ship: Ba CAED 214: CREATIVE INSDUSTRIES AS CULTURE & ARTS PRACTICE WEEK 1: Creative Industries 2nd Semester I S.Y. 2022-2023 Instructor: Mr. Arjay Servantes Targa According to UNESCO: The definitions adopted on a national level depend largely on the needs and The concept of cultural industries - the scope defined within local policy creation, industrial reproduction, and evaluations and development initiatives. mass distribution of cultural works - is not new. In 1948, Theodore Adorno and Max Horkheimer coined the term. Half a century has passed since they developed the concept and during this time the ways of creating, producing, and distributing cultural products has changed dramatically. Cultural industries have incorporated, in addition to adapting to technological advances and the evolving place of media in society, sophisticated production processes and large-scale distribution methods to reach global markets. In the UNESCO encourages 1990s, in Australia and the United the use of UNESCO’s Kingdom, the concept further evolved Framework for towards the creative economy. The Cultural Statistics creative economy places an emphasis developed by the on creativity and presenting it as the Institute for Statistics as engine of innovation, technological a starting point (see change and as a comparative above illustration). The advantage in business development. This proposed definition is led to the introduction and use of the broad. The cultural terms “creative industries” in policy and creative development circles. These industries industries are: were defined in the United Kingdom as Those sectors of “those industries which have their origin in organized activity individual creativity, skill and talent which that have as their have a potential for job and wealth main objective the creation through the generation and production or exploitation of intellectual property" reproduction, the ('Creative Industries Mapping Document', DCMS, 2001). In recent years promotion, distribution or commercialization concepts such as content industries and of goods, services and activities of content copyright industries have also been derived from cultural, artistic or heritage introduced including slightly different origins. definitions and disciplines. All these This approach places the emphasis on concepts and approaches share the goods, services, and activities of a cultural/ common theme of creativity. Human artistic and or heritage nature, whose origin creativity is the source of cultural and lies in human creativity, whether past or creative industries goods and services. present. It also underscores the necessary They also share the common links of functions of each aspect of the cultural culture, trade, and intellectual property value chain that allows goods, services, and rights, particularly copyright. The activities to reach a public and market. differences in the definitions adopted on Therefore, this definition is not limited to only a national level depend largely on the the output of human creativity and industrial needs and scope defined within local reproduction but includes other activities policy evaluations and development that contribute to the creation and distribution of cultural and creative products. initiatives. Page 1 | Week 1 WEEK 1: “Creative Industries” SOURCE:https://en.unesco.org/creativity/sites/creativ ity/files/digitallibrary/What%20Do%20We%20Mean%20b y%20CCI.PDF Integrated Industry Development for Creative Industries This program is prepared and crafted to provide a strategic direction for the development of the Philippine Creative Industries, which will lead to improved competitiveness, enhanced capability, increased productivity, export promotion and development, and compliance to global standards for greater market access. Components of creative Industries covered in this project include live entertainment and performing arts; audio visual sector specifically film; animation; game development; marketing services; creative process outsourcing; and creative freelancers. It is aligned with the Philippines’ New Industrial Strategy – i3s: Inclusive Innovation Industrial Strategy aimed to: (1) build innovation and entrepreneurship ecosystem – upgrade and develop new industries. (2) remove obstacles to growth; and (3) strengthen domestic supply chains & deepen participation in global/regional value chains. The scope of the Development of the Philippine Creative Industries Project is composed of five (5) sub-projects aimed to develop various creative sectors: 1. Development of Creative Industry Roadmap 2. Filipino Performers and Entertainers Accelerator – Capacity Building Program for the Workers in Film, Live Events and Performing Arts 3. Development of Shared Digital Services Facility 4. Development of Creative Services Special Zone 5. Professionalize Filipino Online Creative Freelancers. SOURCE:https://innovate.dti.gov.ph/programs/c reative-industries-development/ Creative Industries definitions Here are some Creative Industries definitions. The creative industries sector is also referred to as the ‘creative and cultural industries‘ or the ‘creative and digital industries or the ‘creative industry’ within the ‘creative economy‘. Most recently they have been called the ‘Orange Economy ‘(La Economía Naranja) in Latin America and the Caribbean. The terminology can be confusing! Broadly speaking, the term ‘creative industries’ refers to a range of economic activities that are concerned with the generation and commercialization of creativity, ideas, knowledge, and information. The term ‘creative industries’ describes businesses with creativity at their heart – for example design, music, publishing, architecture, film and video, crafts, visual arts, fashion, TV and radio, advertising, literature, computer games and the performing arts. Further information… The creative industries definition from the UK Government’s Department for Culture, Media and Sport (DCMS) is: ‘Those industries which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property.’ There are thirteen sub-sectors under the term ‘creative industries’ and these are: advertising; architecture; the art and antiques market; crafts; design; designer fashion; film and video; interactive leisure software; music; the performing arts; publishing; software and computer games; and television and radio. The term ‘cultural industries’ is also used by some agencies, though this term relates to a more specific range of industries and can be regarded as a subset of the creative Page 2 | Week 1 WEEK 1: “Creative Industries” industries. The cultural industries are defined by UNESCO as ‘industries that combine the creation, production and commercialization of contents which are intangible and cultural in nature; these contents are typically protected by copyright and they can take the form of a good or a service.’ Increasingly, the term ‘Creative and Digital Industries’ is used in the UK because of the importance of digital content and online services within the creative sector of the economy. According to Wikipedia, a Creative Economy is based on people’s use of their creative imagination to increase an idea’s value. John Howkins developed the concept in 2001 to describe economic systems where value is based on novel imaginative qualities rather than the traditional resources of land, labor and capital. Compared to creative industries, which are limited to specific sectors, the term is used to describe creativity throughout a whole economy. Some observers take the view that creativity is the defining characteristic of developed 21st century economies, just as manufacturing typified 19th and early 20th centuries. The Orange Economy (Economia Naranja) is a term coined by Felipe Buitrago Restrepo and Iván Duque, authors of “The Orange Economy, an infinite opportunity.” They explain that orange, a pigment used in ancient Egypt to adorn the tombs of the pharaohs, is the dominant color for culture, creativity and identity. UNESCO. The United Nations Educational, Scientific and Cultural Organization works through its Global Alliance for Cultural Diversity and Creative Cities Network to strengthen cultural industries internationally by encouraging knowledge-sharing, capacity building, good practice and mentoring between its members. The Global Alliance promotes cultural diversity by strengthening the capacity of cultural industries to produce and distribute goods and services and help them gain access to national and international markets. UNCTAD. The United Nations Conference on Trade and Development has introduced the topic of the “creative economy” in the world economic and development agenda. The creative economy is an emerging concept dealing with the interface between creativity, culture, economics, and technology in a contemporary world dominated by images, sounds, texts and symbols. Today, the creative industries are among the most dynamic sectors in the world economy providing new opportunities for developing countries to leapfrog into emerging high-growth areas of the world economy. In implementing its mandate, UNCTAD has been proactive in promoting international action in the area of the creative industries, and hence, the creative economy, emphasizing their development dimension. The creative industries are at the crossroads of the arts, culture, business, and technology. All these activities are intensive in creative skills and can generate income through trade and intellectual property rights. According to Connect Americas, here are some definitions from institutions and organizations that have focused their attention on these industries. • United Nations Education Science and Culture Organization (UNESCO): The cultural and creative industries are those that combine the creation, production and commercialization of creative contents that are intangible and of a cultural nature. These contents are usually protected by Copyright and can take the form of a good or a service. Besides all artistic and cultural production, they include architecture and advertising. • United Nations Conference on Trade and Development (UNCTAD): The creative industries are at the core of the creative economy, and are defined as cycles of production of goods and services that use creativity and intellectual capital as their main input. They are classified by their role as heritage, art, media, and functional creations. Page 3 | Week 1 WEEK 1: “Creative Industries” • World Intellectual Property Organization (WIPO): The Copyrightbased industries are those that are dedicated, interdependent, or that are directly or indirectly related with the creation, production, representation, exhibition, communication, distribution or retail of Copyright protected material. • Department of Culture, Media and Sports of the United Kingdom (DCMS): The creative industries are those activities based on creativity, individual talent and skill, and that have the potential to create jobs and wealth through the generation and exploitation of intellectual property. • Economic Commission for Latin America and the Caribbean (ECLAC): The content industries are publishing, film, TV, radio, phonographic, mobile contents, independent audiovisual production, web contents, • electronic games, and content produced for digital convergence (cross-media). In Indonesia, BEKRAF describes the Creative Economy as follows: “The creative economy is creating added value based on creativity that is protected by copyright, and originated from cultural heritage, knowledge and technology.” SOURCE:https://www.davidparrish.com/creativeindustries-definitions/ What are Creative Industries? Creative industries refer to a range of economic activities that generate or exploit knowledge and information. BAGUIO AS UNESCO CREATIVE CITY Launched in 2004, the United Nations Educational, Scientific and Cultural Organization (UNESCO) Creative Cities Network (UCCN) aims to make creativity an essential driver for sustainable urban renewal and development. On October 31, 2017, Baguio City, the first City in the Philippines to be designated City of Crafts and Folk Art, joined the 180 member cities from 72 countries. GLOBAL ALLIANCE FOR CULTURAL DIVERSITY UNESCO works through its Global Alliance for Cultural Diversity and Creative Cities Network to strengthen cultural industries