Interactive Experiences and Contextual Learning in Museums Author(s): EunJung Chang Source: Studies in Art Education , Winter, 2006, Vol. 47, No. 2 (Winter, 2006), pp. 170186 Published by: National Art Education Association Stable URL: https://www.jstor.org/stable/3497107 REFERENCES Linked references are available on JSTOR for this article: https://www.jstor.org/stable/3497107?seq=1&cid=pdfreference#references_tab_contents You may need to log in to JSTOR to access the linked references. JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range of content in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new forms of scholarship. For more information about JSTOR, please contact support@jstor.org. Your use of the JSTOR archive indicates your acceptance of the Terms & Conditions of Use, available at https://about.jstor.org/terms is collaborating with JSTOR to digitize, preserve and extend access to Studies in Art Education This content downloaded from 132.174.254.103 on Fri, 27 Jan 2023 19:30:47 UTC All use subject to https://about.jstor.org/terms Studies in Art Education Copyright 2006 by the National Art Education Association A Journal of Issues and Research 2006, 47(2), 170-186 Interactive Experiences and Contextual Learning in Museums EunJung Chang Indiana University Correspondence Inspired by the work of John Falk and Lynn Dierking, this article examines the regarding this article characteristics of museum visitors and their museum experiences in order to provide recommendations for more meaningful learning experiences for future visitors. A recent shifting agenda in museum missions is discussed in respect to its visitors according to the following variables: demographic, psychographic, may be addressed to the author at Indiana University, W. W. Wright Education and Dr. Lara Lackey of personal and cultural history, and environmental. Also included are visitor behaviors in relation to time, attention, label reading, and social factors. To investigate museum visitors' experiences, Falk and Dierking's (1992, 2000) Interactive Experience Model and Contextual Model of Learning are explored as means for elaborating on the nature of museum experiences and learning. Recent empirical studies also are examined in order to illustrate new responsive methodologies for engaging museum visitors. In conclusion, it is emphasized that museums can be effective public educational institutions when they meet Indiana University for the needs and expectations of a diverse population of visitors. Building, 201 N. Rose Ave., Bloomington, IN 47405-1006. E-mail: euchang@indiana.edu I would like to thank Dr. Enid Zimmerman their thoughtful reviews of this manuscript. In recent years, growing bodies of educators are investigating meaningmaking in museum experiences and education (Adams, Falk, & Dierking, 2003; Black & Hein, 2003; Falk & Dierking, 2000; Haanstra, 2003; Hein, 1998; Hooper-Greenhill, 1999; Roberts, 1997; Silverman, 1995). These researchers acknowledge that visitors come to museums with their own agendas and construct their own meanings within museums. Regardless of what the museum staff intend, visitors' different expectations, pervious museum experiences, and levels of perceptual skills mean that museum experience is often personal and individual rather than stan- dard and generic. As such, understanding different characteristics of museum visitors and the nature of their museum experiences is important to museum educators because visitors will continue to create what mean- ings they can from their own encounters in museum educational practices. Thus, most importantly, museums today are increasingly expected to respond to the public's needs rather than simply tell the public what curators think they need to know (Hooper-Greenhill, 1999). In this article, I address the characteristics of museum visitors, their behaviors, and the nature of their museum experiences and learning. Importantly, I discuss possible answers to the following questions: How do visitors learn in museums? In particular, how do visitors construct their own meanings from their museum experiences? Through an analytical examination of Falk and Dierking's (1992, 2000) Interactive Experience Model and Contextual Model of Learning, I set forth suggestions for making museum experiences more meaningful for a diverse population of visitors. Studies in Art Education 170 This content downloaded from 132.174.254.103 on Fri, 27 Jan 2023 19:30:47 UTC All use subject to https://about.jstor.org/terms Interactive Experiences and Contextual Learning in Museums Shifting Museum Culture Museums in the 20th century often tended to be more concerned with collections and research than with visitors and their education. Collections have historically been of primary concern to curators, and object-based research has been considered most important in the field (Hooper-Greenhill, 1992, 1994a). Based on this focus, Kotler and Kotler (1998) stated that museum staff in those early years might easily have asked, "Is an audience necessary?"(p. 99). Over the past 10 years, however, museum culture has begun to shift from focusing on collections to communication with visitors. Museums are changing from static storehouses for objects into active learning environments for people (HooperGreenhill, 1994a, 1999). These institutions that once put their collections first are now placing their visitors at the center of their activities. They are building relationships with varying communities, investing resources in attracting diverse visitors, and applying new concepts and methods for helping visitors derive satisfaction and education from museum offerings (Kotler & Kotler, 1998). Today, virtually all museums focus on public service and education, thus audience-based research has been significant because there has been increasing pressure from within and outside museums to create effective educational institutions for the general public (Hooper-Greenhill, 1994b). A series of reports by the American Association of Museums (AAM) (1984, 1992) provided evidence of this trend. These reports explained that "museums can no longer confine themselves simply to preservation, scholarship, and exhibition independent of the social context in which they exist" (1992, p. 8). Museums were therefore given a direction to realize