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codex 9th ed necrons

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NECRONS
AEONS HAVE THEY SLUMBERED, WHILE
WHI LE STARS HAVE WHEELED THROUGH
THE HEAVENS AD EMPIRES HAVE RISEN AND FALLEN
FAL LEN TO DUST YET ALL
THINGS HAVE THEIR TIME AND AMDST THE FLAMES AND MADNESS OF
THE GALY'S DEATH THROES, SO THEIRS HAS COME AGAIN
AGAIN...
...
CONTENTS
Introduction....................3
e Necrons .... .4
In Search ofmmortality ... 6
he Relentless March .. 8
Eldritch Arice .....10
War Zone Aonep .....
.....12
12
Tomb orlds...............
orlds...............14
14
he Awakening Empire 16
16
he Phaerons' Legions 
  19
Szarekhan Dynasy ....... 20
Sauekh Dynasy .........21
.........21
Mephri Dynast
Dynastyy ......22
......22
Nephrekh Dynasy .....22
.....22
Nihiakh Dnasty ..........23
Novokh Dynasy .23
.23
Myiad Dynasies ..........24
..........24
e Sient King.....
.....28
28
motekh......................32
......................32
Trazyn the Innie ...33
...33
luminorr Szeras
lumino
34
34
Orikan he Diviner...
...35
35
....36
Zahndrekh & Obyon ....36
Anraky.......
Anraky
....... 37
Showcase.........38
he Rules........
Rules........48
Combat Parol 50
Be-ge e 
 
Deachmen Abiliies.....
.....5
5
Dynasic Codes ...........52
...........52
Ancien Dynasie
Dynasiess .....54
.....54
Dynasic Tradiions 54
54
Circumstanes of
wakening ...55
...55
Sratagems
Sratagems
56
56
Dynasic Straagems .60
.60
Cryptek Arkana.............
............. 62
62
 e 
  
arlord Trais 64
64
Dnastic arlord Trais65
Relics ....................
......................66
Powers of the Ctan 
68
68
e  e  
Chaper Approved Rules.69
e e 
 
Agendas
Agend
as .
 .71
71
Requisiions
Requisi
ions 72
attle rais .................
................. 73
Dnastic Epithes ..........
.......... 74
eapon Enhancmens 76
76
atte Scars
Scars 76
Crusade Relics ............
............ 77
Crusade Army 
78
78
Dee
Dee

 
moekh he Stormlord .82
Orikan he Diviner ...... 82
82
Anrakyr he Traeler ..83
Vargard Obyon  83
Illuminor Szeras 84
84
Nemesor Zahndrekh ....84
....84
Trazyn he n
n nite ........85
........85
Royal arden 86
86
Skorpekh Lord.
Lord.86
86
Lokhust Lord .............87
Lord ..
..
 87
Catacomb
Command arge ............
............88
88
Overord ............
....................
........89
Technomancer
Technomancer
 90
Psychomancer  90
Chronomancer ...91
...91
Plasmancer..................
Plasmancer
..................91
91
Necron arriors ..92
Immoras ...........92
...........92
Canoptek Reanimaor ...93
...93
Hexmark Destroyer ...93
...93
Lychguard
Lychgu
ard ......
. .....94
94
Deathmarks .94
.94
Fayed Ones ..................95
Crypothrals ...............95
...............95
Skorpekh Desro
Desroyers
yers 96
96
Canoptek Plasmac
Plasmacye
ye ..96
..96
Triarch Staker ..........
..........97
97
C'an Shard of
the Deceiver..............
Deceiver..............98
98
C'an Shard of the
Nighbringer...........98
C'an Shard of the
Void
Voi
d Dragon .... 99
Transcendent C'tan.
C'tan.00
00
Canopek Spyders .......0
.......0 
Canoptek Scarab
Swarms 10
10
Ophydian Destroyers ..102
..102
Tomb ades .............
.............102
102
Triarch Praetorians
103
103
Canoptek raihs .......103
.......103
Annihilation arge .....104
.....104
Doomsday Ark ...........
...........104
Lokhus Destroyers  105
Lokhus Heavy
Desroyers.....
.....105
Canopek Doomsalker.106
Ghos Ark .106
.106
Doom Scythe ...............
...............107
107
Nigh Scyhe
Sc yhe ............
............107
107
Obelisk ................108
................108
Tesseract Vaut.
.108
108
Monolith
Mono
lith ...
...109
109
e Silent King ...........
...........  10
10
Convergence of
Dominion 11
11
ge 

 
eapon Proes
P roes ......12
......12
 
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
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19
Rerencee....20
Rerenc
.... 20
PRODUCED BY
B Y THE WARHAMMER
WARHAMMER STUDIO
STUDIO
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Infn ity Circ r their addtona
addtona playtesing ser vices
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2
INTRODUCTION
Welcome, mighty Phaeron Te tome you now hold contains all you need to know  order to command your deathless android
legions. Within ts
t s pages you will nd the history
hi story of the
the Necron race details of how their dynastic armies array themselves r
battle examples of their
their ancient heraldic glphs and all the rules you need to conquer the lesser races once and r all
e Necrons are amongst the most
ancient and powerl races in the gaa.
Armoured bodies of livng
livng metal, they
Colecting a Necron army r
Warhammer 40,000 bales puts a of
ths eldritch might at your disposal e
Tey are also a ntastic army r
collector s and painters
painters With their
articia bodies bearing cear detais,
advancee in inexorabe ockstep upon
advanc
their terried es Their weapons
unleash the ndamenta energies of
the cosmos, even as ickering
ickering portals
bam Necrons
Necro ns into battle om across
impossibe interstear
interstear gus. Shatered
shards of insane tar gods warp ealiy
itef to annihilate the enem, even as
deranged nobes command mighty
war engines to eradicate their victims
wholesae errible, monstrous beings
with bladed limbs and gowing eyes stalk
their victims om the shadows atacking
in sudden explosions of insane butchery.
As the Necrons' archeotechnoogica
tomb cities rise up fom below and their
eerie invasion leets
leets sweep d own om
the skies, their enemies fee the icy grip
of terror cutch their hearts; surely their
doom is upon them.
Necrons oer a gr eat many advantages,
whether you are a brand new colector or
a easoned veteran of tabletop warre.
Necron rces are tremendousy resiient,
abe to soak up punishment that would
eave many armies in tatters. In return,
they eve spectacular silades at their
enemies, om salvoes of gauss energy
that can atomise inantry and armour
alke, to beams of star-re, cracklng
webs of living ightning and lethal blasts
of rce that weaponise time itsel With
teeportation technologies and war
engines that give them a potent ur n of
speed, an array of specialist units that
 amost ever y strategic niche and
mighty combatants capabe of besting
the gas greatest warriors in bate,
the Necrons are truy a ction to be
rekoned
reko
ned with
these models can be made Battle Ready
with incredibe speed and ease, and stil
ook string when gathered together
on the tabetop Aternativ
Aternativey,
ey, those
who wish to can lavish hours of skilled
attention into picking ut every intricate
feature of the Necrons andrid rms
in order to bring to life some of the most
eerie, menacing and evocative-looking
models in the Warhammer 40,000 gaa.
3
.
In the pages that lo, you will nd a
weath of background detail about the
Necron race, their histor, dyasties and
conicts You w aso nd l rues r
amassing your own mighy egions, as
we as a ntastic array of inspirationa
art and photograph,
ph otograph, representing
representing the
Necron race in al its insane grandeur and
timeless, pitiless horror.
IN SEARCH OF
IMMORTALITY
Te ecrons are fered across he mperium and beyond as a race of seemingly immoral android warriors Dark rumours
circulae of ancien omb complexes rising rom beneah he surces of seled worlds, of ominous invasion lees sweeping
down om on high and of inexorable armies crushing all beneath heir meallic
meallic read. Ye he Necrons were no always hus
hus
Mos of he galas senien races
know he Necrons ony as he erring
beings hey
hey are no ndeed i ook he
mperium of Manknd many cenuries
even o recognise hem as a coheren
xenos race. e Necrons ruling nobly
were cealy seen o be senien and
ferociousy inelligen
inelligen However, few
amongs hem have made any eors
I was in he Necrontr's darkes hour
during he reign of Szarekh, as
a s of he
Sien Kings
Kings ha he C' an  hose caed
caed
he Yngir  came bere he Necrontyr
wh an oer of aid e egends speak of
ancien sar gods, beings rmed om he
undamenal energies of he universe, who
oered Szarekh and his people all hey
had ever desired: power and immorai
his race, Szarekh ook his ship ino he
inergaacic void o seek whaever soace
he migh amongs he empy darkess
o
eaborae upon
heir
origins
or o
moivaions
o wha
hey
consider
be he lesser races
races ey
ey have simp
simpy
y
exerminaed hem
Al
woud coswih
was
r C'an
heanNecronty
allyihemseves
wi
h he
C'
o desroy
desroyo
he haed Od Ones rever
once
heirs, and he gal rembles
berewas
hem
Ye hins exs even o, in deeply buried
xenoarcheologica remnans in he
ong memories and hidden lore of he
Aeldari and n commonalie
commonaliess of primiiv
primiivee
arwork and trba mhoogies of a race
very deren
deren o he Necron
Necronss known and
feared in he 41s Miennium
THE WAR IN HEAVEN
HEAVEN
Once, he legends sugges, he Necrons
were a esh-and-bood race known as
he Necrony Shor-lived and warike
hese beings were obsessed wih deah
and  r all heir wondrous echnoogies
echnoogies
and sar-spanning
sar-spanning empire
empire  were in c
quarresome and acious. Legends ell
ha, desperae o unie heir peope, he
Necons' ulers began a war wih he
beings kow as he
he Od Ones
Ones I was
a war over he secres of immorat
immorat
and aso a war ha he Necronyr could
never win
Szarekh deiberaed long, bu in he end
he aceped he oer n so doing, he
damned his enire race Fragmens of ore
describe wha owed he nighmare
process of bioransfe
bioransference
rence ha paced
he mds of he Necronyr ino living
meal bodies and ransrmed hem ino
he Necrons e price was heir souls,
devoured
devo
ured by he eering
eering Can and  r
a bu hose of he ruing
ruing cases  he
obieraion of almos all personait and
ee ill No more would he Necrons war
and poiick wih one anoher r heir
wills were bound o Szarekh's conrol
hrough cas-ion command proocos
Ye he cos of his uniy had been
monsrous indeed
If cogen deais of his War in Heaven
sill exis hey do so only in he memories
of he Necrons hemselves. However,
Aedari lore suggess ha he Od Ones
webway  he
were he creaors of he webway
arerial nework of eherea unnes ha
si spans he inersices beween he
e egends coninue, scaered agmens
ellig of he defea of he Od Ones and
of ho in he momen when he C'an
C' an
were a heir weakes llowng ha ianic
coic he Necrons ook heir revenge
and shatered he dupicious sar gods
ey describe how Szarekh saw ha his
peope's ime was done, r hey could
no ce he Od Ones venge servans
 he Aeldari
Aeldari chief amongs
amongs hem I is
sad ha he Silen King commanded
his people o iner hemseves wihin he
sasiscrps of heir omb ciies, here o
warpOld
andOnes
realspace
he webwa,
he
drove Using
he Necrony
back
on every on.
seep ou
he aeons
heydesroying
coud rise
agan
o conuer
allunil
Finall
his command proocols and feeing
6
THE AWAKE
WAKENING
NING
e Necons have slep r sxy mllon
years, if he Aedari Book ofMouul
ofMouul
Night is o be beieved Now hey are
waking a las, rising up o ake back wha
e echnoogies ha ciiaed he
Grea Sleep were so r beyond Human
comprehension ha hey migh as wel
have been sorcery Hperinelligen
maser pograms and legions of Canopek
slaeconsrucs wached over he
Necron ombs as he ages crep pas.
Despie all his maniod disasers
bese he slumbering xenos Some omb
omb
words were plundered by esser races or
purposey purged by venge Aedari
Ohers ced cascade iures in heir
sasis-crps, were obieraed by sellar
caasrophe or come srike or endured
such vioen econic shis ha enire
ombs were ooded
ooded wih moen ava
Even hose worlds ha survived ended
up ar om heir origina posiions,
scatering he dyasic erriories of od
and leavng he Necons agmened and
cionalised Te
T e chronosas of many
omb words sipped due o mechanica
ilure or empyic disorion us, raher
han rising up as one across he gal, he
Necrons have awoken piecemea Some
emerged om sasis during
during he days of
he Emperor's Grea Crusade while many
ohers sumber sill
Nor have he Necrons hemselves
come hrough he process unchanged
Corrupion
crephe
no
he minds
of
many
eiherhas
during
passing
ages or
while enduring he slow and unsetling
Q


0



.
.
u
<
z- 
<w .
 X
 

  
0 0:
u
"
z z ·
process of revivication Nihistic
madness or mindess stupor caim
some whle he personaity engrams of
others have been distorted by countess
subte derangeme
derangements.
nts.
For a this many bilions of Necrons
Necrons
have aready awoken and trillions more
stir. heir nobe eaders might, in many
cases be mad, but they have lost none of
their arrogant sense of superiori nor
their desire r conquest. Every
Ev ery Overlord
and phaeron has their own agenda, be
it to stockpile ad rti, to raid and
destabise to send rth mperious
envoys or to beg omnicida purges
of non-Necron ie. To oher races, the
Necrons' behaviour seems random to
the point of insanit yet in truth most
are working towards the same core goals:
reconquer the stars they once rued and
restore to glory whichever dyasy they
once beonged to.
A THOUSAND EMPIRES
Most Necron nobles are sil
traditionaists
traditio
naists cleaving to ancient social
soc ial
and martial rms hey impose rigid
hierarchie on their underlings and order
and depoy their legions in accordance
with  or deance
nce of  the codes
codes of the
Triarch that once governed them a
Most importat hey stl ght r their
ancient dyasties
Sautekh Mephrit Nihakh ad
Ogdobekh
Ogdobek
h  these ad countless
countless other
t he spintered
dyasties make up the
Necron race A
A  are technically united
in subservience to the
th e rue of the Silent
Kng. In truth,
t ruth, many beieve themselves
as r above their riva dyasties as a
Necron nobes believe their species above
the lesser races. Dyasties are as ikely to
ll into conict as to all, and countess
smaller dyasties have been subsumed
into he territories of larger ad more
power conquerors.
For al this more Necrons awaken all
al l the
time As their numbers gro so too do
the dire threats they pose to the gal
Now Szareh last of the Sient Kngs, has
returned ad seeks to unite his people
in galactic onquest again. Whispers
precede him of a diabolica plan to negate
the gaa-ending threat of Chaos ad
subjugate the lesser races once ad r
all With his enemies locked in a war of
muual annihilation and more Necrons
ralying to his baner by the da it may
aready be too late r any to stop him  . .
7
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U
ELDRITCH ARTIFICE
The Necrons possess a echnological base so fr in advance
adv ance of any of he gala's oher inhabitans ha only he arice of he
Aeldari
Aelda
ri warrans even close comparison. is is perhaps unsurprising r a species whose very living rms are mechanical
in naure Cerainl i seems naural enough o the
t he Necron nobi hemselves, r i suppors heir arrogan presumpion of
superiori
superi
oriyy over he despised lesser races
WE APONS OF
battle esla weaponry releases beams of
fearsome death ray Doomsday weapons
SUPREMACY
Most
widespread of all the Necrons'
weapons of war is gauss technology. From
the manportable gauss ayers borne by
Necron Warriors up to the massive gauss
lux arc these weapon
weaponss all nction
 nction in the
same shion ey proect a molecular
disassembling beam that reduces lesh
armour and bone to their constituent
atoms one agonising layer at a time.
living lightning that scorches
scorch es and blasts
victims and can even arc om one e
to the next Particle weapons work by
emitting streams of minuscule antimatter
paticles7 Tese detonate on contact with
other matte annihilating their targets
in violent blasts. Enmitic weaponr
too is as ightening as it is eective r
its thrumming pulses cause the targets
atom to be violently repelled om one
another
anoth
er to spectacular eect
eect  Heavier
repower is provided by such armaments
as doomsday weapons or variants of the
are plasmabased and possess incredible
destructive potential. Tey are so power
hungry that entire platrms have been
developed to clitate their deployment.
Death rays meanwhile, pour immense
energies through a cusing crystal
unleashing a sustained beam of blinding
searing heat and light that carves through
targets one aer another.
Gauss is but one of the horriing
technologies
technolog
ies the Necrons employ in
While the Necrons typically vour
overwelming ranged repower as a
statement of contemp r the e the
t he
close quarters weapons borne
born e by their
more elite or murderous warriors are
no less deadly.
deadly. Hperphase weaponry
vibrates across multiple
multiple dimensional
states allowing it to pass through a
targets defences without resistance.
Voidblades work in a similar shion but
cause their victims very molecular bonds
to collapse at the slightest touch.
Some weapons are as much status
symbols as they are potent tools of
destruction. The sta of light
light serves
serv es
both as an energis
energised
ed battlescepter and a
fearsome shortshort-ranged energy weapon.
Warscythes  typically carried only
by Necron nobility or their Lychgard
protectors
protec
tors  project ethereal energy
energy
elds around their tremendously heay
blades Each swing caves
caves through even
the toughest targets as though they were
not there.
TECHNOLOGICAL
TECHNOLOGICAL
BOONS
The Crpteks do not restrict themselves
to oensive technologies. Their skills
extend to the
th e creation and mainten
maintenance
ance
of countless other strange devices all
of which benet the Necron legions on
the battleeld One such technology
is quantum shielding. Harnessing the
strength of incoming attacs quantum
shields transrm that power into
harmless equivalent energy; they actually
become more
eective the stronger the ene
enemy's
my's
more eective
weaponr. Scarcely ss of a buwark is the
dspersion shield borne
borne by retinues of Lychgard
 towerng and heav, it ncudes ayered energy
shed generators that not only stop incoming
poecties but sometimes rcochet them straight
back at
at the e
eeportaton technologies are much seen
amongst Necron armies,
armies , ypicay employing
captive wormholes that allow their phalanxes
to march straight nto batte fom the depths
of their tombs or even om the surfces of
rdistant words e eterny gate of the
Monoith can even be reversed to create a porta
of exle that drags in screaming es jettsoning
them into a purgatoa nothingness beyond
reaiy tsef. Coupled with gravtic repusion
generators which enabe anythng om inntry
to massve war engines to gide smoothy
through the air at considerabe speeds it is not
hard to see why Necron armes are r more
strategicay agie than ther warriors' rigd gats
would suggest.
THE SERVILE AND THE
SHATTERED
echnology has also aowed the Necrons to
enslave
ensl
ave other enttes to their w il. Some of
these were brought into beng specicaly to
serve the needs of ther creators whe others
were subugated r al eternty r ther crmes
aganst the Necron race.
Canoptek constructs prolferate through
Necron tomb compexes and armies both.
Some are arge and owerl such as the
Canoptek Doomstakers that guard their
masters armoures
armour es or the Canoptek Spyders
that command and control Scarabs and other
lesser drones Others have stranger nctions
such as the ghosty Canoptek Wraiths empoyed
to repair inaccessibe systems wthin tomb
compexes or the Canoptek Pasmacytes that
soate and syphon o corrupted
corrupted engrams
om the sleepers wthin stass-crypts. These
ater have been coopted by the deranged
warriors of the Destroyer Cuts who actualy
seek to have those same engrammatc paterns
inected' into themselves so as to rther
degrade their rmer personaities and el
their nihstic butchery. Regardess no
anoptek beng is truy sentient; rather they
are a articial saves
saves  uttery incapabe of
independent thought.
e C'tan Shards suer a r worse te r they
were once the star gods of near imitess power
who trcked the Necrontyr into bartering away
their sous. Szarekh
Szarekh's
's revenge upon these bengs
saw them shattered by weapons that empoyed
incredibe cosmic energes. Yet the C'tan were
bound to reaity itse
itse and so coud never
never be
destroyed, ony spntered into stunted echoes
of ther rmer might. Each such shard s stl
terryingy powerfl however and so the
Necrons bound them nto extradimensiona
prsons known as tesseract labynths.
When depoyng C'tan as weapons upon
the batteeld the Crpteks ensure they are
technoogicay shacked eashed like mindess
beasts and rced to do their masters' bdding.
Of course once n a whle a C'tan breaks its
straining fetters
fetters  at such
such tmes devastating
retribution is visited upon the Necrons
Necr ons and
ther es aike
Assau and coute-assal pess u and dw
the He1h Penisua, Satekh eeces fexing
but eer beig verun
HI ER
ERA
A R CHY OF THE N ECR
ECRON
ON S
PHAEON
Mghty lord
lord and ruler of
the tomb world and ts
legons
ROYAL COURT
Overlords
Lords
Crypteks
Royal Wardns
ychguard
TRIARCH
PAETORIANS
ARMOURY
Monolths
Doomsday Arks
Anhlaon Barges
Arcra
Triach Paetorans
Triach
Trarch
Trarc
h Stalkers
Dstroyers
Flayed Oes
EGIONS
Warriors
Immotals
CANOPTEK CONSTRUCTS
Cnopte Spyde
Spyderr
Cnopek rath
rathss
Canopek Scarabs
Caopek Doomstales
C'TAN SHARDS
Shards o the shaere Star Gods,
Shards
now lower than the owest slaves
18
THE PHAERONS' LEGIONS
Every Necron
Necron world is organised to
t o strict dynastic codes, om the glitteri
glittering
ng nobilty wh
who
o rule to th e mighty legions that march
out to enfrce their masters' wils. Rare indeed is the tomb world that breaks om this rigid martial orde.
Evey omb wold s govened by s ung
nobe, be hey phaeon, Oveod o Lod
Tese ules ae suounded by he Royal
Cou, an assembage o lesse nobles 
nemesos who command he oya egons,
Roya Wadens who seve as leuenans
and bodygads menacng enues of
Lychgad and scheming knos o Cypek
vzes Much polck
vzes
polcking
ing and
and ngue
ngue goes
goes
on n hese cous,  mos Necons who
eaned pesonaes ae boansence
emaned boh ambous and uhess
TH-E PH ALA NXES
Mos Necon legons ae bu aound a
coe o phal
phalanx
anx upon phalanx of Necon
aos Neually suned and gndngy
obeden, Waos ae spen eely by
he uncang
unca ng mases Mos nobles ae
moe concened h
ha
a he aos
adonmens dspay he eade's saus
han hey ae wh keepg hese peons
sae om enemy aacks. e Wao
phalanxes eque consan decon
whou hs, hey can manage le moe
ha o hod poson
pos on and shoo a neaby
OUTSIDERS AND EXILES
Some eemens o he ames ae held
n conemp by Necon nobles, such
as Canopek save-consucs, o Ca
Shads ha
ha ae mpsoned as
a s weapons o
powe souces Ye hee ae ohe secs n
Necon socey ha ake o he baleed
aongsde he egons, bu who he nobil
have le
le  f ay
ay  comma
commad
d ove
ove
Mos
econ
d he
he bes
waysoo
pomoe
pomo
e unyules
amongs
vassas
se hem agas a common e When
Wh en he
legons mach o wa, hese
hese deemned
and knowedgeabe leades become
vauabe asse
assess o he egeods
egeods esse
nobles make egal baeed commades:
Royal adens ac as ieuenans, vagads
o even dplomac envoys, whle
whl e Cpeks
keep he dyasc legons on he mach
ad unleash he sange coscences
o cpple he enemy and ad he
ow ces
es
Popey
he
epow
and deced,
eslencehoweve,
make ao
phaanxes dea  pnnng he enemy n
pace, gnding hem no dus o bunng
he mos ous couneoensves
mudemadness
henceasngly
Desoyes has
poven pencousofand
wdespead Desoyes eschew al noon
o pesona ambon, dese o hope,
nsead descendng no a p o cod and
caculaed haed ha sees hem seek
he eadcaon o al oganc e Tee
ae may sub-culs  om he Lokhus
Lokhus
wih he gav-sled bodes ad hea
epowe o he badeamed Skopekh
o he debased subeanean Ophydan
 ha shae
shae one common demand o
he Cypeks, whch s o have he
bodes aee
aeed
d no whaeve m hey
hey
beeve opma  he saug
saughe
he of all
ving hngs Te Necon nobes empoy
Desoyes as shock oops, howeve hey
do no us hem; no
n o ony do man
man
 a
he Desoyes madness o be
b e infecous,
bu hey wonde
wonde whom hey
hey w
w un
upon when all ogac vcms ae san
Anohe co keeps e Necon nobly
n ode, boh on and o he baeed;
he ach
ach Paeoas  hands of he
Slen Kng  san
sand
d as abes o he
ancen dyasc codes apa om
he sucue of he omb wolds. The
Paeoas possess he achgven gh
o pass udgemen upon he honou and
conduc
condu
c of all  even ulng
ulng phaeons
Nomal, hough, hey esc hemseves
o he baeed, whee hey hang
suspended by he gavi dspacemen
packs as bale commences Fom he
vanage pon, hey assss
assss he conduc
conduc o
he e n ae cases hey may
may deem an
enemy uly senen, and hus desevng
of he ancen codes of honou In
I n such
ccumsances, usaed Necon nobles
nd hemseves bdden om deployng
dshonouable asses such as Deahmaks,
Heak Desoyes and Fayed Ones
Moe
oenle
hanbee
no, howeve,
hey dem
he
enemy
han vemn,
and
descend o jon n he exemnaon
exemnaon
Mos Necon legons suppemen he
ao phaanxes wh maons
ma ons of
moe ele  and subsanally
subsanally moe sef
awae  sodey Fom bads of ough
and accaly ndependen mmoas o
shapshoog Deahmak Assassns and
hulng swams of omb Bade aack
speedes, he dyases can daw upon a
ange o saegcay specased mlay
asses o end he legons he edge
n bae.
DEADLY TREASURES
Necon nobles make no sece of he
c ha hey consde he vehces o
he capacous amoues
amou es o be moe
pecous ha he Necons who plo hem
o, nded, he o sodes who mach
o bae n he wa enges shadows
he Necons ae a people who have
aways equaed he vas echnologca
supeot wh an undenable gh o
domnae
domna
e vey cosmcally poweed
weapon and eal-wapng engne s a
saemen
saeme
n ha he phaeons possess he
powe o amme sa
sass and shae gods
hus s he amouy of each omb wod
no ol a conceed dsplay of each ues
maal mgh, wealh and saus, bu also
maeal manesaon
he
gh as
aa supeme
beng o ceaeoand
desoy
whaeve and howeve hey see 
19
Foemos
Foemo
s amongs hese ae he Desoye
Culs Whe many sans o nsan
have aced he Necons, he nhsc
Te Flayed Ones, oo, ae eaed and
evled by he es of Nec
Necon
on soce, exed
o langsh n he hoc nehe ealm
kow as he Bone
Bone Kngdom o Dazak
Tey ae aced h he hdeous deah
cuse o he Can
C an nown as Llandugo
he Fla sed n body and md,
Flayed Ones ae dawn o he scen of
blood,
bloo
d, scssong
scssong open
open he
he esh o eal
ad spllng hough om heir ghasl
ealm o ll upon he Necons es Te
dyasc legons make evey eo o avod
hese bengs, whose madness hey a as
cachng,
buom
hey can
do le
o sop
he
Fayed Ones
jonng
bales
ha ae
aeady
aea
dy unde wa
wa

SZAREKHAN DYNASTY

  


    
    
   

