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TOME OF
ADVENTURE
DESIGN
KICKSTARTER PREVIEW
Author
Interior Art
Matt Finch
Del Teigeler
Brett Barkley
Chad Thorson
Editor
J.E. Shields
Russell J. Cone
David Bezio
Layout
Jeff Preston
Matt Finch
Paul Fini
And more to come!
Suzy Moseby
Copyright 2009-2022, Matthew J. Finch, all rights reserved. “Mythmere” and “Mythmere Games” are trademarks of Matthew Finch.
KICKSTARTER PREVIEW COPY - NOT INTENDED FOR SALE
Giant fan blades
Wizard’s hobby
Defend the gates
Goes across the
barrier
A good deed
LOCATIONS
Approach #1: Overview Approach
Tables 1-1A and 1-1B are simply alternates for each other: they provide an overall description of the location, and something/
someone that either currently occupies the location -- or that once gave the location its name, but is not necessarily still there.
Roll independently for each column on the table: the table requires four rolls of d100, not just one!
Arrant nonsense
Ancestry is key
Floor is lava
Table 1-1A: Locations (Overview)
Structure’s
Description (1d100)
Structure
(1d100)
Feature (first word)
(1d100)
Feature (second word)
(1d100)
01
Adamantine
Abbey of the
Ant-
Abbot
02
Aerial
Aerie of the
Ape-
Actor
03
Amphibious
Asylum of the
Baboon-
Alchemist
04
Ancient
Aviary of the
Bat-
Altar
05
Arachnid
Barracks of the
Beetle-
Apparition
Guard a person
who is under
threat
06
Astrological
Bastion of the
Bitter
Apprentice
07
Asymmetrical
Bazaar of the
Blood
Assassin
Prisoner in a
magical cage
08
Bizarre
Bluffs of the
Bone-
Beast
09
Black
Brewery of the
Brain
Behemoth
10
Bleak
Bridge of the
Broken
Binder
The answer is in
the picture
An astrologer
Discolored
Mosaic tiles
Key with a strange
shape
Clay oil lamps
Banquet hall
Die Roll
11
Blue
Cairn of the
Bronze
Bishop
Images are
reversed
12
Bronze
Canyon of the
Burned
Breeder
A wolf attacks
13
Buried
Carnival of the
Cabalistic
Brood
14
Celestial
Castle of the
Carnal
Brotherhood
15
Circuitous
Cathedral of the
Caterpillar-
Burrower
The Book of Stones
16
Circular
Cellars of the
Centipede-
Caller
Rotten
17
Clay
Chapel of the
Changing
Captive
Misunderstood
18
Coiled
Chapterhouse of the
Chaos-
Ceremony
Webs aren’t from
spiders
19
Collapsing
Church of the
Cloud-
Chalice
20
Concealed
City of the
Cockroach-
Changeling
Serves as an
example
What was burned
21
Contaminated
Cliffs of the
Crimson
Chanter
Surrounded with
curtains
22
Convoluted
Cloister of the
Crippled
Circlet
Tactics: a bridge
23
Corroded
Cocoon of the
Crocodile-
Clan
24
Criminal
Coliseum of the
Dark
Collector
25
Crimson
Contrivance of the
Death-
Combiner
The tall thought
woven sails, that
2 | Tome of Adventure Design (Revised) - (Kickstarter Preview)
Table 1-1A: Locations (Overview) continued
flap unfurled above
the tide of hours…
Structure’s
Description (1d100)
Structure
(1d100)
Feature (first word)
(1d100)
Feature (second word)
(1d100)
26
Crooked
Cottage of the
Decayed
Congregation
27
Crude
Court of the
Deceitful
Coronet
28
Crumbling
Crags of the
Deluded
Crafter
29
Crystalline
Craters of the
Dinosaur-
Crawler
Power vacuum
30
Curious
Crypt of the
Diseased
Creator
Writing on the wall
31
Cursed
Demi-plane of the
Dragonfly-
Creature
Doorway to the
asteroid
32
Cyclopean
Dens of the
Dread
Crown
33
Decaying
Dimension of the
Elemental
Cult
34
Deceptive
Domain of the
Elephant-
