NOTES OF C++ ACCORDING TO COURSE BOOK. 1. Explain and define classes. In C++, classes are a fundamental concept of object-oriented programming (OOP). A class is a blueprint or a template that defines the properties (data members) and behaviors (member functions) of objects that belong to that class. Here's an example of how you can define a class in C++: ```cpp // Define the class class Car { private: // Private data members (attributes) std::string color; std::string make; std::string model; int year; public: // Public member functions (methods) // Setter for color void setColor(const std::string& c) { color = c; } // Getter for color std::string getColor() const { return color; } // Method to start the car's engine void startEngine() { std::cout << "Starting the " << color << " " << make << "'s engine..." << std::endl; // Code to start the engine goes here } // Method to accelerate the car void accelerate(int speed) { std::cout << "Accelerating the " << color << " " << make << " to " << speed << " mph." << std::endl; // Code to accelerate the car goes here } }; ``` In this example, the `Car` class has private data members (`color`, `make`, `model`, and `year`) that represent the attributes of a car object. It also has public member functions (`setColor`, `getColor`, `startEngine`, and `accelerate`) that define the behaviors or actions that the car object can perform. You can create instances of the `Car` class, also known as objects, and access their attributes and invoke their methods as follows: ```cpp // Create an instance of the Car class Car myCar; // Set the attributes using the setter method myCar.setColor("Blue"); myCar.make = "Toyota"; // Accessing the member directly (not recommended for private members) // Access the attributes using the getter method std::cout << "My car's color is: " << myCar.getColor() << std::endl; // Invoke the methods myCar.startEngine(); myCar.accelerate(60); ``` In C++, classes provide a way to encapsulate data and behavior into a single unit, making code organization and reusability easier. They also support concepts like inheritance, polymorphism, and encapsulation, allowing for more advanced object-oriented programming techniques. 2. Explain about encapsulation in c++. Encapsulation is an essential principle of object-oriented programming (OOP) that promotes the concept of bundling data and the operations or functions that manipulate that data into a single unit called a class. It enforces the idea of data hiding and provides control over the accessibility of the class members. In C++, encapsulation is achieved by using access specifiers: `public`, `private`, and `protected`. These specifiers define the visibility and accessibility of the class members. - Public members: Public members are accessible from anywhere in the program. They can be accessed by objects of the class or even outside the class. Public members represent the interface of the class, providing the external access points to manipulate the object's state and behavior. - Private members: Private members are only accessible within the class itself. They are hidden from the external world, allowing the class to control the access to its internal data and implementation details. Private members typically encapsulate the internal state of an object and provide data integrity by preventing direct manipulation from outside the class. - Protected members: Protected members are similar to private members, but they are also accessible within derived classes. They allow derived classes to access and modify the data and behavior defined in the base class while still maintaining encapsulation and data hiding. Encapsulation provides several benefits in C++: 1. Data hiding: By encapsulating data within a class and making it private, direct access from outside the class is restricted. This ensures that the data is accessed and modified only through the defined interface (public methods), which helps maintain data integrity and prevents unauthorized modifications. 2. Abstraction: Encapsulation allows the class to hide its internal details and provide a simplified and abstracted interface to the outside world. The users of the class only need to know how to interact with the public methods, without worrying about the internal implementation. 3. Modularity and reusability: Encapsulated classes are modular, selfcontained units that can be easily reused in different parts of the program or in other programs. The internal implementation details are encapsulated within the class, making it easier to maintain and modify the code without affecting other parts of the program. 4. Flexibility and maintainability: Encapsulation allows the class to evolve and change its internal implementation without affecting the code that uses the class. The external code only relies on the public interface, so modifications to the internal implementation can be made without requiring changes to the client code. Overall, encapsulation in C++ promotes better code organization, data protection, and code maintainability by providing a clear separation between the public interface and the private implementation details of a class. 3. Explain bout objects in c++. In C++, an object is an instance of a class. It is a concrete representation of a class that holds its own set of data and can perform actions based on the defined behaviors (methods) of the class. When you define a class in C++, you are essentially creating a blueprint or a template that describes the attributes and behaviors of objects that belong to that class. However, objects are the actual instances created from that blueprint, and each object has its own unique set of data. Here's an example of creating objects in C++: ```cpp // Define a class called Rectangle class Rectangle { private: double length; double width; public: // Setter methods void setLength(double l) { length = l; } void setWidth(double w) { width = w; } // Getter methods double getLength() const { return length; } double getWidth() const { return width; } // Method to calculate the area of the rectangle double calculateArea() const { return length * width; } }; int main() { // Create two objects of the Rectangle class Rectangle rectangle1; Rectangle rectangle2; // Set the attributes of the first rectangle rectangle1.setLength(5.0); rectangle1.setWidth(3.0); // Set the attributes of the second rectangle rectangle2.setLength(7.0); rectangle2.setWidth(4.0); // Calculate and display the area of each rectangle double area1 = rectangle1.calculateArea(); double area2 = rectangle2.calculateArea(); cout << "Area of rectangle 1: " << area1 << endl; cout << "Area of rectangle 2: " << area2 << endl; return 0; } ``` In this example, the `Rectangle` class represents a blueprint for rectangles. In the `main` function, two objects (`rectangle1` and `rectangle2`) of the `Rectangle` class are created using the default constructor. Each object has its own separate attributes (`length` and `width`). You can then use the object's methods to set the values of the attributes and invoke other behaviors defined in the class. In this case, the `setLength` and `setWidth` methods are used to set the attributes of each rectangle. The `calculateArea` method is invoked to calculate the area of each rectangle. Objects allow you to work with specific instances of a class, storing and manipulating their data, and invoking their behaviors. Each object maintains its own state and can interact with other objects and the program as a whole. 