  
   w  w   
    
  w    w  
       g 
   
 w      - B w 


   g    
  
 
he Szarekha Dyas were
comparaively slow o wake.
wake. heir
worlds had bee scatered by galaic
caasrophes he greaes
g reaes of which was
he ose of warp sorm Asmodeor i
M   May of heir omb complexes
complexes
had bee desroyed, wheher by aural
disasers or he vegel aeio of he
Aeldari, who had sough ou Szarekha
worlds wih paricula
paricularr veom. Nor
were he Aeldari heir oly es om
acie days  wih Szarekhs commad
proocols severed may dyasies awoke
wih a burig reseme
rese me owards he
Szarekha. Who
W ho were hey o have se
hemselves above al some obles asked.
Ohers blamed hem r every horror
of he War i Heave holdig hem
o acou r he perceived misdeeds
of heir abse leader. More ha oe
rival yasy aced violely upo such
feelgs ad  be
bewee
wee his
his hosile
aeio ad ha of he lesser races  i
is a esame o he Szarekha D yasty's
skis i sraegy ad marial arice ha
he survived a all.
Ye survive hey did bese upo a sides
bu haughy i heir sese of superiori.
heir obles believed wih he fervour
of prophecy tha he Sile Kig would
retur ad reward heir loyalty. May
amogs he rival dyasies feaed his
migh prove rue. I f he Szarekha were
udeservig, hey asked why
why he did
he Triarch Praeorias ally hemselves
so readily o heir cause oe ghig i
he Szarekha defece eve agais oher
Necros? Ad why did hei Crypeks
evice sis i he craig of weapos,
armoured bodies ad poe war egies
more rmidable ha hose of ay oher
dyasty?  was o simply ha hey
recruied he mos skilled Crypeks or
oly ha he revivicaio ad repair
ciliies deep wihi he Szarekha ombs
operaed wih he geaes esse ad
eciecy; o, his was somehig deeply
buried
i he
Necros
arii
cialapsyches
somehig
ha
maifesed
almos
superatural shio so ha eve lesser
dyasies subsumed io he Szarekha
oaliy soo exhibied hese same rais
Was i some nal blessig, besowed by
he Sile Kig o esure ha his people
would always edure? his a leas, was
he Szarekha Phaeos'
Phaeos' claim.
Now ha Szareh has reured his
dyasy hold hemselves vidicaed.
Revealig acie reasures ad
mosrous superweapos log hoarded
agais his da he Szarekha eclaves
push rapidly ouwad, lauchig
couless attacks o draw eemies away
om he sies where he Sie Kig is
raisig his coraempyric marix. May
smaller dyasies have already ocked
o ally hemselves wih, or else bee
willigly absorbed io he Szaekha
raks  aer all ay
ay who resis eecively
eecively
declare hemselves opposed o he will of
he Sile Kig. I such a age of chaos
ad misrule, here
her e are may Necro
obles who would surreder much o
feel he uity ad validaio of a yra
yra s
had upo heir shoulder oce agai, ad
more who ar he cosequeces
co sequeces should
hey rese
SAUTEKH DYNASTY
LEGIONS OF THE STOR
STORMLOR
MLORD
D
Te Sautekh Dynasty has long been the most numerous and aggressively
aggressively expansionist of all Necron dynasties. Indee d, many
of the Necrons' es could be rgiven r their mistaken beli
belief
ef that the colours of the Saut
Sautek
ek Dynasty are, in ct,
c t, the unied
military panoply of the Necron race as a whole - it is their legions, aer all, that have assaied the lesser races the most oen
e cownword of the Sautekh D yasy
is known as Mandragora
Mandragora the Golde
Golden
n
and it is the embodiment
embodi ment of the Sautekh
themselves Sepuchraly gim in its
macabe magnicence and rtied on a
scae that makes the notion of invasion
seem a dak est Mandagora is a centre
r miitary power unimaginabe riche
and the singula obsession of utimate
galactic conquest
This is but one word of the Sautekh
Dynasty of couse - in the centuies
Dynasty
since the st Sautek tomb complexes
awoke, this dyasty have caimed
hundes
hund
es more - thou
though
gh Mandragoa
Mandragoa is
undoubtedy thei greatest Te Sautekh
egions march tirelessl
tirelessl
 the dynast ys
entie
cus bent
uponev
marshaling
eve
more amies
aising
more 
 eets
and sweeping out through the stas
s tas to
conque ever more teritories
teritori es in the name
of their phaeon motekh the Stormord.
t is fom Imotek himself that this
reentess miitaristic bent ows
Formerly a amed nemesor r those he
saw as his superiors motekh claimed
the throne om those same nobes when
they proe
proe unable to set aside thei own
petty squabbles rom that day onwads
the Stolord shaped the destiny of his
awakeningg dynast
awakenin
dynast cusing their every
eort towards uning the Necrons
and ensuring thei dominance ove the
upstat lesse races
ae subjected to the l might of the
Sautekh legions abeit they are usuay
accorded he dyastic codes of honou
Once humbed they are absorbed al the
same though in a  more brutal shion
than capituation woud have eaned.
The Sautek Dynasty does not estrict
its conquests to the worlds of other
species. Imotekh
I motekhs egions have swept
ove numerous dynastic territoies
during their elentess expansion. Tose
Te esults of the unending Sautekh
conquests are that their legions ae
immensely numerous and thei arsenas
epete with mighty wa engines.
When motekh stetches out his iving
metal taons he can darken the skes
with invasion ca uneash the re of
thousands of massed war engines and
send innty phalanxes beyond number
to crush his es While the teritory
hed by the Sautekh Dynasty does not yet
who oer eady
alegiance
swily
subsumed
into the
Sautekhae
Dy
as
oen accoded substantia honour 
thei wngness to accept unity over
persona pride Tose dynasties that resist
ival
that of many
races stil
is
an immense
swatheesser
of systems
r aitfew
centuies conquests If Iotekh's advance
continues there is no teling how vast the
Sautek empire may one day become
�-
DYNASTY
N I H I LAK H DYNASTY
DESTINED FOR CONQUEST
e Nilakh Dynasty have garnered a fearsome reputation amongst the gal a's younger races snce ther worlds began to
awaken. hough oen steady and defensive they are nonetheless ruthless conquerors and deadly es
As hey began o rse
r se om her Grea
Seep, he Nhakh dscovered ha
much of her ancen errory had been
nvaded. aced wh he very rea danger
of beng overrun
overrun,, her
h er survving noblty
consoldaed he
h e dynastys
dynastys srengh upon
her crownworld of Gheden. Ts proved
a wse move ndeed.
no res un he perceved mpudence
of he aackers had been punshed wih
uer annhaon
The Nhakh had aways been a
remendously rch dynast
dynast and had
nneled much of her vas resource
weah no Gheden's herspaa
vaus. Now hey drew upon her hoard
o shon egon upon legon of war
engnes, rase mghy dences and equp
her warrors wh he nes weaponry
magnabe. The esser races hured
her armes agans he newly ried
Te well-apponed Nhakh legons
had anoher advanage n hs war r
survival; greaes of he dynasys cosmc
reasures was he preserved head of he
Yh
Y
h Seer  he as of s race and a means
by whch he Necrons coud peer no he
skens of he ure. Armed wh such
prescen nellgence he Nhakh sruck
precsey where and when hey needed
o n order o crush any nerlopers,
ransrmng her defensve
defensve sance no
a more oensve march of conques
Now he Nhlakh legons are on he
march sezng and heavly rng
new errores wh nocih pyons
borders
of he
Nihakh
Dyasty
andaes.
were
rebu
rebued
ed wh
devasang
casu
casuaes.
Moreover
More
over once aacked
a acked he arrogan
and mpeous Nhlakh nobes woud
bere
agan
agan.
have openly
algnedadvancng
hemselves
wh. Tey
he reurned
Slen Kng, and seek nohng shor of
gaacc domnance r her peope
OVO Y
BLOOD-SPATTERED BUTCHERS
Bere botransrence, the Novokh Dynasty was nfamous r its long and elaborate blood rituals, and r the naked savagery
of its armies. Tough unrecogn
unrecognisable
isable as those hosts
host s om
om prehistor, their legio
legions
ns retain this bloodthrst
bloodthr st
Few Necron legons are as ghenng
o ce n bae as hose of he Novokh
Novokh
Dynast.  s one hng o wness
esh-andbood warrors slashng a pah
hrough her es, bu o see gassy
eyed androds move om mehodca
mechanal klng o ever more enzed
ndusral saugher s anoher scale of
horror enre
en rey.
y. The Novokh oer no
quarer
quare
r no mercy r her vcms.
Insead hey hack hem apar lke lunac
buchers se loose n a pen of vesock.
ey do no sop kilng un her
vng
v
ng mea bodes are drenched n
gore and her vcms are naugh bu
dsmembered mea
engrams re rggered
rgger ed Tey provde he
Novokh soldery wh surges of vigour and
aggresson ha prove near narcoc whie
envenng he boodspaered Necrons o
an ever more dangerous degree
Te reason r hs gruesome specacle
s ha he memores of er dyasy's
blood rt
rtuas
uas si lnger n he persona
engrams of he Novokh Necrons. Though
kng  advanage of hs ra, he
Novokh noblty ed vas numbers
of nanry asses headed by bands of
blade-wedng Ly
Lychguard
chguard Tese hey
augmen  many woud say reckessy
 wh hose of her dynast who have
have
len o he Desroyer curse Such a rce
possesses numbers and resilence, ye
s rue mgh s revealed once s gesa
bloodlus awakens and he buchery
begns. Empoying hese accs, he
Novokh phaeron
phaeron  Galmakh he Moon
Moon
Kler  has drven
drven hs legons relenessly
ouwards om hs crownworld of
Oho! V n one gory conques aer
hey
can
be ponderous
mos somnoen
bere
a bale's
commencemen
once
her enemes bood sars o ow ose
anoher.
Theyalke
have and
crushed
and Humans
showgreenskns
no sgns
of slowng.
23
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DYAST
ASTY
Y
M E PH RIT DY
THE SOLAR EXECUTIONERS
e e ysy e s
s  e ese
ese eesse
eesse s   e e ee e e ee
ee  ey ee e ey
ese  e e Kgs eyg ee sg ey  eee ee syses
Te millennia have o been knd to the
Mephit Dynasy. Tough many o hei
omb wods suvive intact, the dynastys
phaeon
phae
on - hy
hyek
ek he
he Eenal
Eenal - was
sain by penicious Aedai intatos
whie he stil slumbeed. Wose sti,
he Mephit have awoken o nd thei
gand weapons o soa execution ost
o desoy
desoyed
ed by the violen capice o an
uncaing gal.
Once, civiisations al acoss the gal a
knew o dead the Mephit Dynast.
Whn an example needed to be made, o
a edoubtable opponent shateed, it was
the who executed the deed. Employng
spacebone weapoy o incalcuabe
poe"the
poe"
the ephi mecilessy slew
he sas ha gave enemy systems lie,
leavng thei fes ozen in he void o
annihaed in seething soms o stea
re. any o the ohe Necon
Nec on dynasties
fund such conduc dishonouable and
distastel ew lauded the Mephi f
thei deeds, despite the c hat couness
intesela campaigns wee swily and
decisivey concuded in this way. Thei
pees might have sconed hei mehods,
but none would have been folish
enough to cout the Mephit Dynasty's
Rule o he Mephi Dynasy is now hotly
contended f. Ambitious nobles such
as Zaahusa the Ineable, knohet he
Goious and Anubita o he Tousand
Vicoies stive to outmanoeuve one
anothe poving hei supemacy
though miitay vicoies and deeds o
gandeu In uth, hough, he st o
dispeasue.wee
In hesatised
end, thetha
Mephi
hemseves
o be eaed
was an even geae boon than o be
accoded honou and espect.
eclaim
he ability
to mude
will
suey
sue
y eign
supeme.
It is fsas
this eason
that seveal conendes have now uned
to the echnomandies f aid.
NK NY
WRRIORS OF TH E GOL DEN STARS
The trinary stars of the Nephrekh crownworld, Aryand, provide an overwhelming bount of solar energy that has benetted
thjs dynasty greaty. In a galaxy of constant war however,
however, they have been rced to ght  order to keep what is theirs
When the tomb complex deep beneath
he suce o
o  Ayand stied to
wakelness, is inhabitants emeged o
nd hat the egions o the Atymho
Dynasy had laid claim to thei wod
Tese ivas had been dawn, in pa, by a
desie to ensave he Impeial setes who
had ong basked in Ayand's sola bounty
bou nty..
Howeve, the Altymho had aso sough
o haness the enegies o the tinay sas
f hei own miliay use.
Te Nephekh phaeon, Sylphek wasted
no ime in ghting back Te Geat Sleep
had couped Sypheks pesonality
engams and e him not just appeciative
o his cownwolds neighbouing stas,
but compeey obsessed by hem e
was incensed by what he saw as the
desecation o
o  his dynastys saced ies;
he campaign f eibution ha Sylphek
Since that da, he Nephekh have basked
in the light o thei sas. anessing
these enegies has alowed them to amass
asenas o doomsday weapony and
othe poten technologies with which
to blast thei fes to ashes Sylpheks
obsessions have also played hei pa,
f his desie to be daped in he moten
gloy o his sas ed his dynastys
Cyeks to shion him skn oliving
meagold
meagol
d tha  though advanced
advanced
ealchemical
mical pocesses
pocesses  allow
allowss
hyealche
him o tansfm into pue ight and
coss incedibe disances in an eye
blink. Beieving himsel a celesial deit,
Sylphek has since besowed his golden
fm upon his most usted Oveods
and othe lieuenants, and has even
had he technoogy woked into the
bunished bodies o his lesse soldiey
Now, the gand legions o the Nephekh
ed was ighningwi and rocious,
soon diving Altymho Necrons and
mpeia fces aike om he sysem.
Dynasy advance in gided magnicence,
stuteing and blinking acoss the
batleeld with eiing speed.
22
MYRIAD DYNASTIES
he War
War in Heaven ook is ol upon
upo n he Necron dynasies annihiaing many enirey Time has seen
se en more si eradicaed as
omb compexes have sipped ino rue and abidng deah Si a vas number o dynasies remain each wih their own omb
 omb
words, unique
uniq ue heradry and cuura and miiary predisposiions. Indeed here
her e are fr moe dynasies
dynasies abroad amongs he
sars han even Humaniy's darkes nighmares woud envision
e shng vod ris of the Hyrak
Deeps hde the coreworlds of the okt
Dynasty which orbt the massive
crownworld of Meghoshta in a statey
dance across the aeons Smaler heavly
weaponised planetoids orbit them in
turn. Wreathed in sparkng cerulean
energ the crystaine continent-tombs
of the Thok Dynasty feed upon the
radoactive power of the void rs that
surround them the sky overhead thick
wth rpping darkness and ickering blue
comets. As their armies emerge om
ther stasiscrpts
stasiscrpt s and march to war du
metal skulls reect the cod sapphire stars
ar above
ough r om the argest or most
proic the okt Dyasy is arguably
one of the most dangerous upon the
ed of bate due to ts ethal and
insidious weaponr.
weaponr. Harnessng the
potnt radiation in whch its worlds bask
the okt Crypteks have ncorporated
radreceptors into he weaponry
weapon ry of
theirr soders. s advancement gves
thei
its legons an eere aspect causing a
shmmering aure gow to radiate om
them n waves.
s r more
than the
an
aesthetc
modItcaton
of course;
mult-spectra radaton that ro
ross o
the metallc bodes of ther sodiery
sodier y s
debltatng n the extreme to ther es
e cy lethalty of the Hyrak Deeps
eave the e weakened and in agon
easy prey r the mercess egons of
the Thokt
THE PERNCOUS
AND THE PARANOD
The Nekthyst Dynasy have always
been synonymous wth dubious and
dshonourabe conduct. Rarey dd
they adhere to the dynastc codes r
they sought aways to empoy the most
expedient
expedi
ent route to vctory  even if that
came by dupici msinrmation or
assassinaton. So dsenchanted dd the
rarch become with the
th e conduct of
the Nekthyst
Nekthyst that  durin
duringg the reign of
Phaeron
Phaero
n Obs the Enslaver  they denied
the dynas aid when ts crownworld
of Moebius came under ferocious
Ork atack
The devastaton wrought by the
greenskns was terrible, but not tota;
though they lost much the Nekthyst
Dynasty survved as a jaded and hateul
presence Tey replaced ther rmer
magnicence wth harsh backened
copper carapaces and turned their backs
upon the wder Necron race. Tey now
employ any means necessary to protect
ther domains no matter how ruthless
or contemptbe, and spit ready upon
the socaled great dream of galactc
Necon rule.
e Ogdobekh Dyast in comparison,
benetted greatly om ther own rather
devant practces; an unusual pact
beieved to have been rged shortly
aer botransference saw the nobiity
and Crypteks of ths dynasty accorded
equa status Ogdobekh armies were
occasonaly even led by concaves of
Crpteks
were always
weand
served
by ecientand
Canoptek
Swarms
magncent war engines
Over tme however the Crypteks of the
Ogdobekh Dynasty became arrogant
whie ther phaeron Anathrosis of the
Back Star became ever more paranod
that hs upstart vers would one
day try to take power r themselves
As the Great Sleep approached
Anathrosis nssted upon vertable
armies of Canoptek constructs slaved
to hs wil alone that coud restore his
legions swily to glory should the be
compromise
comp
romised.
d. He saw to it that hs tomb
complexes were built wth tripe-layered
t ripe-layered
backup systems, each element built
built by
rival Cryptek concaves guaranteed not to
coude and again excusivey bound to
Anathross' command.
24
Al this additonal security proved to be
of immense value during the Great Sleep;
when the dynastes awoke the vehicles,
constructs and warrors of the Ogdobekh
emerged om ther tombs al but intact.
Tough its eader remans paranod and
ts Crpyteks are stl troublesome the
dynasy has conquered great swathes of
territory ever snce.
THE MANY LEGIONS
LEGIONS
So many agmented or comparatvey
minor dyastes are there that even the
returned Slent King does not know of
them all. Some though are inmous
amongst the Necrons ether r ther
methods or ther turbulent histories.
The Charnovokh Dyasty r example
were ravaged by the comng of the
yrand hve eets and now clng
deantly to the edges of the Eastern
Fringe. ough they have ost much
ths means that only their strongest and
most determned nobes and legons
have survved Setting asde any notion
of potickng the elite armes of the
Charnovokh now ght wth cod ry to
reclaim
recla
im what
tproven
hey have
ost. Needess
to
say
they
have they
wlng
subects r
Szarekh since his return, r they know
that utmate he aone recognses the
dire threat that the
th e yrands represent.
Te Oruscar Dynasy by comparison
possess pentil miitary power They
are cautious and defensve however
r they guard a treasure of inestimable
power and must be ever ready to
t o defend
it. Deep beneath the surce of ther
crownword, anatos les the Celesta
Orrery  a perfect replca
replca of the entire
lving ga a wrought n precous metals
shimmerng energy and rrepaceable
cosmc technoogy As the gal a
changes so the Orrery shs n rea tme
to reect this and hundreds of Oruscar
technoseers study its every nuance to
nm the movements of ther legons.
More amazng and terrng stil s that
wth the greatest care and precison
the Orrery can be used to aect the
ga a n turn even shonng back
holes or snung out stars Fortunatey
r the younger races the Oruscar
see themseves as celestia custodans,
rarely empoyng ther power uness in
greatest need Others
Ot hers are ess cautous
however  the Oruscars
Oruscars phaeron
phaeron
Hakmephet currently es besieged by
the xenocda legons of the Kardenath
Dynast who wsh to uneash the fl
destructve potental of the Orrery and
remain obstnately blnd to the ghastly
consequences r reaiy tself shoud
they succeed.
aszar the Invincible r exampe has
proven a perous e to a who stand
bere hm Aer his awakenng the
sefstyed and hghy eccentrc Pirate
Kng sezed the tomb word of Zapennec.
Having manpuated the word
words
s master
program into making hm phaeron
Thaszar remade Zapennec nto the
Reaveworld buldng a mghy eet
eet om
drng wrecks and begnnng a campaign
of terror aganst the lesser races
STRANGE HOSS
The mght of the skeetal Necrons s not
mted to conventional dynastc legons
aone Btter outsiders resent exes
and maevoent aberratons abound
en there are the Haunted egons of
Sarkon crownword of the Empre of the
Severed ong have the Necrons dreaded
ths aw regon r here catastrophc
radiation torms created a dyastys worth
of isolated
isolated words. As though such a thng
were not bad enough however now there
are reports of Necron armies ssuing
ssuing om
ths region n great number Etherea
aerimages are sad to dance about ther
bodes and they move with
with such
such eere
in the wake of the Great Seep and
many hae shoned Necron armes of
ther own
sychron
chronity
ity that they seem driven by
a sngle god-lke will. As yet repos
of these legions lng upon outling
25
ngeworlds and
and  by some
some supernatura
process  rendering them severed reman
unsubstantated.
unsubs
tantated. I f they are true howeve
howeve
then th
thee Haunted Legons represent a
terring threat to what remans of the
Necrons' collective sous.
The threat of the Destroyer egons
meanwhe is cear None can say
whether t is natura degradaton or
some strange sde-eect of the Great
Rss opening but the madness of the
R
Destroyer Cuts spreads ster through
Necron society than ever bere Nobles
turn to nhls
nhlstc
tc slaughter n aarming
numbers and n a few rare cases the
entre upper echeons of tomb words
have dedicated themselves and ther
seve legions to ths morbd cause Wth
the more unscrupulous Crypteks helpng
to shion new varieties of Destroyer
al the time, and ghoulsh Fayed Ones
lockng to the boodshed they create
these egons of the lost and the insane
carve bloody paths across the gala
Szaekh was not always so singua in
his obsession. When the end of the
Wa in Heaven came and the last of the
C' tan had been shateed, he ecognised
ecognised
that his people coud not withstand
rthe conict; the
t he aies and sevants
of the Old Ones were cicing wa but
vengel and so he ordered
vengel
ordered the Geat
Sleep. Szarekh envisioned a tue
intent than to escape his crimes. Others
 Phaeon Asmothep of the Szarekhan
Dynasy and the Roya Cout of Nihiakh
not east amongst them  beieve he
had a greater purpose. erhaps some
speclate Szarekh even sought a cure
r biotansference in the ightess
realms beyond the galactic im Maybe
he itended to travel to
t o othe galaxies
motivation r eturning to the gala
appeas staightward e Sient
King abandoned exie to save his peope
om the menace
menace of the Tyranids. It
I t is
said that he encounteed domant hive
leets lowing through the integaactic
darkess towads the gaa he had e
behind and recognised the peis
peis they
they
repesented what if they devoured al
whee
their
would
be defeated
by
strife
strife
andenemies
time. e
time.
Necons
woud
arise unsuspected fom their ong seep.
ey woud seize conto of the ga a
using their deathless bodies and cosmic
weapons and then  eed om conict
and unshacked fom the ravages of
tim and mortaity
mortaity  they woud at
at ast
devise a way to reverse biotransrence
and theere expunge Szarekh
Szarekhss sins.
he Sient King woud not share in this
pocess however
however   himsef Szaekh
Szaekh
chose exie aboad his vast ciysized
Oblivion.
warship Song of Oblivion.
entie
and thee nd the soutions to his
peoples woes.
i
bere the
Necrons
biotansference?
biotansfere
nce?
Worsecoud
Worse
whatevese
if Szaekh
Szaekhs
s
peope had already managed their
apotheosis just in time to be devoured in
tun? Supposedly diven by pue altruism
and a desire not to il his peope again
Szaekh tuned the Song of Oblivio n back
towads the distant gimmer of the stas
he had known so ong ago
Szarekh took many of his own dyasty
with him into the intergalactic void
entombed within stasis-crpts of thei
own but awakening in reguar cycles to
crew and garison
gar ison his vast ship
ship None
amongst the dynasies tuy knows what
the Silent King sought beyond the stars
detractos like Imotekh or Zarathusa
the Ineable claim he led with no moe
None but Szaekh himsef kows the truth
and  as with many
many of the moe troubing
troubing
mystees suounding the Silent King 
his race nd themseves unable to reca
whether they themseves eve new the
answe. Fom which dyast did Szarekh
originay hai? What characterised
his rue bere biotansference? When
precisey did he return to the gal 
and r how long did he opeate om
the hadows bere openly decaring
his retun? Even beings like Orikan the
Divine who was once Szarekhs cout
astrooge, nd stange gaps in thei
articia memoies concerning such
things. More unsetting sti they rarey
seem able to cus on these doubts ong
enough to seek any answes.
For al the gaps in ecoection that vei
elements of Szaeks ie at least his
his story n itse has hoes What did
Szarekh witness and on what scae that
so convinced him of this omnipresent
omnipresent
peil? How did he chance acoss the
encroaching yranids amidst the nea
innite gus of space? Questions of
pretext and motivation have been raised
however brie by the more rebellious
amongst the Royal Couts and whispes
persist that the Sient King habous
some other deeper
deeper agenda. Few nd
themselves abe to sustain their doubts r
long however and  those who do the
iach
ia
ch Paetorias
Paetor ias ae never a behind.
Such shadows and whspers soon burn away n the searg lght
of Szarekhs
Szarekhs presence. t s sad that merely meetng
me etng the Slent
Kng n person s to trasrm even the keenest doubter to a
suppcant desperate to do hs wll.
Shorty aer reveang himself openy to hs people Szarekh
chose two phaerons of esser dynastes
dynastes who had proven
p roven her
loyalty through sw servce. Subsumng ther legons nto the
Szarekhan ranks the Sient Kig eevated Hapthatra the Radant
and Mesophet of the Shadowed Had to rm hs new rarch.
Tey became the Phaeron of the Stars and the Phaeron of the
Blades as the ancent codes dctated  jonng Szaekh upon hs
mghy Das of Domnon, om where they coud proclam the
rarch's wil Tere are those w ho have noted how thoroughy
the wo phaerons are bound nto t he das how the voces 
have taken on a new tone of command snce ther ascenson
and how they speak nearly aways wth perfect synchroncty
But of course eevaton to the Fnal rarch was bound to eect
changes upon such mnor ruers,
ruers , and f they seem aways to
support Szarekh's pans wthout queston those pans were
mllenna n the layng aer all; who could honesty suggest
sugge st
amendments to such a comprehensve scheme?
e martal mght of the Fna rarch at least s beyond
queston. Szarekhs das s empowered by a c aged shard of
Nyadrazatha
Nyadraza
tha hmse, whle the Slent Kngs mante s rmed
fom the C ta
ta
ss lensed necroders. It
I t s the Burng One's
own re that Szarekh ampies through hs regal Sceptre of
Eternal Glor sendng t blazng rth n searng beams of
absolute destructon. That same ener gy s channeled nto the
potent carrerwave generators of the das that coordnate and
motvate nearby Necron solder and aso nto the noctlth
beaconss held hgh above
beacon
abov e Szareks throne Thes
T hesee beacons not
only bansh the ferna energes of the warp, but aso alow
the Sent King to tear open the nvisble skens of the webwa
shonng hs own temporary dolmen gates to bear him swiy
across vast nterstellar gul
guls
s
Those es not erased b Szarekhs
Szarekhs energy basts are ar om
safe Whle Hapthatra unleashes  urre of neutron-orbs om
the Sta of Stars Mesohet hes the Scyhe of Dust, eery swng
of ts glmmerng blade reducng vctms to swrlng couds of
scorched partces.
partces. Enemes who get close enoug h to strike at
Szarekh drectly are rced to ther knees by the thrummng
energes of hs das
das obesance generators Even those b ows
that manage
manage to ht home are unlkey
unlkey to do harm  the Silent
Kng and hs companons are swathed n a transtempora eld
that scaters the rce of the es atacks and thus dsspates
them harmlessly
harmlessly..
All the whle a par of rarchal
rarch al Menhrs orbt Szarekh
Sz arekh das
proclamng the rarchs omnpotent mght even as they
channe the das power B y cusng the resonance of these
devces, Szarekh can uneash a devastatng annhlator beam an
energ y weapon so potent that t has been kened to the hurled
spear of an enraged god None who fee
feell ts wrath lve to tell
the tae.
IMOTEKH
TH E STORMLORD
STORMLORD
Imotekh did not awaken om the Geat Seep as the phaeon of the Sautekh Dynast. Howeve compeed by cicumstance
and a singe-minded detemination to ecaim the goious Necon empie of od, he took upon himsef that mante and has
bone it with condence and skil eve since Few who fce the Sto mod suvive and those who do ae
a e reve changed.
When Iotekh awoke om the Great
Seep it was to a world grippe
gripped
d by
madness and pety ambition He
was soon to discover that even his
revivi
rev
ivication
ation had occurred not in the
t he
name of galactic
galactic rconquest but to
rther the agenda of one amongst
Mandragora's warring ruers Their
rmer phaeon had len to the
ravagess of the aeons the more
ravage
ambitious amongst his Royal
Court had wasted no time in
beginning a grinding civi war
r the vacant throne. In the hopes of
breking the deadlock, one pretend
pretender
er
had ordered the amed Nemesor Iotekh
awakened Surely this popular war leader
would provide the edge required to see
the war brought to a sw conclusion?
Ti motekh did, though not perhaps
in the way his awakener imagined.
Disgusted by the pety and shortsighted
short sighted
manoeuvring of the warring nobes
motekh ralied an army of his own and
- within a year sidere
sidereal
al - had subjugated
subjugated
al other contenders r the throne
Imotekh became the undisputed phaeron
of the Sautekh
Sautekh Dynasy and, with its
considerabe
considera
be miitary resources now his
hi s
to ield he began
be gan a campaign of rapid
rapid
expansion that has lasted ever since.
Imotekh has consistenty dispaye
dispayed
da
straegic acumen to best the gala's
gretest war eaders. His strategies could
be lkened to intricate mechanisms
whose whees turn across interstelar
gulfs and can encompass dozens of
worlds and hundreds
hundr eds of armies
armies at a time
o he more organic or superstitious
of his enemies, motekhs incredibe
genius has the ring of prescience
prescience about
it How could he possiby put in pace
the multipe layers of contingencies that
he does? How could he appear to simpy
simpy
know where his rces will meet victory
or defeat where the e w commit
reinrcements and of what sort?
How could he empoy minute
minute
perfect countermanouevre
countermanouevress
with precisely weighted rces,
oen all while coordinating an
entirelyseparate batle
batleont
ont
entire star systems away? e
truth lies not in dark sorcer,
sorcer,
nor is
is it
it  as some
some hope
hope  a
product of inlated rumour
and fearmongering
Rather, Imotekh awoke om
his Great Seep possessed of
a statistical and hyerogical strategic
abiity that woud burn out the mind
of a eshandblood being Absolut
Absolutee
recal of every detail, intense cogitation
and ogistic processing power and the
ability to perceive with absolute cariy
the facta web of future
future probabiities
ie at the heart of what
what motekh does.
do es.
He also grasps better than most
mos t of his
race the psychology
psycholo gy of the lesser races
- this epithet he earned
earned r his practice
practice
of raising vast, dark energy storms that
sweep bere his armies and engulf those
who do battle with him. Communication
and coordination colapse beneath the
shadow of the storm, and even those few
panicked enemies alowed to ee beyond
its bounds do so laced with bloodswarm
nanoscarabs - these hideous constructs
seethe within the bodies of their hosts,
sending out a signal that draws the
hideous Flaye
Flayed
d Ones to them lke hounds
on a scent
Only anarchy and
and iogic can undermine
otekhs bate plans, and then ony r
a time Not without reason does he reve
the madness of Chaos or the radom
aggression of the greenskins. Tis aside,
Imotekh does have one other e who
can on occasion skew the incredibe
logic of his schemes - himsel
himsel Something
S omething
within motekh cannot abide a riva,
and ever he seeks to conront enemy
generass in oneonon
genera
one onon e honour duels
Tose he defeats motekh humbes,
ypically oppng o a hand as a reminder
of his greatness bere alowing them to
wthdraw Ts strange compulsion is the
reason
reaso
n that - as his conquests continue
continue
- motekh amasses an ever
ever greater
greater list
of nemeses who see his down t
may aso be the cause of his disdai r
the return of the Sient Kng; otekh
sees hmsef as the great uniter o f the
Necron people, and he has no desire to be
eclipsed
eclipse
d by t he very bein g whom he holds
ultimatey accountabe r the pight of
the Necron race.
32
NFII NI
NITE
TE
T R A ZYN T H E I NF
TH E GREA COLLECTOR
As the archeovist of the Solemnace galleries, Trazyn the Innite's duty is one of preservation Amidst the war-torn surounds
of the 41 st Milennium,
Milennium, howeve
howe ve
 even such a seemingly noble pursuit requies Machiavellan ways and no little lair r
violence. Fortunately
Fortuna tely r the tomb world o f Solem�ce, Trazy
Trazyn
n possesses both
bot h qualities in abundance.
razyn te nnte goes nto battle not smpy to destro
destr o but
aso to colect catalogue and preserve. rue e commands
te egons of Soemnace wt vcous cunnng,
c unnng, but e woud
argue tat e does ts n servce of goas oer tan mtary
conquest t s true also tat s acqustve drve knows no
mercy and tat tose wo stand between razyn and s prze
are struck down by blows fom s Empatc
Empatc Obterator
Obterator - a
weapon tat says not onl ts mmedate vctm but also a
tose nearby of a ike mnd and purpose Yet razyn would
assert tat suc measures are necessary, even merc;
merc ; e
olds s msson to be of paramount mportance and n te
ben gs wose garb
bengs
garb  algnment or - n extrems - even speces
spece s are
wdy storcaly naccurate
tme
woud take
to explan
mself
to d
te
lesser
racestcountess
prceless
treasures
woul
would
bebarbarc
rever lost
to te
ames Aer a, to bengs as endurng as te Necrons most
cvlsatons rse and dwnde agan n te vertable blnk of an
eye H ow does one expan to suc sortlved bengs tat ter
ony meanngl contrbuton
c ontrbuton t o te gaa>y bos down to a
andfl of artects or ndvduas or tat tey soud wlngly
gve tese up nstead of selsly clutcng to tem? Yes razyn
r azyn
te Innte appears to s enemes a rapacous monster wo
attacks wtout warnng or apparent cause and eaves canage
and devastaton n s wake. However, n s own mnd he s te
most atrustc of all s ancent race.
eapng
to annew
nets
w lackey
skept
currenty
nab
ted r
rm
be
destroyed
way esoud
s rarey
fom nabted
s dutes
s
ong,
we s enemes are e owlng n ustraton at te devous
arceovst's atest mpossbe escape
razyn as llen aul o f s own race more tan once; s
lgtngered proclvtes are not reserved ony r te words of
te esser races He s rbdden to set ot upon Mandragora s
permted onto Moebus ony f s eorts wl drecty benet
te Nektyst Dynas, and as been struck down by outraged
enemes and potcaly motvated assassns many tmes.
razyn s not known as te Innte r notng owever; e s
cunnng enoug
enoug  to work troug countess surrogate bodes
e galeres of Soemnace are grand almost beyond Human
magnng The sunken cambers are croded wt artects
of al rms ncludng te bled wratbone cor of Atansar
te presered ead of Sebastan or te ossed usk of an
Enslaver and a gant of a man clad n baroque power armour 
s ce contorted n a permanent scream Most
M ost magncent of
al Soemnaces treasures are ts prsmatc galeres temseves,
wndng cambers of statuary tat recapture events
eve nts razn
deems worty of preservaton. e Deat of Lord Soar
Macarus stands near to Doomrders
Doom rders Foly
Foly ony cambers
away om suc wonders
wonder s as te Sword Bot Stoen and Sougt
te Last Questons of Hstorcus Ostalan Varus and te ast
Stand of Ursarkar Creed. Tese scenes are not brcatons
 razyn snatces
snatces true storca
storca moments up woles
wolesae
ae
transmutng ter nabtants nto ardgt olograms
ologra ms tat
wll rever stand testament to ter deeds
It s razyns greatest regret tat notng lasts rever More
oen tan e would lke to admt parts
p arts of s collecton are
destroyed by strucural
strucur al coapse Canoptek msandn
msandngg or
damage caused by oste nvaders At suc tmes e s rced
to pause n s works assemble s
 s legons and strke out nto
te
gaa
to arvest
watever
watev
er repacements
eyrequres
razyn
s more
concerned
wit
spectace
tan accuracy
accurac
He s more
tan app to replace orgnal partcpants
par tcpants n s doramas wt
33
ILL U MIN
INOR
OR SZERA
SZERA S
THE ARCHITECT OF BIOTR
BIOTRANSFERENCE
ANSFERENCE


       b  yg vv
vv         
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Te Ctan might have provided the
Szras labours to unravel the mysteries of
knowedge r biotransference, but it was
i, r he fears that he
he would be a poor
poo r
Szeras who made it a reaiy. Even then,
sot of god without such secrets at his
he saw it as the st of severa steps on
ngertips
gertips Szeras has been on the brink
the path to ultimate evolution, a journey
of understanding r many centuries yet
that would end as a creature not of esh _somehow na comprehension always
or metal but as a god of pure energy
escapes him Perhaps there are some
Until that da, Szeras is driven to take l concepts in the universe that do not
advantage o, and to abour constanty
revea themselves bere ogic be those
to improve upon the nctionality o,
matters of the sou or of the ineabe
his android rm Aer a, no longer
power of ith.
ith. Whatever
Wha tever the reason such
must he sleep nor dea with the thousand secrets wil almost certainly ie rever
ailties and distractions
distract ions of the lesh.
beyond Szeras comprehension. Tis is
a truth he wi never accept however
 a ct that has, of ate, provid
provided
ed the
Sient King with the everage required to
secre Szeras allegiance. Aer al, if the
Illuminor wrought biotransference then
surey he can reverse the process eects
and perhaps, in doing so, garner the na
revelations that he has sought r so long?
Szeras haunts the battleeds of the
t he 41st
Milennium like a ghou He requires a
constant ow of iving subjects, and the
most ecient way r him to acquire
them is to trade his expertise in exchange
r captives Tough Szeras is obsessed
with the secrets of ife his aptitude r
augmenting the weaponr and bodies
of his low Necrons is peeress. Szeras
delvingiving
into creatues
the rm and
nction
of so
many
has taught
him how
to augment amost every cet of
of Necron
machinery
machin
ery  a trait seen as distaste
distaste
by many of his peers The dissection
of Vuzsalen Arachtoid compound eyes
unlocked an improved array r targeting
optics, and the molecuar disassembing
of chitinous Ambul hide led the way to
more ecient armour congurations,
to name but two of many thousands of
such advances Szeras own body and
wargear are augmented with the most
rened of his discoveries His atomic
energy manipulator aows him to
deconstruct specimens in the heat of
batte, while
while his studies
studies of warp-sensitive
active minds have given rise to his
empyric overcharger, which can shock
enemies brains into sudden catastrophic
psychic manifestation
It is a matter of some speculation how
much invovement Szeras had in the
designn and impementation of the Pariah
desig
Nexus but none can question that he
is taking ll advantage of its eects
Hundreds of thousands of stiled
stiled'' beings
have aready vanished into the uminors
horric laboratories
laboratories and his harvest
continues apace
O RI K A N T H E D I VI N ER
MAST ER OF PAST AND FU
F U TURE
Te singe eye of Orikan the Diviner
Divi ner pierces
pierces the veil
vei l of the present to rev
revea
ea deeper secrets of time space and even e itself.
His asromanti
as romanticc powers alow him
hi m to inspect the skeins
skei ns of te with geat cari,
cari, and to direct events always owards whichever
path will best benet him. Yet Orikan has oher powers besides astromanc, powers that may yet make him a god
Long ago in a time bere the Necrons
rfeited their souls n exchange r
eterna rms of livng meta Orikan was
court astrooger to Szare himse. A
skiled diviner even then, Oran read
the portents and oered
oered hat guidance
he coud to the court of the ast
ast Sient
Kng. It is said that he aone spoke out
against trusting Mephetran, arguing
against biotransference right up unti it
came to pass.
of course that they can pay Orikans
price. Tis is never anything
anything so prosaic
as coin or rsources; the Divner seeks
deeds arkaa and gis of promise and
he hoards his esoteric riches wel.
Even without their knowng the
t he ull
etent of his powers, most Necron
nobes prize Orikans service, if
not his atitu
atitude,
de, in their armies.
Te Diviner is inamous r his
insouciance and wry mocker
which es in the ce of the
riarchs ancient codes and the
most basic protocos of the
Orikan has not rgoen that
his warnings were ignored, and
has not rgiven Szarekh r
dismissing his concerns Since
he awoke
awoke within a cold body of
iving meta and realised that
al he feared had come to pass
Orikan has oered true fealty
to no master save himsel.
There is no other that he now
trusts to accord hi
hiss divinations
the weight of respect that they
deserve is is perhaps an unir
udgement on Orikans part r he
has reveaed
reveaed the true etent of his
power to no other; the Diviner himself
is only too awa
aware
re of his own abiities,
however and r years beond count he
has empoed
empoed them to rther a persona
agenda terrig in both scope and scae
It is true that Orika reads the low of
the cosmos and the auras of the stars
and that with the wisdom
wisdo m he gleans
he predicts historys great events with
uniing skill. The Great Crusade
the Horus Heres
Heres
 the coming of the
yranid hive eets and the opening
op ening of
the Great Ri
Ri  these and countless other
dramas upon the grand galactic stage
were reveaed to Orikan ong bere
they came to pass. With more cus,
the Diviner can even read the ture of
specic campaigns or indivdual heroes,
predicting how events wi transpire and
selling his knowedge to whichev
whichever
er nobe
court wi nd it most vauable.
vauable. Provide
Provided
d
of course, be cautious; even the smallest
change in causaliy can hav spirallig
and utended consequences t speaks
to Orikan's
Orikan's ski and cunning that his
tempora interrence has never been
revealed barring a few overly
overly curious
allies who
who soon met with horrible and
entirely improbabe
improbabe twists
t wists of te.
Royal
ourts .beeve
ourts.
Most of
Orika
Orikan
peers simply
him
to nss
be ouche and disrespect
either because it is in his nature,
or due to some quirk of his
revivication. A few canny
souls suspect that the roots of
this behaviour lie in his ast bitter
echanges with Szarekh bere the
Necrons' te was sealed.
More than this though, Orian is aso
a chronomancer of prodigious skl
and power. Tis is the talent he keeps
hidden, his greatest secret and most
potent weapon. Upon grasping some
new revelation
revelation or spying an opportunity
missed, Orkan embarks upon a journey
down his own timeine in order to adjust
events
ev
ents or provde hiself with warnng
of what is to come. The Diviner must
None, however suspect the real truth
Orikan takes to the battleeds of
the 41st Millennium in urtherance
of a subte agenda centuries i n the
making He manipuates those armies
he ghts alongside and ensures that
his own goas are achieved pruning
and tweaking the gaactic timeine as a
master horticulturist tends his garden
Very soon
soo n now, Orikan believes, the
stars will come into a nal alignment
At that moment
momen t the unf
unfettered
ettered power
of the cosmos will be his to command
and his tempo
temporal
ral traps - woven carel
carelly
ly
across the gaa like the ult lines of
an earthquak
earthquakee about to strike - will be
triggered al at once. When that moment
comes it wll be Orikan who becomes
the master and al will be rced to obey
his commands.
ZAHNDREKH & OBYRON
THE TIME-LO
TIME-LOST
ST LORD AND H IS ITHFUL DEFEN DER
      wg   N w      y :


 
  g tg 
    y 
  
 x  
  
 yy
g 

     N  l   y    y g
g 
Zahndrekh is amongs he mos amed
o he
he Sauekh Dyasty's nemesors. He
enjoys he personal vour omotekh
o motekh
the Stormord. Under hs rule he
ingeword o Gidrm has risen o
promnence as a power
poweru
u coreword
and mltary hub. He s noble, principed
and  as a commander
commander  quie bria
briant,
nt,
not o menion loyaly deended b hs
consan shadow, Vargard Obyron. Sad
Sad
Nemesor Zahndrekh is aso acted wth
a deuiona nsaniy o deeply ingrained
there is no chance he wil ever recover
om i. The nemesor perceives the gal a
abou him as t once was, ong befre he
horrors o borans
boranserence.
erence. Zahndrekh
beeves himse and his flowers to be
eshandblood beings. So convnced o
his s he hat he nemesor s empoys
severa
vera ozen fod tasers to wach fr
poson n he asts served up to, bu
never consumed b, his Roya Court.
Moreover o Zahndrekh the enemes
he ghs are no rampagng Ork hordes,
elte Space Marne strke frces or
daemonworshpping
daemonw
orshpping cutiss. n heir
place Zahndrekh insead sees armed
and armoured Necrony
Necronyrr  servan
servans
s o
rebellious dyasties deluded or deceived
by separast demagogues, but Necronyr
nonetheless. As such, the od nemesor
accords every
eve ry fe he ces
ce s the  exent
o the dyasc honour codes. He shuns
the use o Deathmarks Flayed Ones
or Destroyers where a al possibe,
and oers his enemes every chance
to surrender or rerea. Zahndrekh
even nsiss tha enemy commanders
be capured rather than kiled, and
orded
orde
d every couresy
c ouresy as respeced
Necronyr leaders.
For al hs, Nemesor Zahndrekh is
a submely skiled srategist
srateg ist and a
maseru baeeld acican. Still, ths
maseru
mgh no have been enough o save
hm om
om he i-voured
i-voure d atention o
hs mutnous Roya Cour, bu that he is
proteced at al tmes by Vargard Obyron.
Having served as Zahndrekhs proector
snce he days o esh and blood, Obyron
Obyr on
is uerly and selessly oya to his
maser. I is Obyron who quiey pus
down coury rebelions on Gdrm, and
who disposes o Zahndreks honoured
prsoners  he has been reprimanded
reprimanded by
hs rambng maser more than once fr
the number o al accdents that seem
to bel such captves. On the baeed,
the huking vargard watches over his
master wth unbnkng eyes. rue, he
is happy to storm into he enemy a he
head
o Zahndrekhs
where
he
can butcher
the lesserlegions
races wih
savage
abandon, but Obyron is always aler o
Zahndrekhss posiion. Should any fe
Zahndrekh
threaten the nemesors person Obyron
acivaes his ghoswalk mante and seps
through realiy to appear a Zahndrekh
Za hndrekhs
sde a hearbea ater More mes han
he ca count, the vargard has arrived
in tme to bock an enemys descending
bade ypicaly elicing a pleased
chuckle om hs master along wih blu
insrucons o gve he spried
spried aacker
a ir ght
ANRAKYR
TH E TRAVELLER
TRAVELLER
Some see Anrar as the ultimate expression
expression of
o f Necron
Necron stellar supremacy
supremacy, an
a n indetigable warrior
warrior whose crusade  r unit
is nothing short of
o f inspirational.
inspirational. Other Necron nobles see him
h im as a rogue an opportunist
oppo rtunist and a priva
privateer
teer ittle better than
than the
plundering ermin
ermin of the lesser races Anrakr cares not either way
way so long as he is able
abl e to continue his
hi s quest
Anrayr sorms ino batle wth
his warscyhe swnging n vcous
decapang arcs. Should a owering
bason or mighty enemy bar his pah
he merely raises hs achyon arrow and
- wh a hundercap
hundercap ha coud
coud spi
a mounain in two  erases hs arg
arge
e
om exisence Should he e send war
engines agas Anrar her shocked
crews may nd hemseles suddeny
unable o conol heir hicles
hicles weapon
sysems The r
rael
aeller
ler can projec hs
h s
consciousness no he machneries of
he esser races and bend her crude
sprs o hs wl making heavy cannon
and energy blasers swe suddeny
o new argeng coordnaes bere
uneashing punshng saloes ha bow
ncremens whie surrounded by hostie
es Had he Sen Kng aready decared
hs return Anra would undoubedly
hae ralled o his banner as he uner
and saor of he Necron race Robbed of
such agrehead, howeer, Anrayr ook
 upon hmself o become one
he enemy's comanders, ele warrors
or accompanyng armour asses o
smoudeing peces.
agan. Hs sef
sefapponed
apponed msson has
proen chalenging, howeer i ways ha
Anra dd no resee For one hing
he maps and chars he possesses are
aeons ou of dae making i remendousy
dicul o locae each world Een when
he does Anray oen nds he cold
dead run of omb compexes aready long
plundered by he lesser races A such
imes he descends wih rious ioence
upon he ransgressors always hopng
ha word of such exampes will spread
and dssuade rher respassers o his
usraon i neer does
Nor does Anra gh lone, of course;
hs egons are neerae campagners al
battlescarred and deadl A heir hear
march te Pyrrhian
Pyrrhian Eernals
Eernals  Necron
soldiery ha hail fom Anrayrs own
cownword, and who hae ugh a his
sde r hundreds of yeas Few enemes
can long wihsand he assau of his
rareed cadre of hese Necrons who
are as ndomabe and resien n close
quarers as hey are a range
Wha ruly makes Anra remarkabe s
no his ski in batle, howeer prodgious
 mgh e. Insead  is his ceaseless
campaignng and he goals he seeks
o achiee Anrakyr ghs no r he
rherance of his dyasty's greaness a
he expense of al ohers, bu raher r
he greaness of he Necons as a whole
Upon awakenng om he Grea Seep,
Anrakyr was rtunae enough o nd
hmsef hae and whoe, wih his cuies
nac and his wil undimmed. I dd no
ake him ong o grasp he rue situaion
ha he ecrons und hemsees
n - scat
scatered,
ered, los and awak
awakenng
enng n
Tus he became he raeler, leaing
he rue of
o f hs crownword Pyrrha n
ohers hands and akng he as majority
of his miary migh o no he sars
Anrar vowed o rae om one Necron
word o he nex awakenng hose ha
sil sumbered and defendng hose
ha were under atack, unil a las he
Necron dyases were al ly resored
and her race ruled he gaa once
As Anray
Anrayr'
r's misson drags eer on
so his ranks are depleed In order
o mainain he momenum of his
crusade he raeler demands a he
of mliay mgh om eery Necron
wod he encouners, awakens or
rescues.. omemes hs
rescues
h s s g
gen
en wiingly
enough bu on occasion he s accused
of exorion
exorion and brgandry and mus
ake his reinrcemens by rce Such
ncdens sadden Anrayr, r he canno
undersand how al of hs race do no
share in hs ision or zea Howeer he
pushes on regardless cerain ha when
a las his ques s complee, all of hs race
wi undersand and appaud hs son
DYNASTIC PANOPLY
Te Necrons are a isual dichotomy; their dynasties hold fst to aeons-old martial traditions and highly regimented
regimented heraldic
schemes,
scheme
s, yet time and entropy combine to render he grandeur of their legions ded and ghouish
ghoui sh Moreover, the further
inclusion of ghastl beings such as the Destroyer Cults and Flayed Ones corrupts the magnicence of the spectacle. Necron armies
are thus both darkly majestic and menacingly horric, as the examples on the llowing pages sho.
The colour schemes an heralic ghs isplaye by the
The ghs themselves are
are the primary way in whch the varyng
yastes
egons of the Necron
are of
roote
in a time bere
biotransference.
Oncethe
nobly
the esh-and-blood
Necrontyr would have sent their solery to war bearng these
markings upon armour an utterng banners Some even ha
them scarie nto ther troops skin  the legions were extensions
of their masters' power very much possessions  those who
rued them and t was ony rght and proper that the ors of the
ynasties marke their chatte as such.
yastc
ranks
the sigil
legons
are Necrons
conveye,everythng
an every that
yasy
has tswithn
own Tis
conveys
to the
an  emboes It is ispaye in varous
yasy stans r an
rms across al the war engines warriors an noblty of that
ynas wth only the ruing elte being permtte to bear the
Wit h each step own the Necrons rg
gh n ts entret With
hierarchy of society an sentence the ynastic
yn astic gh s rendere
more basic or has sections omtte so that the lowy solery
wear ony enough of the gh r it to be ecognsabe
ecogn sabe as ther
ynastys own
When their sodier were transrme into servie anros
the Necron nobty took to applying their dynast coours
co ours an
ghs directly onto the warrors metac boies. The Necrons
artcia rms are highly receptive to such ecoraton; empoying
the arts of the Crteks the hues of armour plates can be altere
on a moecuar leve an the equencies of weapon crystals
arcane power sources and the ke can be atuned to glow wth the
same erce y astc colours Equal glhs can be picke out
n raioactve isotopes or cracklng energy channes that woul
scorch away the esh of lvng beings
being s but which blaze prouy
upon the Necron solery amidst the smoke an shadow of battle.
a rmes of
ere is another glh that appears throughout the armes
the Necrons regarless of ynasty or
or algnment
algn ment The Ankh of
the riarch s the Necrons omnpresent raca moti
moti o some
nobles t has long been a symbol of de glor an a trational
aectaton. o others it s a mark of th an aty to the rulers
of the ost Necron empre Wth the open return of Szarekh the
Silent King an the rmation of hs new rarch t seems that the
latter camp have been vincate n
n ther abing  f somewhat
heboun
hebo
un  th.
38
XN-RE45302X  NECR ON DYNAST DESIGNAOS
FILE: XN-RE45302X
Dynasties Uncouned
Even after the Wa in Heaven, thee wee
inn umeable Necon dynasties some
huge and poweful others small but
ambit os. As the Necon s wake fom the
Geat Sleep, these ae moe facted
and vaiegated than eve before; many of
the laest dynasti es ae scatteed
scatteed and
factionaised, whie a nmbe of lesser
nobles seized the opportunity to found
dy nasties of thei own
Necron Waor fom the
Novokh Dynasty
Necon Wario  from
from the
Nihilakh Dynasty
Neon Wao fom the
Necon Waro fom the
Necon Wao fom the
Neon Wario fom the
Sautekh Dynasty
Saekhan Dyn asty
Zathano Dy nast
nastyy
Tsaakura Dynasty
39
40
41
FILE: N/387 - NCR ON DSTROYR UT VARANS
Aspects of Destruction
estye Cults make f a divese and macabe sight, the bdies twisted nt ptimised
mecani sms f mde Mst Destyes retan the dynastic clus they wre befe
thei descent int madnes s if nly becau
because
se altei n them
them is nt elev
elevant
ant t the
the busines s
f killing, and i s thus peceived
peceived as a waste  time and esouce.
Skpekh Destye
Ophydian Destyes
42
FILE:
FILE: SRR/390/ - NECRON DESTRYER HEAVY ARMAMENTS
Lkhust Heavy Destroyer
with enmtic exterminator
exmark Destroyer
Lokhust eavy Des troyer with gass destructo
43
Szarekh, the SSilent
ilent Kin g
4
Necron Ovelord
Technomancer with Canoptek cloak
Flaye Ones
Royal Waen
45
TH E RU LES
Welcome o the rules secon of Codex: Necrons. On the llowng pages you
will nd a the rules content you need to bring every aspect of the Necrons
dynases to le on your ableop baleelds Maybe you're nspred o dve
sraght nto some open play games maybe you want to rge your own tales of
glory and
namy
wih narraive
narrai
ve pla, or
perhapsplay
youconess.
can't wat
to pt yourself
agans
your
opponens
n nail-bting
mached
Whichever
appeas
o you  even f s a b
b of al three  this secion of
of your Codex provdes
provdes a
modula toolbox hat alows you o ge the mos ou of your collecion.
Of course, heres no need o ake i al
a l n a once! Some of the conent on he
llowing pages thigs like your army'
army 's datasheets and he rules r is weapons
wl be useful no mater wha knd of game youre playing Others, such as your
armys tratagems, arlord
arlord rais and Relics wl become relevan
r elevan once you
start play
playng
ng games wth Batle-rge
Batle-rged
d armes Then heres content like Crptek
Arkana or he Powers of the Ctan
C tan ha you wl uoc by ncluding particular
models in your abletop arm. In each ase you can include these new elements
at your own pace; whether youre a brad new hobbyst playing your rst few
games or a veeran general ready o cause carnage there's pleny here to provde
you wih countess hours of
o f esh and excing gamepla
On op of his, he Necrons are he only con in ahammer 40,000 wih
access to Command Proocol rules by whch you ca gude
gude your army's strategy
str ategy
ad drec your legions o ther neviable victory You w d everyhing you
need on the
th e lowng pages o include these rules in our games of Warher
40000, not o menton bespoke conten r your
y our Necrons Crusade rce
Included n the later are excting Requistions hat enable you to expand he
ranks of sklls of your Royal Court or see your noble ll o he grip of madness
and a ssem of Dyastc Epihets  a brand new Bale Honour only avalable
to Necrons nobles  by whch the ll majesty of your army's leader can be
properly communcated o he gnoran lesser races
BATTLE-FORGED RU LES
CRUSADE RUL E S
DETACHMENT
DET
ACHMENT ABILITIES [ PG 5 1-55)
CRUSAD
CRU
SADEE [ PG 7077)
Units i n Necrons Detachments gain additiona abilities to
betterr reect how
bette
h ow Necrons armies operate together and wage
war on the bateeld, ncluding Dynastic Codes to describe
individua ghting
hting styles of dierent Necrons dynasties You
can nd out more about Detachment abiities in the Batte
rged Armies section of the arhammer
arhammer 40000 Core
Core Book.
Necrons have access
access to a host o f additiona rules that
rther personaise your Crusade rce ese incude
bespoke Requisitions,
Requisitions, Agendas, Crusade Reics and
Weapon Enhancements that reect the rich background of
the Necrons Amongst the rules pr
presented
esented in this section
are Dynastic Epithets, a new pe of Batte Honour that
Necrons Warlords
Warlords can gain to better reect their individua
megalomaniac status
STRAAGEMS [PG 5 659)
STRA
Necrons armies have access to unique battlee
battleeld
ld strategies
and tactics that
tha t they can utiise to best their es i any 
theatre of war; these are represented
represented by the Stratagems in
this section, which you can spend Command points to use
in your games You can nd out more about Stratagems and
Command points in the Warhammer 40,000 Core Book
CRYPT EK AR KAN
KANA
A [PG 6 2-6 3)
models in your Necrons army can be upgraded to
take rare and esoteric items caled Cryptek Arkana. Such a
CRYPTEK wll be abe to uneash new abilities and powers on
the batleed.
CRYPTEK
DATASHEETS
DATTASH EETS [PG 801 1 1)
DA
s section is essentia to al Necrons players, regardless of
preferred
prefe
rred play style, containing as it does
doe s the datasheets r
Necrons units Each datasheet describes, among other things
the proles of its modes, the wargear they can be equipped
with and the abiities they have You can
c an nd out more about
datasheets in the arhammer
arhammer 40,000
40,000 Core Book
B ook
WARGEAR
ARMY RULES
WARLORD
WA
RLORD RAITS [PG 64 -65)
The Warord of a Necrons army can have one of the traits
presented in this section These help to personalise the leader
of your rce and better reect their individual combat
prowesss and command syle on the battleeld
prowes
RELICS [PG 66-67)
Necrons characters can
can take power artects and ancient
weapons caled Relics into batte these Reics and the rues
they bestow are described in his section
POWERS OF THE C'TAN
C'TAN [PG 68)
If your army incudes any C' tan Shards or esseract Vauts,
they can be given powers fom the Powers of the C'tan ese
represent
represe
nt the realityde
reality deing
ing talents of
o f each ndividua Ctan
WEAPON PROFLES [PG 11 22-11 15)
Tis section provides
provides an
a n alphabetised
alphabetised ist of
o f all the weapons
that Necrons units can be equipped with, and shoud be used
in conunction with the datasheets section
POI NT S
POI NTS VALUES [PG 11 6-118)
If you are playng a matched pay game,
game, o r a game that
otherwise uses points vaues, you can use the aphabetised
lists in this section to determine the points value of each
unit in your arm
arm These values wil
wil  be revewed and
updated annua.
RULES REFERENCE
Shard as they destroy their es wth but a gesture
MATCHE
MA
TCHE D PLAY
PLAY RULES
CHAPTER APPROVE
APPROVEDD R ULES [PG 69)
If yo u are
are payng a bae that instructs yo u to seect secondary
objectives then you
objectives
yo u w be able to choose om the additional
Necrons ones printed here Tese represent the tactica and
strategic goals unique to Necrons armies You can nd out
more about selecting secondary objectives in many matched
pay mission packs, including theEterna War mission pack
und in the Warhammer 40,000 Core Book
GLOSSARY
GLOSSA
RY [PG 1 19)
In his section yo u wl nd a glossary of rules terms
terms used in
this Codex is is intended to work aongside the gossary
und in the Warhmmer 40,000 Core Book and aid in
resoving any compargelex
compargelex rules interactions that may arise
REFE RENCE [PG 120)
Here you wi nd a handy bullet-pointed rues reference that
summarises some common Necrons rules
49
D E TA C H M E N T A B I L I TI
TI E S
A NECROS Detachment is one that only includes models with the
NECROS keyword (excudng models wth the UALIGD keyword)

