Source: Advexon, Phys.org M. BALATERO, H. CUBIO, M. EGOT, J.J. LADOR, C. MONTALBAN, F. SANICO, K. SENADOS, R. SOLIDUM, V. SUAREZ, L.G. TABAR CHAPTER 0: UNITS, PHYSICAL QUANTITIES AND VECTORS The primary goal of Physics is to describe an observable natural phenomenon in terms of the basic concepts and to be able to use these descriptions to predict the outcome of an observation. Physical quantities are used to describe natural phenomena so it is necessary to identify the quantities that are used to describe and the relationship between these quantities. To compare quantities, two things must be specified: a number and the unit of measure, referred to as magnitude of a physical quantity In 1971, the 14th General Conference on Weights and Measures defined SI as made up of seven basic units. See Appendix C. Aside from these base units there are derived units that are defined from a combination of base units or with other derived units to describe their relationships in the form of an algebraic equation. See Appendix. Unit Consistency and Conversion of Units Units can be multiplied and/or divided just like ordinary algebraic expressions. This gives an easy way to convert a quantity from one unit to another to be dimensionally consistent. Examples: πππ£ a) To convert 6 to π πππ πππ Conversion factor to be used: 6 b) 1 rev= 2ο°rad; 1min=60s rev ο¦ 2ο°rad οΆ ο¦ 60s οΆ rad xο§ ο·x ο§ ο· = 2269.15 min s ο¨ 1rev οΈ ο¨ 1min οΈ To convert 50 ππ π3 to π ππ3 Conversion factor to be used: 1 kg = 1000 g; 1m = 100cm 3 3 kg g ο¦ 1m οΆ kg g 1m g 50 x 1000 xο§ = 50 x 1000 x = 0.05 ο· 3 3 3 3 kg ο¨ 100cm οΈ kg 1,000,000cm m m cm c) x = vt where v=5 m and π‘ = 20πππ s If x is measured in meters, then the product vt must also be expressed in meters. To solve, first convert the unit of t from minutes to seconds using the conversion factor 1min=60s. Then multiply to the value of v. 20 min x 60 s = 1200 s min x= 5 m x 1200 s = 6000 m s The Scientific Notation Physical quantities vary from very large numbers to very small numbers. A more convenient and compact way of writing these values uses the powers of ten notation, exponential notation or scientific notation wherein one can determine the number of significant digits immediately as 1 well as the place value of the digit. Prefixes are used to denote these place values. See Appendix B for the standard SI prefixes. Format: C.MMMMM x 10e where: C M 10 e – the characteristic digit, may be any digit from 1 to 9 – the mantissa digits, may be any digit from 0 to 9 – the base, – the exponent, the number of times the decimal is moved to either towards left or right. Rule 1: Positive exponent results when the decimal point is moved from right to left direction. Example: 98067.5321 = 9.80675321 x 10 4 = 9.81 x 104 Rule 2: Negative exponent results when the decimal point is moved from left to right direction. Example: 0.000980675321 = 9.80675321 x 10 -4 = 9.81 x 10 -4 Significant Figures The number of significant figures is the number of digits about which we have some degree of certainty. It is a measure of the degree of reliability of a certain measurement. Some of the rules in determining the Number of Significant Figures: 1. All nonzero digits are significant. Example: 3.1416 → 5 significant figure 2. All zeros between nonzero digits are significant. Example: 5.0046 → 5 significant figures 3. All zeros before the first nonzero digit are not significant Example: 0.0001 → 1 significant figure 4. All zeros to the right of the last nonzero digit are significant. Example: 77.800 → 5 significant figure In adding or subtracting quantities, the number of decimal places in the answer should be the same as the least number of decimal places in any of the numbers being added or subtracted. Example: 5.67 m + 1.1 m + 0.9378 m 7.7 m (two decimal places) (one decimal place) – least number of decimal places (four decimal places) (one decimal place) In multiplication and division, the number of significant figures in the answer is the same as the number of significant figures in the input number that has the fewest. Example: 2 11.63cm x 5.74cm 66.8cm2 (4 significant figures) (3 significant figures) – least number of S.F. (3 significant figures) Scalar and Vector Quantities Scalar Quantity – physical quantity that is completely described by its magnitude only; hence, it can be operated ordinarily using the four fundamental arithmetic operations. Vector Quantity – physical quantity that is completely described by a magnitude and direction – denoted usually by an alphabet with arrow over it to indicate its direction. Example: οΆ A – graphically represented by scaled line with an arrow at the tip and a label: Methods of Adding Vector Quantities Resultant, : οΆ R - total or vector sum of two or more vectors. ο² ο² ο² ο² R = A + B + C + ... 