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Blockchain Gaming Market - Global Forecast to 2027

BLOCKCHAIN GAMING MARKET
GLOBAL FORECAST TO 2027
R E P O R T B R O C H U R E W I T H S A M P L E PAG E S
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1
Blockchain Gaming Market - Global Forecast to 2027
INTRODUCTION
1.1
STUDY OBJECTIVES
ƒ To define, describe, and forecast the blockchain gaming market by game type, platform, and region
ƒ To provide detailed information about the major factors (drivers, opportunities, restraints, and challenges) influencing
the growth of the blockchain gaming market
ƒ To analyze the opportunities in the market for stakeholders by identifying the high-growth segments of the blockchain
gaming market
ƒ To forecast the size of the market segments with respect to five main regions: North America, Europe, Asia Pacific, and
Rest of the World
ƒ To analyze subsegments of the market with respect to individual growth trends, prospects, and contributions to the
overall market
ƒ To profile the key players of the blockchain gaming market and comprehensively analyze their market size and core
competencies
ƒ To track and analyze the competitive developments, such as product enhancements and new product launches,
acquisitions, and partnerships and collaborations, in the blockchain gaming market globally
1.2
MARKET DEFINITION
Industry Definition 1 - Blockchain gaming refers to games built on blockchain frameworks or games integrated with
blockchain technology to facilitate NFT creation, trading, and ownership capabilities.
Industry Definition 2 - Blockchain games are any games that include blockchain technology in their backend or mechanics
in general. The most often use for blockchain tech in games so far has been to store, trade, and own game players’ items
on the blockchain.
Industry Definition 3 - Blockchain video games are any video games that use some aspect of cryptographic blockchain
technology. The items acquired in blockchain video games — weapons, skins, experience points — have a tangible value
that players can trade with other players.
According to MarketsandMarkets, blockchain games are online games that are developed by integrating blockchain
technology into them. A blockchain game uses blockchain technology, including cryptocurrencies and NFTs, so that game
players can buy, sell, or trade in-game assets through gameplay. Blockchain gaming allows players to truly own their game
assets securely and transparently.
1.3
MARKET SCOPE
The study provides an in-depth analysis of the global blockchain gaming market from 2020 based on contemporary market
trends and developments and its potential growth from 2022 to 2027. It provides detailed market trends, competitive
landscape, market size, forecasts, and analysis of the key players in the blockchain gaming market.
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Blockchain Gaming Market - Global Forecast to 2027
INTRODUCTION
1.3.1
MARKET SEGMENTATION
BLOCKCHAIN GAMING MARKET
BY ARCHITECTURE (QUALITATIVE)
BY GAME TYPE
BY PLATFORM
 Decentralized Monolithic
 Role-playing Games
 ETH
 Decentralized Layered
 Open World Games
 BNB Chain
 Hybrid
 Collectible Games
 Polygon
 Other Platforms
Other platforms include WAX, EOS, Hive, and Tron, among others
Source: MarketsandMarkets Analysis
1.3.2
REGIONS COVERED
NORTH AMERICA
EUROPE
ASIA PACIFIC
 US
 UK
 China
 Canada
 Germany
 Japan
 France
 India
 Rest of Europe
 Philippines
REST OF WORLD
 Rest of Asia Pacific
Note 1: Rest of Europe includes Italy, Spain, Sweden, Switzerland, and Ireland, among other countries
Note 2: Rest of Asia Pacific includes Australia, Vietnam, South Korea, Singapore, Thailand, and Indonesia, among other countries
Note 3: Rest of the World includes the UAE, South Africa, Mexico, Brazil, and Venezuela, among other countries in Rest of the World
Source: MarketsandMarkets Analysis
1.3.3
YEARS CONSIDERED
2020
2021
2022
2027
HISTORICAL YEAR
BASE YEAR
ESTIMATED YEAR
PROJECTED YEAR
Source: MarketsandMarkets Analysis and Secondary Literature
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Blockchain Gaming Market - Global Forecast to 2027
INTRODUCTION
ƒ The projection period considered for this study is 2022–2027.
ƒ The financial year considered for all company profiles is 2021.
ƒ The period considered for the study of the competitive landscape spans from 2020 to 2022.
1.4
CURRENCY CONSIDERED
The currency used in the report is the United States Dollar (USD), with the market size indicated in USD billion/ USD million.
ƒ For companies that reported their revenues in USD, their revenues were sourced from their annual reports.
ƒ For companies that reported their revenues in other currencies, the average annual currency conversion factor was
used for that year to convert the value to USD.
Table 1
UNITED STATES DOLLAR EXCHANGE RATE, 2018–2021
PARTICULAR
2019
2020
2021
British Pound (GBP) to USD
1.276933
1.35772
1.34894
Euro (EUR) to USD
1.120129
1.22824
1.1324
Canadian Dollar (CAD) to USD
0.753598
0.78228
0.78241
Australian Dollar (AUD) to USD
0.695358
0.76619
0.72559
Danish Krone (DKK) to USD
0.149938
0.16507
0.15227
Source: Oanda.com
1.5
STAKEHOLDERS
ƒ Information security consultants
ƒ Blockchain technology providers
ƒ Blockchain game developers
ƒ Blockchain game publishers
ƒ Blockchain gaming technology analysts
ƒ Independent Software Vendors (ISVs)
ƒ Government organizations, forums, alliances, and associations
ƒ System Integrators (SIs) and Value-added Resellers (VARs)
ƒ Research organizations
ƒ Technology standard organizations, forums, alliances, and associations
ƒ Technology investors
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Blockchain Gaming Market - Global Forecast to 2027
RESEARCH METHODOLOGY
2.1
RESEARCH DATA
We have considered secondary sources, directories, and databases, such as Hoovers, Bloomberg BusinessWeek, Factiva,
and OneSource, to identify and collect information useful for this extensive technical, market-oriented, and commercial
study of the blockchain gaming market. Primary sources, such as experts from related industries and suppliers, have
been interviewed to obtain and verify critical information, as well as to assess the prospects of the market. The key players
in the blockchain gaming market have been identified through secondary research, and their market ranking has been
determined through primary and secondary research.
The following illustrative figure highlights the market research methodology applied in making the report on the global
blockchain gaming market:
Figure 1
BLOCKCHAIN GAMING MARKET: RESEARCH DESIGN
HISTORICAL DATA
FOR BLOCKCHAIN
GAMING MARKET
MARKET SIZE
ECOSYSTEM
MARKET
OPPORTUNITIES
MARKET
DYNAMICS
USE CASES
TECHNOLOGY
ANALYSIS
COMPANY
LANDSCAPE
DEVELOPMENTS
DRIVERS:
INFLUENCING
FACTORS
(Market Trends
and Dynamics)
RESTRAINTS:


Benefits of blockchain technology

Increasing investments and funding in
blockchain games

Shift from traditional games to
blockchain-based games
OPPORTUNITIES:
FORECAST
CHALLENGES:
NFTs and play-to-earn model trends
Unique active wallets trends


MARKET SIZE AND
SHARE ANALYSIS
(2022–2027)
HIGH-GROWTH
SEGMENTS


Initial investments and complexity
associated with playing blockchain
games
Hacks and financial losses
Regulatory challenges
MARKET SIZE &
FORECAST:
 By Game Type
 By Platform
 By Region


NFTs and play-to-earn model trends
Unique active wallets trends
ARRIVING AT SIZE,
SHARE, AND CAGR OF
BLOCKCHAIN GAMING
MARKET
Source: Secondary Research, Industry Experts, and MarketsandMarkets Analysis
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Blockchain Gaming Market - Global Forecast to 2027
RESEARCH METHODOLOGY
2.1.1
PRIMARY DATA
Various primary sources from both supply and demand sides were interviewed to obtain qualitative and quantitative
information for this report in the primary research process. The primary sources from the supply side included various
industry experts, including Chief Executive Officers (CEOs), marketing directors, technology and innovation directors,
investors, and related key executives from organizations operating in the blockchain gaming market.
In the market engineering process, top-down and bottom-up approaches were extensively used, along with several data
triangulation methods, to perform the market estimation and market forecasting for the overall market segments and
subsegments listed in this report. The complete market engineering process was extensive qualitative and quantitative
analysis to list key information/insights throughout the report.
After the complete market engineering process (calculations for market statistics, market breakups, market size estimations,
market forecasts, and data triangulation), extensive primary research was conducted to gather information and verify and
validate the critical numbers arrived at. The primary research was also conducted to identify the segmentation types;
industry trends; the competitive landscape of the blockchain gaming market players; and the key market dynamics, such
as drivers, restraints, opportunities, challenges, and key strategies.