their mission as public educational institutions. They also were encouraged to achieve greater inclusiveness in a democratic society and reflect the diversity of our nation (AAM, 1984, 1992). In other words, museum professionals were called upon to acknowledge and respect race, ethnic origin, gender, economic status, occupation, and the education diversity of its visitors and to reflect pluralism in every aspect of their offerings (AAM, 1992). Since the early 1990s, the museum field has settled firmly into patterns that emphasize successful relationships with visitors, and consequently, the educational role of museums has become significant (Hooper-Greenhill, 1999). Museum Visitors Before museum staff can respond to the public's needs, they must first know the characteristics of those who visit museums. Researchers have made a considerable effort to address the question of who visits museums, but, problematically, most studies have been based on using a simple demographic approach for defining visitors. In contrast, I will describe the charac- teristics of actual and potential museum visitors according to the following variables derived from recent research inquiries: demographic, psychographic, environmental, and personal and cultural history (Falk, 1998a). Studies in Art Education This content downloaded from 132.174.254.103 on Fri, 27 Jan 2023 19:30:47 UTC All use subject to https://about.jstor.org/terms 171 EunJung Chang Demographic Variables Age. Museum-going is not evenly distributed among age groups. Excluding school fieldtrips, elementary school age children represent a significant percentage of all visitors, and for many museums, family groups are the largest single category of visitors. Adults between the ages of 25 and 44 and children between the ages of 5 and 9 are disproportionately the highest groups represented. Ten years of demographic surveys at the Smithsonian museums revealed that half of Smithsonian visitors were between the ages of 20 and 44, 30% were children, 16% were between 45 and 64, and less than 4% were 65 or older. In general, museum experiences peak for most adults between the ages of 40 and 50 (Falk, 1998a). Adults between the ages of 25 and 44 are frequent visitors, and older teenagers (adolescents) between the ages of 15 and 19 visited least (Hooper-Greenhill, 1994a). Gender. Women are only slightly more likely to visit museums than men. In the adult population in the U.S., there are more women than men, and they outnumbered men slightly by a ratio of 6 to 5 as visitors to art museums (Schuster, 1991). Race. African-Americans and other minority populations (in particular Asians and Hispanics) are under-represented in museum attendance. Falk (1998a) found "African Americans visit museums at a rate of 20 to 30% lower than the national norm" (p. 40). Caucasians (in particular Americans of European background) were roughly twice more likely to have visited museums than other groups. Khan's (2000) research about attitudes of ethnic minority populations toward museums demonstrated that museums' exhibitions and programs are not culturally relevant for most ethnic minority populations because they do not meet their needs and expectations. Some possible explanations were lack of relevant objects from their own cultures; lack of clarity about the provenance of some items; language barriers; negative images of South Asian and African people connected with disasters, poverty, and famine; and a colonial view of history that portrayed African Americans as weak victims and slaves (Hooper-Greenhill, 2001). Education. Educational level is clearly correlated with attendance rate. Schuster (1991) reported that 55% of museum visitors had some graduate school education, while only 4% of the visitors had only a grade school education. Variations of educational levels were also associated with attendance at different types of museums. Art museum visitors tended to have the highest educational level, followed by visitors to science and technology centers and history and natural history museums. A majority of visitors to zoos have a high school education or less (Falk & Dierking, 1992). The more highly educated an individual is, the more a museum visit is likely. Income. As income rises, participation rates also rise. In Schuster's (1991) survey, 19% of those with incomes between $15,000 and $24,999 Studies in Art Education 172 This content downloaded from 132.174.254.103 on Fri, 27 Jan 2023 19:30:47 UTC All use subject to https://about.jstor.org/terms Interactive Experiences and Contextual Learning in Museums visited museums as compared to 45% of those with incomes greater than $50,000. However, although the participation rate is highest in the highest income group, more than a third of art museum visitors come from the $25,000 to $49,999 income group. Adults who are currently students are disproportionately found in the lowest income groups, yet their participation markedly differs from non-students in the same income group. Occupation. Schuster's (1991) survey reported participation rates ranging from a low of 9% for blue collar occupations to a high of 49% for white collar. Hooper-Greenhill (1994a) also described manual workers in industrial jobs, where blue collar workers and where job security is low, as infrequent visitors. In contrast, professionals in white collar professions, who were secure and high-salaried, were frequent visitors. Geographic Distribution. Adults who live in Standard Metropolitan Statistical Areas (SMSA) have higher than average rates for visiting museums, whether or not they actually live in the SMSA's central city. Participation rates of adults who live outside a SMSA were only two- thirds of the average, while participation rates for the Northeast, Midwest, and South were roughly 20%, with the rate in the West being 31% (Schuster, 1991). Demographically, museum visitors are diverse groups consisting of slightly more women and children (family groups) than men. They are well educated, adults are mostly middle age, mainly professional people, and central city residents. In particular, adults who are current students are more likely to visit museums than other adults. Psychographic Variables Psychographic variables, according to Falk (1998a), describe "psychological and motivational characteristics