4. Member functions in c++. Member functions in C++ are functions that are declared and defined inside a class. They are also referred to as methods or member methods. Member functions operate on the data members of the class and can be used to perform actions, manipulate the data, or provide services related to the class. There are two types of member functions in C++: instance member functions and static member functions. 1. Instance Member Functions: - Instance member functions are associated with specific objects or instances of a class. - They have access to the data members and other member functions of the class. - They are invoked using an object or instance of the class. - Inside an instance member function, the keyword `this` can be used to refer to the current object. Here's an example demonstrating instance member functions: ```cpp class Circle { private: double radius; public: // Setter method for radius void setRadius(double r) { radius = r; } // Getter method for radius double getRadius() const { return radius; } // Member function to calculate the area double calculateArea() const { return 3.14159 * radius * radius; } }; int main() { // Create an object of the Circle class Circle myCircle; // Set the radius of the circle myCircle.setRadius(5.0); // Get the radius and calculate the area double radius = myCircle.getRadius(); double area = myCircle.calculateArea(); cout << "Radius: " << radius << endl; cout << "Area: " << area << endl; return 0; } ``` In this example, the `Circle` class has instance member functions `setRadius`, `getRadius`, and `calculateArea`. These member functions are invoked on an object (`myCircle`) to set the radius, get the radius value, and calculate the area of the circle. 2. Static Member Functions: - Static member functions are associated with the class itself rather than with instances of the class. - They don't have access to the instance-specific data members, as they are not bound to any specific object. - They can only access static data members and other static member functions of the class. - They are invoked using the class name followed by the scope resolution operator `::`. Here's an example demonstrating static member functions: ```cpp class MathUtils { public: // Static member function to calculate the square of a number static int square(int num) { return num * num; } }; int main() { int result = MathUtils::square(5); cout << "Square: " << result << endl; return 0; } ``` In this example, the `MathUtils` class has a static member function `square` that calculates the square of a number. The static member function is invoked using the class name (`MathUtils`) followed by the scope resolution operator (`::`). Static member functions are often used for utility functions or operations that don't require access to instance-specific data. They can be accessed without creating an object of the class. Member functions in C++ provide the behavior and functionality associated with a class. They allow objects of the class to perform actions, manipulate data, and provide services based on the defined operations. 5. Nesting member functions in c++. In C++, nesting member functions refers to the concept of defining a member function inside another member function of the same class. This allows the nested function to access the data members and other member functions of the enclosing class. Here's an example to demonstrate nesting member functions in C++: ```cpp class OuterClass { private: int outerData; public: void outerFunction() { outerData = 10; // Nested member function void nestedFunction() { int nestedData = 20; int result = outerData + nestedData; cout << "Result: " << result << endl; } nestedFunction(); } }; int main() { OuterClass obj; obj.outerFunction(); return 0; } ``` In this example, the `OuterClass` has an outer member function called `outerFunction`. Inside this function, we define a nested member function called `nestedFunction`. The nested function can access the `outerData` member variable of the enclosing class and perform calculations. When the `outerFunction` is called on an instance of `OuterClass`, it sets the value of `outerData` and invokes the nested function `nestedFunction`. The nested function then performs the addition of `outerData` and its own `nestedData` and displays the result. It's important to note that nested member functions can only be called from within their enclosing function. They are not directly accessible outside the enclosing function or from other member functions of the class. Nesting member functions can be useful in situations where you have complex logic or sub-tasks that are specific to a particular member function and don't need to be accessed from other parts of the class. They provide a way to encapsulate related functionality within a single member function. 6. Passing objects as arguments in c++. In C++, objects can be passed as arguments to functions just like any other data type. When passing an object as an argument, you can either pass it by value or by reference. 1. Passing Objects by Value: - When an object is passed by value, a copy of the object is created and passed to the function. - The function works with the copy of the object, and any modifications made to the object inside the function will not affect the original object. - Passing objects by value can be useful when you want to work with a local copy of the object without modifying the original object. Here's an example: ```cpp class Point { private: int x; int y; public: Point(int xVal, int yVal) : x(xVal), y(yVal) {} // Getter methods int getX() const { return x; } int getY() const { return y; } }; // Function that takes an object by value void displayPoint(Point point) { cout << "X: " << point.getX() << ", Y: " << point.getY() << endl; } int main() { Point p(3, 4); displayPoint(p); return 0; } ``` In this example, the `displayPoint` function takes a `Point` object by value. Inside the function, a copy of the `Point` object is created, and its coordinates are displayed. The original object remains unchanged. 