3. DESIGNING PRODUCTS AND SERVICES Lecture 3 1 3.1. Introduction ❑ Design is important ❑ It involves a lot of money ❑ It is not easy, and also costly to make design changes ❑ Design sets the limits of the operation’s capability ❑ Design means satisfying the needs of the customer ❑ Product and service design should start and end with the customer. ❑ The lifeblood of any organization is new products and services ❑ Good design provides a competitive edge for an organization ❑ New products or services can rejuvenate an organization, define new markets and inspire new technologies ❑ Product and service design provide a natural venue for learning, breaking down barriers, working in teams, and integrating across functions Lecture 3 2 3.1. Introduction ❑ Design capitalizes on the organization's core competences ❑ It also determines what new competences need to be developed ❑ Product or service design is therefore a critical process for an organization Lecture 3 3 3.1. Introduction • Design is a major factor in: – Cost – Quality – Time-to-market – Customer satisfaction – Competitive advantage Lecture 3 4 3.1. Introduction ❑ Reasons for Product and Service Design or Redesign ❖ Economic (e.g., low demand, excessive warranty claims, the need to reduce costs). ❖ Social and demographic (e.g., aging baby boomers, population shifts). ❖ Political, liability, or legal (e.g., government changes, safety issues, new regulations). ❖ Cost or availability (e.g., of raw materials, components, labor, water, energy). ❖ Competitive (e.g., new or changed products or services, new advertising/promotions). ❖ Technological (e.g., in product components, processes). Lecture 3 5 3.2.1 Benefits of Effective Design 1. New products rejuvenate an organisation and even an industry (Apple’s i-phone rejuvenated the phone industry; Ford’s Taurus, GM’s Saturn, Chrysler’s minivan saved the automobile industry) 2. It encourages organisations to look outside their boundaries i. The research and prototype stages of the design process can generate new product ideas ii. It encourages organisations to challenge conventional thinking iii. It encourages organisations to experiment 3. increased sales/demand of your products or services 4. improved market position relative to your competitors Lecture 3 6 3.2.1 Benefits of Effective Design 5. Enhanced customer loyalty and fewer customer complaints 6. Stronger business identity 7. Ability to create new products and services and open up new markets 8. Reduced time to market for new products and services Lecture 3 7 3.2.2 Consequence of Ineffective Design ❑ Consequences of poor design ❑ The quality of a product depends to a great extent on its design. ❖product may not meet customer needs and leads to dissatisfied customers ❖it may be so difficult to make that quality suffers ❑ Consequences of costly designs ❖ products may be overpriced ❖ products may lose market share ❑ Consequence of lengthy designs ❖ a competitor may capture the market by being the first to enter the market Lecture 3 8 3.2.2 Consequence of Ineffective Design ❑ Consequences of rushing to be first to the market ❖ design flaws may occur ❖ could result in product poor performance Lecture 3 9 3.3. The Design Process ❑ Characteristics of an effective design process ❖ Matches product or service characteristics with customer requirements. ❖ Ensures that customer requirements are met in the simplest and least costly manner. ❖ Reduces the time required to design a new product or service ❖ Minimizes the revisions necessary to make the design workable Lecture 3 10 3.3. The Design Process ❑ The design process consists of the following steps 1. Idea generation 2. Feasibility study 3. Preliminary design 1. Form design 2. Functional design 3. Production design 4. Final design Lecture 3 11 3.3. The Design Process 3.3.1. Idea Generation ❑ This begins with understanding the customer and identifying customer needs ❑ Sources of ideas for new products or improving existing products include ❖ company’s own R&D department ❖ customer complaints or suggestions ❖ marketing research ❖ suppliers ❖ salespersons in the field ❖ Factory workers ❖ new technological development ❖ competitors ➢ perceptual maps ➢ benchmarking ➢ reverse engineering 12 3.3. The Design Process 3.3.2. Feasibility study ❑ Marketing formulates alternative product and service concepts from the first step ❑ The promising concepts undergo ❖ Market analysis ❖ Economic analysis ❖ Technical/Strategic analysis Lecture 3 13 3.3. The Design Process Market Analysis ❑ Market researchers design customer surveys, interviews, focus groups, or