ffirs.indd ii 12/20/11 10:15 AM Problem Seeking ffirs.indd i 12/20/11 10:15 AM ffirs.indd ii 12/20/11 10:15 AM Fifth Edition Problem Seeking An Architectural Programming Primer William M. Peña Steven A. Parshall John Wiley & Sons, Inc. ffirs.indd iii 12/20/11 10:15 AM This book is printed on acid-free paper. ◯ ∞ PROBLEM SEEKING® is a registered trademark owned by HOK Group, Inc. Copyright © 2012 by HOK Group, Inc. All rights reserved. Published by John Wiley & Sons, Inc., Hoboken, New Jersey. Published simultaneously in Canada. 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Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com. For more information about Wiley products, visit www.wiley.com. Library of Congress Cataloging-in-Publication Data: Peña, William. Problem seeking : an architectural programming primer / William M. Peña, Steven A. Parshall.—5th ed. p. cm. Includes bibliographical references and index. ISBN 978-1-118-08414-4 (cloth); ISBN 978-1-118-13361-3 (ebk); ISBN 978-1-118-13362-0 (ebk); ISBN 978-1-118-15287-4 (ebk); ISBN 978-1-118-15292-8 (ebk); ISBN 978-1-118-15293-5 (ebk) 1. Architecture—Data processing. I. Parshall, Steven, 1951– II. Title. III. Title: Architectural programming primer. NA2728.P46 2012 720.285'536—dc23 2011020611 Printed in the United States of America 10 ffirs.indd iv 9 8 7 6 5 4 3 2 1 12/20/11 10:15 AM Contents Foreword vii Preface ix Information Index Matrix 26 Acknowledgments xi Organizing Information 28 Two-Phase Process 30 Part One 1 Data Clog 32 Processing and Discarding 34 Problem Seeking Information 24 An Architectural Programming Primer Participation Overview 36 2 User on Team 36 The Primer 2 Effective Group Action 38 The Search 4 Team 40 Programmers and Designers 6 Participatory Process 42 Analysis and Synthesis 8 Background Information 43 The Separation 10 Decision Making 44 The Interface 12 Communication 46 Process 14 Steps 48 Five Steps 14 Establish Goals 48 Procedure 16 Collect and Analyze Facts 50 Uncover and Test Concepts 52 18 Determine Needs 66 The Whole Problem 18 Cost Estimate Analysis 68 Four Considerations 20 Abstract to the Essence 70 Framework 22 State the Problem 72 Considerations v ftoc.indd v 12/20/11 10:16 AM Summary Programming Principles 74 Variable Conditions 168 74 How to Simplify Design Problems 170 Useful Techniques Part Two 172 77 How to Use the Method Data Management 173 Questionnaires 184 Interviews and Work Sessions 194 Introduction 78 Definitions and Examples 78 Audio- and Videoconferencing 206 On Theory and Process 80 Functional Relationship Analysis 208 On Considerations 85 Gaming and Simulation 210 On Goals 85 Space Lists 216 On Facts 89 Program Development 222 On Concepts 90 Brown Sheets and Visualization 231 On Needs 96 Analysis Cards and Wall Displays 236 Electronic White Boards and Flip Charts 246 Electronic Presentations 253 Programming Reports 255 Program Evaluation 256 Building Evaluation 260 On Problem Statements Programming Procedures 124 146 Establish Goals 146 Collect and Analyze Facts 148 Uncover and Test Concepts 150 Determine Needs 152 Selected Bibliography 265 State the Problem 153 Index 267 Programming Activities 154 About The Authors 273 Typical Programming Activities 154 Four Degrees of Sophistication 164 vi ftoc.indd vi 12/20/11 10:16 AM Foreword The fifth edition of Problem Seeking: An Architectural Programming Primer is written for clients, architects, and students. The broad range of principles and techniques presented in this book has evolved over 50 years of architectural practice. In 1969, William Peña wrote the first edition of the book, and it was used in 1973 by the National Council of Architectural Registration Boards as a basis for the predesign section of the professional exam. In 1994, Hellmuth, Obata + Kassabaum (HOK) acquired CRSS Architects, which had evolved from the original firm of Caudill, Rowlett and Scott (CRS). Many of the principles and techniques presented in this book can be attributed to Bill Caudill, one of the founders of CRS, and an AIA Gold Medalist. HOK’s practice was founded on the same principle as CRS—both firms viewed design as problem solving. William Peña (“Willie”) dedicated his professional career to the definition, development, and pioneering of architectural programming. He became the champion, teacher, and mentor to countless professionals who followed his path as specialists in the analysis of architectural problems. many professionals who worked at CRS and now HOK. Assisting Willie with the publication of the book have been several co-authors, including: John Focke, FAIA (first and second editions), William Caudill, FAIA (second edition), Kevin Kelly, FAIA (third edition), and Steven Parshall, FAIA (third, fourth, and fifth editions). While the method has adapted to new considerations and techniques with each edition of the book, the principles outlined in the first part of the book, “The Primer,” have withstood the test of time. As we look forward, the role of programmer as analyst and information manager will increase significantly as the profession adopts Building Information Modeling (BIM) to meet client expectations for more sustainable and integrated design solutions. HOK is proud to continue the tradition of involving and interacting with clients in architectural programming as the first step of the design process. Bill Hellmuth President, HOK, Inc. In the end, Problem Seeking is not the product of one person, but the theoretical and practical contribution of vii fbetw.indd vii 12/20/11 10:04 AM fbetw.indd viii 12/20/11 10:04 AM Preface This book is the fifth edition of Problem Seeking: An Architectural Programming Primer. The first edition, in 1969, was based on 20 years of prior research and practice in architectural programming. The subsequent editions evolved over the next 40 years, reflecting changes in communication techniques and expanded scope of applications, although the original theory remained intact. This edition, then, has the advantage of some 60 years of professional application experience— indicating a practice-tested validity. This is a two-part book. Part One is a primer on programming. It is written to help you understand one programming method, whether you are an architect, a student, or a client getting ready to start a building project. Part Two explains how to apply the method; it comprises a collection of definitions, examples, considerations, activities, and techniques that expand on the principles explained in the primer. What is new in this edition? Published in 2001, the fourth edition of the book has been read, primarily, by architectural practitioners and, secondly, by students as a college course text book. In the fifth edition we have simplified Part One:The Primer. In Part Two, regarding methods, we take up new topics that have emerged in the profession since writing the fourth edition. It addresses the role of programming when considering sustainability in the design process, and explains how technology has enabled new techniques for project delivery, team communication, and information management. While the Problem Seeking® process has withstood the test of time as a powerful problem analysis method, the content and technology of architectural practice have evolved over the past decade. Today, sustainability has become a major consideration in architectural projects throughout the world. In 1998, the U.S. Green Building Council (USGBC) established the Leadership in Energy and Environmental Design (LEED) standards and system for rating green buildings. In addition to updates in content, sustainability practices encourage an integrated design approach that is highly participatory among all the stakeholders in the design, construction, and operation of buildings. Bill Caudill first introduced this type of collaboration in his book, Architecture by Team, in 1971. The principles regarding the user on the team, effective group action, and participatory process are embedded in Problem Seeking® as well. The USGBC encourages the organization of a work session at the outset of the project, during which the key ix fpref.indd ix 12/20/11 10:16 AM stakeholders establish project goals and determine the level of sustainability to be achieved in design and construction. Once again, these predesign sustainability activities are easily incorporated into the programming process as outlined in Problem Seeking. Two of the emerging trends in architectural practice that are enabled by technology involve Building Information Modeling (BIM) and Integrated Project Delivery (IPD). BIM is the process of generating and managing building data during the design process, including the program of requirements. Typically, it uses three-dimensional, real-time, parametric modeling software to increase productivity in building design and construction. The process produces the building information model, which encompasses building geometry, spatial relationships, geographic information, and quantities and properties of building components. The BIM process begins with capturing the program of requirements for each phase of the design process. IPD is a project delivery method that integrates people, systems, business structures, and practices into a process that collaboratively harnesses the expertise and knowledge of stakeholders to optimize project results, increase value to the owner, reduce waste, and maximize efficiency throughout the phases of project delivery. The fifth edition explains how the role of the programmer may expand to encompass the program of requirements for the life cycle of a building. This involves an extended information management role for the programmer. Information management has been a cornerstone of the Information Index, organizing information, a phased process, data clog, and processing and discarding information. While principles are fundamental to the programming process, the techniques and tools that a programmer uses today take advantage of current digital technology and software to capture and manage information. Not only has technology improved the programmer’s ability to manage information, it is allowing new forms of interaction and collaboration among the project team. Advanced collaboration technologies are proving a viable alternative to the traditional on-site squatters’ technique. Now programmers can facilitate virtual squatting with clients and project team members located worldwide without ever leaving their place of work. William M. Peña, FAIA Founder, Caudill, Rowlett and Scott, Inc. Steven A. Parshall, FAIA Senior Vice President, HOK Inc. x fpref.indd x 12/20/11 10:16 AM Acknowledgments HOK Team Editor: Melinda Parshall Project Manager: Lauren Gibbs Special Contributors: Erik Andersen, Robin Ellerthorpe, William Hellmuth, Frank Kutilek, Eberhard Laepple Graphics & Photography: Gerald Callo, HOK Visual Communications Cover Graphics: Jay Dacon, HOK Visual Communications We are grateful to those programmers, past and present, who have contributed to this book—some much more than others—but all contributing more than they realize. xi flast.indd xi 12/20/11 10:15 AM flast.indd xii 12/20/11 10:15 AM Problem Seeking flast.indd xiii 12/20/11 10:15 AM flast.indd xiv 12/20/11 10:15 AM Part One Problem Seeking An Architectural Programming Primer c01.indd 1 12/20/11 9:58 AM OVERVIEW THE PRIMER Good buildings don’t just happen. They are planned to look good and perform well. They come about when good architects and good clients join in thoughtful, cooperative effort. Programming the requirements of a proposed building is the architect’s first task, often the most important. There are a few underlying principles that apply to programming—whether the most complex hospital or a simple house. This book concerns these principles. Programming concerns five steps: 1 Establish Goals. 2 Collect and analyze Facts. 3 Uncover and test Concepts. 4 Determine Needs. 5 State the Problem. 2 c01.indd 2 12/20/11 9:58 AM The approach is at once simple and comprehensive—simple enough for the process to be repeatable for different building types, and comprehensive enough to cover the wide range of factors that influence the design of buildings. The five-step process can be applied to most any discipline—banking, engineering, or education—but when applied specifically to architecture, it has its proper content that is an architectural product: a room, a building, or a town. The principle of this process is that a product will have a much better chance of being successful if, during the design, four major considerations are regarded simultaneously. These considerations (or design determinants) indicate the types of information needed to define a comprehensive architectural problem: Function Form Economy Time Architectural programming, therefore, involves an organized method of inquiry—a five-step process interacting with four considerations. 3 c01.indd 3 12/20/11 9:58 AM THE SEARCH Programming Design Programming is a process. What kind? Webster’s spells it out specifically: “A process leading to the statement of an architectural problem and the requirements to be met in offering a solution.” This process, derived from the definition and referred to as the five-step process, is basic. The word “basic” is used advisedly. Since the advent of systematic programming six decades ago, different degrees of sophistication have evolved. But the procedures presented here remain basic to all. Back to the definition. Note “statement of an architectural problem.” This implies problem solving. Although usually identified with scientific methods, problem solving is a creative effort. There are many different problem-solving methods, but only those few that emphasize goals and concepts (ends and means) can be applied to architectural design problems. 4 c01.indd 4 12/20/11 9:58 AM Almost all problem-solving methods include a step for problem definition—stating the problem. But most of the methods lead to confusing duality—finding out what the problem is and trying to solve it at the same time.You can’t solve a problem unless you know what it is. What, then, is the main idea behind programming? It’s the search for sufficient information to clarify, to understand, and to state the problem. If programming is problem seeking, then design is problem solving. These are two distinct processes, requiring different attitudes, even different capabilities. Problem solving is a valid approach to design when, indeed, the design solution responds to the client’s design problem. Only after a thorough search for pertinent information can the client’s design problem be stated: “Seek and you shall define!” 5 c01.indd 5 12/20/11 9:58 AM PROGRAMMERS AND DESIGNERS Who does what? Do designers program? They can, but it takes highly trained architects who are specialized in asking the right questions at the right time, who can separate wants from needs, and who have the skills to sort things out. Programmers must be objective (to a degree) and analytical, at ease with abstract ideas, and able to evaluate information and identify important factors while postponing irrelevant material. Designers can’t always do this. Designers generally are subjective, intuitive, and facile with physical concepts. Qualifications of programmers and designers are different. Programmers and designers are separate specialists because the problems of each are very complex and require two different mental capabilities: one for analysis, another for synthesis. It may well be that one person can manage both analysis and synthesis. If so, he or she must be of two minds and use them alternately. However, for clarity, these different qualifications will be represented by different people—programmers and designers. 6 c01.indd 6 12/20/11 9:58 AM Photo courtesy of HOK 7 c01.indd 7 12/20/11 9:58 AM ANALYSIS AND SYNTHESIS The total design process includes two stages: analysis and synthesis. In analysis, the parts of a design problem are separated and identified. In synthesis, the parts are put together to form a coherent design solution. The difference between programming and design is the difference between analysis and synthesis. Programming Is analysis. Design Is synthesis. You may not perceive the design process in terms of analysis and synthesis.You may even question problem solving as an approach.You may think of the design process as 8 c01.indd 8 12/20/11 9:58 AM a creative effort. It is. But the creative effort includes similar stages: Analysis becomes preparation or exposure, and synthesis becomes illumination or insight. The total design process is, indeed, a creative process. Does programming inhibit creativity? Definitely not! Programming establishes the considerations, the limits, and the possibilities of the design problem. (We prefer “considerations” to “constraints” to avoid being petulant.) Creativity thrives when the limits of a problem are known. Sometimes I think we arrive at a solution before we know what the problem is. We say: “My next design will be Round!” without logic or analysis. —William Peña 9 c01.indd 9 12/20/11 9:58 AM THE SEPARATION Programming Design Programming precedes design just as analysis precedes synthesis. The separation of the two is imperative and prevents trial-and-error design alternatives. Separation is central to an understanding of a rational architectural process, which leads to good buildings and satisfied clients. The problem-seeking method described in this book requires a distinct separation of programming and design. Most designers love to draw, to make “thumbnail sketches,” as they used to call these drawings. Today, the jargon favors “conceptual sketches” and “schematics.” Call them 10 c01.indd 10 12/20/11 9:58 AM what you will, they can be serious deterrents in the planning of a successful building if done at the wrong time—before programming or during the programming process. Before the whole problem is defined, solutions can only be partial and premature. A designer who can’t wait for a complete, carefully prepared program is like the tailor who doesn’t bother to measure a customer before starting to cut the cloth. Corita Kent, artist and educator, wrote, “Rule Eight: Don’t try to create and analyze at the same time. They are two different processes.” Experienced, creative designers withhold judgment and resist preconceived solutions and the pressure to synthesize until all the information is in. They refuse to make sketches until they know the client’s problem. They believe in thorough analysis before synthesis. They know that programming is the prelude to good design—although it does not guarantee it. —Today You Need a Rule Book, 1973 11 c01.indd 11 12/20/11 9:58 AM THE INTERFACE 5 Programming Design The product of programming is a statement of the problem. Stating the problem is the last step of the five-step process in problem seeking (programming); it is also the first step in problem solving (design). The problem statement, then, is the interface between programming and design. It’s the baton in a relay race. It’s the handoff from programmer to designer. In any case, the problem statement is one of the most important documents in the chain that comprises the total project delivery system. 12 c01.indd 12 12/20/11 9:58 AM While many theorists extol the virtues of the problem statement, few practitioners stop to formulate a statement, to verbalize it. This programming method requires that you actually write out a clear statement of the problem. Since this statement is the first step in design, as well as the last step in programming, its composition must be the joint effort of the designer and the programmer. 13 c01.indd 13 12/20/11 9:58 AM PROCESS FIVE STEPS 1 2 3 4 5 The competent programmer always keeps in mind the steps in programming: (1) Establish Goals, (2) Collect and Analyze Facts, (3) Uncover and Test Concepts, (4) Determine Needs, and (5) State the Problem. The first three steps are primarily the search for pertinent information. The fourth is a feasibility test. The last step is distilling what has been found. Curiously enough, the steps are alternately qualitative and quantitative. Goals, concepts, and the problem statement are essentially qualitative. Facts and needs are essentially quantitative. Programming is based on a combination of interviews and work sessions. Interviews are used for asking questions and collecting data, particularly during the first three steps. Work sessions are used to verify information and to stimulate client decisions— particularly during the fourth step. 14 c01.indd 14 12/20/11 9:58 AM Briefly, the five steps pose these questions: 1. Goals: What does the client want to achieve, and why? 2. Facts: What do we know? What is given? 3. Concepts: How does the client want to achieve the goals? 4. Needs: How much money and space? What level of quality? 5. Problem: What are the significant conditions affecting the design of the building? What are the general directions the design should take? 15 c01.indd 15 12/20/11 9:58 AM PROCEDURE 1 4 3 2 5 2 3 4 1 5 4 1 2 3 5 The five steps, then, are not inflexibly strict. They usually have no consistent sequence; nor is the information scrupulously accurate. For example, a 10,000-student university, a 300-bed hospital, and a 25-student classroom are only nominal rather than actual sizes. Information sources are not always reliable, and predictive capabilities may be limited. The steps and the information, then, do not have the rigor or the accuracy of a mathematical problem. Programming, therefore, is a heuristic process and not an algorithm. As such, even good programming cannot guarantee finding the right problem, but it can reduce the amount of guesswork. The method is just as good as the judgment of the people involved. 16 c01.indd 16 12/20/11 9:58 AM Working through the steps in numerical sequence is preferable; theoretically, this is the logical order. But, in actual practice, steps may be taken in a different order or at the same time—all but the last step. It is frequently necessary, for example, to start with a given list of spaces and a budget (fourth step) before asking about Goals, Facts, and Concepts (first, second, and third steps). It usually is necessary to work on the first four steps simultaneously, cross-checking among them for the integrity, usefulness, relevance, and congruence of information. The fifth step is taken only after marshalling all the previous information, extracting, abstracting, and getting to the very essence of the problem. 17 c01.indd 17 12/20/11 9:58 AM CONSIDERATIONS THE WHOLE PROBLEM Function Time Economy Form It’s important to search for and find the whole problem. To accomplish this, the problem must be identified in terms of Function, Form, Economy, and Time. Classifying information accordingly simplifies the problem while maintaining a comprehensive approach. A wide range of factors makes up the whole problem, but all can be classified in the four areas that serve later as design considerations. Too little information leads to a partial statement of the problem and a premature and partial design solution. The appropriate amount of information is broad enough in 18 c01.indd 18 12/20/11 9:58 AM scope to pertain to the whole design problem, but not so broad as to pertain to some universal problem. As the Spanish proverb states: “He who grasps too much, squeezes little.” Grasp only what you can manage and what will be useful to the designer. As a professor might say, “Before you answer individual questions, be sure to look at the whole examination.” Designers should look at the whole problem before starting to solve any of its parts. How can a designer who does not have a clear understanding of the whole problem come up with a comprehensive solution? 19 c01.indd 19 12/20/11 9:58 AM FOUR CONSIDERATIONS 1 People Function 2 Activities 3 Relationships 4 Site Form 5 Environment 6 Quality 7 Initial budget Economy 8 Operating costs 9 Life-cycle costs 10 Past Time 11 Present 12 Future Take a closer look at Function, Form, Economy, and Time. There are three key words to each consideration: Function implies “what’s going to happen in the building.” It concerns activities, relationship of spaces, and people—their number and characteristics. Key words are: (1) people, (2) activities, and (3) relationships. Form relates to the site, the physical environment (psychological, too), and the quality of space and construction. Form is what you will see and feel. It’s “what is there now” and “what will be there.” Key words are (4) site, (5) environment, and (6) quality. 20 c01.indd 20 12/20/11 9:58 AM Economy concerns the initial budget and quality of construction, but also may include consideration of operating and life-cycle costs. Key words are: (7) initial budget, (8) operating costs, and (9) life-cycle costs. Time has three classifications—past, present, and future—which deal with the influences of history, the inevitability of changes from the present, and projections into the future. Key words are: (10) past, (11) present, and (12) future. 21 c01.indd 21 12/20/11 9:58 AM FRAMEWORK 1 2 3 4 5 Function Form Economy Time Use the four considerations to guide you at each step during programming. By establishing a systematic set of relationships between the steps in problem seeking and these considerations, between process and content, a comprehensive approach is assured. The interweaving of steps and considerations forms a framework for information covering the whole problem. All four considerations interact at each step. For example, in the first step, when goals are investigated, function goals, form goals, economy goals, and time goals should emerge. With each of these considerations having three subcategories, the process includes asking 12 pertinent questions regarding goals alone. Since the first 3 steps constitute the main search for information, 3 times 12 provides the basis for 36 pertinent questions. 22 c01.indd 22 12/20/11 9:58 AM Consider these to be key questions. The answers will provide opportunities for further questions. The Information Index on the following pages indicates more than 90 items in these 3 steps. Programmers do not have to know everything the client knows, but they should know enough of the client’s aspirations, needs, conditions, and ideas that will influence the design of the building. For this, programmers have to know the right questions to ask; they start with the 36 subcategories. The considerations interact in the fourth step to test the economic feasibility of the project, and in the last step, they interact to state the whole problem. This interaction provides a framework for classifying and documenting information. The classification qualities inherent in this framework are particularly useful in preventing information clogs when dealing with massive quantities of information. The categories are broad enough to classify the many bits of information gathered during programming without nitpicking and indecision. The framework can be used as a checklist for missing information. As such, the orderly display of information on a wall becomes a good visual scoreboard. One glance at a wall display of graphic analysis material can spot what is missing and needs to be documented. It also provides a format for dialogue among the members of the team. 23 c01.indd 23 12/20/11 9:58 AM INFORMATION INFORMATION INDEX The framework can be extended to serve as an Information Index—a matrix of key words used to seek out appropriate information. These key words are specific enough to cover the scope of major factors, and universal enough to be negotiable for different building types. Even if some key words do not seem to apply in a particular project, it is useful to test them—to ask a question based on those key words. If the test proves they are applicable, then those key words will encourage a thorough search for information. They may offer a better and quicker understanding of the project. Most key words are “evocative words.” They trigger useful information. Charged with emotion as well as meaning, they tend to evoke a response, or even to suggest likely substitutions. An Information Index may be designed to be very specific and tailored to one building type; but as with all such checklists, it would soon be obsolete. A general character prolongs its usefulness. 24 c01.indd 24 12/20/11 9:58 AM Note that the Information Index establishes the interrelationship of information regarding Goals, Facts, and Concepts. For example, a functional goal for “efficiency” is related to “space adequacy” and is implemented by effective “relationships”—reading horizontally on the index. Also note that items under Needs and Problem are more limited because the fourth step is a feasibility test and the last step abstracts the essence of the project. We have adapted the following chart from the Architectural Registration Handbook: A Test Guide for Professional Exam Candidates, published jointly by the National Council of Architectural Registration Boards and Architectural Record, 1973. 25 c01.indd 25 12/20/11 9:58 AM Information Index Matrix Goals Function People Activities Relationships Form Site Environment Quality Economy Initial Budget Operating Costs Life-Cycle Costs Time Past Present Future 26 c01.indd 26 Facts Mission Maximum Number Individual Identity Interaction/Privacy Hierarchy of Values Prime Activities Security Progression Segregation Encounters Transportation/Parking Efficiency Priority of Relationships Statistical Data Area Parameters Personnel Forecasts User Characteristics Community Characteristics Organizational Structure Value of Potential Loss Time-Motion Studies Traffic Analysis Behavioral Patterns Space Adequacy Type/Intensity Physically Challenged Guidelines Bias on Site Elements Environmental Response Efficient Land Use Community Relations Community and Ecosystem Improvements Physical Comfort Life Safety Social/Psychological Environments Individuality Wayfinding Projected Image Client Expectations Sustainability Site Analysis Soils Analysis FAR and GAC Climate Analysis Code Survey Surroundings Psychological Implications Point of Reference/Entry Cost/Square Feet Building or Layout Efficiency Equipment Costs Area per Unit Sustainability Analysis Extent of Funds Cost-Effectiveness Maximum Return Return on Investment Minimization of Operating Costs Maintenance and Operating Costs Reduction of Life-Cycle Costs Cost Parameters Maximum Budget Time-Use Factors Market Analysis Energy Source Costs Activities and Climate Factors Economic Data Historic Preservation Static/Dynamic Activities Change Growth Occupancy Date Availability of Funds Significance Space Parameters Activities Projections Escalation Factors 12/20/11 9:58 AM Concepts c01.indd 27 Needs Problem Service Grouping People Grouping Activity Grouping Priority Hierarchy Security Controls Sequential Flow Separated Flow Mixed Flow Functional Relationships Communications Area Requirements by organization by space type by time by location Parking Requirements Outdoor Space Requirements Functional Alternatives Unique and important performance requirements that will shape building design Enhancements Special Foundations Density Environmental Controls Safety Neighbors Officing Concepts: On-Premise and Off-Premise Orientation Accessibility Character Quality Control Reduce/Reuse/Recycle Site Developmental Costs Environmental Influences on Costs Building Cost/SF Building Overall Efficiency Factor Building System Design Criteria Green Building Rating System Major form and sustainability considerations that will affect building design Cost Control Efficient Allocation Multifunction/Versatility Merchandising Energy Conservation Cost Reduction Budget Estimate Analysis Balance Budget Cash-Flow Analysis Energy Budget Operating Costs Life-Cycle Costs Attitude toward the initial budget, and its influence on the fabric and geometry of the building Adaptability Tolerance Convertibility Expansibility Linear/Concurrent Scheduling Phasing Escalation Time Schedule Time/Cost Schedule Implications of change/growth on long-range performance 27 12/20/11 9:58 AM ORGANIZING INFORMATION 1 2 3 4 5 Function Form Economy Time Programmers establish order so that information can make sense and be used effectively in discussions and decision making. Programmers organize and classify information. They extract information and display it. They stimulate decisions from client groups. They organize the client’s vast world of information within a rational framework. Without this framework, their verification with the client and their handoff to the designer would not be possible. With this framework, programmers can classify information, placing it into broad compartments. Since the main search for information is made in the first three steps, 28 c01.indd 28 12/20/11 9:58 AM it can be expected that the largest quantities of information will be found in those first compartments. Refer to the accompanying diagram. Note that the space requirements and their economic feasibility represent a diminished amount of information in the fourth step. And, of course, the fifth step represents the least, yet most important, information, the Problem Statement. The handoff package—the programming document, including a clear, simple statement of the problem—must represent the epitome of organized, edited information, free of irrelevance. 29 c01.indd 29 12/20/11 9:58 AM TWO-PHASE PROCESS Schematic Program Program Development Schematic Design Design Development Schematic program and program development provide the information needed at the two successive design phases, going from the general scope to particular details. Programming is a two-phase process related to the two phases of design: schematic design and design development. Schematic design depends on major concepts and needs, which should not be lost in the mass of information unusable in this phase. Designers must have information that clarifies major design determinants—those factors that will shape the broad composition of the building. The schematic program must provide this important overall information useful in schematic design. However, equally critical is the filtering out and postponing of information that is not needed in schematic design. Give designers only the information they need at the time they need it. 30 c01.indd 30 12/20/11 9:58 AM Design development is what the words imply: the detailed development of schematic design. Program development provides the specific room details—furniture and equipment requirements, environmental criteria (atmospheric, visual, and acoustic), and service requirements (mechanical and electrical). The second phase of programming may be in progress when the designer is doing schematic design. We have to establish the major concepts for a project, and the flood of details to follow will not cover up what is real in planning. —Bill Caudill It should be pointed out, however, that the programmer, in dealing with an unfamiliar building type and critical functional areas, must seek and collect specific details earlier than normally needed in order to establish adequate and generalized space requirements for schematic design. 31 c01.indd 31 12/20/11 9:58 AM DATA CLOG The amount of information received from a client can be staggering. Don’t let the flood of information bother you. One trick is to determine when the information will be most useful, in schematic design or in design development. Any quantity of client-furnished information can be organized for use at the appropriate phase. A programmer needs experience and good judgment to know in which phase to use the information—and needs even more experience and judgment to cull trivial and irrelevant information to eliminate data clog. Yes, people become data clogged with too much unorganized information, which causes confusion and prevents clear conclusions. Data clog paralyzes the thought 32 c01.indd 32 12/20/11 9:58 AM processes, and a mental block against all information develops. Unable to comprehend it, designers may decide to ignore it all, throw up their hands, and say, “Don’t bother me with all those facts. I know what I must do—I’ll limit the information to what I already know.” One can assimilate any amount of information as long as it is pertinent, meaningful, and well organized for effective use. Large amounts of highly organized material are required to expand the range of possibilities before a new and useful combination of ideas can be generated by the designer. 33 c01.indd 33 12/20/11 9:58 AM PROCESSING AND DISCARDING Programming concerns the processing of raw data into useful information. For example, course enrollments at a college are not useful information—until they can be manipulated mathematically with average class size, periods attended per week, total periods available for scheduling, and classroom utilization. Only when the process produces the number and size of classrooms required does the raw data become useful information. Raw data relating to climate analysis or soil analysis also becomes meaningful information only when architectural implications are determined. After that’s accomplished, 34 c01.indd 34 12/20/11 9:58 AM the raw data can be discarded or placed in an appendix of the program report, where it will not cause data clog. To quote an old saying, “Any fool can add; it takes a genius to subtract.” It takes a “genius” to discard information as being irrelevant to a design problem or merely too trivial to affect the design one way or another. Although programming is primarily conscious analysis, intuition has its place—the sensitivity to know what information will be useful and what should be discarded. The risk in discarding useful information is minimized with experience. 35 c01.indd 35 12/20/11 9:58 AM PARTICIPATION USER ON TEAM Users are experts in the use of the building. They may assume that they know what they want better than anyone else. They may be right, or they may ask the architect or a consultant to find out what they need. Users must be contributing members of the project team. Dealing with users calls for different strategies to determine reasonable requirements; nevertheless, the building should benefit by intensive user participation in the programming process. Users are sometimes suspicious that a building will represent only the architect’s self-expression. This concerns the familiar argument involving form and function. On 36 c01.indd 36 12/20/11 9:58 AM the other hand, the architect is sometimes suspicious that users are being idiosyncratic in their requirements, and that no one else will be able to use the building in the future without major remodeling. Usually, architects love to design buildings tailor-made to specific user requirements, and that provide opportunities for novel designs. This is particularly true of tailored residences, in which the owner/users are directly responsible for the outcome. Organizations and institutions with static or dynamic conditions bring up the issue of idiosyncratic versus negotiable requirements. But remember, the users’ first concern is how their needs will be met when the building is occupied. 37 c01.indd 37 12/20/11 9:58 AM EFFECTIVE GROUP ACTION Knowing different ways of thinking gives one a better understanding of individuals and how they behave in groups, as well as their distinctive patterns of thinking, perception, and problem solving—specifically, how they intermix in a team endeavor to develop a building program. You can sharpen your perception if you see the other side of the coin. You don’t have to like what you see, but remember these points when organizing the programming process. • The reconciliation of different ways of thinking cannot be made with a middle-of-the-road mentality. Consistently riding the median won’t do it. There’s a time when intuition must dominate logic, and a time when it’s the other way around; a time for abstract thinking and a time for concrete thinking; and a time to put science over art and a time for the reverse. • People think differently because of background and experience. That’s why an intermixture of distinct individuals is so interesting. Group action often produces unpredictable results. This may not please those who try to program with a prejudice—with a building design in mind. But that’s not playing by the rules. For innovative results, let group action set its own course. 38 c01.indd 38 12/20/11 9:58 AM • Valid information is sometimes elusive. When a large group of design professionals meet, expect many different points of view, different attitudes, and different opinions, any or all of which may modify the information itself. • When in group disagreement, keep cool. Remember there is great value in the interaction of the architect group and the client group. Try to understand the different ways of thinking during the melee. A cool head can tolerate confusion. Remember that we can learn to cope with many different minds and approaches—how to collaborate with people who think differently. • Consensus is difficult, yet it is possible. The problem-seeking method of programming acknowledges the real needs and desires of users. The end result is to reach agreement on how the proposed buildings should respond to those needs and desires. When there are insurmountable disagreements, then, obviously, management must step in. Delay this as long as you can, and give group action a chance to take hold. When it does, you may be delightfully surprised at the results. 39 c01.indd 39 12/20/11 9:58 AM TEAM Programming requires team effort. The project team should be led by two responsible group leaders, one to represent the client and the other to represent the architect. They must work together toward a successful project. Each leader must be able to: • Coordinate the individual efforts of his or her group members. • Make decisions or cause them to be made. • Establish and maintain communication within, and between, the two groups. The project team must have good management. Many people participate in programming a project. There is the traditional participation of the client/owner and the client/manager. More and more, however, the client/users and the client/spectators (community members) are becoming active in programming. This means that the approach to programming should be rational enough to withstand public scrutiny and analytical enough to achieve a mutual understanding of the issues. 40 c01.indd 40 12/20/11 9:58 AM Project Project Architect Team Client nt s C on su lt a nt s ts Sp e is ci al al ci is ts e Sp lt a su on C 41 c01.indd 41 12/20/11 9:58 AM PARTICIPATORY PROCESS Greater client/user participation generates much more data. This increased involvement also produces more conflicting information. The users are concerned with the hope for greater satisfaction of their needs; the owner is concerned with cost reduction and cost control. Exposure of the owner’s and users’ differences is the first step in reconciliation. Conflicts are often reconciled by the introduction of human values not previously considered by the owner. Participants on the team must communicate and be willing to cooperate with one another. This precludes the prima donna client or the prima donna architect who competes to play every role on the team, so as to make every decision in programming and in design. Clients have the major responsibility to be creative in programming, for they are the ones responsible for the operational outcome. Programmers can act as catalysts in seeking new combinations of ideas. They can test new ideas and spawn alternatives. Designers must be creative in the design phase, for they are responsible for the physical and psychological environments. Programmers must keep the client from making premature design decisions during programming. They should raise the client’s appreciation and aspiration for better buildings. In short, programmers should prepare for designers the best possible environment for creativity. 42 c01.indd 42 12/20/11 9:58 AM BACKGROUND INFORMATION P 1 2 3 4 5 Although the five-step process is the same for any building type, there may necessarily be a preparatory step. This will depend on the experience (or inexperience) that the programmer brings to the project. For example, if the project were a school, and the programmer had no experience in programming schools, then he or she should develop a background understanding of schools. The programmer should visit similar schools, do library research, and talk to educators and consultants. He or she would need to understand the jargon of the client and the general nature of the building type. Programmers start with an analytical attitude. They approach the project in an organized manner. Their background and experience relate to the specific type of building. If not, the preparatory step is required. With proper background information, programmers help the client to determine the number and kinds of consultants and when they might be most effectively brought into the total design process. 43 c01.indd 43 12/20/11 9:58 AM DECISION MAKING Good programming is characterized by timely and sound decision making by the clients—not the programmer. During programming, clients decide what they want to accomplish and how they want to do it. Programmers may have to evaluate the gains and risks in order to stimulate a decision. They must identify for clients those decisions that need to be made prior to design. Although complete objectivity is not required, programmers must emphasize the client’s decisions and not their own, and their questions should not be based on a preconceived solution. They may stimulate client decisions by spawning options and by testing programmatic concepts. Programmers may ask, for example, “Have centralized kitchen services been considered, as opposed to several decentralized kitchens?” Goals and concepts must be displayed, so that decision makers can understand alternative concepts and evaluate their effect on goals. 44 c01.indd 44 12/20/11 9:58 AM The programmer must stimulate client decisions. This prevents having to reprogram after the designer is at work. When the client’s decisions lead to a well-stated problem, any needed recycling back from design to programming will be a minor activity and will not seriously affect the design solution. You ask, “Do you want two or three bedrooms?” And if the client can’t make up his mind, you arrive at two designs. When a client postpones decisions, the design solutions tend to be unfeasible. If the client cannot decide on how much money to spend until he or she sees the design, the inevitable will happen. The design solution will exceed the extent of funds available. “Do you want two or three baths?” With no decision, you have to arrive at four designs. Decisions made during programming eliminate the expense of numerous design alternatives. If only two design alternatives are made for each indecision, the number of alternatives increases exponentially. Indecision, then, increases the complexity of the design problem, which is definitely to be avoided. On the other hand, every decision the client makes during programming simplifies the design problem by reducing the number of alternative design solutions to those that meet the program requirements. Organizational and functional decisions produce clear requirements that lead to limited design alternatives, which is highly desirable. “Do you want a two- or three-car garage?” With no decision, you have to arrive at eight designs. —William M. Peña While emphasis is placed on client decision making, it must be realized that this authority is often vested in other people and agencies. Understanding who will actually make which decisions is crucial. The Chief Administrator? The administrators of funding and the code agencies? Generally, the individual who has the responsibility for the outcome has the authority to make the decision. Interview this person! Then insist on his or her approval of the program. 45 c01.indd 45 12/20/11 9:58 AM COMMUNICATION To achieve effective, clear communication among many people—professionals, clients, and users—information collected must be carefully documented. Undocumented information is not likely to be considered and evaluated by the client and the designer. The programmer collects, organizes, and displays the information for discussion, evaluation, and consensus. Team effort demands communication. Clients and designers require graphic analysis in order to fully comprehend the magnitude of numbers and the implication of ideas. This means there is a need to use communication techniques (brown sheets, analysis cards, and gaming cards) to promote thorough understanding, which leads to sound decision making. A flowchart diagram is comprehended more quickly than a written description. Use graphic images that are simple, and include only one thought at a time. Keep the images specific enough to clarify the thought, but general and abstract enough to evoke a range of design possibilities. These should help client understanding and cater to the designer’s thinking and drawing skills. 46 c01.indd 46 12/20/11 9:58 AM Photo courtesy of HOK 47 c01.indd 47 12/20/11 9:58 AM STEPS ESTABLISH GOALS Goals are important to designers who want to know the what and why of things, rather than a list of spaces. They won’t find inspiration in a list. They will find it in goals. Project goals indicate what the client wants to achieve, and why. However, goals must be tested for integrity, for usefulness, and for relevance to the architectural design problem. To test them, it is necessary to understand the practical relationship between goals and concepts. If goals indicate what the client wants to achieve, concepts indicate how the client wants to achieve them. In other words, goals are implemented through concepts. Goals are the ends; concepts, the means. Concepts are ways of achieving goals. The relationship between goals and concepts is one of congruence. The test for the integrity of goals depends on their congruence with concepts. Practical goals have concepts to implement them. Lip-service goals, on the other hand, have no integrity and should be disregarded. They may well be faithless promises in a public relations publication, with no intent to keep them. Regardless of good intentions, it is not always what the client says but what he or she really means. 48 c01.indd 48 12/20/11 9:58 AM No one can argue against “motherhood” goals. They are unassailable; however, they are too general to be directly useful. Who can argue against the goal “to provide a good environment” or the goal “to get the most for the money”? There’s nothing wrong with including a few “motherhood” goals, especially if they can be processed to be specific enough to clarify the situation; however, intellectually hard, clear project goals are absolutely essential. That said, a few “motherhood” goals are needed to inspire designers, who like ambiguity to trigger the subconscious in their search for design concepts. Do not forget that trying to mix problems and solutions of different kinds causes never-ending confusion. To put it positively, a social problem calls for a social solution. After there is a social solution, then it can be part of a design problem for which there will be a design solution.You cannot solve a social problem with an architectural solution. Programmers must test goals and concepts for relevance to a design problem, and not to a social or some other related problem that cannot be solved architecturally. This test for relevance includes testing goals and concepts for design implications that might qualify them as part of a design problem. 