ANS-1 Sure, here are some examples of decision control instructions in C programming: 1. If statement The if statement is used to execute a block of code if a condition is true. The syntax for an if statement is as follows: C if (condition) { // Block of code to be executed if condition is true } Use code with caution. Learn more content_copy For example, the following code will print "The number is greater than 5" if the variable number is greater than 5: C int number = 10; if (number > 5) { printf("The number is greater than 5"); } Use code with caution. Learn more content_copy 2. If-else statement The if-else statement is used to execute a different block of code depending on whether a condition is true or false. The syntax for an if-else statement is as follows: C if (condition) { // Block of code to be executed if condition is true } else { // Block of code to be executed if condition is false } Use code with caution. Learn more content_copy For example, the following code will print "The number is greater than 5" if the variable number is greater than 5, and "The number is less than or equal to 5" if the variable number is less than or equal to 5: C int number = 10; if (number > 5) { printf("The number is greater than 5"); } else { printf("The number is less than or equal to 5"); } Use code with caution. Learn more content_copy 3. Conditional operators Conditional operators are used to evaluate a condition and return a Boolean value (true or false). The most common conditional operators are: < (less than) > (greater than) <= (less than or equal to) >= (greater than or equal to) == (equal to) != (not equal to) For example, the following code will return true if the variable number is greater than 5, and false otherwise: C int number = 10; bool isNumberGreaterThan5 = number > 5; Use code with caution. Learn more content_copy Here are some other examples of decision control instructions in C programming: Nested if statements: Nested if statements are used to nest multiple if statements within each other. This allows for more complex decision making. Else-if statements: Else-if statements are used to provide multiple options for what to do if a condition is not met. Switch statements: Switch statements are used to compare a variable to a set of values and execute a different block of code for each value. ANS-2 Here are some examples of C codes that illustrate the use of for loop and do-while loop: For loop C #include <stdio.h> int main() { int i; for (i = 0; i < 10; i++) { printf("%d\n", i); } return 0; } Use code with caution. Learn more content_copy This code will print the numbers from 0 to 9. The for loop has three parts: The initialization part, which is executed once before the loop starts. In this case, the variable i is initialized to 0. The condition part, which is evaluated before each iteration of the loop. In this case, the condition is i < 10, which means that the loop will continue to execute as long as i is less than 10. The increment part, which is executed after each iteration of the loop. In this case, the variable i is incremented by 1. Do-while loop C #include <stdio.h> int main() { int i = 0; do { printf("%d\n", i); i++; } while (i < 10); return 0; } Use code with caution. Learn more content_copy This code is similar to the previous example, but it uses a do-while loop instead of a for loop. The do-while loop will execute the body of the loop at least once, even if the condition is false. In this case, the body of the loop will be executed once, and then the condition i < 10 will be evaluated. If the condition is true, the body of the loop will be executed again, and this process will continue until the condition is false. ANS-3 #include <stdio.h> int main() { int day = 3; switch (day) { case 1: printf("Monday\n"); break; case 2: printf("Tuesday\n"); break; case 3: printf("Wednesday\n"); break; case 4: printf("Thursday\n"); break; case 5: printf("Friday\n"); break; case 6: printf("Saturday\n"); break; case 7: printf("Sunday\n"); break; default: printf("Invalid day\n"); break; } return 0; } This code will print the name of the day of the week corresponding to the value of the variable day. The switch statement has the following syntax: C switch (expression) { case value1: // block of code to be executed if expression == value1 break; case value2: // block of code to be executed if expression == value2 break; ... default: // block of code to be executed if expression does not match any of the cases break; } The expression in the switch statement must be of an integer or character type. The cases are constants of the same type as the expression. If the expression matches a case, the block of code associated with that case is executed. If the expression does not match any of the cases, the default block of code is executed. The break statement is used to exit from the switch statement. If the break statement is not used, the next case will also be executed. ANS-4 Here are the different data types in C programming: Integer: An integer is a whole number, without decimals. The size of an integer depends on the compiler and the architecture of the machine. For example, on a 32-bit machine, an integer is typically 4 bytes long. Floating-point: A floating-point number is a number with a decimal point. The size of a floating-point number also depends on the compiler and the architecture of the machine. For example, on a 32-bit machine, a floating-point number is typically 8 bytes