Uploaded by Muhammad Taha Randhawa

Assignment 1 ent

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Assignment Details
Name & Roll No:
Muhammad Taha 20021519-012
Saad Javed
20021519-017
Hammad Abbas 20021519-087
Matiullah Jameel 20021519-135
Course:
Assignment:
Entrepreneurship
Rocket Pitch
PROBLEM
The problem we're solving is the outdated training methods for military and
defense personnel. Traditional training falls short in providing realistic
scenarios and can be costly. This leads to soldiers being ill-prepared for real
combat situations, impacting their effectiveness on the battlefield.
SOLUTION
Our solution is CombatSim VR, a virtual reality (VR) training platform
designed specifically for military and defense training. By using immersive
VR technology, CombatSim VR creates lifelike combat scenarios, allowing
trainees to practice tactical decision-making, familiarize themselves with
equipment, and improve teamwork. This will enhance their skills and
readiness for real-life combat situations.
MARKET SIZE
The global market for military and defense training is substantial, expected
to reach $16.69 billion by 2026. This presents a significant opportunity for
CombatSim VR to meet the growing demand for advanced training
solutions in the industry.
Industry:
Military and Defense
Budget
Our proposed budget for developing and implementing CombatSim VR is
$2,000,000. This budget covers VR hardware, software development,
content creation, and initial training deployments. We aim to maximize
impact while keeping costs in mind throughout the project.
By revolutionizing military training with CombatSim VR, we can enhance
the readiness, effectiveness, and safety of our armed forces. CombatSim VR
offers a transformative approach to training, empowering personnel to make
better decisions, improve teamwork, and contribute to mission success.
Thank you for your attention, and we welcome any questions or further
discussions about CombatSim VR.
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