Cultists
35
Decomposing
Dome of the
Feathered
Daughter
36
Defiled
Dungeons of the
Fiery
Demon
37
Demolished
Dwelling of the
Flame
Device
38
Demonic
Edifice of the
Flying
Dreamer
39
Desolate
Fane of the
Ghostly
Druid
40
Destroyed
Farm of the
Gluttonous
Egg
41
Devious
Forest of the
Gnarled
Emissary
Counteracting forces
42
Diamond
Forge of the
Half-breed
Emperor
43
Wrath of the
Elements
Dilapidated
Fortress of the
Heart-
Executioner
44
Disorienting
Foundry of the
Hive
Exile
45
Divided
Galleon of the
Hollow
Experimenter
46
Dormant
Galleries of the
Horned
Eye
47
Double
Garden of the
Howling
Father
48
Dream-
Garrison of the
Hunchback
Gatherer
49
Earthen
Generator of the
Hyena-
God
50
Ebony
Glade of the
Ice
Goddess
51
Eldritch
Globe of the
Immoral
Golem
52
Elliptical
Grotto of the
Immortal
Grail
53
Enchanted
Hall of the
Imprisoned
Guardian
54
Enclosed
Halls of the
Insane
Head
55
Entombed
Harbor of the
Insatiable
Horde
56
Eroding
Hatcheries of the
Insect
Hunter
Lanterns
57
Ethereal
Haven of the
Iron
Hunters
A chase
58
Fertile
Hill of the
Jackal-
Hybrid
Trapped in a dream
Die Roll
(Kickstarter Preview) - Starting Points: Locations | 3
An ambassador
(mercantile)
Militia duty
Extremely wise
Glowing ooze
A strange mystery
One step forward,
two steps back
Unintended
consequences
Orange rune
Windstorm
Lawyer
Chain of evidence
The Book of
Apparent Nonsense
Ceremonial spear
The cloak
Doorway to the
planes
Armor of the
elementals
The Book of Guilds
Instruction manual
Strange Geometries
Encrusted with salt
Table 1-1A: Locations (Overview) continued
Temporal machine
Structure’s
Description (1d100)
Structure
(1d100)
Feature (first word)
(1d100)
Feature (second word)
(1d100)
59
Fortified
Hive of the
Jade
Idol
60
Fortress-
Holt of the
Jewel
Jailer
61
Glittering
House of the
Leech-
Keeper
Circle of
gemstones
62
Grey
Hut of the
Legendary
Killer
Splendid flowers!
63
Hidden
Island of the
Leopard-
King
64
High
Isles of the
Lesser
Knight
65
Invulnerable
Jungle of the
Lion-
Lich
66
Isolated
Keep of the
Loathsome
Lord
67
Labyrinthine
Kennels of the
Lunar
Mage
68
Living
Labyrinth of the
Mad
Magician
69
Moaning
Lair of the
Mammoth-
Maker
70
Mud-
Lighthouse of the
Man-eating
Master
71
Octagonal
Lodgings of the
Mantis-
Monks
Residual lightning
72
Painted
Manse of the
Many-legged
Mother
Waiting for the
arrival
73
Pearly
Mansion of the
Mist-
People
74
Pod-
Marsh of the
Monkey-
Priest
75
Poisoned
Maze of the
Moth-
Priesthood
76
Quaking
Megalith of the
Mutant
Prince
77
Remade
Mill of the
Ooze
Princess
78
Ruined
Mines of the
Outlawed
Puppet
A party
79
Rune-
Monastery of the
Polluted
Reaver
Covert operations
80
Sea-swept
Monolith of the
Rat-
Resurrectionist
Moon walkers
81
Silent
Mounds of the
Reawakened
Scholar
Wild and reckless
82
Spiraling
Necropolis of the
Resurrected
Seed
An owlbear
83
Star-
Nest of the
Sabertooth
Shaper
84
Storm-tossed
Obelisk of the
Scarlet
Sisterhood
85
Sub-
Outpost of the
Scorched
Slitherer
86
Sunken
Pagoda of the
Secret
Society
87
Tall
Palace of the
Shadow
Son
88
Temporal
Pavilion of the
Shattered
Sorcerer
89
Three-Part
Pits of the
Skeletal
Sorceress
90
Titanic
Prison of the
Slime-
Spawn
91
Towering
Pyramid of the
Slug-
Star
When copper
crosses iron
Hold my beer
In retrospect it was
a bad idea
Wrath of the
Vessel
Consumes too
much
Chains
Jousting