49 c01.indd 49 12/20/11 9:58 AM COLLECT AND ANALYZE FACTS Facts are important only if they are appropriate. Facts are used to describe the existing conditions of the site, including the physical, legal, climatic, and aesthetic aspects. These facts about the site should be documented graphically to be really effective. Other important facts include statistical projections, economic data, and descriptions of the user characteristics. There’s no end to facts. Yet programming must be more than fact-finding. The facts (and figures) can become too numerous to promote definite conclusions. Collect only those that might have a bearing on the problem, and organize them into categories. Seek facts that are pertinent to the goals and concepts. Massage these facts and figures so that they become useful information. Process them to determine the architectural implications. 50 c01.indd 50 12/20/11 9:58 AM Facts may involve many numbers, such as the number of people that generates space requirements: 2,000 seats in a concert hall. Numbers need to be accurate enough to ensure the impartial allocation of space and money, yet rounded out enough to allow for a loose fit: 150 square feet per office occupant. Predictive parameters have to be just accurate enough to be realistic: 15 square feet per dining seat. When programmers ask questions, what they hear may not be what they want to hear; nevertheless, they must try to avoid a bias so as to collect impartial information. They must avoid preconceptions and face the facts squarely. They must be realistic, neither optimistic nor pessimistic. Programmers must separate fact from fantasy. They must seek what is true, or even what is assumed to be true. Assumptions in this case are things to be lived with. Programmers must tell the difference between established fact and mere opinion. They must evaluate opinions and test their validity. 51 c01.indd 51 12/20/11 9:58 AM UNCOVER AND TEST CONCEPTS It is critical to understand the difference between programmatic concepts and design concepts, which is very difficult for some people to grasp. Programmatic concepts refer to abstract ideas intended mainly as functional solutions to clients’ performance problems without regard to the physical response. Conversely, design concepts refer to concrete ideas intended as physical solutions to clients’ architectural problems, this being the physical response. The key to comprehension is that programmatic concepts relate to performance problems, and design concepts relate to architectural problems. The difference between programmatic concepts and design concepts is illustrated in these examples: Convertibility is a programmatic concept; a corresponding design concept is a folding door. Shelter is a programmatic concept; a corresponding design concept is a roof. Abstract ideas are required. Ideas must be kept in a pliable, vague form until the designer jells them into a physical solution. It’s really best if design can wait until all the 52 c01.indd 52 12/20/11 9:58 AM information is available. Should the client prescribe independent, concrete ideas or three-dimensional design concepts, the designer would have difficulty in articulating solid-form solutions into an integrated whole. Such is the case when a house client drops on your desk a big scrapbook full of magazine clippings representing a parade of actual design solutions—a Dutch kitchen, a French Provincial dining room, a Japanese living room, together with a Shangri-La porch. The scrapbook is the nemesis of the experienced programmer, yet it can be used as a means to seek the problems behind the solutions. There are 24 programmatic concepts that seem to crop up on nearly every project, regardless of the building types—housing, hospitals, schools, shopping centers, or factories. The next series of diagrams explains briefly these recurring concepts. The programmer will find them useful by testing to see whether they are applicable to his or her current project. 53 c01.indd 53 12/20/11 9:58 AM 1. Priority 2. Hierarchy The concept of priority evokes questions regarding the order of importance, such as relative position, size, and social value. This concept reflects how to accomplish a goal based on a ranking of values. For example, “to place a higher value on pedestrian traffic than on vehicular traffic” may relate to the precedence in traffic flow. The concept of hierarchy is related to a goal about the exercise of authority and is expressed in symbols of authority. For example, the goal “to maintain the traditional hierarchy of military rank” may be implemented by the concept of a hierarchy of office sizes. 54 c01.indd 54 12/20/11 9:58 AM 3. Character 4. Density The concept of character is based on a goal concerning the image the client wants to project in terms of values and the generic nature of the project. A goal for efficient land or space use, a goal for high degrees of interaction, or a goal to respond to harsh climatic conditions may lead to the appropriate degree of density—low, medium, or high. 55 c01.indd 55 12/20/11 9:58 AM 5. Service Grouping 6. Activity Grouping Should services be centralized of decentralized? Test the many services as being best centralized or best decentralized. Should the heating system be centralized or decentralized? The library? Dining? Storage? And many other services? Evaluate the gains and risks to simulate client decisions. But remember, each distinct service will be centralized or decentralized for a definite reason—to implement a specific goal. Should activities be integrated or compartmentalized? A family of closely related activities would indicate integration to promote interaction, while the need for some kinds and degrees of privacy or security would indicate compartmentalization. 56 c01.indd 56 12/20/11 9:58 AM 7. People Grouping 8. Home Base Look for concepts derived from the physical, social, and emotional characteristics of people—as individuals, in small groups, and in large groups. If a client wants to preserve the identity of individuals while in a large mass of people, ask what size grouping would implement this goal. Look to the functional organization, not to the organizational chart, which merely indicates pecking order. Home base is related to the idea of territoriality, an easily defined place where a person can maintain his or her individuality. While this concept applies to a wide range of functional settings—for example, a high school or manufacturing plant—recently, many organizations have recommended new settings for office work. These officing concepts are described in the following pages as on-premise or off-premise work settings. 57 c01.indd 57 12/20/11 9:58 AM 9. Relationships 10. Communications The correct interrelation of spaces promotes efficiencies and effectiveness of people and their activities. This concept of functional affinities is the most common programmatic concept. A goal to promote the effective exchange of information or ideas in an organization may call for networks or patterns of communication: Who communicates with whom? How? How often? 58 c01.indd 58 12/20/11 9:58 AM 11. Neighbors 12. Accessibility Is there a goal for sociability? Will the project be completely independent, or is there a mutual desire to be interdependent, to cooperate with neighbors? Can first-time visitors find where to enter the project? The concept of accessibility also applies to provisions for the handicapped, beyond signs and symbols. Do we need single or multiple entrances? 59 c01.indd 59 12/20/11 9:58 AM 13. Separated Flow 14. Mixed Flow A goal for segregation may relate to people (such as prisoners and the public), to automobiles (such as campus traffic and urban traffic), and to people and automobiles (such as pedestrian traffic and automobile traffic). For example, separate traffic lanes with barriers, such as walls, separate floors, and space. Common social spaces, such as town squares or building lobbies, are designed for multidirectional, multipurpose traffic—or mixed flow. This concept may be apropos if the goal is to promote chance and planned encounters. 60 c01.indd 60 12/20/11 9:58 AM 15. Sequential Flow 16. Orientation The progression of people (as in a museum) and things (as in a factory) must be carefully planned. A flowchart diagram will communicate this concept of sequential flow much easier than words will. Provide a bearing—a point of reference within a building, a campus, or a city. Relating periodically to a space, thing, or structure can prevent a feeling of being lost. 61 c01.indd 61 12/20/11 9:58 AM 17. Flexibility 18.Tolerance The concept of flexibility is quite often misunderstood. To some, it means that the building can accommodate growth through expansion. To others, it means that the building can allow for changes in function through the conversion of spaces. To still others, it means that the building provides the most for the money through multifunction spaces. Actually, flexibility covers all three—expansibility, convertibility, and versatility. This concept may well add space to the program. Is a particular space tailored precisely for a static activity, or is it provided with a loose fit for a dynamic activity—one likely to change? EXPANSIBILITY CONVERTIBILITY VERSATILITY EXTERIOR CHANGES INTERIOR CHANGES MULTIFUNCTION 62 c01.indd 62 12/20/11 9:58 AM 19. Safety 20. Security Controls Which major ideas will implement the goal for life safety? Look to codes and safety precautions for form-giving ideas. The degree of security control varies depending on the value of the potential loss—minimum, medium, or maximum. These controls are used to protect property and to guide personnel movement. 63 c01.indd 63 12/20/11 9:58 AM 21. Energy Conservation 22. Environmental Controls There are two general ways to lead to energy-efficient buildings: (1) keep heated area to a minimum by making use of conditioned, but nonheated, outside space, such as exterior corridors; and (2) keep heatflow to a minimum with insulation, correct orientation to sun and wind, compactness, sun controls, wind controls, and reflective surfaces. What controls for air temperature, light, and sound will be required to provide comfort for people inside and outside the building? Look to the climate and sun angle analysis for answers. 1 2 64 c01.indd 64 12/20/11 9:58 AM 23. Phasing 24. Cost Control Will phasing of construction be required to complete the project on a time-and-cost schedule if the project proved infeasible in the initial analysis? Will the urgency for the occupancy date determine the need for concurrent scheduling, or allow for linear scheduling? This concept is intended as a search for economy ideas that will lead to a realistic preview of costs and a balanced budget to meet the extent of available funds. $ 65 c01.indd 65 12/20/11 9:58 AM DETERMINE NEEDS Few clients have enough money to do all the things they want to do. Therefore, distinguishing needs from wants is important. What the rich man considers a necessity, the poor man thinks a luxury. Thus, judgments on the quality and adequacy of space are difficult to make. It is also difficult to identify real needs. The client usually wants more than he or she can afford. So the client and the architect must agree on a quality level of construction and on a definite space program relating to funds available at a specific time. The fourth step is, in effect, an economic feasibility test to see if a budget can be determined, or a fixed budget balanced. It should be noted that the best balance is achieved when all four elements of cost are to some extent negotiable: (1) the space requirements, (2) the quality of construction, (3) the money budget, and (4) time. At least one of these four elements must be negotiable. Thus, if agreement is reached on quality, budget, and time, the adjustment must be made in the amount of space. A serious imbalance might require the reevaluation of Goals, Facts, and Concepts. The client’s functional needs have a direct bearing on space requirements, which are generated by people and activities. Allowance must be made for a reasonable building efficiency as expressed by the relationship of net areas to gross areas. The proposed quality of construction is expressed in quantitative terms as cost per square foot (SF). A realistic escalation factor must be included to cover the time lag between programming and midconstruction. 66 c01.indd 66 12/20/11 9:58 AM Phasing of construction may be considered as an alternative: • When the initial budget is limited. • When the funds are available over a period of time. • When the functional needs are expected to grow. Cost control begins with programming, and is basic to the whole architectural design problem to be solved. Cost control does not inhibit an architect’s creativity; economy is a major consideration, not a constraint. An architect might petulantly think that cost control is a constraint, but not if he or she is committed to giving clients what they need, and what they can afford. Predicting costs at programming is not too difficult since the total planning proceeds from the general to the specific, from the broad scope to details. During programming, cost estimates can be made by successive approximations from the roughest tally of gross area, testing it with different quality levels of construction, while keeping an eye on building cost and other anticipated expenditures. First-phase programming (for schematic design) requires schematic estimates. Second-phase programming (for design development) requires more detailed estimates. As the project advances in refinement, it is possible to test, to rebalance, and to update the budget estimate. 67 c01.indd 67 12/20/11 9:58 AM COST ESTIMATE ANALYSIS It is imperative to establish a realistic budget from the very beginning. Realistic budgets are predictive and comprehensive. They prevent major surprises. They tend to include all the anticipated expenditures as line items in a cost estimate analysis. The architect must look to past experience and published materials to derive predictive parameters. The influences and impact of the budgeting and estimating process on design cannot be stressed too strongly. If you understand the budget from the beginning, then you will not be spending your fee on redesign. At each step in the design, the budget must be monitored and reviewed in order to keep the project within budget and on schedule. The budget depends on three realistic predictions: (1) a reasonable efficiency ratio of net to gross area, (2) cost per square foot escalated to midconstruction, and (3) other expenditures as percentages of building cost. These predictions have become so common a practice that they are not considered as predictions but as planning factors. Understand the owner’s financial issues and how to develop a total program. First things first: The earliest budget based on gross numbers, cost per SF, cost per unit measure (i.e., car, student, patient beds, rooms, seats, prisoner etc.). The owner will typically have a budget in mind even if he or she does not want to share it with you. What you need to do is find out how the client developed the budget. Was it based on “a similar structure built in Texas six years ago, and we added 3 percent per year for inflation,” not realizing that the new building is in a union market, versus Texas, which is mostly merit shop. So you need to make sure that the owner is starting with 68 c01.indd 68 12/20/11 9:58 AM a realistic budget. Help him or her to understand that in that same six-year period the real increase in cost was 22 percent, and that the cost differential from Texas to downtown Chicago is significant (merit shop versus union). What happens when a trial-run cost estimate analysis results in a total project cost amount required that is larger than the extent of funds available? In other words, the client cannot afford the total cost. If the budget is fixed for a specific time, only two other factors can change: cost per square foot and gross area. This means that the quality of construction or the amount of space or both must be reduced. There are many times at which we can exercise cost control. But if we don’t establish and balance the budget toward the end of programming, we jeopardize the project. —William Peña Cost Estimate Analysis A. Building Costs 200,000 SF @ $135.00/GSF $27,000,000 B. Fixed Equipment (8% of A) 2,160,000 C. Site Development (15% of A) 4,050,000 D. Total Construction (A + B + C) $33,210,000 E. Site Acquisition/Demolition $500,000 F. Movable Equipment (8% of A) 2,160,000 G. Professional Fees (6% of D) 1,992,600 H. Contingencies (10% of D) 3,321,000 J. Administrative Costs (1% of D) 332,100 K. Total Budget Required (D + E through J) $41,515,700 69 c01.indd 69 12/20/11 9:58 AM ABSTRACT TO THE ESSENCE Architects are taught to take a holistic view of the problem, and even to go beyond the sphere of direct influences to explore other possibilities. However, going too far afield increases the prospects of irrelevant information. Architects are also taught to bring order out of chaos, to establish an order of importance, to get to the heart of the matter. Abstracting—distilling—to the essence must be an essential talent of the programmer. There must be a filtering process that brings out only the major aspects of information. This is especially true in arriving at the statement of the problem. 70 c01.indd 70 12/20/11 9:58 AM There is always the danger of oversimplification in abstracting to find the essence.Yet the danger of leaving something out can be minimized by analyzing and consciously including all the complicating factors. There is need to amplify in order to view the whole problem, but there is also need to abstract.You amplify and then narrow down; you seek the ramifications of the information gathered, and then turn around to determine the bare implication. It’s a continual process.You must be able to see the trees and the forest—not both at once but consecutively, from two different points of view. One reason for limiting one thought, one fact per card, is to be able to reduce the number of cards without losing something important. —Steve Parshall 71 c01.indd 71 12/20/11 9:58 AM STATE THE PROBLEM Programming is a process leading to an explicit statement of an architectural problem. It’s the handoff package—from programmer to designer. After pondering information derived from previous steps, designer and programmer must write down the most salient statements regarding the problem, the kind of statements that will shape the building. These, if skillfully composed, can serve as premises for design, and later as design criteria to evaluate the design solution. There should be a minimum of four statements concerning the four major considerations, components of the whole problem: (1) Function, (2) Form, (3) Economy, and (4) Time. Typically, they cover the functional program, the site, the budget, and the implications of time. Rarely should there be more than 10 statements. More than this would indicate that the problem is still too complex or that minor details are being used as premises for design. Statements must represent the essence of the problem. The problem statements must be clear and concise—in the designer’s own words—so there is no doubt that he or she understands. The problem statements 72 c01.indd 72 12/20/11 9:58 AM should focus on the obvious—which is often overlooked. Stress the uniqueness of the project. The format for a problem statement can vary with individual designers, but it is good practice to acknowledge a significant and specific condition and establish a general direction for design. While each condition must be precisely stated, the direction (what should be done) should be ambiguous enough to prevent the feeling of being locked into one solution. This direction should be made in terms of performance, so as not to close the door to alternative solutions, nor to different expressions in architectural form. This is where we do the most reductions. However, there are some people who would expand the problem to make it universal— which no one can solve. —William Peña These qualitative statements relate to the whole problem by including all the complicating factors, yet they must represent the essence of the previous steps. They anticipate a comprehensive solution to the whole problem—not by discarding the information in the previous steps (which is kept on display), but by resolving the initial complexity of the design problem into simple and clear statements. The act of resolution pervades the programming process, but it is most vividly expressed in this fifth step. Resolution requires an intensity of intellectual effort. It is hard work to simplify and clarify the statement of the problem, yet this is necessary so that everyone on the project team can cooperate toward the same end. 73 c01.indd 73 12/20/11 9:58 AM SUMMARY PROGRAMMING PRINCIPLES To reinforce the concept of Architecture by Team, Bill Caudill believed: A. The Principle of Product A product has a much better chance of being successful if, during the design process, the four major considerations (Function, Form, Economy, and Time) are regarded simultaneously. B. The Principle of Process Every task requires three kinds of thinking action relating to the disciplines of architectural practice: management, design, and building technology. Teamwork is in the overlap. Expanding on these two principles of team action, the following principles are the foundations of the problem-seeking method. 1. The Principle of Client Involvement The client is a participating member of the project team and makes most decisions at programming. 2. The Principle of Effective Communication Clients and designers require graphic analysis to understand the magnitude of numbers and the implications of ideas. 3. The Principle of Comprehensive Analysis The whole problem covers a wide range of factors that influence design, but they can all be classified in a simple framework of five steps and four considerations. 74 c01.indd 74 12/20/11 9:58 AM 4. The Principle of Bare Essentials Programming requires abstracting—distilling—to the essence, to bring out only the major aspects of information. 5. The Principle of Abstract Thinking Programming deals with abstract ideas known as programmatic concepts, which are intended mainly as operational solutions to clients’ performance problems, without regard to the physical design response. 6. The Principle of Distinct Separation The problem-seeking method recognizes programming and design—analysis and synthesis—as two different processes calling for different ways of thinking. 7. The Principle of Efficient Operation The programming team requires good project management, clear roles and responsibilities, a common language, and standard procedures. 8. The Principle of Qualitative Information The requirements of a proposed building include the client’s goals (what is to be achieved) and concepts (how they are to be achieved). 9. The Principle of Quantitative Information Certain project facts and needs are essentially numbers—numbers of people and things generate area numbers and cost numbers—and they can lead to cost control and a balanced budget. 10. The Principle of Definite Closure Programming is a process leading to an explicit statement of an architectural problem—compensating for the missing parts and resolving the initial complexity to simple and clear statements. 75 c01.indd 75 12/20/11 9:58 AM c01.indd 76 12/20/11 9:58 AM Part Two How to Use the Method c02.indd 77 12/20/11 9:58 AM INTRODUCTION Definitions and Examples Programming Procedures This part comprises a series of seven sections covering the definitions of terms and examples of applications used in architectural programming. Each section defines terms used in the text of this book, as well as related terms not in the text. Note that the terms do not appear in alphabetical order, because it is more important to explain their interrelationships by grouping them together. For example,Values, Beliefs, and Issues are grouped to explain their logical relationship to Goals. To find a definition, then, refer to the Index for the specific page. The Information Index uses key words and phrases to trigger specific questions in the context of the project at hand. Behind these key words are detailed procedures that are universal enough to be negotiable for a wide variety of building types. These words are meant to evoke questions and further inquiry for the analysis of a design problem. Therefore, their organization follows the five steps of the Problem Seeking® process. The seven sections are: 1. Establish goals. 2. Collect and analyze Facts. 1. 2. 3. 4. 5. 6. On Theory and Process On Considerations On Goals On Facts On Concepts On Needs • Area Definition and Measurement Methods • Building Efficiency • Cost Estimate Analysis • Line Item Allocation • Components of Building Cost • Interior Cost Estimate • Site Development Cost • Building Quality Levels • Sustainability • Financial Analysis 7. On Problem Statements 3. Uncover and test Concepts. 4. Determine needs. 5. State the problem. 78 c02.indd 78 12/20/11 9:58 AM Programming Activities Useful Techniques The Primer covers the basic programming process. This section explains how to apply the fundamental process to a typical project, and then how to apply it to more complex projects and different client situations. Finally, it explains three ways to simplify design problems: Programming techniques deal with how to analyze client requirements and communicate with users, decision makers, and, later in the process, with the design team: First, how to collect, organize, and analyze data, then how to interview users for information, and, finally, how to use that information during decision-making work sessions with the client. 1. Identify Typical Programming Activities. 2. Establish Four Degrees of Sophistication. 3. Define Variable Conditions. 1. Data Management 2. Questionnaires 3. Interviews and Work Sessions 4. Audio- and Videoconferencing 5. Functional Relationship Analysis 6. Gaming and Simulation 7. Space Lists 8. Program Development 9. Brown Sheets and Visualization 10. Analysis Cards and Wall Displays 11. Electronic White Boards and Flip Charts 12. Electronic Presentations 13. Programming Reports 14. Program Evaluation 15. Building Evaluation 79 c02.indd 79 12/20/11 9:58 AM DEFINITIONS AND EXAMPLES The following sections contain more than definitions of terms having very special usage in architectural programming. They also provide examples to illustrate the terms themselves, along with related terms to show their relationships. In addition, the sections include information linking the technical terms to the process— connecting meaning and usage. 1. The recognition and formulation of a problem The section “On Needs” is, perhaps, the most complex case of definitions and examples, as it covers area definitions, building efficiency, cost estimates, quality level, sustainability, and financial analysis. Traditional Problem-Solving Steps* On Theory and Process Architectural Programming: A process leading to the statement of an architectural problem and the requirements to be met in offering a solution. Systems Analysis: The process of studying an activity, typically by mathematical means, in order to determine its essential end and how this may be efficiently attained. Hypothesis: A proposition, condition, or principle that is assumed, without belief, in order to draw out its logical consequences, and by this method to test its accord with facts that are known or may be determined. Scientific Method: The principles and procedures used in the systematic pursuit of interdependent, accessible knowledge, and involving, as necessary conditions: 2. The collection of data through observation and, possibly, experiment 3. The formulation of hypothesis 4. The testing for confirmation of the hypothesis formulated 1. Definition of the problem 2. Establishment of objectives 3. Collection of data 4. Analysis of the problem 5. Consideration of solutions 6. Solution of the problem *Compare with the five problem-seeking steps. Analysis: Separation, or breaking up, of a whole into its fundamental elements or component parts. Synthesis: Composition, or combination, of parts or elements, so as to form a coherent whole. Research: Critical and exhaustive investigation or experimentation having for its aim the discovery of new facts and their correct interpretation. Operations Research: The application of scientific and, especially, mathematical methods to the study and analysis of complex overall problems. 80 c02.indd 80 12/20/11 9:58 AM Theory: Principles and generalizations, plus their interrelationships, that present a clear, rounded, and systematic view of a complex problem or field. Principle: An empirically derived conclusion about irreducible qualities of a system. The particular abstractions that summarize the phenomena of a given subject field. Comprehensive: Covering a matter under consideration completely or nearly completely, accounting for all, or virtually all, pertinent considerations. Complex: Combining various parts. Needing considerable study, knowledge, or experience for comprehension or operation. Generalization: A general statement, law, principle, or proposition. Complicated: May heighten notions of difficulty in understanding. Generalize: To derive or induce (a general conception or principle) from particulars. Organize: To put into readiness for cooperative action. To arrange elements into a whole of interdependent parts. Induction: Reasoning from a part to a whole, from particulars to generals, from the individual to the universal. Unorganized: Not brought into a coherent or wellordered whole. Deduction: Deriving a conclusion by reasoning. Inferring from a general principle. Simplism: Oversimplification. The tendency to concentrate on a single aspect (as of a problem) to the exclusion of all complicating factors. Reductionism: A procedure or theory that reduces complex data or phenomena to simple terms. Resolution: The process of reducing to simpler form. The art of analyzing or converting a complex notion into a simpler one or into its elements. Heuristic: Serving to guide, discover, or reveal.Valuable for stimulating or conducting empirical research, but unproved or incapable of proof. Algorithm: A rule or procedure for solving a mathematical problem that frequently involves the repetition of an operation. Method: A particular approach to problems of truth or knowledge. A systematic procedure, technique, or mode of inquiry employed by a particular discipline. Methodology: The approaches employed in the solution of a problem. A branch of logic that analyzes the procedures that should guide inquiry in a particular field. Methods of inquiry, techniques, and procedures used in a particular field. Reasonable: Carries a weaker implication of the power to reason in general. Rather, refers to actions, decisions, or choices that are practical, sensible, just, or fair. 81 c02.indd 81 12/20/11 9:58 AM Rational: The power to make logical inferences and draw conclusions, enabling one to understand the world around oneself and relate such knowledge to the attainment of goals. Logical: That which is in harmony with sound reasoning and agrees with accepted principles of logic. Total Design Process: The first three phases in architectural practice: (1) programming, (2) schematic design, and (3) design development. Programming is a part of the total design process in this definition, but is separate from schematic design. P Logic: The science of correct reasoning that deals with the criteria of validity in thought and demonstration. Total SD DD Design Process Key Words: Words with a crucial meaning. Evocative Words: Words that trigger useful information; words charged with emotion, as well as meaning, that tend to evoke ideas or associations. Design: The second and third phases of the total design process: schematic design and design development. P SD DD Coded Words: Words assigned to arbitrary meanings. Framework: An open work frame. A frame of reference. A systematic set of relationships. Information Index: A matrix or rectangular format of key and evocative words arranged to express the relationships of steps and considerations, and the typical classification of pertinent information. Total Project Delivery System: A complete series of operations leading to the occupancy of a completed building: (1) programming (P), (2) schematic design (SD), (3) design development (DD), (4) construction documents (CD), (5) bidding, and (6) construction. P SD DD Total Project CD Delivery CONSTRUCTION System Program Design Schematic Design: The interpretation of the owner’s project requirements by studies and drawings that illustrate basic architectural concepts, space requirements and relationships, primary circulation, scale, massing, use of site, general appearance, and scope of the project. Included is a statement of adequacy of the stipulated project budget. Design Development: Following approval of schematic design, development includes the determination, design, and coordination of architectural, structural, mechanical, and electrical systems; equipment layouts; and all related site development. This phase results in drawings and documentation, plus additional material as necessary to illustrate “final” development 82 c02.indd 82 12/20/11 9:58 AM and ensure that all significant design questions and/or problems have been answered. and can include members well beyond the basic triad of owner, architect, and contractor. Construction Documents: This phase transforms the preceding approved design development documents into a set of detailed, legal bidding documents that relate to the construction industry. These documents control and direct the construction process via construction drawings, and detail materials and building systems specifications. IPD Phases: There are eight main sequential phases to the Integrated Project Delivery method: (1) conceptualization phase—expanded programming (EP), (2) criteria design phase—expanded schematic design (ESD), (3) detailed design phase—expanded design development (EDD), (4) implementation documents phase—construction documents (CD), (5) agency review phase (AR), (6) buyout phase (O), (7) construction phase (CON), and (8) closeout phase (CO). Integrated Project Delivery Guide: The American Institute of Architects (AIA) National and AIA California Council published a guide on an alternative to the traditional total project delivery system. Integrated Project Delivery is a response to owners’ ongoing demand for more effective processes that result in better, faster, less costly, and less adversarial construction projects, and to new project delivery capabilities that are enabled by emerging technologies. The following definitions are adopted from that report, Integrated Project Delivery: A Guide, version 1, published by the American Institute of Architects, 2007. Integrated Project Delivery (IPD): A collaborative project delivery approach that integrates people, systems, business structures, and practices into a process that harnesses the talents and insights of all participants to optimize project results, increase value to the owner, reduce waste, and maximize efficiency through all phases of design, fabrication, and construction. A team can apply IPD principles to a variety of contractual arrangements EP ESD EDD CD AR CON CO OWNER PROGRAMMER ARCHITECT ENGINEER CONTRACTOR Total Project Delivery System IPD Project Teams: Integrated projects involve collaboration among owner, designer, and constructor, commencing during programming and continuing through occupancy. Building upon early contributions of individual specialists, these teams are guided by principles of trust, transparent processes, effective collaboration, open information sharing, team success tied to project success, shared risk and reward, valuebased decision making, and utilization of full technological capabilities and support. The outcome is the opportunity to design, build, and operate as efficiently as possible. 83 c02.indd 83 12/20/11 9:58 AM IPD Enabling Technologies: The IPD method leverages the early contributions of project participants’ knowledge and expertise through utilization of information technologies. These allow team members to collaborate effectively while expanding the value they provide throughout the building information life cycle. TRAT Body of G&S Building Information Cycle: NINLife EG AN L P information generated over the life cycleYof a building, es ig n er Op a NS & EM ENT Build I GN DES BIM Process: Begins with capturing the program of requirements for each phase of design. BIM is one of the most powerful tools supporting IPD because it can combine, among other things, the design, fabrication information, erection instructions, and project management logistics in one information system. It provides a platform for collaboration throughout the design, construction, and commissioning process. Because the information model and database is useful for the life of a building, the owner may use BIM to manage the facility well beyond completion of construction for such purposes as space planning, furnishing, monitoring long-term energy performance, maintenance, and remodeling. LE M TIO RA M A NA G D Mo ve-In N te Pro gram Evalua OPE te EN TA TIO Real E st a ions olut eS te St ra l ac kp or te ning ilit y Planconstruction, involving: programming, Facdesign, commissioning, yuse, operation, and maintenance of the W g built environment. modeling software to increase productivity in building design and construction. The process produces the building information model, which encompasses building geometry, spatial relationships, geographic information, and quantities and properties of building components. P M I & Building Information Life Cycle Building Information Modeling (BIM): The process of generating, using, and managing building data during its life cycle, including the programming of requirements. BIM Software: Digital, three-dimensional model of a building linked to a database of project information. Typically, it uses three-dimensional, real-time, parametric Integrated Workplace Management System (IWMS): Unifies real estate and facility information to optimize management of the real estate portfolio, facility operations, space planning, project management, and environmental sustainability. IWMS Software: Database application that receives information feeds from enterprise applications such as human resources, finance, and accounting into a unified structure with an interface for use by facility managers. Automated workflows enable moves, adds, changes, and reporting capabilities. 84 c02.indd 84 12/20/11 9:58 AM On Considerations the maximum cost-effectiveness of the operating and life-cycle costs. Considerations: Relate to an architectural product and indicate the four major types of information needed in programming: Function, Form, Economy, and Time. Time: Deals with the influence of history, the inevitability of change from the present, and projections into the future. Content: Refers to four considerations that constitute a comprehensive architectural problem: Function, Form, Economy, and Time. Operational: Refers to goals and concepts dealing with the process—how the client/architect team will proceed through the total project delivery system to fulfill the contract. Function: How the design product will work to do the job it is supposed to do. The performance. The “do” refers to the way people and things will move about to complete the tasks they have been assigned. Functions: The action for which a person or thing is specially fitted, used, or responsible, or the purpose for which it exists. Functional: Designed chiefly from the point of view of use: utilitarian work, operations, and/or performance. Activities: Organized units for performing a specific function. Form: In design, refers to the shape and structure of a building as distinguished from its materials—form is what you see and feel. In programming, form refers to what you will see and feel, avoiding the suggestion of a design solution. It’s the “what is there now” and “what will be there.” Economy: The efficient and sparing use of the means available for the end proposed. Implies an interest in achieving maximum results from the initial budget and On Goals Goal: The end toward which effort is directed. Suggests something attained only by prolonged effort. Goals can be classified as: (1) project goals and (2) operational goals. • Project goals are concerned with product; operational goals are concerned with process. • Project goals are established by the client working with the architect. These are elicited from the considerations of Function, Form, Economy, and Time, and their subcategories. The following can be used as synonyms for the term “goals”: objectives, aims, missions, purposes, reasons, philosophies, aspirations, and policies. Any of these terms can be used to generate statements that specify what is to be achieved toward the success of the project—what the client wants to accomplish and why. 85 c02.indd 85 12/20/11 9:58 AM PROJECT GOALS 1. Function a. Mission Statement (1) Explains reasons (2) Answers why (3) States purpose b. Philosophy rules or guidelines that implement goals and objectives. A goal or an objective stresses the effort of action; in contrast, a policy represents a selected course of action. Concepts are functional or organizational ideas that also implement goals and objectives. Whereas policies are classified under goals, concepts are not. Example: 2. Form Goal: To promote academic efficiency. 3. Economy Objective: To reduce student travel time between classes. 4. Time Policy: That service courses be decentralized where desirable. Consider the use of the following common synonyms for the word “goal.” Objective: A more detailed delineation of a particular goal. Implies something tangible and immediately attainable. Goals tend to be general; objectives tend to be specific. Objectives are more time bound and quantitative and, therefore, a better measure for evaluating the degree of achievement. Example: Goal: To serve as many students from the state of Texas as possible. Concept: Decentralized cluster of activity. Intention: A determination to act in a certain way. Implies little more than what one has in mind to do or bring about. Aim: Something intended or desired to be attained by one’s effort. Implies effort directed toward attaining or accomplishing. Vision: A target that beckons. A mental image of a desirable future state that is different in an important way from what exists today. Objective: To increase enrollment by the amount of 1,000 students per year. Vision Session: A goal-setting meeting with the client/ user groups used to communicate and document a client’s vision and goals. Policy: A definite course of action selected from among alternatives and in the light of given conditions to guide and determine present and future decisions. Policies are Mission: A task or function assigned or undertaken. A mission statement of an organization simply explains the reason for its existence. 86 c02.indd 86 12/20/11 9:58 AM A functional goal answers the question “Why?” It should state the purpose of the organization to provide guidance to all subordinate programs and activities. Example: This university’s mission is to build knowledge and to prepare future leadership for change and improvement. The mission statement should include the general functions or services to be performed, without anticipating implementing concepts. Example: The functions of a university are: (1) teaching, (2) research, and (3) service. End: The goal toward which an agent should act. Stresses the intended effect of action, often distinct from the action or means as such. Philosophy: A basic theory concerning a particular subject, process, or sphere of activity. Asking the client for the philosophy behind the functional program often results in answers and information that are too esoteric and too vague to be directly useful. Top management responsible for comprehensive planning will necessarily establish the broadest project goals, while middle management will develop more specific goals consistent with the broad goals. The user usually establishes objectives. Project goals can be established with no immediate means of achievement available. However, it might be well to remember that goals must eventually be tested to determine their integrity and usefulness—depending on means of achievement. PROJECT GOALS 1. 2. 3. 4. “Motherhood” Lip Service Inspirational Practical Consider the following kinds of project goals: “Motherhood” Goals: These are unassailable goals; however, they are too general to be directly useful. Example: To provide a good environment for children. Purpose: Something set up as an end to be attained. Suggests a more settled determination. Lip-Service Goals: These are showpieces that look good in a public relations publication but after testing are found lacking in sufficient backup for accomplishment. Aspiration: (1) A goal aspired to, or (2) a condition strongly desired. The latter indicates the informality with which a goal can be stated. Inspirational Goals: These are general “motherhood” goals whose ambiguity may serve to trigger the designer’s subconscious to uncover a design concept. 87 c02.indd 87 12/20/11 9:58 AM Example: To project the dynamic, progressive spirit of the bank. Practical Goals: These goals may provide guidance for the collection of pertinent facts. They are intended to be accomplished through known concepts and may affect the statement of the problem. Example: Goal: To help maintain the individual student’s sense of identity within the large mass of enrollments. Fact: Enrollments in this school will grow from the initial 1,000 students to 2,700 students. Concept: Decentralize the mass of 2,700 students into schools of 900 students with four houses within each school. Goals are derived from values, beliefs, and/or issues, either consciously or unconsciously. In fact, with a client/ user who is not goal-oriented or is even nonverbal, it might be easier to bring out values, beliefs, and/or issues that may lead to goals. Value: Something intrinsically valuable or desirable. Relative worth, utility, or importance. Aims and objectives that act as a basis for motivation. Basic interests or motives. Example: Value: The worth of the individual as a human being. Goal: To help maintain the individual student’s sense of identity within the large mass of enrollments. Issue: A point of debate or controversy. A matter that is in dispute between parties. Example: Issue: The racial imbalance. Goal: To develop the performing arts to such an outstanding level that all races will be attracted to this school. Belief: Mental acceptance of something offered as true, with or without certainty. Example: Belief: That a better environment can help people live better lives. Goal: To produce forms and spaces with the quality of architecture. Operational Goals: These goals generally result from the architect’s contract or from operational decisions made by the client/architect team. These goals will affect how the team will proceed through the project to fulfill the contract. They will give rise to operational concepts. Operational goals describe what the team wants to accomplish in terms of the total project delivery system—the process, not the product. The effort is to identify the best possible course of action in terms of time, people, and cost, and often in terms of information, 88 c02.indd 88 12/20/11 9:58 AM techniques, and location. It is advisable for the programmer to address the response to these goals when preparing the proposal for services. OPERATIONAL GOALS 1. 2. 3. 4. 5. 6. Time People Cost Information Techniques Location Data: Factual material used as a basis for reasoning, discussion, or decision. Relevant: Properly applying to the matter at hand. A logical connection with a matter under consideration. Pertinent: Synonymous with “relevant.” Often stresses a more significant relationship that contributes to the understanding of a problem or matter at hand. Assumption: A statement accepted or supposed true without proof or demonstration. In programming, classified under facts assumed or fixed opinions. Examples: Truth: Conformity to knowledge, fact, actuality, or logic. Time: To occupy the finished building by September 2008. Empirical: Based on factual information. Observation or direct sense experience, as opposed to theoretical knowledge. Time and Location: To keep the present hospital operational while the new wing is being constructed. Information and Techniques: To process enrollment/space data. Time and Technique: To develop a schedule that will compress the total project delivery time. Cost: To effect a 20 percent gross profit on the whole project. People: To coordinate the team’s activities to make the most effective use of consultants. On Facts Information: Knowledge obtained from investigation, study, or instruction. Fact: Information presented as having objective reality; truth. User Characteristics: Those physical, social, emotional, and intellectual qualities that typify the users and affect their behavior patterns. Common characteristics include physical size, age and sex, social class, likes and dislikes, intellectual ability. Parameter: The mathematical term for a symbolic quantity that may be associated with some measurable quantity in the real world, such as cost/GSF. An arbitrary constant characterizing by each of its particular values some particular member of a system. Disinterestedness: Objectivity toward the uncovering of information. Detached scrutiny. Objectivity: The use of facts without distortion by personal feelings or prejudices. Skepticism: Delayed judgment until all data is analyzed. 89 c02.indd 89 12/20/11 9:58 AM On Concepts Concept: Something conceived in the mind: an idea or notion. Programmatic Concepts: These refer to ideas intended mainly as functional and organizational solutions to the client’s own performance problems. Conventional or abstract ideas generalized from particular instances. Programmatic concepts attempt to implement practical goals. They are a means of accomplishing goals. If goals are ends, programmatic concepts are means, and design concepts are the physical responses to them and to the design premises in the statement of the problem. PROJECT GOALS (Ends) PROGRAMMATIC CONCEPTS (Means) DESIGN CONCEPTS (Response) Example: Programmatic Concept: Decentralize the mass of 2,700 students into schools of 900 students with four houses within each school. Design Concepts: The physical responses to the programmatic concept of decentralization above may be: (1) the dispersion of three buildings, (2) the dispersion/compactness of three floors in one building, or (3) the compactness of a single building with three identifiable schools on one floor. Design Concepts: These refer to ideas intended as physical solutions to the client’s architectural problems. In programming, programmatic concepts are emphasized, and design concepts avoided. It is essential to understand the difference between these two kinds of concepts. To deal with design concepts during programming would mean: (1) jumping to conclusions, (2) synthesizing too early, and (3) determining subsolutions before the subproblems were identified. Programmatic concepts are further classified under Function, Form, Economy, and Time. Since they are intended as functional and organizational solutions, it might be thought that most of them are functional. This is not so. It might also be thought impossible to avoid the physical aspects of concepts. This may be so, but the intent is to state a programmatic concept in such a way as to elicit alternative responses in design. Recurring Concepts: These refer to programmatic concepts that not only appear in just one project or type of institution, but also appear as potential aspects of any project or institution. These concepts, then, are worth testing in any project, to find their applicability. Operational Concepts: These refer to ideas intended as procedural solutions to the client/architect team’s procedural problems. Operational concepts indicate how the team will proceed through the project to fulfill the client/architect contract. 