market tests ❑ The data collected are then evaluated to assess whether there is enough demand for the proposed product to invest in developing it further ❑ If the results are positive, then the next analysis is undertaken Lecture 3 14 3.3. The Design Process Economic Analysis ❑ This looks at estimates of production and development costs ❑ It then compares these to estimated sales volume ❑ A price range (compatible with market segment and product image) is discussed ❑ A combination of the following techniques are typically used to evaluate the profit potential of the product ❖ Cost/benefits analysis ❖ Decision theory ❖ Net present value ❖ Internal rate of return Lecture 3 15 3.3. The Design Process ❑ Proceed to the next stage if analysis is favourable Technical/Strategic Analysis ❑ Answers questions related to competences ❖ Does the new product require new technology? ❖ Is the risk or capital investment excessive? ❖ Does the company have enough labour and management skills to support required technology? ❖ Is sufficient capacity available for production? ❖ Does the new product provide a competitive advantage for the company? ❖ Does it draw on corporate strength? ❖ Is it compatible with the core business of the company? Lecture 3 16 3.3. The Design Process ❑ At the end of the feasibility study, a performance specification is then prepared for the product concepts that pass the study ❑ These describe what the product should do to satisfy customer needs Lecture 3 17 3.3. The Product design process 3.3.3. Preliminary Design ❑ Design engineers take the performance specifications and Seeks to meet translate them into design specs. technical specifications ❑ This involves ❖ building a prototype ❖ testing the prototype ❖ revising the design ❖ retesting and so on until a viable design is determined The three are done concurrently Concerns with how the product will be made 18 3.3. The Product design process 3.3.4. Form Design ❑ This refers to the physical appearance of the product ❖ its shape ❖ its colour ❖ its size ❖ its style Lecture 3 19 3.3. The Product design process Functional Design ❑It seeks to meet the performance specifications of fitness for use by the customer. ❑Three characteristics considered here are ❖reliability ❖maintainability. ❖usability Lecture 3 20 3.3. The Product design process Reliability ❑ It is the chance (i.e. probability) that a given product will perform its intended function for a specified length of time under normal conditions of use. ❑ A product's reliability is a function of the reliabilities of its component parts. ❑ A product’s reliability can be estimated via two types of components arrangement ❑ Serial arrangement and Parallel arrangement Lecture 3 21 3.3. The Design Process A. Serial arrangement If all parts must function for the product to operate, then the product's reliability is the product of the component part reliabilities. R1 R2 R3 ❑For serial arrangement, the product reliability, Rs, is R s = R1 * R 2 * ... * R n What does the equation implies about the system reliability as the number of serial components increases? Lecture 3 22 3.3. The Design Process A. Serial arrangement ❑ As the number of serial components increases, system reliability will continually reduce or deteriorate. ❑ This makes a good argument for simple designs with fewer components Lecture 3 23 3.3. The Design Process B. Parallel arrangement ❑ To increase the reliability of R2 individual parts (and thus the system as a whole), redundant parts can be built in to back up a failure R1 ❑ Providing emergency brakes for a car is an example. Product reliability, Rp, is R p = 1 − (1 − R 1 )* (1 − R 2 )* ... * (1 − R n ) or R p = R 1 + (1 − R 1 )* R 2 (for a component and a backup) Lecture 3 24 3.3. The Design Process Example Parallel arrangement Suppose if the original component fails (a 5% chance), the backup component will automatically kick in to take its place— but only 90% of the time. System reliability in this two-component parallel arrangement is given as: R p = R 1 + (1 − R 1 )* R 2 Lecture 3 25 3.3. The Design Process 1. Determine the reliability of the system of components shown below 0.92 0.96 0.90 0.97 26 3.3. The Design Process 2. Mr. Peter Asare, a production supervisor for Melkon, is committed to the company’s new quality efforts. Part of the program encourages making product components in-house to ensure higher quality levels and instill worker pride. The system seems to be working well. One assembly, which requires a reliability of 0.95, is normally purchased from a local supplier. Now it is being assembled in-house from three components that each boast a reliability of 0.96. (a) Customer complaints have risen in the three months since Melkon started doing its own assembly work. Can you explain why? (b) What level of component reliability is necessary to restore the product to its former level of quality? (c) Peter cannot increase the reliability of the individual components; however, he can add a backup with a reliability of 0.90 to each component. How many backups will be needed to achieve a 0.95 reliability for the assembly? 