A tank of fish
Exiled follower
Strange and
similar to oil
Notched and
damaged
Perils and
prophesies
Roc
When the
spiderweb falls to
the ground
Exiled leader
Religious Riots
Pickled peppers
Abnormal
Die Roll
4 | Tome of Adventure Design (Revised) - (Kickstarter Preview)
Table 1-1A: Locations (Overview) continued
Professor
Structure’s
Description (1d100)
Structure
(1d100)
Feature (first word)
(1d100)
Feature (second word)
(1d100)
92
Toxic
Rift of the
Snail-
Statue
93
Treasure-
Sanctuary of the
Snake-
Surgeon
94
Triangular
Sanctum of the
Twisted
Tree
Water Gates
95
Unearthed
Shrine of the
Undead
Tribe
Captain of a river
barge
96
Unfinished
Spire of the
Unholy
Walker
97
Unnatural
Stockades of the
Unseen
Warlord
98
Urban
Stronghold of the
Wasp-
Weaver
99
Watery
Tower of the
Worm-
Whisperer
100
Wooden
Zeppelin of the
Zombie
Wizard
Die Roll
Jailor
Ceramic
Green owl
Pickled onions
Attacks villains
Infected by
something
The lure of shiny
things
The lights show
the way
Table 1-1B: Locations (Overview)
Roll independently for each column on the table: the table requires four rolls of d100, not just one!
This part is in poor
repair
Structure’s
Description (1d100)
Structure
(1d100)
Feature (First Word)
(1d100)
Feature (Second Word)
(1d100)
01
Airborne
Abbey of the
Ant-
Artifact
02
Aromatic
Aerie of the
Armored
Assassin
03
Azure
Asylum of the
Army of the
Automaton
04
Belowground
Aviary of the
Artificial
Basilisk
05
Black
Barracks of the
Bandit
Bat(s)
Treachery where
most expected
06
Blue
Bastion of the
Bear
Beast
Reptile
07
Bone-
Bazaar of the
Bone-
Behemoth
08
Breathing
Bluffs of the
Brain-
Berserker(s)
09
Brooding
Bridge of the
Breeding
Cannibal
10
Bubbling
Cairn of the
Bronze
Centaur
11
Calcified
Canyon of the
Centipede-
Chieftain of Goblins
12
Cliff-
Carnival of the
Clan of the
Chimera
13
Coastal
Castle of the
Cloned
Cleric
14
Concealed
Cathedral of the
Cloud-
Cockatrice
15
Conquered
Cellars of the
Conjoined
Colossus
Fluffy little dog
16
Contemplation-
Chapel of the
Crocodile-
Creature
Writing on the wall
17
Crimson
Church of the
Cursed
Cyclops
18
Cruel
City of the
Dark
Demigod
19
Cryptic
Cliffs of the
Decayed
Demon
Die Roll
(Kickstarter Preview) - Starting Points: Locations | 5
True, except for one
thing
Mammoth
Increments of space
A hydra
Dangerous walls
Evil artifact
Spatial retractor
Trapped spirits
A risky proposition
Old religion
The lyrics are a clue
A distant music
Roc migration
season
Table 1-1B: Locations (Overview) continued
I make the cloak of
Sorrow…
Structure’s
Description (1d100)
Structure
(1d100)
Feature (First Word)
(1d100)
Feature (Second Word)
(1d100)
20
Cunning
Cloister of the
Deceitful
Displacer
21
Dank
Cocoon of the
Demonic
Djinni
22
Dark
Coliseum of the
Deranged
Doppelganger
23
Deadly
Contrivance of the
Diseased
Dragon
24
Deadly
Cottage of the
Elemental
Druid
25
Death-
Court of the
Enchanted
Efreet
Wreathed in webs
26
Dimensional
Cradle of the
Enraptured
Eyeball
Legends of Death
27
Diseased
Crags of the
Feral
Frog
28
Drilling
Craters of the
Flame-
Fungus
29
Emerald
Crypt of the
Flying
Gargoyle(s)
30
Erratic
Dens of the
Forest
Genie
31
Fabrication-
Dimension of the
Frost
Ghost(s)
32
Factory-
Domains of the
Genius
Ghouls
33
Fear-
Dome of the
Giant
Giant(s)
34
Feeding
Dungeons of the
Grotesque
God
35
Flesh-
Dwelling of the
Guardian
Golem