2.1.1.1
BREAKUP OF PRIMARY PROFILES
BY COMPANY TYPE
BY DESIGNATION
BY REGION
5%
25%
25%
40%
30%
40%
45%
35%
35%
20%
Tier 1
C-Level Executives
North America
Europe
Tier 2
Directors
Asia Pacific
RoW
Tier 3
Others
Others include sales managers, marketing managers, and product managers
RoW includes Middle East & Africa and Latin America
Note: The annual revenue of tier I companies is greater than USD 10 billion; the annual revenue of tier II companies is between USD 1 billion and 10 billion; and the annual revenue of tier III companies is
between USD 500 million and 1 billion
Source: Industry Experts and MarketsandMarkets Analysis
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Blockchain Gaming Market - Global Forecast to 2027
RESEARCH METHODOLOGY
2.1.1.2
KEY INDUSTRY INSIGHTS
“
ETH is the most used platform for blockchain gaming. However, blockchain games are now
moving to newer platforms, and game developments companies are introducing their own
platforms.
– Investor,
Blockchain Gaming Company
The current value of popular games such as Axie Infinity (valued dropped by 90% in 2022
compared to 2021), CryptoKitties, Sandbox, Alien Worlds, Splinterlands, and others were down
in 2022. Nevertheless, the market is expected to gain traction in future owing to the growing
investments and interest in blockchain games.
– Technology Developer,
Blockchain Gaming Company
There was a sudden boost in sales volume for blockchain gaming companies in 2021. The
blockchain gaming usage increased by over 2,000% YoY since the
Q1 2021. The total investments raised from venture capitalists and investors in 2021
amounted to USD 4 billion.
– Marketing Executive,
Blockchain Gaming Company
Source: Industry Experts
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Blockchain Gaming Market - Global Forecast to 2027
RESEARCH METHODOLOGY
DATA TRIANGULATION
PRIMARY SOURCES
SECONDARY SOURCES
DEMAND SIDE
INTERVIEWS WITH:




 Annual Reports
 Presentations
 Websites and Press Releases
of blockchain gaming Solution
Vendors
 News Articles and Journals
 Paid Databases
CIOs
CTOs
CSOs
Blockchain Technologists
MnM KNOW*
INTERVIEWS WITH:
SUPPLY SIDE
2.2
 Blockchain Game Vendors
 System Integrators
 Blockchain Platform
Providers
 Independent Consultants
 Key Opinion Leaders
PRIMARY
SOURCES
DATA
TRIANGULATION
INDUSTRY STANDARDS
SECONDARY
SOURCES
INFORMATION SOURCED
Recent Developments
Geographic Analysis
Regulations
Ecosystem
 North America Blockchain
Association (NABA)
 Blockchain Association of Canada
 European Blockchain Association
(EBA)
 APAC Blockchain Development
Association
 Others
Blockchain Adoption
Technology
Maturity
Key Players/
Competitive Landscape
Venture Funding
Market Trends
FACTORS AFFECTING THE GROWTH OF THE MARKET
*MnM KNOW stands for MarketsandMarkets’ 'Knowledge Asset Management' framework. It refers to the existing market research knowledge
repository of over 5,000 granular markets, our flagship competitive intelligence and market research platform “Knowledge Store", subject matter
experts, and independent consultants. MnM KNOW acts as an independent source that helps us validate information gathered from primary and
secondary sources.
Source: MarketsandMarkets Analysis
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Blockchain Gaming Market - Global Forecast to 2027
RESEARCH METHODOLOGY
2.3
MARKET FORECAST
Factors that directly or indirectly impact the market were analyzed to estimate the market’s overall trend during the forecast
period. Each factor was analyzed on a scale of 1–3, with 1 being the lowest and 3 being the highest. After analyzing each
factor and its impact on the market, various forecasting techniques were used to arrive at the market size.
Table 2
FACTOR ANALYSIS
FACTOR
INFERENCE
IMPACT
Recent
Developments
The major vendors contribute to approximately 50%–60% of the developments
in the market.
High
Company
Ecosystem
Many startups have emerged in the blockchain gaming market over the last two
years. These startups are developing innovative and niche product offerings to
gain traction in the market. Also, VC fundings act as a catalyst for the growth of
blockchain startups.
High
Regulations
The regulatory impact in the blockchain market is moderate, as many
developing countries still do not have a regulatory body to govern the
technology.
Medium
Government
Initiatives
Government organizations in countries such as the US and the UK are
increasingly deploying and promoting blockchain. Various digitalization
initiatives by governments are expected to create demand for blockchain. Many
government initiatives aid in the growth of the blockchain market. Governments
in the Middle East, such as the UAE and the KSA, actively promote blockchain’s
benefits. Hence, initiatives taken by the government are high. The increasing
adoption of blockchain would drive demand for future blockchain games.
Medium
Technology
Analysis
Blockchain technology was introduced in 2008, and the market is
still growing. Blockchain games are online video games designed by
integrating blockchain technology into them. Blockchain games use
cryptography-based blockchain technologies such as cryptocurrency or
NFTs.
High
Trends
NFT and P2E trends are driving the market growth. The P2E gaming model
is innovative from the usual video game pay-to-play concept. The USP for
P2E stands for the rewards earned for playing blockchain-based online
games.
High
VC Fundings
The number of funding in the blockchain game space has been growing.
Major companies have been investing in blockchain games. Blockchain
game companies, such as Animoca Brands, Mythical Games, Sky Mavis,
and Dapper Labs, are raising hundreds of millions of dollars in venture
capital. Blockchain games and metaverse projects raised USD 1.3 billion
in VC funding in Q3 2022.
High
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Blockchain Gaming Market - Global Forecast to 2027
RESEARCH METHODOLOGY
Regional IT
spending
Global IT spending was moderate during the last three years, with less than 5%
Year-on-Year (Y-O-Y) growth.
Medium
Internet
Penetration
Region-wise, internet adoption was high during the last year. Internet use
increased to 5.07 billion users in 2022.
High
Source: MarketsandMarkets Analysis
2.4
ASSUMPTIONS
The following assumptions were taken into consideration to complete the overall market engineering for the blockchain
gaming market:
FACTOR
Economy
Political
Stability
ASSUMPTION
IMPACT
ƒ In 2020, global GDP amounted to about
USD 84.54 trillion, almost 3 trillion lower
than in 2019.
ƒ A positive economic climate means
positive spending with a strong focus
on business cases and short-, mid-, and
long-term results.
ƒ The global economy has a direct impact on
any market. Regarding the global economic
landscape - macroeconomic collapses,
recession, and COVID-19 impact have been
considered while forecasting the market
size in this research study.
ƒ MarketsandMarkets assumes stability
in most of the regions covered, despite
uprisings in the Arab countries, such as
Afghanistan and Iraq, and a few European
countries.
ƒ These issues, in general, are not expected
to substantially affect these countries’
economic growth.
Exchange
Rate
ƒ MarketsandMarkets assumes that dollar
fluctuations would not be serious enough
to affect the forecast to a significant extent.
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ƒ Global growth is forecast to slow from
6.0% in 2021 to 3.2% in 2022 and 2.7%
by 2023. This is the weakest growth
profile since 2001, except for the global
financial crisis and the acute phase of the
COVID-19 pandemic.
ƒ Despite a few political debates and
fluctuations, the market outlook is
expected to be positive.
ƒ A fall in dollar value is expected to create
revenue growth opportunities for USbased multinationals, whereas stability is
expected to stabilize the price of imports
and exports.
ƒ For converting various currencies to the
US dollar, average historical exchange
rates have been used according to the
year specified.
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Blockchain Gaming Market - Global Forecast to 2027
RESEARCH METHODOLOGY
Financial
Statistics
ƒ Company revenues and segment-specific
information have been derived from annual
reports of companies. In the case of private
companies, revenues and financial insights
have been extracted through company
websites or our paid databases.
ƒ It ensures the authenticity of the financials
mentioned in the reports.
Source: MarketsandMarkets Analysis
2.5
LIMITATIONS
The following limitations were taken into consideration to complete the overall market engineering process of the blockchain
gaming market:
 The sizing for the overall market was arrived at using a holistic and systematic approach.
METHODOLOGYRELATED LIMITATIONS
 The report focuses on the offerings of major vendors in the blockchain gaming market. The
market size estimation has been conducted based on the approximations of the blockchain
games market revenue for these vendors.
 Sales volume from the end user perspective is considered only to cross-verify the market
size.
 The report focuses on the B2B aspect of the market.
 Market shares are analyzed based on systematic correlation to the use of blockchain games
by players; data was subsequently extrapolated to estimate quantified opportunities.
 The triangulation of data points is continued through a cycle of concurrent validation with
multiple stakeholders to limit the possibility of double counts for any solution to a minimum.
SCOPE-
RELATED LIMITATIONS
 The revenue generated from hardware has not been included in the research study.
The market size of wallets and cryptocurrency applications has not been considered.
 The study does not include the market size in terms of volume.
 There are a total of 196 countries in the world. To analyze each country for the market would not
be feasible. Hence, the market study does not include all the country-level analyses.
 The data availability for developing regions such as Latin America and the Middle East was less
through both primary and secondary research. Thus, we have offered insights for these regions
at only a broader level.
 The market share analysis may have a +/-10% deviation.