1. Graphical Method: οΆ -measured using ruler οΆR R -measured using protractor Magnitude of Direction of Types: a. Parallelogram Method – a line is drawn parallel to the given vector whose length is equal to the vector. The resultant vector is drawn from the origin to the tip of the intersection of the parallel lines and the resultant direction is measured from the horizontal. b. Polygon Method – head-to-tail connection of vectors and the resultant is connected from the tail of the first vector to the head of the last vector added. It is more convenient to use when adding more than two vectors. 2. Analytical Method a. Law of Cosine and Sine Method - requires basic Trigonometry knowledge in adding two vectors • Magnitude of οΆ R - obtained using Law of Cosine R = A2 + B 2 − 2 AB cos ο‘ ο² ο² ο‘ is the angle between A & B οΆ Direction of R - obtained using Law of Sine where, • 3 ο¦ B sin ο‘ οΆ ο· ο¨ R οΈ sin ο± R sin ο‘ = B R ο± R = sin −1 ο§ For special case when two vectors are perpendicular to each other: Magnitude of οΆ R - obtained using Pythagorean Theorem R 2 = A2 + B 2 ---> R = A2 + B 2 Direction of οΆ R - obtained using ο¦BοΆ ο± R = tan −1 ο§ ο· ο¨ AοΈ b. Component Method – each vector is resolved into its components y-axis Components Vectors π΄β X ββ π΅ πΆβ π ββ Y ββ π΅ Ax = A cosο± Ay = Asin ο± Bx = − B cos ο¬ C x = C cos ο’ Rx = Ax + Bx + C x B y = B sin ο¬ οΆ Magnitude of R : R = Rx + R y 2 2 π΄β x-axis C y = −C sin ο’ R y = Ay + B y + C y Direction of οΆ R : πΆβ ο¦ Ry ο¨ Rx ο± R = tan −1 ο§ο§ οΆ ο·ο· οΈ Unit Vector has a magnitude of 1 and points in a particular direction of a vector in space. iˆ − points in the positive x-axis direction jΜ kΜ − points in the positive y-axis direction − points in the positive z-axis direction Vector sum in terms of unit vectors οΆ A = Axiˆ + Ay ˆj + Az kˆ οΆ B = Bxiˆ + By ˆj + Bz kˆ ο² ο² ο² R = A + B = ( Ax + Bx )iˆ + ( Ay + By ) ˆj + ( Az + Bz )kˆ Product of Vectors 1. Scalar or Dot Product – the resulting product is a scalar quantity. Equations: a) οΆ οΆ A ο B = AB cosο¦ (Definition) (1-1) where, ο¦ = angle between the two vectors 4 b) οΆ οΆ A ο B = Ax Bx + Ay B y + Az Bz Example: οΆ οΆ Application: Work, W = F ο s (Component) iˆ ο iˆ = 1 (1-2) ˆj οiˆ = 0 2. Vector or Cross Product – the resulting product is a vector quantity. The magnitude of resulting product is obtained using a) ββ = π΄π΅π ππ∅ π΄β × π΅ (Definition) b) ββ = πΆπ₯ + πΆπ¦ + πΆπ§ π΄β × π΅ (1-3) (Component) (1-4) where, C x = ( Ay B z − Az B y )iˆ C y = ( Az B x − Ax B z ) ˆj C = ( A B − A B )kˆ z c) ββ = π΄β × π΅ iˆ Ax Bx x ˆj Ay By y y x kˆ Az Bz (Determinant form) = ( Ay B z − Az B y )iˆ + ( Az Bx − Ax Bz ) ˆj + ( Ax B y − Ay Bx )kˆ (1- 5) The direction of resulting product is obtained using the ββ , place your right hand along the length of Right- Hand Rule - In π΄β × π΅ ο² toward B . οΆ A and curl your fingers Your thumb then points to the direction of the resulting product vector. Example: πΜ × πΜ = 0 πΜ × πΜ = πΜ Application: Torque, πβ = πβ × πΉβ 5 SAMPLE PROBLEMS: University Physics 11th Ed., p. 28 1. Determine the resultant of the following two vectors: π΄β = 6 π, πΈ ββ = 3 π ππ‘ 50° π πππΈ π΅ using: a) Graphical Method b) The Law of Sine and Cosine Method c) Component method Solution: Scale: 1 unit = 1 m a) Graphical Method (polygon) Using ruler for the magnitude and protractor for the direction: π ββ = 8π, 160 S of E b) Law of Cosine and Sine Method Cosine Law (Magnitude): R 2 = A 2 + B 2 − 2 AB cos ο± R = 62 + 32 − 2(6)(3) cos 130ο° = 8.25m Sine Law (Direction): sin ο± R sin 1300 = B R ο¦B οΆ ο± R = sin −1 ο§ sin 130 0 ο· = 15.65ο° ο¨R οΈ 6 c) Component Method x - Components: Ax = 6.0m cos 0 0 = 6.0m Bx = 3.0m cos 500 = 1.93m y - Components: Ay = 6.0m sin 0 0 = 0 B y = 3.0m( − sin 50 0 ) = −2.30m R x = Ax + B x = 7.93m R y = Ay + B y = −2.30m R= (magnitude) Rx + R y = 2 2 Ry ο± R = tan −1 ( οΆ Hence, R = Rx 8.26m ) = -16.17° (direction) 8.26m, 16.17° South of East 2. Given two vectors: πΉβ1 = 2πΜ − πΜ and πΉβ2 = −πΜ + 3πΜ Determine: οΆ οΆ + F2 οΆ οΆ b) F1 − 2F2 οΆ οΆ c) F1 ο F2 οΆ οΆ d) F1 ο΄ F2 a) F1 Solution: a) b) c) οΆ οΆ F1 + F2 = 2iˆ − ˆj + ( −iˆ) + 3 ˆj = iˆ + 2 ˆj οΆ οΆ F1 − 2 F2 = 2iˆ − ˆj − 2(−iˆ + 3 j ) = 4iˆ − 7 ˆj οΆ οΆ F1 ο F2 = (2)(-1) + (-1)(3) = - 2 - 3 = -5 Note: try finding the dot product using equation (1-1) οΆ d) F1 ο© ο© οΆ ο© ο© ο΄ F2 = [(-1)(0) - (0)(3)] i + [(0)(-1) - (2)(0)] j + [(2)(3) - (-1)(-1]k = 5k Note: try finding the cross product using equations (1-3) and (1-5) 7