INSTRUCTIONS BEFORE STARTING THE SIMULATION To: All Participants Your team has been placed in charge as Directors on the Board of a company. The rules for managing your business are explained in the Participant Manual. These rules would be clarified, amplified and may be modified by another documents and instructions by the Simulation Administrator from time to time. He will also inform you the tenure of your team’s appointment. Please be guided by the following, too: 1. The winning Criterion for evaluation of the performance of your Team is the Cumulative Profit after Tax (Cum PAT) at the end of the last quarter of this event. 2. Your team will be given a unique Team ID and Group ID. These would identify your team in all decision forms, reports and communications from and to you, during the event. 3. You will also receive login id and password for downloading and uploading information as well as Decision Form. The safety of login and password will be the sole responsibility of the team. In case of loss, these will not be changed. However, the same login password will be provided to your team. 4. Your team will be given a Standard Decision Form in Excel Format for each Quarter. You will submit the same on time through the method explained by the Games Administrator at the end of every Quarter. Once the time is closed, it is not available for revision, modification of entries or for any other reason. On e-submission of form, if you submit a blank form, the previous Qtr decisions will be taken automatically. No request for filled form will be entertained. Please maintain the backup for your record. 5. Chairperson must authorize the decisions of his Team for each quarter. 6. The length of each Quarter may range from 30 minutes to 40 minutes. Please submit the Decision Form within the stipulated deadline as announced. You will not be allowed to get any extension in time limit for submission of the Decision Form. 7. The Sector Analysis Report (SAR) gives you an overview of the industry. Cost and other constraints for the case are shown in the Starting Conditions. The financial position of your Company at the beginning of the Game (Quarter zero) is given in the Management Report (MR). A comparative statement of the Teams competing in your Group is given in the Sector Update (SU). More information would be made available to you at prices mentioned in the Information Packages section of the Starting Conditions or as decided by the Simulation Administrator. 8. Changes in the external environment and some managerial proposal may be communicated through the quarterly Gazettes. Please note that it is your responsibility to ensure that you received a set of Decision Forms and copies of the Gazette for every Quarter. 9. On receipt of the Management Report and Sector Update of any Quarter, you must verify their contents against the Decisions taken by you. If you do not report any unexplainable discrepancy between your decision data and your results within 10 minutes thereafter, the data used for the process will be considered good and binding on the Team. No change will be accepted, thereafter. However, the SIMULATION ADMINISTRATOR RESERVES THE RIGHT TO REPROCESS THE RESULT OF ANY QUARTER. HIS DECISIONS ARE FINAL AND BINDING ON ALL PARTICIPANTS, THEIR TEAMS AND SPONSORING BODIES. Page 1 Sector Analysis Report – MPX13.0 MPX –Mobile Music player Industry We will be evaluating performance based on Cumulative Profit after Tax (CumPAT). As always the interest on the shark loans in the Last Quarter will be deducted from your winning criteria in the Last Qtr. The team with the highest Cumulative Profit at the end of Last Quarter will be declared the winner. ***************************************************************************** Job Description 1. Decide within the team who will play the following roles a. CEO Your job description is to • Assess the economy, (GDP, inflation etc) and business cycle and draw up a long term plan for your company • Facilitate the budgeting and review process • Reconcile conflicting demands