USERS 01 These are the people in their 20s, divorcee, or LGBTQ who are looking for relationships. Either they are single, ready to mingle(no brainer) or they are desperate to enter into a relationship due to their age, social or peer pressure. 02 This user persona is between 25-45. They are oddly settled in marriage and comfortably settled in their profession with a mid to high income. They are at a stage where they feel unfulfilled as individuals.l 03 These are young adults, freshly out of high school. They are not looking for serious relationships or matching wavelengths with their companions. They just want someone nice to hang around with. They are curious and happy to use multiple dating apps. UNDERSTANDING HOW THE PRODUCT MAKES MONEY Hinge is a dating app that generates revenue primarily through its premium subscription called "Hinge Preferred." This subscription offers enhanced features and functionalities to users, such as unlimited likes, the ability to see who likes them, and access to additional filters and preferences. The app also monetizes through in-app purchases and potential advertising partnerships. Analyzing the problem User Engagement Value Proposition User Experience Analyzing user behavior and engagement patterns is crucial to understand how users interact with the app and identify opportunities for improvement. This analysis can include metrics such as the number of swipes, matches, conversations, and overall app usage. By studying user engagement data, you can identify areas where users may be dropping off or experiencing friction in the user experience, which can impact conversion rates. Evaluating the features and benefits offered by Bumble Boost is essential to identify areas where additional value can be provided to users. This analysis involves assessing the current premium features, such as unlimited swipes and rematch capabilities, and determining their perceived value by users. It also includes understanding the competitive landscape and identifying potential areas where Hinge+ can differentiate itself to attract and retain users. Assessing the user experience involves evaluating the app's usability, navigation, and overall design. This analysis aims to identify pain points and areas for improvement that may affect user satisfaction and conversion rates. By conducting user research, such as usability testing and gathering feedback from users, you can gain insights into specific pain points or usability issues that need to be addressed. Validating the problem identified with user research: survey 5 23.3% no 26.7% yes 30% 1 6.7% 3 20% yes 40% no 60% no 70% yes 73.3% Are you a Hinge+ member? Are you aware that Hinge+ comes with additional features? Will you consider subscribing if new features comes in like advanced insights, gamification etc? 4 46.7% Rate your Hinge experience on a level of 1-5. Survey responses = 30 Note: All the respondents already have Hinge or have used hinge. Link to survey: bit.ly/42UtSBc Mapping the business outcome to relevant product outcomes REVENUE REVENUE subscribers The business outcome of increasing ARPU can be achieved by driving higher conversion rates from free users to Hinge Preferred subscribers and encouraging existing subscribers to retain their subscriptions. Some of the product outcomes for our subscribers are: Better Judgement Gamification Advanced Insights User feedback loop Speed dating subscribtion fee New users Reactivated users Returning users Returning users Ideating possible solutions and deciding on the proposed solution: ENHANCED MATCH PREFERENCES: 01 Allowing free users to have more control over their match preferences, such as additional filters based on lifestyle, interests, or relationship goals, to provide a more personalized and tailored experience. EXCLUSIVE INSIGHTS: GAMIFICATION ELEMENTS: Offering free users limited access to insights about who has liked their profile or shown interest in them, providing a glimpse into potential matches and anticipation level, engagement index, unique quotient etc. Introducing gamification elements within the app to enhance user engagement and incentivize users to subscribe to premium offerings. This could include challenges, this or that, spin the wheel and rewards tied to premium features. 02 03 LIMITED-TIME PREMIUM FEATURES: 04 Introducing temporary access to select premium features for free users, allowing them to experience the benefits of Hinge Preferred for a limited period, increasing the perceived value and incentivizing conversion. 02 01 Anticipation Level quantifies the number of right swipes the profile has received, which signifies the profile's preference and likeability by other Hinge users Compatibility Score describes the compatibility of the user with the profile. It can be measured on the basis of common prompts and previous swipes 03 04 Engagement Index describes the engagement of the profile with a match over chat. This can be useful to gauge the chances of interaction with the profile Anticipation Level 62% Compatibility Score 72% Engagement Index 68% Unique Quotient 80% Unique Quotient quantifies the uniqueness of the profile over other Hinge Profiles. It could be essential to figure out copied prompts and preferences Measuring success for the proposed solution: Metrics 01 Conversion rate: The percentage of free users who upgrade to Hinge Preferred subscriptions after experiencing limited-time premium features. 02 Retention rate: The percentage of Hinge Preferred subscribers who continue their subscriptions beyond the initial limited-time period. 03 User engagement: Metrics such as time spent on the app, number of likes, and active user count. 04 User satisfaction: Regular surveys and feedback loops to gauge user satisfaction levels and overall experience. Pitfalls 1 2 3 Lack of perceived value: Overemphasis on short-term gains: Ineffective communication: If the limited-time premium features do not provide a significant value or fail to create a noticeable difference in the user experience, free users may not feel motivated to upgrade to Hinge Preferred. If the focus is solely on short-term conversions without considering the longterm value proposition and user satisfaction, it may lead to higher churn rates and negative user sentiment. If the benefits and availability of limitedtime premium features are not effectively communicated to free users, they may not be aware of the opportunity or understand the value it provides. 4 Insufficient iteration and optimization: Failing to continuously refine and optimize the limited-time premium feature offering based on user feedback and preferences may result in lower conversion rates and suboptimal results. 5 Misalignment with user preferences: If the introduced gamification elements do not resonate with the target user segment or if they feel artificial or gimmicky, it could lead to lower user engagement and conversion rates.