Very charismatic
36
Fossilized
Edifice of the
Half-breed
Griffon
Catapults
37
Frightful
Fane of the
Hallucinogenic
Hag
38
Gas-
Farm of the
Hellish
Harpies
39
Granite
Forest of the
Horde of the
Hornet(s)
40
Green
Forge of the
Horned
Horror
Edge of the table
41
Grey
Fortress of the
Horrific
Hound(s)
Ceremonial sword
42
Harvest-
Foundry of the
Howling
Hydra
Spotted pattern
43
Heliotropic
Galleon of the
Hybrid
Idol
An attorney
44
Hidden
Galleries of the
Ice
Infiltrator
45
Horned
Garden of the
Imprisoned
Insect
46
Horrid
Garrison of the
Insane
Larva
Lost in translation
47
Hunting
Generator of the
Insidious
Lich
A scribe
48
Hydroponic
Glade of the
Iron
Lycanthrope
Lighter than
expected
49
Industrial
Globe of the
Iron
Mage
50
Intermittent
Grotto of the
Jade
Magician
51
Intriguing
Hall of the
Lava
Manticore
52
Inverted
Halls of the
Leeching
Master
A tree of stone
Like a virus
Something burned
in a strange way
Dangerous
method
The wrong
markings
From another
plane of existence
Droplets on the
stone
Big baskets
containing grain
Residual
ingredients
Problems
underfoot
Evidence of a way
through
Novices
Hallucinogenic
flowers
Webs of stone
Turtle shell
Die Roll
6 | Tome of Adventure Design (Revised) - (Kickstarter Preview)
Table 1-1B: Locations (Overview) continued
Journalist
Structure’s
Description (1d100)
Structure
(1d100)
Feature (First Word)
(1d100)
Feature (Second Word)
(1d100)
53
Lethargy-
Harbor of the
Leopard-
Medusa
54
Levitating
Hatcheries of the
Lunar
Minotaur(s)
55
Limestone
Haven of the
Mad
Monster
Wrath of the Rocks
56
Midnight
Hill of the
Mammoth
Mummy
Primitive motor
57
Monastic
Hive of the
Many-legged
Mushroom
58
Mosaic
Holt of the
Massive
Naga
59
Mountain
House of the
Master
Nomads
60
Murder-
Hut of the
Mastermind
Octopus
61
Nest-
Island of the
Mechanical
Ogre(s)
62
Obsidian
Isles of the
Mental
Ooze(s)
63
Offshore
Jungle of the
Mind
Pirate(s)
64
Orb-
Keep of the
Minions of the
Priest(s)
Trapped in the
dungeon
65
Perilous
Kennels of the
Mist-
Princess
A fortified position
66
Philosophical
Labyrinth of the
Monkey-
Pudding(s)
67
Platform
Lair of the
Moon-
Puppet
68
Poorly-built
Lighthouse of the
Moth-
Rakshasa
69
Procreation-
Mounds of the
Sand-
Spawn
70
Pulsing
Lodgings of the
Mutant
Rat(s)
71
Putrid
Manse of the
Narcotic
Salamander
Transformed
material
72
Ramshackle
Mansion of the
Poisonous
Satyr
Fortune-teller
73
Red
Marsh of the
Polluted
Scorpion
74
Reversible
Maze of the
Predatory
Serpent
75
Sacrificial
Megalith of the
Raider-
Shaman
76
Sapphire
Mill of the
Reaver
Shaman of the Orcs
77
Scarlet
Mines of the
Reawakened
Simulacrum
78
Seaweed-
Monastery of the
Resurrected
Skeletons
When the light hits
the prism
79
Sentient
Monolith of the
Sabertoothed
Slime(s)
Traps react to spells
80
Shadow-
Necropolis of the
Scarlet
Sphinx
81
Ship-
Nest of the
Scheming
Spider(s)
82
Shunned
Obelisk of the
Sea-
Spirits
83
Singular
Outpost of the
Shadow
Statue
84
Sinister
Pagoda of the
Skeletal
Titan
85
Slaying-
Palace of the
Slime-
Toad
Die Roll
Young dragon
Bronze statue
Like a hippie
Traps react to
movement
Kept in a cage
Dreams from the
Citadel
A distinctive belt
Giant statue
Confident
Only one thing was
left behind
Depends on your
perspective
Carter
Bottle of poison
Harpies
Succubus
Private investigator
Hallucinogenic
runes
A word in the wrong
ear