NECROS Detachments gan the Royal Court and Dynastc
Agents and Sta Gods abities
NECROS
NECROS
 Codes abii.
unts n
Detachments gain the Dnastic
• Toops unts n NECROS Detachments gan the Objective
Secued abliy (ths ably is described n the Warhammer
40000 Core
Core Book 
DYNASTIC CODE S
Te scattered dy nas
nastie
tiess o te Necrons
Necro ns pursue many
man y dren
rentt pats to
domi nance, embr
embracin
acin g teir
teir own tr
traditions,
aditions, ar
arcane
cane tec
tec nologies and
martial doct
doctri
ri nes
All NECROS unts wth
wt h this abiiy and a
a the models in them
gan a Dynastc Code so long as every unit in that Detachment is
om the same dynasty e Dynastic Code they gan depends upon
whch dnasty they ae om, as shown on the lowng pages.
Exm: A Meprit unt wit te Dy
Exm:
Dy nastic Codes
Codes ab ili
iliy gains
gai ns te
Solarr Fury
Sola
Fury code.
If you dynasy does no have an assocated Dynastc Code you
must nstead ceate a new Dynastic Code r them as descrbed
on page 5-55. s alows you to customise
customis e the rues r
you Necrons dynasty to best represent their
their ghting syle on
the batteeld.
n ether case wte down a of your Detachments' Dynastc Codes
on you army oster
TH E ROYAL
ROYAL COUR T
A strict
stri ct iera
i erarc
rcy
y dictats
dicta ts every
every aspect o te Necrons'
Necron s' Royal Courts
Toug titles suc as Nemeso Varga
argard
rd or Heirop
Heiropactor
actor con
co ner
ffarar-rea
reaci
ci ng dutie
dutiess an d martial autorit
autorit
, it is literall
literall
 encoded
encoded i nto
te Necro
Necro ns perso
persona
nalilitty en gr
grams
ams to or ultimate dr
dr nce to te
t e
igest
ig
est-placed
-placed noble
no ble on
o n e battleeld
battleeld
THE ILE KG
When
musteng
you
arm as
f ityour
contains
model
that mode
must be
seleted
WARORD. Otherwse, if you
amy contains a PHAERO model that mode must be seected as
you WARORD Othewe, f you amy contains an VRORD
mode, that model must be seected
seec ted as you WARORD. Othewse,
if your army contains a ORD mode, that model must be seected
as you WARLORD If your amy contans none of the isted models
select you WARORD as normal.
DYNASTIC AGENS AND TAR
TAR GO DS
Tere are
Tere
are tose
tose wo move amon
a mon gst te
te dynasties
dynasties a nd switc
sw itc teir alleia
alleiances
nces a s best suit
suitss teir needs
needs,, or else
else are seen as na
naht
ht but
catte to
to be used an d discarded
discarded at wi ll
•
and 'A HARD unts can be ncded n a NECROS Detachment without peventng othe unts in that
Detachment om gainng a Dynastc Code
• YASC GE and A
A
 HA RD unts never gan a Dynastic Code
 You can ncud
ncudee a maxmum of one A HARD mode in each NCROS Detachment n you amy
YASIC GE
51
NAS
STI C CO D ES
DYNA
MEP HRIT: SOLAR FURY
Te Mephrit
Mephrit have ha
h a esse
essed
d the
wrath ofcapti
ofcaptive
ve stars
stars to imbue
imb ue into
in to
NOVOKH: AWAKENE D
BY MUR DER
Te crimson hosts of Novokh
their
weapons
Tis
raging
raging
energy
energ
y
cors immense
im
mense
rawsolar
power
and can sear through even the
th e
thickestt armour
thickes
arm our with
wit h eas
ease
e
remember
wperformed
ell the
sacred
sacr
ed their
rite
rites
of bloodingwell
perf
ormed
by
th
eirs
warriors in the ancient times e
dynasty martial
martia l heri
herit
t awaken
a spark of violent pride within its
legions
legi
ons lending power and fero
ferocit
city
y
to their
th eir attacks
• Add 3"
3" to the Range characteristic of ranged weapons
(excluding Pistols) that odes with this code are
equipped with.
• Each tie a ode
ode with this code akes a ranged attack that
targets a unit within half range, the Arour Penetration
Penetrat ion
characteristic of that attack is
i s improved
improved by .
• When the Protocol
Protocol of the Vengel Stars (pg 8 1 )
becoes active r your ar, i f every unit i n your ary
(excluding YNASI GEN and C'AN HARD units has
this code you can seect both of that coand protocols
directives instead of ust one
NEPHREKH
RANSOCATION BEAMS
RANSOCATION
Te Crypteks ofthi
ofthiss dynasty
adapted
adap
ted metagold to cre
create
ate what
wha t
their phaeron calls the
th e olden
fform'
orm' Teir soldie can utilise
trnslocation beamer technology
to transm
transmute
ute their
the ir bodies into
living light
light in order
order toic
icker
ker acr
across
oss
the battle
battlee
eld
ld
• Models with this code have a 6+ invulnerabe save
• Each tie a unit with this code Advances,
Advances, it can ransocate
ranso cate
If it does, do not ake an Advance rol r it. Instead, unti
the end of the phase, add 6" to the Move characteristic of
odels n that unit If
I f a unit translocates, unti the end of the
urn, odels in that unit cannot shoot
• Each tie a unit with this code Falls Back or translocates,
unti the end of the phase, odes n that unit can ove
across odels and terrain as if they were not there.
• When the Protocol
Protocol of
of the Sdden
Sdden Stor (pg 81 )
becoes active   your ary, i f every unit in your ary
(excluding YNAS GEN and CAN HARD units has
this code, you can select
selec t both of that coand
coan d protocols
directives instead of just one
• Add 1 to charge
charge rols ade r units with this
this code
code
• Each tie a odel with this code akes a elee attack,
if that odes unit ade a charge ove, was charged or
perred a Heroic Interventio
Intervention
n this turn iprov
iprovee the
Arour Penetration characteristic
characteristic of that atac k by .
• When the Protocol
Protocol of the
the Hungry
Hungry Void (pg 8 1 ) becoes
active r your ary
ary,, if every unit in your ary
(excluding YNAST GEN and CTAN HARD units) has
this code, you can select both of that coand protocos
directives instead of ust one.
NIH ILAKH: AGGRESSIVE
AGGRESSIVE
TERRITORIAL
Regal
Re
gal an d arrog
arrogant,
ant, th
thee war
warrio
riors
rs
of this proud
proud dynasty
dynasty will not
give a single inch to their foes
oes
Te stan
stand
d their
the ir ground
groun d dea
ant
ntll,
un leashin
leashingg a formidably accurate
accurate
hailil ore that
ha
that cleanse
cleansess the stain
stain of
the les
lesser
ser race
racessm the
th e Nihilak
Ni hilakh
h
righl
righ
l lands.
• Units with this code
code have
have the Objective Secured abiiy (see
the Warhaer 40,000 Core Book) I f a ode in
in such a unit
aready has this abiit
abiit that odel
 odel counts as one additiona
ad ditiona
odel when deterining
deterinin g contro of an obective arker
• Each tie an atack with an Arour Penetration
characteristic
characte
ristic of -1 is alocated to a odel with this code if
that odels unit is wholy within its controler'
contro ler's deployent
zone, that aack has an
an Arour Penetration
Penetr ation characteristic of
0 instead.
• When the Protocol of the Eterna Guardian (pg 8)
becoes active r your ar, if every unit n your ary
(excluding YNAST GENT and CTAN HARD units) has
this code, you can select both of that coand protocols
directives instead of just one
52
'Orde. Unity Obedien
O bedience
ce We taught the galaxy
these things ong ago, and we wil do so again
· l mot the Storm /o
/ord
rd
SZAREKHAN:
SZARE
KHAN: UNCANNY
AR TIFICER S
e Szarekhan'
Szarekhan ' dynasty exhibit a
dee
deep-root
p-rooted
ed
abi
litty waar
to fahi
fahion
onofand
a nd
maintain
theabili
thenest
nest
a Necron
Necro n dynast
dynas t. Enemy re
ricochets harm
harmlessl
lessly om their
thei r
magncent android forms while,
in return every blastnd lade
strke the
the Szarekha
Szarekhann level at the
their
ir
enemies
enem
ies s lethal in
i n the ex
extr
treme.
eme.
• Each tme a model wth
wth ths code would ose a wound
wound as the
resut of a mortal woud rol one D6; o
o  a 5+ that woud s
ot lost.
• Each tme a unt wth ths code s seected to shoot or
ght, you ca rerol one wound rol
rol  whe makig that
uts attacks.
• Whe the Protocol of
of the
the Udyng
Udyng Legons
Legons (pg 81 )
becomes actve r your arm
arm f every unt  your army
(excludng YNAS
YNASTIC
TIC GENT and 'TAN HARD unts) has
ths code, you ca select both of that commad protocos
pr otocos
drectves stead of just one
SAUTEKH: RELENTLESS
SAUTEKH:
ADVANCE
Nothing an h alt the inexorable
inexorable
march  the Sautekh.
Sautekh . Tese
disdainnl conquerors will
disdai
wi ll stop
at nothing
nothin g to retak
retakee their
t heir ancient
domain obliter
obliterating
ating a who
wh o dare
dare
to defy
defy them in a stor
storm
m fdeath
and destructio
destruction
n
• Each tme a Morale test s taken r a ut wth ths code you
can re-ro that test
Istead of lowng the ormal rues r Rapd re weapos,
modes wth ths code shootng Rapd Fre weapos
weap os make
double the umber
umbe r o attacks f the shootg mode's target s
wthn 18"
• When the Protocol of the Coquerg Tyrat (pg 8)
becomes actve r your arm
arm f every ut  your army
(excludng YNASTC GENT and 'TAN HARD uts) has
ths code, you can seect
se ect both  that command protoco's
drectves stead of ust oe.
53
STRATAGEMS
If your army incudes any NECROS Deachmens (excuding
Auiliary Suppor Super-heavy Auxiiary or Foricaion
Auiliary
Network Deachmens)
Deachmens) you have access o he Sraagems
Sraagems
shown here and can spend CPs o use hem When one of hese
Sraagems insrucs you o selec a uni fom your arm repace
al insances of he <YASY> keyword on ha Sraagem
(if any) wih he name of he dynasy ha your seleced uni
is om.
FRACTAL
FRACT
AL TARGE TIN G
1C P
Necrons - Battle Tact
actic
ic Stratagem
Augmentative ta
targetin
rgetin routin
routines
es have been pr
pree-pr
pro
orammed
rammed
into these
thes e om
ombb Blades' strte
strteic
ic engagement protocols ho lding
the cr momentaril level as they lock on to their victims and
unl eashh a wit
unleas
wither
herin
in barrage ore
Use his Sraagem in your Shooing phase Seec
S eec one TOB
arm Uni
Unill h e end of he phase:
ADES uni om you r arm
D IMEN SI O N AL CO R R D O R
Necrons - Battle Tacti
acticc Stratagem
Stratagem
Obeying recall
recall protocols
protocols this
t his uni
unitt ste
step
p into a tempo
dimensional displaement tunnel and reemerge om the eternity
gate
ga
te ofa nearby
nearby Mono
Monolith.
lith.
Use his Sraagem a he sar of our Movemen phase Selec
one <YASY> ORE FARY uni fom your army ha is on
he baleeld.
baleeld. Remove ha uni om he bated
bated n he
Reinrceme
Rein
rcemens
ns sep of his phase se ha un i back up on
he baleeld anywhere ha is wholly
whol ly wihin 3" of a iendly
iend ly
• Al Rapid Fire weapons
weapons ha modes
modes in ha uni are equipped
wih are reaed
reaed as being Assau 2 weapons
• Models in ha uni do no suer he penay o hi rols
incurred r ring Assau weapons in he same urn ha
heir uni has Advanced
JUD GEMEN T OF
OF THE RARCH
1CP
Necrons - Battle Tac
actic
tic Strat
Stratagem
agem
Tose who
w ho defy the wi ll of the Fina
F ina l riarch
riarch are subject
subject to sw
<YASY> MOOLI
enemy models.
model and more han 9" away om any
ECH NO-O RAC
RACULA
ULAR
R TARGE
ARGETNG
TNG
1C P
Necrons - Battl
Battlee Tacti
acticc Strata
Stra tagem
gem
Guided by e pains
painstakin
takingg pre
predictio
dictions
ns of a conclave of
astromancers, thi
astromancers,
t hiss shot
sho t strikes inesapably true
true
ETERNA PROTECTORS
Use his
his Sraagem in your Shooing
Shooin g phase be
ber
r making he
wound rol r an aack made by a NECROS model om your
army Do
army
D o no make a wound rol r ha aack i auomaicay
wounds he arge
EXTERM
EX
TERM INA
INATION
TION PROOCOLS
2C P
-
Necrons Battle Tacti
acticc Stratagem
Lokh
Lo
khust
ust Destr
Destro
oer
er have sacrced every
every last ember of their
thei r souls
in order to pursue he eradication of all mortal le
Use his Sraagem
Sraagem in your Shooing phase when
wh en a DKHUS
ESROYERS or OKHS EAVY ESROYERS uni fom your
army is seeced o shoo Uni he end of he phase each
ime a model in ha uni makes an atack you can rerol he
wound rol
STORM OF FLENSING BLADE
BLADES
S
and merciless retribution.
Use his Sraagem
Sraagem in your Shooing phase, when
wh en a TRIARC uni
is seleced o shoo or in he Figh phase when a TRIARC uni is
seleced o gh Uni he end of he phase each ime
 ime a model
in ha uni makes an atack add 1 o ha attack's
attack's hi rol
2 CP
Necrons - Battle Tactic Stratagem
Driven into a grtsque
grtsqueenz
enzy
y by
by the
th e hot
h ot gore
gore sluicing
slu icing through
their
the
ir innards
in nards the Flayed
Flayed Ones lay
lay about themselvs
thems elvs wildl
wi ldly with
wit h
their viciou s talon.
Use his
his Sraagem a he end of he Figh phase.
p hase. Seec
S eec one
LAYED ES uni fom your army wihin Engagemen Range of
any enemy unis; ha uni can gh again.
1CP
Necrons - Battle Tactic Stratagem
tire never give
Lychguard are th e ultimat
ult imatee bod
bod
uar
uards;
ds; th e never tire
a thought to their own st
sty
y over that  their master andgt
andgt all
the harde
harderr as the
t he danger to that master grows
grows grate
grate
Use his Sraagem in he Figh phase Seec a <YASY>
YCHGARD ni om your arm.
arm. Uni he end of he phase
p hase
whie ha uni is wihin 3" of a iendly <YASY> NOBE mode
add 1 o he Atacks characerisic
characerisic of each model in ha uni
RESU RRECON PRO
PROOCOLS
OCOLS
1CP
Necrons - Epic Deed Stratagem
Necron ruler
rulerss possess
possess soph istica
isticated
ted ser
repair
epair systems
systems th
that
at can re
knitt their
kni
th eir cor
corpo
pore
reaa lrm
rmss aer even
even the
t he most
m ost grievous
grievou s wounds
Use his Sraagem
Sraagem in any phase when
w hen a NECROS FARY
NOBE or NECR OS  FA
FARY
RY RYPEK
RYPEK mode om your army is
desroyed.
desroy
ed. You can choose
choos e o roll one D6 a he end of he phase
insead of using any rues
rue s ha are riggered when ha model
is desroyed
desroyed (e.g
(e. g he Surro
Surrogae
gae Hoss abiliies)
abiliies) f you do hen
on a 4+ se ha model back up on he batleeld as cose as
possible o where hey were desroyed and more han "
 " away
fom any enemy modes wih D3 wounds remaining This
Sraagem
canno
be used
u sed o se he same model back up more
han once per
batte.
56
STRANGE ECHOES
STRANGE
1CP
DYNA
DY
NAST
STIC
IC HEI RLOOMS
1CP
Necrons - Epic Deed Stratagem
Necrons  Requisition Stratagem
Battling its imprisonment, this Ctan Shard shows a icker of will
as it moulds
mo ulds its powers an w to the alarm
al arm o
oie
iend
nd an
a n d foe
foe alike.
Vast and
a nd sp
sprawlin
rawlingg are the
th e tre
treasu
asure
re vaults of
o f this le
leio
ion
n dy nas
nastt
and richly appointed are their noble leaders when in battle.
Use hs Sraagem  your Comad phase. Selec oe 'A
ARD model om your_
your _ar
army
my.. Selec oe
o e of he powers om he
Powers of he Ca (pg 68) ha he model does o know he
Use his Sraagem bere he bate, whe you
you are muserig
your arm
army,
y, f
 f your WARLRD has he NECRS ke
keyw
yword
ord Seec
oe NECRS ARA
ARACER
CER model (excudg A
A
 AR D modes)
seeced power repaces oe of he Powers
Powers of he Ca ha he
 he
model does kow
kow..
n your army ad give hem oe Relic (his mus be a Relic hey
ca have). Each Reic  your army mus be uque, ad you
cao use his Sraagem o gve a model wo Relics. You ca
oy use hs Sraagem oce, uless you are playg a Srike
orce bae (i which case you ca use hs Sraagem wce), or
a Oslaugh battle (i whch case you ca use his Sraagem
hreee imes).
hre
THE DEA
DEATHLESS
THLESS ARSE
1CP
Necrons  Epic Deed Stratagem
Fcusing all
Fcusing
al l of its
its talents
tal ents his echn om
oman
aner
er dr
drag
agss r
r nk upon
rn k of su
sundered
ndered Necron
Necron so
soldi
ldiery
ery back to their
the ir feet.
Use his Sraagem  your Commad phase. Selec oe
TECHDMACER mode om your army
army  he ed of he
phase, ha mode ca use s Ries of Reaimao abilit
abilit oe
addioal ime.
DI ME NSIONAL DEST
DESTABILISA
ABILISATON
TON
2CP/1CP
Necrons  Epic Deed Stratagem
As the
t he powers of thi
thiss Ctan
C tan Sh
Shard
ard reshape
reshape realit, its aer
ersho
shocks
cks
roll across the battle
batt leeld trieri
triering
ngrt
rther
her cosmic
cosmic phen omena.
Use his
h is Straagem a the
t he ed of your Moveme
Moveme phase, whe
a A HARD model om your army has used a Power of
he C'a Rol oe D6; ha model
mode l ca immediaely use he
correspodg power om he Powers o he C'a (pg 68), eve
f i has already bee used his ur If ha model has h TIAIC
keword, his Sraagem coss 2CP oherwise  coss C.
ENTROPIC STRKE
2CP
RAREF
RA
REF ED N OBILITY
1CP
Necrons  Requisition Stratagem
In a show
sh ow of arrog
arrogaa n t superior
periorit
it
, the Necro
Necro ns
ns'' leader has brought
the cream of their n oble a llies to war at their side
side
Use hs Sraagem bere he bate, whe you are muserig
your army f your WARLRD has he NECRS keword. Seec
oe NECRS ARA
ARACER
CER mode (excudig A
A
 AR D modes)
i your army ad deerme oe Warlord rai
rai  ha model
mode l
rai hey ca have) ha model s oly
o ly
(his mus be a Warlord rai
regarded
regard
ed as your WARLRD r he purpos
purposes
es of ha Warlord
Warlord
Trai. Each arlord Tra i your army mus be uque (if
radomly geeraed, re-roll dupicae resuls) ad you cao
use his
hi s Sraagem o gve a mode wo arord Tras.
Tras. Yo
You
u ca
oly use his Sraagem
S raagem oce, uess you are playg a Srke
Force battle ( whch case you ca use his Sraagem wce), or
a Osaugh bale (i which case you ca use hs Sraagem
hree mes).
ENS LA
LAVED
VED PROTECTORS
1CP
Necrons  Epic Deed Stratagem
Necrons  Strategic Ploy Stram
With ever
ever cle nc
nched
hedst, searin g gaze
gaze a nd c on temptuou
temptuouss gestur
gesture,
e,
the Ctan Shard obliterates from existence the matter that
Shoul d danger threaten Can
Should
Canoptek
optek constru
cons tructs
cts are
are compelled by
by
theirr pro
thei
pror
rm
m mi ng to sur
surge
ge seessl
seessly
y to thei
t heirr masters' aid
comprises its enemies.
Use hs Sraagem  he igh phase whe a A HARD
model om your army s seleced
selec ed o gh. U h
hee ed of
he phase, each ime a melee atack s made by ha
ha model,
vuerable savg hrows
hrows cao be ake agais ha atack
Use his Sraagem in your oppoes
oppoes Charge phase. Selec
S elec
oe AEK ui om your army.
army. Uil he
 he ed
e d of he phase,
ha ui is eigible o perrm Heroic Ierveios as if i was
a HARACER.
2CP
Necrons  Requisition Stratagem


a
a


 
I "

 
0 

:
 
3 l
z  0
 

 >
-w E

 
 Z l 0
 < z
u 

 
 E  
w Q 
-  z �
3 I = 
 
 

0  
Z O  W
  I 
X
1
 1

 0
 w 1
wu > z
   
  
 

0 
 - 1 <
 
.  

 " I
I 

z- C .
c  W 
C 0 U
STELLAR
STELLA
R ALIGNM EN T PROTOCOL
PROTOCOL
HAN D OF
OF TH E PHAERON
"
2CP/1CP
0 . - a 0 > C
 zw 
Necrons  Strategic Ploy Stratagem
Tis dynasty
dynasty phaeron has sent
sen t out heir chosen nemeso imbuing
i mbuing
them with regal
regal and abso lu
lute
te power to ac in their stead.
stead.
Driven by Cr
Cryptek ma nipulatio n a key Necn wa
warr eng in
inee
activats backup systems in order to ful its crucial pre-alined
role in the wider battle
battle pla n.
Use his Sraagem bere he batle whe you are muserig
your arm.
arm. If your
your army does o coai a model wih he
PAERD keyord seec oe NECRS OVERLRD model om
your
yo
ur army (ecudg amed characers) ha
ha model
m odel gas he
PAER keyword ad i your Commad phase i ca use is
My Wll Be
B e Doe abity oe addioa
add ioa ime You ca oly use
his Sraagem oce
Use his Sraagem i he Commad phase. Selec oe NECRS
EHCLE model om your army
army ha has a Wouds characersc
of 10 or more. U he sar of your ex Commad phase, ha
model is cosdered o have is ll wouds remaig r he
purposes of deermiig wha characerisics o is prole o
use If ha mode has he IAC keword, his Sraagem coss
2CP; oherwise  coss C
 C..
< : 0 -
u
z
0 WO J
V   
57
REANIMATION
TION PRIORIT ISA
ISAT
TION
REANIMA
2CP
SHA DOWS OF DRAZAK
1CP
Necrons - Strategic Plo Stratagem
Necrons  Strategic Ploy Stratagem
Canoptek Reanimators can quickly rerioritise which warriors
are in geatest need o their healing beams
ese Fla
Flayed
yed O n es have drwn
drwn the cwling
cw ling shadows
shad ows o their
cha rne
rnell ralm through the veil with them. No they sli
slink
nk ever
closer to
to the e nem their
t heir red eye
eyess glowin
glow in like eerie
eerie lant
lanterns
erns om
amidst coiling
coili ng curt
curtai
ai ns o ice-cold
ice-cold darkness
Ue this Stratagem in your opponents Shooting phase
ph ase when
a NRS unit om your army i selected as
a s the target of an
aack Select one CAPTEK EAAR model in your army that
is within 6 of and visible to the targeted unit. That model can
use its Nanoscarab Reanimation Beam
Be am abiliy as if it was your
Command phase, selecting
s electing the targeted unit to
to be heale
healed
d by its
reanimation beam (any unit that was already being
being healed by
that model's reanimation beam is no longer considered to be
healed by it).
Use this Stratagem in any phase when a
FLAYD OS
unit om
your army is selected as the target of an attack Unti the end of
the phase, each time an attack is made against that unit subtract
1 om that attack's hit roll.
AETHER
AE
THER IC INTE RCEPTION
1CP
Necrons - Strategic Plo Stratagem
BURROWING NIGHTMARE
NIGHTMARES
S
1CP
Necrons  Strategic Plo Strata
Str atagem
gem
Writhi
Wr
ithi ng a nd hiss n
n these Ophydian Destrers
Destrers plu
plun
n back into

the bedrock with sashin g claw stro
strokes
kes an dickering dimensional
displace
dis
placeme
me nts. Te oe look
loo k on
o n earl l k no
nowi
wing
ng ha
 ha t th
thee
murdero
murd
erous
us a ndroi
ndroids
ds wil l not remain burie
buried
dor lon
lo n
Ue this Strat
Stratagem
agem at the start of your
your Movement
Movement phase. Select
one OPHYIA STRYRS unit om your army that is on
the batteeld Remove that unit om the batleeld. n the
Reinorcements step of your next Movement
Movement phase you can set
that unit back up on the battleeld anywhe
anywhere
re that is more than
9" away om any enemy
enemy models.  f the battle ends and that unit
is not on
o n the battleeld, it is destroyed.
destroyed.
SELF-DESTRUCTION
1CP
Necrons - Strategic Ploy Stratagem
St ratagem
I en ab le
led,
d, th
thee sedestruct
sedestructprotocols o Ca
Ca n te
tekk Scarabs cause
them to explode in a hail o rzorsharp armourments
armourments
Ue this Stratagem in the Fight phase when a CAPK ARAB
WARS uni
unitt om your
your army
army is selected to ght. Select one
model in that unit . Aer that unit has nished pilin
pilingg in you ca
can
n
select one enemy unit within ngagement Range of that model
and ro one D6: on a 2-5 that enemy unit suer
suer D3 mortal
mor tal
wounds; on a 6, that enemy unit suer
suerss 3 mortal
mort al wounds The
CAPTK ARAB WAR model is then destroyed
PRISMATIC
PRISMA
TIC DIME NSIONAL BREACH
1CP
Necrons - Strategic Ploy Stratagem
Engaging a secon
secona
ary
ry prismaticfter built into is in vasion
beam
be
am projecto
projecto the
th e Necron
Necro n co
construct
nstruct splits
splits the
th e skin o realspac
realspacee
withh mul
wit
multip
tiple
le dimensio
di mensio na l doorways
doorwaysom which the dyn
dynastic
astic
legion
leg
ion s advance
Ue this Stratagem in the Reinrements step of your Movement
phase. Select one <YASTY> CR unit om your army that is in
Strategic Reserves and then select one iendly <YASY> NGHT
YTH or <YAS
<YASY>
Y> M LI model that is on th e battleeld.
battleeld.
CR
Set that
unit up anywhere on the batleeld that is wholly
within 3 of that NGHT YTHE or MLI model and not within
Engagement Range of any enemy units. Tis Stratagem cannot
be used in the rst battle round
With hunters' instincts honed over aeons the Deathmarks pounce
precis
pre
cisel
ely at the mom ent their prey
prey enter battle
battle gun ni ng th em
downn be
dow
be
ore the
they
y can even
e ven act.
Use this Stratagem in the Reinrcements step of your
opponents Movement phase, aer an enemy unit has been set
up on the battleeld Select one YPERSPAE UTR unit om
your army that is either on the baleeld in a h yerspace
dimension or in Strategic Reserves.
• If that YPRSPA UTER unit is in a hyerspace dimension
or in Strategi
Strategicc Reserves set it up anywhere
anywhere on the baeeld
that is within 18 of that enemy unit and more than 9 away
om any enemy models.
• Tat YPERSPAE UER unit can at the end
en d of the phase
shoot as if it were your Shooting phase but until the end of
the phase it can only
on ly target the enemy unit that was just set
up on the
th e batleeld (and only if that enemy unit is an eligible
target r that atack).
RELENTLESS ONSLA
ONSLAUGHT
UGHT
1CP
Necrons  Strategic Plo Stratagem
Stra tagem
Te Necro n soldie striderward, tracking their tar
Te
target
getss a nd
un leash in
ingg volle
vol ley
y aer
aer volle
vo lley
y with merciless eci en
encc.
Use this Stratagem in your Shooting phase when a CRE
ARY unit om your
your army
army is selected to shoot Until the end
of the phase each time
t ime a model
mode l in that unit makes an atac
atack
k
with a Rapid Fire weapon an unmodied hit roll of 6 scores one
additiona hit
CURS E OF THE PHAERON
3CP/1CP
Necrons - Strategic Plo Stratagem
Necro n nob les are jealously prot
protecti
ective
ve o their armoury
armoury  should
oes destroy
destroy such a jew
jewel
el ot
othe
he dynastic
dynas tic hoard
h oard th
theey risk tr
triering
iering
vengeance
venge
ance protocol
protocolss inte
in tended
nded to demonstrat
dem onstratee the Necron
Necrons's'
displea
di
spleasur
suree in a n explosiveashi on
on..
VEHLE
LE model
Use this Str
Strata
atagem
gem in any phase when a NERS VEH
om your army
army is destroy
destroyed
ed D o not roll to see if
i f that model
explodes it does so automatica
automaticall
ll.
. f that model has the ITA
keyword
keyw
ord this Stratagem
Stratagem costs 3 CP  otherwise it costs 1 C
C..
58
STIGATI
TI ON
ATAVIST C IN STIGA
1CP
MALEVOENT
MAL
EVOENT ARCIN G
1CP
Necrons - Strategic Plo
Ploy
y Stratagem
Stratagem
Necrons
Ne
crons  Warg
argear
ear Stratagem
As the Doom Sc
Scythe
ythe screams overhead
overhe ad its foes
foes search for
for any
cover lest they too be
b e disintegrated
disintegrated in the ensuing
e nsuing onslaught.
Leaping and coiling abo ut its target
target with
with malicious pseudo
sentience,, the living lightning
sentience
lightning ofthese
of these tesla weapons
weapons coils outward
like a slaver whi
whip
p to lash
la sh at yet more nearby victims
Use his Sraagem in your Shooing phase when a DooM SCYTHE
model om your army
army is seeced o shoo Aer
A er you seec he
arge uni r ha models heavy deah ra, seec one enemy
uni wihin 3 " of ha arge (you can seec he arge sef if you
wish); ha enemy uni can eiher brace or duck r cover.
 If ha uni braces and i is no a VEHICLE or a ONER uni, i
suers D3 moral wounds.
• If ha uni ducks r cover
cover hen unil he end ohe
o he 
rn
subrac  om he acks characerisic of models in ha
uni and ha uni canno re Overwach or Se o Dend
(see he Warhammer 40000
40000 Core Book).
R EVEN G E O F TH E D O O MSTALKER
MSTALKER
2CP
Necrons  Strategic Ploy
Ploy Stratagem
Should their masters be slain vengeance subprotocols ithin
Canooptek Doomstalkers are tri
Can
triere
ered.
d. Te loomi
loom i mahines
swing their guns to bear upon those who struck the killing blow
Use his Sraagem in any phase when a <DYNATY> ARACER
uni om your army
arm y is des
desroy
royed
ed by an enemy uni Seec
one iendy <DYNAY> ANOPTEK DOOMAKER mode om
your arm
arm
 A he end of he phase ha ANOPTEK D OOMALKER model
can shoo as if i were
were your Shooing phase bu i can ony
arge ha enemy un (and ony if ha enemy uni is an
eligible
eligib
le arge r ha aack).
 Unil he end ofhe batle each ime ha ANOPTEK
DooMTAKER model makes an aack ha arges ha enemy
uni add 1 o ha aacks hi rol
Use his Sraagem in your Shooing phase when a ECRON
model om your army arges
arges an enemy uni wih a esa
weapon (pg 1 2 . Aer making ha weapon'
weapon's aacks
aacks rol one
D6 r each ohe r uni wihin 6 of ha enemy
enemy uni: on a 4 + he
uni being roed r suers  mora wound
WHIRING ONSA
ONSAUGH
UGHT
T
Necrons  Warg
argear
ear Stratagem
Skorpekh Destroyer
Destroyerss carom into battle wit
withh a spiralling
spiralling gait that
allow s them to deect
allows
deect enemy shots with their
t heir whirling
whirl ing blades.
Use his Sraagem in any phase when a SKORPEKH DEROYER
a s he arge
arge
or SKOREKH OR uni fom your army is seeced as
of an aack Uni he end of he phase each ime an aack is
made agains ha uni subrac  om ha aack's wound ro
QUANTUM
QUAN
TUM DEFECTION
1CP
Necrons
Nec
rons  Waar Stratag
Stratagem
em
Te thrumming aura ofnegative
ofnegative energy known as a disruption
eld warps
warps and dissolve
dissolvess both armour
ar mour and
an desh.
Use his Sraagem in he Figh phase when a ECRON ORE uni
om your
your army is seeced
s eeced o gh. Unil he end of he phase
add  o he Srengh characerisic of modes in ha uni
DIS INT EGRA
EGRATIO
TIO N CAP
CAPACITORS
ACITORS
1CP
Necrons  Warg
argear
ear Stratagem
Necron quantum shielding is a true marvel of techno-arcana
phasing into exi
existence
stence at the moment of impact and capable
ofadaptive
of
adaptive remodulation
remodula tion to dse and
a nd deect even the most
mo st
powerl
power
l ene
enemy
my attacks.
Use his Sraagem in any phase when a ECRON QUANUM
uni om your army is seeced as he arge of an
uni
atack
atac
k Unil he
h e end of he phase, modes in ha uni have a 4+
invulnerabe save.
SHELING
SOAR PUSE
DISRUPTION FIELDS
1CP
1CP
Necrons
Nec
rons - Warg
argear
ear Stratagem
Stratagem
Many Necron weapons
weapons contain pulsing orbs within which is
bound
boun
d the awesome power of a slarare
are..
Use his Sraagem in your Shooing phase Selec one enemy
uni Unil he end of he phase each ime a mode in a ECRON
uni om your army makes a ranged aack agains ha enemy
uni, he arge
 arge does no receive he benes of cover agains
ha aack
1CP
Necrons
Nec
rons  Waar Statagem
Statagem
Molecular disinteration emitters activate within these Necrons'
weapons even
ev en as they open re
re,, a
aying
ying away additional
additiona l laers of
enemy amou
a mourr in explosive eruptions of glowing dust.
RECONSTITUTION PROTOCOS
1CP
Necrons
Nec
rons  Warg
argear
ear Stratagem
Stratagem
In re
resspon
ponse
se to prero
prerormmed
rmmed parmete, this Ghost Ark diverts
additionall power to ridly repairing
additiona
repairing and red
redeplo
eploying
ying the fallen
Necron soldier
sol diery
y that it has ha
harvest
rvested
edom the
t he battleeld.
Use his Sraagem in your Shooing phase when a ECRON
uni om your army is seeced o shoo Uni
Unill he
 he end of he
Use his Sraagem in your Command phase. Selec one HOT
phase
eachon
ime
ha uniemakes
anof
attack
wih a y
gauss weapon
weap
(pga 1mode
2)  aninunmodi
d hi rol
6 auomaicaly
auomaical
wounds he arge.
RK uni
your
army
Uniabilit
he 
end
ofcan
he se
phase
ha
uni om
us es is
uses
epair
Barge
abilit
you
you
up o
each
o D6 ime
desroyed models back up on he baleeld insead of D3
D3..
59
DYNA
YNAS
S T I C S TRA
TRAT
TAG E M S
If your army ncludes a MEH RIT, EHREKH I HAKH
HAKH OVOKH AUEKH
AUEKH or AREKHA Detachment (excludng Auxlary Support,
Super-heavy
Super-he
avy Auxary or
or Fortcaton Network D etachments), then
th en you wl gan access to that dynastys Stratagem,
Stratagem , shown below,
n addton to the ones on pages 56-59 Such a Detachment
Detach ment s one where every unt n that De tachment (excludng YAS GENS
and C'TAN HARD unts) s om th e same dyasty (and t s one o f the ones lsted above).
above).
•
TLENT FOR NN HI L
LTON
TON
BLOOD RITES
  B  