long. Character: A character is a single letter, digit, or symbol. Characters are stored as integers, but they are interpreted differently by the compiler. For example, the character 'A' is stored as the integer 65. String: A string is a sequence of characters. Strings are stored as arrays of characters. Enumeration: An enumeration is a list of named constants. Enumerations are used to represent a set of related values. For example, the days of the week could be represented by an enumeration. Void: The void type is used to represent the absence of a value. The void type is used in function declarations to indicate that the function does not return a value. Here is a table that summarizes the different data types in C programming: Data type Size Description Integer 4 bytes A whole number, without decimals. Floatingpoint 8 bytes A number with a decimal point. Character 1 byte A single letter, digit, or symbol. String Variable A sequence of characters. Enumeration Variable A list of named constants. Void 0 bytes The absence of a value. ANS-6 Here are the different storage classes in C programming: Automatic storage class: Variables declared with the auto keyword are automatically allocated on the stack when the variable is declared and deallocated when the function containing the variable is exited. Automatic variables are local to the function in which they are declared and cannot be accessed from other functions. External storage class: Variables declared with the extern keyword are declared globally and can be accessed from any function in the program. External variables are stored in the program's data segment and are initialized to zero when the program starts. Static storage class: Variables declared with the static keyword are also declared globally, but they retain their value between function calls. Static variables are stored in the program's data segment and are initialized to their default value when the program starts. Register storage class: Variables declared with the register keyword are stored in a CPU register if possible. Register variables are faster than automatic variables, but there are a limited number of registers available, so only a few variables can be declared as register variables. Here is a table that summarizes the different storage classes in C programming: Storage class Keyword Scope Lifetime Automatic auto Local Within the function External extern Global Throughout the program Static static Global Throughout the program Register register Local Within the function ANS-7 Preprocessor directives are instructions to the C preprocessor that are used to modify the source code before it is compiled. They are preceded by a hash (#) symbol and are typically used to define macros, include header files, and control the compilation process. Here are some of the most common preprocessor directives: #define: This directive is used to define a macro. A macro is a named piece of code that is expanded by the preprocessor before the code is compiled. Macros are often used to define constants, functions, and conditional code. #include: This directive is used to include a header file in the source code. Header files contain declarations for functions, macros, and variables that are used by multiple source files. #undef: This directive is used to undefine a macro. This is useful if you want to redefine a macro with a different definition. #if: This directive is used to conditionally compile code. The code between the #if directive and the corresponding #endif directive is only compiled if the condition evaluates to true. #else: This directive is used to provide an alternative block of code that is compiled if the condition in the #if directive evaluates to false. #elif: This directive is used to provide an additional condition that can be used to control the compilation of code. #endif: This directive marks the end of a conditional block of code. The preprocessor directive MACRO-expansion is used to expand a macro. Macro expansion is the process of replacing all occurrences of a macro name with the definition of the macro. For example, the following code defines a macro called MAX_VALUE and then uses the macro in an expression: #define MAX_VALUE 100 int main() { int x = MAX_VALUE; printf("The maximum value is %d\n", x); return 0; } When this code is compiled, the preprocessor will replace all occurrences of MAX_VALUE with the value 100. This means that the expression MAX_VALUE will be evaluated as 100 and the value of x will be set to 100. The syntax for the MACRO-expansion directive is as follows: #define MACRO_NAME definition where MACRO_NAME is the name of the macro and definition is the definition of the macro. The definition of the macro can be any valid C code. I hope this helps! Let me know if you have any other questions. ANS-8 here are the different steps involved in converting a C program into an executable form, with a flow diagram: 1. Write the C program. This is the first step, and it involves writing the C code in a text editor. 2. Compile the C program. The next step is to compile the C program using a compiler. The compiler will convert the C code into machine code that can be executed by the computer. 