of individuals" (p. 40). Under-standing this variable can help identify motivations of visitors who choose to visit museums and those who do not. Hood (1983) was among the first to study the psychographic reasons why people choose not to visit, visit frequently, or visit museums occasionally. She found that people make choices based on what will satisfy their criteria for a desirable leisure experience. Frequent visitors valued learning, wanted to undertake new experiences, and placed a high value on doing something worthwhile in their leisure time. In contrast, non-visitors perceived museums to be formal, formidable places, inaccessible to them because they had insufficient education to prepare them to read the museum code. Non-visitors saw museums as places that invoked restrictions on group social behaviors and on active participation. They claimed that, "sports, picnicking, visiting, and browsing in shopping malls better meet their criteria of desirable leisure activities" (Hood, 1983, p. 54). Occasional visitors were distinctly different from frequent visitors in their social patterns and leisure values. They tended to seek relaxing experiences, comfortable Studies in Art Education This content downloaded from 132.174.254.103 on Fri, 27 Jan 2023 19:30:47 UTC All use subject to https://about.jstor.org/terms 173 EunJung Chang places, and social interaction with others. Family-centered activities were more important for this group than learning new things. In fact, occasional visitors more closely resembled non-visitors in their motivations for attending museum exhibitions. Significantly, these findings by Hood have been reconfirmed in recent studies (Falk, 1998a; Falk & Dierking, 1992; Hooper-Greenhill, 1999; Roberts, 1997). Most museum visitors believed that they and their children should be learning continually, searching for new information, and stretching intellectually. They believed that education is an important lifelong process and an interesting leisure pursuit. In addition, they also thought museums provided oppor- tunities to expand their own and their children's knowledge base. Museum visitors who value education also seek learning through many forms such as by watching television; reading books, magazines, and newspapers; and visiting performances. In contrast, studies often explored that non-visitors' negative images of museums as being based on intimidation, discomfort, and other factors associated with exclusion (Dodd & Sandell, 1998; Getty, 1991; Hooper-Greenhill, 1999; Merriman, 1997; Moore, 1997; Selwood, 2001). Hooper-Greenhill's (1999) studies revealed that most non-visitors to museums had a negative image about museums as boring, cool, musty, gloomy, stuffy, and forbidding places, and felt that a museum atmosphere was similar to being in a church or temple. Personal and Cultural History Personal and cultural history is an important variable because of the statistical relationship between childhood experiences and adult participa- tion in cultural institutions. A study conducted by the Cleveland Foundation found that having art education instruction and art or cultural experiences as a child were likely to shape adult attitudes and participation in the arts (Kotler & Kotler, 1998). Falk and Dierking's studies (1992) also demonstrated that an individual's museum participation is influenced by early childhood experiences and parental modeling. Early childhood leisure activities seem to influence adult museum participation. In other words, whether or not adults go to a museum is based upon whether their parents took them to museums when they were chil- dren. For example, minority groups, recent immigrants, and socioeconomic under classes often had fewer opportunities to visit museums as children as compared to middle classes and tended not to visit museums as adults. In sum, personal childhood history of museum attendance can directly affect current leisure behaviors such as museum visits (Falk, 1998a; Hein, 1998; Kotler & Kotler, 1998). Besides sharing personal history, museum goers often share similar perspectives about cultural history. Bourdieu's theory of cultural reproduction explains the relationship between personal, cultural history, and museum participation. In their now classic study, The Love of Art, Studies in Art Education 174 This content downloaded from 132.174.254.103 on Fri, 27 Jan 2023 19:30:47 UTC All use subject to https://about.jstor.org/terms Interactive Experiences and Contextual Learning in Museums Bourdieu and Darbel (1990) claim that art and education realms contribute to social, economic, and cultural reproduction. These are reproductions in which social, economic, and cultural status tend to be maintained and are passed down from generation to generation; distinctions of leisure activities are found in this hierarchy about cultural repro- duction. Without intervention, visitors will always be visitors while non-visitors will always be non-visitors because, in order to interact with the world of high culture, 'cultural capital' is required such as special knowledge to decode and interpret how to appropriately respond, behave, and dress in museums. For those less equipped to operate in a museum setting, confusion and misunderstanding are inevitable; this type of aesthetic appreciation is not part of their world. For example, Leong (2003) found that non-visitors perceived museums not for themselves, but for the upper-class only, that everyone who visits museums is knowledgeable, and they dress up to visit museums. Museum experiences reinforced feelings of exclusion for some while strengthening feelings of belonging by others. Consequently, by declarations about being accessible and inclusive to all, museums often are characterized by "false generosity" (Bourdieu, 1993, p. 113). Bourdieu's arguments are important in illuminating a gap between what the museums claim to do and what they actually do (Giroux, 1992). Free entry is also optional entry, reserved for those who, equipped with the ability to appropriate works of art, have the privilege of making use of this freedom, and who thence find themselves legitimated in their privilege, that is in their ownership of the means of appropriation of cultural goods ... and the institutional signs of cultural salvation. (Bourdieu & Darbel, 