of operations, marketing and finance • Motivate and lead your team through the minefield of quarter to quarter business decisions b. CMO Your job description is to • Forecast product demand and overall market size • Establish a pricing and sales policy as well as brand propositions for your products • Establish product mix policy • Establish a collection policy for the market c. COO Your job description is to • Decide on the level of production and overall production capacity • Ensure availability of raw materials for production • Evaluate capital expenditure and process improvement proposals d. CFO Your job description is to • Report on figures in the financial statements • Trace these to operational as well as long term decisions • Ensure availability of cash to meet operational and long term requirements Page 2 -2- Sector Analysis Report – MPX13.0 Introduction The report highlights some of the basic features of the market for MPXs. Following the emergence of the Internet as key enabler technology, the music industry has seen turbulent time. As an initial entrant into the Internet area, the music industry has, to a more or less extent, shaped critical social, legal and business issues in the area of Internet enabled businesses. The evolution of the industry has seen a constant struggle for supremacy between content providers, channels and consumer electronics and technology that enable users to enjoy the benefit of high quality and speed enabled by the Internet. The emergence of the MPX has enhanced mobility and is viewed as a critical technological component of the music industry. To what extent will MPX revolutionize the music industry? How will its emergence affect other portable media players? Will technological convergence support or harm the MPX industry? The Product MPXs are mobile music players. Unlike the “walkmans” of the 1970s – the primary function of walkmans and MPXs are inherently the same – MPXs have the capability to store large volumes of music content and thus are considered as an important enhancement over cassette-playing walkmans. The evolution of the MPXs can be traced to the early 90s, when flash memory was first integrated with music amplifiers– as a storage device. Since then developments in the semiconductor industry, software and electronic industries has tended to reduce the form factor of music playing and storing devices and led to the emergence of the modern MPX players. Although MPXs have been around for over 10 years now, the introduction of the iPODs in the early 2000s has galvanized the industry which has since shown impressive growth rates. MPXs is a generic name for mobile media players that employ the MPEG x format. These players come in different sizes and with varying add-on functionalities. Increasingly, unlike the earlier generation mobile music players (Walkmans), this class of products are closely aligned with the developments in the computer technology and are viewed as a mobile accessory to a desktop or a laptop computer. This association is natural since the new generation mobile media players get their content from CDs/DVDs and most importantly, the Internet. Post Napster, the re-organization of the music industry, has made the Internet, the largest channel of music sales globally. The challenge of the MPX manufacturer/designer has always been trying to get the combination of form factor and functionalities that appeal to the target population. When they do get it right, growth has been astronomical; where they haven’t got it right, the products have bombed Page 3 -3- Sector Analysis Report – MPX13.0 in the market. The key combinations that have emerged over the years as “winning” combinations are • Form factor [The shape, size of the device] • In built FM radio tuner [Yes, No] • Size of the LC Display device [Small, Medium, Large] • Storage Size [0.5 to 5 GB ] • Output devices [Earphone types, Hi Definition etc] • Energy Source [Power adapters, USB, Battery type] The various classes of products in the MPX industry revolve around the combinations