Bronze crown
Links of grass
(Kickstarter Preview) - Starting Points: Locations | 7
Table 1-1B: Locations (Overview) continued
A fey guardian
Structure’s
Description (1d100)
Structure
(1d100)
Feature (First Word)
(1d100)
Feature (Second Word)
(1d100)
86
Star-
Pavilion of the
Slug-
Tree
Face in the stone
87
Temporary
Pits of the
Smoke
Troglodytes
Immobilized
88
Treasure-
Plane of the
Snail-
Troll(s)
89
Tumbled
Prison of the
Snake-
Tyrant
90
Twilight
Pyramid of the
Spell-
Warlord of the Orcs
91
Unsealed
Rift of the
Summoned
Wasp(s)
A shadowed place
92
Unstable
Sanctuary of the
Tribe of the
Witch
Chambers of the
oracle
93
Unthinkable
Sanctum of the
Undead
Wizard
94
Vertical
Shrine of the
Unholy
Wolves
95
Vile
Spire of the
Vampiric
Worg(s)
96
Wailing
Stockades of the
Villainous
Worm
97
Walled
Stronghold of the
Water
Wyrm
A tree of bronze
98
Waterborne
Tower of the
Winged
Wyvern
Evidence of
treachery
99
Weird
Webs of the
Wounded
Yeti
100
White
Zeppelin of the
Wraith-
Zombies
Expects proof
Die Roll
Religious Unrest
Requires a certain
fuel
Goblins at work
Retribution
Solvents and acids
An unpleasant tree
Forbidden rites
Source of healing
A funeral took
place
Bronze oil lamps
Example results from the tables above might include things like “The Twilight House of the Vampiric Wolves,” or “The Temporal Sanctum of the Insatiable Knight.” These are good starting points for the development of an adventure; enough, at least,
to start putting your mind into gear. You might end up with a location that’s completely different from your initial starting point
once all the pieces have fallen into place, been arranged, and been polished. But that’s the nature of the creative process. Getting
it started is often the hardest step.
Fungi
Ceremonial
garments
Approach #2: Purpose Approach
Table 1-2 below is not used in conjunction with Table 1-1A or 1-1B; it is an alterna-
The owner of a
small bazaar
tive approach to generating seeds for an adventure location. The table is focused more
The eyewitness
disappeared
much more creative thinking than Table 1-1A or 1-1B, because many results will be
Face in the mirror
A missile trap
Like a bird
on the purpose of the location than upon its past or present occupants. This table requires
quite bizarre at first glance. This is deliberate; without strange conjunctions, tables
don’t yield creative results.
Table 1-2: Locations
Location Contents (Word One) (1d100)
Location Contents (Word Two) (1d100)
01
Ancestral
Altar
Trophy room
02
Awakening-
Barge
A parliament of
owls
03
Battle-
Beacon
04
Betrayal-
Bowl
Stealth
Valuable because
of its age
Die Roll
8 | Tome of Adventure Design (Revised) - (Kickstarter Preview)
Table 1-2: Locations continued
Die Roll
Exiled nobility
Location Contents (Word One) (1d100)
Location Contents (Word Two) (1d100)
05
Binding-
Boxes
06
Birthing-
Cages
07
Black
Cairn
08
Bone-
Camp
09
Brain-
Catalyst
Jackal-headed
10
Breeding-
Caverns
Laboratory
11
Bridal
Cells
Sun festival
12
Burial
Channel
13
Cannibal
Chasm
14
Confessional
Chimney
15
Confluent
Circle
16
Crypt-
Cocoons
17
Curse-
Compactor
18
Dark
Compass
19
Death
Connector
20
Demon-
Coops
21
Dimensional
Crown
22
Discord-
Dancer
23
Dissection
Device
24
Draining-
Disk
25
Dream-
Docks
26
Earth-
Dome
27
Ectoplasmic
Factory
28
Egg
Farm
29
Entropy
Flowers
30
Entry-
Forge