1990, p. 113) Environmental Factors Museum visits usually depend on environmental factors such as wordof-mouth, advertising, and promotional campaigns. Word-of-mouth references from friends, family, neighbors, coworkers, or colleagues are the most important factor influencing museum participation. For example, Colonial Williamsburg estimates that more than 80% of firsttime visitors and nearly half of returning visitors originally heard about the institution from friends or family (Falk, 1998a); advertising and publicity programs accounted for less than 20% of visits. Visitor Behaviors "Visitor behaviors are not random; there are patterns" (Serrell, 1997, p. 121), and visitors make personal judgments about what exhibits they attend and why. Without regard to the museum's intentions, visitors direct their behaviors and experience museums in their own ways. Hence, visitors' experience is not made up of what the exhibition offers, but rather it consists of what he or she chooses to attend to. Studies in Art Education This content downloaded from 132.174.254.103 on Fri, 27 Jan 2023 19:30:47 UTC All use subject to https://about.jstor.org/terms 175 EunJung Chang Time, Attention, and Visitor Behavior A number of studies focus on relationships among time, attention, and visitor behaviors because these factors effect museum experiences and learning (Chiozzi & Andreotti, 2001; Doering & Pekarik, 1997; Falk & Dierking, 1992, 2000; Norma, 1993; Serrell, 1996, 1997; Shettel, 1997). According to Serrell (1996), large exhibitions have different averages for time spent than small ones; all things being equal, visitors turn right and follow the right-hand wall through a gallery; exhibits near the entrance often get more attention than those at the end; time for visitors' attention is very limited; few people move into the center of an exhibition; groups with children allocate their time differently than groups of only adults, but both groups may spend the same amount of time overall; if visitors cannot understand or personally connect with part of an exhibit, they skip it; and visitors of all ages are attracted to exhibit elements that are more concrete and less abstract. Serrell (1997) investigated the duration and allocation of visitors' time in 108 museum exhibitions and established numerous indices that reflect patterns of visitors' interactions with exhibitions. She found that visitors who spend relatively more time usually are the ones who stop at more elements and become engaged in more of what the exhibition has to offer. Instead of spending more time at a few stops, the pattern seems to be to spend more time by making more stops. For many exhibitions, visitors typically spend less than 20 minutes in exhibitions, and they typically spend less time in large exhibitions and diorama halls than in smaller or nondiorama exhibitions. According to Shettel (1997), time has been found to be one of the most useful predictors of educational effectiveness, and it has been used for this purpose in countless studies. It is also an important factor for making meaningful museum experience and effective learning for a diverse population of visitors (Falk, 1998b; Falk & Dierking, 1992, 2000). Conversely, researchers argued that time could not give adequate information to measure overall effective museum experiences of visitors (Chiozzi & Andreotti, 2001; Doering & Pekarik, 1997). Label Reading, Social Content, and Visitor Behavior Label reading behavior can be a significant variable for evaluating museum learning because these exhibit texts are the essential learning tools; whether or not visitors read labels can create very different learning results. McManus (1989) observed 150 individuals' reading behavior at five museum exhibits. It showed three types of label reading behavior: not seen to be reading, brief glances at text, and attentive reading. Though individuals read an exhibit text in either brief glances or by paying close attention, visitor behaviors varied depending on group types, duration of their visit, and how the text is read. In group visiting, one member usually reads segments of a text aloud for his or her companions. In all adult and Studies in Art Education 176 This content downloaded from 132.174.254.103 on Fri, 27 Jan 2023 19:30:47 UTC All use subject to https://about.jstor.org/terms Interactive Experiences and Contextual Learning in Museums child-adult groups, visitors closely paraphrased texts and used phrases from the texts in their explanations. In family groups, an adult would read through a label, even though the label usually was directed at children. More than eight out of ten groups showed direct evidence of having a member or members read exhibit texts, and seven out of ten groups in their conversations echoed the labels' words so that the staffs points of view were presented by proxy. In sum, not only do visitors read many labels, but labels often set an agenda for discussion in an exhibition space. Recently, the more that museums define themselves as primarily educa- tional institutions, the more acute becomes the interpretive dilemma of the museums (Pekarik, 2004). How much explanation is necessary or proper about an object with an exhibit label? In the Cleveland Museum of Art, Serrell's (1997) study demonstrated that more people read short labels than long labels. Pekarik (2004)'s study of one of MoMA's exhibitions, which included nearly all the works with only basic identification labels, revealed that none of the interviewed visitors pointed out the lack of information. Because they did not come for information, they were in the museum for their own reasons, primarily to experience something new within museum experience. When they found objects that caught their interests, they were content to investigate them from their own perspective and draw their own conclusions. Pekarik's investigation might seem to suggest that museums are better to minimize the information with labels, but, contrarily, Pekarik concluded that the rise of the individ- ualized, self-accountable museum visitors calls for museums to offer a much wider range of presentation approaches with various interpretations and information with multiple texts. Then, visitors will determine what is beneficial and what is not for their learning. Instead, however, museums