Source: MarketsandMarkets Analysis
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Blockchain Gaming Market - Global Forecast to 2027
TABLE OF CONTENTS
1 INTRODUCTION (PAGE NO. 18)
1.1
Study Objectives
1.2
Market Definition
1.2.1
1.3
5.2.1
Inclusions and Exclusions
5.2.1.1
Benefits of Blockchain Technology
5.2.1.2
Increasing Investments and Funding in
Blockchain Games
5.2.1.3
Shift from Traditional Games to
Blockchain-Based Games
Market Scope
1.3.1
Market Segmentation
1.3.2
Regions Covered
1.3.3
Years Considered
1.4
Currency Considered
1.5
Stakeholders
5.2.2
5.2.3
2 RESEARCH METHODOLOGY (PAGE NO. 23)
2.1
Drivers
Research Data
2.1.1
Secondary Data
2.1.1.1
2.1.2
2.1.2.1
Breakup of Primary Profiles
2.1.2.2
Key Industry Insights
Data Triangulation
2.3
Market Size Estimation
Company Evaluation Quadrant Methodology
2.5
Market Forecast
2.6
Assumptions
2.7
Limitations
4.1
Brief Overview of Blockchain Gaming Market
4.2
Blockchain Gaming Market, By Game Type
4.3
Blockchain Gaming Market, By Platform
4.4
Market Investment Scenario
5 MARKET OVERVIEW AND
INDUSTRY TRENDS (PAGE NO. 39)
5.2.2.2
Hacks and Financial Losses
5.2.2.3
Regulatory Challenges
Opportunities
5.2.3.1
NFTS and Play-To-Earn Model Trends
5.2.3.2
Unique Active Wallets Trends
Challenges
Limited Awareness of Blockchain and
NFT Technologies
Blockchain Gaming Ecosystem Analysis
5.4
Technology Analysis
5.5
5.4.1
Blockchain Gaming and Web3
5.4.2
Blockchain Gaming and NFTS
5.4.3
Blockchain Gaming and Metaverse
Comparison Between Centralized/Permissioned and
Decentralized/Permissionless Blockchain
5.5.1
3 EXECUTIVE SUMMARY (PAGE NO. 33)
4 PREMIUM INSIGHTS (PAGE NO. 37)
Initial Investments and Complexity
Associated with Playing Blockchain
Games
5.3
Revenue Estimates
2.4
5.2.2.1
5.2.4.1
Primary Data
2.2
2.3.1
5.2.4
List of Key Secondary Sources
Restraints
5.6
Types of Blockchain Technology
5.5.1.1
Private Blockchain
5.5.1.2
Public Blockchain
5.5.1.3
Permissioned/Hybrid Blockchain
Value Chain Analysis
5.6.1
Game Developers
5.6.2
Players
5.6.3
Game Ecosystem
5.7
Pricing Analysis
5.8
Use Cases
5.8.1
Use Case 1: Real Ownership
5.8.2
Use Case 2: Streamlining Payments
5.1
Introduction
5.8.3
Use Case 3: Crypto Games and Play-To-Earn
5.2
Market Dynamics
5.8.4
Use Case 4: Enhanced Security
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Blockchain Gaming Market - Global Forecast to 2027
TABLE OF CONTENTS
5.8.5
5.9
Use Case 5: NFTS and Digital Collectibles
7.4.1
Collectible Games Allow Blockchain Game Players
to Own and Trade Digital Assets While Playing
Games
7.4.2
Collectible Games: Blockchain Gaming
Market Drivers
Blockchain Regulations
5.10 Trends and Disruptions Impacting Customers
5.11 Porter’s Five Forces Analysis
5.11.1 Threat from New Entrants
5.11.2 Threat from Substitutes
5.11.3 Bargaining Power of Suppliers
8 BLOCKCHAIN GAMING MARKET,
BY PLATFORM (PAGE NO. 67)
5.11.4 Bargaining Power of Buyers
8.1
Introduction
5.11.5 Intensity of Competitive Rivalry
8.2
ETH
6 BLOCKCHAIN GAMING MARKET,
BY ARCHITECTURE (PAGE NO. 58)
6.1
Introduction
6.2
Decentralized Monolithic
6.2.1
6.3
Decentralized Layered Architecture
6.3.1
6.4
Simplest Form of Architecture to Process Game
Logic Entirely Inside Blockchain Software
8.4
Decentralized Layered Architectures Used in Fully
Decentralized and Complex Games
Hybrid Architecture
6.4.1
8.3
Hybrid Architectures Mostly Used for
Blockchain Gaming
7 BLOCKCHAIN GAMING MARKET,
BY GAME TYPE (PAGE NO. 62)
8.5
8.2.1
Most Used Platform for Blockchain Games
8.2.2
ETH: Blockchain Gaming Market Drivers
BNB Chain
8.3.1
Actively Used for Blockchain Games due to Lesser
Transaction Fees
8.3.2
BNB Chain: Blockchain Gaming Market Drivers
Polygon
8.4.1
Polygon Platform to Help Tackle Network
Congestion
8.4.2
Polygon: Blockchain Gaming Market Drivers
Other Platforms
9 BLOCKCHAIN GAMING MARKET,
BY REGION (PAGE NO. 73)
9.1
Introduction
9.2
North America
7.1
Introduction
7.2
Role-Playing Games
9.2.1
North America: Blockchain Gaming Market Drivers
7.2.1
9.2.2
North America: Regulatory Landscape
9.2.3
US
7.2.2
7.3
7.4
Players to have Direct Control Over Fictional Game
Characters with Rewards During Game Play
9.2.3.1
Role-Playing Games: Blockchain Gaming
Market Drivers
Open World Games
7.3.1
Diverse Gameplay Experiences with Blockchain
Networks to Drive Demand for Open World Games
7.3.2
Open World Games: Blockchain Gaming
Market Drivers
Collectible Games
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9.2.4
Canada
9.2.4.1
9.3
US, An Early Adopter of Blockchain
Technology, to Help Blockchain Games
Grow
Government Initiatives to Support Market
Growth
Europe
9.3.1
Europe: Blockchain Gaming Market Drivers
9.3.2
Europe: Regulatory Landscape
9.3.3
UK
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Blockchain Gaming Market - Global Forecast to 2027
TABLE OF CONTENTS
9.3.3.1
9.3.4
Germany
9.3.4.1
9.3.5
9.4
Government to Support Adoption
of Blockchain Technology for Game
Developers
9.4.1
Asia Pacific: Blockchain Gaming Market Drivers
9.4.2
Asia Pacific: Regulatory Landscape
9.4.3
China
9.4.5
9.4.7
Quick Adopter of Blockchain Games due
to Large Population
Adoption of Cryptocurrency to Play Key
Role in Growth of Blockchain Games
Philippines
9.4.6.1
With Millions of Daily Active Game
Users, Philippines to be Large Source of
Traffic for Blockchain Games
Rest of Asia Pacific
Rest of The World (RoW)
9.5.1
10.8.1 Stars
10.8.2 Emerging Leaders
10.8.3 Pervasive Players
10.9 Competitive Landscape
11 COMPANY PROFILES (PAGE NO. 109)
11.1 Introduction
11.2 Key Players
11.2.1 SKY MAVIS
11.2.2 SPLINTERLANDS
11.2.3 ANIMOCA BRANDS
11.2.4 WEMADE
11.2.5 DACOCO
Japan
9.4.5.1
9.4.6
Large Player Base that Spends Money on
Video Games to Make it Lucrative Market
India
9.4.4.1
10.8 Competitive Leadership Mapping
(Business Overview, Products/Solutions/Services Offered, Recent Developments & MnM View)*
Asia Pacific
9.4.4
10.7 Competitive Benchmarking
10.8.4 Participants
Rest of Europe
9.4.3.1
9.5
Large Player Base in Germany to Drive
Market Growth
France
9.3.5.1
9.3.6
Advancement in Technologies such as
AI/Ml to Augment Blockchain Gaming
Market Growth
RoW: Regulatory Landscape
10 COMPETITIVE LANDSCAPE (PAGE NO. 95)
10.1 Overview
10.2 Market Share Analysis of Leading Players
10.3 Market Structure
10.4 Ranking of Key Players
10.5 Market Evaluation Framework
10.6 Company Evaluation Quadrant
11.2.6 DAPPER LABS
11.2.7 IMMUTABLE
11.2.8 UPLANDME
11.2.9 ALWAYSGEEKY GAMES
11.2.10 DECENTRALAND FOUNDATION
11.2.11 MYTHICAL GAMES
11.2.12 ILLUVIUM
11.2.13 SORARE
11.2.14 POPCAP GAMES
11.3 Other Players
11.3.1 G.JIT JAPAN
11.3.2 DOUBLE JUMP.TOKYO
11.3.3 GALA GAMES
11.3.4 LUCID SIGHT
11.3.5 ROKOSOFT
11.3.6 HORIZON BLOCKCHAIN GAMES
11.3.7 XAYA
11.3.8 PLANETARIUM
10.6.1 Company Evaluation Quadrant Definitions
and Methodology
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Blockchain Gaming Market - Global Forecast to 2027
TABLE OF CONTENTS
11.3.9 BINAMON
11.3.10 CODEBIT LABS
*Details on Business Overview, Products/Solutions/Services Offered, Recent Developments & MnM
View Might Not be Captured in Case of Unlisted Companies.