27 3.3. The Design Process Three companies have submitted designs to build a new mobile telephone tower for MTN to serve its customers within the Takoradi Metropolis. The three designs are as shown below. i. Calculate the system reliability for each design. (Round your answer to the nearest 2 decimals places) ii. Which design should MTN select purely based on system reliability? Design 2 Design 1 Design 3 28 3.3. The Product design process ❑ Reliability can also be expressed as the length of time a product or service is in operation before it fails ❑ This is called mean time between failures (MTBF) 𝑇𝑖𝑚𝑒 1 𝑀𝑇𝐵𝐹 = = 𝑁𝑜. 𝑜𝑓 𝑓𝑎𝑖𝑙𝑢𝑟𝑒𝑠 𝑓𝑎𝑖𝑙𝑢𝑟𝑒 𝑟𝑎𝑡𝑒 ❑ If your laptop battery fails four times in 20 hours of 4 operation, its failure rate is = 0.2 per hour, and its 𝑀𝑇𝐵𝐹 = 1 0.2 20 = 5 hours ❑ MTBF is the length of time a product or service is in operation before it fails. It is a basic measure for quantifying reliability of a repairable system or product. 29 Lecture 3 3.3. The Product design process For non-repairable product, reliability is quantified using MTTF (Mean Time To Failure) Lecture 3 30 3.3. The Product design process Maintainability ❑ It is the ease and/or cost with which a product or service is maintained or repaired. ❑ Provide instructions that teach consumers how to anticipate malfunctions and correct them themselves ❑ Specify regular maintenance schedules. ❑ One quantitative measure of maintainability is mean time to repair (MTTR) ❑ MTTR is the average time required to repair a failed component or device. Lecture 3 31 3.3. The Product design process ❑ We can combine MTTR with the product reliability measure MTBF to derive the system’s average availability (SAA) measure as MTBF SAA = MTBF + MTTR MTBF Available Lecture 3 MTTR Next availability 32 3.3. The Product design process Rose must choose a service provider for her company’s ecommerce site. Other factors being equal, she will base her decision on server availability. Given the following server performance data, which provider should she choose? Provider A B C Lecture 3 MTBF(hr) 60 36 24 MTTR(hr) 4.0 2.0 1.0 33 3.3. The Product design process Usability ❑ We have all encountered products and services that are difficult or cumbersome to use (salt shakers, doors that you cannot tell whether to push or pull) ❑ Usability is what makes a product or service easy to use and a good fit for its targeted customer ❑ It is a combination of the following factors ❖ user’s experience with a product ❖ ease of learning ❖ ease of use ❖ ease of remembering how to use ❑ Usability engineers are important these days in the areas of electronics, computer software, and Web site design Lecture 3 34 3.3. The Product design process Production Design ❑ This refers to how the product will be made ❑ Designs that are difficult to make (overdesign) often result in poor-quality products ❑ This is often a result of lack of knowledge of manufacturing capabilities ❑ As a result, production personnel sometimes find themselves redesigning products on the factory floor ❑ This is costly and disruptive Lecture 3 35 3.3. The Product design process ❑Recommended approaches to production design include ❖Simplification ❖Standardisation ❖Modularity ❖Design for manufacture ❖Concurrent engineering Lecture 3 36 3.3. The Product design process Simplification ❑ The aim here is to reduce the number of ❖parts in a product ❖subassemblies in a product ❖options in a product Lecture 3 37 3.3. The Product design process Standardisation ❑ For this, commonly available and interchangeable parts are used ❑ This brings about ❖ Higher-volume production and purchasing ❖ lower investment in inventory ❖ fewer quality inspections ❑ Thus standardisation leads to a great cost advantage ❑ What about being different? ❑ The dilemma is combining cost advantage with variety and uniqueness Lecture 3 38 3.3. The Product design process Modularity ❑This is a solution to the problem of variety and uniqueness with standardisation ❑Here standardised building blocks are combined in variety of ways to create unique finished products ❑It is