that have found to be “hits” with specific market segments. The classes of products are: PALMs – are that class of MPX players that have found to be the most commonly accepted design of mobile media players. These have fairly large LCD displays, have medium sized storage capacity 1-2 GB, are sold along with Hi Definition earphones and are powered by Li batteries – charged through a USB power source. This combination underlines the key value proposition that the MPX player provides to the end customer – ability to store large number of songs, organize and play on request, easy to carry and easy to buy . Also, as PALMs have diffused into the market, the MPX manufacturers have sought to position this as a substitute for existing home entertainment systems. In order to be able to do this, the PALM has been engineered with a host of interfaces that make it possible for it to serve as the “brain” behind the home/car/mobile media player. As a result, the PALM is considered to be the largest segment of the MPX market. MILLI – While PALM caters to the young music connoisseur, its price point has found to be beyond the reach of a large number of teenage and college kids. Keeping this in mind, the MILLI has been designed to retain the key value proposition, but engineered to meet the needs of this market. It has a smaller display (a major cost component in MPX players), smaller form factor and hence smaller storage capacity (1-1.5 GB). Since it is targeted at younger audiences, the need to link with accessory devices has been eliminated, thus bringing down the cost substantially. Page 4 -4- Sector Analysis Report – MPX13.0 STICKs –are mobile music players – as opposed to media players. They focus primarily on customers who want to hear to music. As a result STICKs do not have display devices – which are eliminated to further reduce the cost to customers. This product has been envisioned as one that will be used by computer/laptop owners who wish to use the MPX primarily for music while they are mobile and are able to use their computers/laptops for all other media playing applications. Also, since they are more dependent on the computing interface, it is presumed that their primary storage devices is the computer and are able to replenish songs in the STICK in a fairly regular manner. Thus the STICK is a temporary storage of music that is of current interest. This has resulted in STICKS having small storage capacity and has made it possible to reduce the size of the MPX player as well. BONEs – This is a class of MPX players that are now sold in the market directly but are wrapped around other mobile devices and are embedded in them. This product consists of a storage and media playing software. The display unit and the output units are integrated by the buyer with their existing products (say, mobile phones, smart phones, cameras, toys etc). The customers of this product demand high level engineering content in the product so as to be able to integrate it with their other devices. The entry into this market has been difficult since manufacturers need a strong design competency to be able to support the needs of the customers in this segment. Current Price Bands for the products in the MPX industry. Firms with prices outside this band will receive no sales. Limits PALM MILLI STICK Upper Lower 550 400 500 350 350 250 Page 5 -5- Sector Analysis Report – MPX13.0 About MP3 from Wikipedia MP3 is a compression format. It provides a representation of pulse-code modulation-encoded (PCM) audio data in a much smaller size by discarding portions that are considered less important to human hearing (similar to JPEG, a glossy compression for images). A number of techniques are employed in MP3 to determine which portions of the audio can be discarded, including psychoacoustics. MP3 audio can be compressed with different bit rates, providing a range of tradeoffs between data size and sound quality. The MP3 format uses a hybrid transformation to transform a time domain signal into a frequency domain signal: 32-band polyphase