3. Link the object files. The compiler will produce one or more object files. These object files need to be linked together to create an executable file. 4. Create the executable file. The linker will create an executable file that can be executed by the computer. Here is a flow diagram that summarizes the steps involved in converting a C program into an executable form: flowchart start -> Compile C program if errors then -> Fix errors else -> Link object files -> Create executable file end stop The following are some of the important points to note about the steps involved in converting a C program into an executable form: The compiler is a program that converts C code into machine code. The linker is a program that links object files together to create an executable file. The executable file is a file that can be executed by the computer. ANS-9 Here is the C code to illustrate the concept of passing array elements to a function in two ways: call by value and call by reference: #include <stdio.h> void call_by_value(int *array, int size) { for (int i = 0; i < size; i++) { array[i] = i * 2; } } void call_by_reference(int *array, int size) { for (int i = 0; i < size; i++) { *(array + i) = i * 2; } } int main() { int array[] = {1, 2, 3, 4, 5}; int size = sizeof(array) / sizeof(array[0]); // Call by value call_by_value(array, size); printf("After call by value: "); for (int i = 0; i < size; i++) { printf("%d ", array[i]); } printf("\n"); // Call by reference call_by_reference(array, size); printf("After call by reference: "); for (int i = 0; i < size; i++) { printf("%d ", array[i]); } printf("\n"); return 0; } This code will print the following output: After call by value: 1 2 4 6 8 After call by reference: 2 4 6 8 10 The difference between call by value and call by reference is that in call by value, a copy of the array elements is passed to the function, while in call by reference, the address of the array elements is passed to the function. This means that in call by value, any changes made to the array elements in the function will not be reflected in the original array, while in call by reference, any changes made to the array elements in the function will be reflected in the original array. In the code above, the call_by_value function takes a pointer to an array and the size of the array as input parameters. The function then iterates through the array and multiplies each element by 2. The changes made to the array elements in the function are not reflected in the original array because the array elements are passed by value. call_by_value The call_by_reference function also takes a pointer to an array and the size of the array as input parameters. However, the function takes the address of the array elements, not the values of the array elements. This means that any changes made to the array elements in the call_by_reference function will be reflected in the original array. ANS-10 #include <stdio.h> int main() { int x = 10; printf("The value of x is %d\n", x); return 0; } The format string in this example is "The value of x is %d\n". The %d format specifier indicates that the value of x is to be formatted as an integer. The \n character at the end of the format string indicates that a newline character is to be printed after the output. The printf() function can be used to print a variety of different types of data, including integers, floating-point numbers, strings, and characters. The following table lists some of the most common format specifiers: Format specifier Description %d Prints an integer %f Prints a floating-point number %s Prints a string %c Prints a character ANS-11 The printf() function in C programming is used to print formatted output to the console. It is a standard library function, which means that it is included in the stdio.h header file. The printf() function takes a format string as its first argument, and a variable number of arguments as its remaining arguments. The format string specifies the format of the output, and the remaining arguments are the values that are to be formatted and printed. For example, the following code prints the value of the variable x to the console: #include <stdio.h> int main() { int x; printf("Enter an integer: "); scanf("%d", &x); printf("The integer you entered is %d\n", x); return 0; } The format string in this example is "Enter an integer: %d". The %d format specifier indicates that the input is to be formatted as an integer. The & character before the variable x indicates that the address of the variable is to be passed to the scanf() function. This is necessary because the scanf() function stores the input in the memory location pointed to by the variable. ANS-12 To receive input in C programming, you can use the scanf() function. The scanf() function is a standard library function, which means that it is included in the stdio.h header file. The scanf() function takes a format string as its first argument, and a variable number of arguments as its remaining arguments. The format string specifies the format of the input, and the remaining arguments are the variables that are to be used to store the input. For example, the following code receives an integer input from the user: #include <stdio.h> int main() { int x; printf("Enter an integer: "); scanf("%d", &x); printf("The integer you entered is %d\n", x); return 0; } The format string in this example is "Enter an integer: %d". The %d format specifier indicates that the input is to be formatted as an integer. The & character before the variable x indicates that the address of the variable is to be passed to the scanf() function. This is necessary because the scanf() function stores the input in the memory location pointed to by the variable.