Introduction to Vectors ▪ Vector definition and representation ▪ Types of vectors ▪ Elementary vector operations – addition ▪ Elementary vector operations – subtraction ▪ Vector components ▪ 3D vectors and direction cosines ▪ Right-handed coordinate system AMC511S – Engineering Mechanics 114 (Statics) | Andrew Zulu AZ 1/7 [2] [2] [4] [5] [6] [7] [7] Introduction to Vectors Scalar – quantity with only magnitude e.g. mass Vector – quantity with magnitude and direction e.g. force Tensor – of zeroth, first, second order (scalar, vector, matrix, resp.) Vector representation: vector 𝐴𝐵; 𝐴𝐵; AB (bold) | Unit/basis vectors 𝑖, 𝑗, 𝑘. Vector types – free, sliding, fixed > Free vector – action not confined to unique line in space e.g. moment vector. 2/7 AZ Vector types 3/7 > Sliding vector – unique line in space but no unique point of application e.g. force on rigid body > Fixed vector – unique point of application e.g. force on non-rigid body. AZ Elementary vector operations > Addition – parallelogram, triangle, polygon rules 𝑢 + 𝑣റ = 𝑤 4/7 AZ Elementary vector operations > Subtraction – parallelogram, triangle, polygon rules 𝑢 − 𝑣റ = 𝑤 5/7 AZ Null vector / vector components > Null vector (equal and opposite) 𝑢 − 𝑣റ = 0 > Vector components (2D): orthogonal/rectangular; acute & obtuse 6/7 AZ 3D vector components / direction cosines Vector components: Orthogonal/rectangular (3D) 𝐹റ = 𝐹𝑥 𝑖+Ƹ 𝐹𝑦 𝑗+Ƹ 𝐹𝑧 𝑘 | 𝐹 = 𝐹𝑥2 + 𝐹𝑦2 + 𝐹𝑧2 | Direction cosines: 𝑐𝑜𝑠𝜃𝑥 = 𝑙 = 𝐹𝑥 /𝐹 ; 𝑐𝑜𝑠𝜃𝑦 = 𝑚 = 𝐹𝑦 /𝐹; 𝑐𝑜𝑠𝜃𝑧 = 𝑛 = 𝐹𝑧 /𝐹; 𝑙2 + 𝑚2 + 𝑛2 = 1 . Right-handed coordinate system: +ve (ccw) 7/7 AZ