often leave visitors alone with their thoughts without actual information about objects. According to Pekarik (2004), museums need to become more creative in distinguishing the range of their informational offerings and in helping visitors make the choice that will shape their visit. Social Contexts and Visitor Behavior McManus (1991) found different behavior patterns and interactions in museum behavior based on a variety of social contexts (cited in Durbin, 1996). Single visitors tended to read labels in great detail. They were 50% more likely to read labels thoroughly than any other groups. When compared to females, males who visited alone were twice as likely not to participate with interactive exhibits. Single male visitors focused on the text of labels, rather than on performances or activities in the museum. Couples were characterized by lack of conversation in comparison to other groups and nearly 50% of couples did not talk at all. On the whole, couples tended to stay and read the exhibit labels for a longer time than members of all the other groups. Groups with children were very likely to play at interactive exhibits, have long conversations, and have longer visits Studies in Art Education This content downloaded from 132ffff:ffff:ffff:ffff:ffff on Thu, 01 Jan 1976 12:34:56 UTC All use subject to https://about.jstor.org/terms 177 EunJung Chang than other groups. These groups of children did not read labels unless there were adults, but sometimes they did briefly glance at labels. Social groups consisting of only adults appeared to pay the least attention of any groups to exhibits. They read less than other adult individuals and spent the least time at exhibits. This may be because the main focus in such groups was social interaction within the group, so they paid less attention to displays. Group visitors who had good social relationships and moved around the gallery in closed units were more likely to engage in behavior which would allow them to satisfactorily process information from exhibits than those who visited alone. Visitors who communicate well with each other also communicate well with museum staff and are apt to ask questions and request other resources. I investigated visitor behaviors in relation to time, attention, label reading, and social factors. In result, visitor behaviors are significant for evaluating different museum experiences and learning of a diverse popula- tion of visitors. By taking a closer look at how visitors behave, museum staff can make better matches between visitors' expectations and the museum's objectives; more realistic decisions about exhibit and program size; and more informed choices about different kinds of media and experiences museums might offer. Ultimately, all of this can lead to increased visitor satisfaction with meaningful museum experiences and effective learning in exhibitions. Interactive Experiences and Contextual Learning Falk and Dierking's (1992, 2000) Interactive Experience and Contextual Learning Models are appropriate mechanisms for further elab- orating on the nature of museum experiences and personal learning. The Interactive Experience Model (see Figure 1) assumes all experience is contextual and involves interplay of three contexts: personal, social, and physical. The personal context includes motivations, expectations, interests, beliefs, prior knowledge, and experiences. The social context includes co-visitation patterns and social interactions within groups, between visi- tors and staff. The physical context includes institutional restrictions, policies and rules, architecture, layout, activities, collections, and facilities. Taken together, all three contexts form the Interactive Experience Model. At any time, any one of these three contexts could assume a major impor- tance in visitors' experiences, continually shifting interactions among personal, social, and physical contexts. In other words, all three contexts contribute significantly to visitors' museum experiences, though not necessarily in equal proportions in all cases. This Interactive Experience Model emphasizes that people create their own experiences and meanings; they select what to focus on and weave these factors into their experiences. Hence, "each visitor's experience is different, because each brings his or her personal and social context, because each is differently affected Studies in Art Education 178 This content downloaded from 132.174.254.103 on Fri, 27 Jan 2023 19:30:47 UTC All use subject to https://about.jstor.org/terms Interactive Experiences and Contextual Learning in Museums Figure 1. Interactive Experience Model. Adapted from Falk and Dierking (1992). by the physical context, because each makes various choices as to which aspects of that context to focus on" (Falk & Dierking, 1992, pp. 67-68). The Contextual Model of Learning (see Figure 2) is a refined version of the Interactive Experience Model (Figure 1) and involves three overlap- ping contexts: the personal, the socio-cultural, and the physical. Learning is both a process and product of the interplay of these three contexts. The Contextual model is "more descriptive than predictive" (Falk & Dierking, 2000, p. 10) because it embodies key factors that directly and indirectly influence learning. In many studies, these key factors are confirmed as the fundamentals of museum learning. The personal context consists of (1) motivation and expectation; (2) prior knowledge, interests, and beliefs; and (3) choice and control. Learning is facilitated when individuals can exercise choice over what and when they learn and feel in control of their own learning. Museums are quintessentially free-choice learning settings. They more often than not afford visitors abundant opportunity for both choice and control. The socio-cultural context consists of (1) within-group Studies in Art Education This content downloaded from 132.174.254.103 on Fri, 27 Jan 2023 19:30:47 UTC All use subject to https://about.jstor.org/terms 179 EunJung Chang Figure 2. Contextual Learning Model. Adapted from Falk and Dierking (2000). socio-cultural mediation, and (2) the content of facilitated mediation by others. Most visitors go to museums as a part of a social group; thus, museums create unique milieus for collaborative learning to occur. Interactions with