Te Mephrit seek not merel
merely
y t dfeat
dfeat their
foes but to entirel
foes
entirely
y ex
expun ge themom the face
face
of the gala
gala

A n ointed in the spu
spurting
rting blood of
ofthe
the foe the
movements of the Novokh le
legions
gions become ever
ever
moree sw purpose
mor
p urposel a n d deadl
deadl
Usee ths Stratagem n your Shootng phase,
Us
when a MEHRT unt fom your army s
selected to shoot Unt t he end of the phase,
each tme a model n that unt makes
m akes an
attack, an unmoded w ound rol of 6 ncts
 cts
1 mortal wound on the target n addton
to any normal damage (a maxmum of 3
mortal wound s can be nlcted per phase va
ths Stratagem)
Use ths Stratagem n the Fght phase, when
a OVOKH unt om your army s selected to
ght Untl the end of the phase add  to the
Attacks characterstc of modes n that unt
1CP
  W  
 

Masters of tele
Masters
teleport
portatio
atio n tec h n olo the
Nephrekh
Ne
phrekh ride into battle upo
upo n bind
b ind ing beams
of lilit
tom
om deep
deep withi
wi thi n their armoured
armoured
tomb complexe
complexes
s
M ETHODICL DESTRUC
DESTRUCTION
TION
(pg 80)
RECLIM  LOS
LOST
T EM PIRE
1CP
  

 P
P 

e Nihilakh
Nihila kh seek to rule the galax
galax a n d
o nce they have claimed
claimed a domain it is almost
impossible to drie them om it
Use ths Stratagem n your Shootng phase
Select one I HAKH N FA
FATR
TR unit om your
army that s currently perrmng an acton
That unt can stll shoot ths phase wthout
that acton ng
2CP
  B  


t
Use ths Stratagem bere the battle when
dclarng reserves and transports (f you
are payng a msson wthout ths step, use
ths Stratagem durng deployment nstead).
Seect one EHREKH unt (ecudng EHLE
or MONSER unts om you r arm.
arm. at unt
gans the Dmensona ransocaton ablty

1CP



   P 


TRANSLOCON CRYPT


0
<

u
  
"  w
"
Q W Z
z : w
< 0 
u w


w

 w <
0 
 0 
0  0

z
 w u
u  <
w  
0

. 
w e 0
  
 z
w 
o x o

z  
<.
>
- Z 2
w

w - 1 

 u
- z "
w < w 
 z

w u <
w  < 3 w  
 w w
  a 
<
 0
 
z
 0  W
< 
0 "' :
w w 
 
<
w = w u
w     w 
 - w
w a  a
 w w
t   
1CP
e Sautekh
Saute kh Dynast
Dyna sty
y excel
excel in
i n systematic
systematic
killi n
n,, marki each target
target th en
conce nt
ntrating
rating their
their
 upo
upo n it u ntil it is
completely obliterated.
Use ths Stratagem n your Shootng phase,
aer a AUTEKH unt om your army has
nshed makng ts attacks Select on e enemy
unt that was targeted by an attack made by
a model n that unt ths phase Untl the end
of the phase each tme an attack s made by
a model n another endly AUEKH unt
aganst that enemy unt, add 1 t o that attack's
ht ro
EMPYRIC DAMPING
I
1CP


  W

 
Ma ny Szar
Szarekh
ekh an bear nel
nely
y worked n octili
octilith
th
chest-ankh
ches
t-ankh s tha
thatt crate
crate an ambie nt counter
counter
empyr
em
pyric
iceld that
tha t deaden s th e abilities of even
the most power
p owerl psy
psykers
kers..
Use ths Stratagem n your opponent'
op ponent's Psychc
phase, when an enemy PSYKER attempts to
manfest a psychc power wthn 18" of a
AREKHA unt om you army Ro one D6:
on a 4+, that psychc power s dened
60
C RYP
YPT
T E K A R KAN A
If yor army s Batlerged and ncudes any NERO
Deachments excudng Auxiary Support Superheavy
Auxlary and Fortcaon Network Deachmens) hen when
you are muserng your arm you can upgrade any of the CRYEK
modes n your army by gvng them an tem of Cryptek Arkana
chosen om hose presened here. Each tme you gve a CRYTEK
mode an tem of Cryptek Arkana s Power Rang
Ra ng s ncreased
by he amount shown n the abe opposte
opposte If you are playing a
matched pay game, or
or a game ha ses a pons m hen the
ponts value of hat mode s aso ncreased by he amount shown
on the same table. Make a note on your army ro er each tme
you gve a CRYEK model an tem of Cryptek Arkana
Named characers cannot be gven rypek Arkana. Each
CRYTEK mode can ony have one em of Crpek Arkana
An army (or a Crusade rce) cannot ncude he same em
of Cryptek Arkana more han once. Crypek Arkana are not
consdered to be Recs r any rules purposes - ths means a
CRYTEK mode can be equpped wh boh a Relc and an tem of
Cryptek Arkana.
A Crusade rce cannot sart wth any CRYTEK modes havng
Cryptek Arkana  to nclude one n a Crusade rce you must
must
use the Cryptek Arkana Requston
Requston pg 7 2).
CRYPTEK ARCANA ITEM
POWER
POINTS
ATVIITR
+1
+2 5
ORTI SUBUGTR SRB
+1
+ 15
OUTERTEORL OIE
+2
+30
RYTOGEOETRI
RY
TOGEOETRI AJUTER
+1
+15
EI O STU
STU
+1
+ 15
FIL-E 0VERHRGER
+2
+30
YER TERIL ABLTOR
+1
+25
METLOER  E WEVE
+1
+20
HOTOI RUBETOR
+1
+20
HYTERE
HY
TERE IVE
+1
+20
RITI 0BUTR
+1
+20
QUTU RB
+1
+20
ATAVINDICATOR
D IMEN S IO N AL SAN CUM
CUM
Employi
Emplo
yi ng psych
psycho
oin
inter
terrog
rogative
ative tr
tr nsoptic project
projectors,
ors, th
this
is cruel
devicee plucks the target
devic
target most prim
primitive
itive fearsom their
th eir m i n d
an d proec
ects
ts them  n a bewi ld
lderi
ering
ng assaul
assaultt upon their
theirel
eld
d of
vision Bombarded by horrible visions oftheir
oftheir own onrushing
death oes are lik
likel
ely to harm the
t hemselves
mselves in
i n an e
tt to esce
their
th
eir hall
h alluc
ucii natory fate or
o r else su
su
r crippl
cripplin
ing
g psyholog
psyhological
ical
an d ph
p hysical side eectsm the
their
ir state of abject
abject t
trro
rro
Tis Cry
Crypte
ptekk has had a per
personal
sonal dim ens ion
ional
alpocket-reality
pocket-reality
craae
cr
ed
d for
for them, om whi
w hich
ch they
the y can emerg
emergee i nto battle
at will
model on
on A he end of your Movemen
phase select one enemy un excudng EHIE uns)
whn 18" of the bearer and ro 3D6:  f the oa s equa o
or greaer han that
th at enemy unts Leadershp characersc t
suers D3 mora wounds.
CORTICAL SUBJ UGA
UGATOR
TOR SCARABS
PYHER
CRYPTOGEOMET RIC ADJUSTER
Keed to tr
trie
ierr vet
vetigin
iginous
ous re
responses
sponses i n th e sensoy
sen soy appara
apparatus
tus
of nonNecron
no nNecron l
l orms th
this
is mali
m aliious
ious device causes nearb
n earby
y
ffoes
oes to shoot wildly and
an d in accut
accuteely as
as their
the ir per
perce
ceptio
ptionn ofspace
and
an
d time warps
warps i n a dizzyi
dizzyi ng rush.
At he sart of you opponens Shootng phase you can select
one enemy unt ha s whn 2 of and vsble o he bearer
Untl the end of the phase each tme a mode  tha unt
makes an atack subtract 1 om ha atacks
atacks h roll.
P H O TO N IC TR AN SU B JECTO R
Tis device fash
fash io
ions
ns temporar
temporar, hardlight holo
ho lorramma
ammatic
tic
simu lac of its user to bewilder aa
aacke
ckers
rs an
and
cound assassi
assassi ns
he bearer gans he Dmensona Transocaon abty
(pg 80)
Para no id an
Para
a n d se
se-obsesse
-obsessed
d thi
t hiss Cr
Crypte
yptekk has seen
se en to it that
tha t
key
ke
y u nderli n
n ar isted - witho
without
ut their kno
k nowl
wled
edge
ge of
of
course - with a specialised
specialised variant
varian t of mi
m i ndshack
ndshackle
le scarabs
scarabs
In an emerge
emerge nc
nc these allow
allow the parasitised mi n i o n to be
activated their thought
th ought patterns overridden by the si ngular
an d overwhelmi
overwhelmi
 desir
desiree to storm i nto bat
battle
tle and
an d pro
protect
tect their
maste no matt
matter
er the cost
cost
Once per batle at he star of he Heroc Inerventons step
Once
of your opponen's Charge phase you can seec one
o ne endly
<DYTY> unt whn 6" of he bearer. Unless hat un s
whn Engagement Range
Ra nge of any enemy unts  can perrm
perr m
a Heroc Inervenon as f  were a CHRTER.
CO U N TER TEMP O R AL N AN
AN O M IN ES
Releasedom a hive-em about the bearer' person a swarm
Releasedom
of nanoscarbs sweep out and lace the ground before them with
micro
mi
crosco
scoic
ic temporal
temporal charge
chargess Fes advan
advanci
ci ng in to this
thi s i nvi
nvisible
sible
m in eeldn d realit
reality
y stuttering
stuttering an
a n d glitchi
glitchi ng aroun
around
d them as
they tri
trir
r on e m i n ute chrono fault aer
aer anothe
an othe
model ony In your Shoong phase you can
select one enemy unt wthn 18 of he bearer. Unl the sart
of your nex rn halve Advance rols and
and charge rolls made
r that un
CHRER
Once per urn he rst
r st me a savng hrow s led r he
bearer he Damage characerstc of that atack s changed
o 0.
62
FAIL-S
AIL-SAFE
AFE O VERCHA RGER
By tri
triering
ering the override protoco
protocols
ls embedded
embe dded in
this stave, the bearer can activate the guardian
ffail-saf
ail-safes in
in nearby
nearby Cano
Canotek
tek cons
construc
tructs.
ts.
Believing the Master Prorm oftheir
oftheir tomb world
to be under
und
er direct
assau ltand
assault
 the
th eenter
constructs
access
hidden
power
reservoirs
a rious
state
of aressive
aressive overdrive.
o verdrive.
EHNOMANE mode ony. In your Command
phase, you can seec
seec one iendy ANOPT EK
ni wihin 9" of he bearer
bearer Uni he sar of
yor nex
nex Command phase add 1 o he tacks
tacks
characerisic of modes in ha uni If ha
ni is a ONST E or VE LE uni, add D3 o
he acks characerisic of models in ha uni
insead
inse
ad of 1 
HYPERMATERIAL A BLA
BLATOR
TOR
By simplypointi
pointing
ng and
an d ativating this
slender uasinium
uasiniu m rod the bearer shrouds
shrouds
their target
targeted
ed allies
al lies in a hirlingeld 
accumulated hypermatte.
In yor ommand phase you can seec one
iend
i
endly
ly <YNASY> O E or < YNAST
YNASTY>
Y> ANOPT E
uni wihin 9" of he bearer Unil he sar of
your nex Command phase each
eac h ime a range
ranged
d
atack is made agains ha uni, if he atacker is
more han 2" awa hen he ni yo seeced
is reaed as having he benes of igh cover
(see he Warhamm
Warhammer
er 40000 Core Book)
B ook) .
UANTUM ORB
Tis smooth and aturelss orb is activated by the
depres
dep
ressio
sionn of a series of hdden tri
trier
erss across its
surface
surf
ace in a particu lar seque
sequence.
nce. Tis act rel
releases
eases
the sa
sauardelds with
withi
i it one at a time
When the last of these is released the devce is
ann ihilate
annihi
lated
d along with those nearby
nearby as itees
itees the
collap
col
lapsing
sing uantum singulari
si ngulari at its heart.
heart.
LASM AN E mode
modell on nce per bale
bale in
yor Command phase, he bearer can acivae
his iem of Crypek
Crypek rkana If i does slec
one poin on
o n he baeed anywhere
anywhere wihin 24"
of he bearer and pace a marker
marker on ha
h a poin
 he sar of yor nex Command phae rol
one D6 r each uni wihin 6" of he cenre
of ha marker
marker sbracing
sbracing  if he uni being
roed
ro
ed r is a HAA TE. n a 4-5 ha uni
uni
sers D mora wounds and on a 6 ha
uni sers 3 mora wounds. e marker is
hen removed
METALO ERMAL TESLA WEAVE
METALO
WEAVE
Tis microsilicate weave generates a cyclical
electrostat
electr
ostatic
ic overload
over load that, providing its user
triers it in time sends arcing lightning leaping
out to roast onrushing
onrushi ng attackers.
attackers.
 he end of he Charges sep of your
opponen's Charge phase you can selec one
enemy uni ha nished a charge moe wihin
6 of he bearer his phase Rol one D6: on a 2+ 
_ha enemy ni suers D3 mora wonds
PYLACTERINE HIVE
PYLACTERINE
Held
Hel
d in
i n a stabilised ux
ux--eld within this smal
s malll
micasteel orb is a swarm
swarm of
o fparticularly potnt
shor
short-lived
t-lived nano
n anoscarabs.
scarabs. By deactivati
deactivating
ng the
eld
e
ld then tossing the hive into the midst of a
iendly Necron unit these uick-burnin repair
drones can be unleashed to restore the physical
fform
ormss of even the most com
comple
plex
x or unusual
anroid sold
soldier
ier
.
E HNO MA
MANE
NE  mode ony
ony nce per batt
batte
e
when he bearer ses is Ries of Reanimaion
abiliy yo can selec one iendly <YNASY>
ANOPTEK < YN
YNAST
ASTY>
Y> ESTOYE L or AH
A EO A N ni o be aeced by tha abiiy
abiiy
insead
insea
d of
o f one iendly <YNASTY> O
 O E uni
PRIS MA
MATIC
TIC OBFUSCATRON
Te bearer
bearer o fthis glimmering
glimmeri ng interspatial
interspatial gem is
surrounded by a multispectrl glare so dazzling
to or
organic
ganic sight and so bewi
bewildering
ldering to articial
cia l
senses that they resemb
resemble
le nothin less than a
blaing sta.
sta. Even looking at them is a trial much
m uch
less
le
ss att
attem
empting
pting tore upon them. Only
Only as
as the
they
y
draw
dra
w nearer does
does the cosmic
cosm ic glamour subside and
a nd
the bearer resolve
resolve into
in to their
the ir true se
Uness he bearer is he coses eigible
arge, enemy modes canno arge i wih
ranged atacks
63
WA R LO R D T R A I T S
If a NEROS CHARATER model s your WARLOR you can use he Necrons arlord rats table below o determne what Warlord
rat they have You can ether rol one D6 to randomly generate one, or
o r you can selec one. f you wish, nstead of seect
seectng
ng a
arord rat om the tabe beo, you can selet a D yasc arlord ra r your WAROR om he table oppose but ony f
hey are om the reevan
reevantt dyast
CHARATER model, replace a nstances of
When
you
have
a Warlord
Warlor
d ra
r a NEROS
o f the
keyword
on her
arord
ra
rat
t (f
( fdeermned
any) wh
w h he
n ame of
name
the dynasty
that your
CARATER s fom If
I f your Warlo
Warlord
rd has
the<DYASTY>
DYASTI
DYA
STI GET
keyword
replace
repla
ce al nstances of he <DYASTY> keyword on any arlord
arlord rat hey have f any) wth
wt h NE ROS.
NECRONS WARLORD TRAI
TRAITS
TS
1. ENDURING WILL
No mortal weaponry will break this warlord' iron resolve
Each tme an atack s alocaed o ths WARLOR subtrac 1 om
the Damage characterstc of that atack
atack (o a mnmum of 1) 
2. ETERNAL MADNESS
Tis warlord' sanity
san ity su
su
red during the Great Sle, and
an d now
no w he
is driven by a wrathl zeal.
Each tme ths WARLOR makes a meee attack, you can re-rol
the wound rol
3 IM MORTAL PRI DE
Tis warlord refuses to allow his warriors a single step backwards
even in theface of
of inte
intense
nse psychi
psychicc onslat
onsla t
• Each me ths WARLOR would lose a wound as the resul of a
mortal wound rol one D6: on a 5+ that wound s not los
• Ths WARLOR has the lowng ab: 'Immotal Pide
(Aura): Whe a endy <DYASTY> CORE unt s whn 6" of
ths model, each tme
t me a Combat Atrton tes s aken r tha
un, gnore any or al moders
4 THRALL OF THE SILENT KNG
Tis warlord purs
pursues
ues the agenda
agenda ofthe Silent
Sil ent Kin
Kin,, and so
commands his legions with unparlleled authorit.
Add
3 to he
range
ths WARLORo's
aura
abites (o a
maximum
of 9")
In of
addton,
when hs
WARLOR uses ts My
Wl Be Done, e Lord's W or Adaptve Straegy
Straegy abes, you
can select one endy <DYASTY> CORE un wthn 2" of ths
WARLOR nstea
nstead
d of9
5 IMPLACABLE CONUE ROR (AURA)
Tis warlo
warlord
rd strides
strides at the head hi
hiss le
legions.
gions.
Whe a endy <DYA
<DYASTY>
STY> CORE unt s whn 6 of ths
WARLOR, you can rero charge ros made r tha unt
6 H ONOU RABLE CO MBA
MBATTANT
Tis warlord is a strict adherent to the ancien
an cientt codes
codes
n he Fght phase each tme hs WARLOR s selected to ght, t
can engage n honourable combat f  does seect one enemy
CHARATER unt; unt the end of the phase add 2 to the Atacks
characterstc of hs WARLOR but  can ony make aacks that
target hat enemy CHARATER unt
64
P O WE
W E R S O F T H E C ' TA N
C'TAN
N HAR D units om your army
Bere the batte generate the Powers of the Ctan
Cta n r C'TA
arm y using the table
t able below. ou can either rol
one D6 to generate each power randomly (rerong dupicate results) or you can select
selec t which powers each unit knows. f seectng
powers a power cannot be selected r a second tme untl all other powers have been seected at least once by units in your arm
and no unit can
ca n know the same
sam e power more than once. Wrte down any Powers of the C'tan
C' tan your units know
kno w on your army roster
POWERS OF T HE C'T
C'TAN
AN
1. ANTIMATTER
ANTIMATTER METEOR
6. TRANSD IMEN SONAL THUNDE RBOL
RBOLT
T
Tis Ctan Shard gathers an orb oroiling antimatte eore
hurlingg the cackling
hurlin
cackling pr
prec
ectile
tile into
into the midst
midst oth
theeoe
Te Ctan Shar
Shard
d pro
projects
jects a crackling bolt  energ
energy
ym its
outstretched
outs
tretched pal
palm
m blasting itsoe int
intoo oblivion
oblivion
Ro one D6 adding
Ro
add ing 1 to the ro if ths C'TAN HARD s a
ES SERAT VAULT:
VAULT: on a 3-5, the cosest enemy unit that is wthn
24 of and visbe to this C'TAN HARD suers 3 morta wounds;
on a 6+ that enemy unit suers D3+3 mortal wounds.
Select one enemy unit within 24" of and visbe to ths CTAN
HARD (an enemy CHARATER unt wth a Wounds characteristic
of 9 or less cannot be selected
selected r this power while it s withn 3"
of another enemy unt uness that CHARATER unt is the closest
visble enemy unt). Roll one D6 on a 2 that
th at unit suers D3
mortal wounds. Then ro
rol
l one D6 r each other enemy unt
within 3 of the seected unt: on a 4+ that unit suers  morta
wound. f this C'TAN HARD s a ES SERAT VAUL
VAUL ro r each
other enemy unit wthn 6 of the selected unt nstead of 3
2 TIME'S ARROW
wisting theow
the ow ocausa
ocausalility
ty and
a nd remoulding tempora
temporall stream
streams
s
this Ctan Shard eses its oe existence om space and time
CTAN
Select
unit
within 8"
of and
to ths
HARD.one
Rollenemy
one D6
adding
to the
roll visible
f ths C'TAN
HARD is
a essERATVAUT f the tota equals or exceeds the Wounds
characteristic of any models n that enemy unt your opponent
characteristic
selects one of those models to be destroyed.
3. SKY OF FALING STARS
Savagely beautl pheres ocoruscating light plummet m
the cold depths ospace growing to roaring balestars as they
appr
ap
proach
oach then impacti
impactin
n with killing rce
rce
Seectt up to three enemy units withn 24 of this C'T
Seec
C'TAN
AN HARD.
For each of those units rol
rol one D6 on a 1-5 if the dice resut
s ess than the number of modes in that unit that unit suers
D3 mortal wounds f this C'TA
C'TAN
N HAR D s a ESSERATVAUT, that
unit suers 3 morta wounds om ths power instead
instead of D 3.
UN I UE C'TAN
C'TAN POWERS



 R    VR - M  
T e C
C tan Shard ot
othe
he Deceiver uses it power
powerss to ood his victims
v ictims
minds with vast and te
terrible
rrible cosmic tru
truths,
ths, ove
overwhelming
rwhelming even the most
ironclad minds and
an d driving them instantl
instantly
y and irrevocably
irrevocably insane.
C'TAN
AN HARD
Select one
one enemy unit wthin 1 2 of and vsibe to ths C'T
Rol one D6 and add this CTAN HARD Leadership characterstic to
the resut. Your opponent then rols one D6 and adds the Le adershp
characteristic
character
istic of the selected unt to the resut. That enemy unit
suers  morta wound r each point by whch your total eceeds
your opponents.
4 COSMIC FIRE



 R     R  R - 
Z
Z 
 

A t this Ctan
a n Shard ges
gestur
tured
ed command
comma nd a pillar
pi llar obl
black
ack fre
streaks downom the heav
heavens
ens to consume
consu me the e
e
Dark energies leap om the Shard eyes and its distended ma rducing
oes to blackened bones crawling with st
Ro one D6 r each enemy unt wthin
wt hin 9" of ths C'TAN HARD
on a 4+, that u nt suers D3 mortal wounds If this C'AN HARD
s a ESSERATVAUT unts suer 3 morta wounds om this
power nstead of D3
Selec t one enemy unt wthn 9 of and vsibe to this C'TAN HARD Roll
three D6s r each 4+ that unt suers
suers D3 morta wounds.
5 SEI SM IC ASSAUT
ASSAUT
Stone actures and ores melt
mel t as the
t he C tan Sh
S h ar
ard
d drags
drags up
up ide
idess o
o
magma om deep below Foes are plunged screaming into steam
gushing
gu
shing vents
vents as the land shatte
shatters
rs beneath
beneath them while tectonic
tectonic
shock
sh
ock waves hurl ohers om their
their eet with bone-breaking
bone-breakingorce
orce
Select one enemy unit wthin 1 8" of and visibe
visibe to this C'TAN
HARD Rol one D6 r each model n that unt adding 
CAN
N HAR D is a ES SERAT VAULT
VAULT r each
to the roll if ths CA
6+ that unit suers 1 morta wound to a maximum
maximum of 0
morta wounds.



  R   V R  V
V
 RM
Wen this
th is C'tan points one impe
imperious
rious hand   reel a s the air sis
sis with
a monstr
mo nstrou
ouss whine.
whi ne. Te a
a l sound builds
builds then er
erup
upts
ts into a sudden
anderocious storm o
o emeald lining to ann
a nnih
ihilat
ilat all
a ll it touches.
Sele ct one enemy unt wthn 8" of and visble to this Ctan Shard (an
Select
enemy CHARATER unit wth a Wounds characterstc of9 or ess cannot
be selected r this power while t is wthin 3 of another enemy unit
unit 
unless that CHARATER unit s the closest visible enemy unit) Rol one
D6 on a 2+ that unit sue
suers
rs D3 morta
mor ta wounds (i t surs
surs D6 morta
wounds instead f t has the VEHIE keywor
keyword)
d) and until the start of
your net turn f that unt s a VEHE whose characteristics change as
t oses wounds then it halves the number of wounds it has remaning
when determining what characteristics to use.
68
NUMBER OF SELECTED
OBJECTIVE MARKERS
YOU CONRO
1
2
2
3
.
�·
.
•
.
�


C R U SA
SA D E R U L E S
In this section you ' find add itional rules for payin g Crusade
Crusade battes with Necrons, such as Agendas,
Agendas, Batt
Batte
e
Trats
Tr
ats and Crusade Reics that are bespoke to
to N E  0 S units. You can find out more about Crusade armies in
the Warham
Warham mer 4,
4,  Core Book
Tis section contains the llowing additional ule:
AGENDAS
units atept to achieve unique Agendas in Cusade
batles,
batl
es, which can be und on page
pag e 71 . es e gen re ect
the unique goal s of Necons aies on the baleeld and help to
eect their paticua ethods of waging war. You can nd out
ore about Agendas in the Crusad e mission packs
packs such as that
pesented in the Wahammer 40000 Coe Book .
NECROS
REQUISITION S
Te Requisitions presented on page 72 can be used on NECROS
unit. They epesent unique upgades and eects r NECROS
unit in a Cusade ce that help to elect the individual
character of their tob wold and its legions.
BATTLE
BA
TTLEunits
TRAIcan
TSselect
NECROS
one o f the Battle raits presented
on page 73 as they gain expeience and ae pooted in your
Cusade ce. These help to reect the distinctive upgrades and
Battle Honours tha ae bestowed pon NECROS units.
DYNAST
DYNAS
T C EPITHETS
Each tie a NECROS NO BLE WARLORD wins a victo, thei legend
will gow and they will acquie
acquie a new title. On page 74 you
will nd a list of Dynastic Epithets that can be gained. If such
a WARLORD gains enough titles they can also gain one or moe
additional abilities,
abilities, which ae descibed on page 75.
WEAPON ENHANCEME NTS
NECROS units equipped with tesla or gauss weapons can select
one of the Weapon Enhancements pesented on page 76 as
they ae upgraded in your Crusade rce. These help to better
elect the deadly hyer-science of Necons technology on
the battleeld.
ld.
BATTLE
BA
TTLE SCARS
f a particular NECROS unit gains a Battle Sca, you
yo u can select
one om those presented on page 76. Tese Bale Scas
repesent the unique challenges and aictions of the Necons,
and help to add uther characte to your Crusade  ce.
CRUSADE RELCS
In addition to the Crusade Relics pesented in the arhae
40,000 Core Book, Necons chaacters can quest to seach r
one of the Crusade Relics descibed on page 77; these Relics
are unique to the Necrons, and grant the beae both power
and pestige.
SH OWCAS
OWCASE
E CRUSADE ARMY
On pages 78-79 you wil l nd Jay
Jay Goldnch's menacing haetekh
Dynasty Necrons Crusade ary with a w ite-up detailing the
naative and inspiration behind the ce and some details of
its battleeld exploits.

AGENDAS
f your Crusade army ncudes any NEROS units you can seect an
a n Agenda om the Necrons Agendas
Agendas lsted
beow his s a new category of Agendas and lows al the normal rues r Agendas (r exampe when you select
beow
Agendas you cannot choose more than one om each category)
T H E U N E N D I N G TALLY
Necrons Agenda
Agenda
Destr
Des
troye
oyers
rs care on
o n ly for
for the murde
murderr of org
orgaa n ic l  the
their
ir
obsessio n is m ono man ic
obsessio
ical
al their tall
tall of the sla
sla i n eve
everr
groingg and their
groin
thei r jo
joyl
yles
esss apet
apetite
ite never sat
sated.
ed.
an obective marker
mar ker that is not wholy withn your own
own
depoyment zone can start to perrm this acton A
unit cannot start to perrm ths acton whle there are
any enemy unt ( excudng IRRAT) wthn range of the
same objective marker Ths acton s compl
completed
eted at the
start of your next Command phase
Keep an Unending tal r each NEROS DESTROYER unt Each unt gans a number of vctory ponts equal to their
om your army At the end
en d of each btle
btle round, ad 1 t - errtora mperative taly
that unts Unendn
Unendngg taly if t destroyed 2 or more enemy
unts that batte round
NESCAPABLE RETRIBUTION
At the end of the batte each unit gan 2 experience
points r every mark on ts Unendng taly
Necrons Ag
Agenda
enda
SUPREMACY THROUGH ANNIHILATION
As though it ere not enough
en ough of an i nsult that the cr
creepi ng
thieves ofth
ofth e lesser
lesser races
races de
deled th e dy
dy nast
nastic
ic tombs it
ithh
theirr i ntr
thei
ntrusio
usio n they also
also stole precious
precious artef
artefacts hose
truee orth they ca
tru
ca n n ot compr
comprehen
ehen d. Tese must be
recov
re
covere
ered
d even  the quest should take a thousa nd years
years!!
Necrons Agenda
Agenda
o the Necrons
Necrons it is not en ough to simply
simply dat their
en em
emies.
ies. ing
Tey
must
mus
prove
prov
e thei
ttemptuous
heirr superio
superiority
rity Ho
by completely
by
complete
obliterat
obliterating
th em
tith
ith
 on
ontemptuous
ease.
else,
els
e, a
alyer
all are he lesser race
racess to be
b e truly put i n the
their
ir place?
Keep an Annihation tally r each NEROS unt om
your army
army At the start of each battle round seect one
enemy unt that s at ts Startng Strength n whch
everyy mode has ts startng number of wounds
ever
wounds f that
enemy unt is destroyed ths bae round add  to the
Annihilaton tally
tal ly of each unt fom your
your army that
destroyed one or modes om
om that enemy unit
uni t durng
ths bate round
Each unit gans a number of experiene points equa to
ther Annhlation tal
TERRITORAL MPERATIVE
Necrons Agenda
Agenda
Duri ng the Great Slee
Slee,, the
th e Nec
Necro
rons
ns'' on ce
ce-s
-spr
prali
ali ng
territories er steadil
territories
steadil eroded,
eroded, co nquered an
a n d parcell
parcelled
ed
up by other be in gs Now
Now that they are rsi ng on ce more the
dyna
ynasties
sties are loathe to los
losee a ny more
more ground.
Keep a errtora
errtora Imperative
Imper ative taly  r each NEROS unt
n your army Add  to a unit's errtoria
errtoria Imperative
Im perative
taly each tme t destroys an enemy unit that started the
turn whin 3" of an obectve marker and each tme t
compees the erritoria
erritoria Imperatve
Imper atve acton (see beo)
If you seected ths Agenda NEROS ATRY units
(excludng CARAER unts) om your army can aempt
the owing acton as descrbed n the Warhammer
Warhammer
40000 Core Book
Territorial Imperative (Action): At the end of your
Movement phase one NEROS FATRY unit om your
army (excuding CHARAERS) that s withn range of
fnyou
yo
u selected
ths Agenda
then aer
botset
both
h sdes
have

ished
deployng
your opponent
must
up one
objective
object
ive marker on the baeeld that s not wthi
wthin
n ther
own deployment zone
zone hs obective marker represents
the Dynastc
Dynast c reasure
reasure but
b ut does not count as an objectve
marker r any rues purpose other than r this
t his Agenda
NEROS  ATR
ATRY
Y unts om your army can aempt the
lowing
low
ing acton as described n the Warher
Warher 40000
Core Book:
Recover
Recov
er Treasure
Treasure (Action):
(Action ): At the end of your
Movement phase one unt om your army that is
i s wthn
3" of the Dynastc reasure objectve marker can start to
perrm this action s action s competed at the start
of your next Command phase f competed remove the
Dynastc reasure obectve marker om the
th e batteed
A unit gans 3 experence points f t completed ths
acton f that unit
u nit s either wthn your deployment zone
at the end of the battle, or f every enemy
ene my unt on the
batleeld is destroyed,
destroyed, and  that unit s a CARATER,
you can addtionay use the Rec Requisition
Requisition (see the
th e
Warhamer
Wa
rhamer 40000 Core Book) or Cryptek
Cr yptek Arkana
Requiston (pg 72)
72 ) to give that mode a Relic or Cryptek
Arkana as f t had gained a ran without spendng a
Requiston point (that model must be abe to take either
a Rec or an tem of Cryptek Arka na).
•
: 
i6
.

.
•
.
-

.




REQUISITIONS
A Crusade army ha ncudes any ERONS unis can spend Requisiion poins (RPs)
(RP s) on any of he owing Requisiions in
addiion o hose presened in he Warhammer 40000 Core Book
1R P
CRYPTEK AR KANA
KANA
THE SLOW
SLOW DEC
DECA
AY OF THE SELF
1RP
Cry
rypteks
pteks are forever
forever inven
i nventin
tin seeking
seek ing to bend
ben d the laws of the
material universe to teir whims by shackling those forces within
It isper
perilo
ilous
us to ght alongside
a longside the Dest
Destroyer
royer Cults
Cults for too lon
lon
lest
le
st thei
theirr nihilistic
nihilistic madn
madness
essnd pur
purcha
chase
se withi
withinn the per
personali
sonali
devices that stand testament to their subjug
subjugation
ation of
ofthe
the livi
cosmos He
cosmos
Here
re is but the latest product f that endless
en dless quest.
enrams
en
rams of formerly stable Necrons
Purchase his Requisiion when you add a CRYPTEK uni o
your Order of Bale (excuding named characers) or when a
CRYPTEK model in your Cusade rce gais a rank a mode
is upgraded o have one iem of Crypek Arkana as described
on page 62 increase is Power Raing accordingy and make
a noe on is Crusade card A model can never have more
han one iem of Crypek Arkana You
Y ou canno purchase his
Requisiion if doing so woud cause your oa Power Leve o
exceed your Crusade
C rusade rces Supply Limi
Purchase his Requisiion aer a bale in which your Crusade
army conained one or more unis wih he ESTROYER CUTS
keyword Seec one ORO or ERLORD mode ha was aso par
of ha Crusade army remove
remov e ha mode om your Order of
Bale and repace i wih a ESTROYER C U
UT
T CARATER mode
om he same dynasy You canno purchase his Requisiion
if doing so woud cause your oa Power  eve o exceed your
Crusade rce's Suppy Limi The newy added ESTROYER CUT
CARATER mode sars wih he same number of experience
pois as he CARATER i replaced and immediaely gains he
appropriae number of Bate Honours r is rank
THE GLORY OF
OF SU BJUGA
BJUGATION
TION
1RP
A s the ancient
ancient code
codess o fhonour demand, the victor in any dynastic
-
war may and
claima the
spoils
grea
gr
eate
ter
r notoriet
notoriet
 rich
rich of the
treasures
titheresultant
osoldiery
subsumed
rom
the leions
defeated foe
Purchase his Requisiion aer a vicory is achieved n a bale
agains a ERONS army Your arlord gains 5 experience
poins and you can immediaey purchase he Fresh Recruis
R ecruis
Requisiion (see he Warhammer 40,000 Core Book) once
r R
 R
CUNNIN G AD
ADVISOR
VISORS
S
1RP
Te greater a Necron noble reputation, the more cunning and
accomplishe d are the Cry
accomplished
rypteks
pteks who
wh o seek
see k them out and or
them service
Purchase his Requisiion when you add a CRYPTEK uni o
your Order of Bae i your Crusade rce aready incudes a
OBLE uni of a eas Booded rank Tha CRYPTEK uni gains 6
experience poins (and herere gains he Booded ank) Seec
one Batle Honour r hem as norma
ELDRTCH ARTIFIC
ARTIFIC E
1RP
No greater
greater status symbo
symbols
ls are there to the Necron nob
nobility
ility
than mighty war engines Any dynasti leader with designs on
hierarhical
hierar
hical elevation would do well
wel l to pour all the resour
resources
ces the
can into furnishin
urnishingg their armoury
armoury with the nest wea
weapons
pons they
possibly can.
Purchase his Requisiion when you add a ERONS VEE
uni o your Order of Bae, or
o r when a ERONS VEIE uni
in your Crusade rce gains a rank if your Crusade rce
EHNOMANER.
VEE
incudes
a
uni
gains one Weapon
Enhancemen;
increase is Tha
Crusade poins
accordingy
and
make a noe on is Crsade card.