90 c02.indd 90 12/20/11 9:58 AM Operational concepts implement operational goals in terms of time, people, and cost, and often in terms of information, techniques, and location. Example: Operational Goal: To occupy the finished building by September 2008. Operational Concept: Scheduling and criticalpath method. Operational Goal: To keep the present hospital operational while the new wing is being constructed. Operational Concept: Concurrent activities. Operational Goal: To process enrollment/space data. Operational Concept: Automation. Sustainability Concepts: Ideas for achieving triple bottom-line objectives of environmental, economic, and social benefits over the built environment’s life cycle. Example: Sustainability Goal: To improve the efficiency of energy consumption in buildings. Sustainability Concept: Consider the envelope as a buffer to modify the effect of sun, wind, rain, and snow. Sustainability Concept: Natural ventilation and daylighting. Water and Energy Sustainability Concepts: We have found that classifying water and energy concepts according to envelope, systems, and operations helps to focus the tasks and responsibilities of the various team members involved in a project. The architectural designer’s chief concern is with the site and envelope. Engineers are experts on mechanical, electrical, and plumbing systems. As far as operations are concerned, the building manager or owner has the most control. Indeed, the most effective design solutions will achieve a strong integration of all three areas. Fully Integrated Thinking™ (FIT): An approach to environmental design solutions inspired through natural systems and processes that are environmentally, economically, and socially sustainable. Concepts for achieving these goals are inspired by general patterns found in nature and on processes necessary for survival. FIT CONSIDERATIONS ENVIRONMENTAL 1. Ecostructure 2. Water 3. Atmosphere 4. Materials 5. Energy 6. Food SOCIAL 7. Community 8. Culture 9. Health 10. Education 11. Governance 12. Transport 13. Shelter ECONOMIC 14. Commerce 15. Value 91 c02.indd 91 12/20/11 9:58 AM Water and Energy Sustainability Concepts Consider the envelope as a barrier to minimize the flow of heat. Consider systems for collecting natural flows of water and energy. Consider the envelope as a filter to selectively allow sun, wind, and air into the interior space. Consider ways to store water and energy after collection, so that it is available when needed. Consider the envelope as a buffer to modify the effect of sun, wind, rain, and snow. Consider the efficient distribution of water and energy. Consider an extended envelope that naturally conditions outdoor space. Consider the efficient conversion of energy. 92 c02.indd 92 12/20/11 9:58 AM Consider reclaiming excess water and energy. Consider monitoring devices of building operation. Consider conservative operation of buildings. Consider informing occupants about efficient use of the building. Consider the optimum financial impact of conservation. Officing Concepts Consider responsive and fine-tuned controls. Officing: The application of technology to the process of doing knowledge work; planning the knowledge work process through the integration of people, information technology, and facilities to achieve an organization’s mission; the organization of knowledge in space and time to accomplish intellectual work. Officing Concepts: Workplace ideas for accommodating people involved in an on-premise or off-premise officing activity. Accommodating work profiles requires the integration of human resource policies, information technology, and facilities. 93 c02.indd 93 12/20/11 9:58 AM On-Premise Officing Concepts Fixed Address This concept refers to a traditional work setting where one person is assigned to a workspace. The concept of a shared address is similar; for example, a single office assigned to two or more people—double occupancy. Main Office Free Address This concept refers to workspaces that are unassigned and shared on a first-come/first-served basis. Hoteling refers to the reservation of shared workspaces on a predetermined schedule. Main Office Group Address This concept refers to a designated group or team space assigned for a specified period of time. Within the team area, individuals are assigned workspaces on an as-needed (free-address) or first-come/first-served basis. Main Office 94 c02.indd 94 12/20/11 9:58 AM Off-Premise Officing Concepts Satellite Office Satellite Office Main Office Home Office Main Office Home Office Virtual Office Main Office A goal for providing convenient office centers leads to the concept of satellite offices or remote telecenters. These places provide offices close to employees’ residences or customer sites and are used on a full-time or drop-in basis. Telecommuting This concept refers to an individual’s use of his or her residence as a workspace. Electronic communication and computer technology combine to serve as a substitute for travel to an office center. Virtual Office Virtual officing uses portable computer and communication technologies to allow an individual to work in a variety of settings: at home, while traveling, at a client location, in a hotel, or in a satellite office center. 95 c02.indd 95 12/20/11 9:58 AM On Needs Needs: Requirements. Something necessary. An indispensable or essential thing or quality. Wants: Something lacking and desired or wished for. Requirement: Something wanted or needed. Space Requirement: A detailed listing of the amounts of each type of space designated for a specific purpose. Performance: Something accomplished or carried out. The execution of an action that fulfills agreed-upon requirements. Performance Requirements: Those requirements stemming from the unique user needs in terms of the physical, social, and psychological environment to be provided. These will involve the adequacy, the quality, and the organization of space. Functional Requirements: Those requirements dealing chiefly with the way people will use the project with convenience, efficiency, and effectiveness. These also will involve the adequacy, the quality, and the organization of space. Human Requirements: Those requirements stemming from generalized human needs in terms of the physical, social, and psychological environment to be provided. These human needs involve such general categories as self-preservation, physical comfort, selfimage, and social affiliation—initially expressed as specific goals. 96 c02.indd 96 Area Definition and Measurement Methods The definition of building area and its measurements varies with the purpose of how architects, facility managers, or real estate professionals intend to use the definitions and measures. A diligent programmer should review with the client the definition and measures being implemented on each project. Each standard below responds to a unique industry purpose for its application. “Classification of Building Areas,” Publication Number 1235, National Academy of Sciences, National Research Council, Washington, DC, 1964. “Methods of Calculating Areas and Volumes of Buildings,” AIA Document D101, The American Institute of Architects, New York, 1995. Designation E1836/E1836M-09e1, “Standard Practice for Building Floor Area Measurements for Facility Management,” American Society for Testing and Materials, West Conshohocken, PA, 2009; www .astm.org. Office Buildings: Standard Methods of Measurement, ANSI/BOMA Z65.1, BOMA, Washington, DC, 2010; www.boma.org. Postsecondary Education Facilities Inventory & Classification Manual, U.S. Department of Education, Washington, DC, May 2006. The purpose of determining the total area for a building program is primarily to predict the size of a new building and to provide a sound basis for estimating the budget for building construction. This size represents the building gross area, which is the sum of the net assignable and unassigned areas. 12/20/11 9:58 AM Unassigned Areas: Consist of all other spaces in the building, circulation areas, mechanical areas, general toilets, janitor closets, unassigned storage, walls, and partitions. The distribution of unassigned areas is shown in the table below as typical percentages of the building gross. Tare Area: The remainder after the net assignable area is subtracted from the gross building area. The tare area consists of the unassigned areas listed in the table below. plumbing, and communications systems. These areas vary considerably based on the building type. For example, an 8 percent mechanical area for an office building may simply include heating, ventilating, and air conditioning equipment to meet minimum code requirements. In contrast, a 14 percent mechanical area for a corporate research building may require more sophisticated mechanical systems to meet safety and strict environmental control requirements. Circulation Areas: Include interior corridors, exterior covered walks (half of full area), and “phantom” corridors, which are undefined circulation paths through assigned areas, such as a pathway through a lobby space. Circulation is the largest unassigned component. Walls, Partitions, Structure: Building area for structure walls, columns, and dividing partitions. Generally, this amounts to 7 to 9 percent of the gross building area. Primary Circulation: Lobbies, corridors, and vertical circulation between elevators, public toilets, and building entrances and exits required to satisfy the building code. Public Toilets: Public restrooms required by the building code range from 1.5 percent to 2 percent of the gross building area. Secondary Circulation: Corridors providing access from net assignable areas to the primary circulation. Janitor Closets: Space for general cleaning supplies; normally requires less than 0.5 percent. Mechanical Areas: Areas for the distribution of the building’s heating, ventilation, air conditioning, electrical, Building Storage: General building storage; normally requires less than 0.5 percent. Distribution of Unassigned Areas as a Ratio of the Building Gross Area .260 .055 .075 .080 .080 .070 .080 .085 .090 .015 .015 .015 .015 .020 .002 .005 .005 .005 .005 .005 .003 .005 .005 .005 .005 .005 .33 .35 .40 .45 .50 .160 .180 .200 Mechanical .050 .055 Walls, Partitions, Structure .070 .070 Public Toilets .015 Janitor Closets Unassigned Storage .30 Unassigned Area .300 .220 Circulation 97 c02.indd 97 12/20/11 9:58 AM Net Assignable Area or Net Area: The area required to accommodate a function, equipment, an occupant, or an occupant group. Net assignable area includes interior walls, building columns, and projections. Net assignable area excludes exterior walls, major vertical penetrations, building core and service areas, primary circulation, and secondary circulation. Usable Area: The floor area of a building assigned to occupant groups or available for assignment. Usable area includes net assignable areas of interior walls, building columns and projections, and secondary circulation. Usable area excludes exterior walls, major vertical penetrations, primary circulation, building core, and building service areas. Compute the Net Assignable Area: Measure to the inside surface of the exterior building walls, to the finished surface of walls surrounding major vertical penetrations, building core areas, and service areas, and to the center of partitions separating net assignable area adjoining net assignable areas and from secondary circulation space. Departmental Gross Area: The net assignable areas and required secondary circulation assigned to an occupant group or department. Same as Usable Area. Compute the Usable Area: Measure to the inside finished surface of the exterior building walls, to the finished surface of the walls surrounding major vertical penetrations and building core and service areas, and to the center of the walls dividing the space from adjoining usable areas. TOILET ELEVATOR LOBBY TOILET TOILET MECHANICAL ELEVATOR LOBBY TOILET MECHANICAL Net Area Usable Area 98 c02.indd 98 12/20/11 9:58 AM Rentable Area: The floor area of a building available for assignment to a tenant as a basis for calculating rent. This area provides a consistent basis of comparison with other buildings, whether leased or owner occupied. Rentable area includes the usable area, building core and service areas, and primary circulation. It excludes major vertical floor penetrations, such as elevator shafts and stairs. The definition of rentable area may vary according to the terms of a specific lease. Compute the Rentable Area: Measure to the inside finished surface of the exterior building walls, excluding any major vertical penetrations of the floor. For sloping walls, measure floor areas at the floor plane. Include the areas of columns and building projections in the rentable area. Exclude exterior walls and major vertical penetrations from the rentable area. Building Gross Area or Gross Area: The floor area of a building for all levels that are totally enclosed within the building envelope, including basements, mezzanines, and penthouses. Compute Building Gross Area: Measure to the outside face of exterior walls, disregarding cornices, pilasters, and buttresses that extend beyond the wall face. The building gross area of basement space includes the area measured to the outside face of basement foundation walls. Note: In 2008, the International Facility Management Association (IFMA) updated its measurement standard to use the new version of ASTM E 1836–08. The terms “rentable” and “usable” are no longer used. IFMA now applies the terms “exterior gross,” “interior gross,” “plannable gross,” “plannable,” and “assignable.” TOILET ELEVATOR LOBBY TOILET TOILET ELEVATOR LOBBY MECHANICAL TOILET MECHANICAL Rentable Area Gross Area 99 c02.indd 99 12/20/11 9:58 AM Building Efficiency Factors Building efficiency factors express the relationships among the various area definitions.Variations in application lead to several types of efficiency factors as shown in the accompanying definition and example. There is a mathematical relationship between the efficiency factors, as shown here: Example of Efficiency Factors: Interior Base Overall Layout Efficiency × Building Efficiency = Building Efficiency .61 × .84 = .51 Efficiency by Building Type Interior Layout Base Building Overall Building Overall Building Efficiency: Differences in predominating room sizes, occupancy levels, circulation requirements, and special mechanical requirements lead to different overall building efficiency factors for various building types. For example, the predominance of small rooms requiring higher percentages in circulation and partitions leads to an overall building efficiency of 55 percent in a university administration building. In contrast, the large gym areas in physical education would indicate small percentages in circulation and partitions, leading to an overall building efficiency of 70 percent. Large spectator areas demanding large areas of circulation would result in factors of 65 percent and 60 percent. Another example, sustainability goals, may lead to the use of renewable resources or material recycling, which require special mechanical or storage systems. This can increase the gross building area by as much as 5 to 10 percent compared to a conventional building. Corporate Office .620 .80 .50 Corporate R&D .625 .80 .50 University Administration .687 .80 .55 University R&D .750 .80 .60 1 / 1.25 = .80 1 / .80 = 1.25 Dormitory .750 .80 .60 1 / 1.33 = .75 1 / .75 = 1.33 Student Center .750 .80 .60 1 / 1.42 = .70 1 / .70 = 1.42 Auditorium .750 .80 .60 1 / 1.54 = .65 1 / .65 = 1.54 Museum .813 .80 .65 1 / 1.67 = .60 1 / .60 = 1.67 Food Service .813 .80 .65 1 / 1.82 = .55 1 / .55 = 1.82 Conference Center .813 .80 .65 Library .813 .80 .65 1 / 2.00 = .50 1 / .50 = 2.0 Academic Classrooms .813 .80 .65 Physical Education .875 .80 .70 Building Services .938 .80 .75 1.000 .90 .90 Warehouse 1/Multiplier = Divisor 1/Divisor = Multiplier Clients and architects use efficiency factors either as divisors or multipliers, which are comparable as shown in the table following. 100 c02.indd 100 12/20/11 9:58 AM Net Assignable Area Building Gross Area Overall Building Efficiency = Interior Layout Efficiency = Net Assignable Area Usable Area Overall Building Efficiency: The ratio of the net assignable Interior Layout Efficiency: The ratio of the net assignable areas to the building gross area expressed as a percentage of areas to the usable area expressed as a percentage of the usable the gross area. In the programming phase, this factor is used to area. In the programming phase, this factor is used to calculate calculate the total building gross area requirements using the net the total usable area requirements using the net assignable area area requirements as a base. To do this, divide the sum of the net requirements as a base. To do this, divide the sum of the net assignable areas by the appropriate overall efficiency. This assignable areas by the appropriate layout efficiency. This factor is commonly used for public and educational building factor is commonly used for interior design applications. design applications. Example: 60% Overall Efficiency 60,000 net assignable area .60 overall efficiency Base Building Efficiency = = 100,000 building gross area Usable Area Building Gross Area Example: 75% Layout Efficiency 60,000 rentable area .75 layout efficiency R/U Ratio = = 80,000 usable area Rentable Area Usable Area Base Building Efficiency: The ratio of the usable areas to the R/U Ratio: The ratio of the rentable areas to the usable area building gross area expressed as a percentage of the gross area. expressed as a multiplier. Use this R/U ratio, sometimes In the programming phase, this factor is used to calculate the referred to as “loss factor,” to calculate the total rentable area total building gross area requirements using the usable area requirements using the usable area requirements as a base. To requirements as a base. To do this, divide the usable area by the do this, multiply the usable area by the appropriate R/U ratio. appropriate building efficiency. This factor is commonly used This factor is commonly used to calculate rentable area for for commercial building design applications. lease agreements or financial analysis. Example: 80% Building Efficiency 80,000 usable area .80 building efficiency Example: 1.125 R/U Ratio (12.5% loss factor) 80,000 usable area x 1.125 = 90,000 rentable area = 100,000 building gross area 90,000 rentable area 1.125 R/U ratio = 80,000 usable area 101 c02.indd 101 12/20/11 9:58 AM Typical Open-Plan Layout* Typical Enclosed-Plan Layout* *Drawings are not to scale 102 c02.indd 102 12/20/11 9:58 AM Layout Interior Base Building 1. Circulation .80 .80 0.36. Secondary 0.33 .75 75 Open Plan Overall Building .70 0.08 N/A .65 0.03 0.03 3. Walls, Partitions, Structure .60 N/A 0.070 0.06 N/A 77N// Primary 2. Mechanical Interior Base Building 0.03 A 4. Public Toilets 0.02 0.02 5. Building Storage 0.01 0.01 0.17 0.49 0.51 Unassigned Area 0.39 Net Assigned Area 0.61 — Usable Area 1.00 0.83 — — 1.00 1.00 Layout Interior Base Building 1. Circulation N/A .80 0.32. Secondary 0.24 .75 75 Building Gross Area Enclosed Plan Overall Building N/A 0.10 N/A N/A. 0.07 0.07 3. Walls, Partitions, Structure N/A N/A 0.0700 0.08 N/A 77N// Base Building 0.05 A 4. Public Toilets 0.02 0.02 5. Building Storage 0.01 0.01 0.25 0.49 0.51 Primary 2. Mechanical Interior Unassigned Area 0.32 Net Assigned Area 0.68 — Usable Area 1.00 0.75 — — 1.00 1.00 Building Gross Area Base Building Efficiency: Often a building design separates the building shell (exterior walls, foundations, and columns) and building core (primary circulation, mechanical areas, public toilets, janitor closets, and building storage) from the interior layout of occupantspecific use of a building. When determining the building gross area for core and shell design, divide the required usable area by the base building efficiency (typically ranges from 75 to 85 percent). For a commercial building, the shell and core design is based on the rentable area required to meet the client’s financial goals. In this case, multiply the usable area by the estimated R/U ratio to calculate the rentable area. Interior Layout Efficiency: When determining the areas for an interior design program, one is predicting the size of the usable area and providing a sound basis for estimating the budget for interior construction, or “tenant fit-up.” The layout efficiency will vary according to the office planning concept, as shown in the accompanying charts. For example, an enclosed office arrangement may require 70 percent layout efficiency, whereas an open-plan layout can range from 60 to 65 percent layout efficiency, depending on the size of the net assignable areas and adequacy of secondary circulation. Conversely, the client may have established the rentable area, and the task is to determine the usable area available for the design of the interior space. In this case, divide the rentable area by the estimated R/U ratio. 103 c02.indd 103 12/20/11 9:58 AM Cost Estimate Analysis The following formula may be used to reduce Line K, Total Budget Required, to Line A, Building Cost. The cost estimate analysis for a new building must be as comprehensive and realistic as possible, leaving no doubt as to what constitutes the total budget required. Once the programmer has determined the total net assignable area of a project, it is an easy task to arrive at a reasonable efficiency factor and then calculate the total gross building area. This area, multiplied by a realistic unit cost, will produce the estimated building cost (Line A in the accompanying chart), upon which depend estimates of many cost items. Cost Estimate Analysis Example A. Building Costs 200,000 GSF @ $135.00/GSF $27,000,000 B. Fixed Equipment (8% of A) 2,160,000 C. Site Development (15% of A) 4,050,000 D. Total Construction (A + B + C) $33,210,000 (8% of A) 2,160,000 G. Professional Fees (6% of D) 1,992,600 H. Contingencies (10% of D) 3,321,000 J. Administrative Costs (1% of D) 332,100 (D + E through J) $41,515,700 E. Site Acquisition/Demolition F. Movable Equipment K. Total Budget Required $500,000 Even before determining the total gross area from the space program, it may be judicious for the programmer to start with the available funds as comprising the total budget (Line K) and to work back to building cost (Line A) to find the approximate area that may be feasible to build within the total budget. Building Cost = (Total Budget – Site Acquisition) (X + Y + Z) X = 1+ ( % Fixed Cost*) + ( % Site Development*) Y = (X) [( % Contingency*) + ( % Professional Fee*) + ( % Administrative Cost*)] Z= % Movable Equipment* *Percentages expressed as follows: 15% = .15. A. Building Costs: These include all costs of construction within 5 feet of the building line, all items required by codes (fire extinguisher cabinets, fire alarm systems, etc.), and items normally found in buildings, regardless of type (e.g., drinking fountains). B. Fixed Equipment: This includes all equipment items that may be installed before completion of the building and that are a part of the construction contract, such as lockers, food service equipment, fixed seating, fixed medical equipment, security equipment, stage equipment, stage lighting, and the like. C. Site Development: This includes all work required that lies within the site boundary and within 5 feet from the edge of the building; that is, grading and fill, fencing, electronic perimeter system, roads and parking, utilities, landscape development, athletic fields, walks, site lighting, street furniture, site graphics, on-site sewage treatment plant, and unusual foundation conditions. D. Total Construction: Represents the total budget for construction, usually the contract documents base bid. 104 c02.indd 104 12/20/11 9:58 AM E. Site Acquisition and/or Demolition: The money budgeted for purchasing the project site and/or demolishing existing structures. F. Movable Equipment: This category includes all movable equipment and furniture items, but does not include operational equipment (i.e., microscopes, library books, and so on, purchased from operating funds). G. Professional Fees: Costs of architectural and engineering services and consultant services. H. Contingencies: A percentage of the total construction cost is included to serve as a planning contingency, bidding contingency, and construction reserve (change orders, etc.) J. Administrative Costs: Items the owner is responsible for during the planning process; that is, legal fees, site survey, soil testing, insurance, and material testing. K. Total Budget: This represents the total budget required to occupy the new facility and/or renovated areas. Individual parties may have responsibility for different budget line items, or their cost of work. It is important for each stakeholder on a project to define and understand the cost of work for which he or she has responsibility. Line Item Cost Allocations on the building type, existing conditions, and other factors. Cost Estimate Analysis Line Items A. Building Cost: Building Gross Area x Unit Cost = Building Cost 200,000 GSF x $135/GSF = $27,000,000 B. Fixed Equipment: 5% Medium 10–15% High 20% Especially High 30% Percentage of Line A C. Site Development: 5% Low 10–15% Medium High 20% Especially High 30% D. Total Construction Cost: Sum of A + B + C E. Site Acquisition and/or Demolition: Varies widely F. Movable Equipment: Low Medium High $ Lump Sum Amount Percentage of Line A 5% 10–15% 20% G. Professional Fees, Including Consultants: Percentage of Line D Varies 5%–10% H. Contingencies: Low 5% Medium 10% High 15% J. Administrative Costs: Use historical percentages of project cost to calculate the Total Budget Required (Line K). The percentages listed indicate the usual ranges of variation depending Percentage of Line A Low Varies K. Total Budget: Percentage of Line D 1%–2% Sum of D + E + F + G + H + J = K 105 c02.indd 105 12/20/11 9:58 AM Item Number Description Item Number Description A. Building Cost D. Construction Cost = A + B + C A1. New and Renovated, General Trades, Mechanical, Electrical E. Land Cost A2. Contracting Contingency A3. Code Upgrades A4. Sales Tax A5. LEED Certification Requirements B. Fixed Equipment B1. B2. C. E.g., kitchen equipment, casework, cabinet work (does not include medical, processing, or laboratory equipment other than casework) Installation of owner-supplied equipment and furnishings E1. Acreage E2. Buildings E3. Rights-of-Way, Easements E4. Transfer Taxes E5. Restrictive Covenants F. Movable Equipment & Furniture F1. Hospital Equipment — Group I F2. Major Movable Equipment — Group II F3. Minor Movable Equipment — Group III F4. Instruments — Group IV F5. Furniture & Furnishings — Group V F6. Draperies & Other Window Treatments Site Development C1. Utilities to 5 -0 Outside Building F7. Area Rugs (Carpet in Building Construction) C2. Landscaping, Grading, Paving, Site Drainage, and Lighting F8. Interior Landscape C3. Signage F9. Telephone System C4. Demolition F10. Communication Systems (Paging etc.) C5. Off-Site Utilities F11. Computer / Data Cabling C6. Hazardous Materials / Waste Removal / Remediation F12. Security Soil Remediation F13. Art & Artwork C7. F14. Other Fixed Equipment Not in Building Contract 106 c02.indd 106 12/20/11 9:58 AM Item Number Description Item Number Description G. Professional Fees, including Consultant Fees G. (cont.) Professional Fees, including Consultant Fees G1. Architect / Engineering Fees G2. Landscape Designer G3. Civil Engineering G4. Programming G5. Kitchen or Other Speciality Consultants (Sound, Marine, Environmental, etc.) G6. Interior Designer G7. A / E & Consultant Reimbursable Costs G8. Surveys Land Utility Buildings Traffic Environmental or Other Impact G9. Inspections, Reviews & Testing (Concrete, Steel, Peer Review, Third-Party Inspection of Building Envelope, Soils, etc.) G10. Subsurface Investigation & Analysis G11. Feasibility Consultant G12. Legal or Other Specialty Services G13. On-Site Representative G14. Project Management G15. Construction Management Preconstruction Fees & Reimbursable Costs G16. Commissioning Fees G17. Building Enclosure Program G18. Partnering G19. Value Engineering Services G20. LEED Consultant J. Administrative Costs (Fees, Taxes, Permits) J1. Builders Risk Insurance J2. Special Insurance (RR Protective, Umbrella, etc.) J3. Utility Connection Fees J4. Lease or Rentals — Building, Equipment Interim / Permanent J5. Permits — Zoning, Buildings J6. Impact Fees & Assessments J7. Business and Occupancy Tax J8. Gross Report Tax J9. Bonds & Escrow Requirements K. Total Project Budget = D + E + F + G + H + J K1. Financial Costs a. Construction Loan Interest b. Debt Service Reserve or Trustee Fund c. Bond Costs — Fees, etc. d. Mortgage Points e. Leasing Commissions f. Advertising & Promotion g. Negative Cash Flow During Start-up K2. Other Costs a. Moving b. Temporary & Permanent Relocations c. Disruption Costs d. Reproduction Costs e. Mock-ups f. Groundbreaking and Dedication Ceremonies 107 c02.indd 107 12/20/11 9:58 AM Components of Building Cost When using the Uniform Classification, the components of building cost (Line A) include: for interior fit-up to a usable area parameter, divide the gross area unit cost by the base building efficiency. Example: $45.02 / GSF .8 Base Building Efficiency A 1. Foundations: Wall and column foundations and pile caps, plus special conditions. A 2. Substructure: Slab-on-grade, basement excavation, structure walls. A 3. Superstructure: Floor, roof, stair construction. A 4. Exterior Enclosure: Exterior walls, louvers, screens, balcony walls, soffits, doors, windows. A 5. Roofing: Roof coverings, traffic toppings, paving membrane, roof insulation, fill, flashing, roof openings. A 6. Core Finish, Interior Fit-up: Partitions, interior finishes, and specialties, such as lockers, toilet accessories, counters, kitchen cabinets, closets. A 7. Mechanical: Plumbing, HVAC, fire protection, special systems. A 8. Electrical: Service distribution, lighting and power, special electrical systems. A 9. Conveying Systems: Elevators, moving stairs and walks, dumbwaiters, general construction items. A 10. General Conditions and Profit: Mobilization, site overhead, demobilization, office expense, profit. The chart on the facing page represents components of building cost for an office building at a moderate/ excellent level of quality. It also shows the overall building and costs between the base building unit cost and interior layout cost. To convert the building gross area unit cost = $56.35 / USF Building Systems Design Criteria: Criteria used for the evaluation and selection of building systems. They define the functionality sought from building systems to meet quality level expectations. Building Systems: Components of a building organized by a specific discipline, such as architectural, structural, mechanical, electrical, and plumbing. For detailed programming, a client/user often defines the building systems design criteria for the whole building or for each space type. The unit cost allocated should achieve the building system performance criteria. For example, comfort control increases with smaller HVAC zones. As a result, more mechanical equipment may be necessary to achieve this performance, and the unit cost is greater, as shown in the chart below. A higher initial cost may also yield a greater efficiency operating cost, resulting in a life-cycle cost benefit, and achieve sustainability goals for the project. Performance Criteria HVAC Zone Air Distribution $/GSF Low Control 3,000 SF $8 Moderate Control 1,000 SF $14 300 SF $45 High Control 108 c02.indd 108 12/20/11 9:58 AM Components of Building Cost Overall Building ($/GSF) Base Building ($/GSF) A 1. Foundations $3.75 $3.75 A 2. Substructure $16.50 $16.50 A 3. Superstructure $18.00 $18.00 A 4. Exterior Enclosure $19.00 $19.00 A 5. Roofing $7.00 $7.00 A 6. Core/Interior Fit-up $25.75 0.8 $32.20 $7.70 0.8 $9.65 $7.10 0.8 $8.90 $4.47 0.8 $5.60 $45.02 — $56.35 $27.00 Base Building $19.30 Interior Fit-up $20.50 Base Building $13.40 Interior Fit-up A 9. Conveying Systems $3.75 A 10. General Conditions and Profit $16.02 $3.75 $11.55 Base Building Interior Fit-up Line A Unit Cost Interior Fit-up ($/USF) $6.75 Interior Fit-up A 8. Electrical Base Building Efficiency $32.50 Base Building A 7. Mechanical Interior Fit-up ($/GSF) $164.02 $119.00 *Based on 2010 costs. 109 c02.indd 109 12/20/11 9:58 AM Interior Cost Estimate Interior Fit-up Costs Based on 2010 Costs A 6a. Interior fit-up is usually defined as the tenant component of new construction or as the remodeling of existing interior space. Area references for interior fit-up usually ignore core and shell components of a building, so only the usable area applies. The programmer calculates the usable area, then, instead of the gross area as the primary parameter for Line A, unit cost. Partitions Open Plan Enclosed Plan $5.20 $11.15 $3.00 $6.00 $6.80 $10.55 $0.75 $3.00 $0.75 $1.50 $0.75 $1.50 $0.40 $0.75 $5.25 $7.40 $5.25 $7.25 $1.10 $1.45 $3.20 $5.60 $32.45 $56.35 Drywall, concrete masonry unit, folding, and glazed A 6b. Doors Wood, hollow metal, and glass with frames and hardware A 6c. Finishes Floor, walls, and ceilings A 6d. Casework Office shelving, storage, Example: private toilets, work surfaces, Line A Interior Fit-up and coffee bars Usable area × Unit Cost = Interior Fit-up Cost A 6e. Specialties Chalkboards, tack boards, 100,000 USF × $32/USF = $3,200,000 audiovisual equipment, access flooring, graphics, lockers, and In the case of new construction, the tenant space is empty except for the air distribution system, usually the perimeter diffusers. Light fixtures may be stacked on the floor. Tenant fit-up typically includes partitions, doors, casework, finishes on all surfaces, limited plumbing for coffee bars or private toilets, relocation of sprinkler heads, heating, ventilating, and air conditioning distribution, supplementary exhaust or cooling systems, lighting installation, power distribution, and telecommunications rough-in and fixed equipment. But it is not necessarily limited to these. restroom accessories A 7a. Plumbing Private toilets, coffee bar sinks, and appliance hookups A 7b. Fire Protection Sprinkler head installation A 7c. Mechanical Air distribution, chilled or hot water distribution, fan coil units, computer air conditioning, and special exhausts A 8a. Electrical Lighting installation, special lighting, power distribution, fire alarm modifications, public Interior fit-up costs vary as a function of the ratio of enclosed space to open space, quality of finishes, and performance level of building systems. Refer to the following list of components for interior fit-up. Openplan offices with minimal enclosed spaces have a lower interior fit-up cost. address, and security A 8b. Telecommunications Phone and data rough-in, cabling, and/or equipment A 10. General Conditions and Profit Line A Unit Cost per USF 110 c02.indd 110 12/20/11 9:58 AM In comparison, an enclosed-plan office with more permanent partitions, casework, and finishes will have a higher fit-up cost. While the Line A unit cost for open plan is lower than for enclosed plan, open plan most likely has a higher allocation for movable equipment (Line F) for the cost of the open-plan layout furniture system. Interior fit-up costs can range from $12.00 to $100.00 or more per usable area. The level of quality will also determine the variance in the unit cost. In a lease agreement, a landlord may provide tenant contract allowances (work order credits) that cover the cost to build out the interior space using the building standard systems and materials, normally at an economical level of quality. If a tenant does not use the building’s standard and the actual interior fit-up exceeds the quality and scope of materials furnished, the tenant must fund the additional cost. Levels of quality are discussed in the section that follows. Site Development Costs Based on 2010 Costs C 1. Site Preparation Estimate 1 – 3% of building costs C 2. Parking On Grade: Allow 125 cars per acre = 350 SF – 400 SF / car Estimate lump sum = $1,200 – $1,500 / car Structural: Allow 280 – 325 SF / car Estimate lump sum C 3. = $12,000 – $15,000 / car Roadways Estimate lump sum per linear foot. C 4. Sidewalks and Terraces Estimate 1 – 7% of building cost. C 5. Walls and Screens Estimate .5 – 2.5% of building cost. C 6. Outdoor Sport Facilities Estimate lump sum per unit and type. C 7. On-Site Utilities Estimate 1 – 3% of building cost. Site Development Costs C 8. Off-Site Utilities (if required) Estimate 1 – 5% of building cost. Site development costs (Line C) vary widely depending on the requirements of the building type, the nature and location of the site, and the quality level of the development. Site development costs vary from a low of 5 percent of the Line A building cost to a medium level of between 10 and 15 percent to a high of 20 percent. The especially high percentage of 30 percent allows for extraordinary conditions such as rock excavation, very steep slopes, and intensive development requirements. Use the accompanying chart as a checklist to develop a more detailed estimate. C 9. Storm Drainage Estimate .5 – 5% of building cost. C 10. Landscaping Estimate 1 – 2% of building cost. C 11. Outdoor Equipment Estimate lump sum. C 12. Outdoor Lighting Estimate pedestrian lighting 1% of building cost and parking lighting lump sum per car. 111 c02.indd 111 12/20/11 9:58 AM Building Quality Levels The building cost (Line A of the Cost Estimate Analysis) depends on: (1) the total net area (the sum of all space needs), (2) a reasonable efficiency ratio of net to gross area, and (3) the cost per square foot escalated to midconstruction. Of these, it is the cost per square foot, the unit cost, that is usually associated with the quality of the building. Types of Quality: It is true that the cost per square foot represents the quality of materials, systems, and construction—the quality of the architectural fabric. But it should come as no surprise that both the total net area and the building efficiency also represent aspects of quality—functional and spatial qualities, respectively. Levels of Quality: Before covering the types of quality in more detail, it is helpful to discuss different levels of quality. It should be obvious that the architect and the client must reach an agreement on the level of quality for the project. The client must be conscious of a wide range of choices. Automobile Analogy One useful device is the analogy of automobiles. A client can be expected to understand the difference in quality between a Volkswagen Beetle and a Rolls Royce— between an austere and a superb quality—without having to resort to a detailed analysis. To round out the analogy without using trade names, consider the following six levels of quality: For Automobiles For Buildings Superluxury Luxury Full Intermediate Compact Subcompact Superb Grand Excellent Moderate Economical Austere The accompanying chart shows the relationship between the unit cost for automobiles and quality level. The unit costs are taken from a consumer publication indicating the “best buys” in each category. Note that the difference in levels is gradual until the last two. The superluxury level is actually shown at one third of its potential. The point of the analogy is this: autos and buildings share the same wide range in levels of quality. They also share similar quality factors, based on: (1) materials, systems, and construction; (2) function and performance; and (3) spatial qualities. Clients and architects must be aware of the wide range in levels of quality, and they must agree on a realistic quality level for which funds are available. 112 c02.indd 112 12/20/11 9:58 AM Quality Levels/Unit Costs for Automobiles (based on 2010 costs) $500,000 450,000 400,000 350,000 Efficiency and Quality: One aspect of architectural quality, spaciousness, is inversely proportional to the overall efficiency of a building. Therefore, it is important to predict and assign a reasonable efficiency for a building that would contribute to its expected quality. 300,000 250,000 200,000 150,000 100,000 50,000 0 Subcompact Compact Intermediate Full Quality Levels/Unit Costs for Civic Auditoriums Luxury Super-luxury (based on 2010 costs) Per SF For example, one of the factors affecting the architectural quality of a civic auditorium is plan efficiency. A civic auditorium intended as a statement of community pride would surely have an efficiency of 50 percent net floor area to 50 percent unassigned area. In contrast, a civic auditorium intended merely as a necessary solution would have an austere 70 percent overall efficiency. 400 With a superb and an austere building on opposite ends of a scale, a value judgment can be made regarding the quality intended and the reasonable efficiency that can be assumed for planning purposes. Further still, this scale can be expanded to provide a full range of quality levels, but not for the same building type. 350 300 250 200 150 100 50 0 Austere Economical Moderate Excellent Grand Superb Using six levels seems appropriate for most building types; however, they may not be the same six levels, or there may be more than six levels. Building services, for example, would start with a skeletal 90 percent efficiency depending on the components and on the predominance of warehousing. To help clients visualize the quality-level implications of different efficiency factors, a programmer should do area takeoffs of existing floor plans and illustrate graphically how the areas are measured. 113 c02.indd 113 12/20/11 9:58 AM Quality of Construction: The unit cost figure represents the quality of construction, such as cost per gross square foot. The unit costs include architectural, structural, electrical, plumbing, and mechanical work, but do not include site development and fixed equipment. The average unit costs are typically identified with different types of construction or building types related to building code fire ratings, but these average unit costs represent only the average quality level of construction in each type. The average quality represents good standard construction with adequate mechanical and electrical services and an average level of finishes. These average unit costs can be used to advantage; however, when programming, there is a great need to know a wider range of unit costs than those representing national averages. Building Type The chart indicates six choices in quality, ranging from austere to superb.The chart is a heuristic device to find the appropriate level of quality for a project and to become aware of the wide range of unit costs. National averages usually span more than three of these unit cost figures, most often in the lower end of the range.The level of quality depends on the level of construction, mechanical and electrical services, and interior and exterior finishes. Civic auditoriums range from high school auditoriums used by the community to halls for the performing arts. Their unit costs, thus, represent a wide range of quality. Offices also have a wide range of types: low-rise offices, high-rise offices, medical offices, and municipal offices. Most industry sources provide three or four levels of quality, but for clients who want higher or lower levels, the chart below provides six levels of choice. Austere Economical Moderate Excellent Grand Superb ($/GSF) ($/GSF) ($/GSF) ($/GSF) ($/GSF) ($/GSF) Civic Auditoriums 144 162 181 199 271 379 Research Laboratories 188 220 253 313 376 489 Correctional Facilities 135 162 208 244 271 316 Hospitals 162 187 193 233 254 335 Offices 72 99 126 172 244 307 Libraries 108 126 144 162 209 289 Civic Centers 117 135 153 172 199 289 Education Facilities 75 104 122 141 157 217 Warehouses 44 42 62 114 87 122 Approximate national average unit cost per gross building square foot as of December 2010. 114 c02.indd 114 12/20/11 9:58 AM Under educational facilities, the wide range of unit costs can be justified by the wide range in educational levels: elementary schools, secondary schools, community colleges, and university buildings. Generally, warehouses have unit costs covering the lower ranges, because they are not usually of high quality in construction, services, and finishes; but there are exceptions. Location Factor City Atlanta 88.8 Boston 117.2 Chicago 116.0 85.2 Dallas Denver 94.3 Houston 86.9 97.1 Kansas City, KS Various national organizations publish unit costs based on national averages and regional modifiers or location factors for each state and individual cities. Los Angeles 112.3 New York 135.2 Orlando Philadelphia Phoenix Three widely used sources of cost information include: 87.4 110.8 91.2 San Francisco 125.7 Seattle 105.4 St. Louis 101.5 RS Means Square Foot Cost, Annual Edition, RS Means CMD Group, Kingston, MA. Design Cost Data magazine. DC&D Technologies, Inc., Tampa, FL. Building Design and Construction magazine, Cahers Publishing, Des Plaines, IL. Further, unit costs become obsolete with time, due to inflation. It is necessary, therefore, to escalate the adjusted unit cost by a reasonable percentage per year projected to midway through the construction period. Example: To adjust the unit cost for a particular building type (based on national averages) for the specific location, multiply the unit cost by the location factor divided by 100 (the average location factor). 8% per year for two years to midpoint construction $122.35 × (1 + .08) 2 = $141.93 Example: $126.00 per gross building square foot in Kansas City, KS 97.1 100 × $126 = $122.35 115 c02.indd 115 12/20/11 9:58 AM Functional Adequacy: The six levels of quality are also applicable to the functional adequacy of a building. Theoretically, this term refers to the total net area per unit. Actually, most references of this type are made in building gross area per unit—which is complicated by a variable building efficiency that makes comparisons difficult. Nevertheless, this area per unit is intended to indicate the level of service and support per unit. Here are some examples: the area per bed in a hospital; the area per student in a high school, college, or university; and the area per seat in an auditorium. A 1,500-student high school, with an overall efficiency of 65 percent, could have an austere 120 GSF per student, but without an auditorium and a spectator gym. It could have a moderate 140 GSF per student, but with limited vocational facilities. The superb 200 GSF per student would include educational enrichments wanted by many communities. The student capacity of the school is an important factor related to the central service facilities. A 1,000-student high school would have higher areas per student; a 2,000-student school, lower areas. Similarly, an auditorium would have a wide range in levels—from an austere 20 GSF per seat to a superb 90 GSF per seat for the same general capacity of 2,500 seats. Again, the capacity is an important factor. A 500-seat auditorium would have a higher range in levels—higher in areas per seat. Refer to the chart showing the 20 GSF to 90 GSF per-seat range. The austere 20 GSF per-seat capacity would indicate limited lobbies, offices, storage, stage, and backstage facilities. These facilities would all increase with the rising levels of quality, even to include public restaurants. Establishing Quality Level Using the automobile analogy, consider the six levels of quality as heuristic devices to expand the usual narrow range of quality levels.This helps to establish the appropriate level of quality for a project.These might assist both the client and the designer to strive for the same appropriate level among the kinds of quality.This technique would prevent the total mismatch of a Volkswagen Beetle body with a Rolls Royce engine—although some inconsistency may be necessary to balance the budget. Civic Auditoriums within a 2,000 – 3,000 Seat Capacity Range Kinds of Quality Austere Economical Moderate Excellent Grand Superb 20 GSF 25 GSF 30 GSF 40 GSF 60 GSF 90 GSF Overall Building Efficiency 70% 67% 65% 60% 55% 50% Cost per GSF $96 $108 $120 $132 $180 $252 Gross Area / Seat 116 c02.indd 116 12/20/11 9:58 AM The example of civic auditoriums is shown in the accompanying chart. It can be assumed that a small total budget imposes a low unit cost and area per seat— which, in turn, affect the overall efficiency. Compare the figures for the austere quality with those for the grand quality. Functional adequacy increased (by a ratio of 1:3), overall efficiency increased (by a ratio of 1:1.27), and the building cost increased (by a ratio of 1:1.875). Building Renovation Renovation work is becoming very popular with many organizations that face changing missions yet often have existing buildings that have become obsolete or do not fit required new uses. Facilities are left standing empty. So it is only natural to assume that these buildings can be renovated more easily and cheaply than building new construction. But renovation work can be very complex and expensive. It can range from a simple open-plan office renovation with minimal impact to hard construction and utilities to the renovation of an old building for new occupancy that fails to comply with a variety of codes, and may have hazardous materials to abate. The age of a building is directly proportional to the cost of renovation. Issues that make an old building expensive are prior occupancy; floor-to-floor height; mechanical, electrical, and plumbing systems; energy efficiency; structural capacities; seismic codes; and life safety and disabilities access guidelines. If the previous use is not easily adapted to the new occupancy, expect to achieve a lower layout efficiency, which will contribute to higher project cost. Even site development expenses are possible if utility capacities, parking, and site development are inadequate. Major renovations almost always require compliance with all current codes. If the floor-to-floor height is less than desirable, the mechanical, electrical, and plumbing design will incur cost penalties. Often, the original structural drawings are unavailable, forcing one to do expensive tests to determine structural conformance to new codes. Exterior wall glazing may fail to comply with energy codes. In some cases, the only systems that can be salvaged are structure and solid exterior walls. A renovation of this nature will rival new construction in cost. Always compare major renovation to new construction, even if it is desirable to salvage the building for historical purposes. Generally, the programmer should base a reliable renovation cost estimate on a building condition assessment that defines the degree of improvement required. Sustainability Sustainability is a holistic approach to design that incorporates triple bottom-line objectives— environmental, economic, and social benefits—over the life cycle of the built environment. As a design requirement, sustainability is captured in the 117 c02.indd 117 12/20/11 9:58 AM programming phase within the four considerations of the architectural problem: Function (social), Form (environmental), Economy (economical), and Time (life cycle). A focus on sustainability may drive the program requirements and subsequent design solutions toward innovative design, construction, and operational processes, and may impact various components of the site development, building envelope, building functions, interior design, HVAC equipment, or building quality levels. Further, a decision regarding any one component listed above may have a direct or indirect impact on another. Just as there are no singular requirements to designing sustainably, design solutions are endless and require buy-in from all stakeholders. The sooner sustainability is integrated into the program of requirements, the easier it is to drive decisions, prevent delays, manage project expectations, and ensure that the balance between economic, environmental, and social considerations is incorporated into the final design. Sustainability: Meeting the needs of the present without compromising the ability of future generations to meet their own needs (Brundtland Commission). A balance that accommodates human needs without diminishing health and productivity of natural systems. Integrated Design: A process that fosters knowledge sharing among stakeholders during the development of a holistic design solution. The process leads to increased project value by seeking synergies among the natural and built environmental systems. Stakeholder: A person or group with a direct interest, involvement, or investment in a project. Stakeholders may include owners, facility managers, design team members, engineers, contractors, facility staff, and occupants. Sustainable Building Rating System: Involves a rating, or certification, that ranks a building according to preset standards and categories of achievement. To make an environmental assessment, the rating system analyzes building structure, design, and material options and determines impacts over the life of the building based on various design/build options. During programming, the project team should evaluate the client’s sustainability goals and establish whether the project team will use a rating system to evaluate the facility’s design, construction, and life-cycle impact on the environment. Clients, architects, and other building stakeholders use third-party rating systems to establish the energy and environmental performance level of the built environment, and quantify the achievement of sustainability triple bottom-line objectives. There are a variety of green rating systems that provide the team with a common, third-party-endorsed technique to determine a project’s sustainability performance level. Some sophisticated clients have their own guidelines and standards for achieving sustainability. The definitions and examples below are adopted from the Leadership in Energy and Environmental Design (LEED) sustainability rating system. 