GAME DESIGN DOCUMENT FOR Team Members localModuled Roles Programmer, UI Designer FireAtacck 3D Artist, UI Designer Linearblend Animator, VFX Designer 1 OVERVIEW Game Style Cartoony, Childish, Stylized Genre Tower defense, Strategy Min - Max Player Count 1 - 50 (in lobby), 1 - 6 (in-game) Target Audience ● Any gender ● 8+ ages ● Casual players ● All platforms (PC, mobile, console) 2 GAMEPLAY OVERVIEW LOBBY When a player joins the game, spawns in the hub of the game. Then player can reach this things on the lobby: ● Store: The player encounters the interactive store here. The player can purchase in-game items with Robux or game currency from merchants. ● Leaderboards: The player can see which players are top in the following categories from the leaderboard area and try to be top on the leaderboard categories by playing the game a lot. ● Town: Players can hangout here and meet with other players to find party members. Also there are Quest Givers that can give you in-game Quests. It looks like a village. Players can also communicate with villagers (small dialogues, npc telling the story). ● Game: Players head towards a flying zeppelin and here can join the created lobbies or create new lobbies. Also players can join or create lobbies from UI. Players can play tower defense with game modes (Survival - Endless - etc.). Players have a level so if the player's level is not enough for map or game mode. The player can’t play that map or game mode. To a lobby maximum 6 players can join. Players can create party with other players. Lobby UI Example: 3 OVERVIEW IN-GAME Player joins a lobby then starts the game. Vote starts for game-difficulty. The selected difficulty starts according to the game mode. The enemy waves begin to come and players start building towers by pressing the book on the right. Players have their own spell powers. (equips the spells in the lobby before joining the game and using them in-game). As the player defeats the waves, new and powerful waves come. The player tries to finish the game before their kingdom is destroyed. The player succeeds or fails. Wins all kinds of rewards (Random chests - should wait for open, game currency, exp etc.) rewards vary based on game difficulty, map and game mode. MECHANICS ● Towers: Towers are placed to defend incoming enemies. Towers can be upgraded. When the towers reach the last level, the skill upgrade menu of the towers opens. When players upgrade towers, a unique ability is obtained for this tower. Towers have 4 classes: ● Long-range Towers It is a tower that shoots fast but gives damage a little less than other towers. The field of view is wide. (for example: archers) ● Magic Towers: They are generally fantastic towers that are slower but do more damage than long-range towers. Field of view is not wide (for example: wizards) ● Barracks The barrack can spawn units. Units vary from barrack to barrack. For example, one barrack can spawn archer units, while other barracks can spawn spearman, horseman, and sword units. The number of units may vary from barrack to barrack. A barrack has a maximum spawn limit (this limit varies from barrack to barrack). If the spawned units die, the barracks will respawn them after a certain period of time. Spawned units fight with enemies one on one. (for example: knights) ● Area-damage Towers Field of view is normal, area damage, powerful towers. Some towers are so slow that they cannot hit fast enemies. They can damage multiple enemies at the same time by dealing area damage. (for example: Mortar, Tesla Tower) The player can upgrade the towers up to 4 levels. Each time you level up, the tower's properties become stronger. After the 4th level, Players can upgrade the skills with a maximum of 3 abilities that are special for the tower. If the player upgrades these skills, the tower will have magical powers or a stronger state. 4 ● Heroes: The player creates their own in-game heroes while in the lobby. These heroes are obtained through chests. Players can collect and combine heroes and raise their levels. He can also fully customize these heroes. heroes have abilities such as defense power, damage power, magic power. Not every hero is good at everything. For example, some heroes are good at defense, while others are good at magic power. Therefore, choosing the most suitable heroes for the items we dress up while customizing the heroes will strengthen the heroes even more. The player can customize the heroes with items such as hats, weapons, skins, armor. These items change the powers of the heroes . The player fights with the enemies in the game with the heroes has created. (Note: If the hero's magic power is good, the spells that the player will use will be more effective. If the hero's damage power is good, it will do more damage to the enemies. If the hero's defense power is high, the player's health will be higher in the game.) Players can create endless heroes depending on the level with the items they collect from the chests and games. ● Spells: The player can use in-game spells equipped while in the lobby. Spells are abilities that the player can use. For example fireball attack, ice wall (to stop enemies), freeze snowball spell. The player can equip a maximum of 3 Spells. ● Enemies: The enemies vary according to the map and difficulty. Among the enemies are normal, mini-bosses and bosses. Some enemies have special powers. Their goal is to destroy the kingdom. ● Bosses: The number and difficulty and type of bosses vary from map to map and game difficulty. Every boss, every map is unique. Each boss has a different power. It has different mechanics. The goal of the boss is the same as the enemy but much stronger. ● Game modes: There are 3 game modes available. These: ● Survival: it's a game mode where normal enemies, mini-bosses, bosses spawn depending on the map. There is a maximum wave. ● Endless: It is a game mode with endless waves. Everything is generated according to a random algorithm. The game never ends until the kingdom is destroyed. ● Event: It is the game mode that depends on the events. 5 EXTRAS ● In-game currency: There are 2 types of in-game currency. These are gold and gems. Players can buy something in-game ● Players can get gold by playing the game, opening chests etc. ● Players can get gems by playing the game, opening chests, buying with robux, etc. Earning gems is much more difficult than earning gold. ● Chests: The player can get weapons, heroes, spells, gold, gems from the chests. ○ Players can earn chests by playing games but chests earned by playing games have a time to open. The player can open chests after time is up. ○ Players can buy chests from the store by giving gems, gold or robux. These chests have no opening time. They open instantly when purchased. There are many types of chest. Such as bronze, silver, gold chests... ● Quests: These are the quests that the players can take from some special quest givers from the town part of the lobby. If the Player completes these quests, the Player gets rewards. (Cosmetic rewards, gems, gold, weapons, heroes, etc.) ● Maps: There are many different maps in the game. Maps are in different biomes and also maps have different in-game difficulties. ● Kingdom Skins: The player can equip the in-game kingdom castle pattern cosmetics. ● Cosmetics In-Lobby: The player can get in-lobby cosmetics by gaining levels, purchasing from stores, completing the quests. Also players can use these to show his power and rank. for example: Mounts, Capes, Tools ● Clans: Players can create clans, clans have points. Clans are always active to be the best clan of the KINGDOM TOWER DEFENSE. 6