2. Passing Objects by Reference: - When an object is passed by reference, the function receives a reference to the original object. - Any modifications made to the object inside the function will directly affect the original object. - Passing objects by reference can be useful when you want to modify the original object or avoid the overhead of creating a copy. Here's an example: ```cpp class Point { private: int x; int y; public: Point(int xVal, int yVal) : x(xVal), y(yVal) {} // Getter methods int getX() const { return x; } int getY() const { return y; } // Setter methods void setX(int xVal) { x = xVal; } void setY(int yVal) { y = yVal; } }; // Function that takes an object by reference void movePoint(Point& point, int deltaX, int deltaY) { int newX = point.getX() + deltaX; int newY = point.getY() + deltaY; point.setX(newX); point.setY(newY); } int main() { Point p(3, 4); movePoint(p, 2, 3); cout << "New X: " << p.getX() << ", New Y: " << p.getY() << endl; return 0; } ``` In this example, the `movePoint` function takes a `Point` object by reference. Inside the function, the coordinates of the object are modified by adding the specified `deltaX` and `deltaY` values. The modifications made to the object are reflected in the original object. Passing objects by reference is generally preferred when you want to modify the original object or when the object is large and you want to avoid the overhead of copying the entire object. By passing objects as arguments to functions, you can operate on the data within the object and perform various operations or modifications based on the requirements of your program. 7. Explain friend function in c++. In C++, a friend function is a function that is granted access to the private and protected members of a class. It is declared inside the class, but it is not a member function of that class. Friend functions can be either regular functions or other class methods declared as friend. Here are some key points about friend functions: 1. Access to Private and Protected Members: Friend functions have the ability to access and modify the private and protected members of a class, even though they are not members of the class itself. This allows them to bypass the usual access restrictions. 2. Declaration Inside the Class: Friend functions are declared inside the class that grants them friendship. They are usually declared in the class definition, but the actual implementation is done outside the class body. 3. No "this" Pointer: Friend functions do not have a "this" pointer, as they are not members of any specific object. This means they cannot access the object's non-static members directly. 4. Not Inherited: Friend functions are not inherited by derived classes. If a class is derived from another class, the derived class does not inherit the friend functions of the base class. Here's an example to illustrate the usage of a friend function: ```cpp class MyClass { private: int privateData; public: MyClass(int data) : privateData(data) {} friend void friendFunction(MyClass& obj); }; void friendFunction(MyClass& obj) { obj.privateData += 10; cout << "Friend Function: " << obj.privateData << endl; } int main() { MyClass myObj(5); friendFunction(myObj); return 0; } ``` In this example, the `friendFunction` is declared as a friend of the `MyClass` class. It can access the private member `privateData` of the `MyClass` objects. In the `main` function, the `friendFunction` is called on a `MyClass` object, allowing it to modify the private member. Friend functions are useful in scenarios where external functions or other class methods need to work closely with a class and require access to its private members. They provide a way to extend the access privileges beyond the class itself without making those members public. However, it is generally recommended to use friend functions sparingly and adhere to the principles of encapsulation as much as possible. 8. Explain about static member function in c++. In C++, a static member function is a member function that belongs to the class rather than to the individual objects of the class. It is associated with the class itself rather than with any specific instance of the class. Therefore, it can be called directly using the class name without creating an object of the class. Here are some important characteristics of static member functions: 1. Belongs to the Class: Static member functions are defined within the class definition and are declared using the `static` keyword. They are not associated with any specific object or instance of the class. 2. No Access to Instance-specific Data: Static member functions do not have access to the non-static (instance-specific) data members of the class. They can only access static data members and other static member functions. 3. Invoked using Class Name: Static member functions can be called using the class name followed by the scope resolution operator (`::`). They can also be called using an object of the class, but it is not necessary to create an object to invoke a static member function. 4. Independent of Objects: Static member functions do not operate on individual objects but rather on the class as a whole. They are independent of any specific object's state and can be used to perform operations or provide services that are not tied to a particular instance. 5. Accessible without Object Creation: Since static member functions are not tied to specific objects, they can be accessed without creating an object of the class. This can be useful for utility functions or operations that don't require object-specific data. Here's an example to illustrate the usage of static member functions: ```cpp class MathUtils { private: static const double PI; public: static double calculateCircleArea(double radius) { return PI * radius * radius; } }; const double MathUtils::PI = 3.14159; int main() { double area = MathUtils::calculateCircleArea(5.0); cout << "Area: " << area << endl; return 0; } ``` In this example, the `MathUtils` class has a static member function `calculateCircleArea` that calculates the area of a circle given its radius. The static member function is defined with the `static` keyword and can be invoked directly using the class name (`MathUtils::calculateCircleArea`). It does not require an object of the class to be created. Static member functions are commonly used for operations that are not dependent on the state of a specific object or for utility functions that do not require access to instance-specific data. They provide a way to organize and group related functionality at the class level rather than the instance level. Completed chapter 3.