Raising Thought-Provoking Questions in a Panel Discussion MOST ESSENTIAL LEARNING COMPETENCY ❑EN7OL-III-h-1.3.1: Raise sensible, challenging, thought-provoking questions in public forums/panel discussions, etc. SUB-SKILLS ➢EN7OL-II-a-2.7: Employ correct turn-taking, turn-giving and topic control strategies in conversations and dialogs ➢EN7OL-III-d-3: Employ the appropriate oral language and stance in an interview, in a panel discussion, in a forum, and in a debate ➢EN7OL-II-e-3.7: Use appropriate techniques and strategies when asking questions and eliciting answers ➢EN7OL-IV-b-1.2.6: Give clear, precise, and concise information, explanations, and instructions in varied oral communication instructions Raising ThoughtProvoking Questions in a Panel Discussion 1. What effect has COVID19 made on the lives of the Filipinos today? 2. How can we at least minimize the cases of COVID-19? 3. Who are the panelists? 4. What are the most critical changes that we must make to face the threat of COVID-19? 5. Why do Filipinos tend to disobey the orders of the IATF on social distancing? WHY HOW Do a research on the topic, the panelists, and the audience. Make a list of potential questions from your research. Your questions should be sequenced so that the panel members and audience will really understand every bit of information. Delete questions that are not necessary and choose questions which you think are important to the topic. Start short questions for the audience and panel members to have focus in understanding the concept SEATWORK Read the article then identify whether the questions below are thought-provoking or not. State TP if the question is sensible, challenging, and thought-provoking, and S if the question is simple and uninteresting. Game Addiction, Cyberbullying, and their Effects on Academic Performance of Students Mobile game addiction is a growing concern that increases the user’s risk for physical and psychological health problems. Video game is part of the so-called Internet Gaming Disorder (IDG) and is often associated with gambling addiction. In general, IGD has been linked to a poorer academic performance of students in educational institutions. However, a study conducted by Samantha and Hawi (2016) revealed that there is no relationship between smartphone addiction risk and academic performance. This denotes a disparity in the result of academic performance between IGD and mobile phone addiction. Cyberbullying, on the other hand, is also an ethical concern that has affected several adolescents and adults. Previous studies on traditional bullying and cyberbullying revealed that both can greatly impact the school performance of students among others. As far as the present study is concerned, no studies have been conducted which determine whether mobile game addiction and cyberbullying are causal factors for the academic performance of students. Both cyberbullying and mobile game addiction were neglected as causal factors for the students’ academic performance. (Favito, B. et al., 2018 _____ 1. What is addiction? _____ 2. How many mobile games are being played around the world? _____ 3. What would you advise other students to avoid online gaming addiction? _____4. In what way can mobile game addiction affect one’s physical and psychological health? _____5. Why is it that smartphone addiction does not affect a student’s academic performance while mobile gaming addiction does? _____6. How does mobile game addiction affect a student’s academic performance? _____7. Who developed the top five most popular mobile games? _____8. Which in between cyberbullying and mobile game addiction causes more damage to a student’s academic performance? _____9. When was the first mobile game developed? _____10. What are mobile games? HOMEWORK Directions: Examine the picture, then formulate your own five (5) questions about the infographics. Write your answers on your notebook. A. An example of a group discussion B. An example of political rally A. The “Power Four” plus the Panel Discussion Moderator B. The members of the orchestra A.A Stage B. A Podium A. Resource Speaker B. Electronic Speaker A. The one in the middle is apparently the discussion moderator B. The one in the middle seems to be a not so important person. Panel Discussion is a small group discussion which consists of four to five well-informed persons who sit at the table on a platform (stage) before the group. Panel Discussion Its purposes are to inform the audience in front of them, to solve certain issues, and to encourage the audience to solve the issues by giving them information and freedom to weigh the two sides or the pros and the cons. Is it still possible to conduct Where do you usually see a panel discussion? Panel Discussion now? How? Who are the Members in a panel discussion? Moderator ➢ is the leader who tries to make the flow of the proceedings (actions) function as smoothly as possible. ➢ he addresses the audience, announces the topic, and introduces the panel members. ➢ interprets statements made by the audience and resolves possible conflicts among or between the panel members and the audience. Panel members ➢ they are the discussants (guests) of the given topic. They answer the questions raised by the moderator. ➢ the best number of members in a panel discussion is four, that is why some experts called them the “power four”. Audience ➢They are the viewers or listeners. They may also raise questions to the panel members. ➢Most of the panel discussions last for about an hour, but the time could be customized based on the topic and the need of the audience. FACT BLUFF FACT BLUFF BLUFF GROUP REPORTING: DESCRIPTIONS AND CHARACTERISTICS OF PUBLIC GROUP DISCUSSION FORMATS Letter Tiles F O R U M T O P I C MODERATOR P A N E L SYMPOSIUM RESPECT FOR OTHERS DESCRIPTIONS AND CHARACTERISTICS OF PUBLIC GROUP DISCUSSION FORMATS ACTIVITY TIME POLITICAL ISSUE EDUCATIONAL ISSUE POLITICAL ISSUE EDUCATIONAL ISSUE EDUCATIONAL EDUCATIONAL ISSUE ISSUE EDUCATIONAL ISSUE EDUCATIONAL EDUCATIONAL ISSUE ISSUE EDUCATIONAL ISSUE POLITICAL POLITICAL ISSUE ISSUE MODERATOR AUDIENCE PANEL MEMBER MODERATOR PANEL MEMBER Practicing confidence persuade moderator audience ASSESSMENT FACT BLUFF FACT BLUFF FACT BLUFF BLUFF FACT BLUFF FACT