31
Eye-
Fountain
32
Feeding
Frame
Big pottery jars
33
Fever-
Gallery
Pointed shoes
34
Filth-
Game
Subaqueation
35
Fire-
Garden
36
Flesh-
Globe
37
Focus-
Grounds
38
Fossil-
Harbor
(Kickstarter Preview) - Starting Points: Locations | 9
Leaves of emerald
Flip it upside down
A celebration
Winds of change
Circle of lightning
Food of the fey
Out of season
A stable
Influence from afar
A paradox of time
Sand in the
hourglass
Dream stones
A satyr
Metal is cursed
Homunculus
Surrounded with
vermin
The armory
Hidden motives
Bride of the Monster
Time to act
Thunder
Attacks cattle
Barracks
Doorway into green
Table 1-2: Locations continued
Counterspells
Kept under glass
Hidden password
Held in stasis
Die Roll
Location Contents (Word One) (1d100)
Location Contents (Word Two) (1d100)
39
Furnace-
Harvester
40
Gate-
Hatchery
41
Ghoul-
Hive
Part of the recipe
is missing
42
Growth-
Houses
Pushed forth
43
Guard-
Incubator
44
Harmonic
Jars
45
Ice-
Kennels
46
Illusion-
Keys
47
Infesting-
Kiln
48
Killing-
Laboratories
Attacks authority
49
Lifting-
Lantern
Silver orb
50
Lightning-
Lens
A fatal argument
51
Madness-
Machine
Waxworks
52
Malformation-
Mandala
Kobolds
53
Materialization
Mirror
54
Meat
Moat
55
Memory-
Nets
56
Mind-
Orb
Ring of machinery
57
Minion-
Organs
Hidden ceiling
58
Mist-
Ovens
It’s similar, but not
exactly
59
Moon-
Pendulum
60
Mummification
Pens
61
Murder-
Perches
62
Mutation
Pillars
An odd tattoo
63
Mutation-
Pipes
Hidden things
64
Necromantic
Pits
The attack is
underway
65
Obedience-
Pools
66
Oracle-
Portal
67
Outer
Preserver
68
Paradoxical
Priests
A test of loyalty
69
Pattern
Prism
The wine was
poisoned
70
Perfume-
Quarters
71
Plague-
Rafts
But it had no eyes
Kept in quarantine
Roll for initiative
Mystery
Ah, faeries,
dancing under
the moon, a Druid
land, a Druid tune!
Teamster
House of the Stars
Bioluminescent
Forbidden secret
Manages excess
water
10 | Tome of Adventure Design (Revised) - (Kickstarter Preview)
Table 1-2: Locations continued
Die Roll
Hidden monster
Location Contents (Word One) (1d100)
Location Contents (Word Two) (1d100)
72
Pleasure
Rods
73
Prayer-
Rooms
74
Prison-
Rune
75
Puzzle-
Sanctum
76
Reaction-
Separator
Concealed scroll
77
Rearrangement
Ship
Liquid, solid, gas
78
Sacrificial
Sphere
A boat
79
Sand-
Spiral
Forms a shape
80
Screaming-
Spire
Spiders
81
Shadow-
Spouts
82
Shaping-
Stage
83
Simulacrum
Statue
84
Skeleton
Steps
85
Skin
Swamp
Dreams from the
Tower
86
Slime-
Theater
Ring of toadstools
87
Spell-
Throne
88
Spider
Token
89
Storm-
Tomb
90
Teleportation
Tower
91
Tentacle-
Traps
92
Time-
Trees
The city gates
93
Transformational
Tubes
Blue flames
94
Tuning-
Vats
95
Unreality-
Vines
96
Vision-
Vortex
97
War-
Wards
98
Winter
Webs
99
Witch-
Well
100
Witching-
Wheel
Most of the chapters dealing with specific adventure locales also contain shorter, more specific tables for generating locations
Undying faith
One who walks
The Ooze-Pipes
Calming
Outrageous hats
Shadow runes
The touch of a hand
Primordial slime
Salt pork
Steal the ship
Blood of the fey
Necklace with
rotating gem
A handprint
Pushed forward
The words of the
queen
Debugging
Two diseases
Pile on the drama
in that terrain type.
Where landsharks
dance
So it begins
(Kickstarter Preview) - Starting Points: Missions | 11
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