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Sculpting

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BIRMINGHAM—MUMBAI
Sculpting the Blender Way
Copyright © 2022 Packt Publishing
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First published: January 2022
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Published by Packt Publishing Ltd.
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ISBN 978-1-80107-387-5
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To my friends in SeaBUG: The Seattle Blender User Group. Thank you all for helping me grow
as a 3D artist. Because of you, I've learned so much and had a chance to share my passion. I'm
excited to finally send this book out into the world where I hope it will inspire others as much as
this group has inspired me!
- Xury Greer
Contributors
About the author
Xury Greer is a digital media generalist and educator in the Greater Seattle area. He earned his
bachelor's degree in game design from Lake Washington Institute of Technology. He specializes in
3D characters, and technical art, and loves to share his knowledge. Xury is an avid member and coorganizer of the Seattle Blender User Group, and aims to help others by teaching Blender, as well as
other 3D content creation tools. He is always excited to get new users started on their digital media
production journey.
About the reviewer
Mohamed Essam El Deen Farouk is a 3D character artist from Egypt. He has a passion for
sculpting 3D character models using Blender 3D's Substance Painter and Unreal Engine pipeline.
Making 3D models for video games has been his primary objective since college, which is why he
decided to learn how to make 3D models with such an amazing pipeline as Blender 3D sometime
after graduation.
Table of Contents
Preface
Chapter 1: Exploring Blender's User Interface for
Sculpting
Technical requirements
Installing Blender
Getting ready
How to do it…
How it works…
There's more...
See also
Understanding Blender's user interface
Getting ready
How to do it…
Expanding and collapsing the Toolbar and the Sidebar
Getting ready
How to do it…
There's more…
Exploring the viewport shading modes
Getting ready
How to do it…
How it works…
Customizing solid shading mode with the pop-over menu
Getting ready
How to do it…
How it works…
Using viewport overlays
Getting ready
How to do it…
How it works…
Navigating the 3D Viewport
Getting ready
How to do it…
There's more…
See also
Setting up your graphics tablet's stylus buttons
Getting ready
How to do it…
See also
Chapter 2: Overview of Blender's Sculpting Workflows
Technical requirements
Understanding the components of a 3D sculpture
Getting ready
How to do it…
How it works…
Pushing polys with the basic sculpting mode
Getting ready
How to do it…
How it works…
There's more…
Discovering the limitations of the basic sculpting mode
Getting ready
How to do it…
Creating dynamic topology with Dyntopo
Getting ready
How to do it…
How it works…
There's more…
See also
Practicing the basics of the Voxel Remesher
Getting ready
How to do it…
How it works…
Using the Voxel Remesher in a low-to-high detail workflow
Getting ready
How to do it…
How it works…
Exploring the most powerful sculpting mode – multiresolution
Getting ready
How to do it…
How it works…
There's more…
Chapter 3: Sculpting a Simple Character Head with
Basic Brushes
Technical requirements
Creating the large forms of the head with the Grab brush
Getting ready
How to do it…
How it works…
There's more…
Using masks to add the neck and ears
Getting ready
How to do it…
How it works…
There's more…
Building up the nose and brow with the Clay Strips brush
Getting ready
How to do it…
How it works…
Smoothing the lumpy and jagged surfaces of the sculpture
Getting ready
How to do it…
How it works…
Creating a bulbous nose and cheeks with the Inflate brush
Getting ready
How to do it…
How it works…
There's more…
Adding basic eyes and eyelids to the character
Getting ready
How to do it…
How it works…
There's more…
See also
Adding detail to the ears with the Crease brush
Getting ready
How to do it…
How it works…
Creating the mouth with the Draw Sharp brush
Getting ready
How to do it…
Sharpening details with the Pinch brush
Getting ready
How to do it…
There's more…
See also
Chapter 4: How to Make a Base Mesh for a 3D
Sculpture