118 c02.indd 118 12/20/11 9:58 AM Leadership in Energy and Environmental Design (LEED), U.S. Green Building Council (USGBC)—Whole building sustainability rating tool that provides a road map for measuring and documenting success for every building type and phase of a building life cycle. http://www.usgbc.org Green Building Challenge, GB Tool, International Initiative for the Sustainable Built Environment (IISBE)—Whole building rating tool; requires technical expertise. http://www.iisbe.org area of a program; (2) additional exterior cladding for sun shading increases the building’s gross area; or (3) greater initial costs are often incurred to achieve higher building performance criteria and future operating cost benefits. It is important to analyze the impacts during the programming phase to ensure the program meets the sustainable criteria. Green Globes, Green Building Initiative—Whole building rating tool; also includes assessment protocol and design guide. http://www.greenglobes.com Sustainable Project Rating Tool (SPiRiT)—U.S. Army Corps of Engineers (USACE), Construction Engineering Research Laboratory (CERL). Rating tool based on LEED, with Army-specific adaptations. http://www.erdc.usace.army.mil/pls/erdcpub/www_welcome.navigation_page? tmp_next_page=50032&page=All Energy Star Green Building Design, U.S. Environmental Protection Agency (EPA)—Energy Star is a building label based on energy use. http://www.energystar.gov/index.cfm?c=evaluate_performance.bus_ portfoliomanager_intro Owners Project Requirements (OPR): The OPR documents the functional requirements of a project and the expectations for the building’s use and operation as it relates to the systems to be commissioned. The OPR is updated with increasing specificity during the design and construction process. Basis of Design (BOD): Information that documents the primary design assumptions, standards, and performance criteria for building systems to be commissioned. Building Research Establishment’s Environmental Assessment a scale of PASS, GOOD, VERY GOOD, or EXCEL. http://www.breeam.org Baseline Analysis: Energy and water use analysis that is used to establish project budgets and compare to benchmarks. Provides the basis to analyze and compare the impact of sustainability concepts. Sustainability Analysis Life-Cycle Assessment (LCA): A systematic analysis of the inputs and outputs of a product, process, or service, and the potential environmental impact. The client’s sustainability goals and requirements of sustainable design impact the needs of a building and how the program requirements are considered. For example: (1) Required functions, such as bike storage and access to employee showers, increase the total net Commissioning: The process of verifying and documenting that a building’s systems and assemblies function in compliance with the project’s design criteria, and meet the Owner’s Project Requirements (OPR), the Basis of Design (BOD), and construction documents. Method (BREEAM), Building Research Establishment Limited (BRE)—Credits are awarded in each area according to performance. A set of environmental weightings then enables the credits to be added together to produce a single overall score. The building is then rated on 119 c02.indd 119 12/20/11 9:58 AM Financial Analysis Financial analysis addresses the time value of money when a client is evaluating programmatic alternatives. The analysis adjusts varying economic values to comparable figures or to values consistent with other financial measures used by the client’s organization. Generally, the assumptions and outcome from the analysis vary depending on the client’s economic point of view: as an owner or as an investor. Life-Cycle Cost Analysis: The client as an owner will address a combination of income (cost savings) and payouts (capital and expense cash flows) over a period of years. “streams”), discounted (or “brought back”) to an equivalent dollar amount (in today’s dollars). The benefit of discounting is that it levels the playing field by bringing all the future payments (rent, utilities, taxes, insurance, janitorial costs, and maintenance and repairs) back to a common date. One of the most common methods applied to this type of analysis is the determination of Net Present Value (NPV). Net Present Value (NPV): The value of an investment based on a discount rate over a series of future payments (or costs) and income (or savings). NPV is very similar to (but the exact opposite of) calculating interest. Example: Investment Performance Analysis: The client as an investor will address the combination of income generation and payouts (capital and expense investments) over a period of years. Payback: A simple indicator of the benefit of an investment is the calculation of the point in time when the income (or savings) equals the payment (or cost) of the investment. Example: Payment Income = $5,000,000 $1,500,000 per year = 3.3 years Discounted Cash Flow Analysis (DCFA) Dissecting this phrase reveals the fundamental meaning behind the term: DCFA is the analysis of cash flows (or Assuming that you could put $1.00 received today into a bank at 10 percent interest per year, it would be worth $1.10 at the end of the year. Similarly, if you will receive $1.10 at the end of a year, and the bank’s interest rate is 10 percent, the net present value is $1.00. Present Value of Annuity (PV): The value now of a level series of payments to be received each period for a finite number of equal periods. Technically, Net Present Value and Present Value are not synonymous; however, the two terms are often used interchangeably. The distinction is this: NPV recognizes cash flows only at the end of a period, and accommodates variable payments or income streams that occur at regular periods; PV is based on constant payments made over continuous and equal periods. 120 c02.indd 120 12/20/11 9:58 AM Compounding: Most of us have a savings account. And most savings accounts accumulate compound interest over time.The concept is relatively straightforward. Your money in the account and the interest earned over each earning “period” (year, quarter, month, and day) both earn interest. “Compounded interest” is simply interest on interest. Example: Assume that you placed $1.00 in an interest-bearing account and left it there for five years. Also assume that the account pays 10 percent interest, compounded annually. The following table represents your analysis functions) has led to more common use of discounted cash flow analysis. Discount Rate: A compound interest rate used to convert expected income, expenses, or future cash flows to a present value. Discount Factor: A factor equal to the present value of 1 discounted for a particular time period and at a specific compound discount rate. See the table below. investment and its earnings. At the end of the five-year period, your initial investment of $1.00 has grown to $1.61. Period Discount Factor for Present Value of 1 at Compound Discount Rates Investment Cumulative Year 1 $1.00 $1.10 Year 2 $1.10 $1.21 Year 3 $1.21 $1.33 Year 4 Year 5 $1.33 $1.46 $1.46 $1.61 Discounting: Discounting is the opposite of compounding. Discounting is equivalent to asking, “What dollar amount do I need to invest today (assume 10 percent interest) to ensure that I will have $1.61 five years from now?” The answer to that question is easy since it is the opposite of the preceding example. However, without a financial calculator or spreadsheet, the answer becomes increasingly more complicated as you add more variables (like rent, utilities, taxes, insurance, etc.). Therefore, the introduction of spreadsheets (especially those with embedded financial Time Period 1% 3% 5% 7% 9% 1 0.9901 0.9709 0.9524 0.9346 0.9174 2 0.9803 0.9426 0.9070 0.8734 0.8417 3 0.9706 0.9151 0.8638 0.8163 0.7722 4 0.9610 0.8885 0.8227 0.7629 0.7084 5 0.9515 0.8626 0.7835 0.7130 0.6499 6 0.9420 0.8375 0.7462 0.6663 0.5963 7 0.9327 0.8131 0.7107 0.6227 0.5470 8 0.9235 0.7894 0.6768 0.5820 0.5019 9 0.9143 0.7664 0.6446 0.5439 0.4604 10 0.9053 0.7441 0.6139 0.5083 0.4224 Hurdle Rate: The minimum rate of return for a particular discounted cash flow analysis. The hurdle rate may vary depending on the risk profile for the investment. The general rule of thumb is: the higher the risk, the higher the hurdle rate. Internal Rate of Return (IRR): The percentage rate earned on each dollar that remains in an investment 121 c02.indd 121 12/20/11 9:59 AM each year. The IRR of an investment is the same as the discount rate at which the sum of the present value of future cash flows equals the initial capital investment. Example: After-Tax Cost of Debt = Cost of Debt × (1 – the Tax Rate) After-Tax Cost of Debt = .08 × (1 – .4) = .08 × .06 Balance Sheet: A detailed listing of assets and liabilities for a person or business. The delta between assets and liabilities is “net worth” or “equity.” Capital: All funds employed in a business, including debt and equity. Example: Equity Debt Total Capital $42,000,000 $18,000,000 $60,000,000 70% 30% 100% Cost of Capital: The rate of return from an investment with similar risk (compared to the base investment). Cost of Equity: The rate of return required by a shareholder or investor. Cost of Debt: The rate of return required by a bank or lender. = .048 Weighted Average Cost of Capital (WACC): This is synonymous with a organization’s hurdle rate or discount rate. It is calculated using the debt and equity positions for an organization and their relative percentages. In the example below, 70 percent of the organization’s capital is equity with a cost of 11 percent, and 30 percent is debt with an after-tax cost of 4.8 percent. Therefore, the WACC is 9.1 percent. Example: WACC = Equity Debt WACC Cost of ( Equity × Percentage of Equity After-Tax ) + ( Cost of Debt × Weight × .7 .3 Percentage of Debt ) Cost = Average 11.0% 7.7% 4.8% 1.4% 9.1% Inflation Rate: The rate at which the cost of living and working is expected to change. Economic Life: The useful life of an investment. Tax Rate: The ratio of a tax assessment to the amount being taxed. After-Tax Cost of Debt: The cost of debt adjusted for the benefit of tax deductions at the tax rate. In the example below, the cost of debt (e.g., a loan from bank) is 8 percent, and the tax rate is 40 percent. Pro Forma: A hypothetical financial analysis involving assumptions commonly used to analyze what-if scenarios. In general, the client will provide the programmer with the assumptions on which the financial analysis should be based, including inflation rate, cost of capital (or discount rate), and economic life. For example, for an inflation rate 122 c02.indd 122 12/20/11 9:59 AM construction, and results in an annual operating cost of $2,500,000. of 3 percent, cost of capital 9.1 percent (assume a 9 percent discount rate), an economic life of five years, which programmatic alternative of equal risk should the programmer recommend? In the pro forma example below, the net present value is –$22,670,000 for Alternative A and $24,000,000 for Alternative B. Since the risks are the same for both alternatives, the net present value of Alternative A is $1,330,000 less than Alternative B, and would be the preferred alternative based on financial criteria. • Programmatic Alternative A requires a total project cost of $29,000,000 for design and construction, and results in an annual operating cost of $1,000,000. • Programmatic Alternative B requires a total project cost of $24,000,000 for design and Discounted Cash Flow Analysis Example (Dollars in $1,000s) (Annual operating cost savings for Alternative A equals Alternative B operating cost of $2,500,000 less Alternative A operating cost of $1,000,000.) Initial Period 0 Future Period 1 Future Period 2 Future Period 3 Future Period 4 Future Period 5 $0 $1,500 $1,500 $1,500 $1,500 $1,500 × 1.00 × 1.03 × 1.06 × 1.09 × 1.12 × 1.15 $0 $1,545 $1,590 $1,635 $1,680 $1,725 Cash Flow –$29,000 $1,545 $1,590 $1,635 $1,680 $1,725 • Discount Factor @ 9% × 1.000 × .917 × .842 × .772 × .708 × .650 Payments • Initial Design and Construction Cost –$29,000 Income • Annual Operating Cost Savings • Inflation @ 3% / year • Escalated Annual Operating Cost Savings Net Present Value ($000) – $22,670 = –$29,000 Net Present Value of Alternative B $24,000,000 Net Present Value of Alternative A – $22,670,000 Difference + $1,417 + $1,338 + $1,263 + $1,190 + $1,121 $1,330,000 123 c02.indd 123 12/20/11 9:59 AM On Problem Statements Problem Statement: A description of the critical conditions and design premises that become the starting point for schematic design. Hypothesis: An assumed or real condition taken as a basis for inference from which to draw conclusions. Condition: Something established or agreed upon as a requisite to the doing of something else. The following pages contain Problem Statements from actual projects covering different phases and building types. These have been written by different programmer/designer teams over the past 50 years. Note the different styles and formats—even different titles. Yet the statements follow the format of identifying a condition leading to a general design directive. Moreover, each is a comprehensive statement covering Function, Form, Economy, and Time. Premise: A condition stated as leading to a conclusion. Design Premise: A specific condition leading to a general design directive. Phase Building Type Page Master Plan Academic Office Headquarters Research Park Health Care Academic Conference Center Academic Research 135 136 137 138 139 140 141 142 Schematic Design Office High School Community College Health Care R&D Convention Center Office Manufacturing Headquarters Office Criminal Justice Performing Arts 143 144 145 146 147 148 149 150 151 152 153 Interior Design Office Office 154 155 Criteria: The standards by which performances are tested or judged. Design Criteria: The problem statements used as standards to judge a design solution. See Building Systems Design Criteria under “Components of Building Cost.” Evaluation Criteria: Design criteria with an assigned level of priority used to rate and compare alternative design solutions. Abstract: (adj.) Having no reference to a thing or things; opposed to concrete. (n.) A synopsis or the concentrated essence of a larger whole, after the filtering out of unneeded details. Essence: The intrinsic of indispensable properties. The essential nature of a thing. 124 c02.indd 124 12/20/11 9:59 AM Military Academy Master Plan November 1974 Function Form Since the emphasis must be placed on pedestrian movement in the cadet zone and in the family housing/ community service center, the master plan must provide for the separation of pedestrian movement and vehicular traffic. Since the cadet zone must locate facilities within a fiveto six-minute walking distance, the master plan must respond with the appropriate density. Since the predominant cadet formation will be a company with platoons in line, the master plan should respond with broad aprons and sidewalks. Economy Since the Academy will be a military showcase, the quality of design and construction must be of a high level. Since the area is barren and austere, the master plan should create green planted areas for the psychological effect. Since the projected image of the academic campus must reflect the military values of strength, order, and discipline, the master plan should respond to this image. Time Since the Academy may grow even beyond the two planned phases, the master plan must allow an open-ended framework for expansion. 125 c02.indd 125 12/20/11 9:59 AM Satellite Office Consolidation Plan November 1997 Function Form Since the corporation intends to focus on people as its strength, the project should balance the need for group and client spaces: neighborhood settings, technology showcases, and interaction area with the need for private spaces; work booths, increased meeting rooms, and individual storage areas. Since the corporation intends to create superior value for the customers, the project should create an innovative image to showcase its technology and people to clients, including real-time demos of their products. Economy Since the corporation intends to share one vision/act as one team, the proposed plan should provide spaces that allow a shift from the individual to team focus: project rooms, enclaves, team spaces, customer presentation rooms, and business center. Since the corporation intends to have one standard of excellence, the project should “put the company on the map for Marketing in Asia,” creating an environment that adapts to change and uses the latest technology in a variety of office settings (group address, free address, fixed address) to fit the needs of each particular team. Since the corporation intends to provide shareholder value, the project will improve the costeffectiveness through relocation to the proposed location, and will create operational synergy by moving two locations into one. Time Since the corporation experiences temporary transformations in organizational structure to create new teams, the facility must accommodate these changes. 126 c02.indd 126 12/20/11 9:59 AM Headquarters Site Selection Plan October 1996 Function Form Since the corporation may expand its hosting capabilities for a variety of event visitors, the proposed location(s) within the target city should consider the potential for development of lodging accommodations to support conferencing and training facilities, and/or the proximity to major hotel chains, airport, ground transportation centers, and access to other entertainment facilities. Since the entrance to any space forms a first and lasting impression, the entry sequence to the new location of the headquarters should communicate the importance of athletics and education. Since internal communication between groups is critical, the proposed facility should strive to satisfy the adjacency requirements on at least 30,000– 33,000 GSF floor plate/footprint. Since there is a desire to project an “open” feeling to the public, yet there are varying degrees of confidentiality requirements, the location strategy should accommodate the desire to secure certain functions from the public while also providing an open, welcome feeling to visitors. Time Since the exhibition hall is a high-profile function, possibly independent of the offices, that anticipates large amounts of visitors, the location proposal should seek locations that receive high public traffic. Since the corporation is interested in achieving ownership sooner rather than later, the location proposal should provide flexible exit strategies for each proposed location. Economy Since the development depends on return on investment, location proposals must consider short-term as well as long-term effects of owning versus leasing. 127 c02.indd 127 12/20/11 9:59 AM University Research Park Master and Capital Plan December 1983 Function Form Since area requirements for ground tenant sites are not yet known, the master plan must be designed with a flexible lot subdivision system. Since there will be a public street right-of-way dividing the site, the master plan design must integrate the two areas into a cohesive whole, as well as provide appropriate security for tenant site. Economy Since the site is relatively featureless, the master plan design must provide the required image for the park. Since the municipal improvement district will be developed in Phase One, the master plan should allocate as much of the site development to Phase One as feasible. Time Since the park will be built in phases, the master plan must locate the common support facilities and amenities to serve all phases equally well. 128 c02.indd 128 12/20/11 9:59 AM Medical Center and School of Medicine Master Plan July 1971 Function Form The School of Medicine has strong functional and administrative ties with the existing university campus; hence, a physical and visual connection between the two campuses is important. The Medical School educational and service programs are marked by their accessibility—health care for the walking patient, as well as the acutely ill bed patient, extension services to the region, and air transport for emergency care; therefore, the school should have a corresponding sense of physical openness and outward orientation. Ambulant patient care is the dominant aspect of this medical education, and the character and positioning of the clinics must visibly reflect their key role. Economy Recognizing the severe limitation of the budget, continue to use appropriate cost control techniques and seek creative expression of this “lean and clean” quality in the architecture. Since there will be a large daily influx of patients at the clinics, many making their first visit, special consideration must be made concerning patient orientation and direction. Time The Medical School will be the core of the future Medical Center; therefore, the school must be able to evolve and to grow to meet these new responsibilities and affiliations. Medical education concepts and programs will continue to evolve; therefore, the architecture must have the convertibility to accommodate change. 129 c02.indd 129 12/20/11 9:59 AM International Science + Technology University Master Plan Program January 2007 Function Creating an international campus will require the free flow of information, ideas, and the movement of people; therefore, the master plan should reflect these norms and behaviors from one’s initial arrival to the daily activity with communities of scientists working locally and globally. should integrate sustainable land use and building technologies. Since a hallmark of this university is creativity and innovation, the master plan should result in a unique architectural expression that mixes regional and contemporary elements that respond the climate in the region. Since the primary mission of the campus is multidisciplinary research, the master plan should anticipate six to seven distinct research institutes and some field stations, yet the design should encourage the daily interaction and ease of movement among these research groups on the campus. Since the coastal environment contains pristine coral reefs and a habitat for fish and other wildlife, the master plan should establish a protected coastal zone for marine research with managed access by the public. Economy Since the initial phase of the campus should be complete by September 2009 and ready to be occupied, the master plan should address concurrent and ongoing project construction, and systematic methods for expedited design and construction. Since the site may offer opportunity for development beyond the current program of requirements, the master plan should justify proposed preinvestments beyond that required for Phases One through Three. Form Since energy and water conservation will contribute to the efficient operation of the campus, the master plan Time Since the ramp-up strategy for this institution will develop as the campus is being built, the master plan should define a clear framework for change or growth in programs or in population, and should anticipate the unknown potential development of this university. 130 c02.indd 130 12/20/11 9:59 AM International Conference Center Program of Requirements July 2010 To protect heads of state and foreign dignitaries, the master plan should address site security following the principles of defensible space by environmental design. Since the topography and waterfront pose challenges to maximizing the site’s area for development, the master plan should explore a range of design approaches from an ecological response to consider a more architectural approach that will reshape the land and create new site/waterfront opportunities. Since the facility has a range of functions that have different needs for privacy, the master plan should separate the residential (private zone) from the meeting (public zone). Since Chinese culture follows principles for the layout and design of buildings and landscape features, the master plan should adopt and follow these planning principles. Economy Time Since recreation and amenity facilities are not required at this site, the master plan should consider phased reuse of those existing facilities as a way to temporarily accommodate meeting space. Since the primary purpose of this site is to provide a State Guest House, and the client is seeking to accommodate the G-20 Summit in 2011, the master plan should satisfy the requirements for a State Guest House first, then address how to accommodate the G-20 requirements in the future with permanent Guest House facilities and/or with temporary facilities. Function Form Since local officials are seeking a space that offers a distinguishing characteristic, the master plan should prove a creative feature for the site. 131 c02.indd 131 12/20/11 9:59 AM University Research Campus Master Plan December 2008 Function Economy Since the current plans for developing the Women’s Campus, the Preparatory Campus, the Riyadh Techno Valley (RTV), and the commercial development along the campus perimeter will complete the development of all major land areas on the Deriyah Campus, the master plan should address the connection among campus zones that will result in a cohesive campus environment, including the use of integrated mass transit systems. Since the demand for utilities and infrastructure exceeds existing capacity, the master plan should include sustainable approaches to the site development, transportation, and landscape need, to improve this condition. Since the university seeks to improve pedestrian movement within and on the campus, the master plan should seek a wide range of improvements, including: improved access from parking areas into the education buildings and spine; more shaded, sustainable, and natural walkways; and advanced people movement or mass transit systems. Form Since there are multiple projects underway or in planning, including expansion of the University Hospital, New Faculty Housing, a Sports Complex, various expansions to college buildings, and a Multidisciplinary Research Center, the master plan should integrate new facilities into a comprehensive plan for the campus. Time Since the master plan will be updated every five years, the master plan update should anticipate shortterm, near-term, and long-term needs that will result in an attractive campus environment that will become a knowledge oasis for the knowledge community. 132 c02.indd 132 12/20/11 9:59 AM Specialized Office Center Concept Design March 1992 Function Since some existing product line functions are in place, locate the related functions adjacent to the anchors. Since it is desired to take advantage of the bid climate, identify, prioritize, and add alternates up to 15 percent beyond the budgeted concept design. Form Since maximizing utilization of existing facilities is important for efficient use of resources, find opportunities for compatible fit of facilities and shared use. Since the consolidated group represents an opportunity to create a research, development, test, and evaluation center of excellence for aircraft development, the facility should foster a work environment with optimum facility proximity, interaction areas, site amenities, and quality workspace. Since the sites have sensitive environmental ecosystems, develop mitigation plans in conjunction with the base environmental committee. Since the additional population at the base will result in substandard roadways, optimize the improvement budget allocation to create a better basewide transportation system. Time Economy Since the budget is fixed, prioritize construction dollars for R&D facilities, and address feasibility of renovation on a building-by-building basis. Since the corporate requirements will likely change many times during the life of the building, the facility must accommodate changes in corporate philosophy, the organizational structure, and work process. 133 c02.indd 133 12/20/11 9:59 AM Senior High School Schematic Design December 1950 Function Form That students spend as much time in halls (more than an hour a day) as they do in any one classroom or laboratory. Therefore, halls and other circulation elements should be designed to help achieve the aims of the educational program. (Note: Perhaps this consideration provides the fundamental difference between the high school plant and the elementary school plant.) That a well-balanced, effective program of education will accent communications among students in the classroom, as well as communication between the teacher and the student group. Therefore, teaching areas should be designed to allow flexibility of seating arrangement. Time That the school plant will be used year-round for community improvement, education, and recreation. Those elements that are to be used by both students and the public, such as the gymnasium and auditorium, should be grouped in one zone for efficient use and economical maintenance. That the high school population will continue to grow, and that courses of study will continue to be added to, or subtracted from, the curriculum. Therefore, the school must be designed so that it can be expanded economically and efficiently without marring the beauty of the school. Economy That within each individual teaching area, such as Homemaking, English, or Speech, there will always be changes in teaching techniques. Therefore, classrooms, laboratories, and shops should be designed for economical and efficient adaptations to these changes. 134 c02.indd 134 12/20/11 9:59 AM Urban Community College Schematic Design August 1973 Function Form Since there is a diversity of student population and lifestyles, there is the need to achieve a strong sense of place, to foster interaction. Since there is a need for capturing the spirit of a new urban building type that combines educational, commercial, and office activities, the design should respond to this unique need. Since the major user is the adult part-time student who spends a short time in the facility, careful consideration should be given to orientation and circulation systems. Since the district has adopted an educational merchandising concept, the visibility of the activities becomes a major design objective. Since the classrooms in the pool are shared by diverse teaching groups, their physical distribution should be a major design determinant. Economy Since the budget establishes the quality of construction at “above average,” the design must consider the effect of urban conditions on materials and costs. Since the small urban site has numerous external physical and legal constraints, the design should respond to these external influences, as well as to the needs for functional requirements. Time Because of the indeterminacy of the academic programs now and in the future, convertibility and negotiability of classrooms should be a major design objective. Operational To meet the goal for September 1976, occupancy, unique scheduling techniques, efficient construction methods, timely decision making in review and approvals, and availability of funds must be coordinated. 135 c02.indd 135 12/20/11 9:59 AM Community Mental Health and Retardation Center Schematic Design March 1969 Function Form Because of the importance of the functional duality of the Center as both a state and a community center for mental health and for mental retardation, the solution should express this duality. Because of the relative position of the site to the university and the community, the solution must provide for the interfacing of activities and of scale between the university and the immediate community. Since the goal for coordinated service, training, and research affects the multifunctional aspects, the solution should encourage an interdisciplinary mix between these aspects of mental health and mental retardation. Because of the psychological-sociological nature of the people of the community, the solution should provide the user with a clear sense of orientation. Time Because the methods of addressing mental health and mental retardation will change, and because the needs of the community will change, the Center must be adaptable to these changes. Because the facility will be used by the community on a continuing basis, the solution should capture the spirit of a 24-hour concourse. Economy Because of the community’s interest in “economy of means,” and because of the numerous functions to be provided within a low-to-medium unit cost of $30.46 SF, the solution should strive for economy and multiuse of space. 136 c02.indd 136 12/20/11 9:59 AM Research and Development Center Schematic Design July 2001 Function Form Since a high priority is placed on encouraging interaction between the research and the office personnel, the design should maximize the relationship between office and lab as an operating unit. Since the development of the adjacent land is unknown at this time, it is important to control access to the connector road. Since there is no particular “typical division,” the site plan and building design should be based on a general model of a division, group, and sector organization. Since the development of this site will serve as a model for future growth in the area, the site should communicate that “this quality company leads in quality growth in a sensitive area.” Time Economy Since this will be a corporate site, building costs and site amenities should be consistent with those at other corporate sites. Since energy-efficient design is important, those energy conservation measures that show a four-year-or-better payback should be considered. Since the project will be developed in preplanned phases, the project delivery strategy should allow for occupancy of Phase One facilities by May 2002, and for occupancy of Phase Two facilities by June 2004. Operational Because Phase Two construction will begin within months of the completion of Phase One, the site design and phasing plan should locate Phase Two buildings to prevent serious construction obstructions to the users of the Phase One facilities. 137 c02.indd 137 12/20/11 9:59 AM Convention Center Schematic Design December 1968 Function Form The presence of the Convention Center generates parking requirements for large numbers of vehicles. Therefore, the Center should provide adequate parking facilities without restricting off-site traffic flow. The Convention Center site is adjacent to waterfront property currently serving public use. Therefore, the Center should be a good neighbor to the adjacent properties. The exhibit hall generates a requirement for large truck/ tractor access to, and egress from, the site. Therefore, the site must accommodate maneuvering and storage of truck/tractor units without interfering with off-site traffic flow. Since the waterfront site is a unique feature of the city’s image, the Convention Center should touch the water and establish an activity connection at the water. Time Since the Convention Center site is bounded by major through-traffic arteries, the new facilities should minimize the pedestrian-vehicle conflict. Economy The budget is adequate for good-quality construction; however, it is not without design implications. The current hotel capacity will have to expand to meet the ultimate requirements of the convention facilities (1,500 to 2,000 committed rooms). The success of the facilities depends on this expansion. Phasing the building program will permit the interim time necessary for the response of the business community. 138 c02.indd 138 12/20/11 9:59 AM Additional Headquarters Office Schematic Design October 1984 Function Form Since more than 30 separate departments or organizational groups will be co-located on the same site, the design should strive to maintain departmental identity while locating departments for more efficient interaction and communication. Since the new building will probably be in a more contemporary architectural style than the existing Headquarters, the design should sensitively integrate a new facility that complements, and does not clash with, the existing structure. The number of automobiles on the site is projected to grow by more than 150 percent by 1997. On-site circulation and traffic to and from town will require careful and creative solutions to minimize traffic problems. The existing and future facilities will share organizations and departments that will require constant interaction and movement. Appropriate site location of the new building and some form of a connection between facilities are major design factors. Time Economy Although the budget is adequate for a moderate quality level of construction, prudent and judicious use of materials and systems that reinforce the solid image of the company is advised. The plan should maintain and reinforce the natural beauty of the site and the integrity of the formal entry by the careful placement of new facilities. Phased growth of the staff population between move-in 1987 and 1997 will provide for built-in expansion space in the early years. The plan should recognize this and locate these expansion areas for maximum availability and flexibility. Growth of departments over time may mean relocation and movement both within and between buildings. The design should recognize this and consider buffer areas that easily allow for departmental movement and interim usage of space. 139 c02.indd 139 12/20/11 9:59 AM Manufacturing Plant Schematic Design November 1980 Function Form Since the operating center and team concepts lead to a strong and evolving organizational structure, the design should respond with clear identity of areas and flexibility for change. Since the partnership creates a completely new company, the design should recognize the facility as a distinct corporate entity, as well as a functioning manufacturing plant. Since safe and efficient traffic is a requirement, the design must respond with a clear separation of pedestrian and vehicular traffic, and of car and truck movement. Since the surrounding community is an important consideration, the design must respond with enhancement of the environment through sensitive site development. Since the production goals relate to layout efficiency, the design must meet these criteria for efficiency. Energy Since the program indicated different environmental conditions for machining and assembly, the design should respond with a separation of these conditions. Since the manufacturing produces excess heat, the design should take advantage of it when it is needed and dispose of it efficiently when it is not needed. Time Economy Since the type of construction is of moderate cost, the design must proceed with rigorous cost control. Since the program indicated three potential stages of development, the design must respond with strategies for growth. 140 c02.indd 140 12/20/11 9:59 AM Oil Company Headquarters Office Schematic Design March 2006 Function Since there are several functional uses that the master plan should accommodate, the master plan should test the feasibility of including several types of facilities in order of priority (HQ, Parking, Amenity, Healthcare, Laboratory, Future Office). Since it is desirable to separate some facilities from the headquarters space for use by employees and families in the evenings, on weekends, and during holidays, the master plan should evaluate options for placing facilities on the site that create attractive pedestrian settings, avoid congestion with the Headquarter functions, and yet are easily accessed by HQ occupants throughout the day. Since some of the HQ functions have visitor traffic, the master plan should resolve the flow of employees, visitors,VIPs, and materials move-in and move-out of the building, while recognizing the need for building security that is effective but not intrusive. Economy Since the site has a high real estate value, the master plan should study the “highest and best use” of the site and the maximum site development potential for long-term business needs. Form The site offers one of the most prominent locations in the region, and a landmark building is desired; however, the height of the tower should not exceed 30 to 35 floors based on the forecasted need. Since the expectation is for a large, efficient, and flexible floor plan (dimensions should meet or exceed 40 SM (60 SM), the master plan should develop three distinct tower scenarios, with one tower being rectangular in shape. Since the color blue is a feature of the company’s brand, the building image should reflect the brand identity. Time As the existing site is fully occupied with buildings and parking, the master plan needs to address the phasing of development to minimize disruption to operations, and allow the earliest possible completion of the headquarters building. 141 c02.indd 141 12/20/11 9:59 AM Criminal Justice/Youth Center Schematic Design July 1975 Function Form Since the living unit forms the background for the resident’s identity and well-being, the design must respond to a concept sensitive to this requirement. Since the residents will be between the ages of 18 and 25, the design must respond with a dynamic, playful, youthful character. Since the functional organization calls for centralized service facilities surrounded by decentralized living units, the design must respond to this grouping of activities. Since the Environmental Impact Statement prescribes an image with a noninstitutional character, the design should respond with forms of a scale and a proportion appropriate to satisfy this requirement. Since this is to be a medium-security facility, the design must include provisions for adequate supervision and control. Since a normal, real-world psychological environment is sought, the design should respond with an atmosphere similar to a college campus. Economy Time Since the budget is adequate, but not luxurious, the design must respond with simplicity and directness. Since expansion of the facility is uncertain, the design should provide visual and functional unity at each stage of development. 142 c02.indd 142 12/20/11 9:59 AM Performing Arts Hall Schematic Design March 1978 Function Form Since all the performing arts need to be seen and heard under the best conditions, the design should achieve superior sight lines and acoustical qualities. Since extraneous noise must be buffered from the performance area, the design must acoustically isolate the mechanical room and scene shop. Since performing-arts events occur primarily in the evening, the design should emphasize the nature of night activity. To reconcile the different seating-capacity preferences of the performing arts in the large hall, the design must provide simple mechanical/electrical technology to reduce the capacity from 2,100 seats to 1,400 seats. Since convenient flow of sets, costumes, and properties will reduce setup and breakdown time and costs, the design should locate the stages at the same elevation as the receiving area, the scene shop, and the loading dock. Economy Time Because change is inevitable, the concept of convertibility is important, particularly in offices for organizations and in the large hall (multiform). Since the large hall must accommodate the symphony, opera, and ballet, the multipurpose stage design must reconcile the different requirements of these arts. Since the cost for the architectural fabric of the large hall has been established within an excellent-to-grand quality, the design should respond accordingly. 143 c02.indd 143 12/20/11 9:59 AM Professional Organization Offices Space Planning and Interior Design April 1979 Function Form Since the office is accessible to the general public during working hours, and must be accessible to employees during evenings and weekends, the design should resolve the inherent security requirements. Since the company is a prestigious international organization, the design should convey an appropriate and distinguished corporate image. Although the company seeks an identity as one firm through uniform spatial and finish standards, the design should respond to the unique functional requirements of each department. Several types of people visit the office, each with unique circulation requirements: (1) employees, (2) clients, (3) recruits, and (4) vendors; therefore, the design should clearly separate conflicting circulation patterns. Since the core elements in the building are arranged asymmetrically, the space plan should resolve special layout requirements for elevator access and for cross- and vertical circulation. Since the company partners and managers are accustomed to the idea of hierarchy, the design should maintain the arrangement of window offices. Time Economy Since the company has a substantial investment in existing finishes and furniture, the design should reuse these items when appropriate. Since the company will expand incrementally over the next 10 years in the building, the space plan should establish the most economical mix of finished and furnished spaces. The most economical leasing strategy requires some departments to switch floors at different time intervals; therefore, the space plan should minimize disruption at each move, while considering the ultimate office arrangement. Since the exact growth of each department is uncertain, the space plan should couple departments that might have offsetting growth patterns. 144 c02.indd 144 12/20/11 9:59 AM Headquarters Office Interior Design June 1997 Function Since the corporation, like any other cutting-edge business, considers reorganization and technological change to be constants, the layout should strive for a highly flexible universal plan, which reduces the cost of frequent moves and changes. Since accommodation of the projected population and minimum workstation size (3.24 square meters) are the key drivers, workspace standards should strive to provide functionality with modularity, allowing flexibility for the changing population and workstation units. Since support/common areas are truly “common,” and various components of the corporation have changing common/project function needs, common spaces should be located to provide easy accessibility for all users of the building, and should be designed for easy reconfigurations to satisfy the diverse needs of users. Economy Since the budget must remain within the corporate guidelines, the design should emphasize areas of higher quality by “putting the money in public areas.” Form Since the new headquarters is one of the few physical manifestations of a highly distributed business, the design should be unique and communicate a distinct identity, while embodying the principles of partnership, economy, efficiency, and quality. Since visiting distributors are the primary focus of areas hosting tours and visits, these floors should be designed to be warm, welcoming, accessible, and structured around the directed nature of a tour— as much a place to visit as a place to work in. Time Since the growth of departments over time may mean relocation and movement within and between buildings, the design should recognize this and consider buffer areas that easily allow for departmental movement and interim usage of space. 145 c02.indd 145 12/20/11 9:59 AM PROGRAMMING PROCEDURES There is a direct relationship between the Information Index and the Programming Procedures listed in this section. The Information Index uses key and evocative words and phrases to trigger specific questions about the project. The Programming Procedures give meaning to those words—charging them with significance so that, thereafter, the words evoke questions beyond any prepared checklist. These programming procedures are intended to provide stimulus to the programming process. There are more than enough procedures here to get the project under way. Certain procedures may apply in a specific project, while others may not; you’ll have to test them to find out.You should then generate other procedures that apply to the specific project—still keeping the whole problem in mind. The following procedures apply to architectural design programming as covered in the Primer. Applying Problem Seeking® to other problem types requires defining new programming procedures. For example, there are information indexes for: master planning, interior design, engineering design, and management consulting. Each problem type requires the search for specific types of information. Therefore, while the five-step process remains the same, the considerations or content. change accordingly. Establish Goals Function 1. Understand why the project is being undertaken. 2. Investigate the policy concerning the maximum number of people to be accommodated. 