BATTL
TTL E TRAI TS
BA
When a EN un gans a Batle Trai
Trai  you can use oe o he ables below
b elow insead o one of he ables n he
Warhammer 40000 Core Book  Each ime you do so ro one D6 and consul he appropriae abe o randomy
deermne wha Bale Tra he un gains or choose one ha els he bes narrave r your un. Al he norma rue
r Batle ras
ras apply
apply (e.g a uni canno have he same Bate Trai more han once) As wh any Bate Honour, mae
a noe on he un's Crusade card when  gans a Bale
Ba le Tra and increase s Crusade poins accordingy as descrbed
n he Warhammer 40000
40000 Core Book
NOBL E U NTS
D6
1-2
TRAT
Hierarchical dvancemet
This noble hs successfully climbed another rung "thin the
byzntine hierarchies ofthe Royal Court
Add 3" to the range of this mode 's My Wil Be Doe abi lity
34
CRYPEK UNTS
D6
1-2
Matia potheosis
The passing aeons provide ample opportunity  improve one's
bladesmanship when mortality is but a dim memory.
Each tme an attack is made by this mode , re-roll a hi t rol of 1
dless Legios
As ever more systes awake upon this noble's tomb world,
everr greater legions become theirs  command.
eve
34
Corporea Integrato
This Cryptek has taken into themselves elements oftheir own
technologies with potent results
results
Oce pe battle afterthis
afterthis mode has used its hronometro
Harbnger of Despair arbiger of Destructio o Rites of
of
Reaimat io ability it ca use
use hat abili ty oe additioal time
ergy Savat
Able  perceive the living currents
currents ofcos
ofcos mic energy that
power their stave, this Cryptek can channe l its power with
increased
incre
ased ecacy
ce per battle,  you Shootig phase, afte this unt has
shot it can soot again
5-6
Imore
f tisexperiece
model i s pa
of your
Crusade
army
and it gaied
3 or
poits
from
the battle
[excludig
experiece
gaed from Maked fo Geatess, see the Wahamme
40000 Core Book) an 1 Requisitio point
5-6
Dimensiona macipation
Dimensiona
By accident  design this Cryptek
Cryptek hasplaced
has placed themselves
slightly out
ou t ofphas
fphasee with realspace As a result, their blows pass
throughf
through
foes def
defences as
a s easily as any
an y hypehse
hyp ehse blade
• Improve the Weapon
Weapon Skil characteistic ofthis
ofthis model by 1.
• Each time this model makes a melee attack, a successful hit
roll automat
automatically
ically wods the target
target
CORE UNITS
D6
TRAIT
TRAIT
he Wll to Serve
12
These combatants have developed a truly indomitable will,
rapidly recovering
recove ring fr
from
om even
e ven the m catastrophic damage in
 determination t serve their masters
CAOPEK UNTS
D6
Out of Actio tests ken forth is uit are
automatcally
automa
tcally passed.
ngammatc Impitg
The soldiery
soldi ery in this unit are receptive  the desires and
3-4
56
Guarda Costucts
12
commands oftheir betters even at great distances.
This Canoptek unit exhibit hyper-developed protective
protocols engaging extermination
extermination protocols  defend their
Cryptek masters
While
s unitattack
is within
6 of
of by
a friedly
uit,reeach
time ath
melee
is made
a modelCYPT
i hsKuit,
-rol a
woud oll of 1
This unit will beefit from the selected diective
diective of your
army's actve command protocol while t is withi a ny rage
of a friedy  ON CAATE model [excludg C'AN
SA models) istead of 6.
Udying Rev
Reven
enants
These Necrons rise again and again despite the ms grievous
wounding, resolutely refusing  succmb  their wounds
TRAIT
3-4
ptimised ggess
ggessors
ors
Theirduties as tomb
t omb guardians discarded, these Canoptek
constructs have adapted focus on speed a nd aggression.
You can re-roll Advance rolls ad charge rol ls made for
this nit.
ach time yo u make Reanimatio Prot
Protocol
ocol rolls for this it,
yo ca cha ge a sigle dice esul t to a 6
5-6
Self-repcatr odes
Augment
Aug
mented
ed wth
wth advanced matter-replication
matter-replication capabilities
capabilities these
Canoptek
Canopt
ek constructs can sw
swtly
tly repair thems
themse/ves
e/ves in battle
Each time yo make Reanimatio  Protocol rolls for ths nit,
you can chage a sigl e dice result to a 6
73
'
-
.
�
.
.


.

•

•
DYNASTI
DYNA
STI C EP IT HETS
f the WARLOR o f your Crusade arm is a ERONS OBLE
(excudng a named caracter) then each tme you wn a
batte you must generate a new Dynastc Epthet
Ept het r that
WARORD. You can either select one
o ne om the tables below, or
you can randomly generate one by rst rolng a D6 to seect
s eect
one of the two tables on a -3 use table ; on a 4-6
4-6 use table
2) bere rolng a D66 on that tabe (to rol a D66 rol two
D6s one aer the other  the rst result is your tens and your
second s your
yo ur unts For exampe, a D66 ro where the rst
D66
TABLE 1 EPITHET
resut s a 3 and the second is a 6 is a resut of 36) . Make a note
of any Dynastc Epthets ganed on that mode's Crusade card
or every thrd ttle gained you can seect
see ct one of the Dynastc
abites shown opposte r that CHARATER unt Increase ts
Crusade ponts by 1 r each of these abtes selected
selected  No
model can have more than ve of these abities and the same
abiy cannot
cann ot be taken more tan once n your Crusade rc
D66
TABLE 2 EPITH ET
11
Archnemesor
Archnemes
or ofthe
of the Dread Legion
11
Banee of the Talassari
Ban
Talassari
12
Keeper of the ght
12
Hierarchh of the Gho ul Stars
Hierarc
13
Grand Sunderer
13
Ne mess of the Gu l'dar Race
14
Ever Vengefu
Vengefu Tyrant of the Nght
14
Scourgee of the Blood Worlds
Scourg
15
Un corroded Slayer of Emp res
15
Break er of the Ctan
16
Butcher of the Five H undred Worlds
6
Technomartyr of the Inne r Wolds
Wolds
2
Doom of Morr
Morrgar
gar
2
Saviour of the Wars of Rust
22
King of the Crimson Risng
22
bterator ofthe
ofthe Negat
Negatuu
uu
23
n de struc
structib
tib le Lord of Stars
23
Resplend ent Master of the C osmi c Fires
24
Death of the Great Krork Em pire
24
Monarch of the Outer Void
Void
25
Embodiment o f Metaoglory
Metaoglory
25
Opp ress
ressor
or of the Unwort
Unworthy
hy
26
Sentine l of the Eternal Gate
26
Uniter ofthe
ofthe Broken Worlds
Worlds
3
Keeper of the Blad ed Void
3
Wiee r of the Secret Blade
32
ntolerant Rule r of the N nth Kingdom
32
Chapion of the
the Ancient Codes
33
Undy ing C ommander of the ost
ost Legi
Legions
ons
33
He Who Spit
Spitss U po n the Ancent
Ancent Codes
34
Wrathful
Wrathf
ul ord of the Crysta E mp ires
34
Slayer of a Thousand Foes
35
Destr
Des
troyer
oyer of the Flesh ng Curse
35
Keeper of
ofthe
the Sempte rnal Tome
36
Ruler of a housand Moons
36
Conquero r of the S perithras
perithrastt Knarls
4
Master of te Corewords
41
Behead er of the Emperor Enthroned
42
Awakened
Aw
akened Hei r to
to the Crownworld
42
A-conquering Master
Master of the Billio n Blades
43
Subjugator
Subjugat
or of the Phoxos Hordes
43
He Who Bars the Gate
44
Conq ueror of the Xoraxians
Master of te wil
wil ight Kng doms
44
45
45
Plun derer of the Sola r Catacomb
Catacomb
Herald of the N ght Unen ding
46
Vanquis her of the Zoath
46
Unse epn g Eye of nfinty
51
Rightf
Rig
htful
ul Ru ler ofthe
of the Thrd Dyn ast
astyy
5
He Who Listens Not to
to U nworthy Prattlings
52
Eternal Lord of Heaven s
52
Breaker ofth
ofth e Beings Below
Below
53
Keeper of the Hyper-ankh
53
Bane of the Vyggh
54
Enli ghtened Mon arch of the Void
54
Despi ser of the Yabi
Yabiab i
SS
Majestic Lord o f the S hft
hftng
ng Stars
SS
Eradcator ofthe
ofthe Equon
56
Sovereignn ofthe hirty-f
Sovereig
hirty-five
ive H oll ow Worlds
56
Sco urg
urgee of the Ssly th
6
Slayerr of te Cosmc Spyder
Slaye
6
Bladethef
Bladeth
ef ofthe
of the Kehletai
62
he E ye of the Triarch
62
Domi nator ofthe Per
Perncio
ncio us Antedil
63
Reaper of the D horm Sy stem
63
Monarch of Monarchs
64
64
65
Ceestial Ruler of Divine
Divine Right
Techn omagister ofthe hrd Epoch
65
The Great Awakener
Un rust
rusted
ed ord of the Bratak Empire
66
Voidlord ofth e Vassal
Vassal Dynasties
66
Destroyer ofth
ofth e Swarm
.
ARKANE COLLECTOR
RESTORER OF EMPIRES
Tis Necron yearns to undersand the mysteries ofthe galax
seeking to study the artce
art ce of
of each of
of its other
oth er rces to learn how
h ow
best to subjugate them utterly
Tis dynast
dynastic
ic master seeks to impose an order ofthe
oftheir
ir own
devising
devi
sing - that ofdomina
ofdominance
nce under their rule
Each ime a meee atack
atac k made by his NOBE destroys an
enemy mode tha has a Relc hs NOBE gans 2 bonus
experence pons.
LORD OF LEGIONS
If his N B LE is part of your Crusade
Crusa de army and a he end of the
bate you are the victor you can increase your Crusade rce's
rce's
Supply Lmt by .
LOYAL
LOY
AL SE RV
RVANT
ANT
Tis noble
n oble ha
ha  prioritised the awakening of
of their vast legions
legions as
only an obsessive completionist could
Tis noble retains absolute devotion t o the Silent Kin
Kin,
, comman
comm and
d
protocols or no Wile some may now believe themselves
themselves more
suitable to rule, this loyal servant seeks to work Szarekh' will by
furthering his plans in battle
If his NOBE s part of your Crusade rce then he Fresh
Recruts Reqstion
Reqstion (se e he Warhammer 40000 Core Book)
costs  Requit
Requiton
on pons f he unt beng ncreased is om the
same dynasy as his NOBE.
Once per battle f
 f his NOBLE is on he batleeld yo can use
one Srategic Ploy Sratagem r  Command points
DYNASTIC
DYNA
STIC EMBOD IMEN T
ARCH-MACHINATOR
Tere is much
m uch to learn in the gala
galax
x for much
mu ch has changed since
the Great Sleep
Sleep Tis noble pours all oft
oftheir
heir time into
in to setting new
schemes in motion, bending this new reality to their will
If his NOBE is part of your Crusade army then when seecing
Agendas (pg 7 1)  you can select one addiona
addiona Agenda. If yo
you
u
do so aer Agendas are revealed you must
must dscard one of them
MARTIAL
MARTI
AL PERFEC TIONIST
Since their reivcation, this noble has become obsessed with
renin
ning
g their htingf
htingfor
orm
m to peak e cien
ciencc
f
for they desire to
slaughter the lesser races
Once per bae if his NOBLE is on he baleed you can use
one Batle Tacics Sratagem r  Command points
Fr this Necron
Necron,, order
orde r an
and
d tradition
traditio n are everyth
everythin
in Te
T e codes of
battle must be adhered to.
If hs NOBLE s part of your Crusade
Cr usade army you can seec
seec  a
maximum of wo Agendas fom page 71 insead of one
UNFL INCHI NGL
NGLY
Y REGRESSIVE
Tis command
commander
er long
longssfor the glory
glory days
days of
of the past, when their
existence was simple and the galax
galaxy
y was not plagued with upstart
races Nothing bring
bri ngss them
the m clari
cla ri like
lik e the absolute
absol ute expu
expun
ning
ing of
the lesser species om their si
s ight
I a the end of the bate ths NOBE s on the bateeld and
there are no enemy modes on the battleeld, this
bonus experence ponts
NOBLE
gains 3
75
_.
•
�*
•

.
•
.
•

•
WEAPO
WE
APO N E N HAN CEM EN TS
BATTL
BA
TTL E SCARS
When a E uni gains a Weapon Enhancemen you can, if
he weapon seeced is
i s eiher a esla weapon or a gauss weapon
(pg  12 ) use one of the tables below insead of one of he ables
in he Wahamme 40000 Core Boo.
Boo . Once
Onc e you have seeced
he weapon rol one D3 and consut he appopriate able to
randomly determine what Weapon Enhancement is gained, or
choose the one hat tes the bes narative r your unit If he
NY
Y 
 I E
weapon you have selected is equipped on an N
model, you can insead rol wo D3 (e-roing dulicae resus)
o choose two. A
A  the normal ues r Weapon Enhancemens
stil app
app As with any Batle Honour make a noe on the
unis
uni
s Cusade card when
whe n i gains a Weapon Enhancemen and
incease is Cusade points accordingly as descibed in he
Warhammer 40000 Coe Boo.
When a EN uni gains a Bae Scar you can selec he
elevan Batte Scar below insead of detemining one om he
Wahamme 40000 Core Boo. A he norma rues r Batle
Scars appy (e.g. a uni cannot have the same Bale Sca more
than once)
once ) As wih any Bate Sca make a note on
o n he units
Cusade card but unlie othe Batte Scars
Scars  do not decease
a uni's Crusade poins r acquiing one
on e of the Bate Scas
listed beow.
D3
ENHANCEMENT
BATLE
BAT
LE SCARS
UNIT
Creeping Madness
This noble's sanity  unravel
unravelling
ling one engram at a time
time,,
lending them a savage vitality, but rendering their
capacity  issue rational commands n onexistent.
OBLE nit
only
lectromagnetic vercapacitors
This weapon's living lightning discharge arcs and
a nd leaps with
increasedf
increased
ferocity and aggression
a ggression
1
Each time an attack made with this weapon targets
targets a unit
within 1 2, the addtiona hts soed as a reslt of this
weapon's abiites are on an nmodied hit rol o 5+, instead
ofa 6
rcsock Projector
rcsock
Projectorss
Quantum cells ensure this weapon ires at maximum discharge.
2
3
In yor Shooting phase, after you have made attacks with this
weapon, nless the Statagem
Statagem as alr eady been used this
phase you can use the Maevolent Arcing Stratagem
Stratagem fo OCP.
OCP.
BATLE
BA
TLE SC AR
• Add 1 to the Strength
Strength and Attacks characteristics of
models i n this nit.
• This nit is not conside red to be a OBLE o r
CHAATE nit for the prpos es ofthe
ofthe Comman
Commandd
Protocols abiity (pg 81) and no longer has the
folowing ablities: My Wil l Be Done; he Lods Wil
Mndless Reaper
Watever dregs ofpersonality
ofpersonality o r intellect this being
possessed are draining away replaced by their
mechanistic obsession with endless slaughte.
DETOYE
CU unit
only
tmosperic Fminator rray
As they rise skyward this weapons lightning blasts splinter
into a crackling web that envelos aerial targets.
Each time an attack is mad e with this weapon against an
AT unt, add 1 to that attack
attacks
s hit roll and wound roll 
• When a model n this unt makes an attack you can
re-rol the hit rol.
• I n yor Shootig phase each time this unt is
selected to shoot models in this nt ca n only target
the closest eigble enemy unt
• In yo Charge phase each time this unt declares a
chage, you can only seec t the
the closest enemy nit
(exclding A) as the targe
targett of that c harge
ngrammatc Degradation
 damaged ha s this unit been that their core
core
personality engrams have become scrambled
D3
ENHANCEMENT
Moleclar Vaporise
Vaporiserr
1
2
Targets afthis
Targets
afthis weapon
we apon areayed apart with suc h violence that
they explode in shocking moleclar eruptions
eruptions
C'TA
SA
units]
If an enemy model s destroyed as a result of an ttack made
with this weapon, untl the end f the turn, that models unt is
treated as being at beow Halfstength
anopartclate Disassember Cols
This weapon assesses and then assiduously deconstructs 
target's moleclar makeup at a errying rate
Each time an attack s made with this weapon, an unmo di ed
hit rol of6 scores 1 additional t.
Metalophagic tomc Decoupers
Even the heaviest slabs ofarm
Even
farmor
or cannot resist thejensing
the jensing
touch ofthis vcious weapon
3
EON
nit only
[excuding
In your Shoot ig phase, after yo
yo have made attacks with this
weapon unless the Statagem as aleady been sed this
phase you can use the Disntegrat
Disntegration
ion Capacitors Stratagem
Stratagem
foO C
CANOEK
unt only
• Sbtact 1" fom the Move characteristic of models
in this unit.
 Su btract 1 from Advance and charge rolls made for
this unit.
• This unit always beneits from the
the selected di rectiv
rectivee
of the comma d poto
potocol
col that was active
active for yor
amy dur ng the irst battle rond instead of the
seected diective ofthe
ofthe command protoco
protocoll that is
crently active fo your army.
Depeted ransmaterial Reserves
These constructs are running on exhausted power
supplies leaving them nothing in reserve  eect serepair during battle
• A dd 1 to th e Atta
Attacks
cks chaacteristic
chaacteristic ofmod els i n
this unit
• This nit cannot se its Reanimation Protocols and
Lvng etal abiities.
CRUSADE REL ICS
ARTFICER RELCS
ANTOUTY RELCS
LEGENDARY RELCS
A ERO NS CHARATR can be gven one
of the owng Arcer Relcs nstead
of one of he ones presened n he
Warhammer 40000 Core Book.
A ER ONS CARATER o f Heroc
Heroc rank
can be gven one of he lowng
Anquty Relcs nstead
nst ead of one of he
ones presened n the Warhammer
40,000 Core Book Add  o a unt's oal
Crusade pots r each Antquy Relc
 has  hs s n addton to he  1 om
ganng a ate Honour r a oal of 2
A ERONS CAR
CARATE
ATER
R o f Legendary
rank can be gven one of the lowng
Legendary Recs nstead of one of the
ones presented n the Warhammer 40000
Core Book. In addon n order o gve
a model a Legendary Rec you mus
also pay 1 Requson pon (f you do
no have enough Requson pons
you cannot gve ha
ha  mode a Legendary
Relc). Add an addtonal 2 o a uns oal
Crusade ponts r each Legendary Rec
t has  ths s n addon
addon to
to he  1 om
ganng a Batle Honour r a oa of +3
+3..
Tansdimensonal Shoud
A veil ofgossa
gossamer
mer-- ne dimen sion
sional
al
traa nsitio
tr
nsitions
ns billows about this Necron
Necron
obscating
ob
scating their
the ir precise location
location a nd
cauin
cau
ingg inco
i ncoming
ming en em
emy
y r
ree to be
b e divert
diverted
ed
into alt
alternate
ernate dimensio
dim ensional
nal states
states
Each tme a ranged atack s made aganst
he bearer an unmoded wound
wou nd rol of
-3 r that atack s rrespecve of any
abtes hat the weapon
weap on or he mode
makng the attack may have.
Engrammatc Entangle
Te core
core ofth
of this
is Necro
Necro n ' artcial cerebrum
cerebrum
is maintaned w ithin a quasin
quasin ium casin
casin
that is in a state of cons
constant
tant quantum
enta nglemen t with a n exact c
c stor
stored
ed
withi n the vau
vaults
lts of the bear
bearer'
er' tomb
world
worl
d Should
S hould the Necron'
Necron ' physical form
be destroed beyon d all possibi
pos sibilit
lity
y of
o fse
se
repai
re
pai thei
theirr perso
persona
na lit
lity
y engram is insta
in sta ntly
projected across the intertellar gu and
into its cerebrum backup
Necoexcucato
is un assuming device posse
possesse
ssess the
t he
abilitto inict such potent agonies upon
the necrodermis ofCtan
ofCtan Shards that
even the stunted and
a nd rcur
rcursiv
sivee echoes
echo es of
con sciousn ess tr
trap
aped
ed within
wit hin can feel it
So motivaed, Cta n strive
strive to
to un leash every
every
iota of cosmic might available to them.
the m.
Whether this reaction is an attempt to stop
thee pain
th
pai n or a consed
c onsed gesture
gesture of outra
outra

at the presump
presumptio
tionn ofthose wh
whoo i nict it
is debatabe.
Tachyon Feld Phase In duce
The beare has the lowng aby:
A c ontro
ontrover
versial
sial an d dange
dan gerou
rouss weapo
weapons
ns
technn olo
tech
olo
 th is device ge nerat
nerates
es a tachyo
tachyo n
eneeld
ene
eld around
aroun d its bearer' blade,
resultin
res
ultingg in their every blow stri
strikig
kigster
tha n li
liht
ht and
an d dischargin
dischargingg treme
tremendous
ndous
destructiv
destr
uctivee energ
e nergy
y into
in to their
t heir victims.
Should
Shoul
d the beare
bearerr be slain
sla in the eld rapidl
rapidly
y
overloads and detonates in a blindingash
'Necroexcruciator (Aura): Whe a
of lethal powe
po we..
endly C'TAN HAR model s wthn
2" of hs model add " o he Move
charactertc of that CTAN HAR mode
and add 1 to the Strength oughness
and Attacks characterstcs of that CTAN
ARD model
• Al Bae Scars ths un has are
are
removed om ts Crusade card.
• Ou of Acon ests made r the bearer
are automacaly passed.
ll hail or Hasmoteph the Resplendent Master of the
Thousand Wor
Worlds
lds,, Oppressor of the Vordish Hordes. .  '
A
Lord Hasmoteph glared imperiously down upon his foes as his
Royal Warden, Mohep he Indomitable intoned the phaerons
inn umerable honorics.
honorics. The ind ailed through
through the boughs of
the trees that clung to the ooded ridge but Moheps amplifed
vocalisation
vocalisa
tion easily overrode the pieing hol His ords even cut
through th e din of the erce battle raging belo
belo..
Grand mmolator of the Poisoned Star He Who Fought the
Scraming
Scr
aming God Wielder
Wielder of the Song of Sorro
Sorros
s . . . 
'. .
The enemy ere trying again to force their ay through the
Necron lines As Hasmoteph understood it these blue-armoured
beings ere the fnest
fnest soldiery of the Human species He as
1ot impressed. Eve
Evenn no their transport vehicles shuddered as
gauss re stripped aay armour plating and ravaged ther motive
systems. One of the skimming vehicles ploughed into the ground
and belched ames Th other to managed to land in a more
co1trolled fashion, disgoging bands of bluearmoured giants
hose guns thundered They blasted sathes of his arriors
from their feet but the phaeron as unmoved. Peons he could
easily replace
 
• Select one meee weapon the bearer
s equpped wth Each tme an attack
made wh hat weapon scores a h,
tha attack nicts 1 morta wound n
addton o any norma damage.
• Wh
When
en he bearer
bearer s destroyed ro
ro one
D6 bere removng  om pa.
pa. On a
2+ t explodes and each un whn 3
suers D3 mora wounds.
Master of the Seven
Seven Realities
Realities Lord of the Outer Kingdoms . .  
Hasmotephs elite soldiery ere closing in on the humans no
While his Warriors kept the enemy pinned Thoktars mmortals
and Shekhmets Lychguard converged from the a1ks Aay
amidst the ruins more bluearmoured Humans lay don covering
fre but ith Hasmotephs omb Blades strang them they had
problems
prob
lems enough of their on
'..
Executionerr of Cossol
Executione
Cossol Wearer
Wearer of the Starpyre
Starpyre Raiment . . . 
The ;as of the tr
trap
ap closed
closed Tes
Tesla
la blasts spat and crackled.
Energised blades clove primitive poered armour. Still the
humans fought back. His soldiery ere no doubt becoming
increasingly anxious Tradition dictated that should victory not be
on by the time Mohep nished his recitation
recitation the phaen ould
be compelled to oin the ght. On such occasions the punishments
Hasmoteph doled out to sho his disappointment ee severe
Yet privately the
th e phaeron illed his Royal Warden to nish the
announcement His list of titles gre longer ith evey co1quest
and t had been an age no since Hasmoteph had gotten to
butcher the lesser
lesser rce
rcess in person. Perh
Perhaps
aps this time he th ought
a1d gripp
gripped
ed th e ha� of {is arscythe
arscythe tig{ter as Moheps voice
voice
droned on
' "
DATASHEETS
This section con tains the datasheets that you wil need to fght
fght battes with your Necron s mi niatures, as
we as an expanation o any seectabe keywords
keywords those datasheets
datasheets might have and detais o army-specfc
abi ities. You can fnd out how to use datasheets
datasheets i n the Warhamme
Warhamme r 40,00 0 Core Book
TH E < DYN
DYNAST
ASTY>
Y> KEYWOR
KEYWOR D
Many datashees n hs section have the <DYASTY> keyword
This is a keyword that you can seec
s eec  yousel
you sel,, as dscibed
dsci bed n
the Warher 40000 Coe Book with the guidce beow
Most Necrons units ae dawn om a dynas. When you
include such a unit n your army, you
yo u mus nominate whch
dynasy t s om and hen repace
rep ace the <DYASTY> keyword
in evey insance on s datashee wih he name o yor
chosen dynas This could be one of the dynasties deailed a
Wahammer 40000 pubicaon o one o your own design
e: Iyou in
include
clude a Royal Warde
ardenn in your arm
arm and you
decide it ism
ism the
th e Novo
Novo/h
/h Dynast, its < DYASTY> keyword
becomes NOVOK and its Relentless March
March abi
ab i lity reads Wh
Wh i le a
iendly NOVOKH CORE unit is wit hin 6" of this model each time that
unit is selected
selected to make a Normal Move or Advance
Advance untl the
th e end of
the phas
phase,
e, add 1  to the ove characteristic
characteristic of models in
i n that unit.
uni t. 
you cannot nclude unts om two
derent dyasies n the same Detachmen You can nd out more
abou Battle-ged
Battl e-ged amies in he arher
arher 40000 Coe Book
REANMATION PROTOCOLS
Should a Nec
Necn
n be slain, its body
body becomes
becomes wreathed
wreathed i n an eerie
glo.. Crawling limbs
glo
limbs reatt
reattach.
ach. Sundered
Sundered torsos and smashed
smashed skulls
reform
ref
orm ami
a midst
dst emerld sparks
sparks Wit
itch
chligts
ligtsar
aree back to l wit
w ithi
hinn
dead
dea
d eye-lense
eye-lensess and the Necron
Necron rises gin, sha
shambli
mbli ng back into
their
the
ir battle line.
li ne. Tose Necrons
Necrons too catastro
catastroph
phica
ica ll damaged
damaged to
reform vanish instead teleported away to their tombs for rpair.
Each time an enemy un shoos o ghs aer i makes is
attacks if any models in ths un were destoyed
des toyed as a result
of those aacks bu this un was not desoyed his un's
reanimaion
reanima
ion protocos are enaced and those destoyed models
begn o reassembe
Each ime a unis eanimation poocos ae enacted, make
Reanmaon Protoco os r that unit by olling a number
of D6 equa to the combined Wounds characerscs
charac erscs of all the
eassemblng modes Each Reanimaon Protocol o of 5
is put into a poo A Reanimaton Potocol ol can never be
moded by more than  1 o + 
If you army s Batter
Batterged
ged
WARGEAR
Te weapon poles und on datashees describe the primay
weapons that modes n that uni can be equpped
equppe d wih A
summay of a Necon weapon poles can be und on
pages 12-115
A
B IsLdatashee
I T I Ewi
S  list al the ablities i has Cean
A un'
wi
abliies tha ae common to many uns are ony reerenced
on he daasheets raher than descbed
descb ed n fl Tese are
described beow
D IM EN S IO N AL TR AN S LO CA
CAIO N
Te Necrons
Necrons are unparalleled
unparalleled master
masterss of
o ftechnoloical lore and
can even bend the dimesions ofspace
of space to suit their whims
I the number of dce in that poo is greae han o equa t o he
Wounds chaacteristic
chaacteristi c of any
any of he reassembin
reassembingg models select
one of those models to be Reanmaed A Reanmaed mode:
• Is added back o is uni with is ll wounds emaning.
• Can only set up withn Engagement Range o
o enemy units
that ae aleady wthn Engagemen Range o he Reanimaed
modes unt
• Cannot f t is you Chage phase, be set up closer to any
enemy unts ha are tages o a chage decaed by its unit
his phase
• No onge counts as havng been destroyed r the puposes
o Moale ests hs urn
You then educe he number of dice n ha poo by a number
equal to he Wounds characersc of the Reanimated
mode and epea his process unti eithe thee
t hee are no more
eassembling models or the
t he number of dce emaining in
the poo s less than he Wounds characestic
charace stic of any of he
eassembling
eassem
bling models Any model s tha did no Reanmate i o
eassemble and any dice emanng in the pool ae dscaded
Example: In the
th e Shooting
Shoo ting phase an enemy unit
uni t targ
target
etss and makes
Durng depoymen
d epoymen yo can set up hs un n a herspace
dmension insead of setting it up on the bateeld If you do
do
hen n the Reinorcemens sep of one of your Movement phases
you can se up this
this unt
unt anywhere
anywhere on the batleed that is more
han 9" away om any enemy modes
LIVIN G METAL
Te Necrons'
Necrons' semisentient metal skin
ski n lets
lets the m he al midbattle.
midbattle.
A he star o your Command phase each model
mod el in this uni
its attacks against
agains t a 5-st
5-strong
rong unit of Lych
ychuar
uard,
d, dest
desto
oin
ingg 3 models
and leaving another with only one wound le.  Lychgard unit
reani
re
animation
mation ptocols are
are enacted,
enacted, and you now make Reanimation
Reani mation
Protocol
Pr
otocol rolls
roll sr  Each Lychgar
ard
d has
h as a Wounds characterist
characteristic
ic 
2 so you would rol
rolll a total ofsix
ofsix D6s Iyou rolled 1 3 4  5 and
6 you wouldput three dice
ce into
i nto a pool. Tis pool contains
contain s enough
dice to Reanimate one of
o f the destr
destro
oed
ed models
models and so it is
i s set
back up
up on
o n the battleeld. Aer
Aer that model
mo del has been Rean
Reanimated,
imated,
there
the
re is on
onlly one dic
dicee rema
remaini
ining
ng in yourpo
pool.
ol. Tis is not
no t enough to
Reanimate
Reanima
te another
anot her reassem
reassembli
bling
ng Lychu
ychuard
ard mode,
mode, as it is le than
egains 1 los wound
the model Wounds characteristic; this dice is therefor discarded
80
8
OTEKH
H TH E STO
STO RM LO RD
IM OTEK
No.
1
PO WER
Name
M
WS
BS
s
T
w
A
Ld
Sv
lmotekh the Stormlord
6"
+

s
s
6
4
0

lm otekh the Stormlord s equip ped with: Gantet of Fre; Sta of the Destoyer.
Destoyer. You army can only i ncl ude one  
 model.
W
s

D
BIIIS
Assault 06
5
-1
1
Each time an attack s made
with this weapon, that attack
automatical ly hits the target.
Assaut 3
Meee
6
1
-3
-3
2
2
G 
2"
Gauntlet of Fire
Sta ofthe Destroye (shootng)
Sta of the Destroye [m elee )
18"
Melee
BIIIS
80-81
iving Metal Command Prot
Protocol
ocolss (pg 80-81
od of the torm:
torm : Once pe battle in yor Shooting
  Be Done: In yor Command phase, you c an select
oe friendly
friendly 
  nit within 9 of his nit
ntil the start
start of you r next Command hase  each time a
model n that unit makes an attack, add 1 to hat attack
attack's
's
hit rol Each uni t can only be seected for this abity once
per phase
phase, this model can cal the storm. If it does seect one
enemy model within 48" of and visible
visible to i (you can onl y
select a  model wth a Wounds cha racteristc
of 9 or ess if it is the cosest enemy mode l to lmotek h)
Roll one 06 for each other enemy nit within 6 of that
model  on a 4+, that nit sers 03 mora wounds Then
roll on e 06 on a 4+, that mode sers 3 morta
mortall wounds
Relentless March
March (ura): Whe a friendy 
 unit is wthin 6 of this model, each ime that nit is
ran d trat
trategist
egist:: If your army i s Battle-forged,
Battle-forged, yo
selected to make a Nom a Move or Advance until the end
of the pas e, add 1 to the
the Move c haracteistic of modes
receive 2 additional Command Points if you seectthis
receive
seectthis
model as you .
in tha nit
Phaeron: Tis model can use its My W Be Done one
additional time per trn.
hase hifte: his mode has a 4 invulnerable save
FACTION KEO RD: ECRON, SAUT
FACTION
SAUTEKH
EKH
KEORD: IN FANTR
ANTRY,
Y, HARACER,
HARACER, HAERO N
VERLOR , O LE, I OTEKH THE STOR LOR
6
OR IK
IKAN
AN TH E DIVI N ER
No.

POWER
Name
M
WS
BS
s
T
w
A
Ld
Sv
Drikan the Diviner
S"
3+
3+
4
4
s
2
10
4
Orikan Empowered

2+
2+
7
7
5
4
0
4
Orikan the Dvi ner is eqipped wth Sta ofTomo
ofTomoro
row.
w. Your
Your army can only include one O     model.
W
G 
s

D
BIIIS
ach time a n attack
attack is made wth this weapon,
03
Sta ofTomorrow
ofTom orrow
Melee
Melee
User
-3
invul nerab
saving thows cannot be taken
against
thateatack
BIIIS
iving Metal omm and Protocols (pg 80-81)
Command phase you can
Maste hronomancer: In your Command
select one friendly   unit within 9" of this model
imesplinter Mantle: This model has a 4
Util the start
start of your next Command pha se, yo can re
roll cha g
gee rolls made forthat
for that nit and models in that unit
have a 5+ invu nerable save.
model s on the battlefield,
battlefield, rll one 06: if the result is
less than the crrent battle round number then until
the end of he battle, se the Orikan Empowered profile
for this model (note that any wounds it has a eady lost
reman los]
Prescient tike At the star of the Fight phase, if this
model s within Engagement Range of any e nemy nits, it
can figh first that pase.
FACON KEOR D:  E CRON
KE ORD: N FANTRY
ANTRY,, HARACTER,
THE DVNER
invlnerable save
save..
he tars re Right: n yor Command phase, if this
this
H RO NO ANC ER, DYNAC ENT, RYTEK,
RYTEK, R  KAN
82
AN RAK
AKR
R TH E TR
TRA
AVELLER
 
1
Anrakyr the Tra
Travelle
velle r
7
PO WER
M
WS
BS
s
T
w
A
Ld
Sv
6
2+
2+
6
5
6
4
10
3
Anrakyr
Anrak
yr the Tav
Tavell
ell er s equpped with
with tachyo ar
arow;
ow; warscythe.
warscythe. You
You army ca  oy clude oe AK THE
 model
W
 
s

0
Tach yo arrow
120
Assault 1
12
-5
06
Warscythe
Meee
Meee
2
4
2
BIIIS
The beare ca oly shoot with
with this
weapon o ce pe r batte
batte
BIIS
iving Metal Command Proto
Protocols
cols [pg 80-81)
My  e one:  your Command phase, you ca select
one friendly
friendly N C uit wthin
wthin 9" of this
this moel
Util the start
start of ou next Commad phase, each time a
mode l i that uit makes a attack, add 1 to that attac
attack's
k's
hit roll. Each uit can
can on ly be selected fo this ability onc e
per phase.
Relentless Marc (A
Relentless
(Aura)
ura) : While a fedly N
C uit is wthi 6" ofthis
ofthis mode, each time that
that uit is
seected
seec
ted to make a Normal M ove or Advace,
Advace, untl the ed
of the pha se, add  to the Move chaacterstc of modes
in that unit
ord of te Pyrrhan egi
egions
ons (Aura) : Whie a friedy
N C uit is within 6" of this model, add 1 to the
Attacks
At
tacks characterstc of models i n that unt
Mind  the Machne: At the start
start of you r Shootig phase,
you can elect one eemy V model tat is visible
to ad wthin 12  of this model a d roll 3D6 (i f the model
you selected is , rol 2D6 istead]. Ifthe
Ifthe result is
greater ta o eq ual to the eader ship cha racte
racteristc
ristc of
the seected mode l, you can shoo t one of that model's
ranged weapos as if that
that model was a unt from
from y our
army, usigths
usig ths mod els Ballstic S kill chaac
chaacter
tersti
stic
instead of the
the target mode's.
Phase hift
hifte:
e: Ths model has a 4+ nvulerable save
FACON KEOR DS ERON
FACON
KEORDS IN ANTR
ANTRY
Y HARATER
 O LE DYNAT GE NT
NT ERL OR NRAYR THE RAVELLER
VARGARD O BYRO N
.
1
5
POWER

M
WS
BS
s
T
w
A
d
Sv
Vargardd Obyro
Vargar
6
2

5
5
6
4
10
2
Vargar
Var
gardd Obyo is equpp ed with: wascyth
wascythe.
e. Your army
army can o nl y iclude o e V  model
W
Warscythe
 
Melee Melee
s
AP
D
2
-
2
BIIS
BIS
iving Metal Command Prot
iving
Protoco
ocos
s imensiona
ranslocation (pg 80-81
Cleaving Counterblow: When this model i s destoyed
destoyed by
a melee
me lee attack, do not remove this model fro
from
m pl ay after
the attackig models unt has fni shed makig its attacks,
attacks,
ths model ights as f it were the Fight phase This mdel
is then emoved from
from pay
he ord's  : n your Command p ase, you ca select
oe friendl
friendl y UK C uit within 9 of this model
Untl the start
start of your next Commad phase, each time a
mode l i that uit makes a attack, reroll a hit oll of 1
h e Vargar
Vargard's
d's uty (Aura) : Whi le a riedy
riedy N
ZK unit s withi
withi 3 o f this mode ee my modes
canot target that u it wth age d attacks
FACION
FA
CION KEORD S:
KEORDS:
Reentless March (Aura): While a friedly UK
C ut s withi 6" of this mode l, ea ch time that uit is
selected to
to make a Normal Move o Advace, util the ed
of the phase, a dd 1 to the Move characteris
characteristic
tic of modes
n that unt
hostwlk Mantle: At the start
start of you Movement phase,
you ca emove this mo del fom the battleield f you do,
the i n te Renorcem ets step ofthat phase, set this
mode back up on the batteield, aywhere withn 3" of a
friedly  Z
ZK
K mode.
ver-present Protector: If a Detachmet icludes
N  ZK the V  ca
be included in that Detachmet
Detachmetwithout
without takig up a
Battefie d Role slot.
Battefie
ERON SATEH
N FANRY
ANRY HARATER OR O LE ARGARO
ARGARO  YRON
83
l L
LU
U M I NO R SZ
SZER
ERA
AS
.
1
8
PO WER

M
WS
BS
s
T
w
A
Ld
Sv
llu minor Sze
Szeras
ras
8
3
3+
6
6
7
4
10
3
lu minor Szeras s equipped wth Elditch Lance
Lance impali ng legs Your
Your army can only incude one U   model
W
Eldritch Lance (shooting)
Eldritch Lance meee)
Impaing legs
s
 
36
Assault 03
Melee Melee
Melee
Melee
8
User

-4
-4
D
06
2
Use
-2
1
BIIIS
Each
timenal
theattacks
bearerwth
fights,
fights,
makes
2 additio
thisitweapon
BIIIS
ivngg Meta Com mand Protoco
ivn
Protocols
ls pg 80-81)
Mechanica Augme
Augmentatio
ntation
n At the end of you  Movement
phase
you
can
select
one
friendly N  C unit
iess of eanimation: n your Command phase, you can
ie
within
6
o
this
model

If
you
do, rol on e 03 and consut the
select one friendly
friendly N C unit within 6 o this
table
below
model One destroyed model from that unit is Reanimated
(pg 80). lfthe selected unit is a N  unit, 3
esult
3
destroyed models fr
from
om that unit are Reanmated instead
1
Untl the end of the battle, add 1 to the Strength
Each unit can only be seected
seected forthis
forthis ability once per phase.
characteristic
characteris
tic of models n hat unit.
mpyrc vercharger (Aura): While an enemy PK unit
Untl the end of the bale, add 1 to the
2
s within 12 of this model, each time a Psychic test
test is taken
taken
Toughness characteristic
characteristic of models n that unit.
fo that unit, it suers Peils of the Warp
Warp on any dice roll that
3
Untl the end of the bale, imp rove the Ba
Balistic
listic
nclud es a double, nstead of only a double 1 o double 6.
Skil l cha rac
racterist
teristic
ic of models in that unit by 1.
Atomic nergy Manipulator In the Fight phase, if this model
destroys
destr
oys one o r more enemy modes then at the en d of that
that ach unit can only be selected for this ability once per battle
pase it can use its Mechanical Augmentation abilty as if it
were the end o your Movement phase
FACT
ACTIO
IO N KEORDS  E  R O N 
KEORDS: IN FANRY
ANRY,, HARAER,
histime
modelper
can
use its Rites of Reanmation ability
llluminor
one
additional
turn
DYNA
DYNA
 GEN,
GEN, RYE,
RYE, E HNO AN ER, I LL N R SERA
NE M ESOR ZAH N DREK
DREKH
H
.
1
'
PO WER

M
WS
BS
s
T
w
A
Ld
Sv
Nemeso Zahndekh
6
2+
2+
5
5
6

10
2
Nemesor ahndrekh s equpped wth: sta
sta of light Your army can on ly in cude one N  ZK mode.
W
Sta of light (shootg)
Sta of light
light [mele e]
 