common in the electronics and the automobile industries ❑Examples include ❖Toyota’s Camry, Corolla, and Lexus share the same body chassis ❖Campbell’s Soup Company uses four basic broths (beef, chicken, tomato, and seafood bisque) to produce 125 varieties of final soup products Lecture 3 39 3.3. The Product design process Design for Manufacture ❑ It is the process of designing a product so that it can be produced easily and economically. ❑ It has the benefits of ❖ improving the quality of product design ❖ reduces time of product design and manufacture ❖ reduces the cost of product design and manufacture ❑ Design for manufacture combines the principles of all the other three discussed above Lecture 3 40 3.3. The Product design process Concurrent Engineering ▪ Concurrent engineering, also known as simultaneous engineering, is a method of designing and developing products, in which the different stages run simultaneously, rather than consecutively. ▪ It decreases product development time and also the time to market, leading to improved productivity and reduced costs. Lecture 3 41 3.3. The Product design process ▪ Concurrent Engineering removes the need to have multiple design reworks, by creating an environment for designing a product right the first time round. ▪ By engaging in multiple aspects of development concurrently, the amount of time involved in getting a new product to the market is decreased significantly. Lecture 3 42 3.3. The Product design process Final Design ❑This is detailed drawings and specifications for the new product or service. Lecture 3 43 3.4. Technology in design ❑ Good design is aided by the use of technology ❑ Technology is important in design because nowadays, changes in product design are frequent ❑ Also, product lifecycles are shorter ❑ Some of the technology include ❖ Computer-aided design (for creating, modifying, and analysis of design) ❖ Computer-aided engineering (retrieves the description and geometry of a part from a CAD database and subjects it to testing and analysis on a computer without a prototype) ❖ Computer-aided manufacturing (automatic conversion of CAD design data into processing instructions for computer controlled Lecture 3 44 3.4. Technology in design equipment and the subsequent manufacture of the part as it was designed Lecture 3 45 3.5. Collaborative Product Design Systems ❑ Great value is derived from the CAD system when product-design files can be shared and worked on in real time from physically separate locations ❑ This could take place within the same organisation, between manufacturers and suppliers, or between manufacturers and customers ❑ The Web is a facilitator of Collaborative Product Design ❑ Software systems that enable collaborative design are referred to as collaborative product design Lecture 3 46 3.6. Techniques for improving the design process ❑Many companies known for creativity and innovation in product design are slow and ineffective at getting new products to the market ❑Poor manufacturing practices may create problems in converting ideas to finished products ❑The main cause of these is poor design ❑Improving the design process is very crucial Lecture 3 47 3.6. Techniques for improving the design process ❑ The following are ways of improving the design process a) Establish multifunctional design teams (include participants from marketing, manufacturing, and engineering, customers, dealers, suppliers; b) Make design decisions concurrently rather than sequentially; reduces the length and cost of the design process c) Design for manufacture and assembly; d) Review designs to prevent failures and ensure value; Lecture 3 48 3.6. Techniques for improving the design process e) f) g) h) i) Lecture 3 Design for the environment; Measure design quality; Use Quality Function Deployment (QFD); Design for robustness; Engage a collaborative design. 49 3.7.Quality Function Deployment (QFD) ❑ QFD is a formal method for making sure that everyone working on a design project ❖ knows the design objectives ❖ is aware of the interrelationships of the various parts of the design ❑ It therefore translates the voice of the customer into technical design requirements ❑ QFD uses a series of matrix diagrams which resemble connected houses ❑ Hence these series of matrix diagrams is often referred to as house of quality Lecture 3 50 3.7.Quality Function Deployment (QFD) ❑ The parts of the house of quality are 1. Customer requirements and their importance 2. Competitive assessment 3. Design requirements 4. Relationship matrix 5. Correlation matrix 6. Specifications or target values Lecture 