Uploaded by ALYSSA LEIGH VILLAREAL

ELE-LITE

advertisement
alesandra
LIVING IN THE IT ERA
Instructor: Maria Christina Aragon
•
•
An act of transmitting messages. Information
is exchanged between individuals through
verbal and non-verbal.
TECHNOLOGY
•
Evolved in ways that improve people’s daily
activities.
EVOLUTION OF TECHNOLOGY
•
•
Information and Communications Technology
(DICT)
2020 (COVID Pandemic) – ICT tools: DOH
Tracker, PGH Tele-Kumusta
January 17, 2023 – 21, 128, 925 Registered Sim
(DICT)
The Department shall be the primary policy, planning,
coordinating, implementing, and administrative entity
of the Executive Branch of the government that will
plan, develop, and promote the national ICT
development agenda” – RA10844
COMPONENTS OF A COM PUTER
•
The concept of technology always starts with the basic
tool.
•
1st picture: The concept of a wheel has also
made transportation much easier, and
enabled people to more several objects from
one place to another.
By combining a set of tools, people have
come up with machines that can do the tasks
faster and more efficiently.
•
•
•
2nd picture: A single-wheel transportation tool
has inspired the creation of a machine
capable of transporting, not just objects, but
also passengers.
Most machines, including computers, have
evolved through the process of automation.
•
•
3rd picture and 4th picture: As an example of
automation is defined as “the technique of
making an apparatus, a process or a system
operate automatically”.
CLASSIFYING COMPUTERS
HISTORY OF COMPUTER
HISTORY OF ICT IN THE PHILIPPINES
•
•
•
A computer is an electronic device that
manipulates information or data.
It has the ability to store, retrieve, and process
data.
It contains both hardware components and
software applications.
Watch video – MEC Networks Corporation (2015)
May 23, 2016 – Pres. Benigno Aquino III signed
into law a bill creating the Department of
•
Computers are powerful for a variety of reasons.
They work with remarkable speed, reliability,
consistency, and accuracy.
Allow users to communicate with other users and
computers.
COMPUTERS CAN BE CLASSIFIED BASED
ON SIZE AND COMPUTING POWER
•
Personal Computer
•
Is a small, single-user computer based on a
microprocessor.
•
Workstation
•
Is a powerful, single user computer. Has
powerful microprocessor and high-quality
monitor
•
Minicomputer
•
Is a multi-user computer capable of
supporting from 10 to hundreds of users
simultaneously.
alesandra
LIVING IN THE IT ERA
Instructor: Maria Christina Aragon
•
Mainframe
•
Is a powerful multi-user computer capable of
supporting hundreds or thousands of users
simultaneously.
THE DIFFERENT TYPES OF COMPUTERS
Specialized computers are now classified according to
specific uses.
1. Desktop Computer
•
Are computers designed to be placed on a
desk, and are normally made up of few
different parts, including the computer case,
CPU, monitor, keyboard, and mouse.
2.
Laptop Computers
•
Are battery-powered computer devices
whose portability makes them possible to use
almost anytime, anywhere.
3.
Tablet Computers
•
Are hand-held computers with touch-sensitive
screen for typing and navigation.
4.
Smartphones and Smart TVs
•
Are hand-held telephones which can do
things that computers can do, including
browsing and searching the internet and even
playing console games. / Include applications
present in computers.
5.
Wearables
•
Include fitness trackers and smartwatches
that can be worn throughout the day.
DIGITAL AGE, INFORMATION
COMPUTER AGE
DIGITAL AGE
•
Used interchangeably.
AGE,
AND
INFORMATION AGE
•
Shift from traditional industry to information
technology-based
COMPUTER AGE
•
Digital industry creating a knowledge-base
society
MEDIA IN THE DIGITAL AGE
•
The MESSAGE: is considered to be the message
itself for those who create and own rights of
content.
•
The MEDIUM: refers to the tool or tools used in
sending a message from the source to the
destination.