Technical requirements
Creating and transforming primitive objects
Getting ready
How to do it…
How it works…
There's more…
Creating a base mesh with box modeling
Getting ready
How to do it…
How it works…
There's more…
See also
Using the Skin modifier to turn wireframe structures into thick
skins
Getting ready
How to do it…
How it works…
There's more…
Using Metaballs to build blob-like 3D forms
Getting ready
How to do it…
How it works…
See also
Inserting meshes and cutting holes with Booleans
Getting ready
How to do it…
How it works…
See also
Using the Lasso Trim tool to add and remove geometry
Getting ready
How to do it…
How it works…
There's more…
Making sure our base mesh is ready for sculpting
Getting ready
How to do it…
How it works…
There's more…
See also
Chapter 5: Learning the Power of Subdivision and the
Multiresolution Workflow
Technical requirements
An overview of topology
Getting ready
How to do it…
How it works…
Generating an all-quad mesh with QuadriFlow
Getting ready
How to do it…
How it works…
There's more…
See also
Exploring subdivision surfaces
Getting ready
How to do it…
How it works…
See also
Understanding when you're ready for multiresolution
Getting ready
How to do it…
How it works…
There's more…
Using the Multiresolution modifier
Getting ready
How to do it…
How it works…
Recapturing details from the previous mesh
Getting ready
How to do it…
How it works…
There's more…
Changing resolution for the appropriate details
Getting ready
How to do it…
How it works…
There's more…
Chapter 6: Using Advanced Features and Customizing
the Sculpting Brushes
Technical requirements
Using custom falloff
Getting ready
How to do it…
How it works…
There's more…
See also
Exploring custom stroke options
Getting ready
How to do it…
There's more…
See also
Setting up custom alpha textures
Getting ready
How to do it…
How it works…
There's more…
See also
Using face sets as automatic masks
Getting ready
How to do it…
How it works…
There's more…
See also
Cleaving off flat sections with the Line Project tool
Getting ready
How to do it…
How it works…
Creating advanced masks with Sculpt Expand
Getting ready
How to do it…
How it works…
There's more…
See also
Posing fingers with the Pose brush
Getting ready
How to do it…
How it works…
There's more…
Chapter 7: Making Eyeballs
Technical requirements
Creating standard clay eyeballs
Getting ready
How to do it
How it works
See also
Adding color to the eyeballs
Getting ready
How to do it
How it works
See also
Adding depth and realism to the eyeballs
Getting ready
How to do it
How it works
See also
Creating insect eyeballs with extrusion tools
Getting ready
How to do it
How it works
There's more
Creating a cartoon eyeball using a Lattice
Getting ready
How to do it
How it works
See also
Creating a stylized anime eye
Getting ready
How to do it
How it works
There's more
Aiming the eyeballs with Constraints
Getting ready
How to do it
How it works
Chapter 8: Making Accessories and Clothing
Technical requirements
Making earrings
Getting ready
How to do it…
How it works…
There's more…
See also
Using Mask Extract to make a shirt
Getting ready
How to do it…
How it works…
See also
Using the Cloth brush to add wrinkles to the shirt
Getting ready
How to do it…
How it works…
There's more…
See also
Using the Cloth Filter to create a collar for the shirt
Getting ready
How to do it…
How it works…
Preparing a shirt mesh for a cloth simulation
Getting ready
How to do it…
How it works…
Simulating cloth to wrap a shirt around a character
Getting ready
How to do it…
How it works…
There's more…
See also
Sculpting a hat with Radial Symmetry
Getting ready
How to do it…
How it works…
There's more…
See also
Chapter 9: Creating Teeth, Eyebrows, and Hair
Technical requirements
Creating tusks and teeth for an orc
Getting ready
How to do it…
How it works…
There's more…
Creating stylized mesh eyebrows with modifiers
Getting ready
How to do it…
How it works…
There's more…
Creating realistic eyebrows with hair particles
Getting ready
How to do it…
How it works…
There's more…
See also
Extracting hair from the scalp
Getting ready
How to do it…
How it works…
There's more…
Visualizing the silhouette of sculpted hair
Getting ready
How to do it…
How it works…
Roughing out the shape of sculpted hair
Getting ready
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