18
Assault 3
Melee Melee
s

D
5
User
-2
1
-2
1
BIIIS
BIIIS
    [pg 80 81)
   D In your Command phase, you can select
one frendly UK C unit within 9 of this mode 
Until the stat of your next Command ph ase, each time a
model in that unit makes an attack, add 1 to that attacks
hit rol Each unit can only be sele cted for this abilty once
per phase
elentesss March (A
elentes
(Aura):
ura): While a riendly UK
C unit is within 6" of this model, each time that unit is
selected to make a Normal Move or Advance, until the end
of the pha se add 1 to the Move characteristc of models
in that unit.
Counter Tactics: Once per battle when your opponent
declares they wil l use a Stratagem during a battle ound
but before any ommand ponts are spent, ths model
can
engage
its counter
tactics
tactics
it does,
you r oppon ent
cannot
use that
Stratagem
thisIfbattle
round.
Phase hier This model has a 4+ invunerable save.
Transient
Tr
ansient Madness: In your Command phase, you can
seect one fiendly UK C unit wthin 9 of this
model and roll 306. l fthe total
total is less than this model's
model's
Leadershi p characteristic, you can select one of the
results beow to apply to that unit; otherwise, roll one 03
to determine which of the results below apply to that unit.
3
esult
Avenge the allen: Until the start of your
1
next Command pha se, ad d 1 to the Attac
Attacks
ks
characteristic of mode ls in that unit.
2
Quel the ebelion Until the start of your
nextt Comman d phase, im prov
nex
provee te Ballistic
Skil o models in that unit by
by 1
olarmills? Charge!:
Charge!: Until the start of you
3
next Command phase, you can reroll charge
rolls m ade for that unit
FAC
ACTION
TION KEORDS ERON, SAEH
KEORDS: IN FANR
ANRY
Y HARAER, VERLOR
O LE, E EOR AHN REH
84
TRA
AN TH E I N FI N ITE
TR
No.
1
5
POWER
Name
M
WS
BS
s
T
w
A
Ld
Sv
razyn the Infnte
6"
2
2+
5
5
6
4
0
3+
Trazyn
Tra
zyn the Innite is eqp ped with: Empathc 0bterator
0bterator Your army can only incld e one Z
Z
     model
WEAPON
Empathic 0bliterator
RANGE
Meee
TYPE
Melee
s
+2
AP
-1
D
ABILTES
D3
Each tme an atta
attack
ck is made wit
withh this weapon if
a  mode  s destroyed by that attack
attack
each en emy  nit wthin 6" of the bearer sers
sers
D3 morta wonds.
ABLTIES
iving Meal Command Pro
Protoco
tocols
ls [pg 80-81
80-81
save
Phase Shfer Ths mode ha s a 4 invnerable save
My Wi e one: n yor Command phase, yo can select
one friendy N    nit with 9" of this m odel
Until the stat
stat of your next Command phas e each time a
model in that unit makes an attack add 1 to that atack's
atack's
hit roll Each unit can only be selected for
for ths
ths abili ty once
per phase
Ancien olletor: If this mode is ncuded in yor
ary, the Dynast c Heiroom s Stratagem
Stratagem pg 57 costs
1 fewer Command points to use the frst
frst tme yo se it
If ths
ths model is ncuded in yo r Crusade
Crusade force
force the elic
eqistion costs 0 Reqisiton ponts to se
Surrogate osts: When this model s destroyed instead
of usng any other rl e that s trggered when a mode s
destroyed, ater removng it fom
fom pay y ou can roll one
D6 on a 2, yo can selec t aother fiendy
fiendy N 
   model on the batefied
e d [excludin g
named ch aracte
aracters)
rs) emove that model as if it were
destoyed (you canno t se ay rules that are triggered
ggered
when a model is destroyed) and retrn this model to
play placing it in the removed model 's place with 3
wonds reman
remanng
ng
elentless Marc (Aua): Whie a friendy N
 nit s wthin 6" of this mode, each t me tat unit is
selected to make a Normal Move or Advance,
Advance, nt
nt the end
of
ofth
e phas
characteristic of models
in th
that
unt a dd 1 to the Move characteristic
FACTION KE ORDS ECRONS
KEORDS: N FANTR
ANTRY,
Y, HARACTER,
VERLO R,  OBLE DYNA
VERLO
DYNASTC
STC GENT
GENT RA
RAYN
YN THE I NF NTE
85
ROY
ROYAL
AL WAR
WAR D E N
.
1
4 POWER

M
W
B
s
T
w
A
Ld
Sv
Royal Waden
6
3+
3+
5
5
4
3
10
3+
A Royal Warden is equi pped wth rec gauss blaster
WE
Reli c gass
gass blaster
GE E
30
Rapi d Fire
Fire 2
s

D
5
-2
2
BIIE
BIIIE
iving Metal ommand Proto
Protocols
cols [pg 8-81)
Adap
Ada
ive trategy: In your Command phase, yo can select one frendly
pive
frendly <  nit within 9" o this model.
Until he e nd of the tun, that nit is eligibl e to shoot and dec lare a ch arg
argee with in a tun i n which they el  ack
Reletlesss March (A
Reletles
(Aur)
ur) While a rendly <  nit is within 6  ofthis mode, eac tme that unit is selected
to make a Normal Move or Advance unti the end of the phase, add 1 to he Move characterstic
characterstic of models in that nit
FAC
ACIO
IO N KEO RDS C RON S DYNASTY>
DYNASTY>
KEORDS: IN FANTRY
ANTRY,, HARACT R OYAL
OYAL WAR
WAR  N
SKORPEKH LORD
 
1
Skopekh Lod
7
PO WER
M
W
B
s
T
w
A
Ld
Sv
8
2
2
6
6
6
4
10
3
A Skopekh Lord
Lord is equ ipped wth: enmiti c anni hilator flensing claw;
claw; hyperphas e harvester
harvester
WE
Enmitic annihator
lensig claw
Hyperphase haes
haester
ter
GE E
18
Melee
Melee
Assalt 203
Meee
Melee
s

D
BIE
6
-1
1
Blast
ser
·1
1
2
4
3
Each tme an attack is mad e with
with ths
weapo make 2 hit ols instead o 1.
Each tm e an att
attack
ack is mad e with
this wea pon, su btrac
btractt 1 from that
attack's hit rol.
BIIIE
ivin g Meta  ommand Protocos (pg 80-81)
Phase hifter This model has a 4 invulneab e save
save
nited  estruction (Aua): While a fiendly <
 CULT nt is wthin 6 ofthis mod el each tim e
ardwed for estruction: ach tme this model makes
an attack, re-roll a hit
h it roll of 1
a mode in that nit makes a n attack, re-rol a wond ol
ol
of 1.
FACTION KEOR DS CRONS DSTROYR ULT, DYNASTY>
FACTION
KEORDS: N FANTR
ANTRY
Y HARACTR, KORKH OR
86
6
LO RD
LO KHU ST LO
No.
1
PO WER
Name
M
WS
BS
s
T
w
A
Ld
Sv
okhus ord
8"
3
3
5
6
6
4
0
3
TYPE
s
AP
D
Assau 3
5
-2
1
A okhus ord s equ ippe d wh sa of igh.
WEAPON
Sa of igh [shooing
RANGE
8"
Sa ofigh [me ee]
Meee
Meee
ser
-2
1
Voidbade
Meee
Meee
ser
-3
1
Wascyhe
Meee
Meee
+2
-4
2
ABILITIES
Each ime he bearer fighs,
fighs, i makes 
addi iona atack wih
wih his weapon
OTHER WARGEAR
ABILITIES
Phyacery
Each ime his mode  uses is iving Mea abi iy  regans up o 03 os wounds nsead of 1
Resurrecon orb
Once pe batte in you Command phasehe b eer an use is esurecon ob If  does, seect
one friendy < un wihn 6 of he beare
bea re ha is no a is Sarting Sengh
Sengh and has no
had is reanimai on poocos enaced his phase Tha unis reanimaion proocos are enacted,
enacted,
and ever
everyy desoyed mod e in ha uni begins o reassembe
WARGEAR OPT ONS
 Th is modes sa of igh
igh can be repaced wih one of he foowng  hy perphas
perphasee sword
sword (pg 1 14
14)) 1 void bade;  warscyhe
 Ths mode  can be equ pped wih one of he foowing: 1 phy acery  resurrecion orb
ABIITIES
Lvng Met al oman d Protocols (pg 80-8)
80-8)
nited in estruction (Aua) Whi e a fried
fried <
ardwed for estruction Each ime his mode makes an
s wihin
6 of his
mode,
eachro
ime
a

mode in ha uniuni
mode
ma kes
an attack,
re-ro
a wound
of 1
CULT
atack re-o
re-o
 a hi o o f 1 
Phase Shifter This mode h as a 
 invunea be save.
FACION KEORDS: ECRONS, DESTROYER ULT, DYNASY>
KEORDS IN ANTRY
ANTRY HAR ACTER, FY
FY, OK HUST OR 
LORD
No.
1
5
POWER
Name
M
WS
BS
s
T
w
A
d
Sv
ord
6"
3+
3



3
10
3+
A ord is equ ppe d wih sa of igh
WEAPON
Sa of igh [shooing
RANGE TYPE
18
Assau 3
s
AP

-2
Sa of igh
igh (me ee]
Meee
Meee
User
-2
Void bade
Meee
Meee
User
-3
Wascyhe
Meee
Meee
2
-4
D
ABILITIES
ach ime he bearer
bea rer fighs, i makes 1
addi iona atack wih
wih his weapon
2
OTHER WARGEAR
ABIITIES
Resurecion orb
Once per bae in yo ur ommand p hase he bearer can use is resurecion orb  i does
seec one friendy
friendy < uni wihi n 6 of he bearer ha s no a is Saring Srengh
Srengh
and ha
hass no had is eanmaion prooco s enaced his pha se Tha unis reanimaion
proocos are enaced,
enaced, an d every desroyed
desroyed mode in ha uni begins o reassembe
WARGEAR OPT ONS
 This mod e's sa
sa of igh ca
cann be repaced wih one ofhe
of he foowi
foowing
ng 1 hyperphase sword
sword (pg 1 14  1 voidbade;
void bade; 1 warscyhe
• This mode can b e equipp ed wh 1 resurrecion ob
ob
ABILITIES
Living Metal ommand Proto
Living
Protocols
cols (pg 80 -81)
he Lord's Will  I yo ur Command phase, you can seec
seec
elentless
elent
less March (A
(Aura):
ura): Whie a fiend
fiend y <
 uni is wihin 6 of hs mode , each ime ha uni is
one
frhe
iend
y <
un whin
9" of
hisime
modea 

Unifriend
sar
of your nex
Command
phase
each
model i n ha uni makes an atack, re-ro a hi ro of 1.
seeced o
o make a Norma
Norma Move or Advance uni he e nd
of he phase, add " o he Move characeisi
characeisic of modes
in ha uni
FACT
ACTIO
IO N KEORDS  ECRONS, DYNAS
DYNASTY>
TY>
KEORDS INANTRY, HARACTER, OBE
OR
87
CATACO M B CO M MAN D BARG E
No.
1
9
POWER
Name
M
WS
BS
s
T
w
A
d
Sv
Catacomb Comman d Barge
12
2+
2+
5
6
9
4
10
3+
A Catacomb Co mmand Bage s eup ped wth: gass cano; sta of lght
lght
WEAPON
s
AP

Heavy 3
6
-3
B"
Assault 3
5
2
03
1
30 
Heavy 3
6
0
1
RANGE TPE
Gauss cano
24
Sta of
of ight (shootin g)
Tesla caon
Hyperphase sword
Melee
Meee
+1
-3
1
Sta of ight
ight (m elee)
Melee
Melee
User
2
1
Voidbade
Melee
Meee
User
-3
1
Warscythe
Melee
Melee
+2
4
2
ABIITIES
Each time an atta
attack
ck is made with this
weapo an modii ed hit ol of 6
weapo
scoress 2 addi tional hits
score
Each time the bearer ghts it makes 1
addti ona attac wth
wth this weapo
OTHER WARGE
WARGEAR
AR
ABIITIES
Resurecto
Resurecto
 orb
Oce per battle
battle i n yor Comma
Commadd ph ase, the beae ca use its esrrecto
esrrectonn orb If it does,
select one friedly <DY> t withi 6" of the bear e
etha
tha t is not at its Statig Strength
and has not had its reaimation protocols enacted ths phase That uit's reaimatio
protocols are eacted ad evey destroyed model  that uit begins to eassemble
WARGEAR OPTIONS
• h is model's gass cano ca be replaced wth 1 tesla canon.
• Thi
model's
sta
lightped
light
canwith
be re1placed
wth one
lowig
g 1 hypeph ase sword 1 voi d blade 1 warscythe
Thiss mode
l ca
beof
equip
resrrectio
orbof the folowi
ABIITIES
Living etal, Comman 
oto
otocols
cols [pg BOB)
Quatm hieling: This model has a 5+ ivlerabe
y il e Done:  your Command phase you ca
ca
 select
one fiedly <DY> CORE uit within 9 of this model 
save I additio each tme a atack is made agaist
ths mode an umodied wo nd roll of 1-3 aways
fais irespective of ay
ay abli ties that the weapo or the
attacker may have
til the start of
of you next Commad ph ase ea ch time a
model n
 n that it maes an attac add 1 to
to that attacks
attacks
hit rol. Each unit ca oy be seected fo this ablity oce
per pase.
eetless ach (ua): While a friedl
friedlyy <DYY>
nit s withi 6 of ths
ths mod el each tme that it is
selected to make a Normal Move or Advance, util the ed
of the phase add 1 to the Move c haracteristic of models
in that nit
CORE
FACTION KEORDS: N 
KEORDS V 
 UU
 B
xploes: When this model is destoyed ol oe D6
before removing it from play O a 6 it explodes and each
nt withi 3 sers 1 mortal wod.
overing: istaces are measred to and from either this
mode's hull or its base whichever s the closest
closest
S    N  O F
F 
 
88
6 POWER
OVERLORD
No.
Name
M
ws
BS
s
T
w
A
Ld
Sv
1
Overlord
6"
2+
2
5
5
5
4
10
3+
A Ove
Ovelod
lod is equpped wth: tachyo aow hypephase glaive
WEAPON
RANGE
TYPE
s
AP
D
Sta of light (shootg)
18
Assault 3
5
-2
1
Tchyo n arow
120"
Assault 1
2
-5
06
Hypephase gaive
Melee
Melee
2
-3
03
Hype phase swod
swod
(
Sta of light melee)
Melee
Melee

-3
1
Melee
Melee
Use
2
1
Vodblade
Melee
Melee
Use
-3
1
Voidscythe
Melee
Melee
x2
-4
3
Warscythe
Melee
Melee
2
4
2
ABILITIES
The beare ca ol y shoot with
th ths weapo
oce per batte
Each time the b earer ghts
ghts it makes 1
 addtoa atta
attack
ck wth this weapon
Each time a attack s made with this
weapo n, subtact 1 fom that atacks
atacks hit ol
OTHE R WA
WARGEAR
RGEAR
ABILITIES
Resurectio ob
Once per battle, i you Command phase the beare ca use its esurrection ob If it does,
select oe friedly <DYNATY> unt within 6 o the beare r that is ot at ts Startig Stength ad
has ot had its eaimatio protocols e acted this phase Tha uit's eanimatio potocols ae
enacted and evey destroyed model i that it begins to reassembe
WARGEAR OPTIONS
• This mo del's tachyo arow
arow and hyperph ase glaive ca be repl aced with oe of the followig
followig 1 hyperphase swod;
swod; 1
sta of lght
lght 1 void blade 1 voidscythe 1 warscythe
• If tis mod e is not equp ped wit a tachyo arow
arow it ca be equipp ed wth 1 esurection ob
ob
ABILITIES
Living Meal,
Meal, Comman d Potocol
Potocolss (pg 80-8 1)
elentless March (ura): Whle a frendly <DYNATY
CORE unt is with 6 o this mode each time that uit s
selected to make a Nomal Move or Advace, uti the end
of the phase a dd 1  to the Move chaacteistic o models
i that unt
My Wll Be Done: n you r Commad phase, you can select
oe friedly <DYNATY> CORE unit within 9" of this model
Utl the stat of you ext ommad phase  each time a
mode i that unit makes a attack
attack add 1 to that attack'
attack's
hit roll Each u it can only be selected o this abilty o ce
pe phase
Phase Shifter: This mode has a 4+ invue rable save.
FAC
ACTION
TION KORDS: ECRO NS, <DYNAS
<DYNASTY>
TY>
KEORDS: INFANTRY, HARACTER, OBLE, VERLOR
89
TECHNOMANCER
No.
1
4
POWER
Name
M
ws
BS
s
T
w
A
Ld
Sv
Technomancer
5"
3+
3+
4
4
4

10
4+
A echo
echo mac er is equ pped wth: sta o light
WEAPON
Sta of ight (shootn
(shootng)
g)
Sta
Sta
 of ight [melee)
OTHER WARGEA
WARGEA R
Canoptek cloak
Canop tek control nde
RANGE
18"
TYPE
s
AP
D
Assault 3

-2
1
ser
-2
1
Melee
Melee
ABILTIES
ABLTES
he beaer has a Mov e characterstic o 10 and the FLY keyword In addi tion, at the end of yor
Movement phase, you can repair one friendly
friendly <DYASTY> model within 3 of this model That
model regains up to 03 ost wonds Each mode can only be repaired once p er trn.
The bearer has the folowing ability: 'Control Node (ura): Whie a friendy <DYASY> CAOPTEK
nt is withn 6
6 of
of this model , each time a model n that nit makes a attack, add 1 to that
attack's
atta
ck's ht roll '
WARGEAR
WA
RGEAR OPTONS
• This model can be equipp ed with one of the following:
following: 1 Canoptek cloak; 1 Canoptek control node
ABLTES
iving Metal, Command 
ot
otocols
ocols pg 8-81)
Dynastc dvisors If yo ur army is Batt
Battle-
le-rged
rged then for
each CRYPTEK nit ( exclding DYASI GETS nits
inclde d in a Detachment that also contais at least one
tes of eanimation In your Command phase, you can
seect oe friendl
friendl y <DYASY> CORE unit within 6 of this
model. One destroyed model from that unit is Reanmated
(pg 80. lfthe selected unit s a NERO WARRIORS nit,
NOBE nt, a second CYPTEK nit exclding DYASTI
GETS units can be included  n that Detachment
Detachment withot
withot
taking p an additional Battlef
Battlefied
ied Role sl ot.
03 destroye
models
unit are for
Reanmated
instead.
Eac unt
canfom
on y that
be selected
this ability once
per phase
FAC
ACTION
TION KEORD S: NECROS, <DYASTY>
K:
K
: I FA
AR
R�
� HAR
HARAC
ACER,
ER, RY
RYP
PE
E,, ECHOMACER
PSYCHOMANCER
No.
1
4
Name
M
WS
BS
s
T
w
sychomancer
5
3+
3+
4
4
4
A
POWER
Ld
Sv
10
4+
A Psychomancer is eqipped with abyssal ance.
RANGE TYPE
Abyssal lance [shooting
[shooting
Abyssal lance (melee
18
Melee
Assault 3
Melee
S
AP
D
4
-3

Userr
Use
-3
1
ABLITES
ABLTES
iving Metal Comma nd otocols pg 8-81)
Dynastc dvisors If your arm y is Battle-orged,
e-orged, then fr each
CRYEK unit ( excluding DYASTI GETS nits) iclded in a
Detachment that
that also contains at least one NOBE unt a second
CRYEK unit [excuding DYASTI GETS units) can be icluded
in that Detachment witottaking p an add tional Battlefield
eld
Role slot.
Harbinge o Despair In you r Moale phase, you can seect one
enemy nit within 12 ofthis model and roll 3D 6: if the result is
greater than the enemy nits Leadership c haracteristic, select
one o the reslts op poste to take eect unti the start of yor
next Morale phase Each unit can ol y be selected or ths abi lity
once per phase.
 T he selected nit cannot perform
perform actions [if
that unt is currently peforming an action, it
immedately fais].
• T he selected nit lose s the Objectve
Objectve
Secured abiity
• Halve Advance rolls and charge roll s made for the
selected unit
• The seected nit cannot ire Overwatc
Overwatchh or Set
to Defend, and is not elgibe to ight in the Figh
Fightt
phase until aer all elig ible units from your army
have done so
Nghtmare hroud (ura) While an enemy unit
Nghtmare
is with 6 of this model subtract 1 rom the
eadership ch aracteristic of models i n that nit
and subtract 1 rom Combat Attriton
ton teststaken for
that nit
ACTION KEOR DS: NECROS, <DYASY>
ACTION
KEORDS I FARY
ARY,, HARACER, L
LY
Y, RYPE, SYCH
SYCH OMA CER
90
CHRONOM ANCER
No.
1
4
POWER
Name
M
ws
BS
s
T
w
A
Ld
Sv
Chroomacer
8"
3+
3+
4
4
4
1
10
4+
A Chronom ancer is eqipped wth aeonstave;
aeonstave; chronotendrils
chronotendrils
WEAPON
RANGE TYPE
s
AP
D
ABILITIES
Blast. Each time an attack is mad e wth this
weapo, nvulnerable savig throws canot be
taken agan st that attack
attack
Aeonstave (shooting)
18
Assalt 03
5
-2
1
Entropic lance [shooting]
18"
Assalt 1
8
-3
03+3
Aeonstave [melee]
Melee
Melee
ser
2
1
Chronotendrils
Melee
Melee
ser
0
.
Entropic lace [melee]
Melee
Melee
ser
3
3
ac time a attack s made with this weapon,
ivunerable saving trows canot be taken
agaistt that atack
agais
Each tme the bearer fights,
fights, it makes
makes 3 addi tiona l
attacks with this weapon
attacks
WARGEAR OPTION S
• This mode l's aeo
aeostav
stavee ca be eplaced with 1 et ropic lance.
ABILITIES
Living Meta, Comma nd Protocols (pg 808)
808)
Timesplinter
Timespli
nterMantle This model has a 4+ invulerable save.
ynasti c Advisors:
Advisors: If yourar
your ar my i s Bate-forged,
Bate-forged, the or
Chronometron  your Comma nd phase , you can select
each RYPTEK uit [excluding DYNAST
DYNASTIC
IC  GENTS units
incl uded i a Detachm ent that also contains at least oe
oe
OBLE it, a second RYPTEK uit [excdig DYNASTIC
GENTS nits) ca be inclu ded i that
that Detacment without
takig p a aditiona l Battlefiel Roe slot.
one fendy <DYNASTY> nit within 9 of tis model Until
the start of yor ext Commad phase yo ca n rero
rero
cha rge rolls made
ma de for that uit ad mode ls in that nt
n t
have a 5 ivulnerable save.
FAC
ACTION
TION KEORDS E RNS , <DYNA
<DYNAST
STY>
Y>
KEORDS NFANTRY
NFANTRY,, CHARATER LY
LY CRYPTEK, CHR ON OM ANE R
PLASMANCER
No.
1
4 POWER
Name
M
WS
BS
s
T
w
Plasmancer
S"
3+
3
4
4
4
A
Ld
Sv
10
4+
A Pasmacer is eqipped with plasmic ance
WEAPON
Plasmic lance shooting
shooting))
Plasmic lance melee)
RANGE
18
Melee
TYPE
s
AP
D
Assalt D3
7
-3
2
User
-3
2
Melee
ABILITIES
ABILITIES
Lving Metal Command Po
Potoco
tocols
ls [pg 80-81)
Lving Lightning At
Atthe
the start ofte
ofte Figh
Fightt phase, rol one 0 6
for eac h eemy uit within 6 oftis
of tis model: o n a 4, that
that
nit sues 1 mortal wond
Harbnger of estruction At the end of you Movement
phase, ifthis
ifthis mod el di d ot
ot Fall Back that phase, roll three
D6s for each 4 the closest enemy uit withi 24 ofad
vsble to this model suers 1 mortal woud.
DynasticAdvisors f your army is Batt
Battle-f
le-forg
orged,
ed, then for
DYNASTC
C  GENTS uits]
each RYPTEK uit  excludig DYNAST
iclded i a Detachment
Deta chment that also contais at least oe
OBLE unit a second RYPTEK uit [excludig DYNASTIC
GENTS uts) can be clded in that Detachm e
ett without
takg up an additonal Battlefield
Battlefield Role slot
ACTION KEORDS: E R NS < DYNA
YNASTY
STY>
>
KEORDS INFANTRY, CHARATER, LY, CRYPTEK LASMANER
91
6
N ECRO N WARRI O RS
Name
M
WS
BS
s
T
w
10-2 0 Necron Waror
5
3+
3
4
4
1
No.
A
POWER
Ld
Sv
10
4+
If this
this nit contans
contans 1 o more mod es it has Power Ratng 12. ve
very
ry mode s eq ippe d with:
with: gass fayer
fayer
WEAPON
RANGE
24
12 
Gass ayer
Gass reaper
TYPE
s
AP
Rapid Fire 1
4
-
Assalt 2
5
2
D
ABILITES
WARGEAR O PTIONS
• Any nmber of models can each have heir gauss ayer replaced with 1 ga ss eaper
ABILTIES
The Numbe is Legion: Reroll Reanimation Protocol
The
Protocol rolls
Reanmation Potocos, Command Protocols pg 80-81)
o  made for this
this nit
FACTION KE ORDS NECRO S, < D YASTY>
KEORDS I FATRY
ATRY,, ORE, NECR O WARRO RS
4 PO WER
IMMORTALS
No.
Name
5-10 Immorta
M
WS
BS
s
T
w
A
Ld
Sv
5"
3
3
4
5
1
2
10
3+
If tis nit contans
contans 6 or moe modes
mod es,, t has Powe atig 8. Ever
Everyy mod e  s eqi pped with gauss blaster.
blaster.
WEAPON
Gass blaster
RANGE TYPE
30"
Rapid Fie 1
s
AP
D
5
-2
1
ABLTES
Each time a n attack
attack is mad e with this
this
Tesla carbne
24
24
Assaut 2
5
0
1
weapo, an unmodified ht roll of6 scores 2
additoal hits.
WARGEAR OPTIONS
 A l of the models in the nit can have
have their gauss blaster rep lace d with
with 1 tesla carbine each
ABILITIES
eanimation Protocols Command Protocols (pg 8081
AC
ACTON
TON KEORD S: NECRO S < D YASTY>
KEORDS: IFATRY, ORE, IMMORTALS
92
6
MAT
TO R
CAN O PTE K REAN I MA
No.
1
POWER
Name
M
WS
BS
s
T
w
A
Ld
Sv
Canoptek Reanimator
8
4
4
5
5
6
4
10
3+
A Caoptek Reanimat o is eqippe d with: 2 atomiser beams; eaimato's caws
WEAPON
Atomise beam
Reanimato's caws
s
AP
D
6
-2
se
-2
1

RANGE YPE
12
Melee
Assalt 3
Melee
ABILTIES
ABILIES
anoscaab eanimation Bea m (Au
anoscaab
(Aura)
ra) I yor
Command phase, yo ca seect one fiedy
fiedy <DYNASTY>
nt withi 6 of ad visibe to this mod el Unti the start of
yo ext Commad phase, whle that it is wth 6 of
ad visbe to this model that nit is beig healed by ths
modl's reaimaton beam Whle a nit is being healed by
a reaimation beam add 1 to Reanimation Protocol rolls
made fo that t Each nit can oly eve be healed by
one reanimatio beam at a time
iving Met al Comman d Protocols (pg 80-81)
ol oe D 6
xplodes Whe thi s mode is destoyed, ol
before removng t from
before
from pay O a 6 t explodes, a d each
nt within 3" sers
sers  mortal ound
FAC
ACO
O N KEOR DS: ERNS, ANOEK, <DYNASY>
KEORDS: O NSER, ANOEK EAN MAR
4
H EXMARK D ESTRO
ESTROYER
YER
No.
1
POWER
Name
M
WS
BS
s
T
w
A
d
Hexmark Destoyer
8
3+
2
5
5
5
4
10
Sv
A emak Destoyer is eqippe d with 6 enmti c dsntegrato pistos
WEAPON
Emitic dstegrato pistol
RANGE TYPE
18
Pistol 1
s
AP
D
6
-1
1
ABTES
ABTES
vig Metal Commad Protocols mensional
Translocato [pg 80-81)
80-81)
escapable eath ach time his model makes a anged
attack yo can ignore any or al ht roll and Ballistic Skil
mod iers  and the target
target does ot eceive the beets
of cover against that attack I addi tion, ea ch time this
model ires Dverwatch
Dverwatch it scores hts on unmod ed hit
ols of 2 instead of 6
Multi-threat imnator: Each time an eemy mode
is destroyed by a range d attack made by thi s modes
emitic disi nteg
ntegrat
rator
or pstols ater this model makes the
rest of its attacks, t can shoot with one of its emi tic
disintegrator pistols oe additioal time These attacks
canot generate
generate addit ioal attacks
arwired for estruction: Each time this
this model makes
an attack, re-ro a hit rol of 1.
FACION KEO RDS E RON S, D ESROYER UL,
FACION
UL, < DYNA
DYNAS
SY>
Y>
KEORDS IN FANTRY
ANTRY,, HARAER, YERSAE
YERSAE U NER,  EXMA RK D ESR
ESROYER
OYER
93
7
PO WER
No.
Name
M
WS
BS
s
T
w
A
Ld
Sv
5-10
Lychguard
5"
3+
3
5
5
2
3
10
3+
If his ni contais
contais 6 o more models, i t has Power Ratng 14. ve
veyy mode l is eqi pped wth: warscyhe
WEAPON
RANGE TYPE
Hyperphase swor
swordd
Warscythe
Meee
Meee
Melee
Melee
s
AP
D
+1
+2
-3
1
2
-4
ABILITIES
OTHE R WARGEAR
WARGEAR
ABILITIES
Dispesonn shield
Dispeso
The bearer has a 4 ivlnerable save In additi on add 1 t armour saving hrows
hrows made
for the bear er
er
WARGEAR OPTIO NS
• All of the
the models in the unit can have theirwarscythe
theirwarscythe replaced with 1 hype rphase sword
sword and 1 dispersio shield each
ABILITIES
Living Metal Reanimation P
Potocols
otocols Command Proto
Protocos
cos (pg 80-81
80-81 
Guardan Prot
Protocols
ocols (ua)
(ua) : Whi e a friedly <DYNASTY> INFANTY OBE or DYNAS
DYNAST
T ENT  NFAN
NFANTY
TY OB E uit is
wthn 3· of this uit enemy n its cann ot target
targetthat nit with ranged weapo ns
FACTI
FACT
I N KEORDS:  ECRON S, <DYNASTY>
<DYNASTY>
KEORDS INFANTRY, ORE, LYCHGUARO
D EA
EATH
TH M AR KS
4
No
Name
M
WS
BS
s
T
w
5-10
Deathmark
5"
3
2+
4
5
1
A
POWER
d
Sv
10
3
f this
this it contains 6 or more modes, it has Pow
Power
er Rating 8 Every model is eqi pped wih syna ptic dis inegr
inegrator
ator
WEAPON
Synaptic di sintegrat
sintegratrr
RANGE TYPE
36"
Heavy 1
s
5
AP
-2
D
1
ABILITIES
Eac h time you select a target fo this weapon,
Each
weap on,
you can igo
igore
re the ook Ot Si rle Each
time an aack is made with this weapon,
an unmodii ed woud roll of 6 iicts
iicts 
mortal woud on the target i add
additi
iti on to ay
normal damage.
ABILITIES
Reanimation Protocols, Command Protocols, Dimension al ranslocation
ranslocation pg 80-81)
FACTI
FACT
I N KEORDS:  ECRON S, <DYNASTY>
<DYNASTY>
KEORDS IN FA
FANTR
NTRY,
Y, ORE, YPERS
YPERSPACE
PACE  UNTER, DEATH MARKS
94
3
FLE
E D ON
O N ES
FL
No.
Name
520 Flayed Oe
M
WS
BS
s

"
3+
6
4
4
w
POWER
A
d
Sv
3
10
4+
If ths
ths nt contans between 6 and 10 mo dels, it has Power atng 6 lfths nt contains between 11 and 15 models it has
Evey
y model is eqip ped with: ayer caws
Powe ating 9. fhi s unit contains 16 or more models it has Powe
Powe
Powe ating 12. Eve
WEAPON
Flaye claws
RANGE
TYPE
s
AP
D
Meee
Melee
User
-1
1
ABILITIES
ABILITIES
eanimation Protocols ommand Protocols
imensional raslocation (pg 80-81)
erifyng oes (Aura): While an enemy nit is wthin 3 of
this unit  sbtact 2 from the Leadership cha racteristc of
models n that unit
lesh unger: Each time a model in this nit makes a
melee aack aganst an enemy -V unt, an
nmodied ht ro of 6 scores
scores 1 adtiona hit.
FACIO
FAC
IO N KEORDS EC RON S < DYN
DYNAS
ASTY>
TY>
KEORDS NANTRY FLAYE NES
C RYPTOTH RALLS
No
2
2
PO WER
Name
M
WS
BS
s
T
w
A
Ld
Sv
Cryptothral
5
4
4+
5
5
2
3
10
3+
Ever
Ev
eryy model is eqpped wth scorng eye; scythed imbs
WEAPON
RANGE TYPE
Scouingg eye
Scouin
2"
Pistol 
Scythed lmbs
Meee
Meee
s
AP
5
-2
User
-1
D
ABILITIES
ABILITIES
vng Metal, eanimati on Protocos omman d Protocols (pg 80-81
Bound reation: If yor amy is Baleforged
e forged then for each   t included in a Detachment, one 
unit can be included in that Detachment
Detachment without taking up a 8ale
8aleield
ield Role slot.
Protectors [Aura]: While a friendly  unit is within 3" of this unit enemy nts cannot target that  nit
Protectors
with ranged weapons.
ystematic Vigour
Vigour:: Whie this nit s withn 6 of any friendy
friendy  units, models in this unit have a Weapon Skll and
al listi c Skill characteristic of 3 and an Aacks
Aacks chaacteristic of 6
ACTON
ACT
ON KEORDS: ECRONS ANOTEK <DYNASY>
EORDS INANTRY RYTOTHRALS
95
SKORPEKH DESTROYERS
5
POWER
No.
Name
M
WS
BS
s
T
w
A
d
Sv
36
Skorpekh Destroyer
8"
3
3+


3
3
10
3
f this u nt contains 4 or more
more model s, it has Power Rating 10. For ever
everyy 3 model s in this unit, oe m ode s equ ipped wth:
hyperphase reap- blade very other
other model is euippe d wt
wt hyperp hase threshers
WEAPON
Hyperphase reap-blade
Hyperph ase threshers
ANGE TYPE
Melee Melee
Melee
Melee
s
AP
D
+2
-4
3
Use
-3
2
ABILITIES
Each tim e at
the
bearer
ight
it makes 1
additonal
attack
tack
withights,
with
ths s,weapon
ABILITIES
Living Metal R eanimati on Protocols, Command Protocols (pg 80-81
Hadwred for De�ruction ach time a model in this unit makes an attack
attack re-rol
re-rol a hit rol l of 1
FACTION KEORDS NCR, DRR U, <D>
KEORDS: I  FR
R,
, SKR KH D RR
CAN O PTEK PLA
PLAS
S MAC
MACTE
TE
Name
M
WS
BS
s
T
Canoptek Plasmacyte
8"
4
4
4
5
No.
1
1
w
POWER
A
Ld
Sv
1
10
+
A Canoptek Plasmacyte is equipped wth monomolecular poboscis
WEAPON
Monomolecular probos
proboscis
cis
ANGE TYPE
Melee
Melee
s
AP
Use
-1
D
ABILITIES
ABILITIES
Dime nsion a Tansocation
Tansocation Comma nd Protocols
Protocols (pg
80-81)
Vira Construct If you r army i s Batte-foge
Batte-foged,
d, then or
YNASTY>
TY> DESTROYER CULT unit included in a
eac <D YNAS
Detachment one < DYNASTY> CANOP TEK ASMAYTE unit
can be included in that Detachmentwitout takng up a
Battleield Role slot You
You cannot incl ude more < DYASTY
DYASTY>
>
CANOPTEK ASM
ASMAYTE
AYTE units in a Detac hment than
than there
ae <DYNASTY> DESTROYER CU LT units in that Detachme nt.
Evasion
Eva
sion Pr
Protoco:
otoco: While this mo de is within 3 o a
fiendly <DYASTY> DESTROYER C ULT uit enemy models
canot target
target ths mo del with ranged weapons un less it
is the closest eigile target
target I n addi tion this unit cannot
perform actions
Recal Protoc
Protocol:
ol: In the nit Coherency Checks step of
of
the Morae pase, if this mode is not within 6 of any
friendly < DYASTY
DYASTY>
> DESTROYER C LT units, this model
is destroyed.
Infused Madness: Once p er turn, at the start of eter
your Charge hase or the ight phase,
phase, yo u can select one
friendly <DYASTY> DESROYER CU LT unit withn 3 of this
model I f you do, roll one D6 o a 1, one model in that unt
is destroyed Regar
Regardless
dless of the resut unt the end of the
turn, add 1 to the Strength and Attacks characterstics of
models i n that
that unt ach un it can only be selected for this
ab il ity once per turn.
AC
ACTON
TON KEO RDS NC R , K, <D
<D>
>
KEORDS B, , K PMC
96
IARCH
H ST
STALKE
ALKER
R
TR IARC
7
POWER
Some ofthi
ofthi s model's chaacterstics
chaacterstics change as it sues
sues damage as shown beow
No.
1
M
ws
BS
s

w
A
Ld
Sv
Tarch Stalker (7+ wonds remainng
10·
3+
3+
7
6
12
3
10
3+
arch

arch Stalk
Stalker
er ( 4-6 wonds re maining)
e·
4+
4+
7
6
N/
3
10
3+
Tiarch Stalker (1-3 wounds remainng
6"
5+
5+
7
6
N/
3
10
3+
Name
A riarch
riarch Stalker is eqipped
eqip ped wth: heat ay; Stalkes foelimbs
foelimbs
WEAPON
RANGE
TYPE
Heat ray
Before
Befo
re selecting targets
targets sel ect one of the
the proiles bel ow to make atta
attacks
cks with.
s
AP
0
ABLTIES
· Dispersed
12
Heavy 26
5
-1
1
Each ime an attack is made with
with this weapo
that attack atomatcaly hits the ta
taget
get..
· Focsed
24
Heavy 2
B
4
D6
Each time an atta
attack
ck made with this weapon
targets a un t within half ange, that attack
targets
attack has a
Damage characterstic
characterstic of06+2 .
Partcle
Partc
le shredder
24
Havy B
6
1
2
Twin heavy gauss cannon
30
Havy 6
7
3
D3
User
-2
3
Stalkes foembs
Melee
Melee
WARGEAR OPION S
• h s mode's heat ray can be replace d wth one of the following:
following: 1 particle shedder; 1 twn heavy gass cannon.
ABLITES
Liing tal, Command Protoc
Protocols
ols (pg 80-81)
Quantum Shildn
Shildng:
g: his model has a 5+ nvnerable
nvnerable
save In add tion, each time a n attack is made aganst
ths model, an n modi ied wound roll of 1-3
1-3 always
fails, irrespective of any
any ab ilites that the weapn or the
attacker may have.
Tag
agting
ting Rlay Eac tme this mode makes a anged
attack aganst an enemy unt, if a hit is scored, unt the
attack
end of the phase, each time another friendly NECROS
mod el makes a ranged attack against that
that enemy nit,
re-rollll a ht roll of 1
re-ro
Explods When this model s destroyed, rol one 06
beoe removng it from
from play O n a 6 it explodes, and e ach
unit withn 6" sers D3 mortal wounds
FCO KO: NER S
KO: VEH ILE, DY
DYAS
ASTI
TI GET RIARH , RIARH ALER
97
C'T
TAN SHARD O F TH E D EC EIVE R
C'
No.
1
18
POWER
Name
M
WS
BS
s
T
w
A
Ld
Sv
C'ta Shard of the Deceiver
B"
2+
2+
6
7
9
5
1D
4
he Cta
Cta Shard of the
the Deceiver is equ ipped with
with:: golden is
ists
ts Your
Your army ca ony incl ude oe TA
TAN
N SHA R F THE
model.
DECEIVER
WEAPON
RANGE
TYPE
s
AP
D
Golde ists
Meee
Melee
User
-3
3
ABLTES
ABILTES
Living
Livin
g Metal, im ensional Tr
Translocation
anslocation pg O)
Misdrection: Each time an attack is made agaist this
Grand Iuson: At the start of the irst battle round, you
mode, su btr
btract
act 1 from
from the hit roll
can select up to three friedly ECRN  its Remove
Remove
those its rom th
th batleie
batleie d , the set them up
aywhere o the battleield that is wholy withi your
deploymet zoe. Ifthe
Ifthe mssio you are playing uses the
Strategic Reserves rules, you ca place ay of those uits
ito Strate
Strategic
gic Reserves istead
save In
Necrodermis: This model has a 4 ivulerable save
Enslaved Star God This model c a ever have a Relic or
a Warod
Warod Trait.
Trait. In additio , ee my models can igor
igoree the
Look Out, Sir rule when sele cting this mode as the target
target
of a raged attack.
additio,
additio
, this model ca
caot
ot lose mor
moree tha 3 wous i
the same pha se. Any wouds that
that would be lost aerthat
aer that
poit are ot lost
Reality Unravels When this model is destroye
destroyed,
d, rol one
D6 beore removig it from
from play. O  a 4+ t explodes and
each unit withi 6" suers
suers D3 morta wounds.
POWERS O F THE C'TAN
This m odel kno ws the
the Cosmic Insanty C ta Powe and oe other C'ta Power
Power selected from the Powers
Powers of the C'tan [ pg
68). At the ed of you r Movement phase, i f this model did not Advace or Fa Back that phase, it can use two o the C'ta
C'ta
Powers it knows It cannot use the same C'ta Power more tha once per tur.
FACTIO
FACT
IO N KEORDS:  ECRNS
KEORDS MO NSTER, HARACTER LY,
LY, 'TAN
'TAN HAR , 'TAN
'TAN HAR  OF TH E DEC EIVE R
18
C'TAN SHARD OF THE N IGHTBRI N GE R
No.
1
POWER
Name
M
WS
BS
s

w
A
Ld
Sv
Cta Shard of the i ghtbringe
B
2+
2+
7
7
9
6
1D
4+
The Cta
Cta Shard of the Ni ghtbringe
ghtbringerr is equip ped with: Scythe o the
the Ni ghtbrige
ghtbriger.r. Your army can oly i cld e oe 'TAN
SHAR  T HE IGHTBRINER mode.
WEAPON
RANGE
TYPE
S
AP
D
ABILTIES
Scythe ofthe
ofthe
Nightbrger
- Reapg sweep
sweep
Before selectg tagets,
tagets, select one of the proiles below to make attacks with
Each time a attack is mad e with
with this weapon proile, ma
make
ke 2
Meee Melee User -3
1
hit rols instead of 1
- Etrop
Etropic
ic blow
blow
Meee
Melee
x2
4
D6
Each time a attack is made with this weapon proile,
invuerable saving throws canot be ma de agast that attack.
ABLITIES
Living Metal (pg O)
Reality Unravels: When this mode is destroyed, rol one
Necroderms This model has a 4+ invulerable save I
additi, this mode cannot lose more tha 3 wouds i
the same ph ase Ay wouds that would be lost aer that
poit are ot lost
have a Relic o r
Enslaved Star God This mode c an ever have
a Warlod
od Trait.
Trait. In addi tio, e emy m odels can igore the
Look Out, Si r rule when selecting this mode as the taget
taget
of a raged
raged attack
att ack
D6 before removig it fom
fom play. O a 4+ it explodes, and
each unit withi 6" suers
suers D3 morta wouds
Drain Life Each time this mod el makes a mele e attack
that s all ocated to a eemy mod e, that eemy mdel
cannot use ay ru es to igore the wouds it loses
POWERS OF THE C'AN
This model kows the Ga e of Death C'tan Pow
Power
er ad on e other Ctan
Ctan Pow
Power
er fom
fom the Powes othe
othe C'ta (pg 6 8) At the end
of your Movement phase i this model d id otAdva
ot Adva ce or Fal B ack that phase it can use two o the C'ta Powers
Powers it know
knows
s
It canot use the same Ca Power more than oce per tur.
FACTIO
FACT
IO N KEORDS  ECRONS
KEORDS MO NSTER, HARACTER
HARACTER LY
LY, 'TAN
'TAN HAR, 'TAN
'TAN HAR OF THE  IGHT BRI NGE R
98
C'T
'TAN
AN SHARD O F TH E VOI
VOI D D RAGO N 1 8
No.
1
POWER
Name
M
WS
BS
s
T
w
A
Ld
Sv
C'tan Shard of the Vo
Vod Dragon
8"
2+
2+
6
7
9
5
1D
3+
The C'tan Shard of the Vod Dragon s equpped wth: Spear o the Vod
Vod Dragon; Canoptek tail blades You army can ony
nclude one C'TA
C'TAN
N SAR  F TE VO DRAGON model
WEAPON
ANGE TYPE
s
AP
D
ABILITIES
Each tme an attac
attackk s made wth ths weapon, if a ht
Spear of the Vod Dragon
(shootng)
2"
Heavy 
9
4
D6
s
scored,
draw
a straght
between
pont
of ths
model's
base line
[or hull
) and the
thatclosest
of the
closest model n t he target unt Make one wound
roll agans
aganstt the target
target unt, and each othe unt ths
l ne passes ove
ove Each tme a n attack made wth ths
weapon is alocated to a VEILE model that attack
h�s a Damage characterstc of D3+3
Canoptek tal bades
Melee
Melee
User
-2