3. Identify goals to maintain a sense of individual identity within a large mass of people. 4. Identify goals for degrees and types of privacy and for group interaction. 5. Investigate the hierarchy of values of the client/user. 6. Identify goals concerning the promotion of certain activities as prime interests, and their quality level. 7. Identify the goal concerning the types of security required. 8. Identify the goal concerning the effective continuity of progression (flow) of people and things. 9. Investigate policies concerning the segregation of people, vehicles, and things. 10. Identify goals dealing with the promotion of chance and planned encounters. 11. Identify the policy concerning transportation (parking). 12. Understand the implications of a goal for functional efficiency. 13. Identify the goal concerning the priority of relationships. 146 c03.indd 146 12/20/11 9:59 AM Form 14. Identify any client attitudes toward existing elements on the site (trees, water, open space, facilities, and utilities). 15. Identify client attitudes toward the facility response to its environment. 26. Identify the client’s goals for achieving a sustainable environment. Economy 27. Identify the extent of available funds. 28. Investigate the goal for cost-effectiveness. 16. Investigate the land-use policy for efficiency and environmental character. 29. Investigate the goal for maximum return—getting the most for the money. 17. Identify policies concerning coincident planning and relations with the neighboring community. 30. Investigate the goal for return on investment, for achieving financial gain. 18. Identify policies concerning the investment in, or improvement of, the neighboring community and site ecosystem. 31. Identify the goal for minimizing the operational costs of the physical plant. 19. Identify the level of physical comfort required. 20. Identify critical life safety considerations. 21. Identify client attitudes toward the social/ psychological environment to be provided. 22. Identify goals concerned with the promotion of the personal individuality of the user. 23. Identify goals dealing with the flow of people and vehicles to provide wayfinding with a sense of orientation (knowing where you are), or a sense of entry (knowing where to enter). 24. Identify the image that must be projected. 25. Identify client attitudes toward the quality of the physical environment and the balance of space and quality. 32. Identify the goal for minimizing maintenance and operating costs. 33. Identify the goal for establishing a priority on life-cycle costs or initial costs. Time 34. Identify client attitudes toward historic preservation. 35. Determine client attitudes toward being static or dynamic as a social or functional organization. 36. Identify client attitudes toward anticipated change. 37. Identify client expectations for growth. 38. Identify the desired occupancy date. 39. Identify client goals for availability of funds over time. 147 c03.indd 147 12/20/11 9:59 AM Collect and Analyze Facts 51. Identify the type and intensity of functional relationships. Function 40. Process raw statistical data into useful information. 41. Generate area parameters from general activities (e.g., 150 GSF per office worker). 42. Organize the personnel forecast, listing the number of persons in each category and, possibly, their workloads. 43. Analyze the physical, social, emotional, and intellectual characteristics of the people to be served. 44. Analyze the characteristics of the community involved. 52. Analyze the requirements of special groups of people, such as the physically impaired. Form 53. Analyze the existing site conditions, to include: contours, views, natural features, buildable areas, access and egress, utilities, size, and capacity. 54. Evaluate the soil test report, and determine its implications for cost and design. 55. Evaluate the floor area ratio (FAR), the ground area coverage (GAC), people per acre, and other comparative measures of density. 45. Understand client organizational structure. 46. Evaluate the potential risk to determine the degree of security controls required. 47. Study the time-distance movement requirements. 48. Analyze the different kinds of traffic lanes required by building occupants, pedestrians, and vehicles. 56. Analyze the climate, to include climatological data on seasonal temperatures, precipitation, snow, sun angles, and wind direction. 57. Evaluate the form-giving significance of code and zoning requirements. 58. Analyze local materials and the immediate surroundings of the site for possible influences. 49. Analyze the behavioral patterns of the client/user. 50. Evaluate the space adequacy for the number of people to be housed and their activities. 59. Understand the psychological implications of form on territoriality and the movement of people and vehicles. 148 c03.indd 148 12/20/11 9:59 AM 60. Define points of reference and entry. 61. Establish a mutual understanding of building quality on a quantitative basis (cost per square foot). 62. Understand the effect of building layout efficiency (commonly referred as net-to-gross ratio) on quality. 63. Understand the effect of equipment cost on quality. 64. Establish the functional adequacy (area/unit) of spaces as an indication of quality. 71. Analyze the climate factors, the wear-and-tear level of activities, and their implications for building materials. 72. Analyze economic data related to initial versus life-cycle costs. Time 73. Establish the full significance of the existing and neighboring buildings as having historic, aesthetic, and/or sentimental values. 65. Analyze the sustainability data for the site, energy, water, and material use. 74. Generate space parameters from specific activities and the number of participants (e.g., 15 SF per dining seat). Economy 75. Identify the existing activities most likely to change. 66. Establish cost per square foot, considering escalation factor, local cost index, and construction quality level. 76. Identify long-term functional projections indicating growth or no growth. 67. Establish on a trial run the maximum budget required. 68. Analyze the time-use factors for the different functions tentatively considered for combination. 77. Determine a realistic time schedule for the complete project delivery. 78. Analyze the implications of escalation factors. 69. Evaluate the market analysis report, and determine the implications for design. 70. Analyze the different costs for the alternative energy sources. 149 c03.indd 149 12/20/11 9:59 AM Uncover and Test Concepts Function 87. Identify the need for a common space dedicated to multidirectional, multipurpose traffic, and intended to promote chance and planned encounters. 79. Test the many services as best being centralized or decentralized. 88. Understand the organizational concepts and functional relationships. 80. Investigate the sizes and kinds of groups to be housed—both now and in the future—including the physical, social, and emotional characteristics of people. 89. Understand the use of networks or patterns of communication to promote the exchange of information. 81. Uncover the need for a family of closely related activities to be integrated into a unit, or the need for privacy (audio and/or visual), and for the degree of isolation (minimum/maximum). Form 82. Uncover concepts establishing an order of importance, a priority based on what is valued or preferred, and affecting relative position, sizes, and quality. 91. Evaluate the soil analysis report, and determine the possibility of special foundations and their costs. 83. Test the concept of hierarchy related to goals for the expression of symbols of authority. 84. Understand how security controls are used to protect property and control personnel movement. 85. Evaluate the flowcharts dealing with the sequential movement of people, vehicles, services, goods, and information. 86. Identify the need to separate traffic lanes to segregate different kinds of people (e.g., prisoners from the public), different kinds of vehicular traffic (e.g., campus and urban traffic), or pedestrian and vehicular traffic. 90. Evaluate the natural features of the site, and identify those to be preserved or enhanced. 92. Evaluate climate, demographic data, site conditions, and land value to establish general density standards. 93. Evaluate the climate analysis, and determine the implications for climate controls. 94. Evaluate the form-giving implications of the code survey, and identify the salient safety precautions. 95. Evaluate the policy concerning the neighboring community to uncover the concept of sharing or interdependence. 96. Uncover the need for an individual’s home base or territoriality. 97. Uncover the need for good orientation, maintaining a sense of direction through a building or campus. 150 c03.indd 150 12/20/11 9:59 AM 98. Uncover the need for the concept of accessibility, which promotes a sense of entrance and of arrival, providing direct access to public-oriented facilities. 107. Identify ways to reduce cost yet provide effective solutions. Time 99. Uncover the general character of the architectural form that the client intends to project as an image. 100. Understand that quality control is an operational concept used to provide the highest quality level feasible after the balance of quality/cost factors. 101. Identify ways to reduce, reuse, or recycle renewable resources, to achieve a sustainable environment. 108. Uncover the concept of adaptability in recycling a historic building for new activities and functions. 109. Test the concept of tailored precision, versus loose fit, in determining the area requirements for an organization that might be static or dynamic. Economy 110. Uncover the concept of convertibility used to provide for interior changes in a building so as to accommodate future changes in activities. 102. Understand that cost control is an operational concept used to provide a realistic preview of probable costs after evaluating the pertinent facts. 111. Uncover the concept of expansibility used to provide for exterior wall changes in a building so as to accommodate future growth. 103. Understand that the efficient allocation of funds is an operational concept that utilizes formulas for the impartial allocation of space and money. 112. Test the conventional and fast-track procedures against the occupancy date to determine a realistic time schedule. 104. Evaluate the time-use factors to determine the feasibility of combining various functions into a versatile, multifunction space. 113. Consider the phased approach to implement the project given constraints of time and cost. 105. Uncover the need for the concept of merchandising used to promote business activities. 106. Test the concept of energy conservation to determine the design and cost implications. 151 c03.indd 151 12/20/11 9:59 AM Determine Needs 122. Evaluate the level of sustainability desired, using a rating system. Function Economy 114. Identify the appropriate method of measuring net, usable, rentable, and gross building area. 115. Establish the area requirements for each activity, by organization, location, space type, and time. 116. Establish parking and outdoor-area requirements. 117. Understand the cost implications of functional alternatives to providing facility, building, or site solutions. 123. Analyze the cost estimate, and test for comprehensiveness and realism, leaving no doubt as to what comprises the total budget required. 124. Establish a balance between space requirements, the budget, and quality. 125. Analyze the cash flow required over time. 126. Evaluate the energy budget (if required). Form 127. Evaluate the outline on operating costs (if required). 118. Identify the components of site development costs. 128. Evaluate the report on life-cycle costs (if required). 119. Consider the factors of the physical and psychological environment, as well as site conditions, as influences on the construction budget. Time 120. Establish with the client mutual agreement on the expressed construction quality for each activity, by organization, location, space type, and time. 121. Evaluate the efficiency factor that was used to determine the usable, rentable, or gross area requirements. 122. Establish the Building Systems Design Criteria. 129. Evaluate the realism of the escalation factor to cover the time lag between programming and midconstruction. 130. Determine a realistic time schedule for project delivery. 131. Establish a time/cost schedule of construction as an alternative to building the project in a single phase. 152 c03.indd 152 12/20/11 9:59 AM State the Problem Economy Function 138. Establish an attitude toward the initial budget and its influence on the fabric and geometry of the building. 132. State the unique performance requirements to satisfy the personal or popular needs of the client/ user. 133. State the unique performance requirements to accommodate the major activities in the project. 134. State the unique performance requirements created by the relationship among activities in the project. Form 135. Identify and abstract the major form-giving influences of the site on the building design. 136. Identify the salient environmental and sustainability influences on the building design. 139. Determine if operating costs are critical issues, and establish a design directive. 140. Reconcile the possible difference between the initial budget and life-cycle costs. Time 141. Consider the possible influences of historic surroundings. 142. Consider which major activities will most likely remain static and fixed and which might be dynamic and flexible. 143. Consider the implications of change and growth for long-range performance. 137. Identify the quality of the project and its implications for the building design. 153 c03.indd 153 12/20/11 9:59 AM PROGRAMMING ACTIVITIES Typical Programming Activities There is a wide range of programming activities, with different degrees of sophistication, variable conditions, and an increasing complexity of building projects. An experienced programmer knows how to match the activity and level of resources required to the type of project at hand. To provide a point of reference, we describe a typical programming process that would be suitable for developing a schematic design program for a single building or complex of buildings. This represents the first degree of sophistication; there are three others. Each builds on the experience of the previous one and on the basic principles and elementary techniques of the first degree of sophistication. There is a close relationship between the degrees of programming and the variable conditions under which a programmer would provide services. Programmers must learn to make adjustments and modifications to the typical programming activities without inventing a new programming method. A beginner in programming must also learn not to be perplexed by the complexity of a project. The final section describes how this method, the considerations, and the client decisions can bring order and simplification to any design problem. The typical programming activity described here is appropriate for medium-sized projects. Small- and large-sized projects would require adjustments to this approach. Each project schedule involves management decisions that will determine how concurrent or how sequential the programming activities will be. In order for these activities to be understood more clearly, they have been listed in the logical sequence that follows. Project Initiation Upon notice to proceed, the project manager organizes the project team and assigns tasks according to the work plan. The team may consist of a lead programmer, an assistant programmer, a project manager, and, sometimes, a specialist or consultant for a particular building type. A work plan includes a tentative time schedule, and defines activities, deliverables, and the team members assigned to complete them. Before meeting with the client for the first time, the team analyzes the information on hand and prepares a list of the initial data needed from the client. The assistant programmer might conduct an Internet search to find information that is available in the public domain about the client, site, or project. To facilitate the exchange of project information, the programmer sets up a project website. These websites are secure and easy to navigate, to encourage use by clients and subconsultants. 154 c04.indd 154 12/20/11 9:59 AM The project team undertakes a project initiation meeting at the client’s premises or, alternatively, by audio- or videoconferencing. One of the main reasons for the meeting is to identify participants and decision makers. It can be assumed that those people who have the responsibility and accountability for the product have the authority for decision making. The client/owner is usually identified as the main decision maker; however, the client/user groups and governmental agencies also influence decisions. Optimally, the data will be available electronically. Find the proper channels to make the data transferable and readable. This is a critical time to coordinate the compatibility of computer applications between the project team and the client team. Typical Schedule WEEK Since project goals can determine the nature of the data to be gathered, it is prudent to elicit an initial set of goals from the owner and senior management—before they get down to details.This is also the time to explain the programming process and schedule of activities, including critical meeting dates and times. It is useful to verify the client’s expectations for the content and organization of the final report, as well as coordinate the use of computer applications and project websites for the whole team. 1 Information Request 5 This is the time to obtain data from existing records and to obtain the project’s requirements for maximum capacity and the personnel forecast. Data may come from a variety of sources, including human resources, accounting/payroll, the group manager, and the facilities department. For educational clients, for example, data may come from the enrollment or scheduling offices, deans, or principals. The project manager seeks to obtain the site survey and the soils analysis, as well as plans for the existing facilities. 6 M T W PROJECT INITIATION 2 T RESEARCH PROCESS CLIENT DATA CONCURRENT ACTIVITIES 3 PREPARE WALL DISPLAY 4 PROGRAM SQUATTERS 7 PROGRAM DOCUMENTATION CLIENT REVIEW HANDOFF DESIGN TEAM F FINAL PROGRAM DOCUMENTATION PUBLISH DRAFT PROGRAM CLIENT RETURNS COMMENTS PUBLISH FINAL PROGRAM Once the client/manager has been designated, he or she is asked to distribute the data collection questionnaire to the users, with instructions for its return at a certain time. 155 c04.indd 155 12/20/11 9:59 AM The questionnaire serves to identify the types of information and the level of detail to be discussed at the user interview. In some cases, consider an orientation meeting with the client/user representatives prior to the programming squatters to review the project goals, schedule and questionnaire content, and procedure for returning it. Concurrent Activities Several concurrent activities need to take place sometime during the second week: the site analysis, the tour of existing or similar facilities, and the work of the client/manager. The client/manager assigns a workroom, selects the users to be interviewed, and prepares a schedule for the interviews during the squatters week. Office Preparation Back at the office, the programmers research the pertinent building type, user characteristics, and area parameters. They contact cost estimators for cost data at various construction quality levels. When the users’ questionnaires are received, they are processed and tabulated. All the data received from the client is analyzed and interpreted into useful information. The data is organized and classified through the use of the Information Index. Once the information arrives back from the client, determine: Is the data up to date? Is it complete and consistent? If new data is necessary, are there adequate resources to collect and process it in a timely manner? Often, the information required resides in several places within an organization, and the programmer must reconcile the information received. For example, a facilities department has an accurate list of existing spaces, with specific labels for each workspace, but these units and spatial labels may not coincide with those provided by accounting to report on people, because accounting uses full-time equivalents rather than space units. Computer applications can be used to help to sort the information received and find the missing or disparate components. It usually takes five working days to collect the background information and prepare the wall display or other presentation media. The programmers compile and produce the initial space requirements graphically on brown sheets, and prepare a skeletal set of analysis cards around the initial goals, researched facts, and obvious concepts. A review of the Information Index will indicate missing information and questions to be asked during the squatters’ interviews. A trial run on balancing the total budget is useful at this time. The project manager may prepare a preliminary project delivery schedule as well. Programming Squatters The squatters technique solves a communication problem with clients at a far distance from the architect’s office. Setting up an “office” that is practically in view of the site and on the client’s premises is certainly a good solution. The users and the owners are then easily available for interaction and decision making. 156 c04.indd 156 12/20/11 9:59 AM Working efficiency is achieved by isolating the team members from the office telephone and other projects. In this way, they can concentrate on the task at hand. A programming squatters follows a well-thought-out agenda. It begins on Monday morning with setting up the workroom. The most important feature of the workroom is plenty of wall space for pinning up displays. The programming team holds a kickoff meeting for key participants as a group. This session involves an explanation of the programming process, the schedule of activities, and an overview of the status of the project at that time. The participants are told what the interviewer needs to know from them, and by when. Programming squatters proceeds through Wednesday with interviews of individual client/user groups. Most interviews can be accomplished within a period of one hour. The schedule should provide an hour’s break between interviews to allow for the transcription of rough notes to analysis cards or for typing meeting notes. Each user group reviews its previously submitted “want list” and modifies it realistically on the brown sheets. The programmer uses interviews to further clarify the responses to the questionnaire and to confirm the programmer’s conclusions. Typical Squatters Work Session. Photo courtesy of HOK 157 c04.indd 157 12/20/11 9:59 AM 32’–36’ SHOULD BE ABLE TO TAPE OR PIN ON WALLS Trash 20’–24’ Computer Work Area 1 2 3 4 5 Work Supplies 6 TABLES 10–15 CHAIRS 6 Trash Coffee Squatters Room Using the Information Index, the interviewer can pursue the uncovering of new data. Here, one must act as a catalyst for decision making. One may present alternatives or evaluate gains and risks to stimulate a decision. Details concerning minor equipment are documented but postponed for use in design development. The client/user group might emphasize specific objectives and functional relationships, as well as the physical and psychological environment. Interviews with the client/owner and management staff are good sources for project and operational goals and overall concepts. This group is concerned with organization, finances, change, and cost and quality control. Interviews depend on the amount and kind of client participation. With or without interviews, it is difficult to avoid work sessions. On Thursday, the programmers consolidate and display all the information reviewed over the past three days. The display of information may take the form of feedback to the client. In effect, the display indicates what the programmer perceives to be the important and pertinent information. 158 c04.indd 158 12/20/11 9:59 AM MORNING M T T F Work Sessions Work Sessions Setup Kickoff Interviews AFTERNOON W Interviews Wrap-up Interviews Test Feasibility Cleanup Squatters Agenda The programmer then asks the client for confirmation, and for decisions in the case of conflicting information; or the programmer may identify issues and ask for their resolution. Technology allows real-time output of information, and becomes essential during the work sessions. Therefore, it’s important to provide a work area for a portable computer and printer, perhaps with telephone access to the Internet. A dedicated team member must keep up with the information changes during the interviews, point out missing information when appropriate, and contribute summary reports to be used in the brown sheet discussions as changes are made. This is also an ideal time to hold a sustainability predesign work session. The project team and key stakeholders meet to confirm sustainability goals and to establish the use of a green rating system to set the performance level of environmental and energy design requirements. This is a critical time to obtain consensus on the level of performance expected. For example, it might be expressed as one of the levels of the LEED rating system: Certified, Silver, Gold, or Platinum. With an understanding of the expected performance level, the team can use various analysis techniques to determine which sustainability concepts should be considered in the design process. 159 c04.indd 159 12/20/11 9:59 AM But the most critical function of the work sessions is to balance the total budget with the space requirements and the quality of construction. Graphic analysis cards and brown sheets are used as working tools to determine the space program and balance the budget. Electronic spreadsheets can be particularly useful during management presentations. They can be used to help the client make decisions, by creating alternatives that can be weighted—even, sometimes, as the client speaks about them. Projecting spreadsheets directly from a laptop to a screen via electronic projectors makes them available to a large audience. Then it’s important to translate the spreadsheets to a graphic format, such as that of brown sheets, to emphasize the relative size of spaces requested. A preliminary cost estimate analysis is presented toward the end of Thursday to key client decision makers, to determine the project feasibility. Often, the user requests (the “wants”) are more numerous than are possible within the budget. It is important, then, to set priorities, to consider alternatives, and to make decisions about the project scope. After this session, it may be necessary to meet again with the individual groups to adjust the requirements. Friday morning is reserved for this purpose and for preparing the final presentation. Early Friday afternoon, the wrap-up presentation is made to all participants as a group, and a preliminary approval of the program as it stands is requested. The squatters week concludes with the cleaning of the workroom and packing to go back to the office. Virtual Programming Meetings Videoconference technology and digital collaboration tools enable another technique for meeting with clients, users, and project team members who are in different locations. HOK has placed Advanced Collaboration Rooms (ACR) in each office that combine videoconferencing and electronic flip charts. With these techniques the programming team has the ability to rapidly assemble the most cost-effective teams and interact with clients anywhere in the world. In place of an on-site squatters room, these virtual sessions link with multiple ACR locations or with individuals using computers with the collaboration software. HOK uses a real-time collaboration technology that enables individuals and teams to share data in any format, and brainstorm together regardless of location, facilities, or time zone. A multiscreen projection system is used so that data from any source (computer files, paper sketches, desktop sharing, etc.) can be displayed in a virtual flip chart and edited in real time, either in the collaboration room or by remote participants. Program Documentation The report for formal approval need not be more than photocopy reductions of the analysis cards and brown sheets, together with enough text to explain the total program. This can be done within a standard report outline based on the programming steps, or the team can prepare a more elaborate and refined report. The programming team submits this draft program to the client for review and formal approval. 160 c04.indd 160 12/20/11 9:59 AM Advanced Collaboration Room Layout Approval and Handoff With such intensive client participation, formal approval is not difficult. The team incorporates the client’s review comments into the wall display and the report. It is essential to present the wall display to the design team because the information is usually encoded. The graphic analysis and the concise nature of the program, together with the verbal presentation, make it possible for the design team to assimilate what would have been a complex program. The programmer then helps the designer to state the problem by flagging the information perceived to be a potential form-giver. The statement of the problem is added to the wall display and the final report. All that remains, then, is to reprint and distribute the final report to the client and the design team members. However, it is the wall display or other visual displays, not the bound report, that communicates the information to the design team. Project Closeout The programming team closes out the assignment by archiving the reports and wall display in the library, by entering the references into a document index, and by placing the critical electronic files in the deliverable folder, on ProjectWeb, or in a project archive. 161 c04.indd 161 12/20/11 9:59 AM Outline for the Report A. Project Initiation B. Concurrent Activities 1. Conduct site analysis. 1. Office Organization A. Organize project team. 2. Tour existing and/or similar facilities. B. Prepare work plan. 3. Have client/manager arrange participants for squatters week interviews and work sessions. C. Prepare list of data needs. 4. Arrange through the client/manager for D. Establish computer applications and file- squatters workroom near users and site. sharing protocols. 5. Collect user questionnaires. E. Set up project directory. F. Set up project website. C. Office Preparation 1. Research building type/client. 2. Organizational meeting with client/manager A. Identify client decision makers. 2. Research cost data and area parameters. B. Elicit initial set of goals from owner/senior 3. Process and tabulate users’ questionnaire. 4. Analyze data received from the client. management. 5. Prepare wall display: C. Schedule client/user for programming A. Present initial space requirements on squatters interviews and work sessions. brown sheets. D. Obtain data from existing records. B. Draw initial analysis cards. E. Obtain capacity/staff requirements. 6. Prepare squatters interview questions. F. Obtain site survey and soil analysis. G. Obtain plans of existing facilities. H. Arrange for distribution/return of questionnaire to users (if required). 3. Orientation meeting with client/user representatives (optional). D. Programming Squatters 1. Set up workroom and wall display. 2. Hold kickoff meeting with users as group a. Explain approach. b. Explain what the interviewer needs to know, and by when. 162 c04.indd 162 12/20/11 9:59 AM a. Present wall display resulting from week’s 3. Main body of interviews activities. a. With client/user groups b. Receive informal approval of program. (1) Collect specific data. 6. Clean up workroom, and pack up to go back to (2) Test documented information on wall office. display. (3) Plan for next level of detail. E. 1. Follow standard outline. b. With client owner/management 2. Photocopy and reduce analysis cards for draft (1) Confirm previous data. program. program. (2) Reveal new data. 3. Submit draft program to client for formal approval. 4. Conduct work sessions. a. Report implications of information to client, Program Documentation F. Approval and Handoff 1. Receive client review comments. for confirmation. b. Identify conflicts needing reconciliation. 2. Obtain client approval of program. c. Identify issues yet to be resolved. 3. Correct wall display and report. d. Test feasibility of project. 4. Present wall display to design team. 5. Write problem statements with designers. (1) Balance total budget with space 6. Reprint and distribute final report. requirement and quality of construction. (2) Consider alternatives that result in balanced budget. e. Make final revisions. 5. Hold wrap-up meeting with client/owner and G. Project Closeout 1. Place wall display and report in archive library. 2. Update document index. 3. Place electronic file in deliverable folder on the commonserver. server. common users as group. 163 c04.indd 163 12/20/11 9:59 AM Four Degrees of Sophistication The development of programming has been cumulative through four degrees of sophistication. This development is the result of many years in the professional field, working with clients in a wide variety of situations. The identification of the four degrees is empirical and well tested. The problem-seeking method involving the five-step process and four basic considerations is applicable to all four degrees. In the fourth degree, the four basic considerations are expanded to five, to include the political considerations in urban problems. First Degree First-degree programming consists largely of the traditional architectural services in which the architect merely organizes the information received from the client, adds the information on the site analysis, and tests the simple economic feasibility of the project. The information is sufficient to formulate the statement of the problem. The two-phase process provides the appropriate information for the two phases of the design process: schematic design and design development. First-generation programming leads to the design of a simple, perhaps single, building—usually, a familiar building type. If the programmer is inexperienced in the client’s building type, he or she needs to obtain a background through library research, a survey of similar projects, and other sources. This background will improve communication with the client and understanding of the nature of the problem. Decision making is centralized in the client/owner, who is also the user. With a simple client structure, the client is an active, working member of the team. As a result, the client/user participates through the process. A wall display with brown sheets and analysis cards, supported by spreadsheet and word processing applications, are the primary techniques involved. Second Degree The expanded scope of second-degree programming takes advantage of computer applications to process large amounts of data as a tool that reinforces the architect in Problem Seeking®. These extended computer applications include spreadsheets or databases for: • Generating space requirements • Manipulating the space inventory • Analyzing functional affinities • Calculating economic information • Analyzing programmatic options The two-phase process may become a three-phase process on projects that require a master planning phase, as well as schematic design and design 164 c04.indd 164 12/20/11 9:59 AM development phases. The idea of providing the appropriate information for each phase still applies. In second-degree programming, the architect begins to provide consulting services to lead the client through the decision-making process. The architect takes the leadership role, to develop the program and provide most of the information through extensive interviewing, statistical analysis, and long-range projections. Goal setting and the resolution of conflicting values are time-consuming but extremely important aspects of programming at this level. This is best left to the specialists who have the experience in the building type, and the social and political awareness to communicate effectively with the complex client organization. Second-degree programming deals with a complex building group. The architect must be “specialized” in the building type, with extensive experience and benchmarking databases as a background for space parameters and workloads. The architect’s experience will be useful in testing functional and organizational relationships and concepts and in understanding the implications of the client’s organizational structure. The programming team becomes more interdisciplinary. Specialists are needed to deal with problems in analysis, and with complex functional organizational requirements. The client is still the final authority in decision making. Characteristically, the client in this level is a multiheaded group in which the owner is not necessarily the user. The user group may be composed of several groups with conflicting interests. Third Degree At this level, programming is still aimed at facilities design; however, there are generally many preprogramming issues that must be resolved before a design program can be developed. The analysis includes a survey of existing operational and functional plans dealing with the management activities concerned with efficient operation and the social and functional organization of an institution or organization. The management of the project team and client organization becomes a major aspect at this level—the organization of work, the logistics of trips, the preparation of presentation material, and the timing of critical decisions, to permit work to progress without recycling. This level deals with extremely large, mixed-use projects, such as an entire industrial community, a military community, or a university city. The projects involve a full spectrum of building types within a comprehensive master plan. This level of programming will probably remain the exclusive domain of the large, highly specialized practice of multicompany, jointventure organizations. The program development requires an extensive background of experience from a variety of consultants and volumes of detailed 165 c04.indd 165 12/20/11 9:59 AM documentation to justify and support every decision and recommendation made by the architect and the consultants. One important characteristic of programming at this level (beyond the size of the project) is the total leadership of the architect to develop the program without the involvement of the client organization, or with minimum involvement at most. There is likely to be a very complex administrative organization between the client-owner and the architect who processes approvals.Yet high-level decisions tend to be autocratic, whether by corporation presidents or governmental executives. The user group may, or may not, be available to the process. Still, the architect has to create a model of the user organization and a profile of the characteristics of the user. To link a large team working in multiple locations, electronic presentation technology is useful for large group meetings, along with electronic mail (email) and Web-based publishing. Fourth Degree This degree is involved with urban planning problems, and, therefore, the major considerations of Function, Form, Economy, and Time are expanded to include the political consideration. Involvement by the architect/planning consultant is at the bureaucratic level, where planning problems are commingled with political issues and power struggles. Fourth-degree programming deals with a whole series of loosely connected problems in urban development. These problems are not always facilities-oriented. Typical of these problems might be publicly financed projects in which the planning and design of facilities is a secondary issue to the larger issues of land location and use, financing, and public acceptance. Research must be extensive enough for the recommendations to withstand public scrutiny. The architect/planner who wishes to serve in this environment must cope with all of the issues surrounding the project. He or she must seek alternatives and strategies. This level of programming is an area for specialty firms of all sizes, involving all types of publicly funded building projects, and architects with a strong sense of public service and a high tolerance for the bureaucratic process. The Information Index is expanded to accommodate political motivation. This should indicate that decision making may put all logic aside for public image and expediency. The structure of this complex client would indicate more conflicting values, longer funding schedules, and public presentations involving advocacy groups and bureaucratic organizations. Summary The four different degrees depend on the levels of complexity of the problems and the client structure, and on the team and services required to deal with them. 166 c04.indd 166 12/20/11 9:59 AM Degree of Sophistication Summary Characteristics First Degree Second Degree Third Degree Fourth Degree Phase of Process Two phase Two or three phase Three phase Bureaucratic Services Provided Traditional Consulting Preprogramming Not always facilities related Building Type Familiar Building-type specialist Wide variety of consultants Urban plan Scope Simple, single Complex building Extremely large, Urban develop- building types mixed use ment Single team Interdisciplinary Extensive program Firms specialized team management or joint ventures in public services Project Team Client Organization Simple client structure Complex client organization Complex administration organization process approval Complex client structure and advocacy groups Decision Making Centralized Multihead client Autocratic and high level Politically motivated User Participation Client/owner/user involvement Conflictive user groups Nonparticipating user groups Advocacy groups Research Background research is project focused Benchmarking data on building type Documented justification for recommendations Research that withstands public scrutiny Computer Applications Word processing and spreadsheets Extensive use of Electronic presentation technology Multimedia communication spreadsheets/ databases 167 c04.indd 167 12/20/11 9:59 AM Variable Conditions The programmer must be able to identify those conditions that will determine the scope of programming services required, as well as the techniques to be used. Different situations call for different responses. The following list might help to identify those conditions: 1. Identify the type of problem. It makes a difference if the programmer is defining a rationalization, conceptual shift, or strategic problem. A rationalization problem emphasizes the Facts and Needs steps and seeks justification for the area requirements requested and budgeted. Generally, departmental managers must sign off on the requested allocations. A conceptual shift problem involves the search for new ideas and emphasizes the Goals and Concepts steps. Good ideas occur throughout an organization, so this type of problem tends to use a highly participatory process often organized on a focus group basis. A strategic analysis involves all steps in the process at a broad level of detail. The purpose is to clarify thinking about a problem, and participation tends to be on a needto-know basis. 2. Identify the type of program. It makes a difference if the program is for a site master plan, building design, or interior design. The sources of information vary: Board of Trustees’ policies for master planning, management decisions for schematic design, and detailed room-by-room user requirements for design development. 3. Define the level of detail required. It makes a difference if programming is in two phases: (1) for schematic design, and (2) for design development; or if programming is in three phases: (1) for master planning, (2) for schematic design, and (3) for design development. It is a matter of level of details. Programming for master planning can be based on crude figures and rough information that must be refined for schematic design and further refined for design development. It is like going from a reducing glass to a magnifying glass. The most efficient process collects the appropriate level of information for the analysis required. 4. Determine if specific information will become obsolete at time of use. It makes a difference if the conditions call for tightly tailored requirements or loosely fit requirements. In the first instance, the building will work well initially; thereafter, it must be altered to fit changing conditions. In the second instance, the building works in a spacious fashion, but the loose fit postpones initial alterations. 5. Quantify the degree of participation. It makes a difference if the client is essentially one person or a group of persons. 168 c04.indd 168 12/20/11 9:59 AM To identify the participants, ask: Who are the decision makers? Who must buy into decisions? Who knows the information? Who needs to receive the information? 6. Establish the attitude about participation. It makes a difference if the client is willing to participate in the process or if the client relies on the programmer and consultants for specific recommendations. The client’s reliance on proposals and recommendations places a heavy responsibility on the programmer and consultants to do research and comparative analyses to justify each recommendation. 7. Indicate the level of decision making. It makes a difference if the decision making is centralized or decentralized. When the decision making is decentralized, the programmer faces the most serious challenge to reconcile the different points of view through documentation and graphic analysis techniques. When the decision making is centralized, the programmer must seek out the decision maker and interview that person as early as possible. An important decision maker may be protected by a large staff from such interviews, yet the staff may easily misread his or her intentions. 8. Indicate the availability and validity of existing information. It makes a difference whether the information is handed to the programmer by the client and the consultant or is generated by the client and the programmer. In the first instance, the information is likely to be incomplete; few consultants would provide site and budget analyses. Even fewer would provide a reasonable building efficiency. In the second instance, it is the programmer’s responsibility to see that the information is complete and predicatively reasonable. 9. Determine the user and quality of deliverable. It makes a difference if the programming report is a working document for the project team, or if a refined document with computer graphics and additional narrative is required for third-party use. A working document requires copying the analysis cards with supplemental pages of text and numerical tables. It takes more time and resources to publish a refined document when using desktop publishing and when the client requires electronic files of the document. 10. Define the size and type of facility. It makes a difference if the building type has unique requirements, such as a nuclear science center might have had in 1958, or if it is a familiar building type. With a familiar type, it is possible to use space parameters derived from past experience. With a unique type, the programmer is more dependent on background research and the user for space parameters. 169 c04.indd 169 12/20/11 9:59 AM 11. Identify expected durations and key dates. It makes a difference if the process is on a conventional schedule or on a concurrent schedule. Concurrent (known as fast-track) scheduling requires that some decisions be made sooner, that the money be locked in earlier, that the space program be looser, and that the predictive parameters be shorter and more general. The overall amount of time in programming is the same as for conventional scheduling, but for concurrent scheduling, the initial programming period is shorter and requires more experienced programmers. 12. Determine if the client has a fixed budget. It makes a difference if there is an established limit to the client’s available funds, or if the funds required are undetermined. Actually, every client’s budget has a limit. Sooner or later this limit becomes evident. An open-ended budget implies carte blanche freedom; however, it merely postpones the balancing of the budget. In either case, an early trial-run cost estimate can be used to advantage in approximating the inevitable fixed budget. 13. Determine if a cost estimator is required. It makes a difference if the cost and quality of construction are based on general experience (cost, location, time, quality), such as $50/GSF, or if these are dependent on breaking unit costs into subsystems. When the definition of performance specifications for building systems occurs during programming, the cost estimate is more precise and more timeconsuming. For technical buildings or for renovation projects involving building condition assessments, a cost-estimating specialist is often part of the programming team. How to Simplify Design Problems Some architectural design problems are quite simple and familiar. They are easy to manage. On the other hand, there are those architectural design problems that are indeed complex and unique. These must be simplified and clarified before they become manageable. Start in an organized manner. Use the Information Index or just the basic framework of steps and considerations. If you start with the recommended method of inquiry— the five-step process—you won’t lose time thrashing aimlessly.You will know what the end product will be: the statement of the problem. It is when the problem is complex and unique that analysis is really effective in clarification. Use the four considerations as the major classifications of information. Undoubtedly, there are many ways to make a design problem manageable. Clients must be stimulated intellectually to make sound decisions at the right time. Sound decisions are needed to simplify the problem. Good communication techniques and graphic analysis help. Take a look at the three ways that follow, and note how they might help to simplify a design problem. 170 c04.indd 170 12/20/11 9:59 AM 1. Use the Five-Step Process. a. To collect information and determine its validity—separating fact from fantasy by identifying the interrelationships of information in the different steps. b. To spot pertinent information—by testing goals and concepts for design implications that might qualify them as part of the design problem. 2. Use the Four Major Considerations and Their Subcategories. a. To search for enough information to provide a clear, well-rounded perception. b. To classify the wide range of factors that constitute the whole problem. c. To concentrate on the whole problem without excluding the major factors. c. To process voluminous facts into useful concise information—by determining the bare implications of data, what it means. d. To analyze the whole problem—to identify the subcategories as subproblems, and to understand their interrelationships. d. To analyze a client’s preconceived solution, to pinpoint the actual requirement—by tracing the solution back to a programmatic concept and even back to a goal. e. To analyze the subproblems separately within the limits of their interrelationships. e. To focus on information critical to schematic design—by filtering out information more appropriate to routine engineering or to design development. f. To distinguish major concepts from minor details—going from the general to the particular. g. To organize the information for cooperative evaluation, consensus, and decision making—to be able to trace the resultant Needs back to Goals, Facts, and Concepts. f. To focus on the elements of an architectural design problem, as opposed to some other kind of problem outside the grasp of control. 