AIR FORCE FOOTBALL PATTERN READ COVER THREE WHY PATTERN READ • Match up underneath coverage to route being run as oppose to dropping a landmark and solely reacting to QB’s intention. WHY PATTERN READ • Match up underneath coverage to route being run as oppose to dropping a landmark and solely reacting to QB’s intention. • Take away receiver’s freedom to adjust to a stationary zone defender. WHY PATTERN READ • Match up underneath coverage to route being run as oppose to dropping a landmark and solely reacting to QB’s intention. • Take away receiver’s freedom to adjust to a stationary zone defender. • Reduce vertical seams in zone coverage. WHY PATTERN READ • Match up underneath coverage to route being run as oppose to dropping a landmark and solely reacting to QB’s intention. • Take away receiver’s freedom to adjust to a stationary zone defender. • Reduce vertical seams in zone coverage. • Greater means of taking away favorite routes or patterns of weekly opponent. OUR DEFENSIVE STRUCTURE __ __ OUR DEFENSIVE STRUCTURE E __ N E __ OUR DEFENSIVE STRUCTURE E L __ N E M R __ OUR DEFENSIVE STRUCTURE E F __ L N M E F R __ OUR DEFENSIVE STRUCTURE E F L N M E F R C C __ FS __ CURL T H I R D READ 3-2 __ READ 2 T H I R D CURL __ PATTERN READS COVERAGE T H I R D COVER 3 E F CURL __ L N E M R F CURL __ COVERAGE RESPONSIBILITIES COVER 3 E F CURL L 3-2 PLAYER __ N E M R F CURL 2 PLAYER __ COVERAGE RESPONSIBILITIES COVER 3 E F CURL L N E M R 3-2 PLAYER __ FS MIDDLE THIRD F CURL 2 PLAYER __ COVERAGE RESPONSIBILITIES COVER 3 E F CURL L N E M R 3-2 PLAYER F CURL 2 PLAYER C C OUTSIDE THIRD OUTSIDE THIRD __ FS MIDDLE THIRD __ COVERAGE RESPONSIBILITIES COVER 3 E F FORCE/ FOLD __ L N M E F R FORCE/ FOLD __ RUN SUPPORT COVER 3 E F FORCE/ FOLD __ L N M FS ALLEY E F R FORCE/ FOLD __ RUN SUPPORT COVER 3 E F FORCE/ FOLD L N M E F R FORCE/ FOLD C C SECONDARY CONTAIN SECONDARY CONTAIN PURSUIT PURSUIT __ FS ALLEY __ RUN SUPPORT COVER 3 E F L N M E F R C C __ FS __ RUN SUPPORT BASIC CONCEPT CREATE FOUR MAN RUSH: FRONT THREE + ONE BASIC CONCEPT CREATE FOUR MAN RUSH: FRONT THREE + ONE REPLACE BLITZER IN COVERAGE E F __ X - COVER 3 L N M E F R __ COVER 3 E F CURL L READ 3-2 LEFT __ N E M R F CURL READ 2 RIGHT __ COVERAGE RESPONSIBILITIES E F L __ LION - COVER 3 LEFT N M E F R __ E F L N M E F R __ RIGHT LEOPARD - COVER 3 LEFT __ COVER 3 LEFT F CURL E N E L M R READ 3-2 LEFT __ F CURL READ 2 RIGHT MIKE LINEBACKER REPLACES BLITZING LOU AS PATTERN READ PLAYER ON 3-2 __ COVERAGE RESPONSIBILITIES E F L __ RAM - COVER 3 RIGHT N M E F R __ E F L N M E F R __ LEFT RHINO - COVER 3 RIGHT __ COVER 3 RIGHT F CURL E N E L M R READ 3-2 LEFT __ F CURL READ 2 RIGHT MIKE LINEBACKER REPLACES BLITZING ROB AS PATTERN READ PLAYER ON 2 __ COVERAGE RESPONSIBILITIES E F L N M __ TUNA - COVER 3 CLOSE E F R __ E F L N M __ ANCHOR - COVER 3 CLOSE E R F __ COVER 3 CLOSE E F CURL L N M READ 2 TIGHT __ E R F READ 2 OPEN CURL MIKE LINEBACKER REPLACES BLITZING TIGHT-SIDE LB’er AS PATTERN READ PLAYER ON 2 __ COVERAGE RESPONSIBILITIES E F L N M __ SHARK - COVER 3 OPEN E F R __ E F L N M __ TORPEDO - COVER 3 OPEN E R F __ COVER 3 OPEN F CURL E N E L M R READ 3-2 TIGHT __ F CURL READ 2 OPEN MIKE LINEBACKER REPLACES BLITZING SPLIT-SIDE LB’er AS PATTERN READ PLAYER ON 2 __ COVERAGE RESPONSIBILITIES F __ E N E L M R F __ RIGHT LINDA - COVER 3 LEFT MABEL COVER 3 LEFT MABEL F E N E L M R CURL C CORNER PLAYS AS MAN VERSUS ALL THREATENING RELEASES __ READ 2 LEFT F CURL READ 2 RIGHT LOU LINEBACKER REPLACES BLITZING FALCON AS CURL PLAYER __ COVERAGE RESPONSIBILITIES E F __ L N M E F R __ LEFT RITA - COVER 3 RIGHT MABEL COVER 3 RIGHT MABEL E F CURL L READ 3-2 LEFT __ N E M R READ 2 RIGHT CURL ROB LINEBACKER REPLACES BLITZING FALCON AS CURL PLAYER F C __ CORNER PLAYS AS MAN VERSUS ALL THREATENING RELEASES COVERAGE RESPONSIBILITIES CURL TECHNIQUE CURL TECHNIQUE 3 5 F **FLAT-FOOT READ SINGLE WIDTH ALIGNMENT CURL TECHNIQUE BUZZ - FLAT F VERSUS SINGLE WIDTH - BUZZ THE FLAT AREA BUZZ TECHNIQUE F IDENTIFY A FLAT RECEIVER -- QUICK SET CLUES A SLANT/HITCH -- USE SPLIT TENDANCIES BUZZ TECHNIQUE F SETTLE IF NO IDENTIFIED FLAT THREAT -- SETTLE BACK UNDER #1 -- ZONE QB’s EYES CURL TECHNIQUE 2 7 F **FLAT-FOOT READ TWO STAND UP ALIGNMENT CURL TECHNIQUE F SETTLE WORK TO DEPTH OF 10-12 YARDS OVER NORMALLY AGLINGED WIDE RECEIVER CURL TECHNIQUE F VERSUS QUICK GAME – BREAK EARLY AND CUT #1 CURL TECHNIQUE F WITH #2 VERTICAL -- SETTLE CURL AND PLAY OFF QB’s EYES CURL TECHNIQUE F IF #2 QUICK TO FLAT -- HOLD CURL -- CORNER WILL SECURE WHEEL CURL TECHNIQUE F C VERSUS ANY SCREEN -- CURL PLAYER TRIGGERS 3-2 PLAYER TECHNIQUE 3-2 PLAYER E N E LB PATTERN READ OFF #3 TO #2 RECEIVER 3-2 PLAYER E N E LB DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER THREAT – DRIVE ON #3 3-2 PLAYER E F N E LB DROP OVER #3 AS YOU READ HIS ROUTE – IF THREAT BY #2 – WALL OFF AND ROLL 2 PLAYER TECHNIQUE 2 PLAYER F E N E L M R F READ RELEASE OF #2 AS WORKING FOR WIDTH AND DEPTH 2 PLAYER F E N E L M R F CUT SLANT BY #2 2 PLAYER F E N E L M R F IF #2 TO FLAT -- LOOK FOR NEW #2 FROM OUTSIDE AND DEFEND THROWING LANE 2 PLAYER F E N E L M R F CARRY #2 VERTICAL – LOOK FOR BREAK INSIDE BY #2 OR BY #1 2 PLAYER F E N E L M R F ROLL WITH DIG BY #2 2 PLAYER F E N E L M R F COME OFF #2 VERTICALLY WHEN #1 RUNS DIG FREE SAFETY PLAY FREE SAFETY PLAY T F N T 12 L M F R C C __ FS __ ALIGN IN MIDDLE OF FIELD – PERFORMANCE IS PRIORITY FREE SAFETY PLAY E F N E 12 L M R F C __ C FS __ BALL ON HASH -- SPLIT DIFFERENCE #2 AND BALL FREE SAFETY PLAY E F L N M E F R C C __ FS __ ZONE MIDDLE THIRD – FAVOR TO SKILL – BE FAST ON QB’s INTENTIONS CORNER PLAY CORNER PLAY 40 7 C __ __ VERSUS NORMAL WIDE RECEIVER SPLIT CORNER PLAY 40 1 7 C __ __ VERSUS WIDE SPLIT BY WIDE RECEIVER CORNER PLAY 40 2 7 C __ __ VERSUS TIGHT SPLIT BY WIDE RECEIVER CORNER PLAY C SINGLE WIDTH: PLAY AN INSIDE THIRD – MAN ALL THREATENING RELEASES – POST PROTECT CORNER PLAY C PUSH OUT TO SLOW PEDDLE - KEY FOR QUICK THREE STEP PASSING GAME AT SNAP CORNER PLAY C BREAK UP ON ALL NORMAL BREAKING ROUTES CORNER PLAY C BREAK UP ON ALL NORMAL BREAKING ROUTES CORNER PLAY C TURN AND DRIVE ON DEEP SHOULDER OF RECEIVER ON POST CORNER PLAY C CLOSE AND PLAY CHASE ON DIG CORNER PLAY C TURN AND GAIN HIP POSITION ON FADE CORNER PLAY 40 7 C __ __ VERSUS MULTIPLE STANDS UPS – NORMAL SPLIT CORNER PLAY 40 3 7 C __ __ VERSUS MULTIPLE STANDS UPS – WIDE SPLIT CORNER PLAY C __ __ VERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONE CORNER PLAY C __ __ VERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONE CORNER PLAY C __ __ VERSUS MULTIPLE STANDS UPS – IF #2 CANCELS OUT – DRIVE ON #1 END