12 ADJACENT MARKETS (PAGE NO. 144)
12.1 Introduction to Adjacent Markets
12.2 Limitations
13 APPENDIX (PAGE NO. 149)
13.1 Discussion Guide
13.2 Knowledgestore: MarketsandMarkets’ Subscription Portal
13.3 Customizations Offered
13.4 Related Reports
13.5 Author Details
12.3 Blockchain Market
12.4 Non-Fungible Tokens Market
12.5 Metaverse Market
TABLES INCLUDED - 125 | FIGURES INCLUDED - 33
(For complete list of tables and figures, pl see Appendix
of this Report Brochure)
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Blockchain Gaming Market - Global Forecast to 2027
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BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027
1
EXECUTIVE SUMMARY
The blockchain gaming industry is in a nascent stage and still undergoing an evolutionary process.
Blockchain gaming refers to games built on blockchain frameworks or integrated with blockchain
technology to facilitate NFT creation, trading, and ownership capabilities. Unlike traditional, highly
centralized games, where the game developers control all assets and currency, blockchain games are
decentralized. In blockchain games, in-game assets are owned by players, and these assets have value
beyond the games. In blockchain games, cryptocurrencies and NFTs are used for purchasing in-game
assets that can be exchanged for cryptocurrencies and real-life money. A player can gain full ownership of
NFT assets, which can be traded and sold in and outside the games. These games allow players to buy,
sell, or trade in-game items with other players, with the game publisher taking a fee from each transaction
as a form of monetization.
Blockchain has opened up new opportunities to revolutionize the gaming industry. It has the innate ability
to allow players to play and earn assets of real-world value. Many blockchain games allow players to earn
digital assets in the form of NFTs, which can be traded, exchanged, or stored. P2E or GameFi is a model
that most blockchain games follow. Game players play the game to complete a task for which they get paid
in cryptocurrency or NFTs. The promise of earning real money via playing the favorite game using
blockchain technology and cryptocurrencies drives the market. This idea saw a massive success initially,
especially with the release of the play-to-earn game, Axie Infinity.
One of the significant metaverse blockchain gaming and NFT trends is the impressive rise in P2E gaming. It
has expanded opportunities for blockchain-based games. The blockchain gaming sector experienced a
massive growth rate of about XX% in 2021. Blockchain benefits such as cryptographic security combined
with decentralized networks can provide safe and secure gaming environments. Support for additional
technologies, such as NFTs, can further assure actual ownership over in-game items. These trends are
expected to boost market demand.
Important terms in blockchain games:
GameFi
Both play-to-earn and pay-to-earn models are commonly referred to as GameFi, a term that emphasizes the
earning potential of gaming.
Play-to-Earn
In most blockchain games, the P2E paradigm is applied, compensating players for playing games and
participating in in-game economies. Game players can buy and sell game-related assets during gameplay.
Unlike traditional game models, such as free-to-play with in-game purchases or pay-to-play, blockchainbased games give players complete control over their digital assets.
Pay-To-Earn
In the pay-to-earn technique, gamers must make an initial, up-front purchase of an in-game asset, often an
NFT, which is similar to play-to-earn. Like the play-to-learn strategy, the item can develop value with time,
and players have rewarded incentives for holding the asset over a long duration.
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BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027
Asset Ownership In-Game
Gamers are cautious when paying for in-game assets that the developer governs. Tokenizing in-game
assets allows gamers to fully own assets.
The blockchain gaming market in 2021 saw huge investments of nearly USD XX billion each. The sales
volume for games such as Axie Infinity, CryptoKitties, Gods Unchained, Sorare, The Sandbox, and Alien
Worlds, among others, saw massive YoY growth in 2021. This growing demand for blockchain games was
supported by play to earn blockchain game trends.
TABLE 1
BLOCKCHAIN GAMING MARKET SIZE AND GROWTH,
2022–2027 (USD MILLION, Y-O-Y GROWTH)
Blockchain
Gaming Market
Market Size
Y-O-Y
2021
2022
2023
2024
2025
2026
2027
CAGR (2022–2027)
XX
XX
XX
XX
XX
XX
XX
XX%
XX%
XX%
XX%
XX%
XX%
XX%
XX%
XX%
Note: Y-O-Y for 2027 is calculated based on the values calculated for 2026.
Source: MarketsandMarkets Analysis
GLOBAL BLOCKCHAIN GAMING MARKET TO WITNESS SIGNIFICANT GROWTH
DURING FORECAST PERIOD
XX
XX%
XX
XX%
XX
XX%
XX
XX%
XX
XX%
XX
XX%
XX
XX
Market Size
Y-o-Y
Y-o-Y Growth
Market Size (USD Million)
FIGURE 1
2021
XX
XX%
2022
XX
XX%
2023
XX
XX%
2024
XX
XX%
2025
XX
XX%
2026
XX
XX%
2027
XX
XX%
XX%
Source: MarketsandMarkets Analysis
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BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027
FIGURE 2
ASIA PACIFIC TO ACCOUNT FOR LARGEST MARKET SHARE IN 2022
EUROPE
XX%
XX%
NORTH AMERICA
XX%
XX%
ASIA PACIFIC
XX%
XX%
REST OF THE WORLD
XX%
XX%
MARKET SHARE (2022)
CAGR (2022–2027)
Source: MarketsandMarkets Analysis
Asia Pacific is projected to be the leading region in adopting and developing blockchain games. RoW
countries are projected to grow at the highest CAGR in the coming years. This market growth is attributed
to various factors, including the P2E and NFT trends, increasing VC funding in the blockchain game space,
and emerging blockchain games, among others. The figure above represents the regional market share of
the four regions. North America is estimated to account for XX% of the overall blockchain gaming market
share in 2022 and is projected to grow at a CAGR of XX% during the forecast period. North America holds
the second-largest market share owing to the presence of major blockchain game vendors in this region
and P2E trends. In North America, the US is an early adopter of blockchain games. Europe is estimated to
account for a market share of XX% of the overall blockchain gaming market in 2022 and is projected to
grow at a CAGR of XX% during the forecast period.
Major video gaming companies are foraying into the blockchain games space. In June 2022, Animoca
Brands, a Hong Kong-based blockchain gaming firm, acquired Darewise Entertainment, the France-based
developer of the blockchain game Life Beyond (created by Ubisoft developers). Ubisoft, a major game
vendor in France, has invested in many blockchain games. Ubisoft, along with Animoca Brands, invested
USD XX million in a blockchain game, Cross the Ages.
Asia Pacific accounted for the largest market size and is estimated to account for XX% of the total market
share in 2022 and is projected to grow at the highest CAGR of XX% during the forecast period. Asia Pacific
is emerging as a major hub for the Play-to-Earn NFT Games market. The number of gamers is increasing in
Asia Pacific. Popular games such as Axie Infinity and CryptoKitties have the highest volume of blockchain
game players. RoW is estimated to account for a market share of XX% in 2022, at a CAGR of XX% during
the forecast period. Middle Eastern & African countries and Latin American countries are proactively using
and promoting blockchain gaming solutions. Wemade, a leading blockchain game company, is planning to
invest in the Middle East & Africa. In Latin America, Argentina, Brazil, and Venezuela have a strong
footprint in the blockchain gaming market space.
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BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027
2
PREMIUM INSIGHTS
2.1
BRIEF OVERVIEW OF BLOCKCHAIN GAMING MARKET
FIGURE 3
INCREASE IN INVESTMENTS IN BLOCKCHAIN GAMES AND P2E & NFT TRENDS TO
DRIVE MARKET
4,593
CAGR of
70.3%
Asia Pacific is estimated to
accounted for the largest
market share in 2022.
65,742
USD Million
2022
2027
The blockchain gaming market size is projected to grow from
USD 4,593 million in 2022 to USD 65,742 million by 2027,
at a CAGR of 70.3% during the forecast period.
The growth of this market can be
attributed to the increasing
investments and funding in
blockchain games and NFT trends
and the growth in the P2E game
model.
ASIA PACIFIC
USD Million
The ETH segment is estimated to
account for the largest market size
during the forecast period. Major
blockchain games use this
platform. Examples are
CryptoKitties, The Sandbox, Gods
Unchained, and My Crypto Heroes,
among others.
Organic and inorganic
growth strategies offer
lucrative opportunities for
the market to grow in the
next five years.
Market growth in the
Asia Pacific region can be
attributed to the presence
of key vendors that offer
blockchain games in the
region. Sky Mavis, the owner
of the most popular game
Axie Infinity, has a dominant
presence in the region.
Source: MarketsandMarkets Analysis
2.2
FIGURE 4
BLOCKCHAIN GAMING MARKET, BY GAME TYPE
ROLE-PLAYING GAMES TO ACCOUNT FOR LARGEST MARKET SHARE DURING
FORECAST PERIOD, 2022
XX%
Role-playing Games
XX%
XX%
Collectible Games
Open World Games
Source: MarketsandMarkets Analysis
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BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027
3
MARKET OVERVIEW AND INDUSTRY TRENDS
3.1
INTRODUCTION
The market overview chapter provides insights into blockchain gaming, such as market dynamics,
regulatory implications, and use cases. This chapter discusses drivers, opportunities, restraints, and
challenges and mentions the impact of these parameters on the market. It also provides insights into the
technology analysis, Porter’s five forces analysis, ecosystem analysis, value chain analysis, and trends and
disruptions in the blockchain gaming market.