docents, guides, and performers can either enhance or inhibit museum learning. This physical context consists of (1) advanced organizers and orientation so that people can learn better when they feel secure and oriented in their surroundings; (2) exhibitions, programs, or Web sites where learning is influenced by design; and (3) reinforcing events and experiences that take place outside the museum setting. People learn by accumulating understanding over time, from many sources in many different ways. Subsequent reinforcing events and experiences outside the museums are as critical to learning as events inside the museum. Independently and collectively, these eight factors within the Conceptual model significantly have potential to contribute to the quality of museum learning. Studies in Art Education 180 This content downloaded from 132.174.254.103 on Fri, 27 Jan 2023 19:30:47 UTC All use subject to https://about.jstor.org/terms Interactive Experiences and Contextual Learning in Museums In addition, the Contextual Learning Model includes a fourth important dimension: time. Looking at museum learning as "a snapshot in time" is inadequate because "people do not learn things in one moment in time, but over time" (Falk & Dierking, 2000, p. 10). Consequently, understanding requires a longer view, and "learning is constructed over time; as the individual moves within his or her socio-cultural and physical world... meaning is built up, layer upon layer" (Falk & Dierking, 2000, p. 11). Ultimately, learning can be viewed as a never-ending integration and interaction of the personal, socio-cultural, and physical contexts over time in order to create meaning. In other words, learning is viewed as "the personal context as moving through time, as it travels; it is constantly shaped and reshaped as it experiences events within the physical context, as all of which are mediated by and through the socio-cultural context" (Falk & Dierking, 2000, p. 11). Implications of the Models Visitors' learning experiences are contextual because they cannot be viewed except in relationship to time as it relates to a particular place and situation. Traditionally, however, learning has not been viewed in this way. Theoretical models of learning usually have been divided into cognitive, affective, and psychomotor domains with a great value placed on cognitive learning. Based on this belief, museum professionals have limited museum learning experiences to knowledge-based outcomes (Adams, et al., 2003). The two models of Falk and Dierking's indicate that learning cannot be easily divided into cognitive, affective, and psychomotor domains but, rather, museum learning emerges as a complex array of individuals' diverse personal, socio-cultural, and physical contexts. Additionally, current empirical studies have demonstrated that museum learning takes place as a result of complicated interactions and interrelations of personal, socio-cultural, and physical variables. Even in the case of highly guided museum tours, visitors' learning experiences are built on the interplay of these three contexts (Adams, et al., 2003; Haanstra, 2003; Leong, 2003). Because visitors have varying life experiences, different levels of knowledge and different expectations, museum professionals should not expect to find single standardized means to bring meaningful experiences to a group of diverse individuals (Black & Hein, 2003). Understanding visitors' learning requires knowing something about who is visiting, why they are visiting and with whom, what they are doing before and after the visit, what they see and do in the museum, and how all these factors interact and interrelate-all learning is a "cumulative, long-term process of making meanings and finding connections" (Falk & Dierking, 2000, p. 10). Hein (1998), a leading authority on museum education, stated, "in order to grow and learn from their museum experiences, [museum staff] needs to understand what meanings Studies in Art Education This content downloaded from 132.174.254.103 on Fri, 27 Jan 2023 19:30:47 UTC All use subject to https://about.jstor.org/terms 181 EunJung Chang visitors make of their museum experiences. How can the educative value of experiences be enhanced?" (p. 12). By understanding concepts contained in the models discussed in this article, museum professionals can come to know how important it is to study characteristics of museum visitors, varieties of their learning process and behavior, and the nature of their museum experiences so that visitors can be led to have meaningful learning experiences. Museum Experience Research To be meaningful, museum research should be designed to be responsive to the reality of new paradigms such as the two models previously described. Related to the Interactive Experience Model and Contextual Model of Learning, Personal Meaning Mapping and Learner Report are recent methodologies that respond to paradigm shifts in how we understand about the way visitors experience and learn in and from museums. The Personal Meaning Mapping (PMM) is designed to ask visitors to write down as many as possible words, images, or phrases related to prior and subsequent learning experiences in an exhibition or in participation in a program, and then ask individuals to explain why they wrote down what they did. In several empirical studies conducted at the National Museum of African Art (1998), the National Gallery of Art (1993), and the Speed Art Museum (1999), the PMM provided rich insights that could not have been gleaned from surveys, tracking, or interviews as to how specified learning experiences effect each individual's meaningmaking process (Adams, Falk, & Dierking, 2003). According to Adams, et al. (2003), the PMM has shown great promise in furthering understanding of the rich and complex learning experiences that result from museum experiences. As PMM continues to be employed in future studies, it will no doubt continue to evolve and spawn other related approaches as yet unconsidered. Moreover, by means of Learner Report (LR), Haanstra (2003) studied how visitors experience a museum and how these experiences influence their learning. The LR is similar to PPM because it also asks visitors to write about their museum experiences. In contrast, the LR has headings 'I have experienced/learned how...;' 