Cognitivism Key Theorists: Jean Piaget, Jerome Bruner, Robert Mills Gagne, Marriner David Merill, Charles Reigeluth, and Roger Schank Definition and Background Cognitive psychology emerged in the 1950s and became dominant in the 1960s. Departing from the comparative emphasis of behaviorists, cognitivists see human beings as rational creatures quite different from animals. Consequently, cognitive theory explores the complexities of the human mind as it processes information. It views behavior as a result of one's thoughts. Maxwell states that cognitivists "try to understand how we learn, think, and behave by looking at how our mind works to process, integrate, perceive, decide, emote, and understand existence. Cognitivism helps us see how we use our previous knowledge and experiences to learn new things and develop." Using the computer as a metaphor for the human mind, cognitivists see learning as a product of mental faculties and activities, including thought, knowledge, memory, motivation, reflection, and problem-solving. Recasting learning as the acquisition of knowledge and the development of understanding, this approach emphasizes reading and lecture as learning modalities. Rather than measuring learning based on observable behaviors, cognitivists evaluate learning based on a learner's demonstration of knowledge and understanding. Maxwell says, "Like all good structures, they’ve come up with some useful rules of thumb for optimized learning. Here’s four of them: 1. Make sure the learning has a relevant purpose. 2. Ensure that the learner is focused. 3. Encourage the learner to move towards their own goals. 4. Arrange teaching to foster discovery of ideas and support the learner in slotting those new ideas into whole-mind understanding, at their own pace." Key Principle(s) Cognitive psychology understands knowledge acquisition schematically and symbolically. It posits learning as the process of changing a learner's mental model or schematic understanding of knowledge. In this view, human behavior reflects internal processing of the human mind, rather than simply a conditioned response to external stimuli. Learning involves the integration of information into a stored and usable body of knowledge. Cognitive psychology derives, in part, from Jean Piaget's stages of development, which depend on biological factors such as age. Learning capacity and activity change over time as a person moves through life. For example, although older people have accumulated more knowledge, they do not always remain as teachable due to their tendency to adopt a more fixed outlook over time. Cognitivism emphasizes the importance of an expert in transmitting accurate information, yet sees a learner's success or failure in absorbing this information as largely dependent upon the learner's mental capacity, motivation, beliefs, and effort. Application The setup of many learning experiences today reflects persistent cognitivist ideas, approaches, and assumptions. Although many contemporary educational psychologists see cognitivist approaches as outdated, teachers often deliver lectures in front of a classroom and expect students to demonstrate their retention of content through information-oriented tests. However, teachers' efforts to balance lectures with activities that encourage mental processing also reflect cognitivist influence. Self-reflection — a widely used cognitivist technique — helps students think about and transform their understanding of the subject at hand. Cognitivism Cognitivism focuses on the mind, and more specifically, mental proceses such as thinking, knowing, memory, and problem-solving, with the goal of opening the “black box” of the human mind, the process of which is deemed valuable and necessary for learning to occur. Knowledge is approached as schema constructions, and learning is viewed as a change in the learner's schemata, or the redefining of prior knowledge. Key Concepts: Mind as a "Black Box" Learning is explained as a "recall" of stored information Instruction usually grabs the attention of learners and helps make sense of the information so it can be stored more readily stored (learned) later for recall. Key Words (and Definitions) Schema Theory is defined as a mental representation of something previously known, including actions, events, and perspectives. These are the building blocks of knowledge. Gestalt Theory states that perceptions are entirely dependent upon the whole and not of the individual parts. All of our understanding is built upon whole objects, events and not of their small parts. Equilibrium is the state in which our minds exists before we learn something new. The process, called "adaption" by Piaget, flows as follows: Equilibrium-->New Situation/Schema-->Disequilibrium-->Accomodation-->Assimilation Applications in Educational Technology The best way for a teacher to approach using cognitivism in the classroom is to ask questions to help students refine their thinking and recognize where they may be wrong. You want to approach topics that they may think they already know and introduce some new aspect to make them redefine something. Alternately, for entirely new topics, you want to draw upon background knowledge before you challenge existing ideas (schema) and create learning toward amplification or change of those schemata. A quick video of an example in general education using a cognitivist approach. Some great examples of Cognitivism in educational technology can be found in online games and reinforcement activities, such as sorting games, puzzles, and flashcards. These games will often present prior knowledge schema in a different method, thus creating disequilibrium and a need to adapt and learn the new information in order to continue. For example, the online resource Quizlet creates a means of listing vocabulary, pictures, and even mathematical procedures and then taking that list and producing several ways of practicing the previously known schemata, including the incorporation of audio and video.