Each tme the bearer ights,
ights, t makes D6 addt ona
attacks with
with ths weap on.
Spea r of the Vod Dragon
[melee
Melee
Melee
+3
-4
D6
Each tme an attack made wth ths weapon s
all ocated to a VEHILE model , that attack has a
Damage charactestc of D33
ABILITIES
Livng Metal (pg 80)
Necrodermis hs mode has a 4 nvulnerable save. In
addton ths
ths mode l cannot
cannot lose more than 3 wounds n
the same phase Any wounds that woud be lost ae that
pont are not lost
Ensaved Star God: Ths mode can never have
have a Relc or
a Warlord Trait.
Trait. In addton, enemy mo dels can gnore the
Look Out, Sr u le when seectng ths mod el as the target
target
of a ranged attack
Realty Unravels: When ths model s destroyed roll one
D6 before removng t from
from play On a 4+ t explodes and
each unt wthn 6" suers D3 morta wounds.
Matter Absorption: At the end of eac phase, ol one D6
for each enemy VEHIE mode destroyed as a result of
an attack made by ths model o r a Ctan ower used by
ths model that phase for each 2, ts model regan s
 lost wound [to a maxmu m of 3 reganed
reganed wounds
per phase].
POWERS O F THE C'TAN
Ths m odel kn ows the Voltaic Storm Ctan Power
Power and on e other C'tan Power fom the Powers of the Ctan [p g 68). At the end
of your Movement phase, f ths model di d not Advance
Advance or Fall B ack
acktha
tha t phase  t can use two of the C'tan Powers t knows
It cannot use the sam e Ctan Powe
Powe more than once pe tur.
FACTIO
FACT
IO N KEORD S: C
KEORDS: O T HCT,
FLY '
FLY
' H D, T
T HD O TH VOI D  O
99
TRAN
AN SC E N D E NT C'TAN
TR
No.
1
14
POWER
Name
M
ws
BS
s
T
w
A
Ld
Sv
Transcendent 'an
8
2+
2+
6
7
9
5
10
4
A Tr
Transcend
anscend ent C'tan is equpp ed with: cacklng tendi ls.
WEAPON
racling tendils
RANGE
TYPE
s
AP
D
Melee
Melee
User
-4
D6
ABLTIES
ABLTES
iving Metal [pg 8
Necrodermis: This moe  has a 4 invulnerable save.
save. In
06
Ability
1
osmic yant At the end of your Movement
addition this model cannot lose more than 3 wounds in
the sa me phase. An y wounds that would be lost afer
afer that
that
point are not  ost
ost_
_
nslaved tar God This model can neve have a Reic or
a Warlod Trait n addition, enemy models can ignore the
Loo Out Sir rue when se lectin g this model as the target
of a ranged atac
phase if ths model has not Advanced
Advanced o r Falen
Bac that
that phase it can use one additiona l C'tan
Power that it nows It cannot use the same C'tan
Power more than once pe r turn.
2
Immun e to Natural aw ach time an attac is
made against this
this model an unmodified wound
roll of 13 a lways fais respective
respective of any abilities
that the weapon o the attacer may have
D6 before emoving
emoving it fom
fom pla y. On a 4+ it explodes a nd
each uni t withn
withn 6" suers D3 mortal wounds.
3
entient Necrodermis This model has a Save
Fractued Personaity Bef
Before
ore the battle seect on e of
4
eality Unravels Whe this model is destroyed, roll one
characteristic of 3+
gains the Dimensiona Tanslocation ability
(pg).
the abili ties in the table to the right for this model to
have for the duration of the batle. Alternatively, you can
random y determne two abilit es from the
the table for this
model to have by rolling two D6 and looing up the result
(if a double is rolled rol both dice again until two dierent
dierent
results ae olled].
ransdmensional isplacement his model
5
Attacs
Untamed Power Thi s model h as an Attacs
characteristic of 6 and a Strength chaacteristic
of 7.
6
Writhing Worldscape At the sta of your
Movement phase oll o e D6 for each enemy unt
within Engagement range ofthis model: on a 4,
that unit suers 1 mora wound n addit ion each
time a unit dec lares a charge against this model 
until the end of the pha se, subtract 2 from charge
rolls mad e for that
that unit
POWERS OF THE C'
C'AN
AN
This odel nows two Ctan Powers from the Powers
Powers of the
the Ctan [p g 68) . At the end of your Movemen t phase, i f this model
dd not Advance or Fal Bac that phase it can use one of the Ctan Powers
Powers it nows
FACTION KEOR DS  EC R O N S
FACTION
KEORDS: O NSER HARACTER ,
LY, TAN
LY
TAN H AR D, RANS
RANS CEN DE NT 'TAN
'TAN
CAN O PTEK S PYDE RS
4 POWER
No
Name
M
WS
BS
s
T
w
A
Ld
Sv
1-3
Canopek Spyde r
6
4+
+
6
6
6
5
10
3
Power
er Rtng 8 lfhs ni conans 3 models, i  has Powe Rting 12 Eve
I f hs n conains 2 modes  has Pow
Every
ry model is
equi pped wih: aomaon claws
WEAPON
RANGE
aricle beamer
18
Aomaon claws
Melee
YPE
s
AP
D
Assaul 6
5
0

Melee
2
-3
2
ABLTIES
OTHER WA
WARGEAR
RGEAR
ABLTIES
Fabrcaor caw aay
<DYNATY
TY VEHICL E
A he end of yor Movemen phas e he beaer can repa ir one frendl
frendl y <DYNA
mode wihin 3 of i Tha
Tha model egain
egain s p  03 los wound s Each mode ca n only be repared
once perun
Goom pism
n y ou opponen's Psyc hc phase, he berer's n can attemp
attemp o
o deny o ne ps ychc power as if
i were a PYKE.
WARGEA R OPTIONS
• Any nmber of models can each be equipped wh 2 particle bea mers
• Any number of models
models can each be equipped wih 1 fabrcao
fabrcaorr claw array
• Any nu mbe  of
of models
models can each be equ ppe d wih
wih 1 gloom prism
ABLTES
Living Met, Reanimtion Protocols, Comm and Potocols
Scarb Hive: In yo Command phase one
[pg 80-81)
desroyed model from each friendly <DYNATY>
ANOTE SCARAB SWARM n whin 6 of his
uni is Reanimaed [pg 80) Each uni can only be
aeced
aec
ed by his abiliy on ce per phase
Explodes Each ime a model n his ni s desroyed ol
ol one
06 bef
before
ore remoing
remoing i from
from play O a 6 i explodes and ea ch
n  wihin 3" sers
sers  mo ra
rall wond.
FACTION KEORDS NEROS, <DYASTY>
FACTION
KEORDS O STER, FLY
FLY CAOPTEK, CAO PTEK PYE RS
CAN O PTEK SC
SCAR
ARAB
AB SWARMS
No.
Name
M
WS
3-9
Canopek
Canop
ek Scaab Swarm
10
+
BS
2
PO WER
s
T
w
A
Ld
Sv
3
3


10
6+
Powe
e Rating 4. lfhs n conains 7 o moe
I f hs n conain s beween4
beween 4 an d 6 models  has Pow
moe modes i  has Power
Rtng 6 Evey mode is eqipped wih: feede mandbles
WEAPON
Feeder mandibles
RANGE TYPE
Melee
Meee
s
User
AP
0
D
ABLIES
1
Each ime an attack is made wh his
weapon an nmodified hi rol
rolll of 6
auomaically wo unds he arge
ABLTES
iving Metl, Renimtion Potocos, Comm nd Protocols (pg 80-81)
80-81)
FACTON KEORDS NE ROS, <DYA
<DYASTY
STY>
>
KEORDS: WARM, LY, CAOPTEK, CAOPTEK ARAB WARMS
WARMS
101
OPHYDIAN DESTROYERS
No.
Name
36
Ophydian Destro
Destroye
ye
5
POWER
M
WS
BS
s
T
w
A
Ld
Sv
10·
3+
3+
4
4
3
3
10
4+
If this nt contans 4 or moe modes it has Power Rating  o evey 3 modes n this uni t one mode is equip ped with: 2
hypephase eapblades ophydan claws Every othe model is euipped wit hyperphase threshers; ophydian claws
WEAPON
RANGE
TYPE
s
AP
D
ABILITIES
Hyperphase eap-blade
Melee
Melee
+2
-4
3
Hy perphase threshers
threshers
Meee
Melee
Use
-3
2
Each time the bea rer ights it makes 1
addtonal attac
attackk wth this weapon
Ophydian claws
Meee
Melee
Use
-1
1
Each time the bea rer ights,
ights, it makes 2
additi onal attacks with this weapon.
ABLTES
Living Metal Reanimation Protoco
Protocols
ls Comm and Protocols (pg 8081
Harwired for Destction: Eac h time a model in this uni t makes an attack, re-oll
re-oll a hit roll of 1
Hyperpase Reap-blades Each time a model in ths unit makes an attack with a hyperphase re ap-blade, an unmodiie d
hit roll
roll of 6 scores 1 additona hit
Whipcoil Bodies: Each time a melee
me lee attack is ma de against this unit, subtract 1 fom that attac
attac's
's ht oll
Tunnelling Horrors Ding dep oy ment, you can set up this unit undeground instead o setting it up on the battleield
battleield  If
you do, then du ring the Rei nfocements step of one of your Movement phases you c an set up this unit anywhere on the
battleield that is more than 9" away from
from any enemy mo dels
FACION
FA
CION KEOR DS NE CRO S <DYASTY>
<DYASTY>
KORDS: I A
ATRY
TRY DESTROYER U LT 0PHYO A DESTRO YERS
TOM B BL
BLADES
ADES
4
PO WER
No
Name
M
WS
BS
s
T
w
A
Ld
Sv
39
Tomb Bla de
14"
3+
3+
4
5
2

10
4+
IfIfthi
thi s unt contans beteen
beteen 4 and 6 mode
models,
ls, t has Powe
Powerr Ratng 8. lfthis unit contans
contans 7 or more models it has Power
Rating 12 Evey model is eq uipp ed wth twin gauss
gauss blaste.
WEAPON
RANGE
TYPE
s
AP
D
Particle beamer
18"
Assalt 6
5
0
1
win gauss blaste
3"
Rapid Fire 2
5
-2
1
win tesla ca bine
24"
Assault 4
5
0
1
ABLTES
Each time an atta
attack
ck is made with this weapon, an
unmodi ied hit roll o 6 scoes 2 addit ioal hts
OTHE
OT
HE R WA
WARGEAR
RGEAR ABILITIES
Nebuloscope
Each tim e the bearer make s a anged attack, the target
target does not receive the beneits of cove
against that attack
Shadowoom
The bearer has a + nvuneabe save
Shiedvanes
The bearer has a Save characteristic of 3+.
WARGEAR
WA
RGEAR OPTI ONS
• Any numbe of models can each ha ve thei twin gauss basters
basters replaced wth one of the folowig 1 patice beamer; 1
twin tesla
tesla cabi ne
• Any numbe of modes can each be equpp ed with shieldvanes
• Any numb e of models can each be e quipped with one of the folowing
folowing 1 ne buloscope 1 shadowloo m
ABILTES
Evason Engrams Each
Eachti
ti me a ranged attack
attack is made
agains t ths ut, su btrac
btractt  rom that attack's
attack's hit oll
ivig Metal, Reanmation Protocols
Protocols Comm and
Protocols [pg 8-8)
FACTO
FACT
O N KEORDS NE CROS <DYAST
<DYASTY>
Y>
KEORDS  KER, FLY
FLY ORE OMB  AES
102
6
TRIARC H PR
PRAET
AETO
O RIAN S
No.
Name
5-1 0 riarch Pae
Paeorian
orian
POWER
M
WS
BS
s
T
w
A
Ld
Sv
10"
3+
3+
5
5
2
3
10
3+
f his unit conains 6 or mor modes i has owe ating
ating 12. Ev
Ever
eryy m odel is q uipp ed wih:
wih: rod of covnant
covnant
WEAPON
RANGE
TYPE
s
AP
D
12"
 2
Psol 2
6
0
1
Assalt 
5
3
2
Paricl caser
Rod of cov
covnan
nan s hooting
Rod of covnan
covnan (melee)
Meee
Meee
User
3
2
Voidbade
Void
bade
M
M
User
-3
1
ABILTES
Each ime the ar ghs i maks
1 addiona aack wh
wh his weapon
WARGEAR OPT IONS
 All of he
he mod s in he uni  can have hei rod of covenan replaced with 1 parcle casr and 1 vo idblad e each
ABILTES
iving Met al eanimati on rotocos ommand otocols [pg 80-81)
ACON KEORDS ECRONS
ACON
KEORDS IN FANTR
FANTRY,
Y, LY
LY,, DYNASTC
GENT, RA RCH, RA RCH PRAETOR ANS
5
CANOPTEKWRAITHS
POWER
No
Name
M
WS
BS
s
T
w
A
Ld
Sv
3-6
Canop ek Wraih
12"
4+
4+
4
5
3
4
10
3+
Every mod s eq upp ed wth: viciou s caws
IfIfhis
his u ni conais 4 or more models i has owe ating  Every
WEAPON
Paic casr
RANGE
TYPE
s
AP
D
12"
Pisol 2
6
0
1
ransdimensona b eamer
ransdimensona
Vicious caws
12
Meee
Assau 1
Meee
Whp coils
Mlee
Mee
-3
3
4
+2
-2
2
se


ABILITES
Each time a n aack is made with hs
weapon, make 2 hit ros nstad of 1.
WARGEAR OPTONS
• Any numbe ofmodes
ofmodes can each be equipped with
with one ofhe
of he following
following 1 paricle case;
case; 1 ransdime nson al bea me
• Any numb  of modes ca n each ha
hav
v her vcious claws placed with
th whip cois
ABILITIES
ivin g Metal eanima tion rotocols omman rotocols
rotocols (pg 808)
linkin g trke This un it is eligible o shoo and declare a charge wih
 h n a urn in whch i Fell
Fell Back
raith orm: Modls n ths unt have a 4 invunerable sav n addion, each im hs un makes a Normal Move
Advances, Fals Back or i makes a charge move un ha move is nshed, mods i n his uni can move hoizonaly
hrough models and errain faurs
faurs hey canno insh a move o n op ofano her mode, or is base) 
FAC
FA
CTIO N KEORDS:
 ECRONS < DY
DYNAS
NASTY
TY>
>
KEORDS
BEASTS ANOTEK, ANOTEK WRATHS
103
6
A N N I H I LTI ON B A RGE
No.
1
PO WER
Name
M
WS
BS
s
T
w
A
Ld
Sv
Annihi laton Barg
Bargee
12
6+
3+
5
6
8
3
10
3+
An Ani hilaton Bag
Bagee s equi pped with: gauss cannon ; twin tesl a destructo
destructo
WEAPON
Gauss cannon
RANGE PE
2 4"
Heavy 3
s
AP
0
-3
03
6
Tesla cannon
30"
Heavy 3
6
D
1
Twn tesla destructor
36"
Heavy 10
7
D
1
ABILIIES
ach tme an attack is ma de with this weapon an
unmod ied hit rol of 6 scoes
scoes 2 addit ona hits
Each tme an attack is made with this weapon an
unmodied hit ol of6 scoes 2 additona hits
WARGEAR OPIONS
• Th is models g<uss cannon can be eplaced with 1 tesa c annon.
ABLIIES
Living Metal  Command Potocols [pg 8081)
Quantum Shielding: his model has a S+ invulnerabe
save
sav
e  n addition each tim e an attack is made against
this mode an unmodied wound roll of 1-3 always
ails respective
v e of any abi lites that the weapon or the
attacker may have
Explodes: When this model is destroyed roll one 06
before removing it from
from play O n a 6 it explodes and eac h
unt wthin 3 suers 1 mortal wound
Hoveing: Distances are measured to an d fom eithe ths
model's hull o its base whcheve s the cl oses
osest
t
ACION KEORDS: NC, <DYY>
KEORDS VHC, QUU SH  , F
FY, A H  B
DO OM S DAY ARK
10
PO WER
ome of ths m odel's caacteristics
caacteristics change as it sues
sues damage, as shown below:
No
1
Name
M
ws
BS
s
T
w
A
Ld
Sv
Doomsday Ak (B+ wounds remaning)
2"
6+
3+
6
6
14
3
10
3+
Dooms day Ak (4-7 wounds remainng)
e·
6+
4+
6
6
N/
3
0
3+
Doomsday Ak 1-3 wounds remaini ng)
"
6
5+
6
6
N/
1
10
3+
A Doomsday Ark is euipped with doomsday can non 2 gaus
gausss fayer arrays
s
AP
D
ABILIIES
WEAPON
RANGE PE
Doomsday cannon
Beore selecting tagets select on of
ofthe
the pro ies below to make attacks with
 Low power
36"
Heavy 06
B
-2
03
- Hgh powe
72"
Heavy 06
10
-5
06
Gauss faye array
24
Rapd Fire 5
4
1
1
Blast
Bl ast he beare can only make attacks with
ths poil e if t Remaned tationary duing its
previous Movement phase
ABLITIES
iving Metal,
Metal , Comma nd Protools pg 80-81)
Oantum Shielding Ths model has a + invunerable
destroy
troyed,
ed, roll one 06
Explodes When this mode is des
beore emovng it fom
fom play On a 6 it explod es and each
unit wthn 6" surs 03 mortal wounds.
save In addtion each time an attack is made aganst
this model an unm odiied wound rol of 1-3 always
fals rresp
rrespectiv
ectivee of any abil ites that the weapon o the
attacker may have
Hovering Distances are measured to a nd from either ths
modes hu o its base whichever is te cosest
FACTON
FA
CTON KEOR DS: N C  <DYY>
<DYY>
KEORDS VHC, QUU SH  , FY
FY, D  
Y
Y AK
104
3
LOKH U ST DE STROY
TROYE
E RS
POWER
No
Name
M
WS
BS
s
T
w
A
Ld
Sv
1-6
Lokhust Destoye
8
3
3+
4
5
3
2
10
3+
01
Lokhust eavy Dest
Destoyer
oyer
8
3
3
4

4
2
10
3
ncease ths unit's Powe Rating y  o evey
evey addt onal okus Destroyer
Destroyer t ncudes Incease this u nts Power Rating
by +4 if it ncudes a Lokhust Heavy Desroyer mode l. Every Lokhust Destoye
Destoye is equip ped wit gauss cannon A Lokhust
eavy Destroye
Destroyerr s e uipp ed with: gauss destructor
destructor
WEAPON
Enmtic extermintor
RANGE
6
24
Gauss cannon
36
Gauss destructor
TYPE
AP
1
D
7
6
-3
D3
10
-4
3D3
s
Heavy 3D3
Heavy 3
Heavy 1
ABILITIES
1
Bast
WARGEAR
WA
RGEAR OPT
OPTO
O NS
• Th e Lokhust Havy
Havy Destroyer's gauss destuctor
destuctor ca n be repl aced wih  enmiic eteminator
ABIITES
Living Metal, Reanimation P
Potocols,
otocols, Command Protoco
Protocols
ls (pg 80-81)
for iring Heavy weapons in he same
Repulsor Platfo
Platfom
m Modes in his uni do no suer the penalty t o hit rols incured for
tunn ta their unt has move
tu
moved.
d.
Hardwired for Destruction: Each time a mode n this uni t makes an attack, rerol a i roll o 1.
ACTO N KEORDS   ERNS, <DYNAS
AC
<DYNASTY
TY>
>
KEORDS [Lokhust Destoyers] I N FANTRY
ANTRY,, LY
LY, DESTRO YER CU L, OK UST DE STROY ERS
KORDS okhus Heavy Destoye): INFANRY, L DESTROYER CULT, OKUST HEAVY DESTROYER
LO KH U ST H EA
EAV
VY D ESTROYERS
4
POWER
No.
Name
M
WS
BS
s

w
A
Ld
Sv
1-3
okus Heavy Desroyer
B"
3+
3
4
5
4
2
10
3
If ths unt conains 2 mode ls, i as Powe Rating 8. t is uni contains 3 modes, t has Power Ratng 12 Eve
Every
ry mode s
equi pped wih: gauss destructo.
destructo.
YPE
s
AP
D
ABLTES
Enmitic eteminator
36"
Heavy 3D3
7
-1

Blas
Gauss desructor
36
Heavy 1
0
-4
3D3
WEAPON
RANGE
WARGEAR OP ONS
• Any numbe  of modes can eac have their gauss desrucor
desrucor replaced wih 1 enmi tic eteminaor.
eteminaor.
ABILIIES
Living Metal, Reanimation Protocos Com mand Potocos (pg 80-81)
ring Heavy
Heavy weapos i n the same
Repulsor Platfor
Platform:
m: Mode ls in th is unt do not suerhe penalty o hit olls incured or ring
turn that hei unit as moved
Hadwired for Destruction Each time a model in tis unit makes an attack, reoll a hit rol of 1 
FACTIO N KEORDS ERONS <DYNASTY>
KEORDS I N FANTRY Y
Y DESTR OYER CU LT OK UST HEAVY DESTRO YERS
105
CAN O PTEK D OO M STALKER
7
POWER
Some ofth
ofth is model's chaa
chaacteristi
cteristics
c s change as i t suers
suers damage, as shown below:
No.
1
M
ws
BS
s
T
w
A
Ld
Sv
Canoptek oomstalker
oomstalker ( 7+ wonds remaining
0·
4+
4+
6
6
12

10
3+
Canoptek Doo mstaker ( 4-6 wonds emanin g]
e·
5+
4+
6
6
NA
2
10
3+
Canoptek Doomstaker (1-3 wounds remaining]
s·
6+
4+
6
6
NA
1
10
3+
Name
A Canoptek Doomstalker is equpped with: doomsday blaster; twin gauss flayer
WEAPON
RANGE TYPE
Doomsday blaste
blasterr
Before selecting targets, select one of the proies below to make attacks with
s
AP
D
ABTES
- Lo
Low
w ower
24
Heavy 06
8
-2
03
Blast
- Hig
Highh powe
powe
48
Heavy 06
10
-5
06
Blast. The bearer can o nly make atacks
atacks with
ths proile i f it Remained Stationary duing
its previous Movement phase
Twin gauss fayer
24
Rapid ire 2
4
-1
1
ABLTIES
iving Metal ommand Protocos (pg 8081)
ontanment eld Thi s model has a 4+ invulneable save
Sentnel onstruct: Each time an enemy unt declaes a charge aganst a friendy < or 

 G
nit within 6" of this model, unles s this model is within Engg
Enggement
ement Range of any enemy modes, this mode can ie
verwatch
verwa
tch at the charging unit as if it were
were also a taget
taget of that charge (ths is in addit ion to any other units that are
irng Overwatch] Each time this mode l ies Overwatch,
Overwatch, it makes atacks with its doomsd ay blaster usi ng the hgh
power proile
xplodes When this model is destroyed,
destroyed, roll on e 06 befoe
befoe removing it from play On a + it explodes, and each unit
within 6" sers 03 motal wonds
FACTION KEOR DS: ECRONS, DYNASTY>
FACTION
KEORDS ON STER
STER,, ANOEK, ANOTEK
ANOTEK
DOO STALKER
8
GH OS
OST
T ARK
PO WER
Somee ofths
Som
of ths mode llss cha ra
racterist
cteristics
ics change a s it suers damage as shown below:
No.

Name
M
ws
BS
s
T
w
A
Ld
Sv
Ghost Ark
Ark (8+ wnds remaining]
2·
6+

6
6
14

10
3+
Ghost Ark 4-7 wounds remainng
a
6+

6
6
A
03
10
3+
Ghost Ark
Ark ( 1-3 wounds remaining)
4•
6+
5+
6
6
A
1
10
3+
A Ghost Ak
Ak s equ ipp ed with 2 gauss flayer arrays
WEAPON
Gass flayer array
RANGE
24"
TYPE
s
AP
D
Rapid Fire 5
4
-1
1
ABLTES
ABIITES
iving Metal ommand Protocols (pg 80-81
Quantum Sheldng This model has a + nvulneable
save In additi on, each tme an atta
attack
ck is made against
this mode, an unmodifed wond roll of 1-3 always
fails , irespective
irespective of any ablities that the weapon or the
attacker may have
Hoveig: Distances are measured to and from either this
models hll or its base whicheve is the closest
epair Barge In you Command phase, you can select one
friendly <
<
    WI  unit within 6 of
ths mode l I f you do up to 03 destroyed mo dels from
from that
nit Reanimate [pg 80) Each nt can only be seected for
this ability once per phase
xplodes When this transpot
transpot is destroyed, roll one 06
before any embarked mo dels disembak and befo
before
before
re
removng it from play On a 6 it explodes  and each uni t
within 6 suers 03 mortal wounds
TRANSPORT
Ths mode has a transport
transport capacity of 10 <
<
 N WI  or < F  models
FACTON KEOR DS ECR ON S, DYNASY>
FACTON
DYNASY>
KEORDS VEHICL, QUANTUM HIELDING RANSPORT, FLY, HOS RK
106
D O O M SCY
SCYTH E
10
POWER
Som e of this mode's ch arac
aracteris
teristcs
tcs change as it ses
ses damage as shown below
No.
1
Name
Doom
Doo
m Scythe [? wounds
wounds remainng]
Doom Scythe [4-6 wods remaning)
Doo m Scythe [ 13 wounds remaining)
d

10
3+
/

3
03
10
3+
N/A
1
10
3+
M
ws
B
s

w
20-50
2050""
2040
20
40
2030
20
30""
6
3+
6
6
2
6
4+
5+
6
6
6
6
6+
A Doom Scy the is eq ippe d with: heavy death ra y; twn tesa destuctor
destuctor
WN
N 
Heavy death ray
36"
Heavy 3
Twin tesa destructo
36"
Heavy 10
s

D
12
-4
D33
7
0
1
BIII
Each tme an attack s made with thi s weapon, an
unmodiied ht roll o 6 scoes
scoes 2 additional hits
BIII
ving Mtl n rtcs [pg 8081)
uprsnc: Each time this model makes a Normal move
 t t: Each time a ranged attack is made against
this uni t, sbtract 1 fr
from
om that attack's
attack's ht roll 
Advances or alls Back, irst piot
Advances
piot it on the spot up to 9D
[this does not contribute to how far the mode moves],
then mov e te mode  staight orwards
orwards t cannot pivot
again after the initi a pivot
Aibrn: Yo cannot decl are a charge with this model 
and t can onl y be chos en as a taget
taget o a chage ifthe
if the
nt making the charge can Y You can on ly ight with
this mode l if it is within Engagement Range o any ene my
nits that ca Y, and ths mode can only make melee
attaks
atta
ks agaist nit s that can LY. Enemy nits can only
make melee
melee attacks against this m odel f they can L
L
xps When this model s destroyed, ol one D6
before emoving it from
from play O  a 6 it explodes, and e ach
unit within 6 suers
suers D3 mortal wounds
FACION KEORDS NECROS, <DYASY>
FAC
KEORDS: VEH CLE, R CRAT
CRAT FLY
FLY, DO OM
CYTHE
N I GH T SC
SC
TH E
8
POWER
Some ofth
ofth is mode l's chaacteistics change as it suers damage, as shown beow:
No
1
Name
Night
Nig
ht Scythe [?+ wonds emaining
Night Scythe [ 4-6 wonds emaining
Night Scythe [ 13 wonds emai ning)
d

10
3+
N/

3
03
10
3+
N/A
1
10
3
M
ws
B
s
T
w
2050 "
2050"
2040""
2040
2030
6+
3+
6
6
12
6+
4+
6
6
6+
5+
6
6
A Night Scythe is eqi pped with twn tesla destuctor
destuctor
WN
Twin tesla destctor
N 
36
Heavy 10
s

D
BIII
7
0
1
Each time an attack is ma de wth this weapon, an
unmodiied ht roll of 6 scores 2 additonal hits.
BI
Lvng Mt n rtcs [pg 8081)
uprsnic: Each time this model makes a Nomal move,
Advances or Falls Back,  rs
rstt piot it on the spot up to 9D
[ths does nt contibute to how athe model moves]
then move te model straight owads
owads It canot pivot
again a er te initial pivot.
xps: When this mode is destoyed, rol one D6
beore any embarked model s disemba
disembark
rk and beo
beore
re
removig it from play On a 6 it expodes, and each nit
within 6 suers D3 mota wonds
N
Arbn: Yo cannot declar e a charge with
th this unit and
t can onl y be chosen as a target of a charge if the unit
making the charge can  You can onl y ight with
with ths
model if it is within Engagement Range of ay enem y
nits that can  and this model ca only make me lee
attaks against unts that can  Enemy nits ca
ca only
make meee atta
attacks
cks against
n st this model if they can Y
r t t Each time a ranged attack is made against
this it , subtract 1 rom that attack
attacks
s hit oll
<DYNASTY>
> O RE  NFANTRY
NFANTRY < DYNAS
DYNASTY>
TY> N FANTR
FANTRY
Y HARACTER or YNASTIC
This model has a transport capacity of 20 <DYNASTY
GENT N FA
FANTRY
NTRY models
ACTON KEORDS NECROS, <DYASY>
KEORDS VEH CLE, R CRA
CRAT,
T, FLY,
FLY, RASPORT,
RASPORT,
N G T CYTHE
CYTHE
107
19
OBELISK
PO WER
Some othis
othis model
modelss characteristcs
s tcs chage as it suers damage, as show below
No.
1
Name
M
ws
BS
s
T
w
A
d
Sv
Obelisk  15+ wouds remain
remainig)
ig)
a·
6+

8
8
28
6
10
2
Obeli sk 814 wouds remainng)
6"
6
4+
8
8
NA
D6
10
2
Obelisk (17 woud s remainig)
remainig)
4"
6+
S+
8
8
NIA
D3
10
2+
An Obesk is equipped with
with:: 4 tesla spheres.
WEAPON
RANGE
24
Tesla sphere
TYPE
s
AP
D
ABILITIES
Assault 4
7
0
1
Each time a attack is made with this weapo, an
unmodiied hit roll of 6 scores 2 addtioa hits
ABILITIES
Living Metal, Comn Potoc
Potocos
os [pg 8081)
Hoveing Distances are measure d to and from either ths
Deat Descending Duri g depoymet, you ca set
model's hul or its base, whichever is the closest
up this mode in the uppe  atmosphee instead
instead of
placg t on the battleield. If you do, then during the
Reinforcements step of oe of your Movemet p hases,
you ca set u p this unit aywhere o the battleield that
s more tha 9 away from any eemy models.
Explodes: When this model i s destroyed, roll one D6
befoe emovig
emovig itfom play. On a 6 it expodes, ad each
uit within 6 sues D6 mortal wouds.
Hoveing Sentinel: I your Movement phase, if this
model Remais Statiory, then untl th e start
start of your
ext Movemet phase, its tesla sphees have a Type of
Assault 6, a Strength characteristic of 8 ad a D amage
cha racters
racterstic
tic of 2
Gavityy Pulse  I you r Shooting phase, you can select one
Gavit
eemy un it that
that ca FLY and s within 24 of this model
Until the sta
start
rt of your next Shooting phase, have the
Move characteristic
s tic of modes i that uni t If the selected
uit is a IRCAFT, rol 26 for each poit by which
the total exceed s that un it's Toughess cha racterstic,
that unit suers
suers 1 morta woud ach uit can only be
selected for this ability once per phase.
FACON K EORDS E CRON S, <YNASTY>
FACON
<YNASTY>
KEORDS: VEHIC LE, IT
ITAN IC, LY
LY,  BELSK
25
TESS
TES
S E RA
RACT
CT VAU LT
POWER
Some ofthi
ofthi s mode's chaacteistics change as it sues
sues damage, as show beow
No
1
Name
M
ws
BS
s
T
w
A
Ld
Sv
Tesseract Vault 16+ wounds remaining)
a·
6
3+
8
7
30
6
10
2+
Tesseract Vaut (915 wounds remainng)
6
6
4+
8
7
NIA
D6
10
2+
Tesseract
Tesse
ract Vaut 1-8 wou ds remang)
4
6+
S+
8
7
NA
D3
10
2+
A esseract
esseract Vault is eq uipp ed with 4 tesla spheres
WEAPON
RANGE
Tesla sphere
24
TYPE
s
AP
D
ABILITIES
Assault4
7
0
1
Each time a attack is made with thi s weapo an
unmodiied hit roll of 6 scres 2 additioal hits
ABILITIES
Living Metal [pg 80)
Tanstemporal
T
anstemporal Force Fied: This model has a 4+
Vengeance of the
the Enchai ned When this mode is
ivulerabe save.
destroyed, rol one D6 before removg it from pay O n
a 4 it explodes and each unit wth 2D6" suers D6
motal wouds
Hoveing Distaces are measu ed to and from eithe ths
models hu o its base whichever is the closest.
POWERS O F THE C'
C'TA
TAN
N
This model kows four C'tan
C'tan Powes from the Powers of the C'ta pg 68 ) At the ed of your Moveme nt phase i f this m odel
did no Advance or Fal Back that phase, it can use a umber of C'ta Powers
Powers it kows equa to the umber   the tabe
below It cannot use the same C'tan Power more
below
more than o ce per turn
Remang Wouds
Powes of the C'tan
9-15
3
2
18
1
16
FACTION KEOR DS ECR ONS, <YNA
FACTION
<YNASTY>
STY>
KEORDS VEH CLE, ITANIC  FLY,
FLY, 'TAN HA RD, ES SERACT VAULT
VAULT
108
19
MONOLITH
POWER
Some of this mode 's characerscs
characerscs change as it sues 

  shown below
No.