'I have experienced/learned/discovered that...;' 'I have experienced/learned/discovered that I...;' etc. "Complex knowledge and skills are not 'behaviors' but rather mental programs or dispositions stored in the memory to be used freely and consciously by the learner" (De Groot, as cited in Haanstra, 2003, p. 37). Thus, if we want to detect the complexity of learning experiences, we must ask the right questions about what a visitor learned. The LR has been used successfully for various learning evaluations in different museum settings. It is not suited for testing 'fact and figures' knowledge, but is well suited for exploratory studies into personal learning experiences in places such as museums (Haanstra, 2003). The LR allows museum visitors to reflect Studies in Art Education 182 This content downloaded from 132.174.254.103 on Fri, 27 Jan 2023 19:30:47 UTC All use subject to https://about.jstor.org/terms Interactive Experiences and Contextual Learning in Museums authentically upon a wide range of emotional, cognitive, and personal responses from their present and past experiences. Discussions and Suggestions for Future Museum Education The substance of literature reviews on how demographic, psychographic, personal, socio-cultural, and environmental contexts effect museum populations and individual behaviors can be explained in part by the personal nature of museum experiences. Literature reviews by Falk and Dierking (1992, 2000), Hein (1998), Hooper-Greenhill (1999), and Roberts (1997) stress how visitors constructed their learning experiences. Falk and Dierking's models demonstrated that museum learning is a relative and constructive process that is dependent on personal, socio-cultural, and physical contexts within time and space. Situated in the body of research reviewed in this article, the following are suggestions for museums in order to provide more meaningful learning experiences for visitors. First, museum experiences are personal experiences, so museums should facilitate quality learning experiences that maximize visitors' personal contexts of learning. Some possibilities are that museum educators should (1) reach out to the public, actively seeking to frame a positive motivation and expectation for the public before they arrive; (2) provide opportunities to construct connections between museum experiences and visitors' personal lives; (3) supply a variety of entry and exit points that permit learners to pick the point that best meets their personal needs and expectations; and (4) develop museum experiences that offer open and free choices and put the learners in control of their own learning. Second, because museum experiences are social learning experiences, museums should facilitate learning experiences that capitalize on the social nature of learning, encouraging and fostering social interactions with other visitors and museum staff. Some possibilities provide that museum educators should (1) permit people to share experiences socially and physically through educational programs and activities; (2) offer opportunities where motivated novices can communicate with knowledgeable experts in an atmosphere of shared and collaborated goals; and (3) create opportunities to combine knowledge and information, not only through devices for assisting learning, but also through facilitators for guiding learning. Third, because museum experiences are physical experiences, museum educators should facilitate appropriate physical contexts that provide meaningful learning experiences for visitors. Some possibilities provide that museum educators should design learning environments (1) where visitors can navigate more spontaneously from one experience to the next; and (2) where more attention is paid to comfort, cleanliness, and safety to enhance learning in the programs. Fourth, because museum experiences are cultural experiences, museums should facilitate satisfying visitors' cultural contexts for learning. Some Studies in Art Education This content downloaded from 132.174.254.103 on Fri, 27 Jan 2023 19:30:47 UTC All use subject to https://about.jstor.org/terms 183 EunJung Chang possibilities provide that museum educators (1) recognize and respect various values and norms of multiple cultures; (2) be sensitive to the culturally appropriate language, gesture, and humor in educational programs and activities; and (3) use educational examples not only from one culture, but from various cultures in museum programs and activities. Fifth, because museum experiences are social class experiences, museums should make their facilities and environments accessible and inclusive for the broader public. There are many social class barriers; social-economically secure groups have had apparent cultural dominance in society and more access to museums than minority groups (Bourdieu, 1993). Some people are often not free to choose; the 'freedoms' to choose are really related to privilege that includes good education, good income, professional jobs, positive childhood experiences, a background in which the arts are valued, and advantageous geographic locations in metropolitan areas in the Northeast and West. Museums need to rethink the habit of reinforcing notions of social and cultural exclusiveness, offering only a pretense of democratic access, and conserving and reproducing a particular culture of one group. Conclusion Museum experiences are personal, meaning-making processes and products. Hence, museum professionals need to investigate visitors' needs in order to provide meaningful learning experiences for visitors. Audience development should be a priority for museums. Once museum professionals have a better understanding of visitors' needs, they can make more informed decisions about how to create the most meaningful exhibitions and programs for their visitors (Falk, 1998b; Falk & Dierking, 2000). When exhibitions and programs reflect visitors' voices and personal contexts, visitors' museum experiences can be memorable experiences that lead visitors to future museum participation and increased learning, appreciation, and enjoyment. Silverman (1995) insists that the future of museums for a new age lies in how well museums can and is willing to meet the needs and expectations of a variety of audiences. As set forth in the Interactive Experience and