Conflict of Nations is a long term strategy game which rewards players who plan early. Doing so will allow you to react quickly and avoid serious damage before it is too late, this point is further emphasized due to the time based nature of the game. It is a good idea to watch our youtube basics guide and beginner intro page on the wiki to orient yourself in the game’s mindset before reading on. Knowledge is power Upon loading a game and choosing a nation, it is a good idea to find your bearings and consider the units you will need for the coming days. Open the research panel and get an understanding of the unit types available. CoN is a game with potential for complex tactics which can be deployed, which makes it all the more important on units you research. Don't hesitate to take the time to study the research panel and the effect of units. For example, it is important to acknowledge that motorised infantry is spectacularly better in defense than in attack, and that as a result, it's very dangerous to attack with motorised infantry alone. Each unit you develop has its unique role and subtlety that is up to you to discover. Understand your units and you will dominate with minimal losses. Starting with Motorized Infantry is a solid start as they will be the foundation of your army for the time-being. Important: Only infantry can conquer territory. Note: (Starting another Research unit in tandem with Motorized infantry is optional, depending on the nation’s Doctrine and size, and starting strategy. Read on before deciding) Setting up a sustainable economy Each Province in the game has a base production of money and manpower, and will prove to be useful as outposts, air bases, navy bases and more. They have attributes such as Population, Morale, Production, and Terrain Type. Some provinces have a random spawn chance to also produce a resource in addition to the aforementioned types. The largest source of income for you will be your Cities. It is in these locations that you will be able to Construct buildings for progression and Mobilize units for commanding. For the time-being let’s focus on setting up the buildings for the first day. This will vary depending on the starting situation (number of starting cities, map type, strategy, etc.), but a general overview is to have: ● 3 Army Bases to acquire a sizeable force ● 4 Arms Industry buildings which will allow faster resource acquisition over time ● 2 Recruiting offices for faster mobilization of units (in provinces which have a base of type Army, Air or Naval.) When deciding where to begin construction for Arms Industries it is essential to refer to this wiki section to get a better understanding where you should boost resource production for the beginning of the game and the reasons why. You can also consider building Local industries in one of the provinces which may have a spawned resource. In the meantime it’s also a good idea to start mobilizing some basic infantry if your Research and Army bases are completed. Don’t spend all your resources though, at this point you might want to begin constructing or queue an airbase in a city somewhere within fair distance to your HQ in case an emergency arises, as this will allow your air-lift capable units to use it for much faster air transport as opposed to trucks. This will also tie in nicely should we decide to begin Research into air units like helicopters or fighter jets in the coming days. In the graph above we can see that Money and Supplies are used to issue Research, Construction and Mobilization orders, making them amongst the most valuable resources you need. Now that you’ve constructed and mobilized you can consider visiting the market to purchase some resources which will help you grow economically and/or militarily. World domination 1. Easy targets: Now that you have a base of operations setup, it’s time to consider allies to team up with, neighbours are good candidates (more on this in the Diplomacy header below). Of course you can also consider taking their land for yourself. Depending on the map/gametype you may find smaller neighbouring AI nations which are easy-takings and will give you a resource boost for the early portion of the game. 2. Plan ahead: You should not neglect Air or Sea presence, as this will leave you open to attacks where you may find yourself unable to defend your land/units. The ideal situation allows you to focus on a specific Research tree which compliments your doctrine & starting nation, while teaming up with a cooperative player who will cover the areas of Research, strategy and coordination which you cannot do alone. Now that you have a better idea of the resources you can spare, and campaigns you need to set up, it’s time to consider Researching a new unit type, or begin constructions which you will require. 3. Who goes and who stays: Be very cautions of issuing an all-out attack sending all your units and leaving your cities exposed. While you don’t need too many it’s imperative you protect your assets, such as the city where your Headquarters is stationed, cities close to potentially hostile borders, far areas to where your units are currently stationed, etc. 4. Victory: In Conflict of Nations you attain victory by achieving the total Victory Point value required. This value varies depending on the map type, and/or Coalition size. Some maps have special cities such as strategic locations which provide a lump sum of VP on their own. Diplomacy To see the experience of players around you click on the Diplomacy button and scout around and see the player profiles belonging to other players to get a better idea of their experience and status. This panel should also be used when declaring war. Alternatively you can rely on the game to automatically declare war for you (when crossing borders without right of way) but this will result in a morale penalty. Here you can get a better idea of the Coalitions available too, and should you want to apply for one you can do so by clicking on the Coalition button beside the Diplomacy button. Beside the Coalition button you will also find the Events log which will give you time-limited intelligence of war encounters, spy missions, completed research etc. Tips & Links Hopefully you are well on your way to a successful early portion of the game. It is a good idea to keep upgrading your buildings in accordance to your short-term goals. Early-on you don’t want to expand your borders too quickly, so less infantry isn’t to the detriment of your growth so long as you don’t suffer too many casualties. FAQ When playing CoN for the first time players can get overwhelmed by the massive number of underlying systems and mechanics which are at play. In case of questions as you play, check the FAQ post here to answer any immediate questions. Otherwise you are always welcome to reach out to support@doradogames.com where our staff will assist you personally. Security council This membership status will give you a host of benefits which will give you an edge against the competition who find themselves without it. You will find the breakdown of all the benefits and an explanation of each one here. The queue functionality, seasonal units, rally points, & fire control settings alone will change the way you approach the game. Combat Understanding the basics of combat is crucial, we have a detailed guide here. For the first day or so it is not a make or break situation but it will definitely shape the way you approach the game, setting you apart from the recruits. Insurgents These AI units will be a thorn in your side should you neglect their threat. We have a detailed guide here on dealing with them before they become an unmanageable threat. Production The production page is a great entry point to ensure economic strength and planning, giving you a better understanding which resources will be most valuable to you.