📍 CIPD NOTES Lecture 7 Notes: Form perception is the ability to distinguish an object from its general background. Contours play a crucial role in form perception by separating forms from the general ground. Contours are formed whenever a marked difference occurs in the brightness or color of the background. Contours give shape to objects and mark one object off from another or from the general ground. Subjective contours can be perceived without any energy difference on the two sides of the contour. Organization in form perception explains our perception of complex patterns as unitary forms or objects. Gestalt psychologists proposed that the whole is more than the sum of its parts. The law of proximity states that items close together in space or time tend to be perceived as belonging together. The law of good figures says that there is a tendency to organize things to make a balanced or symmetrical figure that includes all the parts. Continuation is the tendency to perceive a line that starts in one way as continuing in the same way. Law of Closure: CIPD NOTES 1 Refers to perceptual processes that fill in gaps in stimulation to create a whole form rather than disjointed parts Applies to all senses, not just vision Monocular cues for depth perception: Cues that operate when only one eye is looking Includes clearness, interposition, shadows, gradients of texture, and movement Binocular cue for depth perception: The fact that the two eyes receive slightly different views of the world, known as retinal disparity The greater the disparity between the images, the closer the object appears Most important binocular cue for depth perception Geometry of Retinal Disparity: The image of an object is not the same in both eyes due to the distance between them (about 65mm) The correspondence between distance and the amount of disparity is why retinal disparity is used as a depth cue Lecture 8 Decision-making involves choosing one option among several possibilities. Making a decision is equivalent to making up one's mind. Problem-solving is different from decision-making because individuals must generate their own solutions. Decision quality is assessed in terms of consequences. Judgement is an important initial part of the decision-making process. Most decisions are risky because we cannot be sure of the outcome. People make decisions that will maximize their subjectively expected utility. CIPD NOTES 2 Heuristics are strategies that simplify cognitive tasks by ignoring some information, with the goal of making decisions more quickly, frugally, and/or accurately. Tversky and Kahneman (1974) argued that most people use heuristics when making judgments. The heuristic of representativeness involves judging the similarity of the current situation to a previous one, which can lead to biases based on surface similarities and the representativeness of the original situation. The heuristic of availability involves judging the likelihood of events based on how easily they can be remembered or imagined, which can lead to biases based on the frequency of events and the ease of remembering them. The adjustment heuristic involves starting with a certain subjective probability and raising or lowering it based on the circumstances, which can lead to biases based on the initial level of the estimate (anchoring effect). When making a decision, you can make a list of the things that are important to you and give each one a weight based on how important it is. Then, you can rate each option based on how well it meets each of these criteria. You can multiply the rating by the weight to give it a score, and then add up all the scores to get an overall score for each option. This can help you make a more informed decision by taking into account what's most important to you. Prospect theory is a way to understand how people make decisions. It suggests that people are more worried about losing something than gaining something. So, they are willing to take risks to avoid losing what they already have. This theory has been supported by studies on things like how people react to the way choices are presented to them, or how they feel about past investments. However, the theory has some limitations, like the idea that people have a "reference point" that may not be very clear. Additionally, when people have more personal experience with a situation, the theory may not hold up as well. Finally, according to the theory, people should be more careful with gains, but some people are still careful even when it comes to losses, and others take risks in both cases. When making decisions, people often start by getting rid of options they don't like, and then they compare the remaining options in detail to make a choice. However, experts sometimes just focus on one option and make quick decisions, even when they're under time pressure. But sometimes, making a decision can cause people to CIPD NOTES 3 forget important information that could have helped them make a better choice. Finally, sometimes the best way to make a decision is to first think about it consciously, and then let your subconscious mind process the information and help you reach a conclusion. Lecture 9 Notes for "What is Stress?" Definition of Stress: Stress is the body and mind's reaction to a perceived or real threat, change or event These threats, changes or events are called stressors Stressors can be internal (such as thoughts, beliefs or attitudes) or external (such as loss, tragedy or change) Stress: Involves threats and challenges to individuals Involves responses to situations Is a process by which we appraise and cope with environmental threats and challenges Has both positive and negative effects on individuals Positive effects include motivation to conquer problems Negative effects include threatening our resources Eustress: Eustress is positive stress Occurs when stress is high enough to motivate individuals to take action and accomplish tasks Distress: Distress is negative stress CIPD NOTES 4 Occurs when stress levels are either too high or too low The body and/or mind responds negatively to stressors Stress response system: Involves stress hormones such as epinephrine (adrenaline) and