3.2
MARKET DYNAMICS
Due to various business drivers, the blockchain gaming market is expected to grow significantly during the
forecast period. Such drivers and other challenges, restraints, and opportunities impacting the growth of
the blockchain gaming market have been listed below:
FIGURE 5
DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES: BLOCKCHAIN
GAMING MARKET
DRIVERS
RESTRAINTS
▪
Benefits of blockchain technology
▪
Increasing investments and funding in blockchain games
▪
Shift from traditional games to blockchain-based games
▪
▪
▪
Initial investments and complexity associated with playing blockchain games
Hacks and financial losses
Regulatory challenges
▪
▪
NFTs and play-to-earn model trends
Unique active wallets trends
▪
Limited awareness of blockchain and NFT technologies
OPPORTUNITIES
CHALLENGES
Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis
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BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027
4
BLOCKCHAIN GAMING MARKET, BY GAME TYPE
KEY FINDINGS
◼
The role-playing games segment is projected to grow from USD XX million in 2022 to
USD XX million by 2027, at a CAGR of XX% during the forecast period.
◼
The rising popularity of role-playing games in past years is projected to drive growth in the
forecast period.
◼
The collectible games are expected to grow at a higher CAGR of X% during the forecast period.
◼
The rising number of people who use smartphones has increased along with their increased
disposable income; this has helped the blockchain-based collectible games to amass a larger
audience.
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BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027
4.1
INTRODUCTION
Blockchain games are categorized as role-playing, open world, and collectible games. Role-playing games
are gaining popularity, and these games are estimated to account for the largest market share.
FIGURE 6
COLLECTIBLE GAMES TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
Market Size (USD Million)
XX
XX
XX
XX
XX
2022
Role-playing Games
XX
Collectible Games
XX
Open World Games
XX
XX
XX%
XX
XX%
XX
XX%
2027
CAGR (2022–2027)
Note: Numbers are rounded off to the nearest integer, resulting in rounding-off errors.
Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis
TABLE 2
BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)
Game Type
2020
2021
2022
2023
2024
2025
2026
2027
CAGR
(2022–2027)
Role-playing Games
XX
XX
XX
XX
XX
XX
XX
XX
XX%
Open World Games
XX
XX
XX
XX
XX
XX
XX
XX
XX%
Collectible Games
XX
XX
XX
XX
XX
XX
XX
XX
XX%
T o t al
XX
XX
XX
XX
XX
XX
XX
XX
X X%
Note: Numbers are rounded off to the nearest integer, resulting in rounding-off errors.
Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis
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BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027
4.2
ROLE-PLAYING GAMES
4.2.1
PLAYERS TO HAVE DIRECT CONTROL OVER FICTIONAL GAME
CHARACTERS WITH REWARDS DURING GAME PLAY
The P2E gaming model works on blockchain, crypto, and NFTs to transform the traditional free-to-earn
concept into P2E. Role-playing Games (RPGs) are actively played worldwide, and these games have always
been a trendy genre in the industry. In these games, players directly control characters while engaging in
real-time combat, and players can earn NFTs and crypto rewards while playing these games. RPG games
have a variety of subgenres, such as action-oriented RPGs and turn-based RPGs. RPG games empower
users to enjoy unique game experiences with in-game weapons, avatars, and skills. Unlike traditional
games, RPG games are integrated with in-game assets such as NFTs, skins, weapons, and others. The
different subgenres of RPG games, such as action-based, multiplayer, and others, make them widely
popular among the masses. In an RPG game, players assume the roles of characters in a fictional setting.
It is the responsibility of players to act out these roles within a narrative. It can be through literal acting or
structured decision-making regarding character development. In these games, players need to acquire
more and better weapons or similar items to improve their character; hence RPGs on the blockchain
strongly connect with NFTs. Axie Infinity, Binemon, Blankos Block Party, My Crypto Heroes, and Lost Relics,
among others, are some of the famous blockchain-based RPGs.
4.2.2
ROLE-PLAYING GAMES: BLOCKCHAIN GAMING MARKET DRIVERS
◼
RPGs on the blockchain give the player control over a fictional character with unique attributes,
powers and weapons. In an RPG, players command their character to complete quests, earn
experience points, and increase the character’s power. RPGs on the blockchain are immensely
gaining popularity. An example of this is Axie Infinity.
◼
Blockchain-based RPG games are integrated with in-game assets such as NFTs, skins,
weapons, and others. RPG games have different subgenres, such as action-based, multiplayer,
and others. It is helping them to be widely popular among the masses. This is helping the
blockchain gaming market.
TABLE 3
ROLE-PLAYING GAMES: BLOCKCHAIN GAMING MARKET, BY REGION,
2020–2027 (USD MILLION)
2020
2021
2022
2023
2024
2025
2026
2027
CAGR
(2022–2027)
North America
XX
XX
XX
XX
XX
XX
XX
XX
XX%
Europe
XX
XX
XX
XX
XX
XX
XX
XX
XX%
Asia Pacific
XX
XX
XX
XX
XX
XX
XX
XX
XX%
RoW
XX
XX
XX
XX
XX
XX
XX
XX
XX%
T o t al
XX
XX
XX
XX
XX
XX
XX
XX
X X%
Region
Note: Numbers are rounded off to the nearest integer, resulting in rounding-off errors.
Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis
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BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027
4.3
OPEN WORLD GAMES
4.3.1
DIVERSE GAMEPLAY EXPERIENCES WITH BLOCKCHAIN NETWORKS
TO DRIVE DEMAND FOR OPEN WORLD GAMES
In open-world crypto games, games are built as explorable worlds with crypto-based assets. In these
games, players can buy parcels of land for real money and customize the land with people, buildings,
plants, and more. Players can even sell their land to others for real money. These types of games are very
popular among the gamer community. In open world games, players can move freely through a virtual
environment without fixed objectives. These games have been trending in the traditional gaming space for
over a decade. Due to offerings such as diverse gameplay experiences and impressive staying power,
open-world games are now considered a cornerstone in the blockchain games market. Minecraft, GTA V,
and Roblox are some of the last decade’s biggest and top-grossing traditional games, which are open
world. Open world games are also gaining popularity in the blockchain games space. Games such as
Decentraland, Upland, The Sandbox, and My Meta Farm, among others, are some of the famous open
world games. In these games, users can buy and sell items such as virtual plots of land on the platform as
NFTs via cryptocurrency. Recently, blockchain-based open world games saw the biggest rise in consumer
spending and market share.
4.3.2
OPEN WORLD GAMES: BLOCKCHAIN GAMING MARKET DRIVERS
◼
The gaming market is growing rapidly, and open world games are the key players. It gives
freedom to players to explore the virtual world. as the gamers community has accepted open
world games, many game developers are innovating in this genre to capitalize on this demand.
This is driving the overall market.
◼
Open world games are a key part of the gaming market, and blockchain technology is accepted
as an innovative opportunity in these games. Many games have introduced NFTs and
cryptocurrencies in their games. Moreover, Blockchain technology provides security to their
complex transaction system. These factors are driving the adoption of blockchain in open world
games.
TABLE 4
OPEN WORLD GAMES: BLOCKCHAIN GAMING MARKET, BY REGION,
2020–2027 (USD MILLION)
2020
2021
2022
2023
2024
2025
2026
2027
CAGR
(2022–2027)
North America
XX
XX
XX
XX
XX
XX
XX
XX
XX%
Europe
XX
XX
XX
XX
XX
XX
XX
XX
XX%
Asia Pacific
XX
XX
XX
XX
XX
XX
XX
XX
XX%
RoW
XX
XX
XX
XX
XX
XX
XX
XX
XX%
T o t al
XX
XX
XX
XX
XX
XX
XX
XX
X X%
Region
Note: Numbers are rounded off to the nearest integer, resulting in rounding-off errors
Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis
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BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027
4.4
COLLECTIBLE GAMES
4.4.1
COLLECTIBLE GAMES ALLOW BLOCKCHAIN GAME PLAYERS TO OWN
AND TRADE DIGITAL ASSETS WHILE PLAYING GAMES
Trading cards and collectible games have been popular since the 1990s, long before NFT collectibles.
Games such as rare Pokémon cards to sports cards collectible games were in demand. The introduction of
blockchain technology in the gaming industry has helped collectible games to grow. Collectible games are
at the center of the blockchain and crypto gaming world. CryptoKitties is the most well-known game in this
genre. Players train, collect, and trade digital animals/kitties in this game in a virtual world. It resembles
Pokemon, but only with CryptoKitties. Collectible items are transformed into digital assets with the help of
blockchain. Therefore, players have complete ownership of these items and can trade or sell them using
cryptocurrencies. A large part of playing collectible games involves collecting and trading cards which
should lend well to applying NFTs and blockchains. As more people spend time on online games, the
demand for collectible games is increasing.
