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Communication 4
Instructor: Dr. Eng. Mohammed Hassan
Categories of multiplexing
FREQUENCY DIVISION MULTIPLEXING
(FDM)
 Frequency division multiplexing can be used with analog
signals. A number of signals are carried simultaneously on
the same medium by allocating to each signal a different
frequency band.
 FDM is possible when the useful bandwidth of the
transmission medium exceeds the required bandwidth of
signals to be transmitted.
 A number of signals can be carried simultaneously if each
signal is modulated onto a different carrier frequency and
the carrier frequencies are sufficiently separated that the
bandwidths of the signals do not significantly overlap.
FREQUENCY DIVISION MULTIPLEXING
(FDM)
 To prevent interference, the channels are separated by
guard bands, which are unused portions of the spectrum.
 The composite signal transmitted across the medium is
analog. Note, however, that the input signals may be
either digital or analog.
 In the case of digital input, the input signals must be
passed through modems to be converted to analog. In
either case, each input analog signal must then be
modulated to move it to the appropriate frequency band.
Frequency-division multiplexing
Wavelength Division Multiplexing
 Wave-Division Multiplexing [WDM] is an analog multiplexing
technique to combine optical signals
 Optical fiber data rate is higher than the data rate of metallic
transmission cable. Using a fiber-optic cable for one single line
wastes the available bandwidth.
Wavelength Division Multiplexing
 Prisms form the basis of optical multiplexing and demultiplexing
•
a multiplexor accepts beams of light of various wavelengths and
uses a prism to combine them into a single beam
•
a demultiplexor uses a prism to separate the wavelengths.
A prism bends a beam of light based on the angle of
incidence and the frequency
Synchronous Time Division Multiplexing
 Synchronous time division multiplexing can be used with digital signals or
analog signals carrying digital data.
 In this form of multiplexing, data from various sources are carried in
repetitive frames.
 Each frame consists of a set of time slots, and each source is assigned one or
more time slots per frame.
 The effect is to interleave bits of data from the various sources.
 The interleaving can be at the bit level or in blocks of bytes or larger
quantities. Synchronous TDM is called synchronous not because synchronous
transmission is used, but because the time slots are preassigned to sources and
fixed. The time slots for each source are transmitted whether or not the source
has data to send.
Synchronous Time Division Multiplexing
1. In synchronous TDM, each input connection has an allotment
in the output even if it is not sending data.
2. In synchronous TDM, the data rate of the link is n times
faster, and the unit duration is n times shorter.
THE PROBLEM WITH SYNCHRONOUS
TDM: UNFILLED SLOTS
Synchronous TDM is not always efficient
THE PROBLEM WITH SYNCHRONOUS TDM:
UNFILLED SLOTS
• Synchronous TDM works well if each source produces data at a
uniform, fixed rate equal to 1/N of the capacity of the shared
medium
• Many sources generate data in bursts, with idle time between
bursts
• To understand why, consider the example in Figure sources on
the left produce data items at random
•
the synchronous multiplexor leaves a slot unfilled
•
if the corresponding source has not produced an item by the time the slot
must be sent
• In practice, a slot cannot be empty because the underlying
system must continue to transmit data
•
the slot is assigned a value (such as zero)
•
and an extra bit is set to indicate that the value is invalid
Figure TDM slot comparison
INEFFICIENT USE OF
BANDWIDTH
 Sometimes an input link may have no data to transmit.
 When that happens, one or more slots on the output link
will go unused.
 That is wasteful of bandwidth.
DATA RATE MANAGEMENT
 Not all input links maybe have the same data rate.
 Some links maybe slower. There maybe several different
input link speeds
 There are three strategies that can be used to overcome
the data rate mismatch: multilevel, multislot and pulse
stuffing
DATA RATE MATCHING
Multilevel: used when the data rate of the
input links are multiples of each other.
Multislot: used when there is a GCD
between the data rates. The higher bit
rate channels are allocated more slots
per frame, and the output frame rate is a
multiple of each input link.
Pulse Stuffing: used when there is no
GCD between the links. The slowest
speed link will be brought up to the speed
of the other links by bit insertion, this is
called pulse stuffing.
Multilevel multiplexing
Multiple-slot multiplexing
Pulse stuffing
Example 1
Two channels, one with a bit rate of 100 kbps and
another with a bit rate of 200 kbps, are to be multiplexed.
How this can be achieved? What is the frame rate? What
is the frame duration? What is the bit rate of the link?
Solution
We can allocate one slot to the first channel and two slots
to the second channel. Each frame carries 3 bits. The
frame rate is 100,000 frames per second because it carries
1 bit from the first channel. The bit rate is 100,000
frames/s × 3 bits per frame, or 300 kbps.
6.
1
9
Example 2
Ten sources, six with a bit rate of 200 kbps and
four with a bit rate of 400 kbps are to be combined using
multilevel TDM with no synchronizing bits. Answer the
following questions about the final stage of the
multiplexing:
I.
What is the size of a frame in bits?
II.
What is the frame rate?
III.
What is the duration of a frame?
IV.
What is the data rate?
Example 3
Two channels, one with a bit rate of 190 kbps and
another with a bit rate of 180 kbps,
are to be multiplexed using pulse stuffing TDM with no
synchronization bits. Answer
the following questions:
a. What is the size of a frame in bits?
b. What is the frame rate?
c. What is the duration of a frame?
d. What is the data rate?
Example 4
Four channels, two with a bit rate of 200 kbps and two with a
bit rate of 150 kbps, are
to be multiplexed using multiple slot TDM with no
synchronization bits. Answer
the following questions:
a. What is the size of a frame in bits?
b. What is the frame rate?
c. What is the duration of a frame?
d. What is the data rate?
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