3 51 3.7.Quality Function Deployment (QFD) 1. Obtain customer requirements and their respective importance on the product 2. Obtain customer assessment on these requirements for your company and other competitors (reveals gaps) 3. Translate the customer requirements to measurable design requirements Lecture 3 52 3.7.Quality Function Deployment (QFD) 4. Obtain a relationship between the customer requirements and the design requirements (this relationship could be positive, negative (strong or weak) or none). Gives a clue as to how to satisfy the customer 5. Establish any relationships between the design requirements which must be taken into account when designing 6. Finally, add quantitative measures to your design requirements Lecture 3 53 3.7.Quality Function Deployment (QFD) Relationship can be +ve or -ve Lecture 3 Strong relationships are designated with circles with plus, or minus 54 3.7.Quality Function Deployment (QFD) ▪ Iron X excels on the attributes of presses quickly, removes wrinkles, provides enough steam, automatic shutoff, and doesn’t break when dropped. So there is no critical need to improve those factors. ▪ Iron X, is rated poorly on ‘doesn’t stick, doesn’t spot, heats quickly, quick cool-down, and not too heavy’. These are order qualifiers. Thus, the company need to improve these factors just to be considered for purchase by customers. ▪ None of the irons perform well on ‘doesn’t scorch fabric, or doesn’t burn when touched’. Perhaps the company could win some orders if it satisfied these requirements. Lecture 3 55 3.8. Designing Services 3.8.1. Characteristics of Services ❑ Services are acts, deeds, performance or relationships that produce ❖ time (cleaning service saves the customer time) ❖ place (department stores) ❖ form (online broker puts together information in a form more suitable for the investor) ❖ psychological (a night out at a restaurant or movie in the middle of a busy workweek) ❑ Services are intangible and perishable Lecture 3 56 3.8. Designing Services 3.8.1. Characteristics of Services ❑ Service output is variable ❑ Services have higher customer contact ❑ The service and the service delivery are inseparable ❑ Services tend to be decentralized and geographically dispersed ❑ Services are consumed more often than products ❑ Services can be easily emulated Lecture 3 57 3.8. Designing Services The Service design process Lecture 3 58 3.8. Designing Services 3.8.2. Service Design Process ❑ It is more comprehensive and occurs more often than product design 1. The first stage is the service concept (the purpose of the service). This defines ❖ the target customer and the desired customer experience ❖ how our service is different from others ❖ how it will compete in the marketplace Lecture 3 59 3.8. Designing Services 2. Create a service package consisting of a mixture of physical items, sensual benefits and psychological benefits. ❑ For a restaurant, these components are identified as ❖ Physical items: facilities, food, drinks, tableware, napkins, and other touchable commodities ❖ Sensual benefits: taste and aroma of the food, and sights and sounds of the people ❖ Psychological benefits: rest and relaxation, comfort, status, and a sense of well-being Lecture 3 60 3.8. Designing Services • From the service package, service specifications are developed for performance, design, and delivery. 3. Develop performance specifications for general and specific customers ❖ customer requirements ❖ customer expectations Lecture 3 61 3.8. Designing Services • Performance specifications are converted into design specifications 4. Develop design specifications which must describe the service in sufficient detail for the desired service experience ❑ This usually consists of ❖ activities to be performed ❖ skill requirements ❖ guidelines for service providers ❖ cost and time estimates ❖ facility size, location, and layout ❖ equipment needs Lecture 3 62 3.8. Designing Services 5. Finally, develop delivery specifications which should outline the steps required in the work process ❑ This should normally include the ❖ work schedule ❖ deliverables ❖ locations at which the work is to be performed Lecture 3 63 3.8. Designing Services 3.8.3. Tools for service design ❑Tools for designing services include the following 1. 2. 3. 4. 5. Lecture 3 Quality Function Deployment Service blueprints (a specialised flow chart used for service processes) Service scripting (front office and back-office activities: best is mass customisation) Servicescapes (design of the physical environment in which a service takes place) Waiting line analysis 64