Assignment Details Name & Roll No: Muhammad Taha 20021519-012 Saad Javed 20021519-017 Hammad Abbas 20021519-087 Matiullah Jameel 20021519-135 Course: Assignment: Entrepreneurship Rocket Pitch PROBLEM The problem we're solving is the outdated training methods for military and defense personnel. Traditional training falls short in providing realistic scenarios and can be costly. This leads to soldiers being ill-prepared for real combat situations, impacting their effectiveness on the battlefield. SOLUTION Our solution is CombatSim VR, a virtual reality (VR) training platform designed specifically for military and defense training. By using immersive VR technology, CombatSim VR creates lifelike combat scenarios, allowing trainees to practice tactical decision-making, familiarize themselves with equipment, and improve teamwork. This will enhance their skills and readiness for real-life combat situations. MARKET SIZE The global market for military and defense training is substantial, expected to reach $16.69 billion by 2026. This presents a significant opportunity for CombatSim VR to meet the growing demand for advanced training solutions in the industry. Industry: Military and Defense Budget Our proposed budget for developing and implementing CombatSim VR is $2,000,000. This budget covers VR hardware, software development, content creation, and initial training deployments. We aim to maximize impact while keeping costs in mind throughout the project. By revolutionizing military training with CombatSim VR, we can enhance the readiness, effectiveness, and safety of our armed forces. CombatSim VR offers a transformative approach to training, empowering personnel to make better decisions, improve teamwork, and contribute to mission success. Thank you for your attention, and we welcome any questions or further discussions about CombatSim VR.