The global lockdown has also helped to increase demand for these games. Collectible games allow users
to earn cards as they level up in the game. Players with earned cards have real-world value and can be sold
or traded for other cards. The popular game, Gods Unchained, allows users to earn tokens when they win a
match or refer their friend. The tokens themselves unlock rare in-game items and are also freely tradable.
Other well-known collectible games are Splinterlands, Skyweaver, and Sorare (Sorare is a fantasy football
trading card game on the Ethereum blockchain).
4.4.2
COLLECTIBLE GAMES: BLOCKCHAIN GAMING MARKET DRIVERS
◼
The number of people using smartphones increased. Moreover, the disposable income of
people has also increased, which has helped the collectible games market grow.
◼
With unique assets traded and stored on the blockchain, trading card games and collectibles
are taking on a new life. Collectors can now trade in-game items on third-party platforms and
marketplaces with the help of decentralized networks. This is helping the collectible games to
grow.
TABLE 5
COLLECTIBLE GAMES: BLOCKCHAIN GAMING MARKET, BY REGION,
2020–2027 (USD MILLION)
2020
2021
2022
2023
2024
2025
2026
2027
CAGR
(2022–2027)
North America
XX
XX
XX
XX
XX
XX
XX
XX
XX%
Europe
XX
XX
XX
XX
XX
XX
XX
XX
XX%
Asia Pacific
XX
XX
XX
XX
XX
XX
XX
XX
XX%
RoW
XX
XX
XX
XX
XX
XX
XX
XX
XX%
T o t al
XX
XX
XX
XX
XX
XX
XX
XX
X X%
Region
Note: Numbers are rounded off to the nearest integer, resulting in rounding-off errors
Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis
26
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BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027
5
BLOCKCHAIN GAMING MARKET, BY REGION
5.1
NORTH AMERICA
North America consists of developed countries that are technologically advanced with well-developed
infrastructure. Being the strongest economies, the US and Canada are the top contributing countries in
North America in the blockchain gaming market. Blockchain games are changing the traditional mobile
phone gaming practices in North America. This change has been driven by increased usage and
investments across the blockchain-gaming sector yearly. According to DappRadar, in Q1 of 2022, the total
funding raised across the sectors was USD XX billion, and due to the presence of many large tech firms
and startups, North America has had the majority of investments.
The growing popularity of blockchain-based play-to-earn non-fungible token (NFT) games has contributed to
the rise in demand for blockchain games. Due to increasing regional demand, many vendors are expanding
in North America. PlayDapp, a Blockchain game service platform, announced that it had signed a joint
business contract with ITSB to expand the blockchain game ecosystem in the North American market.
5.1.1
NORTH AMERICA: BLOCKCHAIN GAMING MARKET DRIVERS
◼
Most US states have taken at least some form of regulatory stance concerning cryptocurrencies
and blockchain technology. Many states are investing in initiatives to explore innovations
presented by blockchain and distributed ledger technology. The state of Illinois announced the
Illinois Blockchain Initiative.
◼
Various blockchain games are raising billions of dollars of funding as the user base is increasing
significantly. This increasing number of users and raised funding are driving the overall market
growth in North America.
◼
The Federal Government of Canada is exploring blockchain technology to boost innovations in
the economy, resulting in the creation of ample opportunities for blockchain game vendors and
driving the blockchain gaming market.
5.1.2
NORTH AMERICA: REGULATORY LANDSCAPE
COUNTRY
BLOCKCHAIN GAMES LAW/STRATEGY
YEAR
US
North America Blockchain Association
2016
Canada
Bitcoin Alliance of Canada (BAC)
2012
Canada
Canada Revenue Agency (CRA)
1999
Note: This is not an exhaustive list and is compiled on a best-effort basis
Source: International Commission on Cyber Security Law and MarketsandMarkets Analysis
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BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027
FIGURE 7
NORTH AMERICA: MARKET SNAPSHOT
NORTH AMERICA
XX%
Canada
USD XX Million
CAGR (2022–2027)
Market size (2022)
BY GAME TYPE (USD MILLION)
Role Playing Games
Collectible Games
Open World Games
BY PLATFORM (USD MILLION)
ETH
XX
XX
BNB Chain
XX
XX
Polygon
XX
XX
Other Platforms
2027
BY COUNTRY (USD MILLION)
Canada
XX
XX
XX
XX
XX
XX
▪ Many states are exploring blockchain technology.
They are investing in initiatives related to blockchain
and distributed ledger technology; this will help the
blockchain gaming market.
XX
XX
XX
2027
2022
XX
XX
DRIVING FACTORS FOR GROWTH IN NORTH AMERICA
XX
US
XX%
Share of the region in the
global market (2022)
The fastest-growing
country in the region
▪ The blockchain gaming market growth in North
America is driven by the increasing number of users
and higher funding by game developers.
2022
Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis
TABLE 6
NORTH AMERICA: BLOCKCHAIN GAMING MARKET, BY GAME TYPE,
2020–2027 (USD MILLION)
Game Type
2020
2021
2022
2023
2024
2025
2026
2027
CAGR
(2022–2027)
Role-playing Games
XX
XX
XX
XX
XX
XX
XX
XX
XX%
Open World Games
XX
XX
XX
XX
XX
XX
XX
XX
XX%
Collectible Games
XX
XX
XX
XX
XX
XX
XX
XX
XX%
T o t al
XX
XX
XX
XX
XX
XX
XX
XX
X X%
Note: Numbers are rounded off to the nearest million, which may result in rounding-off errors
Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis
28
DECEMBER 2022 © MarketsandMarkets™
BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027
TABLE 7
NORTH AMERICA: BLOCKCHAIN GAMING MARKET, BY PLATFORM,
2020–2027 (USD MILLION)
2020
2021
2022
2023
2024
2025
2026
2027
CAGR
(2022–2027)
ETH
XX
XX
XX
XX
XX
XX
XX
XX
XX%
BNB Chain
XX
XX
XX
XX
XX
XX
XX
XX
XX%
Polygon
XX
XX
XX
XX
XX
XX
XX
XX
XX%
Other Platforms
XX
XX
XX
XX
XX
XX
XX
XX
XX%
T o t al
XX
XX
XX
XX
XX
XX
XX
XX
X X%
Platform
Note: Numbers are rounded off to the nearest million, which may result in rounding-off errors
Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis
TABLE 8
NORTH AMERICA: BLOCKCHAIN GAMING MARKET, BY COUNTRY,
2020–2027 (USD MILLION)
2020
2021
2022
2023
2024
2025
2026
2027
CAGR
(2022–2027)
US
XX
XX
XX
XX
XX
XX
XX
XX
XX%
Canada
XX
XX
XX
XX
XX
XX
XX
XX
XX%
T o t al
XX
XX
XX
XX
XX
XX
XX
XX
X X%
Country
Note: Numbers are rounded off to the nearest million, which may result in rounding-off errors
Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis
5.1.3
5.1.3.1
US
US, an early adopter of blockchain technology, to help
blockchain games grow
The gaming industry has a striking impact on the US economy. This industry generates billions of dollars in
tax revenue and provides stable jobs to millions of Americans. The gaming industry is advancing with
blockchain technology. Recently, there has been a surge in the number of blockchain games. Blockchain
technology has opened new opportunities for businesses that want to create decentralized gaming apps.
The US contributes most of the share in the North American blockchain gaming market. The US is an early
adopter of blockchain technology. Companies operating in the US use various strategies, such as
partnerships and new product launches, based on blockchain technology. This is driving the blockchain
gaming market in the US. According to DappRadar and Blockchain Game Alliance, on average, 847,000
daily Unique Active Wallets (UAW) interacted with blockchain games in August 2022. US-based
Splinterlands was leading the rankings with over 150,000 daily wallets on average. The presence of
blockchain game vendors in the US, such as Mythical Games, Blockade Games, and Faraway Games, is
driving market growth. These vendors have raised millions of dollars in funding in recent years. Mythical
Games has raised USD XX million, Faraway has raised USD XX million, and Blockade Games has raised
USD XX million. These investments will help to improve and secure blockchain games in the region.
29
DECEMBER 2022 © MarketsandMarkets™
BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027
TABLE 9
US: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)
Game Type
2020
2021
2022
2023
2024
2025
2026
2027
CAGR
(2022–2027)
Role-playing Games
XX
XX
XX
XX
XX
XX
XX
XX
XX%
Open World Games
XX
XX
XX
XX
XX
XX
XX
XX
XX%
Collectible Games
XX
XX
XX
XX
XX
XX
XX
XX
XX%
T o t al
XX
XX
XX
XX
XX
XX
XX
XX
X X%
Note: Numbers are rounded off to the nearest million, which may result in rounding-off errors
Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis
TABLE 10
US: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION)
2020
2021
2022
2023
2024
2025
2026
2027
CAGR
(2022–2027)
ETH
XX
XX
XX
XX
XX
XX
XX
XX
XX%
BNB Chain
XX
XX
XX
XX
XX
XX
XX
XX
XX%
Polygon
XX
XX
XX
XX
XX
XX
XX
XX
XX%
Other Platforms
XX
XX
XX
XX
XX
XX
XX
XX
XX%
T o t al
XX
XX
XX
XX
XX
XX
XX
XX
X X%
Platform
Note: Numbers are rounded off to the nearest million, which may result in rounding-off errors
Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis
30
DECEMBER 2022 © MarketsandMarkets™
BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027
6
COMPETITIVE LANDSCAPE
6.1
OVERVIEW
This chapter will provide a broad understanding of the competitive leadership mapping of key vendors in
the blockchain gaming market. These players have adopted organic and inorganic growth strategies to
expand their global presence, which supported them in increasing their market share. Major market
players generate a significant portion of their revenues from Asia Pacific and North America.