Contextual Learning Models, in order to create meaningful learning experiences, understanding museum visitors' various contexts is essential. In sum, meaningful museum education lies in how museums best can understand their visitors. Thus, successful museums in the 21st century must communicate effectively with visitors, and inherent in this communication is the museum's ability and willingness to become better listeners. Studies in Art Education 184 This content downloaded from 132.174.254.103 on Fri, 27 Jan 2023 19:30:47 UTC All use subject to https://about.jstor.org/terms Interactive Experiences and Contextual Learning in Museums References Adams, M., Falk, J., & Dierking, L. (2003). Things changes: Museums, learning, and research. In M. Xanthoudaki, L. Tickle, & V. Sekules (Eds.), Researching visual arts education in museums andgalleries (pp. 15-32). Dordrecht, Netherlands: Kluwer Academic Press. American Association of Museums. (1984). Museums for new century: A report of the Commission on Museums for a New Century. Washington, DC: American Association of Museums. American Association of Museums. (1992). Excellence and equality: Education and the public dimension of museums. Washington, DC: American Association of Museums. Black, M., & Hein, G. (2003). You're taking us where? Reaction and response to a guided art museum fieldtrip. In M. Xanthoudaki, L. Tickle, & V. Sekules (Eds.), Researching visual arts education in museums and galleries (pp. 117-133). Dordrecht, Netherlands: Kluwer Academic Press. Bourdieu, P., & Darbel, A. (1990). The love ofart: European museums and theirpublic. Stanford, CA: Stanford University Press. Bourdieu, P. (1993). Thefield ofculturalproduction. New York: Columbia University Press. Chiozzi, G., & Andreotti, L. (2001). Behavior vs. time: Understanding how visitors utilize the Milan Natural History Museum. Curator, 44(2), 153-65. Dodd, J., & Sandell, R. (1998). Building bridges: Guidancefor museums andgalleries on developing new audiences. London: Museums & Galleries Commission. Doering, Z., & Pekarik, A. (1997). Why time is not quality? Curator, 40(2), 249-252. Durbin, G. (1996). Developing museum exhibition for lifelong learning. London: Museums and Galleries Commission. Falk, J. (1998a). Visitors: Who does, who does not, and why. Museum News, 77(2), 1-13, 38-43. Falk, J. (1998b). A framework for diversifying museum audience: Putting heart and head in the right place. Museum News, 77(5), 36-41. Falk, J., & Dierking, L. (1992). The museum experience. Washington, DC: Whalesback Books. Falk, J., & Dierking, L. (2000). Learningfrom museums: Visitor experiences and the making of learning. Washington, DC: Whalesback Books. Getty Center for Education in the Arts. (1991). Insights: Museums, visitors, attitudes, expectations. Malibu, CA: Getty Center for Education in the Arts and J. Paul Getty Museum. Giroux, H. (1992). Border crossings: Cultural workers and the politics of education. New York and London: Rortledge. Haanstra, F. (2003). Visitors' learning experiences in Dutch museums. In M. Xanthoudaki, L. Tickle, & V. Sekules (Eds.), Researching visual arts education in museums and galleries (pp. 33-48). Dordrecht, Netherlands: Kluwer Academic Press. Hein, G. (1998). Learning in the museum. London and New York: Routledge. Hood, M. (1983). Staying away: Why people choose not to visit museums. Museum News, 61(4), 50-57. Hooper-Greenhill, E. (1992). The educational role of the museum. London: Routledge. Hooper-Greenhill, E. (1994a). Museums and their visitors. London: Routledge. Hooper-Greenhill, E. (1994b). Museum and shaping of knowledge. London: Routledge. Hooper-Greenhill, E. (Ed.). (1999). The educational role of the museum. London and New York: Routledge. Studies in Art Education This content downloaded from 132.174.254.103 on Fri, 27 Jan 2023 19:30:47 UTC All use subject to https://about.jstor.org/terms 185 EunJung Chang Hooper-Greenhill, E. (2001). Cultural diversity: Developing museum audiences in Britain. London: Continuum International Publishing Group-Pinter. Khan, N. (2000). Responding to cultural diversity: Guidance for museums and galleries. London: Museums and Galleries Commission. Kotler, E., & Kotler, P. (1998). Museum strategy and marketing. San Francisco: Jossey-Bass. Leong, J. (2003). Art museum education in Singapore. In M. Xanthoudaki., L. Tickle., & Sekules (Ed.), Researching visual arts education in museums and galleries (pp. 49-64). Dordrecht, Netherlands: Kluwer Academic Press. McManus, P. (1989). Label reading behavior. In G. Durbin (Ed.), Developing museum exhibitions for lifelong learning(pp. 183-188). London: Museums and Galleries Commission. McManus, P. (1991). Visitors: Their expectations and social behavior. In G. Durbin(Ed.), Developing museum exhibitionsfor lifelong learning (pp. 59-62). London: Museums and Galleries Commission. Merriman, N. (1997). Museum visiting as a cultural phenomenon. In P. Vergo (Ed.), The new museology (pp. 149-171). London: Reaktion Books. Moore, J. (1997). Poverty: Access andparticipation in the arts. Dublin: Combat Poverty Agency and the Arts Council. Norma, N. (1993). Understandingyour consumers through behavioral mapping. Parks and Recreation, 28(11), 59-62. Pekarik, A. (2004). To explain or not to explain. Curator, 47(1), 12-18. Roberts, L. (1997). From knowledge to narrative: Educators and the changing museum. Washington and London: Smithsonian Institution Press. Schuster, J. (1991). Introduction: Who are the visitors to art museums? The audienceforAmerican art museums. Washington: Seven Locks Press. Selwood, S. (2001). Markets and users. London: The Museum, Libraries and Archives Council. Serrell, B. (1996). Using behavior to define the effectiveness of exhibits. In G. Durbin (Ed.), Developing museum exhibitionsfor lifelong learning (pp. 140-143). London: Museums and Galleries Commission. Serrell, B. (1997). Paying attention: The duration and allocation of visitors' time in museum exhibitions. Curator, 40(2), 108-125. Shettel, H. (1997). Time - is it really of the essence? Curator, 40(2), 246-249. Silverman, L. (1995). Visitor meaning-making in museum for a new age. Curator, 38(3), 161-170. Studies in Art Education 186 This content downloaded from 132.174.254.103 on Fri, 27 Jan 2023 19:30:47 UTC All use subject to https://about.jstor.org/terms