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Basics of Computer Graphics Solved MCQs [set-1] McqMate.com

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Basics of Computer Graphics MCQs [set-1]
1. The graphics can be
A. Drawing
B. Photographs,movies
C. Simulation
D. All of these
Answer: D
2. Computer graphics was first used by
A. William fetter in 1960
B. James fetter in 1969
C. James gosling in 1991
D. John Taylor in 1980
Answer: A
m
o
c
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t
a in design of multimedia application
3. Graphics is one of the major key element
M
q
c
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A. Five
B. Three
C. Four
D. Eight
Answer: A
4. Types of computer graphics are
A. Vector and raster
B. Scalar and raster
C. Vector and scalar
D. None of these
Answer: A
5. Which environment has been one of the most accepted tool for computer
graphics in business and graphics design studios
A. Graphics
B. Macintosh
C. Quake
D. Multimedia
Answer: B
6. Vector graphics is composed of
A. Pixels
B. Path
C. Palette
D. None of these
Answer: B
7. A palette can be defined as a finite set of colors for managing the
A. Analog images
B. Digital images
C. Both A & B
D. None of these
Answer: B
8. Display card is used for the purpose of
A. Sending graphics data to input unit
B. Sending graphics data to output unit
C. Receiving graphics data from output unit
D. None of these
Answer: B
9. Once a file is saved in JPEG format ,some data is lost
A. Temporarily
B. Permanently
C. Both A & B
D. None of these
Answer: B
10. The GIF format is much to be downloaded or uploaded over the www
A. Slower
B. Faster
C. Medium
D. None of these
Answer: B
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11. The two-dimensional translation equation in the matrix form is
A. P’=P+T
B. P’=P-T
C. P’=P*T
D. P’=p
Answer: A
12. The translation distances (dx, dy) is called as
A. Translation vector
B. Shift vector
C. Both a and b
D. Neither a nor b
Answer: C
13. In 2D-translation, a point (x, y) can move to the new position (x’, y’) by using
the equation
A. x’=x+dx and y’=y+dx
B. x’=x+dx and y’=y+dy
C. X’=x+dy and Y’=y+dx
D. X’=x-dx and y’=y- dy
Answer: B
14. The best hidden surface removal algorithm is ?
A. Depth buffer
B. Area subdivision
C. Depends on the application
D. Painters
Answer: C
15. The surfaces that is blocked or hidden from view in a 3D scene are known as
A. Hidden surface
B. Frame Buffer
C. Quad tree
D. Lost Surface
Answer: A
16. The types of hidden surface removal algorithm are
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A. Depth comparison, Z-buffer, back-face removal
B. Scan line algorithm, priority algorithm
C. BSP method, area subdivision method
D. All of these
Answer: D
17. The transformation in which an object can be shifted to any coordinate position
in three dimensional plane are called
A. Translation
B. Scaling
C. Rotation
D. Shearing
Answer: A
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