Uploaded by Daniel Love

Sunpeak Citadel Depths 02

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Sunpeak Citadel Depths 03
Level 3
General
History
The dungeon was created by hobgoblins as a shrine.
Its creators were destroyed by internal conflict, and
the dungeon has lain empty for many years until
recently.
Walls
Masonry (DC 15 to climb)
Floor
Smooth Stone
Temperature
Illumination
Extreme Heat (1d6 fire damage per hour, and DC 15
Constitution save or gain one level of exhaustion)
Bright (fires every 40 ft.)
Corridor Features
Wandering Monsters
Room #1
a
A jingling sound fills the corridor
c
Rune of Hypnosis: DC 15 to find, DC 10 to disable;
affects all targets within 10 ft., DC 11 save or
become incapacitated for 1d4 rounds
e
Skeletons hang from chains and manacles against
the walls
i
Fire Spray: DC 20 to find, DC 15 to disable; affects
all targets within a 20 ft. cone, DC 12 save or take
2d10 fire damage
m
A 10-foot wide chasm cuts across the corridor
n
Teleporter Crystal: DC 15 to find, DC 10 to disable;
affects each creature which touches the crystal, DC
10 save or be teleported to another location
1
Half-Red Dragon Veteran (cr 5, mm 180) and 1 x
Thug (cr 1/2, mm 350); hard, 1900 xp, returning to
their lair with plunder
2
12 x Kobold Inventor (cr 1/4, motm 164, vgm 166);
hard, 600 xp, scouting from another part of the
dungeon
3
Red Dragon Wyrmling (cr 4, mm 98) and 1 x Magma
Mephit (cr 1/2, mm 216); hard, 1200 xp, bloodied
and fleeing a more powerful enemy
4
10 x Kobold Inventor (cr 1/4, motm 164, vgm 166);
hard, 500 xp, hunting for food
5
Red Dragon Wyrmling (cr 4, mm 98) and 5 x Kobold
(cr 1/8, mm 195); hard, 1225 xp, hunting for food
6
2 x Firenewt Warrior (cr 1/2, motm 125, vgm 142)
and 2 x Giant Strider (cr 1, motm 137, vgm 143);
hard, 600 xp, consumed by disease and madness
East Entry
Monster
Trapped and Stuck Stone Door (DC 20 to break; 60
hp)
Ⓣ Electrified Lock: DC 15 to find, DC 15 to disable;
affects each creature which touches the lock, DC 19
save or take 4d10 lightning damage
Barbed Devil (cr 5, mm 70) and 1 x Spined Devil (cr
2, mm 78); deadly, 2250 xp
Treasure: 3100 cp, 800 sp, 90 gp, 2 x banded agate
(10 gp), blue quartz (10 gp), 2 x eye agate (10 gp),
hematite (10 gp), obsidian (10 gp), rhodochrosite (10
gp), tiger eye (10 gp), Spell Scroll (Barkskin)
(uncommon, dmg 200)
Room #2
West Entry
Trapped and Locked Iron Door (DC 10 to open, DC
30 to break; 60 hp)
Ⓣ One-way Door: DC 10 to find, DC 10 to disable
Monster
Kobold Scale Sorcerer (cr 1, motm 165, vgm 167)
and 7 x Kobold (cr 1/8, mm 195); medium, 375 xp
Treasure: 14 gp; 19 cp; 17 sp; 6 pp; 16 cp; 13 sp; 11
gp; 11 cp
Room #3
East Entry
Room Features
Monster
Stuck Stone Door (DC 20 to break; 60 hp)
A faded and torn tapestry hangs from the east wall,
and someone has scrawled a demonic face on the
west wall
Kobold Scale Sorcerer (cr 1, motm 165, vgm 167)
and 4 x Kobold (cr 1/8, mm 195); easy, 300 xp
Treasure: 4 ep; 14 sp; 13 sp; 16 sp; 10 sp
Room #4
South Entry #1
Unlocked Iron Door (60 hp)
South Entry #2
Stuck Stone Door (DC 20 to break; 60 hp)
Room Features
Room #5
North Entry
Several headless statues are scattered throughout
the room, and several candles are scattered
throughout the room
Secret (DC 15 to find) Locked Stone Door (DC 15 to
open)
Ⓢ The door is opened by speaking a command
word
East Entry
Trapped and Stuck Stone Door (DC 20 to break; 60
hp)
Ⓣ Guillotine Blade: DC 15 to find, DC 10 to
disable; +6 to hit against one target, 2d10 slashing
damage
Room Features
Monster
A stack of crates filled with rocks stands against the
east wall, and someone has scrawled "No, I said it
had eleven eyes" on the east wall
Kobold Dragonshield (cr 1, motm 163, vgm 165) and
7 x Kobold (cr 1/8, mm 195); medium, 375 xp
Treasure: 14 cp; 12 ep; 13 gp; 13 ep; 21 cp; 11 ep;
15 cp; 13 cp
Room #6
North Entry
Unlocked Stone Door (60 hp)
West Entry
Iron Portcullis (DC 20 to lift, DC 25 to break; 60
hp)
East Entry
Locked Stone Door (DC 10 to open)
Empty
Room #7
North Entry
Room Features
Hidden Treasure
Locked Stone Door (DC 15 to open)
A group of draconic faces have been carved into the
west wall, and several headless statues are
scattered throughout the room
Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)
2300 cp, 1300 sp, 100 gp, 2 x diamond (50 gp),
chalcedony (50 gp), moonstone (50 gp), star rose
quartz (50 gp), Figurine of Wondrous Power (silver
raven) (uncommon, dmg 169), Staff of the Adder
(uncommon, dmg 203), +1 Weapon (shortbow)
(uncommon, dmg 213), +1 Weapon (sling)
(uncommon, dmg 213)
Room #8
North Entry #1
Trapped Iron Portcullis (DC 20 to lift, DC 25 to
break; 60 hp)
Ⓣ Guillotine Blade: DC 10 to find, DC 10 to
disable; +6 to hit against one target, 2d10 slashing
damage
North Entry #2
Stuck Stone Door (DC 20 to break; 60 hp)
East Entry
Room Features
Monster
Trapped Iron Portcullis (DC 20 to lift, DC 25 to
break; 60 hp) (stuck, disadvantage to open)
Ⓣ Arrow Trap: DC 10 to find, DC 15 to disable; +3
to hit against one target, 1d10 piercing damage
Part of the south wall has collapsed into the room,
and a swarm of crawling insects covers the floor
Half-Red Dragon Veteran (cr 5, mm 180) and 2 x
Thug (cr 1/2, mm 350); deadly, 2000 xp
Treasure: 200 sp, 70 gp; 11 sp; 23 cp
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