Player Name: Character Name: Willi'um Aft'on Tier: 1 Species: Archetype: Rank: 1 Faction: Keywords: Background: Ork (Clan) ATTRIBUTES WRATH S T A I Wil Int Fel Rating 3 3 2 2 2 1 2 Bonus 0 0 0 0 0 0 0 Total 3 3 2 2 2 1 2 Reroll all failed dice USES FOR WRATH Make a narrative declaration Action to restore (Rank + Tier) Shock OBJECTIVE SKILLS Rating Total Rating Total Athletics S 0 3 Medicae Int 0 1 CONVICTION Awareness Int 0 1 Persuasion Fel 0 2 RESOLVE Ballistic Skill A 1 3 Pilot A 0 2 Cunning Fel 0 2 Psychic Mastery Wil 0 2 Deception Fel 1 3 Scholar Int 0 1 Insight Fel 0 2 Stealth A 0 2 Intimidation Wil 1 3 Survival Wil 0 2 Investigation Int 0 1 Tech Int 0 1 Leadership Wil 4 6 Weapon Skill I 1 3 2 1 = Wil = Wil -1 Medium SIZE 6 SPEED SURVIVAL DEFENCE RESILIENCE Base 1 + Armour 4 = I -1 TOTAL 4 8 T+1 WOUNDS SHOCK Max Max 5 = 5 3 = Wil + Tier Determination =T = T + (2x Tier) 3 WARGEAR Weapons Dice Pool Damage ED AP Salvo Choppa 4 S+3 3 - - Rokkit Launcher 3 16 1d3 -2 12 9 5 - Sx4 Stickbomb Armour 'evy armour Gear: AR 4 Range Traits Waaagh! 24 36 Assault, Blast(4) Blast 6 Traits ’Ere We Go! Bulk 1 Influence 1 = Fell -1 Wealth 1 = Tier TALENTS & ABILITIES Get Stuck In----You gain +Rank bonus dice to melee attacks for every ally engaged with the same target as you. Devotees--page 132. Orky: +1 bonus dice to Intimidation Tests. Bigger is Better: You calculate Influence using Strength instead of Fellowship. FAITH Max INJURIES & CORRUPTION MEMORABLE INJURIES TRAUMATIC INJURIES Maximum MUTATIONS CORRUPTION Level = Tier +1 1. 2. 3. 4. 5. 6. PSYCHIC POWERS Power DN Activation NOTES Duration Range Target Effect STEALTH Passive Awareness 0.5 = Awareness Total / 2 XP EARNED CURRENT XP EARNED 100 100