internationally by encouraging knowledgesharing, capacity building, good practice, and mentoring between its members. The Global Alliance promotes cultural diversity by strengthening the capacity of cultural industries to produce and distribute goods and services and helping them gain access to national and international markets. INVEST IN FILIPINO CREATIVITY TO PROMOTE CULTURE, AND HELP BOOST ECONOMY The National Commission on Culture and Arts is currently developing two cultural hubs in the country, particularly the Maestranza, in Intramuros, Manila, and another one in Bohol. These creative hubs will help in developing the country's pool of creative talents and create opportunities for them. On the local level, local government units currently have a dedicated budget on culture through the Department and Budget Management's Local Budget Memorandum no. 78, s. 2019 and that will allow Local Culture and Arts Councils in LGUS to be established in the next three years. The creative economy comprises music, performing arts, including dance and theatre, handicrafts, architecture, visual arts, graphic arts, cartoon animation, literature, fashion, furniture and interior design, film, digital inventions including computer games, television production, publishing, and advertising. THE SCOPE OF THE DEVELOPMENT OF THE PHILIPPINE CREATIVE INDUSTRIES PROJECT IS COMPOSED OF FIVE (5) SUB-PROJECTS AIMED TO DEVELOP VARIOUS CREATIVE SECTORS: 1. Development of a Creative Industry Roadmap Page 4 | Week 1 WEEK 1: “Creative Industries” 2. Filipino Performers and Entertainers Accelerator - Capacity Building Program for the Workers in Film, Live Events, and Performing Arts 3. Development of Shared Digital Services Facility 4. Development of Creative Services Special Zone 5. Professionalize Filipino Online Creative Freelancers CREATIVE INDUSTRIES IN THE PHILIPPINES The Philippine semiconductors and electronics industry is the largest contributor to the country's manufacturing sector. In 2013, the industry accounted for 41% of total exports, brought in US$ 918 million worth of foreign and domestic investments, and employed 2.2 million workers. The potential for the industry remains high, as member firms intend to move to higher value-added manufacturing to meet global demand. These companies plan to improve current production capacities, expand current research and development and design capabilities, and to further develop the labor force over the next several years. The industry is working to drive up the semiconductor and electronics manufacturing index of the country by identifying customers' needs, understanding suppliers' baseline, developing relevant capabilities, matching industry supply and demand, and conducting periodic assessments of its performance. In addition, the industry recommends that the government continue with its scholarship program for operators and technicians, improving the country's business environment, conducting R&D capability development, and aggressively promoting local industries and SMEs through investment missions abroad. FUTURE FOR THE CREATIVE INDUSTRIES The Department of Trade and Industry (DTI) is pushing for the promotion of the economic potential of the country's creative industries in Southeast Asia to boost exports in services, as the Philippines aims to be the leading creative economy in the region in the next decade. DTI Secretary Ramon Lopez said industry players have mapped out a creative economy roadmap that intends to provide the necessary support to creative services, including a promotion budget. Lopez said the country has stronger creative services, particularly graphic design, game development, and software development which have been identified as "service winners". GAWAD SA MANLILIKHA NG BAYAN In April 1992, the Gawad sa Manlilikha ng Bayan, or the National Living Treasures Award was institutionalized through Republic Act No. 7355. Tasked with the administration and implementation of the Award is the National Commission for Culture and the Arts, the highest policy-making and coordinating body for culture and the arts of the State. The NCCA, through the Gawad sa Manlilikha ng Bayan Executive Council, conducts the search for the finest traditional artists of the land, adopts a program that will ensure the transfer of their skills to others, and undertakes measures to promote a genuine appreciation of and instill pride among our people about the genius of the Manlilikha ng Bayan. HISTORY The National Living Treasures Award (Gawad sa Manlilikha ng Bayan) was institutionalized in 1992 through Republic Act No. 7355. The National Commission for Culture and the Arts, which is the highest policymaking and coordinating body of the Philippines for culture and the arts was tasked with the implementation and awarding. This is in line with UNESCO's criteria for Living National Treasures. GUIDELINES To become a Manlilikha ng Bayan, an individual or group candidate must: 1. Possess a mastery of tools and materials needed for the traditional, folk art and be a maker of works of extraordinary technical quality. Page 5 | Week 1 WEEK 1: “Creative Industries” 2. Have consistently produced works of superior quality over a significant period. 3. Have engaged in a traditional and folk art that has been in existence and documented for at least fifty (50) years. 4. Command respect and inspire the admiration of the country with his character and integrity: 5. Must have transferred and/or be willing to transfer to other members of the community the skills in the traditional and folk arts for which the community has become nationally known. 6. However, a candidate who, due to age or infirmity, has left him/her/them incapable of teaching further his/her/their craft, may still be recognized if he/she/they must possess the qualifications as enumerated above. SOURCE:https://www.slideshare.net/PennVillanue va/creative-industries-in-arts-amp-culturepractice “The creative industries tend to dismiss technology as just something to buy and not understand how hard it is and how creative it can be as well.” - Steve Jobs Page 6 | Week 1 WEEK 2: “Introduction to Critical Reading” Page 7 | Week 1