3. Stimulate Client Decision Making. a. To establish the program requirements. b. To reduce the number of unknowns. c. To provide more complete information. d. To limit the number of alternative design solutions to those responding to the design problem. h. To lead to a clear statement of the problem— by seeking the essence, recognizing the obvious, and discovering the uniqueness of the problem. i. To guide individual members of the project team toward a unified effort. 171 c04.indd 171 12/20/11 9:59 AM USEFUL TECHNIQUES Information is a basic element in programming. Facts and ideas, conditions and decisions, statistics and estimates—all these and many more constitute information needs. This section covers the processing of data into information, with an emphasis on communication techniques—how to facilitate decision making and the transfer of information. The advancement of technology enables new techniques for project delivery, team communication, and information management. These developments are extending the role of the programmer as a facilitator, analyst, and documenter to an ongoing project function of information management, especially in regard to maintaining and refining client requirements. Consequently, we begin this section with techniques for data management, to set the framework for using current electronic tools that are enhancing the way architects work with clients to conduct programming. Building on the fundamentals of the original Problem Seeking® tools, like analysis cards and brown sheets, this section introduces new techniques for collecting, sorting, analyzing, and reporting programming information. The Internet offers a vast resource for obtaining information on the project site and surrounding environment, as well as background information regarding the client organization and activities. Finally, we introduce the rapidly developing telecommunication capabilities for virtual communication and collaboration. These build on the traditional face-to-face techniques for interviews and work sessions on site with the users and clients. Programmers must be versatile in the management of digital information, which begins with establishing protocols for the collection, analysis, retention, and transfer of project information. The programmer determines the appropriate computer applications to manage the amount and complexity of the programmatic information required for needs analysis. Graphic communications techniques help clients and designers understand the magnitude of numbers and the implication of ideas. As a result, there is increased emphasis on the digital transfer of information and interoperability of computer applications used by the design and construction teams. Programming also involves feedback and feed-forward of information, which is why we conclude the section with a technique to evaluate the programming package, along with a technique for evaluating buildings. Programming reports are often required for client approval. Ultimately, one should be able to evaluate the programming package—without reference to the resulting design. Is it a good architectural program? Use a question set, and find out. 172 c05.indd 172 12/20/11 10:02 AM Data Management Building Information Life Cycle Programming steps are alternately qualitative and quantitative. Goals, Concepts, and the Problem Statement steps are essentially qualitative. Facts and Needs steps are essentially quantitative. Computer programs offer a variety of functions that can help in the management and analysis of data, both quantitative and qualitative. While computers are typically used to analyze quantitative information, the programmer can also use the qualitative and interactive nature of a wall display or electronic presentation using computer capabilities. Knowledge of computer-based applications and Building Information Modeling (BIM) is an integral part of today’s programming process. The concept of a life-cycle framework for facility management information was introduced by Douglas Sherman in the 1980s. Today, for the effective use of programmatic information, it is useful to consider the life cycle of building information and how that information is increasingly processed in a digital format. The programming process initiates the design and implementation phase of the life cycle. NING & STRATEG AN Y L P W gy LAND & BUILDINGS TECHNOLOGY es ig n er Op a & M A NA G D EM ENT Building Information Life Cycle Build DE Buildings Rooms and Spaces Equipment LE M NS TIO RA te Mo ve-in The building information requirements are fundamentally similar among individual organizations; they vary principally in the level of detail. The major items of data common to all can be described in terms of entities. Entities address the level of detail found in the building information life cycle: Land parcels form sites that support facilities, including buildings that house floors broken down into rooms and spaces, supported by fixed and movable items of equipment. Land Pro gram COST SAVINGS te OPE Evalua MASTERING CHANGE N HUMAN RESOURCES ions olut Re a l E INFORMATION EN TA TIO st a eS te St ra l ac kp or te it y Planning Facil Level of Detail I N& G I S P M Facility Information Entities 173 c05.indd 173 12/20/11 10:02 AM Data Sources An organized programmer seeks to minimize the time and effort spent in data collection and input while maximizing the time available for analysis. However, it is extremely important that valid and clean data be used as the basis for all analysis. It is much easier to set up programming data correctly in the first place than to correct a wrong setup later.To this end, discover the most appropriate data sources and allocate adequate resources for data entry and cleanup. Data sources may be available in hard-copy or electronic formats. Electronic data is often easier to set up and link. However received, the programmer should validate the data received through the interviews and work sessions with the client/user. Client data is necessary in the programming process. Sources include human resources, accounting, and other organizational databases that can quickly define the existing situation. This helps identify the departments that need to be interviewed. Having the existing information in precise detail saves many hours of effort in collecting it from each group. Likewise, the programmer can access organizational standards, if they exist, to form the basis of space standard in the programming process. The Web supports many information sources, including organizational data in public filings, that identify business assets and, at times, key employees and corporate goals. The World Fact Book, published by the CIA, is useful for base climate data and economic information for the region where the project is located. Nonverified sites include Wikipedia and social networking sites that contain information about the people and organizations involved in the process. Government sites include city, state, economic development, and K–12 and higher education websites. Any information developed in this manner must be verified with the client organization. Hard-Copy Formats • • • • • • Questionnaire Responses Organization Charts Existing Facility Plan/Area Takeoffs Existing Facility Walk-Through Notes/Photos Interview/Analysis Cards Space Allocation Standards Electronic Formats • • • • • • Electronic Questionnaire Response Human Resources (HR) Database Facilities/Real Estate Database Computer-Aided Facility Management (CAFM) Computer-Aided Design (CAD, BIM) Drawings of Room Utilization Linking Data Sources Care must be taken when linking data sources so that the same data is not duplicated in multiple databases. For example, when receiving employee and organizational data, a live data feed should be mapped from the original source file to the programming file so that the programming file imports information from the original source file. In this way, the program can be updated through the schematic program and program development phases by updating the original source file and refreshing the data feed. It is always important to refresh the programming data prior to reporting. The project team can incorporate updated program data 174 c05.indd 174 12/20/11 10:02 AM into the BIM and subsequently into an integrated workplace management system (IWMS). Interoperability During detailed programming, the programmer can tie information to building assets in a format known as Industry Foundation Class (IFC). IFCs serve as an organizing element, recognized across BIM-related applications, and support BIM asset information that is interoperable through all BIM and further enables Integrated Project Delivery. The benefit of this capability is consistent data that supports building assets from programming through design and construction to building commissioning and operation. Additional information can be made relational to an IFC object and reported. The Structuring of Data The purpose of data organization is to manage information received from the users such that it is analyzed and output in a manner that is both useful for client decision making and for the design of the building. While the process of information collection and analysis is often iterative, it is very beneficial to spend some time at the outset of a project to determine the possible information categories and analysis types that may be required during the programming process. The early determination of a potential data structure assists in efficient collection and analysis of information. At project initiation, set up consistent nomenclature and classification schemes to organize the data as it is collected. An understanding of the limitations of various information sources helps to create a data structure at a level of detail that optimizes the requirements of the project and the time available for data collection and analysis. Avoid duplication. Electronic Information Management Establish a minimum level of team skill set and software proficiency as the first step to efficient information management and exchange. Decide the following: 1. Compatibility of computer applications 2. Methods of file exchange 3. Consistent file-naming conventions 4. Accessible file storage locations 5. Protocols for saving original and updated files 6. Ways of exchanging information: • LAN/WAN-based sharing • Internet—email • Internet—Web/FTP Site/Project Web • Web-accessible SQL database • SharePoint applications • Programming applications Selecting a Data Processing Application To analyze quantitative data, use spreadsheets or databases. Each processing method has unique sorting, summarizing, and reporting capabilities that make one more appropriate 175 c05.indd 175 12/20/11 10:02 AM than the other, depending on the project. Recent advancements in database technology and applications allow multisite, multiuser access to a consistent data set, enabling beneficial collaboration between the client and programming team. Systems also allow logging of data change events, leading to an auditable process. Characteristics of a Spreadsheet Application A spreadsheet preferably has fewer than 1,000 records in the data set (e.g., employees or spaces). The spreadsheet works well when client organization, inputs, and reporting are changing and moving. It allows interaction while collecting the data for a highly customized, one-time answer. It is also useful for testing variables and generating alternatives. The results can then be used to make a decision, rather than to maintain the data collected. Characteristics of a Database Application Relational database applications are very fast with large data sets. They are designed for collaborative, continuous use, maintenance, and feedback. They can be used by several programmers/clients at once. The critical data is kept in a central source, typically backed up to ensure data security. They integrate better into an organization’s information systems’ landscape. Reporting is repetitive, static, and less interactive than that for spreadsheets. All data is in separate, distinct tables, unlike that in spreadsheets. Relevant items are “linked” (relational database). Ideally, setup requires the design of input and output formats prior to collecting data. Database applications such as SharePoint relational data fields and tables enable user-customized reporting and a more collaborative environment. Pivot Tables Pivot tables use a spreadsheet application like a database. The pivot table functions filter and sort information like a database. Consider a database over a spreadsheet when: • There are more than about 1,000 records in a data set (e.g., employees or spaces). • There is detailed data available from electronic sources (CAD, HR databases) that can feed updated data over time. • When multiple users in different locations need to input and process the information. • When the flexibility of a relational database is required for complex reporting. • When there is a requirement for multiple report versions using large data sets. The POR–BIM–IWMS Link The building information life cycle begins with the program of requirements (POR) and the detailed information that supports it to feed the design process. To work effectively, this process must respect the information developed through the entire building design, construction, commissioning, and occupancy process, making for a fluid progression from one step of the building information life cycle to another. 176 c05.indd 176 12/20/11 10:02 AM POR Phase Data Feeds BIM Phase IWMS Phase Architecture (HR, RE, IWMS) Questionnaire Responses Engineering Programming Database Commissioning Model Integrated Workplace Management System (IWMS) Functional Interviews Reports Consulting (Program) Reports (Program) Building Information Modeling Reports (Program) (BIM) Reports (Construction Documents) The POR–BIM–IWMS Link 177 c05.indd 177 12/20/11 10:02 AM Building Information Modeling (BIM) is an object-based process for designing built environments. Objects can be, among other things, walls, elements of roof systems, chairs, or fixed building assets. The objects are supported by data that not only defines its threedimensional shape, but also its characteristics. When assembled, the objects identify a built environment, supported by data, which can then report quantities of materials as well as contribute to assessing the behavior of assembled objects, such as lighting and energy studies, structural analysis, or even blast resistance. As the programming process determines space and building performance requirements, the BIM can receive this information to set the basis for design. Thereby, a link is created between programming and design in a three-dimensional context that follows through each phase of the project—possibly into planning for building occupancy and management of building operations. Design iterations can be audited as part of a quality control process, aligning client expectations with the constructed building. As the program matures from schematic through development, data describing object characteristics mature by aggregating additional information, either within the program database or through linkage to other data sources. For example, a room, loosely described as a space in the schematic program space list, becomes a well-defined object with affinities to other room objects, and “contains” data-driven objects. Data-driven objects, such as furniture, may be linked to a manufacturer’s database identifying materials, light reflectivity, and fire load values, and even a production schedule and address for delivery. The power of a Building Information Model, when linked with a POR database, is realized by this level of data linkage or interconnectivity. Programming adds information richness to BIM functionality, particularly by adding capabilities/functionalities such as “Time” and “Phasing,” linking the client to a design in an auditable way. In an idealized programming process, data to support a design phase is received from human resources (HR), accounting (AC), and integrated workplace management system (IWMS) databases. As noted previously, the information would reside in tables that conform to the donor source by mapping live data feeds from the original source file to the file supporting the programming process. A “slice” of information would be used to frame the program departments identified to occupy the space, their interrelationships, space standards, buildings they currently occupy, or their cost of occupancy. By discovering what is known, the search for the unknown can begin. The programmer can construct questionnaires that, when possible, are prepopulated from existing data, emailed, and responded to by clients in a Web environment that is tied to the programming database. The programmer can reconcile data, identify missing information, and set the basis for user interviews. The programmer can record interviews in the system or provide data for manual entry into the programming application. 178 c05.indd 178 12/20/11 10:02 AM Once the programming application is populated, the project team can access reports that support identified roles—programmer verification, client approval, design input, and improved data integrity. The designers can manipulate the information to proceed through the building design process. A link between the BIM and the programming database allows for auditing between the program and design, to assure compliance. The project team can report changes to programming requirements— tracked by the database. This provides a tracking tool to document scope changes. As the schematic program progresses through development, the project team adds information to both the program and linked BIM so that one supports the other through design. As the constructor adds building assets and modifies the BIM to capture changes made during construction, the model becomes the basis for building commissioning. From there, data is fed into an IWMS application to maintain and operate the building. The BIM is then linked to the IWMS for space analysis, systems analysis, and system/asset troubleshooting during operations. Customization versus Reusability Reusing templates and boilerplates provides opportunities for saving time. However, the programming methodology defined here works best with unique, unfamiliar, and complex design problems. Most often, projects radically change from client to client and scope to scope, even for the same building type. Usually, customization of electronic templates is required for each project. In general, a programmer can reuse the questionnaire templates by reformatting the appropriate sections. The spreadsheet templates created for a given program type tend to follow the same internal logic. But the time needed to input all the information in the appropriate categories and steps to create customized reports may vary. Templates of the boilerplate text explaining the methodology and the components of the report are helpful. Caution is essential to avoid using proprietary client data. Interactive Web-based applications such as MS SharePoint and MS SQL have enabled programmers to develop an environment that supports an information continuum. A bidirectional flow of data, such as programming questions and responses, can be established with the capability to capture project expectations, monitor design and construction efforts, and provide operations support information on project completion. These environments provide a powerful user interface with the capability to sort and query data, providing sophisticated analysis for reporting. The architect’s or the client’s organization can host these applications and make them accessible to the entire project team. Establishing a Web-based programming environment can be a significant investment, albeit one that can be leveraged over many users and projects. Develop new systems when time for this has been included in the project. But understand, too, that many 179 c05.indd 179 12/20/11 10:02 AM breakthroughs in the use of technology for programming occur when answering a new question in the midst of a project. Technology introduces creative analytical processes, and, as such, management of time is important. Output of Information Programmers process data to provide useful information to the designer, and to the client for approval. While the content of the user’s information is the same, the format is often different for the purposes of the designer. The user needs information back for validation, and the client needs it for approval. Computer applications allow for quick output of the same information in a number of different formats. Data output can also assist in preparing cost estimation and due-diligence reports, not just for designers and users. In any case, the programmer must ensure that the data output is complemented and validated. The latest technologies enable the programmer and designer to compress the time and effort required to convert information to produce various reports or views into the database. When combined with a Webbased user interface, reporting can be modified by selecting queries and checking or unchecking parameters. This time compression can result in more efficient production of programs concurrently, thereby increasing the overall quality of the information. Outline for Structuring Data The following table offers a methodology for structuring programming-related data. While the terms listed tend to form the core of data needed to perform the programming process, it should also be noted that standards for capturing and using data should be set up to assure consistent use of terms and calculations they relate to. While Industry Foundation Classes (IFCs) tend to consistently describe the objects or elements used in a BIM model, and the Construction Operations Building Information Exchange (COBie) sets the standard for combining building designs with constructor equipment specifications that are passed into operating applications, there are other emerging standards, such as the Open Standards Consortium for Real Estate (OSCRE), that define space and real estate terms. Government organizations are also setting standards for this emerging part of the industry. The bottom line for structuring data is consistency, in its collection and use. Well-defined data structures form the bedrock of a successful program, design, construction, and building operation. 180 c05.indd 180 12/20/11 10:02 AM 181 c05.indd 181 12/20/11 10:02 AM Information Exchange and Data Repository One of the programmer’s first responsibilities is to set up the system for storing and transmitting project information. It is useful to consider both internal and external repositories. Furthermore, the project may have both physical and electronic files. While digital information is the primary form, it remains prudent for the programmer to have physical copies of questionnaires and documentation of meetings and the final deliverable as back-up. This is important during the data collection phase to provide a second source to validate the accuracy of user/client responses. Internal: Internal repositories are within the firewall of a company’s computer network. An electronic repository involves setting up folders on a server where the inhouse project team stores and archives digital files. HOK uses Newforma as an information exchange. It provides a simple and efficient way to search and organize project files and emails, as well as providing a means to transfer documents and track issues. Both external and internal team members can use it to retrieve and exchange project information. The program allows for easy browsing and search capabilities that reduce the time to retrieve project files. It uses the critical path method to search for email, meeting minutes, program documents, drawings, specifications, or change orders. External: As an external information repository, HOK uses Project Web, a Web-based collaboration tool that provides a user-friendly way for dispersed project teams to communicate and share project documents. The information resides on servers located outside of an organization’s computer network firewall. Project Web is accessible by all team members, including consultants and subconsultants. It provides permissions layers to manage appropriate access. Features of Project Web include: • News Center for posting news articles and headlines • File document exchange directory • Team events/calendar • ProjectTalk, a forum to post questions and comments • Team Directory/contact information Project Web News Center 182 c05.indd 182 12/20/11 10:02 AM Document Sharing Feature Project Talk—Discussion Forum Feature Team Events & Calendar Feature Project Team Directory Project Web: An external, Web-based information repository for dispersed teams 183 c05.indd 183 12/20/11 10:02 AM Questionnaires one for users (focused, operational, functional, and quantitative). Questionnaires can be an integral part of background research; however, they can provide only a part of the data required for a successful project. The extent of their value must be understood, and a programmer must use them judiciously and intelligently. 3. Customize each questionnaire to gather the right data from the right people. To be successful, questionnaires must be well thought out, consciously and carefully designed for a specific audience, and aimed like a rifle shot, not broadcast like a shotgun blast. It is good practice to pretest the questionnaire with representative respondents. Confirm the correct use of terminology, to determine whether the respondent is able to provide the information requested. If not, revise the questionnaire before distributing to the larger group. 6. Provide clear directions—do not assume the reader has done this before. A questionnaire or survey form is often the first impression an architect makes on his or her client and the facility users. Since questionnaires can help or hurt the architect’s reputation in the client’s eyes, they must be designed and used carefully. When designing a questionnaire, consider these guidelines: 1. Determine the data that is needed and the best way to get it. Ask these questions: What is needed? Who probably has it? How should the question be asked and answered? What is the best vehicle for asking it? 2. Consider two or more types of questionnaires: one for executives (broad, strategic, and qualitative), and 4. Strive for legibility, clarity, and simplicity. 5. Use filled-in sample responses—include examples of the types of responses. 7. Create the shortest and most specific form possible—people are busy, and your questionnaire is just one more unscheduled task for them. 8. Provide enough space for responses/answers. 9. Test the newly designed questionnaire with colleagues before you distribute it. 10. Use the most efficient delivery method available to ensure a faster response—electronic versus hard-copy distribution. Questionnaire Use The use of questionnaires can be a valid method of gathering data before the programming squatters. Questionnaires are very useful for collecting existing and proposed personnel, space, and vehicular requirements. The data will be tabulated by organizational or functional group, so organizational charts are very useful in creating your questionnaires. Analyze the questionnaires received prior to on-site work sessions with the client. Identify their 184 c05.indd 184 12/20/11 10:02 AM completeness and determine whether there are responses the programmer must reconcile. The scope of the project dictates how detailed the quantitative information request should be. For a small program, a programmer could have personnel lists by name. For large projects, however, involving even millions of square feet, the requests for information vary. In some cases, given a known building type, a generic program with predictive area parameters for the forecasted personnel may suffice. In others, detailed departmental listings may include space requirements for specific and unique functions. Adjust your information request according to the scope of each project. Electronic Questionnaires The intranet of an organization can provide a quick and effective tool for conducting questionnaire surveys. Electronic questionnaires may simply be an electronic mail message with the questionnaire in an electronic file format that the respondent can access, complete, and return using the email system. The programmer can collate these electronic responses into meaningful data in a manner not unlike the collation of hard-copy responses. In situations where the number of respondents is very large and the information requested is clearly quantified, a Web-based questionnaire may be used. These reside on a website where the respondents can access them and fill in requested information. Ideally, the website is linked to a database where responses are automatically collected and summarized into predetermined categories. When using electronic questionnaires: 1. Ensure that all respondents have the necessary access, software, and skill to complete the electronic questionnaire. 2. Test the use of the questionnaire with one of the client team members before general distribution. 3. Allow options where qualitative information and comments may be captured in addition to formbased quantitative information. 4. Test responses for completeness, accuracy, and interpretive errors. 5. Web-based responses are best managed through multiple-choice answers so that the respondent is less likely to make interpretive mistakes. 6. Explain the intent behind the questions in an easy-to-access help facility. 7. Manage electronic responses and data in an organized and easily retrievable form. 8. Always back up data. Types of Questionnaires Following are two types of questionnaires: an interview questionnaire where the response is obtained by interview; and a data collection questionnaire, to gather detailed information from a large group of respondents. A programmer uses an interview questionnaire with high-level officials or executives for the purpose of obtaining direction and strategic information. A data collection questionnaire is used to obtain detailed departmental information about the user groups. 185 c05.indd 185 12/20/11 10:02 AM Example Interview Questionnaire 186 c05.indd 186 12/20/11 10:02 AM Example Data Collection Questionnaire 187 c05.indd 187 12/20/11 10:02 AM Data Collection Questionnaire (continued) 188 c05.indd 188 12/20/11 10:02 AM Data Collection Questionnaire (continued) 189 c05.indd 189 12/20/11 10:02 AM Data Collection Questionnaire (continued) 190 c05.indd 190 12/20/11 10:02 AM Data Collection Questionnaire (continued) 191 c05.indd 191 12/20/11 10:02 AM Data Collection Questionnaire (continued) 192 c05.indd 192 12/20/11 10:02 AM Data Collection Questionnaire (continued) 193 c05.indd 193 12/20/11 10:02 AM Interviews and Work Sessions The programming process affects two-way communication between the end users and client decision makers through interviews and work sessions.There should be a clear distinction between interviews for data gathering and work sessions for summaries and decision making. Data is gathered as a basis for analysis, calculation, discussion, and decision; and after having its implications determined, it becomes useful information.The communication role of a programming team encompasses the subroles of facilitator, documenter, and building type specialist. Experienced facilitators will: 1. Focus discussion on the goals of the project. 2. Ask questions pertinent to the project. 3. Periodically summarize or recap. 4. Continue to return to the main ideas until they are clarified. 5. Remember that clients do not need to tell you all they know—only what you need to know! Facilitator USER DECISION MAKERS Documentors process. The documentation of the responses in an interview should include: (1) the name of the respondent, (2) when the interview took place, and (3) the classification of data according to the Information Index. Specialist TWO-WAY COMMUNICATION Communication Roles for Programmers In the role of facilitator, the programmer represents an objective party, who guides the processes of inquiry and encourages the open exchange of ideas and data among the end users and decision makers. The documentation role of a programmer is critical to successful communications during the programming A verbatim record with opinions and attitudes is not necessary or desirable. However, accuracy and completeness are necessary for the kind of raw data that needs to be processed in order for it to yield meaningful information. Data should be documented for continuous team reference. Lost information can lead to wrong conclusions. The recording programmer should know when direct quotations may be desirable as documented data in order to clarify opinions and attitudes, goals, and concepts. Generally, the recorder must extract the essence of a response as he or she records in order to avoid data clog. Further still, having reduced the response to its essence, one might find that a diagram or some other form of graphic representation communicates the response more vividly. Finally, as building-type specialists, the programming team provides professional expertise to the analysis of user 194 c05.indd 194 12/20/11 10:02 AM Photo courtesy of HOK 195 c05.indd 195 12/20/11 10:02 AM requirements and the implications of programmatic options. This role may be played by in-house specialists or consultants, such as food service or security. Identifying Decision Makers It can be assumed that those people who have the responsibility and accountability for the product also have the authority for decision making. This premise would indicate that the client/owner usually be identified as the main decision maker; however, the client/user and governmental agencies influence decisions. The client/owner might be a corporate or governing board represented by the management group, the senior administrative staff, or an appointed building committee. In many cases, the individual identified as responsible on the organization chart is not the actual decision maker. All too often, it becomes a guessing game to determine who, in fact, is the final decision maker. Nevertheless, it is important to identify the decision-making structure in each specific situation prior to the interviews and work sessions. Conflicts can be expected to arise in this complex decision-making body. When issues are identified, they should be dealt with privately by the consultant, not in a public hearing where decision makers are exposed. The client/user might include the midmanagement or midadministrative group and, indeed, the actual or prospective user. Lately, groups of interested citizens have joined the client/user group. While this second group is not the final decisionmaking entity, it can cause, influence, and recommend decisions to be made. Do not expect a group to make decisions on data that is not available to them. A third group would include governmental regulating agencies that exercise control of functional requirements, public expenditures, and public safety. These agencies are decision makers on specific issues and need to be identified early. Preplanning Interviews The programmer should not approach the interviews empty-handed. Identify conflicting issues that need to be reconciled. Prepare graphic presentations leading to the impartial allocation of space and sound decisions. Prepare a list of key words to guide an inquiry and discussion. An important aspect of preplanning is to identify what needs to be gathered through the interview technique. The Information Index is not only a key-word checklist of questions, but also the format for the classification of responses. The client need not be aware of the Information Index, nor should the interview be overly structured. The obvious use of a checklist inhibits responses. When arranging appointments, it is best to let the people to be interviewed know ahead of time what is to be discussed. This allows them time to prepare and to collect pertinent information they wish to discuss. A series of interviews is best scheduled by the client/ manager, who not only may have to arrange the best appointment times for various individuals but may also have to arrange for work substitutes for those individuals. The programming squatters bring together the client team and the programming team, including special consultants, so that all are aware of decisions regarding the allocation of space and money, as well as the consensus on quality—made within a balanced budget. 196 c05.indd 196 12/20/11 10:02 AM Ways of Thinking To achieve effective group action, it is important to understand how people think. Planning a large, complex building project involves many people of many minds. We are beginning to appreciate the multiplicity of ideas that emerges from the total planning team with its multiheaded client and multiheaded architect: the client group and the architect group. By definition, each of these groups carries a different set of baggage, containing distinct needs, values, and objectives—indeed, different ways of thinking. This is inevitable. Recognizing the differences is no less important than reconciling them, whether they exist between the client group and the architect group or among individual group members. The greatest differences exist within the architect group, and they usually emerge in architectural programming, the first phase in the design process. Problem Seeking recognizes analysis and synthesis as two different processes calling for two different ways of thinking. To determine an organization’s needs related to a proposed building project, senior management generally assigns a group to work with architectural programmers, the first contingent of the architect group. This group might include people from the top to the bottom of the organization chart. If needed, management brings in outside consultants to augment the know-how of the client group. As to be expected, each participant comes with certain biases and viewpoints, all of which are valid and important. Programmers seek consensus among these diverse viewpoints through a series of meetings. The twofold objective is to cope with the multiplicity of thought and ameliorate the differences of so many minds. This doesn’t mean there must be a poor compromise. But we know this: Participants in group action will argue their heads off unless they believe that “together we can do a better job than we can separately.” Without this maxim, we’re in trouble. First, there is a kickoff meeting of the entire client group with the programmers, during which the format and goals of the programming sessions are clearly spelled out. Scheduled meetings of individual organizational components follow, which lead to preliminary conclusions and program requirements. Work sessions with senior management are required to resolve issues and make decisions. Finally, there is a wrap-up meeting with the entire group to review how the conclusions affect individual needs and desires. That’s when minds can clash and communication bogs down. Team action is not easy. There are always risks. But risks are minimized when group participants understand and appreciate the different ways people think during the search for consensus. Interaction between the client group and the architect group pays off in more functional, beautiful, and economical buildings. We think such results make the risks worthwhile. On the next pages are 12 antinomies—different ways of thinking—that are prevalent among the client-architect team during the programming process. 197 c05.indd 197 12/20/11 10:02 AM Problem Solution Some people are solution oriented. This kind of thinking seeks a solution before distinguishing the parts of the problem. Transplanting a California building to New York—or vice versa—is an example of this approach toward design thinking. This kind of thinking led to dominance of the International Style of building: the same style, the steel-and-glass building, in vastly different geographic locations. This kind of thinking also explains the Texas Cape Cod. In these cases, solutions were identified before the problems were solved. We contend that problem solving is a valid approach to design; therefore, problem definition should be the first step in the design process. Architectural design is like most everything else: You can’t solve a problem unless you know what it is. Analysis Synthesis Analytical thinking is said to be based in the left side of the brain, along with logical and verbal functions. The right side handles the ability to synthesize, along with intuitive and spatial capabilities. This is why programmers and designers predominantly use one part of the brain more than the other. If we accept this notion, we can cope with the multiplicity of thought between programmers and designers. If we practice group action, we can put the many ways of thinking to work for us. Analysis is what the explicit process of programming is all about. Yet some solution-oriented and intuitive people tend to resist analysis, where the parts are separated and clearly identified. Successful programming relies on analysis. Successful design relies on synthesis. The possibility for creativity depends on the unexpected, integrated arrangement of the parts. 198 c05.indd 198 12/20/11 10:02 AM 1 2 3 4 5 1 2 3 4 5 Logic Intuition Logical thinkers do well in programming. They use an orderly, well-documented, step-by-step process. Intuitive thinkers do well when chunks of information are missing. They are scanners. The systematic approach bores them. They skip steps in the process to reach valuable insights. Their weakness is not recognizing the necessity of documentation for others. They make poor programmers, but they often make good designers. Programming requires logic in its systematic search for information. Designers find that intuition is important in deciding which information will prove most useful. Since the design process encompasses programming and design, both logical and intuitive thinkers are needed on the planning team. 1 2 3 4 5 1 2 3 4 5 Algorithmic Heuristic The quantitative aspect of information gathering in programming makes some people expect too much exactness. On the other hand, the qualitative aspect provides an evocative ambiguity needed for creativity. Although the intent of programming is to reveal the problem, there is no assurance of precision. That’s not all bad. Precision may deter creativity during design. Programming is heuristic: Steps are not rigorously sequential, and information is hardly ever precise or complete. When the problem is crucial, such as life safety, an algorithmic approach is taken. Each step is rigorously retraced in its proper sequence and rechecked for the precision of the information. Exactitude is not necessary for the creation of design concepts. Designers don’t paint by numbers. 199 c05.indd 199 12/20/11 10:02 AM Program Abstract Concrete Architects and engineers think in three dimensions. They perceive ideas in concrete, tangible terms. Abstract thinking, dealing with ideas generalized from particular instances, is very difficult for some of them, particularly if they are trained to visualize solutions. Programming needs abstract thinking—keeping parts malleable, jellylike, and loose until design synthesizes the physical solution. Abstract ideas help to suspend judgment and prevent preconceptions until all the information is gathered and processed. This ambiguity provides the leeway necessary for alternative design solutions. Many design concepts can be derived from a single programmatic concept. Design Feed-forward Design Evaluation Feedback Programming implies looking ahead, or feed-forward. Programming is the prelude to design, but it does not guarantee good design. Postoccupancy evaluation is feedback that can be used to modify a design or improve a subsequent program. Unquestionably, feedback is a great device to fine-tune a new design or a future program. Ideally, we should have both feed-forward and feedback.The building program, as information feed-forward, forms the basis of design.The evaluation, as information feedback, offers refinement of design. Architects are taught to think in predictive terms—to visualize the way things will be in the future. They must look ahead and, occasionally, use the rearview mirror. In a medical analogy, if programming is diagnosis, postoccupancy evaluation is postmortem! And we learn from both. 200 c05.indd 200 12/20/11 10:02 AM Art Science Objective Subjective Programming demands objectivity. We know, of course, that complete objectivity is not possible. On the other hand, we need to face facts squarely—to hear what we might not want to hear. Objective thinking relates to the realistic view of facts without distortion, but objectivity does not mean insensitivity to social conditions. Yet some people approach programming subjectively— as they would design. Subjectivity deals with personal prejudices brought to the process. As programmers, when we search for a clear, rational statement of the problem, our minds must think objectively. These days we hear a lot about the art of architecture as a product of skill and taste applied to certain popular aesthetic principles. We also hear about the science of architecture as a product of knowledge that has been tested and verified. Artistic activities emphasize intuitive, subjective thinking. Scientific activities emphasize logical, objective thinking. Architecture deals with both. This causes a lot of confusion. The way we cope with this antinomy is to think of architects as practicing on the beach where two worlds meet: the world of arts and the world of science. Architects often walk too far inland and forget how to swim, or swim too far out to sea and forget how to walk. Nevertheless, we love our beach where the arts and science overlap. By nature, architectural design must be open to both worlds. 201 c05.indd 201 12/20/11 10:02 AM Comprehensive Singular Holistic Atomistic There are four major design considerations: Function, Form, Economy, and Time. All four, not just one, must be included in a rational design process—and, in some cases, simultaneously. Some people are prone to view the design problem in a holistic approach. They see the forest. Others see the trees; they love the details that make up the whole. This is an atomistic approach. But some people work best on a singular approach. They focus on one aspect of design. Some users are single-minded about function, some architects are obsessed with form, and managers emphasize economy and time. Since most people limit their thinking to their specialties, this is the best argument for an inclusive team with a broad range of views. Some are big-picture people—conceptual thinkers. Others are detail people, who like to work in design development or in interior design. These are opposite ways of thinking. Programming and design require both ways of thinking. A wide mental grasp is needed to account for all pertinent considerations; however, the individual team member can have a single-track mind devoted solely to his or her specialty. Unless empathic to other views—to how other specialists think—an individual probably won’t make a good member of the team, as either a programmer or as a designer. The team is the new genius. We want different eyes— some to see the forest, and others to see the trees. Although it’s not absolutely necessary, seeing the forest first has certain advantages. 202 c05.indd 202 12/20/11 10:02 AM Expansion Reduction Programmers and designers alike often expand the design problem beyond the sphere of direct influences. They want to explore other possibilities—to be allinclusive. This is good. Browning said, “Ah, but a man’s reach should exceed his grasp, or what’s a heaven for?” But some people take it beyond the pull of gravity into the universe. It becomes a universal problem that no one can define, much less solve. A Spanish proverb states, “Who grasps too much, squeezes little.” Other people think that to focus on the heart of the matter, one should distill the information reduction down to the essence; however, there is always the danger of oversimplification. In the search for the problem (programming) and the search for the solution (design), both kinds of thinking have their place.The trick is to decide when one should take precedence over the other. Complexity Simplicity Complexity in programming can mean too many tortuous steps, too much detail too soon, too many categories, dubious problems, obscure jargon, multiheaded clients, and unclear terms. Some people enjoy tension, ambiguity, and complexity. Other people enjoy the intellectual challenge of simplifying it—boiling it down to its essence. We advocate the latter. We generally start with complexity and work toward simplicity throughout the entire design process. Oversimplification occurs through the tendency to concentrate on a single aspect of a problem to the exclusion of all complicating factors. When this happens, the program becomes simplistic, and design quality is endangered. But it is possible to strive for a simplicity that promotes clarity and intelligibility. Fundamental simplicity is difficult to achieve and requires disciplined analytical skills to discriminate among staggering amounts of information. 