•
The MESSENGER: is the one who delivers the
message.
EVOLUTION OF MEDIA
DISCUSSION:
The media has transformed itself based on two things:
(1) and (2).
•
Woodcut printing on cloth or on paper was used in
the early 15th century.
•
1436 when Johannes Gutenberg started working
on a printing press which used relief printing and a
molding system.
•
Modern printing press delivers messages in print,
such as newspapers, textbooks, and magazines.
•
1900s, broadcasting and recorded media were
introduced. Radio and television were used to
send sound and video to homes and offices
through electromagnetic spectrum or radio waves.
OVERVIEW OF CURRENT TRENDS
DISCUSSION:
A trend refers to something hip or popular at a certain
point in time. It can be a particular style in fashion,
devices, or entertainment. A new trend may always
come along to replace the old one.
Technology is bound to upgrade itself every two years
(Moore’s Law).
In an article from Forbes.com, DeMers (2016) identified
seven major trends in 2017.
1. IoT and Smart Home Technology
2. Augmented Reality and Virtual Reality
3. Machine Learning
4. Automation
5. Big Data
6. Physical-Digital Integrations
7. Everything on Demand
FUTURE OF ICT IN THE PHILIPPINES - DICT
(2021)
•
Emerging Education Technology: Watch Video
•
•
3D Printing Solution – 31:55 (time stamp)
•
AI and Robotics – Starts at 55:39 (time stamp)
•
Emerging Health Technologies: Watch Video •
alesandra
LIVING IN THE IT ERA
Instructor: Maria Christina Aragon
•
•
•
•
•
•
•
Digital Cognitive Therapy– 9:50 (time stamp)
Breast Cancer Detection SW – 23:30
Hypertension Management – 54:30
Neurosynaptic Communications – 1:13:50
Air Solutions – 1:51:45
Cardiac Care- 2:12:50
Telehealth – 2:32:42
IMPACT
OF
ICT
ON
INDIVIDUALS,
ORGANIZATIONS, AND SOCIETY
ICT brings both negative and positive effects to
individuals, organizations and society. It improves
education, access to information, and security.
However, it limits personal interaction and physical
activity and poses problems in employment and
security.
POSITIVE EFFECTS
•
IMPROVE ACCESS TO EDUCATION
•
New ways of learning such as the use of LMS
which implements educational enhancements
such as distance learning and online tutorials,
virtual reality, and interactive media.
•
ACCESS
TO
INFORMATION
AND
COMMUNICATION
•
Internet is widely used in communication.
Access to it is getting better as it has become
available in almost all places such as
commercial establishments and public
spaces.
•
SECURITY
•
Individuals and organizations can solve any
security problems. Examples of security
measures: use of (1) encryption, (2)
passwords, and (3) development of physical
security.
NEGATIVE EFFECTS
•
REDUCED PERSONAL INTERACTION AND
PHYSICAL ACTIVITY
•
Virtual communication, ironically, people are
less likely to talk to or meet each other in
person. Physical activity is reduced leading to
health issues due to comfort of working from
home and the entertainment that internet
offers.
•
JOB LOSS OR INCREASE IN UNEMPLOYMENT
•
This can be considered as one of the worst
effects of ICT.
•
Multiple workers
•
Shipping or freight services
•
Automation through robots or machines
•
SECURITY
•
ICT brings not only improvement but also
threat to security. Data or files must always be
kept secure and safe. The internet connection
must always be safeguarded from different
attacks.
ETHICAL ISSUES IN ICT
1. PLAGIARISM: an act of theft in which a person
copies another person’s ideas, words, or writings,
etc. and pass them off as his or her own.
2.
EXPLOITATION: an action in which one deals
with a person dishonesty, unethically, and
dishonorably, in order to take advantage of the
latter’s works and/or resources.
3.
LIBEL: can either be an insult, slur, or slander.
Either written or spoken or even through actions,
it may lead to libel if the accusation is not true and
without any piece of evidence.
Download