norepinephrine Fight or flight response prepares the body for action General adaptation syndrome (GAS) is the body's adaptive response to stress GAS is very general and responds no matter what the stressor is Stressful life events can have significant health consequences and are of three types: Catastrophes: unpredictable, large-scale events like war or earthquake Life Changes: events like death, marriage, divorce, or loss of job that make a person more vulnerable to disease Daily Hassles: annoying events in everyday life like rush hour traffic or roommates that have a cumulative effect on health Social and cultural sources of stress are: Social conditions that promote stress, such as poverty, racism, or crime Low SES tends to have the highest levels of stress Culture clashes lead to stress, like a company owned by a different culture, and refugees and immigrants suffer too Perceived control can decrease stress, anxiety, and depression, but perceptions of control must be realistic to be adaptive Explanatory style can affect health outcomes: Optimism predicts better health outcomes and uses external, unstable, and specific explanations for negative events Pessimism predicts worse health outcomes and uses internal, stable, and global explanations for negative events Stress, personality, and heart disease: Coronary heart disease is North America's leading cause of death CIPD NOTES 5 Habitually grouchy people tend to have poorer health outcomes Stress and resistance to disease: Indirect effects of stress on health promote jeopardizing behaviors like smoking or drinking Psychophysiological illnesses result from the physiological effects of psychological states, such as hypertension or headaches. Lecture 10 Electroencephalogram (EEG) is a method of recording the electrical activity of the brain. Here are some detailed notes on EEG: 1. Sensory systems relay impulses from receptors to specific sites in the cerebral cortex responsible for perception and localization of individual sensations. The awake brain processes these impulses to be perceived. 2. The behavioral state is correlated with a discrete pattern of brain electrical activity. Feedback oscillations within the cerebral cortex and between the thalamus and the cortex produce this activity and are determinants of the behavioral state. 3. Arousal can be produced by sensory stimulation and by impulses ascending from the brainstem to the thalamus and then to the cortex. 4. Nociceptive unmyelinated nerve terminals in the skin have receptors that can be activated by nociceptive stimuli such as heat. 5. Changes in membrane potential and relative membrane permeability to Na+ and K+ during an action potential. 6. Ascending tracts carry sensory information from peripheral receptors to the cerebral cortex. The dorsal column pathway mediates touch, vibratory sense, and proprioception while the ventrolateral spinothalamic tract mediates pain and temperature. CIPD NOTES 6 7. The structure of the cerebral cortex is composed of cortical layers, and the Golgi stain shows neuronal cell bodies and dendrites, Nissl stain shows cell bodies, and Weigert myelin sheath stain shows myelinated nerve fibers. 8. Neocortical pyramidal cells receive nonspecific afferents from the brainstem and the thalamus, recurrent collaterals of pyramidal cell axons, commissural fibers from mirror image sites in the contralateral hemisphere, and specific afferents from thalamic sensory relay nuclei. 9. Evoked cortical potentials occur when the electrical events that occur in the cortex after stimulation of a sensory receptor are monitored with a recording electrode. If the electrode is over the primary receiving area for a particular sense, a surfacepositive wave appears with a latency of 5–12 ms. This is followed by a small negative wave, and then a larger, more prolonged positive deflection frequently occurs with a latency of 20–80 ms. The first positive-negative wave sequence is the primary evoked potential, and the second is the diffuse secondary response. Notes on Ascending Arousal System: 1. The ascending arousal system is a complex polysynaptic pathway that includes monoaminergic, cholinergic, and histaminergic neurons. 2. These neurons project to the intralaminar and reticular nuclei of the thalamus, which then project diffusely to wide regions of the cortex including the frontal, parietal, temporal, and occipital cortices. 3. The EEG recorded from the scalp is a measure of the summation of dendritic postsynaptic potentials rather than action potentials. 4. Propagated potentials can be generated in dendrites, and recurrent axon collaterals end on dendrites in the superficial layers. 5. The cell body-dendrite relationship is that of a constantly shifting dipole, and current flow in the dipole produces wavelike potential fluctuations in a volume conductor. 6. When the sum of the dendritic activity is negative relative to the cell body, the neuron is depolarized and hyperexcitable; when it is positive, the neuron is hyperpolarized and less excitable. Notes on Sleep Stages: Non-REM & REM Sleep: CIPD NOTES 7 1. Non-REM sleep is divided into four stages, with stage 1 being the transition from wakefulness to sleep and the EEG showing a low-voltage, mixed frequency pattern. 2. Stage 2 of non-REM sleep is marked by the appearance of sinusoidal waves called sleep spindles and occasional high voltage biphasic waves called K complexes. 3. Stage 3 of non-REM sleep is characterized by the appearance of a high-amplitude delta rhythm in the EEG, reflecting a further reduction in arousal and muscle tone. 4. Maximum slowing with large waves is seen in stage 4 of non-REM sleep, and the characteristic of deep sleep is a pattern of rhythmic slow waves, indicative of marked synchronization of cortical and thalamic activity. 5. REM sleep gets its name from the characteristic rapid, roving eye movements that occur during this stage of sleep and are recorded as an electrooculogram (EOG). 