203 c05.indd 203 12/20/11 10:02 AM Types of Interviews QUESTION C Interviewing techniques vary with the number and type of participants. Therefore, it would be well to consider four generalized categories: R RECORD B1. Small-group interviews usually involve a client leader in a discipline, accompanied by one or two assistants or resource people. For all intents and purposes, the interaction between the interviewer and the leader has all the characteristics of the individual interview. A. Individual interviews B. All group interviews C. Medium-group interviews D. Large-group interviews C A1. Individual interviews involve essentially two people: the interviewer and the client respondent (C). The interviewer asks the questions and records the answers. The recording function (R) is the most likely to suffer. R B2. A series of small-group interviews might well include the presence of a client coordinator (CC), who monitors the interview. C CC C A tape recorder may be used, but there is a chance that it might intimidate the respondent who is reluctant to make commitments. Journalists are specialists at asking questions and recording them. But still, most people are wary of being misquoted. A2. It takes two people to conduct a good interview: one to ask questions, another to record the answers. This frees the interviewer from having to record and allows him or her to pursue questioning with more spontaneity. R There are many advantages to having a monitor, such as checking the integrity of the answers, gaining valuable insight into opposing points of view, and providing follow-through action some interviews might generate. The main disadvantage is intimidating the respondent 204 c05.indd 204 12/20/11 10:02 AM C1. Medium-group interviews introduce the possibility of single-discipline or multidiscipline groups. A group of 6 to 10 people within the same discipline will most likely have a designated leader who will provide most of the answers. Nevertheless, the democratic process will provide the opportunity for different points of view. CC C R Medium groups require a fairly elaborate initial presentation to serve as background for the questions to be asked. The presentation might go as far as identifying the issues that must be reconciled, or alternatives that call for decisions. These might be used as a frame of reference for the type and pertinence of the data sought. C2. When a medium group involves several disciplines or subgroups, members of each discipline might rally behind a leader. The multidiscipline aspects emphasize the need for a clear initial presentation or a frame of reference, so that each discipline can express itself on the same issues before launching new ones. To give everyone in a medium group the opportunity to participate, rotate those sitting in the front row of seats. This rotation allows time for each discipline to contribute. CC C C R C D. Large-group interviews involving 15 or 20 people may be single-discipline or multidiscipline in composition. With these large numbers, only half of them are likely to participate actively, and then only through the motivation provided by the interviewer. CC R A single-discipline group would very likely be headed by a leader. This group might have met previously to discuss the major issues involved in the project. Large-group interviews require an initial presentation that will inform everyone of the background of the project and the framework for the type of data sought. 205 c05.indd 205 12/20/11 10:02 AM Audio- and Videoconferencing As an alternative to face-to-face meetings for interviews and work sessions, sophisticated telecommunications technology helps the architectural programmer foster dynamic, real-time collaboration among project team members in different locations. The programmer can use audioconferencing to conduct meetings with client or project groups. This is generally done in a conference room fitted with a speaker phone. Augmenting the audioconference, it is common to use an application for sharing computer desktop information among the group, such as WebEx. WebEx allows all participants to see the same image on a computer screen, and if required, transfer the control of the computer screen to the participants in different locations. This technology also has the capability to record a session and save it as a digital file to recall and review the information discussed in a meeting. It is useful for participants who were unable to attend the scheduled meeting, or for the programmer to review and analyze the information from the session. Videoconferencing involves both audio and visual communication and captures the nonverbal aspects of a meeting by allowing the meeting participants to see each other in a conference format. The videoconference enables participants in different locations to conduct an interview or work session. For example, HOK has installed Advanced Collaboration Rooms (ACRs) that combine high-resolution, interoperable videoconferencing technology with a virtual flip-chart system. The integrated system enables programmers, along with the entire project team, to conduct interactive videoconferencing meetings. In an ACR meeting, participants use the virtual flip chart to display images, videos, documents, and views of computer desktops as part of a project work session, client presentation, or project coordination meeting. The electronic flip chart uses a series of display screens in each ACR, allowing the facilitator to display multiple ideas at one time. The virtual flip chart can also save, print, or email meeting notes and documents to participants in the session. Typically, an ACR room is arranged for three to four participants who are in the direct line of view of the camera. Other participants may be in the room, sitting around the table or standing to use the virtual flip chart. A conference may link a single or multiple locations. The use of the rooms involves confirming availability of the ACR and the participants at all locations. Others can also participate without being in an ACR room by connecting to the virtual flip chart on their desktop and using audio conferencing. The ACR meeting is a powerful tool for programmers. These meetings not only bring a whole new level of collaboration and efficiency to the programming process, but also minimize the need for long-distance car or air travel. As a result, audio- or videoconferencing results in sustainability benefits and minimizes the carbon footprint of this process. 206 c05.indd 206 12/20/11 10:02 AM ACR Work Session Photo courtesy of HOK 207 c05.indd 207 12/20/11 10:02 AM Functional Relationship Analysis To undertake a functional relationship analysis, begin by collecting the formal organization charts and classifying groups at a consistent level of hierarchy. One of the qualitative components of the programming process involves the collection and analysis of organizational structure, concepts, work processes, and functional relationships. The purpose of the analysis is to determine the required proximity of the different user groups. While the proximity of people and services is the predominant factor influencing the location of spaces, flow and access to communication networks are often key considerations in building organization and design. The following are concepts that indicate types of functional relationship requirements: Flow: The movement of people, material, products, or information from location to location. Proximity: The shortest distance required among groups to ensure a high degree of communication and interaction and access. A programmer may use a questionnaire to identify the desired proximity among groups. An adjacency chart records the perception of each user group’s functional relationship requirements to all other user groups or among functional areas. In a questionnaire, limit the proximity codes to a few choices, such as critical, desirable, and accessible. Adjacency Requirements Critical Virtual: An exception to the concept that proximity is necessary to ensure communication, because communication technology provides interface. Organization Chart Desirable Accessible None A B C A D E B C D E F F 208 c05.indd 208 12/20/11 10:02 AM It is also important to define what the user may mean by each proximity code, for example: Critical—Adjacent. Critical —Adjacent Once all relationships are checked, create a bubble diagram. A bubble diagram is a simplified graphic description of an organization’s functional relationships. It is useful to record these at two scales: Desirable —Same floor Accessible —Same building Next, transpose the questionnaire responses to an interaction matrix. Use different-size dots or color coding in an interaction matrix to record adjacency requirements among groups or specific program areas, such as mailroom, loading dock, or laboratory. During the interviews, cross-check questionnaire responses to validate requirements from all groups. During test fits of area allocations for specific locations it is also possible to use the matrix to record achieved relationships and score alternative plans. 1. Micro relationships: The depiction of individual user groups and their specific relationships. Using questionnaire information and circles to represent groups, prioritize adjacencies with different-weight lines to indicate critical, desirable, and accessible relationships.You may also indicate flow and access. 2. Macro relationships: A diagram summarizing the overall requirements for interaction and communication among all user groups or functional areas. Bubble Diagram Interaction Matrix B C A B A D C D E F E F 209 c05.indd 209 12/20/11 10:02 AM Gaming and Simulation Gaming is a technique to be used when the conditions of team composition and project type indicate the need for consensus in decision making. In practice, it is an activity whose aim is to develop and evaluate a variety of options for arranging building space and site facilities. Gaming is also a useful technique for discovering the relationships among functions and spaces, in addition to testing programmatic concepts. It is accomplished by a team or teams made up of people from the client’s organization and the project team, working in the context provided according to an approved set of criteria or goals. The criteria, in effect, set the rules for the game and a reasonable understanding of the goals by all participants, and are essential to success. The gaming technique helps this group simulate how they will use a site or building in the future. The technique is used frequently at three levels of planning and design: site or master planning (large scale), master zoning (building scale), and departmental (subbuilding scale). Site/Master Planning: These projects typically involve complex organizations, a wide range of activities requiring large or multiple land areas, multiple buildings, and extensive networks for the movement of vehicles, people, and material. In this type of large-scale gaming, the team arranges scaled and color-coded paper rectangles to examine the planning concepts for proximity, flow, open space, growth or change, image, and security. The modeling usually is three-dimensional, focusing principally on the several layers of activity and building space adjacent to the ground. Master Zoning/Blocking: This term refers to the study of the functional and physical relationships among the major organizational components to be located in a building or site. Here, the game is three-dimensional, and scaled, color-coded paper shapes are used to represent organizational components. Paper circles, arrows, and strips are used to represent other important requirements, such as amenities and points of access. Department Arrangements: With the knowledge obtained from master zoning of the project, the gaming task at this level is to study the arrangement of space within the departments or organizational components. The game is played on a board using room-scaled paper squares. These are moved about to form arrangements that have the potential for handling the work of the department and supporting concepts for image, status, privacy, and security. The advance work required for gaming includes distribution of the approved criteria set and program to the people in the client organization who are expected to take part in gaming sessions, constructing gaming models and materials, and preparing one or more “starter” schemes for the team to consider at the outset of sessions. The gaming model should be designed so that its pieces can be shuffled and rearranged easily to form new schemes. 210 c05.indd 210 12/20/11 10:02 AM Gaming Technique Using a Gaming Board or Stacking Diagram Photo courtesy of HOK c05.indd 211 211 12/20/11 10:02 AM It is also helpful to use technology to quickly manipulate information in databases and charts, testing the validity of relatively complex concepts as they emerge during the session. At the start of the gaming session, the important aspects of programming and prior planning should be reviewed to provide a fresh, focused view of the work for the team. The gaming model and materials should be explained so that everyone understands the symbols used, the scale of the pieces, color codes indicating function or organization, and distinctions made between existing and proposed features. State the objective of the session. Make it short and to the point—for example, “Our objective this morning is to develop at least one good layout of departmental space.” Give the ground rules: • Look for arrangements that support concepts of operation, image, privacy, and flow. • Try not to be concerned with shape or looks. • Avoid spending time on details such as those related to equipment, hardware, and dimensions. These will come at a later stage of work. Explain the schemes prepared in advance of the session. As the discussion of variations begins, encourage the talkers to rearrange the pieces, thus “starting the game.” As gaming proceeds, make note of important comments and promising schemes, and document them by photography or sketches. The principles of the gaming technique are those associated with group dynamics and professional maturity and ability. As might be expected, gaming sessions involving small client groups of 10 persons or fewer are much more successful in terms of individual participation, which depends to a large extent on having a front-row seat next to the model. With groups of more than 10 persons, sessions are very likely to become gaming exercises that actively involve only a small core of people, with the others being passive observers, or presentation events where the architecture-engineering team displays the model and reviews the schemes prepared earlier. The process (and product) of gaming can be very unsatisfactory if members of the group fall back upon their professional prerogatives. A client member may stiffen if his or her operational procedures are questioned; an architect may blanch at a case of runaway aesthetics. The major benefits of the gaming technique are that: • Knowledge and study are required, not skill; the staff member who would not presume to draw a plan to convey his or her thought to the architect is generally eager to do this with gaming pieces. • The gaming pieces are the common media of exchange. Everyone shares the same understanding of physical scale, number of units, and their relationships. • Increased understanding is likely of the planning process, its complexity, and compromise. • It’s possible to achieve greater support of the project. • Consensus on basic arrangements is obtained more readily than with the traditional review of solutions method. 212 c05.indd 212 12/20/11 10:02 AM Simulation A more advanced form of gaming uses computer applications and theories of operations research to calculate the optimum size and configuration of a site, building, or room. The computer applications use algorithms to test multiple factors (or variables) required to achieve an objective function. The programmer can also show the results of a simulation model using visualization techniques that illustrate dynamic activity in a facility over a time period. Simulation is useful in the programming process to determine required size and capacity of functions required to accommodate demand at a desirable level of performance. The program can also use the simulation models to test programmatic concepts and compare the efficiency or effectiveness of these ideas for achieving a desired outcome. HOK uses software for airport, transportation, office, laboratory, and health care projects, to study the flow of people or materials in a facility. The following examples include: • Flow of people evacuating a building, to determine the size of the stairways and length of time to exit the building. • Flow of passengers arriving and departing from an airport, to determine whether there are conflicts between these flows, and the adequacy of service required to process the passenger traffic within an acceptable waiting period. Visualization of Building Evacuation Simulation Image by Legion America Inc. 213 c05.indd 213 12/20/11 10:02 AM Airport Terminal Spaces in Simulation Model Image by Legion America Inc. Number of Passengers Arriving and Departing over Time Interval Image by Legion America Inc. 214 c05.indd 214 12/20/11 10:02 AM Visualization of Mean Density of Passengers in Terminal Image by Legion America Inc. Analysis of Adequacy of Size of Space in Terminal Image by Legion America Inc. 215 c05.indd 215 12/20/11 10:02 AM Space Lists For the needs analysis in a program, a space list is the primary requirement to be met by the design. The space list represents a compilation and interpretation of the project goals, supported by the collected facts, and represents the concepts of how the space will be used. department. This figure is useful for the blocking and stacking of departmental office space in a building. The table might also calculate the gross building area by applying the usable to gross efficiency factor to determine the total gross area of the building. (See the section outline for structuring data for categories used to summarize space lists.) A space list may be a comprehensive, detailed listing of every net assignable area and its characteristics, or it may take the form of summaries. Common summary forms are: A space list is typically organized by department or the organizational unit responsible for the space allocation. This way it is easy to obtain approval for the space request from each departmental manager. This list would identify the function, the number of spatial units, the area per unit of space, and the total net assignable area for that function. Sometimes the list includes a code for a space type, which allows the information to be summarized by department or sorted and summarized by space type. These summaries show in relative terms the area allocated to functional types of space, such as conference rooms versus break areas, in relation to the actual workspace. This type of summary may be for an entire campus or a single floor. It provides the designer with a relative listing of the various spaces that are needed, while allowing the user to understand the functionality of the proposed facility. The programmer also will use this summary to develop a cost estimate analysis when the building costs vary by type of space. 1. Summaries by space type 2. Summaries by client organization Summaries of Space Lists Summary tables are useful both to condense the listing of area requirements, and to perform additional calculations on the area to transform it to other types of area requirements. For example, for departmental office space, the summary table might show the net assignable area by department and apply the net to usable efficiency factor to calculate usable area for each These summaries show the total area allocated to each client group, such as a department or other appropriate business unit, relating personnel to the square feet for each group. Users are often most concerned with these summaries, as they represent the amount and cost of space for the particular group. A programmer uses these reports to justify allocations and to plan functional relationships among groups. 216 c05.indd 216 12/20/11 10:02 AM Space List Sorted by Client Organization DEPARTMENT CENTRAL SERVICES AREA NAME CLASSROOM AREA ROOM NAME NUMBER NSF/UNIT 900 MEDIUM CLASSROOM 3 1,600 4,800 ASSEMBLY 1 1 3,000 3,000 ASSEMBLY 2 1 1,800 1,800 STORAGE 1 600 600 15,600 CAFETERIA 1 3,000 3,000 KITCHEN 1 1,000 1,000 STORAGE 1 500 500 4,500 FOOD SERVICES TOTAL 20,10 0 CENTRAL SERVICES TOTAL ADMINISTRATION 5,400 6 CLASSROOM AREA TOTAL FOOD SERVICES NSF SMALL CLASSROOM OFFICE SUPPORT RECEPTION/SEATING 1 200 200 COPY/SUPPLY AREA 1 300 300 PRINTER STATION 2 STORAGE 1 200 SMALL MEETING ROOM 6 150 900 MEDIUM MEETING ROOM 4 300 1,200 LARGE MEETING ROOM 2 450 50 200 800 OFFICE SUPPORT TOTAL MEETING ROOM 100 900 3,000 MEETING ROOM TOTAL Space List Sorted by Space Type ROOM NAME SMALL MEETING ROOM DEPARTMENT 150 900 HUMAN RESOURCE 2 150 300 INFORMATION 1 150 150 2 150 TECHNOLOGY ADMINISTRATION 4 300 INFORMATION TECHNOLOGY 1 300 ADMINISTRATION 2 450 HUMAN RESOURCE 1 450 STORAGE STORAGE TOTAL 300 900 450 1,350 3 LARGE MEETING ROOM TOTAL 1,200 1,50 0 5 MEDIUM MEETING ROOM TOTAL 300 1,650 11 SMALL MEETING ROOM TOTAL LARGE MEETING ROOM NSF 6 INSTRUCTOR MEDIUM MEETING ROOM NUMBER NSF/UNIT ADMINISTRATION CENTRAL SERVICES 1 600 600 CENTRAL SERVICES 1 500 500 ADMINISTRATION 1 200 200 HUMAN RESOURCE 1 200 200 INFORMATION TECHNOLOGY 1 300 300 INSTRUCTOR 1 200 6 200 2,0 0 0 217 c05.indd 217 12/20/11 10:02 AM 3. Summaries by location Conversion of Net Area to Building Area On larger or more complex projects, a client group may require space in multiple locations. When this is the case, the programmer may summarize the space list by location. Within a location summary, the programmer can organize the space list by organization or space type. For the design team, the space list provides the net area for the internal arrangement of space in a building. The programmer must make additional calculations to include an estimate of the unassigned areas of a building. Combining the net assigned areas of a building (Net Area) and the unassigned areas gives the overall size of a building (Gross Area). A Building Area Summary links the space list subtotals for people, capacity, and net area. The programmer provides the overall building efficiency factor (Net:Gross) to calculate the estimated gross building area for each functional group. These areas are added to estimate the gross area of a building. 4. Summaries by time period It is also common for the client requirement to change given a specific period of time. For example, a programmer may start with a space list of the client organization’s existing space and later determine the client’s future requirements for specific time periods. Conversion of Building Area to Land Area Space List of Net Area Space lists define the number and size of net area. The example space list below organizes the list by function (or space type). It defines the number of people assigned to the space, the capacity, and the type of capacity. It quantifies the number of spaces required (Units), the size of the space (Area per Unit), and the total area for each function (Net Area). The table also subtotals the area by functional group (or Space Name). For the client/user, the space list of net area represents the amount and type of space allocated to achieve the required performance of a function. The programmer may use predetermined standards or rules for these allocations, or the programmer could do a detailed analysis of the activity taking place in the space to determine the amount and size of area required. Another useful type of summary table coverts gross building area and applies site planning factors to determine the maximum buildable area, floor area coverage on a site, building heights, parking site area, other site facilities, and open space areas. The programmer would use this table to establish the maximum buildable areas that are in compliance with building code, zoning requirements, and sustainability guidelines and objectives. The Land Use Requirement links the Gross Building Area and People Count. The programmer provides an assumed number of floors to calculate the building footprint. Based on the site analysis of zoning or other regulations, it provides a Ground Area Coverage (GAC) factor to calculate the estimated Land Area required. 218 c05.indd 218 12/20/11 10:02 AM Space List Function People Capacity Unit No. of Units Area/ Unit Net Area 16 w-seats 1 1,200 1,200 Net Area Subtotal Regional Center Front Door Reception/Displays Subtotal Regional Leadership Dining Seating Serving Preparation Subtotal Board Room Ante Room Lounge Board Room AV Room Storage Catering Green Room Phone Room Board Member Suite Bathroom Storage Closet Subtotal Leadership Offices Executive Suite Office Bathroom Storage Closet Conference Room (20s) Administrative Assistant Waiting Area Subtotal Management Committee Office Bathroom Storage Closet Administrative Assistant Subtotal Regional Staff General Managers Administrative Assistant Subtotal 1,200 25 d-seats 5 5 w-seats c-seats 25 c-seats 2 o-seats c-seats o-seats w-seats 4 40 2 4 4 15 15 o-seats 15 30 15 30 o-seats o-seats 8 8 16 8 8 16 2 600 240 170 600 240 170 1,010 12 25 2 1 1 1 1 1 1 2 2 1 1 2 2 2 2 240 240 840 360 240 240 360 60 360 60 60 240 240 840 720 480 240 360 120 720 120 120 4,200 2 2 2 2 2 2 600 60 60 600 240 60 1,200 120 120 1,200 480 120 3,240 15 15 15 15 7,200 900 900 3,600 12,600 8 8 o-seats 480 60 60 240 240 70 1,920 560 2,480 219 c05.indd 219 12/20/11 10:02 AM Building Area Summary BUILDING AREA Space Name PHASE 1 Gross Building Area People Capacity Unit Net Area Net:Gross 5 4 30 16 1 25 25 4 30 16 92 d-seats c-seats o-seats o-seats o-seats c-seats 1,200 1,010 4,200 3,240 12,600 2,480 3,780 480 0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.50 56 92 50 c-seats o-seats 2,400 2,020 8,400 6,480 25,200 4,960 7,560 960 57,980 1,000 1,000 672 24 o-seats c-seats d-seats 84,600 35,540 504 4,640 0.55 0.55 0.55 0.55 1,000 672 1,000 c-seats o-seats 153,818 64,618 916 8,436 227,789 30 20 1 2 1 30 28 605 514 19 60 650 106 155 200 20 24 48 12 o-seats c-seats o-seats c-seats Lab Modules Lab Modules Lab Modules Lab Modules Lab Modules Lab Modules o-seats c-seats d-seats d-seats 4,260 1,680 64,033 21,490 2,311 7,260 78,650 12,826 18,755 24,200 4,850 2,960 1,523 252 5,440 0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.55 0.55 0.50 659 655 o-seats 8,520 3,360 128,066 42,980 4,622 14,520 157,300 25,652 37,510 48,400 9,700 5,920 2,769 458 10,880 — 500,657 Regional Center Front Door Regional Leadership Dining Board Room Executive Suite Management Committee Regional Staff Common Office Area Facility Services Subtotal General Office Office Area Common Office Area Food Service/Kiosk Facility Services Subtotal R&D Center Administrative Office Administrative Common Office Area Program Office Program Common Office Area Electronic Laboratory Materials Laboratory Wet Laboratory Special Lab Lab Support Flexible High Bay Collaborative Research Programs R&D Front Door Café Food Service/Kiosk Facility Services Reserve for Expansion Subtotal 605 220 c05.indd 220 12/20/11 10:02 AM Land Use Requirements LAND USE AREA Regional Center Building Town Hall PHASE 1 People Gross Building Area Floors Building Footprint GAC Land Area People 56 11 57,980 26,038 3 1 19,327 26,038 25% 25% 77,307 104,154 50 35 8 67 Parking Count 19,000 13,300 3,040 119,358 1 1 1 19,000 13,300 3,040 80,705 70% 70% 70% 27,143 19,000 4,343 231,946 People 1,000 227,789 3 75,930 — — 35% 216,942 — — 900 100 6 1,000 Parking Count 342,000 38,000 2,280 610,069 3 3 1 114,000 12,667 2,280 204,876 70% 70% 70% 162,857 18,095 3,257 401,152 People 659 3 4 500,657 8,615 6,831 3 2 2 166,886 4,308 3,415 35% 35% 25% 476,816 12,308 13,662 — — 10,000 960 70% 50% 75,924 8,436 2,280 272,209 70% 70% 70% Site Facilities Parking Leadership Leadership Visitors Service General Office Building Set Phase 1 Building Set Phase 3 Site Facilities Parking Staff Visitor Service R&D Center Building Set Initial Auditorium Partner Center Building Set Growth Building Set Ultimate Site Facilities Yard Area Outdoor Garden Seating Parking Staff Visitor Parking Service 599 67 6 666 Parking Count 227,772 25,308 2,280 771,463 3 3 1 — 14,286 1,920 108,463 12,051 3,257 642,763 221 c05.indd 221 12/20/11 10:02 AM Program Development For a well-defined project type, such as interior design of office space, or for design development programming, once there is an approved master plan or schematic design, a relational database that has the capacity to integrate with BIM provides a highly efficient technique for managing large quantities of detailed client requirements and design criteria. Facility Requirement System (FRS) The Facility Requirement System (FRS) is a Web-based relational database system to collect, process, and manage design requirements. This application is primarily used for development programming.The system supports complex projects by allowing multioffice data entry, manipulation, and retrieval of nongraphic building data. The intent is for project participants to have access to up-to-date program-related information for a given project. The FRS accommodates the needs for several user types, from programmer to designer, engineer and planner, third-party consultant, client, and contractors. Keys to successful project execution are efficiency and accuracy of data and access by multilocation project team members. The data input side has a hierarchy of definitions and access levels, which enable data entry by a large team, while ensuring quality controls in the background and enabling errorfree outputs. In addition, the integration with the BIM increases planning and design accuracy. Standard report format is a key productivity feature for the general user of FRS, although it also accommodates custom queries and reports. The following are key features of FRS that apply to development programming: Schematic Program (Space List) Database Space Types Organizational Locational Building Systems Design Criteria Population / Activity Space List Room Data Sheets (RDS) Time Period Building Information Modeling (BIM) Equipment List (room drawings + performance criteria SCHEMATIC DEVELOPMENT DESIGN Program Phase Program Phase Phases The FRS Process 222 c05.indd 222 12/20/11 10:02 AM Data Reporting: Provides standard and customizable reports, depending on each project team’s preferences. While the reports vary, the source data remains unchanged and current. Space Tool: Establishes space types organized into space categories and subcategories, allowing adjusting characteristics from global to individual levels, such as layout and building efficiencies. The space types are compiled into space lists and assigned to locations (city/ campus/building/floor), linked with organizational groups (enterprise/division/department). Room Data Sheets (RDS): Are the means and method to define the “inside” of a space, addressing architectural material and engineering requirements, furniture layouts (uploading drawings), and relevant equipment.This feature establishes space standards and design criteria for all space types.Through its Web-based data structure, in-house and third-party consultants can enter data for each assigned room data sheet based on their disciplines without duplicating work.The RDS link directly to the space types and enable the design team to obtain space characteristics for design consideration.This feature allows client review and sign-off on space characteristics. Laboratory Equipment: Comprises a library of lab equipment, including equipment specification, Data Reporting Space Tool Room Data Sheets (RDS) installations, engineering, space requirements, and unit cost. The FRS generates an inventory of equipment per room, based on the input of lab planners or researchers. This listing is linked to the construction documentation and becomes part of the laboratory design packages and enables lab equipment procurement packages. Furniture, Fixtures, and Equipment (FF&E): Provides a library of furniture items and related specifications. When linked with BIM, the feature counts instances of furniture items. This allows the application to produce accurate specification packages, based on the furniture items selected by the design team, and an exact count of items. Space Audit: For large and complex buildings, compares the designed spaces to an initial program or baseline space list. As a project moves through the design and approval phases, the initial space list contained in the schematic program obtains amendments. Through a BIM connection, the space audit feature compares the designed space list with the program space list. It produces a room-by-room audit and generates Space Discrepancy Reports that are sorted in various ways, such as by department, floor, or building. This enables the design team to provide explanations for area changes, and facilitates client approval of design revisions. Laboratory Equipment FF&E Space Audit FRS Functions 223 c05.indd 223 12/20/11 10:02 AM Web-Accessible Database System. The project team accesses the FRS through the Internet, where the home page provides a menu of features. 224 c05.indd 224 12/20/11 10:02 AM Space List Report from FRS Space List: In the following examples, the programmer is using the FRS to develop the design development fit-out of laboratories. The programmer met with the principal investigator and research team to obtain their requirements for space, equipment, and room layout. The following reports are the result of those work sessions: • Space List • Room Data Sheet • Equipment List This example displays a space list report generated from FRS. These reports follow a standard format, although it is also possible to generate customized reports as well. In design development programming, the space list may include specific room numbers or space identifiers. This allows the database information to link with the rooms or spaces in the BIM model. The space list may contain the initial program area and the area allocated in the BIM model to the function. This allows a comparison of the initial program area to the design and provides a basis from which to track changes in client requirements or variances that are features of the design. 225 c05.indd 225 12/20/11 10:02 AM Room Data Sheets During schematic programming, room data sheets generally represent space types, such as an office, conference rooms, or a laboratory. During development programming, the room data sheets become more specific and may be unique for various rooms or spaces contained in the BIM. Shown here is a roomspecific room data sheet. The room data sheet contains a graphic floor plan or three-dimensional space representation. The graphic contains key items of equipment or furniture required for the space to function. The room data sheet may also note finishes and materials of the ceiling, walls, or floors. Room Data Sheet Report from FRS 226 c05.indd 226 12/20/11 10:02 AM Accompanying the graphic is a table of design criteria for various building systems. These design criteria correspond with the overall building design criteria; however, they represent the specific function or feature required for the room. Multiple project team members, including the client, will determine the performance requirements. 227 c05.indd 227 12/20/11 10:02 AM Equipment List Report from FRS Equipment List: Contains the equipment associated with the room data sheet. The room data sheet floor plan has a symbol that identifies the location of the equipment item. The equipment list then expands the design criteria for each item. Furthermore, the table 228 c05.indd 228 12/20/11 10:02 AM may contain links to the manufacturer’s website. The database may also contain the installation manual for the piece of equipment. The architects and engineers use this information to develop how the building systems integrate with the installed equipment. 229 c05.indd 229 12/20/11 10:02 AM Photo courtesy of HOK 230 c05.indd 230 12/20/11 10:02 AM Brown Sheets and Visualization Brown sheets graphically indicate space needs that have been derived from project goals, facts, and concepts. The brown sheets are intended to convey the magnitude of numbers and sizes. A client and a designer can visualize the number and sizes of spaces more easily if they are indicated graphically and to scale. Brown sheets serve well as a graphic technique for comparative analysis of the project’s area requirements. One glance can tell where the major allocations of area have been made, the predominance of small spaces requiring a higher percentage of circulation spaces, or the unjustified size of different functional areas. The first purpose of brown sheets is to present the area requirement as determined during the interviews or by some predetermined formula for the impartial allocation of space. For a schematic design program, net assignable areas are shown; however, the client is informed that unless an assigned area is shown on the brown sheets, it is not considered to be an area requirement. This is intended to check and recheck all net area requirements. The second purpose of brown sheets is to serve as worksheets during work sessions. For that purpose, they are made of informal materials that not only lend themselves to revision, but even invite revision. The feedback to the users starts with the statement, “These are the area requirements you have indicated to us.” The confirmation starts with the question, “Are these correct?” And if work sessions on the balancing of the budget indicate reallocations, changes, additions, and subtractions, the brown sheets must be revised on the spot: adding notes, changing figures, and adding or deleting the scaled squares representing areas. The brown sheets displayed on a wall are used to represent the latest revisions and the latest total tally at all times. Time and again, the brown sheets have proven to be excellent communication devices. The total scope of a project can be communicated through brown sheets to large groups of people, often representing diverse disciplines and agencies in a much more efficient manner than through a typed list of spaces. Changes and revisions made on a set of brown sheets over a period of several days on a master copy are readily available for group display and discussion. Computer applications allow the efficient and timely updating of spreadsheets and databases containing space lists that correspond with the brown sheets. It is possible to sort this information by client organization or by type of space. It is also possible to use computer applications to plot the sheets or simply keep a running tally of the calculations and totals. Traditional brown sheets, as shown in the accompanying picture, were made from brown paper and white squares. While this technique is still in use, we also see the use of sheets generated by a computer plotter on white paper with contrasting color squares. Regardless of format, the value of the brown sheets is the ability to perceive all the squares (all the areas) at one glance. 231 c05.indd 231 12/20/11 10:02 AM 232 c05.indd 232 12/20/11 10:02 AM Visualization Tools There are a number of computer applications that can graphically display space lists driven by a spreadsheet or database table—thus automating the brown sheet process. In addition, there are applications that correlate space lists with affinities and interrelationships to graphically display a stacking or blocking plan for a building. SketchUp, a design application that quickly displays the results of schematic designs, has become a favorite of architects because of its simplicity, speed, and quality in describing space. A designer may start with a graphic display of the spaces in a brown sheet format, then assemble the spaces three-dimensionally by space type to develop design concepts. Next, the designer arranges the space assemblies to develop the initial building design. The designers can quickly perform iterations to study different concepts. Once the project team has a preferred concept design, they can reconfirm designed space with the approved program before importing data into a more advanced BIM application for further refinement. Graphic Display of Space List 233 c05.indd 233 12/20/11 10:02 AM Assembly of Space Types as Three-Dimensional Forms 234 c05.indd 234 12/20/11 10:02 AM Arrangements of Space Assemblies to Develop Building Design Concept 235 c05.indd 235 12/20/11 10:02 AM Analysis Cards and Wall Displays Working Advantages Analysis cards are a technique for graphically recording information intended to be displayed, discussed, discriminated, decided on, and, sometimes, discarded during the programming phase of a project. This graphic communication technique is also used in the schematic design phase. Selected cards from these two phases can then become part of the presentation of the design solution for client approval. The technique provides the following working advantages during the programming process: Size and Kind The size of a card is proportional to the frame of a 35mm slide. The standard 2 x 3 proportion can be expressed in a card 5½ x 8¼-inch or in any other convenient and proportional size. The face of the card has an almost imperceptible, nonphoto, blue grid, based on 0.5 cm. The grid is helpful in sketching diagrams, charts, and lettering. However, a white face is all that is required. The card is made of 100-pound pasted Bristol stock. Wall Display Use strings of analysis cards and brown sheets to prepare a wall display of the pertinent programming information. Organize the display according to the Five-Step Process, beginning with Goals, followed by Facts, Concepts, Needs, and Problem Statements. It is useful to organize the strings of cards by subcategory. Use header cards with titles to identify the topic of the card string. 1. The cards are relatively small and easy to handle. They are intentionally small, to accommodate only one thought or one idea, simply and economically stated. This should encourage a sharp focus on each card. The single thought on a single card encourages easy comprehension. To single out a clear thought and put it in clear, graphic terms is couching basic truths. The cards are small enough to ensure the avoidance of unnecessary detail. This helps to keep the freshness of a small sketch. 2. The cards may be used freely, sorted, grouped, and sequenced. Their best use is as a wall display— tacked and grouped under the process sequence of Goals, Facts, Concepts, Needs, and Problem Statements. The visual display, together with proper classification, helps to make comparisons easier and to avoid duplications. 3. The cards are ideal for recording information as discussion with the client progresses during a work session. These can join other cards in the wall display. 4. Typically, interview notes and preprogramming information lead to the making of analysis cards. These are displayed and tested during the work sessions. It is a process of feedback and feedforward. For example: “In essence, is this what you said?” and “Good! We’ll pass this information on to the designer at the right time.” 236 c05.indd 236 12/20/11 10:02 AM 5. A wall display of analysis cards makes it easy to test the interrelationships among Goals, Facts, and Concepts that lead to Needs, and eventually to the Problem Statement. 6. A wall display of analysis cards shows, in effect, the progress of programming at any point in time. As committees review the cards, they can comment and make additions and deletions. 7. A wall display of analysis cards should be seen at a glance or two, to represent the first cut toward the essence of the project. (Average display: 150 cards.) Too many cards may mean that it is time to reevaluate, postpone, or discard information. 8. A wall display of analysis cards can be presented to any new members of the client team coming aboard and, eventually, to the design team. The oral presentation can explain the coded nature of the cards, investing their brief graphic messages with potent meaning. 9. Since the cards are proportional to a 35mm slide, they may be photographed and presented to a large audience in slide form. Alternately, they may be presented, one at a time, using an opaque projector. It is also possible to scan the cards into digital format, and using a computer, display them with an electronic projector. 10. The cards can be photocopied two or three to a page on regular 8½ x 11-inch paper. Grouped in terms of the programming steps, the photocopies can be augmented by the typed backup data placed in an appendix. In this plain format, the programming package can be stored for future reference. In a more explicit format, including captions to represent the original oral explanation, the programming package can be submitted as a report for formal client approval—and used by team members at later stages in the project. The schematic design team will not need to read the report. They will use the wall display of the original analysis cards. A design team in action must survey and check the information with hardly more than a glance. More sophisticated packaging would depend on the large number of copies required for approval and on a specific contract requirement. How to Draw an Analysis Card It takes two related activities to make a good analysis card: thinking and drawing. One needs to think through one’s hands. The skill of drawing gives expression, precision, and clarity to one’s thinking. Analysis Cards Showing Design Concepts for a New Science Building at a Community College 237 c05.indd 237 12/20/11 10:02 AM Here are eight pointers that lead to good analysis cards: • Deal with your message as if it were a telegram. Think what must be said. Reduce it to one thought. 1. Think your message through. • Put it down graphically, with very few elements. • Write it out with very few words. • Add color only for emphasis or for coding. Note: The illustrations represent a 40 percent reduction of the actual card size. 238 c05.indd 238 12/20/11 10:02 AM 2. Use visual images. • Use diagrams, symbols, charts, and sketches to aid communication. • Assume that a visual image is more easily retained than a verbal image. • Label the parts, and give the card a title. • A flowchart is understood more quickly than a written description. • Keep the images simple and specific for clarity, but abstract enough to evoke a range of possibilities. • Use an appropriate scale for the graphic image to project the magnitude of numbers and the implication of ideas. • Avoid minute detail, as it is inappropriate. 239 c05.indd 239 12/20/11 10:02 AM 3. Use very few words. • Label the drawings properly. • Reinforce the drawings with short sentences. • State the point in as few words as possible. Long statements impose small, difficult-to-read lettering on the card. • Keep in mind: sometimes, the critical information is a number. 240 c05.indd 240 12/20/11 10:02 AM 4. Strive for legibility. • Legibility is a function of line width and letter height. • Use letters 1⁄8 inch high or larger. • Use a range of pen sizes. • The use of an opaque projector or slides will not improve illegible lettering. • Letters on typewritten copy are usually too small and have too thin a stem width. 241 c05.indd 241 12/20/11 10:02 AM 5. Design for display. • The difference between analysis cards and book illustrations is in the viewing distance. • Design analysis cards for a wall display. • There is a certain look about good analysis cards. The bad ones are generally too bold and heavy or too delicate and light. • If you have to be wrong, err on the side of too heavy. • The two accompanying illustrations are too light for a wall display, but make for excellent book illustrations. 242 c05.indd 242 12/20/11 10:02 AM 6. Plan for cards of different finish. • “Think” cards are done quickly by anyone who has a bit of information for consideration. • “Working” cards are sketched carefully enough to clarify the thinking. • “Presentation” cards are meticulously drawn for greater precision. Assign one person to prepare the set for consistency. • All cards are process documents and as such should have an informal, loose look (as opposed to final documents). THE HOUSE PLAN CONCEPT 1,800 900 900 2,700 900 STUDENTS SCHOOL W/ “HOUSE” SPECIALIZED CLUSTERS CENTRAL SUPPORT FACILITIES EXPANSION 243 c05.indd 243 12/20/11 10:02 AM 7. Encourage documentation. • Encourage everyone on the team to produce the initial analysis cards. • Remove inhibitions caused by the high standard of “presentation” cards. • Promote the production of “think” cards. • Be concerned first with documentation. • Evaluate and determine which cards need to be redrawn—later. • The two accompanying cards document information—too much of it. These cards need to be redrawn and simplified. The information may deserve not one but six separate cards—one thought per card. 244 c05.indd 244 12/20/11 10:02 AM 8. Preplan “routine” cards. • Order two dozen printed base maps on analysis cards. Document site information to be considered exclusively on separate cards. • Document climate data on preprinted cards. This is “routine” information. • If the information is not used in schematic design, it will be used later. The time spent is a matter of minutes. But if it is useful, or even a form-giver, the project gains immeasurably. 245 c05.indd 245 12/20/11 10:02 AM Electronic White Boards and Flip Charts An electronic flip chart system creates a truly collaborative experience in real time. It is ideal for virtual meetings and work sessions. Like digital analysis cards, the technique graphically records information for display and discussion. Furthermore, the pointers for making successful analysis cards apply to this technique as well. The digital flip chart, like Thunder Client, is composed of an easel for editing flip chart sheets and screens for displaying the flip chart sheets. The number of display screens will vary, but generally there are two to four, depending on the room size and display technology. Remote users can download software to join the virtual meeting and control the virtual flip chart. Periodically save your session as you work (like any other working document). The systems rely on an Internet connection and Internet connectivity is never guaranteed. If you do not save your session as you work, you run the risk of losing your information. Always save as you go. Electronic White Board Main Easel When leading a session from a remote location, it is recommended that at least two attendees have laptops connected to the session for ease of sharing documents. Both of these computers must have the same system software. Identify which easel will be the “host easel,” typically the one where the meeting facilitator is located. When you save a session, it will be saved into the host easel’s server. Starting a New Session If the easel and projectors are in sleep mode, just tap the easel screen to reactivate the system. Click on the file folder icon and choose Save As. Enter a name for the session (we recommend including the date, as well). Basic Use When a tool or icon is highlighted in yellow, it means it is selected. Pen tool: Use this tool to write on the slides with the stylus. Options include three different line weights, several colors, highlighters, and whiteout. Erase tool: This feature erases entire pen strokes. This is the fastest way to delete markings made with the stylus. If you just need to erase a small portion of a letter or symbol, use the whiteout feature of the pen tool. Cursor tool: This tool allows you to select images on the page.You can drag a box around text to highlight 246 c05.indd 246 12/20/11 10:02 AM Photo courtesy of HOK 247 c05.indd 247 12/20/11 10:02 AM words (the small yellow boxes that appear on the corners can be used to zoom in/out). This tool is also used to select images and drag them onto other pages or to an output source (e.g., printer, trash can, or email). Undo: Click on this icon to undo up to the last 20 actions. File Folder: This icon functions similarly to the File option in most applications. Its options include New, Open, Save, Save As, Close, Print, and so on. This is also where you can select Templates to add to your page; and the About option will give you the easel’s IP address. Cog Wheel: The cog wheel gives you protection options for your session. Read-Only means that only the main easel can control the session; virtual participants cannot modify the flip chart pages. Password contains the password for the easel. Private prevents others from joining your session, even if they have the easel password. Zoom In/Out: This feature allows you to adjust the size of the selected image on the page. Help: This feature opens the help window, where you can find answers to many different questions (help is available as audio as well as visually). Rotate Easel: The icon for this option is in the top right corner. Selecting it will rotate the easel layout from portrait to landscape view, and vice versa. Tools and Instructions for Conducting a Virtual Work Session Using the Thunder Application Inputs To bring an input into a session, select the appropriate icon and drag it from the toolbar onto a blank page. Scanner: Place the picture/image on the scanner and then drag the scanner icon onto a blank page. There is 248 c05.indd 248 12/20/11 10:02 AM no need to push any buttons on the scanner; it will automatically activate. Visualizer: Drag in the icon that looks like a film reel (you may need to turn the visualizer on with its remote control). The remote control allows you to zoom in, zoom out, and adjust the focus of the image. The visualizer is a live image and so is ideal for sharing large drawings and models during the session. Participant computer: You can also share images by dragging in the head icon of a remote participant of the session. When you drag his or her icon onto a blank page, that person’s computer desktop appears on the page. This image is live, so it is very important to pause the image (upper left corner). If you do not pause the image, when the person’s desktop changes (e.g., if he or she proceeds to the next slide of a presentation, opens a new file, etc.), the image on the Thunder system will change as well. Always pause the image when using a laptop to share images. When a computer screen is live (not paused), it may be more difficult to write on the image. Make sure to pause the image before you begin writing, as this also ensures that the image won’t change when the image on the person’s computer changes. Easel-to-Easel: You can connect to another easel during a Thunder session, as well. Click on the easel icon with a plus sign. A window will pop up; click OK/yes. The system will suggest that you save your session. (If you don’t want to save, click Cancel.) In the next window popup, enter the name of the easel you wish to connect to, your current easel’s name, and the easel password. Once the host easel has been identified, all other easels should connect to the host easel. Outputs Trash Can: Use this option to remove a page from the session. Select a page and drag it into the trash can.You can also use the cursor tool to select text or an image and drag it to the trash can. USB: You can save sessions to a USB flash drive. However, documents cannot be uploaded to a Thunder session from the USB port. Printer: To print a single page from a session, drag the page to the Printer icon. A window will pop up with printer options. Either select the printer in the Thunder room or another printer on the local server. To print an entire Thunder session, click the Folder icon and select Print. Email: To email a single page, drag the page to the Email icon; either select one of the users logged in to the session or type in an email address. To email an entire session, click the Folder icon and select Print. 