Systems Rayan Ali March 2022 Introduction Throughout history humanity has innovated by utilizing what they already understand as building blocks to reach new heights. This is the principle idea behind defining systems. These complex structures can be observed in all aspects of life such as how employees of a company work together to turn a profit to the way parts of a car work together to make it move. A system is a ”hierarchy” of subgroups that are dependent on each other to reach their collective goal, with a boundary dictating the whole system’s scope of interest. Dependent ”Hierarchy” of Systems In the context of systems, the word ”hierarchy” holds a slightly altered meaning. In the article ”The Architecture of Complexity”, author Herbert A. Simon writes about how one must add to the traditional definition of hierarchy and ”include systems in which there is no relation of subordination among subsystems”. This excerpt reinforces the fact that systems are comprised of subgroups that may or may not have their own subgroups. Nonetheless the various parts work in tandem to complete their purpose. Although the ”hierarchical” structure of systems has been described, we must now observe the interdependent nature of the subgroups used to build these systems. In chapter two of ”Systems Thinking: Coping with 21st Century Problems”, authors John Boardman and Brian Sauser convey the message that ”it is the interconnection of several parts of the system that constitutes the overall failure”. This statement stipulates that the overall success of a system is also dictated by the interconnection of several different parts. Therefore, showing that each subgroup of a system can’t make the whole system reach its goal without the support of the other parts. A system is only a system when all the essential subgroups are present. 1 System Goals In his article ”Systems thinking and thinking systems”, Russel L. Ackoff divides systems into three types ”mechanical, organismic, and social”. The main factor he uses to differentiate these types is their goals. Mechanical systems have no goals of their own, organismic systems have at least one self described purpose, and social systems consist of subsystems that also have their own goals. It is undeniable that every system is created to serve some purpose, however, it is how this purpose is determined that differentiates a general system from a computational system. According to the criteria created by Ackoff, a computational system would fall under the category of a mechanical system. Similar to mechanical systems a computational one does not have a predetermined purpose. Rather it is up to the user of the system to determine what purpose it will serve and program it correctly to carry out the intended procedures. Additionally, this means that the essential elements in computational systems can vary as its purpose is manually changed, unlike the majority of general systems where the essential elements are usually unvarying. Boundaries Boundaries are an essential part of every system helping ”define the area of responsibility and the scope of interest”, which allows people to understand what they have control over in a particular system and what context it is in (Boardman/Sauser). This boundary, however, is not necessarily unable to be transgressed. For example, in somatic cells the cell wall acts as a boundary for the organelles inside the cell, yet, it still allows some nutrients to flow in and out of the cell to maintain its health. A boundary that is too rigid cuts off the system from the environment leading to a disconnect and deters a systems expertise from adapting to feedback. Therefore, it is clear that computational systems have intelligent boundaries that allow it to learn from its results. System Classification Examples The first example is the internal combustion engine. This is a heat engine that uses the combustion of fuel with an oxidizer to produce high-pressure gasses that applies force to some other component. At first glance, this may seem like just a subgroup of a larger system (the vehicle powered by the engine), but this subgroup is actually a general system itself. It has various parts such as the spark plug, crankshaft, connecting rod, and valves that have a common goal to turn chemical energy into kinetic energy all of which are bounded by the engine block. 2 The next example is the human brain. The human brain consists of the cortex, basal ganglia, and cerebellum. The brain works by receiving spike codes that help the basal ganglia determine which action from the list of actions stored in the cortex that the body should take. The cerebellum is responsible for interpreting the result of the action taken. Based off this it is clear that the human brain is a computational system. It’s goal is constantly changing based off of the situation its user is in, and cannot function on its own. Additionally, it has an intelligent boundary that helps the system be responsive and constantly adapting based on feedback. The last example is the World Wide Web. The Web consists of various clients, servers, and modules that communicate with each other. Overall the World Wide Web is determined to be a social system with an collective goal to allow the sharing of information. Each user has their own goal of spreading or gathering information specific to their goals. Conclusion In conclusion, systems are comprised of various subgroups that are dependent on each other to reach their goals. Each system is also bounded by some physical or abstract boundary that helps people determine the focus of the system. Computational systems adhere to the previously listed rubric but have slight differences. Their goals are not predetermined but rather determined by the user of the system, and they have intelligent boundaries that help them respond to feedback. Overall systems are at the core of various different aspects of one’s everyday life. 3