Name
M
ws
BS
s

w
A
Ld
Sv
Monolih (3+ wounds remainng)
e·
6+

8
8
24
6
0
2+
Monolih (7-2 wounds emaining
6"
6+
4+
8
8
N/A
D6
0
2
Monolih (-6 wounds remanng]
4"
6+
5
8
8
NA

10
2+
A Monolih is equppe d with:
with: 4 gauss fux arcs; partc
partcle
le whip; port
portal
al of exile
exile
WEAPON
RANGE
TYPE
s
AP
D
Death ray
24"
Heavy 1
9
3
33
Gau ss fux ac
30"
Rapd Fre 3
5
2

Paticle
cle whip
36"
Heavy D6
2
-3
3
Blast
Portal of exle
Meee
Use
3
3
Each ime an atack s made wth this weapon, that
aack auomaticay his he aget.
aget.
Meee
ABLTES
WARGEAR
WA
RGEAR OPTION S
• Ths models 4 gauss fux acs can be rced wih 4 deah ays
ABILIES
Living Meal, Command Protools pg 8081)
Deah Descenin
Descening:
g: Duing depoyment you can se
up his model n he up per atmosphere instead of
placng  on the batlefed f you do, the n durin g the
Renforcemens step
step of one of you Movement phase s
you can se up this uni an ywhee on the balefeld
balefeld that
is more han  away
away from any enemy model s
Hovering Distances are measured to and fro
from
m either ths
model's hul or is base, whchever is the coses
Explodes When ths model s destroyed roll one D6
befoe emovng i from play On a 6 i expodes, and each
befoe
uni wihin 6" sues D6 moal wounds
FACTION KEOR DS: CRNS <YNASTY>
FACTION
KEORDS: VIL ITANI
ITANI ON OLIT
Eterniy Gae In you Movemen
Movemen phase f this model
Remans Staonary hen  n the Renorcement step of
hat phase t can summon a unt f t does seect one
<DYNASTY>
<DYNAS
TY> CORE IN FA
FANTRY
NTRY unt fom
fom yo ur amy ha is
in
Srategic
Reserv
Reserves
se up
that 3"
unofthis
anywhere
he
baef
ba
efed
ed that
i ises
wholy
withn
of this
modelon
and
not within Enga
Engageme
gement
nt Range of any enemy models
Models  n unts that are set up
up us ng hs abity coun as
havingg moved a disance n inche s equa o their Move
havin
characterstc in he Movemen phase
109
23
KI NG
THE SILENT KI
POWER
Sme f Szarekh's charactescs ch ange as  sues damage, as shw n belw
M
ws
Szaekh [9+ wnds emanng)
e·
2+
Szaekhh (58 wunds eman ng
Szaek
6"
2+
Szaekhh ( 1-4 wunds emanng
Szaek
4"
8"
2
 
1
2
Tachal enh
BS
2+
2+
2+
2+
6+
s

w

Ld
S
5
7
16
6
10
3+
5
7
N/A
4
10
3+
5
7
N/A
2
10
3+
5
7
5
1
10
3+
Szaekh
Sza
ekh s eq upped wth Scepte
Scepte f Etenal G; Staf
Sta f Stas
Stas Scthe f Dust. Eve rarcha
rarcha enh  s equpped wh
annhlat beam. Yur
Yur arm can n nc de ne T   unt.
W
nnh at beam
Scepte f Etena Gl
[shtng
Sta f Stas ( shtng
Scepte f Etena
Etena G
meee]
 
36""
36
Heav 1
12

4
D
6
s
24
ssaut 3
8
-3
2
24"
ssaut 9
6
-2
1
eee
eee
+4
3
2
Scthe f Dust
eee
eee
+3
-4
3
Sta f Stas me lee
eee
eee
Use
-2
1
BLIIS
vngg Met  Cmm nd Pt
vn
Ptcs
cs (pg 80-81
ctith ecns In u ppnents Pschc phase
Szaekh
Sza
ekh can attemp t den ne pschc pwe as  he
wee a PK
besnce enets:  the stat f the Fght phase
f thee an enem unts wthn Engagement Range 
Szaekh
Szae
kh then unt  the end f the phase  thse uns
cannt ght untl afte
afte a he egbe unts fm u
am have dne s
fend 
Phen fthe ts
ts (A) Whe a fend
C unt orT P un s wthn 6" f
Szaekh each tme a anged
anged atack s made b a mde  n
that unt u c an e-
e- he ht 
Phen f the d es (Au) Whe a end
end  
C un  T P unt s wthn 6" f
Szaekh each tme a me ee attack s made b a mde n
that nt u can e- the wund 
eentess
ess Mch (Au)
(Au)  Whe a fend 0 C
 T P
P unt s wthn 6" f Szaekh
each tme tha unt s seected t make a Nma ve 
dvance unt th e end f the phase add 1 t the ve
charactesc
characte
sc f mdes n that unt .
My il B o: In u  Cmmand phase u can seect
ne fen
fen d  C r T P
P
unt wthn 9  f Szaekh
Szaekh Unt h e sta f u next
Cmmand phase each tme a mde n tat unt makes an
atack add 1  that attacks ht  Each un  can n be
selectedd f ths ab t nce pe phase
selecte
Phen hs mde can use ts  W e Dne ne
addtna tme pe tu
FACCTIO N K EORDS ER ON, SZAREHAN
FA
SZAREHAN
BILIIS
Each tme the beae ghts t makes 4
addtna attac
attacks
ks wth
wth ths weapn and n me
han 4 aacks can be m ade wth ths weapn
Each tme the b eaer ghts
ghts t makes 3
addtna atacks wth ths weapn and n me
than 3 atacks can be mad e wth hs weapn.
Vce f the ch Once pe batte a the stat f an
bae und f Szaekh s n the batteed he ca ate
u cmmand ptcs If he des the cmmand
ptc that u d d nt assgn t an bate unds
tha!!
e the bate ec mes actve  u am f tha
bee
be
batte und  nstead f the ne that u assgned t t
acha
Tch Menh Whe ths un cnans a n acha
Tch
enh s mdes t des nt cunt
cunt as a C f
the pups es f the Lk Out S ue and each tme an
attack successfl wunds ths unt that atack must
must
be a cated t ne  thse mdes he dest
destuct
uctnn f
acha enh s s gned f the pupses f ae
tests If Szaekh s eve desed an emanng
tests
acha

acha  enhs n ths u nt ae as dested
he le nt ng If u am s  atte-fged Szaekh
must
e pnts
u ams
amfSzaekh
u.
eceve 3 addtna
eceve
.
Cmmand
fsSzaekh
s u
Tnsemp ce ed des n th s unt have a 4
nvuneabe save
Pesevtve Aut-t If Szaekh has 8  fewe
wund s ema nng t cannt make attacks wth ts Sta f
Stas and ses the Phaern f he Stas ablt f Szae
Szaekh
kh
has 4 r fewe
fewe wund s ema n ng t cannt make attacks
wth ts Scthe f Dust and ses the Phaen f the
ades abt.
Vengence f the
Vengence
the Ench ned When Szaekh s
dested  ne 06 bef
befe
e emvng t fm pa On
a 4 t expdes and each un t wthn
wthn 20 6" sues
sues 06
mta wunds
HARAER, F
FY, SURE E OAN ER, HA
HAERO
ERO N, O E,
KEORDS (Szarekh): EHE, HARAER,
DYNA
DYNA
 GEN,
GEN, HE S EN  NG , SZAREH
KORDS (Tiarchal Menhis]: EHE FY,
FY, DYNAT
DYNAT GENT, HE SEN  NG, RARHA EN H R
llO
CONV
ONVERGENCE
ERGENCE OF DOM INI ON
6
POWER
Some ofth
ofth is mode's chaacterstics change as it sues
sues damage, as shown beow
No.
3
M
ws
BS
s
T
w
Starstele
Stars
tele [6+ wounds emai ning)
+
6
B
10
3+
Starstele (3-5 wounds emainng
4+
6
B
N/
3+
Starstele (2 wounds emaining]
+
6
B
N/
3+
Name
A
Ld
Sv
Every model is equipped wth: transdimensiona abductor.
abductor.
WEAPON
Tansdimensional abductor
RANGE
12"
TYPE
s
AP
D
Assault 3
4
-3
3
ABILTES
ABTES
Living Metal, Comman d Protocos
Protocos (pg 8081)
Convergence of Dominion When this unt is fir
first
st set up on
the battlefield its models do not have to be set up n unit
coherency Instead, each model must be set up wholly
within 12 of one other mode fr
from
om its unt. From that point
on, each model in his unit is treted
treted as a sepaate unit.
Dominion Protocols (ura) While a frendly <DYNASY>
CORE unit is wihin 6 of this moel add 2 to the
Leadershp chara cterstic of models in that unit.
Dynastic Command ode While a command protocol is
active for your army, friendly units wth the Command
Protocols
Pro
tocols ab lity that are within 6 ofthis model
benefit rom
rom the sel ected dective(s) of the active
command protocol
Trans ocation Protocols: Whi e thee ae any ARSEE
units from your amy on the battefied, CRYEK unts
n your army ca n attempt the olowin g action as
descrbed in the Warhammer 40,000 Core Book: 'ctivate
rans ocation Protocols (cton) At the
the end of your
Movement phase, one r
rendly
endly CRYEK unit from your
army that is withn 3 of any friendl
friendl y ARSEE units can
startto perform this action. The action is compl eted at
the end of your tun. Once completed, select one ofthose
of those
ARSEE units and emove t rom
rom the battlefield; in the
Reinforcements step of your next Movement ph ase, set
that ARSEE unit back up on the battlefiel
battlefiel d anywhee
that is moe than 9 away from
from any enemy models If the
battle ends and that Starstele unit i s not on the bat
battefield,
tefield,
it is destroyed.'
FACTION KEORD S NECRS, <DYASTY>
FACTION
KEORDS: BUI LI G, VEHCLE, TAR
TARSTE
STELE
LE OERGE CE OF DOMI IO 
111
EA P O N P R O F I L E S
W EA
Below you wil nd the weapon proes r al the weapons that Necrons modes ca be equpped wth. If
I f a weapon has the Bast
abilt, the detais of this abiity can be und n the Warhamm
Warhammer
er 40,000 Core Book
WEAP
O N rer
D EFN
IT IO Nweapons'
S
Some rules
t o gauss
gauss
or tesla weapons The
TAesla
tesa Weap
weaponons
s any weapon whose
whos e prole incudes the word
dentions
tions of these weapons r the purposes of such r ues can
be und below:
tesa (tesla carbine twn tesla destructor etc) and any Relic
that repaces such a weapon he Voltac Sta (pg 66) is also
als o a
tesla weapon
Gauss Weapons
A gauss weapon is an weapon whose prole incudes the word
gauss (gauss baster gauss ayer arra
gauss
arr a etc.) and
an d any Relic
Relic that
replaces such a weapon (eg. Condut of Stars page 67).
RANGED WEAPONS
RANGE
TYPE
s
AP
D
Abyssa  ance (shoot
Abyssa
(shooting)
ing)
Aeonstave shooting)
18"
18"
Assaut 3
Assaut D3
4
5
3
-2
1
1
Annihator beam
Atomiser
At
omiser beam
Death ay
Doomsday baster
- ow power
- High powe
powe
Heavy 1
1 2 -4
6
12"
Assaut 3
6
-2
1
24"
Heavy 1
9
-3 D33
Beforee sel ecting tages
Befor
tages,, seect one of the profiles below to make atack
atackss with.
24"
Heavy D6
8
2 D3
Blast
48"
Heavy D6
Blast.. The beare  can on y make attacks
Blast
attacks with ths pofle
pofle if it
1D 5 D6
Remaine d Stationay during its pevious Movement phase
Beforee sel ecting tages
Befor
tages select one of the profiles below to make attack
attackss with
Heavy D6
3 6"
8
-2 D3
Blast
"
72
Heavy D6
Blast. The bearer can only m ake attacks with ths pofle if t
10 5 D6
Remaine d Stationary during its previous Movement phase
36"
Assaut D3
8
- 4 D6
18"
Assaut 2D3
6
Blast
-1
1
18"
Pisto 1
1
6
1
36"
Heavyy 3D3
Heav
7
1
1
Bast
18"
8
-3 D3+3
Assault 1
Each tme an atack is mad e with this weapon that atack
12"
Assault D6
5
1
1
automaticaly hts the target
30"
Rapid Fre 1
5
-2
1
24"
Heavy 3
6
3 D3
Doomsday cannon
 Low power
- High powe
powe
Elditch lance [shoot
[shootng
ng
Enmitic annihilator
Enmitc d isintegrato
isintegrato psto
Enmitc extermnator
Entropic ance [sh ootng)
Gau ntle
ntlett of Fire
Gauss blaster
Gauss cannon
Gauss destuct
destuctor
or
Gaus s flayer
flayer
Gauss ay er aray
Gauss ux arc
Gauss reaper
Heat ray
- Dspe
Dspers
rsed
ed
- Focu
Focused
sed
Heavy death ray
Patce beam e
Patce caster
Patce
Pat
ce shredder
Patce
Pat
ce whp
Plasmic lance [shooting)
Relc gauss blaster
Rod of covenant shootng)
ABILITES
Blast. Each time an aack is made with this weapon, nvulnerable
saving throws
throws c annot be taken against that atack
3 6"
36
Heavy 1
1 0 4 3D3
4
24"
-1
Rapid Fire 1
1
4
24"
Rapid Fire 5
1
-1
30"
Rapid Fire 3
5
-2
1
12"
Assault 2
5
2
1
Befoe selecting
selectin g targets
targets select one of the profiles beow to make attacks with

12"
Heavy 2D6
1
1
Each time an atack s made wth ths weapon, that atack
automatically hits the target
24"
Heavy 2
4 D6
8
ach time an attack made
ma de wth ths weapon targets a uni t wthi
wthinn
half range, that atack
atack has a Damage ch aacter
aacterstic
stic of D62
36"
Heavy 3
12 -4 D33
18"
Assaut 6
5
1
0
12"
Pisto 2
6
0
1
24"
Heavy 8
6
-1
2
36"
Heavy D6
12 -3
3
Bast
7
18"
Assaut D3
3
2
Rapid Fre 2
30"
5
2
2
12"
Assault 1
-3
5
2
Sceptre of Eternal Glory (shooting)
Scouring eye
24"
12"
Assault 3
Pstol 2
8
5
-3
2
2
1
112
RANGED WEAPONS
RANGE
TYPE
s
AP
D
ABILTES
Spear of he Vod Dragon shooting]
12
eavy 1
9
4
06
Each tme an aack is ma de wih his weapon f a hi s scored
draw a straight
ght ne between the closest pont of ths model's base
(or hu] and tha of the closest mode in he target
target uni Make
one wound ro aganst he tar
targe
ge uni and e ach other uni this
line passes over
over Each ime an atac k made wih hs weapon
is alocated to a VEHICLE model, that atack has a Damage
characeri
charac
erisc
s c of 03+3 
Sa of ligh shootng
Sa of Stars
Stars shooti ng
Sa of he Dest royer (sh oong)
Syna pic dis neg
negaor
aor
18"
24"
24"
18"
36"
Assault 3
Assaut 9
Assaut 3
Heavy 1
6
6
5
-2
2
5
2
1
1
2
1
achyon arrow
esla cannon
120"
30"
Assaut 1
Heavy 3
12
6
.5
D
06
1
esla carbine
24"
Assaut 2
5
D
1
Tesla sphere
24"
24"
Assaut4
7
D
1
Transdmensiona abductor
Transdmensiona
Transdmensiona
Tr
ansdmensiona be amer
Twn gauss blaser
Twn gauss aye r
Twn heavy gauss cann on
Twin esa car ne
12"
12"
30"
24"
30
30
24""
24
Assaut 03
Assaul 1
Rapid Fire 2
Rapid Fire 2
Heavy 6
Assaul4
4
4
5
3
3
-2
1
3
D
3
3
1
1
03
1
Twin esa desrucor
36 
Heavy 10
7
D
1
5
4
7
.3
Each time you seect a target forth s weapon you can gnor
gnoree he
Look Out Sr rue. Each tme an attack is made wth ths weapon
an unmodified wound roll of 6 incts 1 motal wound
wound on he
targett n addtion o any norma damage
targe
The bearer can ony sh oo wh
h this weapon once per bat
bate
e
Each ime an atack is made with
with his weapon an un mod fied ht
rol of 6 scores
scores 2 additi onal hits
Each ime an atack s made with his weapon an unmo dfied ht
rol of 6 scores
scores 2 add itional hits
Each ime an atack is made wth his weapon an unm odfi ed ht
rol of 6 scores
scores 2 add tional hts
Each ime an atack is made wth ths weapon an unmo dfed ht
rol of 6 scores
scores 2 addi ional hts
Each time an atack is made wth
wth hs weapon an un modifed ht
rol of 6 scores 2 additi ona hts
;
�
113
MEEE WEAPO
WEAPONS
NS
RANGE
TYPE
AP
D
Abyssa ance [meee
Aeon stae
stae ( me ee
Melee
Melee
Melee
Meee
User 3
User 2
1
1
Automaton claws
anoptek tal baes
Melee
Melee
Melee
Meee
+2 -3
User 2
2
1
hronotenrils
Melee
Melee
User
1
ackling ters
Eldtchh Lace (mel ee)
Eldtc
Empathic Obtea
Obteato
to
Melee
Melee
Melee
Meee
Meee
Meee
User -4
User - 4
+2 -1
D6
2
D3
Entropic ance [melee
Feee mables
Melee
Melee
Meee
Meee
User
User
0
3
1
Flayer claws
Flensng caw
Melee
Melee
Melee
Melee
User -1
User 1
1
1
Go en fists
Goen
Hyperphase glaiv
glaivee
Hyperphase haester
Melee
Melee
Melee
Melee
Melee
Melee
User
+2
+2
3
D3
3
Hyperphase reap-blae
Hyperphase swor
swor
Hyperphase threshers
Meee
Melee
Meee
Melee
Melee
Melee
+2 4
+1 3
User -3
3
1
2
Impaling legs
Meee
Melee
User 2

Moomoecula poboscis
Ophyda claws
Meee
Meee
Melee
Melee
Use 1
User ·1
1
1
s
0
-3
-3
-3
4
ABILITIES
Each tme a attack
attack s mae wth ths weapon inuera
in uerabe
be
savig throws
throws canot be taken agai nst that attack
attack
Each tme the beaer ights, it makes D6 ai toa
toa attacks with
with
ths weapn.
Each tme the bearer ights, it makes 3 adtonal
ad tonal attacks with
ths weapn.
Each tm e a attack
Eachtm
attack s ma e wth
wth ths weapon, i a CRT R
moe  s estroye
estroye by that attack,
attack, each enemy u t with 6" of
the beae sues
sues D3 m ortal wous.
Each tme a attack s mae wth
wth ths weapon, an unmodifie hit
oll o 6 automaticay wouns the target
Each tme a attack s mae wth ths weapon make 2 hit rolls
istea of 1
Each tme a attack s mae wth ths weapon su btract 1 from
that attack's ht o.
Each time the bearer fghts, it makes
makes 1 aitoal
ai toal aack wth
this weapo
Each tme the bearer ghts, t makes 2 adtonal
adto nal attacks wth
ths weapn.
Each time the bear er ights,
ights, it makes 2 adtonal
ad tonal attacks with
ths weapon
14
MELEE WEAPONS
RANGE
TYPE
Plasmic lance (meee]
Portall of exile
Porta
Meee
Meee
Melee
Melee
User -3
User 3
2
3
Reanimato's claws
Rod of covenant
covenant mele e]
Sceptre
Scept
re of Eterna
Eterna Gory [melee]
Scythe of Dust
Melee
Melee
Melee
Melee
Melee
User -2
User -3
4 -3
3 4
1
2
2
3
Scythe of the Nightbringer
 Reaping sweep
- Entr
Entropic
opic blow
Scythed limbs
Spear of the Void Dragon meee]
Sta o lght
lght (melee]
Sta o Stars melee ]
Sta ofthe Destroyer melee
me lee
Sta o Tomor row
Stalkers forembs
forembs
Viciou s caws
Void bade
Voidscythe
Warscythe
Whp coils
Meee
Melee
Melee
s
AP
D
ABILITIES
Each tme an atack is made with ths weapon, that attack
automaticay hits the target
Each time the beaer ights it makes 4 additi onal atacks with
this weapon and no more than 4 attacks can be made wth
ths weapon.
Beore selecting
sel ecting targets seect one of the poiles
poil es below to make attacks with.
Meee
Melee
User -3
1
Each time an attack s made wth this weapo poe, make 2 hit
olls nstead of 1.
Meee
Melee
x2 - 4 D6
Each time an attack s made wth
wth this weapo poe,
invulnera ble savng throws
throws cannot be made aganst that attack.
attack.
1
Melee
Meee
Use -1
Melee
Melee
4 D6
Each time an at
atack
ack made with
with this weapon s allocated to a
+3
VEHICLE model that attack has a Damage characteristc of D3+3.
Melee
Meee
User - 2
1
Melee
Meee
Use - 2
1
Each time the beaer ghts, it makes 3 additiona attacks wth
this weapon and no more than 3 attacks can be made wth
this weapon
Melee
Meee
+ 1 3
2
Melee
Meee
User -3 D3
Each tme a n at
atack
ack is ma de with ths weapon
weapon invunerable
saving thows
thows cannot be taken aganst that aack.
Melee
Meee
Use 2
3
Melee
Meee
2 2
2
Melee
Meee
Use - 3

Each tme the beare ights, it makes 1 additional attack with
this weapon.
Melee
Meee
x2 4 3
Each tme an atack is made with ths weapon, subtract  from
that atacks
atacks hit rol
ro l
Melee
Meee
+2 -4 2
Melee
Meee
1
User -1
Each tme an atack is made with ths weapon proile make 2 hit
ros instead of 1
115
PO I NTS VALU ES
You can use this secton to deermine the pons (ps)
(p s) value of each unit in your army
army Each enry iss the units sze (i.e.
(i. e. how many
modes the un can conain) and how many poins the un costs If an entry has a unit cos of x ps/mode; then he unt coss x
pons r every model in hat un. You mus
mus  hen add pons r each weapon, or tem of wargear, tha s ncluded in ha un f t s
lsted in tha uni's entry
entr y (weapons and wargear not isted n a unts
unts enry cost no addiiona pons o include in hat unt)
Anrakyr the Trav
Travelle
elle r (pg 83)
8 3)
Overlord (pg 89)
Unt sze ......................................................... 1 mode
Unt cos.........
cos..............
............
..............................
 ....................... 1 40 ps
Unit sze ...........
............................
. ........................
. ....... . 1 model
Uni co
cos
s   ..............
 ..................
............ 95 pt
ptss
• Resurrectio orb .................................................... .... 30 pts
pts
• Tchyon ar
arow
ow ............... ............................................................... +5 ps
ps
• Voidscyhe
Voidscyhe ........... ...... +15 pts
pts
• Wascy
Wascythe
the ........ ...... ..... .... . ... ........ ....... +5 pt
ptss
Catacomb Command Barge
Barge (pg 88)
Uni size ............................ 1 model
Uni cost ............................................. 1 45 pts
• Gauss canno n ........ ............ .... . . . ............ .. 5 pt
ptss
• Resurection or
orbb ........... ...... ..     .. ... 30 pt
ptss
• War
Warscyt
scythe
he ................ .... 5
5 pt
ptss
Plasmancer (pg 9)
Unt size ...........................................................  model
Unit cost..........
cost.........................
. .....................
..........
. .. 0 ps
Chronomancer (pg 91)
sychomancer (pg 90)
Uni size ......
...........
...........
.............
 ..........
......
....
.
....
....  model
Uni  cost.......................................................................
cost....................................................................... BO pts
Unit size ........ ............... ........................................................ 1 model
lllu minor Szera
Szerass ( pg 84)
Uni cos .................................................................
70
Uni size ..................................................... 1 model
Uni cost........................................................................
cost........................................................................ 160 pts
pts
Roya Warden (pg 86)
nit size ................
....................
....    1 model
Uni cost ......................................................... 75 pts
lmotekh the
the Stormlord ( pg 82)
Uni size     .... ..... 1 model
Uni cost................................ . . ..    ..... ... 145 pts
Skorpekh
Skorpe
kh Lord (pg 86)
Uni size ...........   ..  1 model
model
Uni cost............................................................
cost............................................................ 130 pts
Lokhust Lord
Lord ( pg 87)
Unisize ................................................ 1 mode
Uni cost...
cost.................................. .. .. ............. .............. 1 05 ps
ps
• Phyactery ...................................................................... ...  +5 pts
pts
• Resurec
Resurecton
ton orb
orb ...... .............................................
......... ..........  +30 pts
pts
• Wascyt
Wascythe
he............................................................ ......... ...  +5
+5 pts
pts
Technomancer (pg 90)
Uni sze ................................................................ 1 model
Uni cost. .................................................... 75 ps
• Canoptek cloa
cloa........
........ ............. ................................................... 5 ps
ps
• Canoptek contol node .. ...... .................................. .......... 1 5 pts
pts
Lord
Lo
rd (pg 87)
Tra
razyn
zyn the Infini
Infinite
te ( pg 85 )
Uni  size ......   .... 1 model
model
Unit size
size ......... ... .   1 model
model
Uni cost... ............................................................................... 0 pts
• Resue
Resuecton
cton ob ..... ............ ................................................ +30 pts
pts
• War
Warscy
scyhe
he .    ......... +5 pts
pts
Uni cost. ................................................................................. 100 pts
Vargard Obyron (pg 83)
Nemesor Zahndrekh (pg 84)
Unit sze ................................................................. .......  1 model
Uni cost..........
cost...................
...............
..................
. ................
..................
. ............ 100 pt
ptss
Uni sze ................................... ...................................... 1 model
Uni cost............................................
cost............................................ 135 pts
Cryptek Arkana
Arkana ( pg
pg 62-63)
Orikan the Diviner (pg 82)
Uni sze ......... ............ ......... ............................................  model
Uni cost......... ... .................. ...... ...  ... ............ 11 0 pts
•
•
•
•
•
•
•
•
•
Atavindcator ............ ....................... ............... +25 ps
Atavindcator
ps
Cortical subjuaorscaabs ............... +15 pts
Countertemporl
Countertempo
rl n nomnes ............................  30 ps
Crypogeometric
Crypogeo
metric adjuse
adjuse .... . .. .....  .  +15 p
pss
Dimens ioal sanctum ................................
....... .. .  +1 5 p
pss
Fal-sae ovecha
ovechager
ger.... ....................................................... +30 pts
pts
Hyp ermae
ermaeal
al ablaor .................................. .....  +25 p
pss
Metalodermal tesla weave
weave ................................................... 20 ps
ps
Photonc ransubje
ransubjector
ctor ...................................................... 20 ps
•• Phyacterine
hve 
hve
................................................... 20
+20 ps
ps
ps
Prismatc obfuscat
obfuscatron
ron ......................................................
• Quanum orb
orb ................................................................... 20
20 ps
ps
116
1 TROOP
TROOPSS
Transcendent
Tr
anscendent C'tan {p g 100)
Immortals (pg 92)
Unt size ....... 1 mode
Unt cost...............
cost.............................
...................................
..............................
..............
..... 270 pts
Unt size................
size ................ 5-10 modes
Unit cost  17 pts/model
• Tes
Tesa
a carbine ...................
................
..........
.......
.......
.... 2 pts
Trarch
Tr
arch Stalker {pg 97 )
Necron Warri
Warriors
ors {p g 92)
Un t size
size ............................ 10 -20 modes
Unit cost ............................................................ 13 pts/model
+ ELITES
C'tan Sha rd of the Decev
Decever
er { pg 98 )
Unt size·····································
··································
·····················=··
········=······
········ 1 model
Unt cost
cost
.....

.
.
 350 pts
Unt size ....................................... 1 mode
Unt cost.
cost. 135 pts
• Hea
Heatt ray  . . ... .. ..................... ..... ... .... 5 pts
• Twin heavy
heavy gaus
gausss cannon .. .... .... ... . ... .  +1 5 pts
. FAST TCK
Canoptek Scarab
Scarab Swarms {pg 101)
Unt size.. ...... .... ......................................................39 modes
Unt cost.............. .  . 15 pts
pts/mode
/mode
Canoptek Wrait
Wraiths
hs {pg 103)
C'tan Shard of the Nightbrnger (pg 98 )
Unt size ................. 1 model
Unt cost........................................................
................. 350 pts
Unit size .............................................................3-6
.............................................................3-6 modes
Unt cost............
cost............ 35 pts/mode
• Partic
Particle
le caster
caster.........................
...................................
.......... +5 pts
• Tr
Transdime
ansdime nsona l beamer  ..   10 pts
pts
C'tan Shard of the Void Dragon
Dragon (pg 99 )
Unt size ....................................................
......... ....... ... 1 model
Unt cost...............................
cost............................... 350 pts
Ophyd ian Destroyers
Destroyers (pg 102)
Unt size ....... ..........................................................
...............................3-6 modes
Unit cost  .   35 pts/mode
pts/mode
Canoptek Plasmacyte {pg 96)
Unt size .................
................. 1 model
Unt cos
cost
t.......
.........
.......
. 15 pts
Canoptek Reanimator
Reanimator {pg 93)
Unt size ..................................................................................... 1 model
Unt cost....
cost.... ....................... 10 pts
Canoptek Spyders {pg 101)
Unit size .............................................................................. 1-3 models
Unit cost..........................................................................
cost.......................................................................... 60 pts/model
• Fabricat
Fabricator
or claw array ...... ..... ....... . . ...... . .... .. +5 pts
pts
• Goom prism ..........
............
.....
... +5 pts
• Pa
Patic
tice
e beamer     .    . +5 pts
Cryptothrals {pg 95)
Unit size ................................................. 2 models
Uni cost....
cost.... .............................. 40 pts
Tomb Blades
Blades (pg 102)
Unit size ......................... 39 mod es
Unit cost.. ........................ 25 pts
pts/mode
/mode
• Nebuoscope...........................................
Nebuoscope........................................... 3 pt
ptss
• Shadowloom .... ........ ......... .............. ............ ........... ............ 5 pts
• Shieldvan es ........ ............ ........... ........ ............. .............. ....... 3 pts
• Twn gauss baster................................... +5 pts
• Twn tesl
teslaa cabine ....... ...... ......... .... ........ ........... ........... 5
5 pts
pts
Triarch Praetorans
Praetorans (pg 103)
103 )
Unit size ............................. 51 0 modes
Unit cost..      25 pts/model
pts/model
• HEA
H EAVY
VY SU
SUPPORT
PPORT
Annihiation Barge
Barge (pg 104 )
Unit size .............. ....................................................
.... 1 model
Deathmarks (pg 94)
Unit cost..
cost............... . .   120 pts
• Gauss canno n    . . . . 5 pts
Unit size ....................................................................... 5-10 models
Unit cost........... .......................... .......................... ................... 18 pts/mode
Canoptek Doomstalker
Doomstalker (pg 106)
Flayed Ones (pg 95)
Unit size .......... ......... .......... .............................................. 1 model
Unt cost
cost.................  . 140 pts
________
Unt
Un
t size
ze .....................
......................
.
 5-20 modes
Unt cost .................. 13 pts/model
Destroyerr (pg 93)
Hexmark Destroye

Unt size
size ........... ..................... ......
...... 1 model
Unt cos
cost.
t.............................
..................................................
..............................
...........
... 75 pts
Doomsday Ark (pg 104)
Unt size ...................................................................... 1 mode
Unt cost .. 190 pts
Lokhust Destroyers (pg 105)
Unt size ........................................................................ 510 models
Unit cost
cost..
....................................
..................................28 pt
pts/
s/mode
mode
Unt size .....................................................
.......... 17 mode ls
Unit cost............ ........ ... 55 pts/mode
pts/mode
• Gauss dest
destuctor
uctor ....... ...... ............... ......... ..... ..... ....... +1 5 pt
ptss
• Enmti c extermat
extermato
o .......... ......... .......... ............ .......... ....... + 5 pts
Skorpekh Destroyers
Destroyers (pg 96)
okhust Heavy
Heavy Destroyers
Destroyers (p g 105 )
ychguard
ychgua
rd (pg 94)
Skorpekh Destroyers
Destroyers (pg 96)
okhust Heavy
Heavy Destroyers
Destroyers (p g 105 )
Unit size ....
..........
................
................
..........
....36
36 models
Unit cost.. .............................................. 35 pts/model
Unit sze  ...
.......
.........................
..................... 13 models
Unit cost.
cost.
......
.............
..............
....... 70 pts
pts/m
/model
odel
1 17
CATED
TED TRANSPO RT
RTS
S
. DE DI CA
Ghost Ark (pg 106)
WAR
• LOR DS OF WAR
Monolith (pg 109
Unit siz
sizee .......
.................
......................
. .................
..........
.............................
.........................1 model
Unit cost. ...................................................... 145 pts
Unit size ...
.......
........
.......
....
...
.......
..........
........
............................
..............................
..... 1 model
Unit cost. ....................................................... 360 pts
• Dea
Death
th ray
ray .......................
......................................
............... ...... ........... . +5 pts
pts
*fl FLYERS
Obelisk (pg 108)
Doom
Unit sz
sze
Scythe
e ....
........
........
(pg........
10)
..................
......................................
..........................
...
...  model
Unit cost. .............................................................. 200 pts
Night Scythe (pg 107)
Unit sz
szee ..................
.....................................
...............................
.................
..........
........
.........
............
...... 1 model
Unit cost .................................
=.. 1 45 pts
= .....
Unit size ........................................................ 1 mode
Unit cost ....................
........................................
......................................................
..................................  370 pts
The Silent King (pg 110
Ut size.......................................................
size ....................................................... 3 models
Ut cost..........................
cost..................................................
..................................
................
..........
.......
... 450 pt
ptss
esseact Vaut (pg 108)
Uit size..................................
Uitsize
......................................
........
.......
.......
.......
......
... 1 model
Unit cost...........................................................
cost........................................................... 500 pts
I FORTIFCATIONS
Converg
Con
vergenc
encee of Dominion (pg 111
1 11
Unit sie ................................................ 3 mdels
Unit cost
cost..
.....
......
........
..........
........
.........
...............
..............................
........................
. .. 120 pts
 18
GLOSSARY
On ths page you wi fnd a glossary that contains a nu mbe
mberr o
o ter
terms
ms used in ths Codex These are
are intended
to provde precise defintons to he lp resove some o the more compl ex rules interactions
interactions that may arise,
and payers shoud ee unde r no obigation to memorise ths st.
Activ
Active
e comm
andfor
protoco
protocol
l ( pg 81): he command protocol that is
currentl
active
active
your army.
A of the models n the unit can hav
havee the r Weapon A repaced wth 1
each:
h: When this wargear option is selecte d for a unit , every
Weapon B eac
sngle model i n that uni that is equpped with Weapon
Weapon A must
must have
ts weapon
weapon replaced wit Weapon . It is ot possible for ony some of
the models in that uni t to have thei weaon rep
rep aced
aced and for others
not to.
Any number o modes an each have their Weapon A replaced wth
 Weapon 8: When this wargear option is seected for a unt, any
number of models in that unit that are equipped with Weapon A can
each have its weapon
weapon replaced Weapon B It is possble for only so me
of the mod els i n that u t to have ther weapon replaced and for others
others
not to.
From
pgA80:The
80:
dynasty
that adynasty
unit belogs
is thethat
dynasty
they
are
from.
unitThe
i s from
a certain
if theytohave
tha
t dyn asty
s
name isted on its Faction
Faction keyword line
auss weapo
weaponn pg 12 ): A ranged weapon whose proile i nclud es the
wod gauss', or a Relc that replaces a gauss weapon
ER ONS etachme
etachment
nt pg 51: A Detachment in a attle-foged
attle-foged army
where every model has the ERDNS keyword [ excludi
excludi ng modes with
the UNLGNED keywords)
ecrons secondary objectives pg 69: Addtonal secondary
objectives
v es that can be used i n certain matched play misson packs f
every Detachme_nt
n t in yo ur army is a ERONS Detachment.
owerr of the Ctan  pg 68 : A ist of C'tan Powers that CTN RD
owe
models can use.
Comand protoco
protoco pg 81): Thee are sx comman d protocols
Protocoll o f the Conquering Tyrant Protocol of the Eternal Guadian;
Protoco
eanmate pg 80: When a model Reanmates it is set back up on the
battleied with ts full wounds remai nng
Protocol of the Hungry od; Protocol of the Sudden Storm; Protocol of
the Undyng Legions; Protoco of the Vengeful Stars
eanmation proto
protocos
cos are
are enacted
enacted pg 80 : Af
Afte
te a unit wi th the
Reanima tion Protocols ability has any of its modes destroyed by
enemy attacks, its reanimation potocols are enacted, and the modes
that were destroyed by those attac
attacks
ks begin reassembing
CryptekAran
Crypte
kAranaa pg 62): A uniq ue piece o f wargea
wargea that can be gven
to ERONS CRYPT
CRYPTEK
EK modes [excluding named character
characters)
s) 
C'TN HRO (pg 51):  unt that
C'TN
that can be included n a ERONS
Detachment without preventing othe r unts i n that Detachment fom
gaining a Dynastic Code.
Ctan owers (pg 68: TN HRD models can attempt to use Ctan
Powers that they know
irective (pg 81: One part of a command protoco, whe a comm and
protocol
prot
ocol becomes actie
 e for your army, one of that command
protocol's di rectives wil l be selected to be the one that app lies to the
aected
aec
ted unts in you r army.
YNSTI AGENT (pg 5 : A unt that can
YNSTI
can be incuded i n a ERONS
Detacment without preventing other units n that Detachment from
ganig a Dynastic Code.
ynastc Code pg 51) : Detachment ablity for ERONS
Detachme
Deta
chments
nts An abil ity gained by ERONS modes  excludn
excludn g
YNSTI
YNS
TI AGENT and CT
CTN
N HRD mode ls) base
basedd o the Dynasty they
are fom, if al m odel s in that Detachment ae from
from the same dynasty.
ynastc pthet pg 74): A Crusade rue app ied to OLE
CHRTER WRORD models upon victory
eanmaton rotoco
rotoco rol (pg 80): One 06 roll. Cannot be modiied by
more than -1
-1 or +1 
eassembling
eassemb
ling pg 8 0): When a unts reanimation potocols ar e
enacted,
enac
ted, Reanimaton Protoco
Protoco rolls a e made for the models in that
unit that are reassembing
elc o the
the Aeons
Aeons (pg 66 -67: A type of Relic that can be given to
ERON S CHRTERmodels.
CHRTER models.
tratagem label: A Stratagem
Stratagems labels are written beneath its ti tle
and can i ncude: Necrons; attle Tactic;
Tactic; pc Deed, Strategic Ploy;
Requisition; Wargear
Wargear A Stratagem
Stratagem can have more than one l abel; for
example,
a Stratagem
wthabels.
'Necons Wargear Stratagem has both
the Necrons
and Wargear
esa weapon pg 112: A ranged weapon
weapon whose proile inc udes the
word tesla, or a Relic that replaces a tesla weapon.
19
REFERENCE
This secton also nclu des a bule t-ponted summ ary of a numbe r of Necrons ru es. In mos
mostt games, you may
nd referencin g this s umm ary is al  you need to resolve a rue but f not fol
fol ow the page reference to
to read
the entrety of the rue 
COM MAND PROTOCOLS (PG 81)
REANMATION
REANMA
TION PR OTOCOLS (PG 80)
• Command
Command Protocos ony applies
applies if every uni in your army
is om the same dyasy (excuding YNAS GEN, C'AN
HARD and UNAIGNED unis) and your WARORD is a OBLE.
• Bere batle secretly assign
assign one command proocol to each
of rst ve batte rounds (no repeats.
• Star of each batte round reveal command
command protoco
protoco and
seec one of its direcives.
• Units with
with his abily bene fom selected direcive
direcive if within
6" of fiendy ERONS CHARAER unit (ecuding CAN
HARDS) and iendy OBE is on he batleed.
• Aer an enemy
enemy unit attacks i f any
any models in his unit
unit were
desroyed Reanimation Protocol rolls are made.
• For each model desroyed by those atacks, roll number of D6
D6
equal to is Wounds characerisic. Each 5+ added to a poo
umber of dice in pool / Wounds characterisic = number of
modes Reanimaed
Reanimaed and added back to
t o the unit.
DE TACHMENT ABILITIES (PG 51-55)
• ERONS Detachmens gain Roya Court and Dynasic Agents
and Sar Gods abiities.
• ERONS units in ERONS Deachmens gain the Dynasic
abli
• Codes
Troopsabli
unis.n ERONS Deachmens gain the Objective
Secured ably (see arhammer
arhammer 40000
40000 Core Book).
Book ).
DIMEN SONAL TRANSLOCA
TRANSLOCATION (PG 80)
• Duing deployment can se uni up in a herspace
dimension insead of seting it up on the bateed.
• Uni can then arrive during Reinrcements
Reinrcement s sep of one of
your Movement phases.
• When unit arrives set it up on batleeld more than 9"
9" om
any enemy models.
DYNASTIC
DYNA
STIC CODE [PG 5 1-55)
If every unit i n a Deachment is om he
same dynas
dynas a
ERONS unis (excep YNASTI GENT and CTAN HARD units
in that Detachment gain a Dynasic Code.
Dynasic Code gained depends on wha dyasy hey
are fom.
If dyasy does not have an associaed Dynasic Code you
mus create one r them To do so seec one D yastic
Tradition om page 54 and one Circumstance of Awakening
om page 55.
DYNASTIC EPITH ETS (PG 74-75)
74-75)
• Aer bate,
bate, i f army
army's
's WARORD was a OBLE and you won it
gains a Dyasic Epihe
• For every hird Dynastic Epithe increase model's
model's Crusade
poins by  and it gains one of the associaed abiliies.
<DYNASTY>
<DYNAST
Y> KEYWORD (PG 80)
• When you include a unit wih the <YNASY> keword
nominate which dnasy i is fom.
• Replace every insance of he < YNASY> keword on tha
units datashee with he name of your chosen dyasy.
THE ROYAL COU RT (PG 51)
• If army has HE IEN KING, i is your WARORD Otherwise if
it has a PHAEON, it is your WARLORD. Otherwise if it has an
VERLORD, i is your WARORD. Otherwise, if i has a ORD it is
your WARORD
STARR GODS AND DYNASTIC AGENT S PG 51 )
STA
• YNASI GEN and CA
CANN HARD models do no prevent other
ERONS unis
themselves
everom
gaingaining
one a Dynasic Code but they do not
• Can incude a maxmum of one
one C'AN HARD mode in each
Detachment in your army
ETAL
ET
AL (PGPhase
80) his model egains
•LIVNG
I n you
youMCommand
egains 1 los wound.
120
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