249 c05.indd 249 12/20/11 10:02 AM Remote Thunder Session Photo courtesy of HOK 250 c05.indd 250 12/20/11 10:02 AM Protection Each Thunder easel is protected by a password that will be periodically changed by the IT team. You will need to enter the password to log on from a remote computer. As mentioned previously, an additional password can be applied to a specific Thunder session (click Save As to enter this password). Logging In from a Remote Computer You must have the current version of Thunder Client software and an Internet connection. Then, to log in from a remote computer, follow these steps: 1. Enter in the easel name or IP address of the easel you want to connect to. 2. Enter your name and your initials (the initials will appear below your head icon on the Thunder easel). 3. Enter the easel password (this should be in the meeting request invite, or ask the IT team). 4. Check all three boxes and click Connect. Additional Features Templates Several templates are included in the Thunder system. Click on the file folder icon and select Add a Template. Scroll toward the bottom of the list and select a template. Options include organization chart, grids, axis, lines, and others. Walk-and-Talk Walk-and-Talk is a projection tool that displays what is shown on a computer screen. It allows those connecting to a Thunder session remotely to have a more collaborative experience than if they were using just a laptop. Using Walk-and-Talk: Physically connect one computer to Walk-and-Talk (similar to connecting to a projector). Again, the recommendation is to have at least two laptops available to use during a session: one to serve as the projection computer connected directly to Walk-and-Talk and one to have documents ready to share during the session. Both computers must have the Thunder Client software. Log In to a Thunder easel: The Walk-and-Talk system itself does not have the capability to run a Thunder session. What appears on the computer screen that is connected directly to the Walk-and-Talk will appear on the projected screen. Features: Remote control allows you to follow the progress of a presentation without sitting at your computer. Remote control has both pen and cursor tool options that enable you to write directly onto the Walk-and-Talk screen (similar to the Thunder easel). 251 c05.indd 251 12/20/11 10:02 AM Photo courtesy of HOK 252 c05.indd 252 12/20/11 10:02 AM Electronic Presentations Technology extends the communication tools of the presenter. The programmer has access to media technology enabling different types of interaction through electronic connectivity. Synchronous, face-to-face interaction implies that the presenter and viewers are in the same physical location and interacting in real time. The traditional squatters work session is the prime setting for a work in progress. Electronic media (projection of a computer screen) can aid in the review and analysis of data during these sessions, complementing the wall display, particularly during a decision-making period. Synchronous, virtual interaction implies that the presenter and viewers are interacting in real time but may not be in the same physical location. Communicating with clients in separate locations includes the use of long-distance video- and audioconferencing; Internetbased, real-time electronic document sharing, and other virtual technologies. These technologies allow for geographically dispersed teams to share information and mobilize quickly, especially during the organization stage of the project, and while the team refines a set of conclusions after the squatters sessions. Asynchronous, virtual interaction implies that the presenter and viewers are not only in separate physical locations but also are not interacting in real time. A good example is the use of the Internet to present information. The presenter creates a Web-based presentation and communicates to the target audience the location of this material. The viewers are then able to access the presentation at their own convenience and post comments back to the presenter or to each other in a Web-based discussion group. Web pages are also excellent repositories of live information through the posting either of questionnaires for data collection or project findings and recommendations for the client’s information dispersal process to decision makers and end users. Some of the same pointers suggested for drawing good analysis cards apply to the design of electronic presentations using computer applications: 1. Reduce the message of each frame or slide to one thought. A picture is worth a thousand words. 2. Use visual images and diagrams to aid communication. 3. Keep the ideas simple and specific for clarity. 4. Preview the presentation on a large screen before delivering it in public. 5. Options, such as black-and-white reproducibility, may have an impact on the design of the presentation. Preprint the document to test readability. 6. Consider the file size for electronic transfer. Photographs and diagrams can greatly increase the size of files, and large files take longer to transmit. 7. Make the presentation interactive whenever possible. 8. Use standard templates and consistent symbols. 253 c05.indd 253 12/20/11 10:02 AM Outline for the Report 4.0 Title Page 0.0 Preface Organizational Structure Purpose Functional Relationships Organization of Report Priorities Participants Operational Concepts 1.0 Executive Summary 2.0 Goals 3.0 Concepts 5.0 Needs Area Requirement Summary Function Form By Organizational Unit Economy Time By Space Type Facts By Project Phasing Summary of Statistical Projections Detailed Area Requirements Staffing Requirements Outdoor Space Requirements User Description Parking Requirements Evaluation of Existing Facilities Land Use Requirements Site Analysis: Budget Estimate Analysis Urban Context Views from/to Site Catchment Area Location Vicinity Land Use Site Size/Configuration Function Form Accessibility Topography Economy Time Walking Distances Tree Cover Traffic Volume Buildable Areas Issue-Tracking List Existing Structures Land Acquisition Potential Detailed Statistical Data Project Delivery Schedule 6.0 7.0 Problem Statements Appendix Climate Analysis Workload and Space Projection Methods Zoning Regulations Existing Building Space Inventory Code Survey Departmental Evaluations Cost Parameters 254 c05.indd 254 12/20/11 10:02 AM Programming Reports Often, the client or a funding agency requires a report for formal approval. The report could amount to no more than photocopies of the analysis cards and photo reductions of the brown sheets, together with enough text to explain the total program. This working document could be done within a standard report outline. The report could also be a very elaborate document intended to be approved by many agencies concerned with many different levels of detail. In this case, one might seek approval on a format to make program evaluations and approvals comparatively easy for those many agencies. When publishing a refined document, establish word processing templates and style guides for consistency of format. Especially when a multidisciplinary team writes sections of the report, coordinate the use of computer applications among the project team and with the client. A standard outline based on the programming steps has the advantage of easily accommodating subject matter that has already been classified according to the steps; these steps become chapters in the report. Preventing overlapping among chapters, then, is not a problem. Often, the problem becomes what to leave out. Use an appendix for supplemental data. The appendix should contain the bulky, statistical data and detailed information that the programmer used to reach conclusions in the main body of the report. The location of details in the appendix tends to improve the readability of the report. A primary purpose for a program is the client’s review and formal approval. Some clients require signature approvals to indicate acceptance of the program as a basis for design. The preface of the report might contain the following purpose statement: The purpose of this program is to convey an understanding of the problem prior to its solution. This document serves as a record of the decisionmaking process and is for agreement and approval. The designer does not write the problem statements until the client approves the program. These statements, however, are presented to the client as the beginning of the schematic design. Develop a library to store and retain program reports and wall displays. A document library is a great resource for background research on building types. A comparative analysis of each program provides a basis for identifying recurring client Goals and Concepts. Furthermore, a comparative analysis of Facts and Needs reveals guidelines for parameters for size spaces, establishing ranges of functional adequacy and typical allocations for the budget estimate. Use indexing tools and coded filing/shelving systems to assure that you can retrieve the documents. For electronic files, set guidelines for the naming of files, and establish a standard directory structure for storing them. 255 c05.indd 255 12/20/11 10:02 AM Program Evaluation measures up to predetermined quality goals, and to determine whether we can improve the “next” project. What is quality evaluation? It is the evaluation of the degree of excellence of the programming package (the product, not the process). We need to evaluate a project at every stage in the total design process—starting with programming. For now, the evaluation of the finished building is another matter—requiring a different question set. The evaluation of products should be measured in terms of Function, Form, Economy, and Time. The real value of process is found in the quality of the product. How can we quantify quality? Why do we need to quantify quality? Most people like to quantify things. We ask such questions as: “What’s the score?” and “What grades did you make?” A symbol, such as “score,” is a good way to immediately perceive a situation. For that reason, we need to quantify quality—to keep “score.” We know all the reasons we should not quantify quality, too—it is subjective, it is based on a value judgment that is different for every individual, it is not scientifically accurate, and so on. Nevertheless, everyone, particularly users, judges our buildings—the ultimate products of our services. That is primarily why we are interested in evaluating our own intermediate products. So we too must quantify quality. Throughout the course of a project, we need to check on its quality and see if we can improve the project during the “next step.” We need to know what we have after we complete the project, to ascertain whether it There are many ways. Here is one method, consisting of three factors: 1. Using question sets as evaluative criteria. 2. Scoring on the basis of the whole problem—not just function. 3. Arriving at a single figure called “quality quotient,” which recognizes the strengths of Function, Form, Economy, and Time, and the equilibrium of the four. How are value measurements made? The whole problem concerns the equilibrium of the forces of Function, Form, Economy, and Time—the four forces that shape every product. Equally important as the equilibrium of these forces, however, is the magnitude of each force. The magnitude of each force can be determined empirically with the following value measurement scale: 256 c05.indd 256 12/20/11 10:02 AM Complete Failure Critically Bad Far Below Acceptable Poor Acceptable Good Very Good Excellent Superior Perfect 1 2 3 4 5 6 7 8 9 10 To aid in determining accurate values for each of the four forces, we have developed question sets. By our using the same value-measurement scale to respond to individual questions covering each of the four categories, 5 Form the final values can be determined more easily. The final value for each category does not necessarily have to be the numerical average of the individual question responses, but the numerical average helps to understand how the final value was determined. The area of the quadrilateral formed by the final values of the four forces yields the quality quotient. For example, the illustration shows a quadrilateral formed by the following values: Function, 8; Form, 5; Economy, 6; and Time, 3. We can assume that these values represent the numerical averages of the responses to the five questions in each category. The area of the quadrilateral can be determined by the following formula: Function 8 Area = .5 (Function + Time) (Form + Economy) = .5 (8 + 3) (5 + 6) = 60.5 60.5 Quality Quotient Question Sets 3 Time Graphic Analysis of Quality Quotient Economy 6 The only difference between the accompanying two question sets is the format. The full-sentence question set is intended for those people without experience in its use. After using it several times, a person could change to the key word question set—an abbreviated form with implied wording. For example: “Organizational concept meaning the big functional idea” and “Functional goals and relationships meaning convenient and efficient operations.” 257 c05.indd 257 12/20/11 10:02 AM Full Sentence Question Set for Programming Function Economy A. To what extent have organizational concepts been uncovered? K. To what extent have the client’s economic goals and budget limitations been defined? B. How well documented are the client’s functional relationships and goals? L. How well documented is the local cost data, considering methods of financing, planning, and construction? C. How much discrimination has been used to distinguish between important form-givers and details? M. How well documented are the factors of climate and activities, considering maintenance and operation costs? D. How realistic are the space requirements based on statistical projections, client needs, and building efficiency? N. How comprehensive and realistic is the cost estimate analysis? O. To what extent have economy concepts been uncovered? E. How well identified are the user’s characteristics and needs? Form Time F. How clearly expressed are the client’s form goals? P. To what extent does the program consider historical preservation and cultural values? G. To what degree was rapport established with the client and the design team on quality as the cost per square foot? Q. To what degree have major activities been identified as static or dynamic? H. How thoroughly have the site and climate data been analyzed and documented? R. To what extent does the program anticipate the effects of change and growth? I. To what extent has the surrounding neighborhood been analyzed for its social, historical, and aesthetic implications? S. How well has the time factor been utilized to escalate costs and determine phasing? J. To what extent have psychological environment concepts been uncovered? T. How realistic is the time schedule for the total project delivery? 258 c05.indd 258 12/20/11 10:02 AM Key Word Question Set for Programming Function Economy A.Organizational Concept (the big functional idea) K. Economic Goals (budget limitations) B. Functional Goals and Relationships (convenient and efficient operations) L. Local Cost Data (local index, labor market) C. Form-Givers vs. Details (avoiding information clog) M.Maintenance/Operation Costs (factors of climate and activities) D. Realistic Space Requirements (statistical projections, client needs, building efficiency) N.Cost Estimate Analysis (balanced initial budget) E. Users’ Characteristics and Needs (physical, social, emotional, mental) O.Economy Concepts (multifunction, maximum effect) Form Time F. Client’s Form Goals (attitudes, policies, prejudices, taboos) P. Historical Preservation and Cultural Values (evaluating significance and continuity) G.Rapport on Quality (quality vs. space, quality as cost per SF) Q.Static or Dynamic Activities (fixed and tailored or flexible and negotiable spaces) H.Site and Climate Data (physical and legal analysis) R. Anticipated Change and Growth (effects of time) I. Surrounding Neighborhood (social, historical, aesthetic implications) S. Cost Escalation/Phasing (effects of time on cost and construction) J. Psychological Environment (order, unity, variety, orientation, scale) T. Project Schedule (realistic delivery) 259 c05.indd 259 12/20/11 10:02 AM Building Evaluation are more subjective. The following method is pragmatic— comprehensive, yet simplified enough for practice. Evaluating facilities is different from facility programming. The former is feedback to design; the latter is feedforward to design. Both are needed to improve the quality of the design product. The process has five steps: Evaluating facilities involves a systematic assessment by an evaluation team. The objectives are twofold: 3. Identify and examine qualitative information. 1. To detect, observe, and report accurately on existing conditions and changes from the original intent, as represented by the program. 5. State the lessons learned. 2. To modify programmatic factors and design criteria; to recommend corrective actions; and to state lessons learned for programming, designing, building, and managing buildings. 1. Establish the purpose. 2. Collect and analyze quantitative information. 4. Make an assessment. The process is general enough to be suitable for many types of facilities. The content makes the evaluation specific. For the evaluation of building performance, it is important to address four major considerations: Function Form The most common application is to evaluate the performance of a facility once it is occupied—a postoccupancy evaluation (POE). Then the evaluation team can consider responses from facility users. After solving the shakedown problems, and after the novelty has worn off, the first major performance evaluation should take place between six months and two years after occupancy. Five Steps and Four Considerations There are many evaluation methods, each suited to a particular application. Some are rigorous and strive for objectivity; others must provide expedient answers, and Economy Time Like programming, evaluating involves an organized process of inquiry, which is comprehensive in content. The organization of an evaluation (feedback) corresponds to the framework used in programming (feed-forward). The similarity of organization, content, and format increases the usefulness of the results. 1. Purpose It is essential that everyone involved has a clear understanding of why the evaluation is being undertaken. While there are several reasons for conducting a POE, establish these at the initiation meeting. 260 c05.indd 260 12/20/11 10:02 AM An evaluation may serve many purposes: • To justify actions and expenditures. • To measure design quality (conformance to requirements). • To fine-tune a facility. • To adjust a repetitive program. Technical Adequacy: The cost of fixed and special equipment, such as stage equipment in an auditorium. Measured as a percentage of the building cost, though it is also possible to represent as a unit cost. Energy Performance: A measure of the amount of energy per gross square foot consumed for the standard operation of a building. • To research people/environment/relationships. • To test the application of new ideas. 2. Quantitative Description The second step, preparing a quantitative description, includes collecting factual data on the building as designed, for example, the floor plan. Analyzing parametric data provides a basis for comparing this facility with similar ones. Functional Adequacy: A measure of the amount of area per the facility’s primary unit of capacity. Example: gross area per seat in an auditorium. Space Adequacy: The gross area of a building is the sum of the net assigned area and the unassignable area. The ratio of net assigned area to gross building area measures the efficiency of the floor plan layout. Construction Quality: The unit cost associated with the quality level of the building, measured as the building cost per gross area. User Satisfaction: Obtaining some form of a reading on how satisfied users are with the facility. 3. Qualitative Description A qualitative description includes examining the client’s goals for the facility, the programmatic and design concepts for achieving those goals, and the statements representing design problems that the designer intended to solve. This step also includes identifying changes that have taken place since occupancy and current issues confronting the occupants and owner: Goals: These convey the client’s stated intentions. Sometimes clients express great aspirations that, in the end, are not fully achievable. Concepts: These are ideas for realizing goals. Programming concepts represent abstract relationships and functional arrangements. Design concepts are physical responses that provide a unifying theme to the solution. 261 c05.indd 261 12/20/11 10:02 AM Problem Statements: These represent recognition of the critical project conditions, as well as a direction for the design effort. Changes: These are indicators, since occupancy, of new requirements or inadequacies. Changes are actions taken to alleviate undesirable conditions. Issues: Issues are unsettled and controversial decisions that are in dispute. They are posed by the occupants or the owner of the facility or are raised by the evaluation team. 4. Assessment The assessment requires interpretation and judgment by an evaluation team. This team should represent different points of view and have a unique set of experiences, prejudices, and expertise. The collection of these diverse judgments leads to a more objective evaluation. forms a subjective response as to the degree of excellence attained by the facility. Refer to page 257. A comprehensive evaluation concerns the equilibrium of all the forces that shaped the project, and is represented by a quality quotient (QQ). Refer to page 257 for the equation that yields this quotient. Quality is a value judgment that varies with every individual. It is subjective. Nonetheless, quantification is useful. First, a rating provides a mechanism for identifying the differences in perception of a building by the various evaluators. Better understanding is possible when the evaluation team discusses these differences. A team might encompass the following roles: Second, a rating provides an explicit pattern of how the parts contribute to the whole assessment. Clearer knowledge of the strengths and weaknesses is possible when the evaluators compare these patterns and discuss them. Owner 5. Lessons Learned Facilities Manager User Representative Programmer Designer Project Manager The evaluation criteria are standard questions that reflect important values. The evaluation team should review the question set prior to reaching a judgment, to understand the meaning of the criteria. Each evaluator Lessons learned are conclusions about strengths and/or weaknesses. Rarely should an evaluation conclude with more than 12 statements. At a minimum, four statements will cover each of the major considerations: Function, Form, Economy, and Time. With a trained evaluation team, it is possible to complete the evaluation procedure within a week. For a typical building evaluation, however, the duration of the procedure might last four weeks. Elaborate user satisfaction surveys may extend the duration of the preparation phase. 262 c05.indd 262 12/20/11 10:02 AM Sophisticated reports may lengthen the documentation phase. The chart lists typical activities for an evaluation. Typical Evaluation Activities 1. Initiation • Establish the purpose of the evaluation. • Identify the background data requirements. 2. Preparation • Research the background. • Prepare the quantitative and qualitative descriptions on analysis cards. 3. Tour • Make a visual inspection of the facility. • Possibly, undertake random interviews with users and probe for responses about performance. 4. Discussion • Meet to discuss observation after the tour. 5. Assessment • Make a judgment about the facility’s success by assigning a score. • Record the ratings on a special graph, which illustrates the pattern of each assessment. 6. Summation • Review the wall display. • Prepare a statement of the lessons learned. 7. Presentation • Using the analysis card, present the conclusions. 8. Documentation • The team leader prepares a report by photocopying the analysis card. Function When evaluating functional performance, refer to the original Goals and Concepts of the program. The original program provides an immediate focus on the important client decisions that influenced the design. Form The evaluation must include aesthetic standards to determine the physical design excellence of the building. This is the most difficult part of the evaluation since aesthetic standards are ever-changing. Economy It is important to consider the original quality level of the facility—the quality commensurate with the initial budget. It is unrealistic to wish for a grand quality if the original budget allowed for no more than an economical level. Time Because two or three years may elapse between programming and occupancy, the initial users may be different from those involved in the initial planning. A certain amount of user satisfaction, therefore, depends on periodic interior design or on the degree to which partition and utility service changes are possible within the basic structure. 263 c05.indd 263 12/20/11 10:02 AM Key Word Question Set for Evaluating Facilities Function Economy A. Response to the Major Task (intended prime function) O. Appropriate Level of Simplicity or Complexity (clarity or ambiguity) B. The Overall Organizational Idea (the big functional concept) P. Ease of Maintenance and Operation (response to climate and activities) C. Effective Arrangement of Spaces (functional activities and relationships) Q. Most for the Money (good return on investment) D. Exciting, Efficient Circulation of People and/or Things (flow, orientation, and kinesthetic experience) R. Realistic Solution to a Balanced Budget (cost control) E. Provision of an Appropriate Amount of Space (programmed and unprogrammed) S. Maximum Effect with Minimum Means (elegance and efficiency) F. Response to User Physical Needs (comfort, safety, convenience, and privacy) T. Lean/Clean or Rich Elaboration (machine aesthetics or ornamentalism) G. Response to User Social Needs (health, interaction, and sense of community) U. Energy Conservation (energy-efficient) Form Time H. Creativity and Excellence in Design (imagination, innovation, and ingenuity) V. Use of Materials and Technology of the Time (spirit and expression of the time) I. Strong, Clear Statement of Total Form (plastic, planer, skeletal form) W. Fixed Spaces for Specific Activities (major static activities) J. Response to the Nature of the Site (physical, historical, and aesthetic) X. Convertible Spaces for Changes in Function (dynamic activities) K. Provisions for Psychological Well-Being (order, unity, variety, color, and scale) Y. Provision for Growth (expansibility) L. Integration or Expression of Systems (structural, mechanical, and electrical) Z. Vitality and Validity over Time (sustaining quality) M. Design Excellence of Connections (ground, sky, and details) A1. Historical and Cultural Values (significance, continuity, and familiarity) N. Symbolism of a Generic Nature (appropriate expression and character) A2. Advanced Materials and Technology (new forms and supportive tools) 264 c05.indd 264 12/20/11 10:02 AM Selected Bibliography In 1959, we wrote an article titled “Architectural Analysis,” based on 10 years’ practice of programming. We were long on practice, short on theory. Serious students of programming may be interested in the following selected bibliography, which influenced the theory behind the evolving Problem Seeking® method. Peña, William M., and William W. Caudill. “Architectural Analysis—Prelude to Good Design.” Architectural Record, May 1959, pp. 178–182. References from Fifth Edition References from First Edition Cherry, Edith. Programming for Design: From Theory to Practice. New York: John Wiley & Sons, 1998. Books Clark, Jeffrey E. Facility Planning: Principles,Technology, Guidelines. New York: Prentice Hall, 2007. Bruner, J. The Process of Education. Cambridge, MA: Harvard University Press, 1962. Haefele, John W. Creativity and Innovation. New York: Reinhold Publishing Co., 1962. Osborn, Alex F. Applied Imagination Principles and Procedures of Creative Problem Solving. New York: Scribner’s, 1963. Polya, G. How to Solve It. Garden City, NY: Doubleday Anchor, 1957. Taylor, Irving A. “The Nature of the Creative Process.” In Creativity, An Examination of the Creative Process, Paul Smith, ed. New York: Hastings House, 1959. Magazines Archer, L. Bruce. “Systematic Method for Designers,” Design, No. 172, April 1963, pp. 46–49. Duerk, Donna P. Architectural Programming: Information Management for Design. New York:Van Nostrand Reinhold, 1993. Hershberger, Robert. Architectural Programming and Predesign Manager. New York: McGraw Hill, 1999. IFMA and Haworth, Inc. Alternative Officing Research and Workplace Strategies. Houston, TX: IFMA, 1995. Kumlin, Robert R. Architectural Programming: Creative Techniques for Design Professionals. New York: McGraw Hill, 1995. Mendler, Sandra, William Odell, and Mary Ann Lazarus. The HOK Guidebook to Sustainable Design, 2nd Ed. Hoboken, NJ: John Wiley & Sons, 2006. Parshall, Steven A., and Donald Sutherland. Officing: Bringing Amenity and Intelligence to Knowledge Work. Tokyo: LibroPort Co., Ltd. 1988. 265 bbiblio.indd 265 12/20/11 9:58 AM Waite, Phillip S. The Non-Architect’s Guide to Major Capital Projects: Planning, Designing, and Delivering New Buildings. Ann Arbor, MI: SCUP, 2005. White, Edward T. Site Analysis: Diagramming Information for Architectural Design. Tallahassee, FL: Architectural Media, 1991. 266 bbiblio.indd 266 12/20/11 9:58 AM Index Abstracting, 70–71, 75 Abstract thought, 38, 52, 75, 124, 200 Accessibility, 59 Activities, 20, 85. See also Programming activities Activity grouping, 56 Adjacency, 208–209 Administrative costs, 105 Advanced Collaboration Rooms (ACR), 160, 206 After-tax cost of debt, 122 Agency review (AR), 83 Algorithm, 81, 199 Analysis: comprehensive, 74 cost estimate, see Cost estimate analysis defined, 80 discounted cash flow, 120 functional relationship, 208–209 graphic, 46 importance of, 198 investment performer, 120 life-cycle cost, 120 mental capability for, 6 sustainability, 119 synthesis vs., 8–9, 75, 197 systems, 80 Analysis cards, 236–245 advantages of using, 236–237 steps for drawing, 237–245 Area definition, 96–99 Aspiration, 87. See also Goals Assessment (building evaluation), 262 Atomistic approach, 202 Audioconferencing, 206, 253 Background information, 43, 184. See also Research Balance sheets, 122 Base building efficiency, 101, 103 Baseline analysis, 119 Basis of Design (BOD), 119 Brown sheets, 160, 231–232 Bubble diagrams, 209 Budget: with cost control, 65 determination of, 66–69, 170 initial, 21 and interior layout efficiency, 103 total, 105 Building area, 218 Building core, 103 Building costs, 104, 108–109 Building efficiency factors, 100–103 Building evaluation, 260–264 Building gross area, 99 Building information, 173 Building Information Life Cycle, 173 Building Information Modeling (BIM): defined, 84 knowledge of, 173 process, 84 program data in, 175 and program of requirements, 176–179 software, 84 and space list, 223, 225 Building quality, 112–117 Building shell, 103 Building storage, 97 Building systems, 108–109 Building systems design criteria, 108 Buyout phase (Integrated Project Delivery), 83 Capital, 122 Caudill, Bill, 74 Character, desired, 55 Circulation areas, 97 Clients: collaboration with, 83 decision making by, 44, 45, 171 financial issues of, 68 goal-setting meetings with, 86 information about, 23 involvement of, 42, 74 level of participation by, 168–169 meeting with, 154–155 Closeout phase (Integrated Project Delivery), 83 Commissioning, 119 Communication, 40, 46, 58, 74 Compartmentalized activities, 56 Complexity, 81, 203 Complicated (term), 81 Compounding, 121 Comprehensive (term), 81, 202 Concepts: in building evaluation, 261 defined, 90 displaying, 44 and goals, 48 in Information Index, 25, 27 overview, 14, 52–53 programmatic vs. design, 52 questions posed with, 15 types of, 54–64, 90–95 uncovering and testing, 150–151 Conceptualization, 83 Concrete thought, 38, 53, 124, 200 Concurrent scheduling, 170 Condition, 124, 168–170 Conflicts, 42 Consensus, 39, 197 Considerations, 18–23 defined, 85 economy, 67 establishment of, 9 267 bindex.indd 267 12/20/11 9:58 AM Considerations (cont’d ) terminology, 85 types of, 20–21, 171 Construction costs, 104 Construction documents (CD), 82, 83 Construction Operations Building Information Exchange (COBie), 180 Construction phase (Integrated Project Delivery), 83 Construction quality, 114–115, 261 Constructors, 83 Content, 85 Contingencies, 105 Convertibility, 52, 62 Corridors, 97 Costs: building, 104, 108–109 of capital, 122 of debt, 122 of equity, 122 estimation of, see Cost estimate analysis interior fit-up, 110–111 life-cycle, 21 operating, 21 site development, 111 time-and-cost schedule, 65 unit, 114–115 Cost control, 65, 67 Cost estimate analysis, 104–105 determining need for, 170 overview, 68–69 preliminary, 160 Creativity, 9, 42 Criteria, 108, 124 Criteria design phase (Integrated Project Delivery), 83 Customization, 179–180 Data: availability of, 155 defined, 89 list of needed, 154 outline for structuring, 180–181 from questionnaires, see Questionnaires raw, 34–35 reporting of, 223 repositories for, 182–183 sources for, 174–175 structuring of, 175 Databases, 164, 165, 175–176, 212 Data clog, 32–33 Data collection questionnaires, 185, 187–193 Data management, 173 Dates, important, 170 Debt, 122 Decentralized services, 56 Decision making, 44–45 by clients, 44, 45, 171 identifying decision makers, 196 Deduction, 81 Definite closure, 75 Density, 55 Departmental gross area, 98 Department arrangements, 210 Design: creativity in, 42 defined, 82 integrated, 118 problem solving as approach to, 5 schematic, 30, 82, 83 separation of programming from, 10–11, 75 as synthesis, 8–9 Design concepts, 90 Design criteria, 108, 124 Design development: defined, 82–83 overview, 30, 31 in total design process, 82 Designers, 6, 42, 83 Design premise, 124 Detail, level of, 168 Detailed design phase (Integrated Project Delivery), 83 Digital flip charts, 246–252 Discarding information, 34–35 Discounted cash flow analysis (DCFA), 120 Discount factor, 121 Discounting, 121 Discount rate, 121 Drawings, 82 Economic life, 122 Economy: in building evaluation, 260, 263, 264 and concepts, 151 defined, 85 and facts, 149 and goals, 147 in Information Index, 26–27 and needs, 152 overview, 3, 21 and problem statements, 153 and programmatic concepts, 90 and sustainability, 118 Efficiency, 25, 75, 100–103, 113 Efficiency ratio, 68 Electronic files, 161, 174, 175, 182 Electronic presentations, 166, 253–254 Empirical (term), 89 Enclosed plans, 103, 111 Energy conservation, 64, 261 Energy Star ratings, 119 Energy sustainability concepts, 91–93, 119 Environment, 20 Environmental assessments, 118–119 Environmental controls, 64 Equipment: fixed, 104, 173 laboratory, 223 movable, 105, 173 Equipment list, 228–229 Equity, 122 Essence, 124 Evaluation criteria, 124 “Evocative words,” 24, 82, 146 Expanded design development (EDD), 83 Expanded programming (EP), 83 Expanded schematic design (ESD), 83 Expansibility, 62 Expansion, 203 External data repositories, 182–183 268 bindex.indd 268 12/20/11 9:58 AM Facilitators (interviews), 194 Facility information, 84, 93, 169 Facility Requirement System (FRS), 222, 225 Facts, 14 collecting and analyzing, 148–149 defined, 89 in Information Index, 25, 26 overview, 50–51 questions posed with, 15 Feasibility, 25, 29, 66–67 Feedback, 200, 231 Feed-forward, 200 Financial analysis, 120–123 First-phase programming, 67 FIT (fully integrated thinking), 91 Fixed address, 94 Fixed equipment, 104, 173 Flexibility, 62 Flip charts, digital, 246–252 Flow: in functional relationship analysis, 208 mixed, 60 separated, 60 sequential, 61 Flowcharts, 46, 61 Form: in building evaluation, 260, 263, 264 and concepts, 150–151 defined, 85 and facts, 148–149 and goals, 147 in Information Index, 26–27 and needs, 152 overview, 3, 20 and problem statements, 153 and programmatic concepts, 90 and sustainability, 118 Framework, 82 Free address, 94 Fully integrated thinking (FIT), 91 Function(s): in building evaluation, 260, 263, 264 and concepts, 150 defined, 85 and facts, 148 and goals, 146 identifying problem in terms of, 18 in Information Index, 26–27 and needs, 152 overview, 3, 20 and problem statements, 153 and programmatic concepts, 90 and sustainability, 118 Functional (term), 85 Functional adequacy, 116, 261 Functional affinities, 58 Functional relationship analysis, 208–209 Functional requirements, 96 Furniture, fixtures, and equipment (FF&E), 223 Future, the, 21, 85, 118 Gaming, 210–212 Goals, 14 in building evaluation, 261 and concepts, 48 and data, 155 defined, 85–86 displaying of, 44 in Information Index, 25, 26 overview, 48–49 procedure for establishing, 146–147 questions posed with, 15, 22 types of, 87–89. See also specific types of goals Green building ratings, 118–119, 159 Gross area, 99 Group address, 94 Group interviews, 204–205 Handicapped accessibility, 59 Handoff package, 29, 161 Heat, 64 Heuristic (term), 81, 199 Hierarchy, 54, 208 HOK Inc., 160, 182, 206, 213 Holistic approach, 202 Home base, 57 Hoteling, 94 Human requirements, 96 Hurdle rate, 121 Hypothesis, 80, 124 IFMA (International Facility Management Association), 99 Image, desired, 55 Implementation documents phase (Integrated Project Delivery), 83 Individual interviews, 204 Industry Foundation Class (IFC), 175, 180 Inflation rate, 122 Information, 24–35. See also Data amount of, 18–19 background, 43, 184. See also Research as basic element in programming, 172 data clog with, 32–33 defined, 89 exchanging, 182–183 Information Index, 24–27 organizing, 28–29 output of, 180 processing and discarding, 34–35 two-phase process, 30–31 validity of, 169 Information Index, 24–27, 78, 82, 146, 158 Information request, 155 Information technology, 93 Initial budget, 21 Integrated design, 118 Integrated Project Delivery (IPD): defined, 83 enabling technologies in, 84 and interoperability, 175 phases in, 83 project teams, 83 Interaction matrix, 209 Interest rates, 121 Interface, 12–13 Interior cost estimate, 110–111 Interior layout efficiency, 101, 103 Internal data repositories, 182 Internal rate of return (IRR), 121–122 Internet, 172, 174, 246 269 bindex.indd 269 12/20/11 9:58 AM Interoperability, 175 Interviews, 14, 194–196 preplanning, 196 types of, 204–205 Interview questionnaires, 185, 186 Intuition, 35, 38, 199 Investment performer analysis, 120 Issues, 88, 262 IWMS (integrated workplace management system), 84, 175–177 overview, 66–67 questions posed with, 15 types of, 96 Neighbors, 59 Net area, 98, 218 Net assignable area, 98 Net present value (NPV), 120 Net to gross area ratio, 68 Networks, 58 Newforma, 182 Janitor closets, 97 Object-based applications, 178 Objectivity, 89, 201 Office preparation, 156 Officing, 93, 111 Officing concepts: defined, 93 off-premise, 95 on-premise, 94 Off-premise work settings, 57 On-premise work settings, 57 Open plans, 103 Open Standards Consortium for Real Estate (OSCRE), 180 Operating costs, 21 Operational (term), 85 Operational concepts, 90–91 Operational goals, 85, 88–89, 91 Operations research, 80 Order, 28, 154 Organization charts, 208 Orientation, 61 Overall building efficiency, 100–103 Oversimplification, 71, 81 Owners Project Requirements (OPR), 119 Key words, 24, 82, 146 Laboratory equipment, 223 Land, 173 Land area, 218 Leadership, 40–41 LEED (Leadership in Energy and Environmental Design), 118, 119, 159 Life-cycle assessment (LCA), 119 Life-cycle costs, 21 Life-cycle cost analysis, 120 Life-cycle framework, 173 Lighting, 64 Line item cost allocations, 105–107 Logical (term), 82 Macro relationships, 209 Master zoning/blocking, 210 Measurement methods, 96–99 Mechanical areas, 97 Method: defined, 81 scientific, 80 Micro relationships, 209 Mission statement, 86–87 Mixed flow, 60 Movable equipment, 105, 173 Needs, 14 defined, 96 determining, 152, 197 information on, 25, 27 Parameters, 89 Participation, 36–46. See also Team background information for, 43 communication in, 46 decision making, 44–45 effective group action, 38–39 process for, 42 Partitions, 97 Payback, 120 People, 20, 61 People grouping, 57 Performance, 96 Performance requirements, 96 Pertinent (term), 89 Phasing, 65 Pivot tables, 176 POE (postoccupancy evaluation), 260 Points of reference, 61 Political factors, 166 Practical goals, 88 Premise, 124 Presentations, electronic, 166, 253–254 Present value of annuity (PV), 120 Priority, 54 Problems: defining, 198. See also Problem statements identifying types of, 168 Problem seeking. See also Programming foundations of, 74–75 group consensus in, 39 and ways of thinking, 197 Problem solving. See also Design methods for, 4–5 traditional steps in, 80 Problem statements: in building evaluation, 262 creating, 153 examples of, 125–145 information addressed in, 72–73 and organizing information, 29 overview, 5, 12–15 terminology, 124 Procedure, 16–17 Process: overview, 14–17 terminology, 80–84 Professional fees, 105 Pro forma financial analysis, 122–123 Programs, 168 Program development, 30, 222–230 Program evaluation, 256–259 Programmatic concepts, 90 Programmers: role of, 42 skills of, 6 270 bindex.indd 270 12/20/11 9:58 AM Programming. See also specific headings as analysis, 8–9 as basic process, 4 as heuristic process, 16 problem seeking as approach to, 5 separation of design from, 10–11, 75 steps in, 2–3, 14–15, 146, 171 in total design process, 82 Programming activities, 154–163 approval and handoff, 161 concurrent, 156 documentation, 160 information request, 155 office preparation, 156 overview, 162–163 programming squatters, 156–160 project closeout, 161 project initiation, 154–155 schedule, 155–156 virtual meetings, 160 Programming Procedures, 146 Programming reports, 255 Program of requirements (POR), 176–177 Project closeout, 161 Project goals, 85 Project initiation, 154–155 Project Web, 182–183 Proximity, 208 PV (present value of annuity), 120 Qualitative information, 75, 261–262 Quality: automobile analogy, 112 construction, 114–115, 261 evaluation of, 256 and form, 20 judgments on, 66 levels of, 112–117 Quantitative information, 75, 261. See also Facts Questionnaires, 184–193 design of, 184 electronic, 185 reusing templates, 179 samples, 186–193 types of, 185 Rational (term), 82 Raw data, 34–35 Real estate information, 84 Reasonable (term), 81 Recurring concepts, 90 Reductionism, 81, 203 Relationships, 20, 25, 58, 209 Relevant (term), 89 Renovation work, 117 Rentable area, 99, 103 Reports: data, 223 programming, 255 Requirements, 37, 66, 96 Research, 80, 156, 184 Reusability, 179–180 Room data sheets (RDS), 223, 226–227 R/U ratio, 101, 103 Safety, 63 Schedule, 155–156, 170 Schematics, 10 Schematic design: defined, 82 expanded, 83 overview, 30 in total design process, 82 Schematic program, 30 Science, 201 Scientific method, 80 Security controls, 63 Separated flow, 60 Sequential flow, 61 Service grouping, 56 Simplicity, 203 Simulation, 213–215 Site, 20 Site acquisition, 105 Site demolition, 105 Site development, 104 Site development costs, 111 Size, building, 96 Skepticism, 89 SketchUp, 233 Social spaces, 60 Solutions, 198 Sophistication, four degrees of, 164–167 Sound controls, 64 Spaces, 173 Space adequacy, 25, 29, 261 Space audit, 223 Space lists, 216–221 Space requirements, 66, 96 Space tool, 223 Specialists, 194, 196 Spreadsheets, 160, 164, 176 Square footage, 68 Squatters, 156–160 Stakeholders, 118, 159. See also Clients; Users Storage, 97 Structure, 97 Subjectivity, 201 Summaries, 216, 218 Sustainability, 91–93, 117–119 Sustainability analysis, 119 Sustainability concepts, 91 Sustainability goals, 91, 100 Sustainable building rating system, 118–119 Synthesis: analysis vs., 8–9, 75, 197 defined, 80 importance of, 198 Systems analysis, 80 Tailored spaces, 62 Tare area, 97 Tax rate, 122 Team. See also Participation in Integrated Project Delivery, 83 leadership of, 40–41 multiplicity of ideas on, 197 organization of, 154 users on, 36–37 Technical adequacy, 261 Techniques, 172. See also specific techniques Technology, 93, 159 Telecommunications, 172 Telecommuting, 95 Territoriality, 57 Theory, 80–84 Thinking, ways of, 197–203 271 bindex.indd 271 12/20/11 9:58 AM Thunder Client, 246 Time: in building evaluation, 260, 263, 264 and concepts, 151 and cost, 65, 66 defined, 85 and facts, 149 and goals, 147 in Information Index, 26–27 overview, 3, 21 and problem statements, 153 and programmatic concepts, 90 and sustainability, 118 Time-and-cost schedule, 65 Toilets, public, 97 Tolerance, 62 Total design process, 82 Total project delivery system, 82 Two-phase process (information), 30–31 Unassigned areas, 97 Unit costs, 114–115 Unorganized (term), 81 Urban planning, 166 Usable area, 98, 103 Users, 36–37 conflicting interests of, 165 determination of, 169 goal-setting meetings with, 86 satisfaction of, 261 User characteristics, 89 Values, 88, 262 Value measurements, 256–257 Videoconferencing, 160, 206–207, 253 Virtual functional relationship, 208 Virtual meetings, 160 Virtual offices, 95 Vision session, 86 Visualization, 233–235 Wall display, of analysis cards, 236, 237 Wants, 96 Water sustainability concepts, 91–93, 119 Web-based publishing, 166, 179, 182, 253 Weighted average cost of capital (WACC), 122 White boards, electronic, 246–252 Work plans, 154 Work sessions, 14, 194, 231 Workspaces, 93–95 World Fact Book, 174 272 bindex.indd 272 12/20/11 9:58 AM About the Authors William M. Peña, FAIA Author of Problem Seeking: An Architectural Programming Primer, 5th Edition. After graduating from Texas A&M University in 1948, Willie Peña joined the architectural firm of Caudill Rowlett Scott (CRS). A year later, he became the firm’s fourth partner and programmed his first of many building projects. As a practicing researcher, Willie Peña advanced architectural programming to a sophisticated, analytical science, benefiting both architects and clients. He gave to the profession the tools demanded by the complexities of design problems; and to the clients, the communication techniques to make their needs known. In 1950, Peña programmed his first project. By the time he retired in 1984, he had personally participated in the programming of more than 400 projects—one-third of CRS projects completed in 38 states and 9 foreign countries. During his career Peña also conducted programming workshops and lectured at more than 100 professional, corporate, and academic sessions. After 20 years of practice, he developed the Problem Seeking® programming process. In 1969, he wrote the first edition of Problem Seeking. This publication became a standard text in architectural programming courses. Problem Seeking was republished as a second edition in 1977, as a third edition in 1987, and as a fourth in 2001. This is the publication’s fifth edition. In 1972, the American Institute of Architects elevated Peña to Fellow, in recognition of his contributions to the field. In 2009, the AIA Houston chapter honored Peña for his lifelong commitment to the architectural profession as a pioneer in architectural programming, teaching, and research. Steven A. Parshall, FAIA Steve Parshall is Senior Vice President with HOK, Inc. and Director of Programming. With over 30 years of contributions to the practice of architecture, Parshall has expanded the architect’s role—in architectural programming and in research and evaluation of the built environment—adding value for clients throughout the world. Through benchmarking, training, and publishing, his work has enabled architects to better understand their clients’ needs, enhancing the profession’s capability for providing predesign services. Parshall is a Fellow of the American Institute of Architects. He received a Bachelor of Science in Architecture and Master of Architecture and Master of Business Administration degrees from the University of Illinois. 273 babout.indd 273 12/20/11 9:57 AM In the late 1980s, Parshall served as Chairman of the Research Committee of the International Facility Management Association. He was Chair of the American Institute of Architects Center for Building Performance Advisory Committee and is a former member of the Board of Directors for the CRS Center for Leadership & Management in the Design & Construction Industry, Texas A&M University. Additionally, he served on the HOK Board of Directors from 1998 to 2001. Parshall was managing editor of the book Officing: Bringing Amenity and Intelligence to Knowledge Work, a joint publication effort with Matsushita Electric Works, Ltd. The bilingual publication focuses on the quintessential twentieth-century workplace. 274 babout.indd 274 12/20/11 9:57 AM