6. Except for eye movement, there is almost a complete loss of skeletal muscle tone in REM sleep, and the threshold for arousal from sleep by sensory stimuli is elevated during this time. 7. Dreaming occurs in both REM and non-REM sleep stages, but their characteristics differ. Lecture 2-6 Human-Machine System A human-machine system is a combination of human and machine resources working together to achieve a common goal. To understand how this system works, it is important to consider perception and how humans receive and interpret information. Perception Perception involves becoming aware of objects, relationships, and events through our senses. There are different levels of perception, depending on the stimulus and task at hand, ranging from simple detection to identification and recognition. CIPD NOTES 8 Visual perception involves color, form, depth, and product size. Auditory perception includes loudness, pitch, and localization. Haptic/tactile perception is concerned with texture, while smell perception deals with odors. The eye has two basic receptors: rods and cones, with rods being more sensitive to light in low illumination conditions, whereas cones function at high levels of illumination. Light is radiant energy that can excite the retina of the eye and produce a visual sensation. The visible spectrum ranges from about 380 to 780 nanometers, with color perception varying depending on the wavelength. The Purkinje effect refers to the shift in sensitivity from photopic to scotopic vision as illumination levels decrease. Sound is a sensation of acoustic waves, and unpleasant or disturbing sound is generally treated as noise. Cutaneous receptors include mechanoreceptors, thermoreceptors, and nociceptors, and serve as touch, pressure, vibration, temperature, and nociception (pain). Smell and taste are visceral senses that are closely associated with gastrointestinal function. They evolved as protective mechanisms to avoid the intake of potentially harmful substances. Smell and taste receptors are chemoreceptors that are stimulated by chemical molecules in solution in mucus in the nose and saliva in the mouth. Attention Attention is the perceptual process that selects certain inputs for inclusion in our conscious experience or awareness at any given time. Our sense organs receive a multitude of stimuli, but we only perceive a few of them clearly. Attention divides our field of experience into a focus and a margin, with events that we perceive clearly being at the focus of experience and other items perceived dimly at the margin of attention. Attention is constantly shifting, and what is at the focus one moment may be in the margin the next, and vice versa. Types of Attention There are four types of situations or tasks involving the direction of attention: 1. Selective Attention: Involves monitoring several channels of information to focus on a particular channel or stimulus while ignoring others. 2. Sustained Attention: Involves maintaining focus on a task over an extended period of time. CIPD NOTES 9 3. Divided Attention: Involves multitasking or attending to multiple tasks simultaneously. 4. Alternating Attention: Involves switching focus between tasks that have different requirements. Introduction Information processing involves acquiring, storing, retrieving, and utilizing information Cognitive architecture includes memory stores, cognitive processes, and metacognition Learning is the process by which changes in behavior arise as a result of experiences interacting with the environment Multiple-Resource Theories of Divided Attention Proposes that there are several independent resource pools Wickens (1984) suggests four dimensions for resource allocation: stages, input modalities, processing codes, and responses Design successful divided-attention tasks by minimizing potential sources of information, providing information about relative task priorities, minimizing task difficulty, making tasks dissimilar in terms of demands, and considering the learning level of manual tasks Sustained Attention or Vigilance Ability to remain alert to stimuli over prolonged periods Vigilance decrement occurs over the first 20 to 35 minutes of the task, characterized by a decline in speed and accuracy of detection To design successful sustained-attention tasks, provide appropriate work-rest schedules and task variation, increase the conspicuity of the signal, reduce uncertainty as to when or where the signal will occur, inject artificial signals, provide feedback on detection performance, adequately train observers to identify signals, emphasize the importance of the task being performed to improve motivation, CIPD NOTES 10 reduce the rate at which stimuli are presented if it is high, and maintain optimal environmental factors such as noise, temperature, and illumination Age and Information Processing Age has a significant impact on our information processing abilities To design successful information processing tasks for the elderly, strengthen displayed signals, reduce time-sharing demands, maintain a high level of compatibility, provide time between execution of a response and signal for the next response, allow the person to set the pace of the task where possible, and allow more time and practice for initial learning of material Learning and Memory Key principles of early theories on learning include dependence on sampled data and building associations using contiguity, frequency, similarity, and contrast Repeated exposure to stimuli can lead to habituation, a decrease in strength/occurrence of a behavior, or sensitization, a temporary increase in the strength of responses to other stimuli Memory aids seamless exchange of information across different stages of processing/stores to serve everyday task demands Memory is broadly organized into sensory memory, working memory, short-term memory, and long-term memory The Atkinson and Shiffrin model proposes that memory consists of a sensory register, a short-term memory store, and a long-term memory store Conclusion Effective design of tasks requires an understanding of the cognitive processes involved By taking into account multiple-resource theories of divided attention, sustained attention or vigilance, age-related changes in information processing, and principles of learning and memory, designers can create tasks that are more efficient and effective. 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