quadrature filter 36 or 12 tap MDCT; size can be selected independent for sub-band 0...1 and 2...31 Aliasing reduction post processing In terms of the MPEG specifications, AAC (Advanced audio coding) from MPEG-4 is to be the successor of the MP3 format, although there has been a significant movement to create and popularize other audio formats. Nevertheless, any succession is not likely to happen for a significant amount of time due to MP3's overwhelming popularity. MP3 enjoys extremely wide popularity and support, not just by end-users and software but by hardware such as portable media players (referred to as MP3 players) DVD and CD players Inputs for MPXs The two key raw materials used in the making of MPXs are Wafers and Wraps. These Wafers and Wraps in varying proportions are used to assemble MPXs of various types. This has been made possible by the concerted efforts in modularization of these materials. The economies of scale associated with the manufacturer of Wafer have made it concentrated in a few countries and is primarily imported into the country. Wraps are available domestically and consist of electronic display and output devices. Nature of the Market and Competition The MPX industry is fairly a new industry, but has close association with several existing industry segments. While the product definitions described above have evolved in the last few years, industry sources are convinced that they are by no means stable. The pace of technological change, the potential for technological convergence, the emergence of new business models around the Internet and changing life styles are constantly putting pressure on the prevailing dominant designs. This is reflected in the results of a recent survey, displayed below, by several market research firms on the future expectations of market share amongst the four segments. While there is a general agreement on the direction, there is no consensus on the pace of change. Page 6 -6- Sector Analysis Report – MPX13.0 The emergence of the dominant market segments has played an important role in stabilizing the basis of competition in this industry. In the earlier years, price variations amongst products with similar features were quite common, making it difficult for the consumer to make choices. Now, each market segment is characterized by a price band and the battle for supremacy is within this band. While price continues to be the key basis of competition, the perception of a company in terms of brand, has increasingly started to play a role. Companies which invest consistently in brand building – through advertising, co-branding with accessory manufacturers and content providers, technology tie-ups with complementers etc are likely to benefit in the market. Chanakya is gradually emerging as the global hub for the manufacture of MPX players. Annual Market Size for MPXs in Chanakya 1,400,000 No of Units 1,200,000 1,000,000 800,000 600,000 400,000 200,000 -3 -2 -1 Current 1 2 Year The Strategic Question Will the MPX industry retain its position amongst consumer electronics companies or will it be subsumed as an OEM to this industry? This question has been debated at length at various fora and jury on this is still out. On the one hand, analysts believe that MPXs have come to stay and has become a lifestyle product. Currently penetration of MPX is around the 20-30% of the potential market. With the relatively rapid growth that has been witnessed over the past few years, the market is likely to get saturated in about a year or so. Given the changes in Page 7 -7- Sector Analysis Report – MPX13.0 technology, there exists a potential for a good replacement market to thrive. Thus, one school of thought believes that MPXs are here to stay and substantial investments in brand building are likely to be the key strategic initiative adopted by manufacturers for years to come. On the other hand, the sceptics in this industry believe that the 20-30% penetration will grow to around 50-60% in the next few years and even there, the available market is likely to shrink – primarily due to cannibalization of this market by higher end electronic devices that would embed MPX players within them. Thus, they question the very existence of the replacement market – since according to them, the 20-30% of initial adopters will replace their need for MPXs through other products. They are encouraged by the increased convergence of technology and the belief that size of the consumer’s pocket is constrained – not in terms of money (which is not a constraint) - but the physical space available to handle more than one mobile electronic equipment. These analysts are prevailing upon the industry to focus on growing the BONE market and focus on building a strong technology competency to be able to benefit from this eventual transition of the industry. ***************************************************************************** Page 8 -8- MANAGEMENT REPORT CHANAKYA AIMA Cash Statement Ltd. THE BUSINESS DECISION GAME A0 Income Statement Results of Quarter CU DESCRIPTION 0 INCOME Balance Sheet Net Sales Revenue Other Income CU DESCRIPTION Share Holders' Funds Equity Share Capital (FV=1) Res & Surplus or Ret Earnings (Eq share prem: 0.00 ) Preference Share capital ( ) 0.00 ) (Pr. share prem: Loan Funds Two Year Term Loan Three Year Term Loan Bonds Total Income 7,000,000 346,115 0 0 0 Total Sources 7,346,115 5,400,000 0 Investments & Vendor Deposits 1,946,115 Current Assets RM+FG Inv Accounts Receivables Cash on Hand Less Current Liabilities Accounts Payables 0 0 1,946,115 0 0 0 0 0 0 Maturing Term Loans Bonds maturing Bank Overdraft Shark Loans Total Net Current Assets Total Application of Funds 0 3,080,000 232,000 1,343,000 1,094,450 600,000 494,450 0 0 0 0 0 AMOUNT # INTRATE Report on the Market submitted by : AMOUNT DUE ENDS IN EQI Your Corporate Planning Dept Forecast of General Economic Environment Qrtr-> Index (Base ) GDP STK IDX CPI IIP CIBOR/PLR (%pa) 0 1 2 3 104 13000 101 102 10.0 105 13500 104 104 10.0 106 13650 105 106 10.0 4 109 13750 106 108 10.0 Actual Or Forecasted Demand for the Domestic Sector; Export, Tenders etc is extra and as given in Gz, emails (in Units) Qrtr-> Product 0 1 2 3 4 PALM 58,000 60,800 63,360 67,900 MILLI STICK BONE 43,500 29,000 14,500 44,800 32,000 22,400 45,760 35,200 31,680 40,740 Warehousing Charges Production Overheads Selling, Dist and Admin costs Information Package Product Design & Certification Interest Flows Net Interest Paid Interest on Bank OD Interest on Term loans Interest on Bonds 232,000 0 0 200,000 248,550 0 0 0 0 0 0 0 0 Corporate Tax Ext item,inv writeoff, disband(+/-) Net Operational Flows Appropriations Preference Dividend Equity Dividend Capital Inflows Overdraft and Loans Taken Capital Raised Pref Shares Issued Equity Shares Issued 148,335 0 946,115 0 0 0 0 0 0 0 0 0 Net Capital Flows 346,115 0 0 0 Misc Exp, Royalty, Ins. etc 0 1,000,000 0 1,946,115 Opening Balance Cash Shark Loans Raised Closing Balance 346,115 Finished Goods PALM MILLI STICK Order Enq Recd Dom(units) Opening Inventory (units) Actual Production (units) Equivalent Capacity Used 5,000 4,000 2,600 5,000 5,000 4,000 4,000 2,600 2,600 5,000 4,000 2,600 Proc from Contract Mfg (units) Sale Dom + Export+Var (units) FG Closing Inventory (units) Material Consumed / unit WAFER WRAP Material Consumed (units) WAFER WRAP 3.00 2.00 2.00 2.00 1.00 2.00 15,000 10,000 8,000 8,000 2,600 5,200 Manpower Cost/Unit Your Direct Cost pu Avg Ind Selling Price CU Your Market Share (%)(units) 20.00 345.00 475.00 10.00 20.00 270.00 425.00 10.00 20.00 195.00 300.00 10.00 Raw Material 102 12900 100 100 10.0 3,760,550 3,080,000 0 Inventory Data (ID) SUMMARY OF OUTSTANDING TERM LOANS & BONDS (PLR + %) DURATION Operation Cash Outflows RM & Contract Mfg payment Current Quarter Previous Quarter Manpower Current Quarter Previous Quarter Capital Outflows Investments Principal Repayments LC Amount Repayed Cap Expenditure 0 148,335 0 Net Income to Retained Earnings 4,855,000 4,855,000 0 Shark Loan Interest Income from Investments (+) 0 248,550 0 0 0 0 Total Financial Expenses Corporate Tax Ext item,Inv