The competitive landscape includes the company evaluation matrix of key players operating in the
blockchain gaming market to understand each player's performance. It features the market analysis of key
players in the market based on their offerings. This section also explains key growth strategies the top
market players adopted to expand their market shares and improve their offerings in the blockchain
gaming market.
MarketsandMarkets studies the entire ecosystem and players operating in the marketspace as a standard
methodology. Vendors are placed into four categories: stars, emerging leaders, pervasive players, and
participants. The categorization is based on their performance in each criterion. However, due to the
limitations of the syndicate study format, a limited list of vendors has been profiled in the study.
6.2
MARKET SHARE ANALYSIS OF LEADING PLAYERS
Players in the blockchain gaming market were identified through secondary research. Each market player's
share was inferred from annual reports, presentations, and secondary research sources. Primary research
interviews were conducted with key opinion leaders, such as CEOs, directors, industry experts, and other
executives, to validate revenue and market share.
The size of the blockchain gaming market, in USD million, based on game types, platforms, and regions,
was derived using forecasting techniques based on demand patterns and production trends. The first step
in preparing this report was to define the market size approach and methodology. Primary interviews
followed this. The bottom-up approach was followed to derive the market size. In-depth interviews with
industry experts validated the market size. The market size was validated by in-depth interviews with
industry experts and secondary research.
Key players' market share and ranking are based on various parameters, including product offerings,
regional reach, segmental revenue, and organic and inorganic growth strategies, such as new product
launches, partnerships, and collaborations.
31
DECEMBER 2022 © MarketsandMarkets™
BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027
FIGURE 8
BLOCKCHAIN GAMING MARKET: REVENUE ANALYSIS
KEY PLAYERS
MARKET SHARE, 2022
▪ Sky Mavis
▪ Uplandme
▪ Splinterlands
▪ Wemade
▪ Animoca Brands
▪ AlwaysGeeky Games
▪ Dacoco
▪ Dapper Labs
▪ Decentraland
Foundation
▪ Immutable
▪ Mythical Games
Other Blockchain
Gaming Market
Players
XX%–XX%
▪ Illuvium
OTHER PLAYERS
XX%–XX%
▪ Sorare
▪ RokoSoft
▪ PopCap Games
▪ G.JIT JAPAN
▪ Horizon Blockchain
Games
▪ double jump.tokyo
▪ XAYA
▪ Gala Games
▪ Planetarium
▪ Lucid Sight
▪ Binemon
Top Blockchain Gaming
Market Players
▪ Codebit
Source: Annual Reports, Press Releases, Investor Presentations, Expert Interviews, and MarketsandMarkets Analysis
6.3
COMPETITIVE LEADERSHIP MAPPING
The competitive leadership mapping provides information about the major players offering blockchain
games and outlines the findings and analysis of how well each market vendor performs within the
predefined competitive leadership mapping criteria. The vendor evaluations are based on two broad
categories: the strength of the product portfolio and business strategy excellence. Each category carries
various criteria based on which vendors have been evaluated. The evaluation criteria considered under the
strength of the product portfolio include the breadth and depth of product offering, product features and
functionality, and estimated product revenue. The evaluation criteria considered under business strategy
excellence include vision alignment, the effectiveness of the business strategy, overall market experience,
investments, and geographic footprint.
TABLE 11
EVALUATION CRITERIA
STRENGTH OF PRODUCT PORTFOLIO
BUSINESS STRATEGY EXCELLENCE
Breadth and Depth of Offerings
Vision alignment
Product Features and Functionality
Effectiveness of organic growth strategy
Focus on Product Innovation
Inorganic growth strategy
Product Quality and Reliability
Geographic presence/Investment scenario
Source: MarketsandMarkets Analysis
32
DECEMBER 2022 © MarketsandMarkets™
BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027
FIGURE 9
BLOCKCHAIN GAMING MARKET: COMPANY EVALUATION QUADRANT
EMERGING LEADERS
STARS
XX
XX
XX
XX
XX
Splinterlands
XX
XX
XX
XX
XX
XX
XX
XX
XX
XX
STRENGTH OF PRODUCT PORTFOLIO
Codebit Labs
XX
XX
XX
XX
XX
XX
XX
PARTICIPANTS
PERVASIVE PLAYERS
BUSINESS STRATEGY EXCELLENCE
Source: Press Releases, Expert Interviews, and MarketsandMarkets Analysis
33
DECEMBER 2022 © MarketsandMarkets™
BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027
7
COMPANY PROFILES
7.1
KEY PLAYERS
7.1.1
7.1.1.1
WEMADE
Business overview
Wemade is a South Korean video game developer. It has created the Legend of Mir series of MMORPGs.
The game had attracted over XX million Asian users and generated over USD XX million a month in
revenue. Wemade launched its first play-and-earn (PaE) RPG game, The Legend of Mir 4, in august 2021.
Users can trade items and characters in this game via the Wemix (WEMIX) token. Around XX million
average monthly users were gathered by The Legend of Mir 4 game alone in 170 countries in a few
months, which is a tremendous success as an MMORPG. WEMIX is listed on 20-plus crypto exchanges and
aims to reach out to many more exchanges. In 2022, Wemade received around USD XX million in
investment from several companies, including Microsoft.
TABLE 12
WEMADE: BUSINESS OVERVIEW
WEMADE
Founded
2000
Country
South Korea
City
Seongnam
Ownership
Public (KOSDAQ: 112040)
Source: Company Website
FIGURE 10
WEMADE: COMPANY SNAPSHOT
RECENT FINANCIALS
250
15.0%
13.7%
12.0%
200
8.8%
150
50
0
6.0%
5.7%
100
9.0%
97
116
281
2019
2020
2021
3.0%
R&D Expenditure
Revenue (USD Million)
300
0.0%
Source: Company Website, Annual Reports, and MarketsandMarkets Analysis
34
DECEMBER 2022 © MarketsandMarkets™
Blockchain Gaming Market - Global Forecast to 2027
APPENDIX
APPENDIX
APPENDIX
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Blockchain Gaming Market - Global Forecast to 2027
APPENDIX
LIST OF TABLES
TABLE 1
United States Dollar Exchange Rate, 2018–2021
TABLE 44
India: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million)
TABLE 2
Factor Analysis
TABLE 45
India: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million)
TABLE 3
Blockchain Gaming Market Size and Growth,
2022–2027 (Usd Million, Y-O-Y Growth)
TABLE 46
Japan: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million)
TABLE 47
Japan: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million)
TABLE 4
Blockchain Game Funding
TABLE 48
TABLE 5
Blockchain Gaming: Market Ecosystem
Philippines: Blockchain Gaming Market, By Game Type,
2020–2027 (USD Million)
TABLE 6
Permissionless Blockchain Vs. Permissioned Blockchain
TABLE 49
Philippines: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million)
TABLE 7
Blockchain Typology
TABLE 50
TABLE 8
Blockchain Regulations/Associations and Description
Rest of Asia Pacific: Blockchain Gaming Market, By Game Type,
2020–2027 (USD Million)
TABLE 9
Porter’s Five Forces Impact on Blockchain Gaming Market
TABLE 51
TABLE 10
Different Types of Blockchain Game Architectures
Rest of Asia Pacific: Blockchain Gaming Market, By Platform,
2020–2027 (USD Million)
TABLE 11
Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million)
TABLE 52
RoW: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million)
TABLE 12
Role-Playing Games: Blockchain Gaming Market, By Region,
2020–2027 (USD Million)
TABLE 53
RoW: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million)
TABLE 54
Blockchain Gaming Market: Degree of Competition
TABLE 13
Open World Games: Blockchain Gaming Market, By Region,
2020–2027 (USD Million)
TABLE 55
Evaluation Criteria
TABLE 56
Blockchain Gaming Market: List of Companies
Collectible Games: Blockchain Gaming Market, By Region,
2020–2027 (USD Million)
TABLE 57
Blockchain Gaming Market: Competitive Benchmarking of Key Players
TABLE 58
Evaluation Criteria
TABLE 15
Blockchain Gaming Market, By Platform, 2020–2027 (USD Million)
TABLE 59
Blockchain Gaming Market: Product Launches
TABLE 16
