; [Statedef 444] type = S movetype= I physics = N velset = 0,0 anim = 9741 [State AI Level (winmugen users only, those using the 1.0 version can ignore this)] type = ParentVarSet trigger1 = 1 fvar(34) = 8 ; from 1 to 8 ignorehitpause = 1 ; DO NOT ABSOLUTELY MODIFY ANYTHING BELOW ; [State 0, DestroySelf] type = DestroySelf trigger1 = roundstate = 2 ignorehitpause = 1