write off, disband Profit After Tax (PAT) Appropriations Dividend on Preference Shares Dividend on Equity Shares 1,946,115 7,346,115 3,312,000 0 200,000 3,512,000 3,512,000 3,512,000 =Cost of Goods Sold Gross Profits Selling, Dist & Admin Expenses Bad Debts Cash Discount+Bill Disc Chges Information Package Research & Develpment EBITDA Depreciation & GW amortization EBIT Bank Overdraft Interest Shark Loan Interest 2/3 year Term Loan Interest Bond Interest Misc Exp, Royalty, Ins etc 3,000,000 300,000 3,000,000 300,000 Total Fixed Assets 4,855,000 =Total Direct Costs +Warehousing Charges +Production Overheads =Cost of Production (CoP) Goods Available for Sale (Op+CoP) Less FG Closing Inventory 0 Fixed Assets Assembly Plant (incl Plant under inst) less Accumulated Depreciation Machinery (incl Mach under instal) less Accumulated Depreciation 4,855,000 0 EXPENSES FG Op Inv (incl Contract Mfg) Raw Materials Consumed +Manpower CU DESCRIPTION Operation Cash Inflows Sales Revenue Collection Current Quarter Previous Quarter Messages Page 9 Opening Inventory Fresh Purchases Consumption Closing Inventory WtAvg Proc Price pu WAvg Cons Price pu Numbers WAFER WRAP 25,600 25,600 23,200 23,200 75.00 75.00 50.00 50.00 Value Cu. WAFER 1,920,000 1,920,000 BONE 20.00 WRAP 1,160,000 1,160,000 Sector Update Plant Capacity (for next qtr) Machine Capacity (for next qtr) Plant Capacity thru Productivity Gains Machine Capacity thru Productivity Gains Equity Share Price on Stk Exc Winning Criterion 0 Issued at the end of Quarter No: Company Name (CUMPAT(000 ) 00) Team 0 15000 15000 Team 1 15000 15000 Team No: Team 2 15000 15000 Team 3 15000 15000 Team 4 15000 15000 AIMA A0 Team 5 15000 15000 Team 6 15000 15000 Team 7 15000 15000 Team 8 15000 15000 Team 9 15000 15000 1.03 1.03 1.03 1.03 1.03 1.03 1.03 1.03 1.03 1.03 3.461 3.461 3.461 3.461 3.461 3.461 3.461 3.461 3.461 3.461 Key Performance Data (Information Package # 6 - Price Cu.50,000) Average Manpower Cost Net Income Margin Debt to Equity Ratio Current Ratio Earnings Per Share Return on Equity Return on Investment Collection in Curr Qtr/Sales 20.00 0.0713 20.00 0.0713 20.00 0.0713 20.00 0.0713 20.00 0.0713 20.00 0.0713 20.00 0.0713 20.00 0.0713 20.00 0.0713 20.00 0.0713 *****.** 0.0494 0.0471 0.0471 1.00 *****.** 0.0494 0.0471 0.0471 1.00 *****.** 0.0494 0.0471 0.0471 1.00 *****.** 0.0494 0.0471 0.0471 1.00 *****.** 0.0494 0.0471 0.0471 1.00 *****.** 0.0494 0.0471 0.0471 1.00 *****.** 0.0494 0.0471 0.0471 1.00 *****.** 0.0494 0.0471 0.0471 1.00 *****.** 0.0494 0.0471 0.0471 1.00 *****.** 0.0494 0.0471 0.0471 1.00 Efficiency and Activity Ratios ((Information Package # 7 - Price Cu.40,000) Prod Dev /Sales S & D & Info Pack Cost/Sales Material Cost/Sales Financial Cost/Sales Days Sales Outstanding FG Inventory Holding Days Sales/Total Assets 0.05 0.63 0.66 0.05 0.63 0.66 0.05 0.63 0.05 0.63 0.05 0.63 0.05 0.63 0.05 0.63 0.05 0.63 0.05 0.63 0.05 0.63 0.66 0.66 0.66 0.66 0.66 0.66 0.66 0.66 Market Share Data (Information Package # 8 - Price Cu.125,000) PALM Market Share % units 0.10 475 1.00 0.10 475 1.00 0.10 475 1.00 0.10 475 1.00 0.10 475 1.00 0.10 475 1.00 0.10 475 1.00 0.10 475 1.00 0.10 475 1.00 0.10 475 1.00 Avg Price / Unit Sale/Ord Enq 0.10 425 1.00 0.10 425 1.00 0.10 425 1.00 0.10 425 1.00 0.10 425 1.00 0.10 425 1.00 0.10 425 1.00 0.10 425 1.00 0.10 425 1.00 0.10 425 1.00 Avg Price / Unit Sale/Ord Enq 0.10 300 1.00 0.10 300 1.00 0.10 300 1.00 0.10 300 1.00 0.10 300 1.00 0.10 300 1.00 0.10 300 1.00 0.10 300 1.00 0.10 300 1.00 0.10 300 1.00 0.10 0.10 0.10 0.10 0.10 0.10 0.10 0.10 Avg Price / Unit Sale/Ord Enq MILLI Market Share % units STICK BONE Avg Price / Unit Sale/Ord Enq Market Share (Rs Sales) 0.10 0.10 Contract Sales (no charge) PALM MILLI STICK BONE Price Quotation Qty Awarded Price Quotation Qty Awarded Price Quotation Qty Awarded Price Quotation Qty Awarded Industry Wide Inventory Levels (Information Package # 9 - Price Cu.25,000) PALM MILLI STICK WAFER BONE WRAPA Asset List (no Charge) Plant # Capacity (units) Remaining Life (qtrs) Machine # Capacity (units) Remaining