Ethereum: Blockchain Gaming Market, By Region, 2020–2027 (USD Million)
TABLE 60
Blockchain Gaming Market: Deals
TABLE 17
Bnb Chain: Blockchain Gaming Market, By Region, 2020–2027 (USD Million)
TABLE 61
SKY MAVIS: Business Overview
TABLE 18
Polygon: Blockchain Gaming Market, By Region, 2020–2027 (USD Million)
TABLE 62
SKY MAVIS: Games Offered
TABLE 19
Other Platforms: Blockchain Gaming Market, By Region,
2020–2027 (USD Million)
TABLE 63
SKY MAVIS: Product Launches and Enhancements
TABLE 64
SKY MAVIS: Deals
TABLE 65
SPLINTERLANDS: Business Overview
TABLE 66
SPLINTERLANDS: Games Offered
TABLE 67
SPLINTERLANDS: Product Launches and Enhancements
TABLE 68
SPLINTERLANDS: Deals
ANIMOCA BRANDS: Business Overview
TABLE 14
TABLE 20
Blockchain Gaming Market, By Region, 2020–2027 (USD Million)
TABLE 21
North America: Blockchain Gaming Market, By Game Type,
2020–2027 (USD Million)
TABLE 22
North America: Blockchain Gaming Market, By Platform,
2020–2027 (USD Million)
TABLE 23
North America: Blockchain Gaming Market, By Country,
2020–2027 (USD Million)
TABLE 69
TABLE 70
ANIMOCA BRANDS: Solutions Offered
TABLE 24
US: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million)
TABLE 71
ANIMOCA BRANDS: Product Launches
TABLE 25
US: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million)
TABLE 72
ANIMOCA BRANDS: Deals
TABLE 26
Canada: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million)
TABLE 73
WEMADE: Business Overview
TABLE 27
Canada: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million)
TABLE 74
WEMADE: Solutions Offered
TABLE 28
Europe: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million)
TABLE 75
WEMADE: Product Launches and Enhancements
TABLE 29
Europe: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million)
TABLE 76
WEMADE: Deals
TABLE 30
Europe: Blockchain Gaming Market, By Country, 2020–2027 (USD Million)
TABLE 77
DACOCO: Business Overview
TABLE 31
Uk: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million)
TABLE 78
DACOCO: Games Offered
TABLE 32
Uk: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million)
TABLE 79
DACOCO: Product Launches and Enhancements
TABLE 33
Germany: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million)
TABLE 80
DACOCO: Deals
TABLE 34
Germany: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million)
TABLE 81
DAPPER LABS: Business Overview
TABLE 35
France: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million)
TABLE 82
DAPPER LABS: Solutions Offered
TABLE 36
France: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million)
TABLE 83
DAPPER LABS: Deals
TABLE 37
Rest of Europe: Blockchain Gaming Market, By Game Type,
2020–2027 (USD Million)
TABLE 84
IMMUTABLE: Business Overview
TABLE 85
IMMUTABLE: Solutions Offered
Rest of Europe: Blockchain Gaming Market, By Platform,
2020–2027 (USD Million)
TABLE 86
IMMUTABLE: Product Launches
Asia Pacific: Blockchain Gaming Market, By Game Type,
2020–2027 (USD Million)
TABLE 87
IMMUTABLE: Deals
TABLE 88
UPLANDME: Business Overview
TABLE 89
UPLANDME: Solutions Offered
TABLE 90
UPLANDME: Product Launches
TABLE 91
UPLANDME: Deals
TABLE 92
ALWAYSGEEKY GAMES: Business Overview
TABLE 93
ALWAYSGEEKY GAMES: Solutions Offered
TABLE 38
TABLE 39
TABLE 40
Asia Pacific: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million)
TABLE 41
Asia Pacific: Blockchain Gaming Market, By Country, 2020–2027 (USD Million)
TABLE 42
China: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million)
TABLE 43
China: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million)
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Blockchain Gaming Market - Global Forecast to 2027
APPENDIX
LIST OF TABLES
TABLE 94
ALWAYSGEEKY GAMES: Product Launches and Enhancements
TABLE 114
Blockchain Market, By Component, 2018–2020 (USD Million)
TABLE 95
ALWAYSGEEKY GAMES: Deals
TABLE 115
Blockchain Market, By Component, 2021–2026 (USD Million)
TABLE 96
DECENTRALAND FOUNDATION: Business Overview
TABLE 116
Blockchain Market, By Application Area, 2018–2020 (USD Million)
TABLE 97
DECENTRALAND FOUNDATION: Solutions Offered
TABLE 117
Blockchain Market, By Application Area, 2021–2026 (USD Million)
TABLE 98
DECENTRALAND FOUNDATION: Deals
TABLE 118
Non-Fungible Tokens Market, By Offering, 2018–2021 (USD Million)
TABLE 99
MYTHICAL GAMES: Business Overview
TABLE 119
Non-Fungible Tokens Market, By Offering, 2022–2027 (USD Million)
TABLE 100
MYTHICAL GAMES: Solutions Offered
TABLE 120
Non-Fungible Tokens Market, By End User, 2018–2021 (USD Million)
TABLE 101
MYTHICAL GAMES: Product Launches and Enhancements
TABLE 121
Non-Fungible Tokens Market, By End User, 2022–2027 (USD Million)
TABLE 102
MYTHICAL GAMES: Deals
TABLE 122
Metaverse Market, By Component, 2018–2021 (USD Billion)
TABLE 103
ILLUVIUM: Business Overview
TABLE 123
Metaverse Market, By Component, 2022–2027 (USD Billion)
TABLE 104
ILLUVIUM: Solutions Offered
TABLE 124
Metaverse Market, By Vertical, 2018–2021 (USD Billion)
TABLE 105
ILLUVIUM: Product Launches and Enhancements
TABLE 125
Metaverse Market, By Vertical, 2022–2027 (USD Billion)
TABLE 106
ILLUVIUM: Deals
TABLE 107
SORARE: Business Overview
TABLE 108
SORARE: Solutions Offered
TABLE 109
SORARE: Product Launches and Enhancements
TABLE 110
SORARE: Deals
TABLE 111
POPCAP GAMES: Business Overview
TABLE 112
POPCAP GAMES: Solutions Offered
TABLE 113
Adjacent Markets
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Blockchain Gaming Market - Global Forecast to 2027
APPENDIX
LIST OF FIGURES
FIGURE 1
Blockchain Gaming Market: Research Design
FIGURE 26
Asia Pacific to be Largest Market During Forecast Period
FIGURE 2
Blockchain Gaming Market: Research Flow
FIGURE 27
North America: Market Snapshot
FIGURE 3
Market Size Estimation Methodology—Approach 1 (Supply Side): Revenue of
Blockchain Game Providers
FIGURE 28
Asia Pacific: Market Snapshot
FIGURE 29
Blockchain Gaming Market: Revenue Analysis
FIGURE 4
Market Size Estimation Methodology—Approach 1, Supply-Side Analysis
FIGURE 30
Ranking of Key Blockchain Gaming Market Players
FIGURE 5
Company Evaluation Quadrant: Criteria Weightage
FIGURE 31
Blockchain Gaming Market Evaluation Framework Between 2020 & 2022
FIGURE 6
Global Blockchain Gaming Market to Witness Significant Growth During
Forecast Period
FIGURE 32
Blockchain Gaming Market: Company Evaluation Quadrant
FIGURE 33
WEMADE: Company Snapshot
FIGURE 7
Asia Pacific to Account for Largest Market Share in 2022
FIGURE 8
Fastest-Growing Segments of Blockchain Gaming Market
FIGURE 9
Increase in Investments in Blockchain Games and P2E & NFT Trends to
Drive Market
FIGURE 10
Role-Playing Games to Account for Largest Market Share During
Forecast Period, 2022
FIGURE 11
ETH Platform to Account for Largest Market Share During Forecast Period, 2022
FIGURE 12
North America to Emerge as Best Market for Investments in Next Five Years
FIGURE 13
Drivers, Restraints, Opportunities, and Challenges: Blockchain Gaming Market
FIGURE 14
Investments in Blockchain Games, 2021–2022 (USD Billion)
FIGURE 15
Blockchain Gaming Market Ecosystem, By Game Type
FIGURE 16
Blockchain Gaming Market Ecosystem
FIGURE 17
Types of Blockchain
FIGURE 18
Blockchain Gaming Market: Trends and Disruptions Impacting Customers
FIGURE 19
Blockchain Gaming Market: Porter’s Five Forces Analysis
FIGURE 20
Decentralized Monolithic Architecture
FIGURE 21
Decentralized Monolithic Architecture Variation
FIGURE 22
Decentralized Layered Architecture
FIGURE 23
Hybrid Architecture
FIGURE 24
Collectible Games to Grow at Highest CAGR During Forecast Period
FIGURE 25
BNB Chain to Grow at Highest CAGR During Forecast Period
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Blockchain Gaming Market - Global Forecast to 2027
RELATED REPORTS
BLOCKCHAIN MARKET
NON-FUNGIBLE TOKENS MARKET
GLOBAL FORECAST TO 2026
GLOBAL FORECAST TO 2027
Nov-2022
May-2022
METAVERSE MARKET
GLOBAL FORECAST TO 2027
May-2022
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Blockchain Gaming Market - Global Forecast to 2027
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BLOCKCHAIN GAMING MARKET
GLOBAL FORECAST TO 2027
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