Life (qtrs) 1 15000 9 1 15000 9 Page 10 Abridged Balance Sheet and Income Statement at the end of Quarter (Information Package # 10 Price Cu.125,000) 06/15/13 0 Group TEAM 0 TEAM 1 TEAM 2 TEAM 3 A 6 TEAM 4 TEAM 5 TEAM 6 TEAM 7 TEAM 8 TEAM 9 All Figures are in Cu 000) Balance Sheet Equity Share Capital 7,000 7,000 7,000 7,000 7,000 7,000 7,000 7,000 7,000 7,000 346 346 346 346 346 346 346 346 346 346 Preference Share Cap Reserves and Surplus Total Long Term Liab Total Sources 7,346 7,346 7,346 7,346 7,346 7,346 7,346 7,346 7,346 7,346 Total Fixed Assets 5,400 5,400 5,400 5,400 5,400 5,400 5,400 5,400 5,400 5,400 1,946 1,946 1,946 1,946 1,946 1,946 1,946 1,946 1,946 1,946 Total Investments Receivables RM+FG Inventory Cash In Hand Account Payables Bank Overdraft Maturing Term Loans Maturing Bonds Shark Loans Net Current Assets 1,946 1,946 1,946 1,946 1,946 1,946 1,946 1,946 1,946 1,946 Total Application 7,346 7,346 7,346 7,346 7,346 7,346 7,346 7,346 7,346 7,346 All Figures are in Cu 000) Income Statement Sales 4,855 4,855 4,855 4,855 4,855 4,855 4,855 4,855 4,855 4,855 Production Cost 3,512 3,512 3,512 3,512 3,512 3,512 3,512 3,512 3,512 3,512 Goods Available for 3,512 3,512 3,512 3,512 3,512 3,512 3,512 3,512 3,512 3,512 1,343 1,343 1,343 1,343 1,343 1,343 1,343 1,343 1,343 1,343 249 249 249 249 249 249 249 249 249 249 148 148 148 148 148 148 148 148 148 148 346 346 346 346 346 346 346 346 346 346 Other Income Opening Inventory FG Closing Inventory Gross Profit Bad Debts S & D Expenses R & D Expenses MR Expenses Total Financial Expe Income Tax Equity Dividend Preference Dividend Transfer to R & S Page 11 STARTING CONDITIONS RAW MATERIAL COSTS (Consumption of Raw Material for one unit of Product) WAFER WRAP PALM 3 2 MILLI 2 2 STICK 1 2 BONE 1 2 Raw Material Costs Per Unit Cu 75 Cu 50 Spot Rates Cu 100 Cu 75 Constraint on Purchase of Raw Material + or - 50% of previous quarter Cash Outflow will be 100% in the same Quarter WAREHOUSING COST CU 1 Per Unit Warehousing cost on Raw Material & Finished Goods Inventory at the end of the Qtr. Cash Outflow will be 100% in same Qtr. MANPOWER COST (LABOUR COST) CU 20 Per Unit Cash Outflow will be 100% in same Qtr. PRODCUTION OVERHEADS CU 2,00,000 Per Qtr. Cash Outflow will be 100% in same Qtr. PLANT AND MACHINERY (CAPACITY COST) Present Plant and Machinery capacity is 15000 unit each Cost of New Plant (CU Per Unit) Cost of New Machinery (CU Per Unit) Life of Both Plant & Machinery Lead Time for New Plant & Machinery Cash Outflow will be 100% in the Ordering Qtr. Cu 200 Cu 200 10 Qtrs 1 Qtr. MARKETING DATA Fixed Advertisement, Branding, Distribution & Marketing Cost Per Qtr. Co-Branding, Incentives to Dealers Per Qtr. (on Sales Rev.) on each product Cu 2,00,000 1% Cash Outflow for Advertisement & Incentive will be 100% in same Qtr. Cash Collection of Sales is 100% in same Qtr. INFORMATION PACKAGE COST Information No. 6 7 8 9 10 Description Cost in CU Key Performance Data Efficiency and Activity Ratios Market Share Data Industry Wide Inventory Levels Comparative Financial Statements 50000 40000 125000 25000 125000 Cash Outflow in respect of Information Packages will be 100% in the same Qtr. FINANCIAL COSTS AND DATA Maximum Permissible Debt to Equity Ratio 0.4 Maximum Overdraft Limit Cu 486,000 Loan Processing Chagres in CU Cu 25,000 Interest on Three Year Term Loan 3.25%-4.75% above PLR Interest on Two Year Term Loan 2.25%-3.75% above PLR Interest on Bank O.D. 3.25%-4.75% above PLR Minimum Cash Balance to be Maintained at End of Quarter in CU Shark Loan Interest (annual): Number of times PLR Interest on Short Term Investment Corporate Income Tax Rate Face Value of Equity Share (in CU) Page 12 Cu 500,000 4 2% above PLR 30% Cu 1 CHANAKYA Group Date of Play Business Decision Game Team No. Quarter No. Submission @ MPX- MOBILE MUSIC INDUSTRY Decisions Names of Finished Products Palm Total Production (units) Retail Selling Price (Cu.) Total Purchase of Wafer (units) Total Purchase of Wrap (units) CEO's Signature____________________ Page 13 Milli Stick Trial Quarter