Blockchain Gaming Market - Global Forecast to 2027 BLOCKCHAIN GAMING MARKET GLOBAL FORECAST TO 2027 R E P O R T B R O C H U R E W I T H S A M P L E PAG E S sales@marketsandmarkets.com www.marketsandmarkets.com 1 Blockchain Gaming Market - Global Forecast to 2027 INTRODUCTION 1.1 STUDY OBJECTIVES To define, describe, and forecast the blockchain gaming market by game type, platform, and region To provide detailed information about the major factors (drivers, opportunities, restraints, and challenges) influencing the growth of the blockchain gaming market To analyze the opportunities in the market for stakeholders by identifying the high-growth segments of the blockchain gaming market To forecast the size of the market segments with respect to five main regions: North America, Europe, Asia Pacific, and Rest of the World To analyze subsegments of the market with respect to individual growth trends, prospects, and contributions to the overall market To profile the key players of the blockchain gaming market and comprehensively analyze their market size and core competencies To track and analyze the competitive developments, such as product enhancements and new product launches, acquisitions, and partnerships and collaborations, in the blockchain gaming market globally 1.2 MARKET DEFINITION Industry Definition 1 - Blockchain gaming refers to games built on blockchain frameworks or games integrated with blockchain technology to facilitate NFT creation, trading, and ownership capabilities. Industry Definition 2 - Blockchain games are any games that include blockchain technology in their backend or mechanics in general. The most often use for blockchain tech in games so far has been to store, trade, and own game players’ items on the blockchain. Industry Definition 3 - Blockchain video games are any video games that use some aspect of cryptographic blockchain technology. The items acquired in blockchain video games — weapons, skins, experience points — have a tangible value that players can trade with other players. According to MarketsandMarkets, blockchain games are online games that are developed by integrating blockchain technology into them. A blockchain game uses blockchain technology, including cryptocurrencies and NFTs, so that game players can buy, sell, or trade in-game assets through gameplay. Blockchain gaming allows players to truly own their game assets securely and transparently. 1.3 MARKET SCOPE The study provides an in-depth analysis of the global blockchain gaming market from 2020 based on contemporary market trends and developments and its potential growth from 2022 to 2027. It provides detailed market trends, competitive landscape, market size, forecasts, and analysis of the key players in the blockchain gaming market. sales@marketsandmarkets.com www.marketsandmarkets.com 2 Blockchain Gaming Market - Global Forecast to 2027 INTRODUCTION 1.3.1 MARKET SEGMENTATION BLOCKCHAIN GAMING MARKET BY ARCHITECTURE (QUALITATIVE) BY GAME TYPE BY PLATFORM Decentralized Monolithic Role-playing Games ETH Decentralized Layered Open World Games BNB Chain Hybrid Collectible Games Polygon Other Platforms Other platforms include WAX, EOS, Hive, and Tron, among others Source: MarketsandMarkets Analysis 1.3.2 REGIONS COVERED NORTH AMERICA EUROPE ASIA PACIFIC US UK China Canada Germany Japan France India Rest of Europe Philippines REST OF WORLD Rest of Asia Pacific Note 1: Rest of Europe includes Italy, Spain, Sweden, Switzerland, and Ireland, among other countries Note 2: Rest of Asia Pacific includes Australia, Vietnam, South Korea, Singapore, Thailand, and Indonesia, among other countries Note 3: Rest of the World includes the UAE, South Africa, Mexico, Brazil, and Venezuela, among other countries in Rest of the World Source: MarketsandMarkets Analysis 1.3.3 YEARS CONSIDERED 2020 2021 2022 2027 HISTORICAL YEAR BASE YEAR ESTIMATED YEAR PROJECTED YEAR Source: MarketsandMarkets Analysis and Secondary Literature sales@marketsandmarkets.com www.marketsandmarkets.com 3 Blockchain Gaming Market - Global Forecast to 2027 INTRODUCTION The projection period considered for this study is 2022–2027. The financial year considered for all company profiles is 2021. The period considered for the study of the competitive landscape spans from 2020 to 2022. 1.4 CURRENCY CONSIDERED The currency used in the report is the United States Dollar (USD), with the market size indicated in USD billion/ USD million. For companies that reported their revenues in USD, their revenues were sourced from their annual reports. For companies that reported their revenues in other currencies, the average annual currency conversion factor was used for that year to convert the value to USD. Table 1 UNITED STATES DOLLAR EXCHANGE RATE, 2018–2021 PARTICULAR 2019 2020 2021 British Pound (GBP) to USD 1.276933 1.35772 1.34894 Euro (EUR) to USD 1.120129 1.22824 1.1324 Canadian Dollar (CAD) to USD 0.753598 0.78228 0.78241 Australian Dollar (AUD) to USD 0.695358 0.76619 0.72559 Danish Krone (DKK) to USD 0.149938 0.16507 0.15227 Source: Oanda.com 1.5 STAKEHOLDERS Information security consultants Blockchain technology providers Blockchain game developers Blockchain game publishers Blockchain gaming technology analysts Independent Software Vendors (ISVs) Government organizations, forums, alliances, and associations System Integrators (SIs) and Value-added Resellers (VARs) Research organizations Technology standard organizations, forums, alliances, and associations Technology investors sales@marketsandmarkets.com www.marketsandmarkets.com 4 Blockchain Gaming Market - Global Forecast to 2027 RESEARCH METHODOLOGY 2.1 RESEARCH DATA We have considered secondary sources, directories, and databases, such as Hoovers, Bloomberg BusinessWeek, Factiva, and OneSource, to identify and collect information useful for this extensive technical, market-oriented, and commercial study of the blockchain gaming market. Primary sources, such as experts from related industries and suppliers, have been interviewed to obtain and verify critical information, as well as to assess the prospects of the market. The key players in the blockchain gaming market have been identified through secondary research, and their market ranking has been determined through primary and secondary research. The following illustrative figure highlights the market research methodology applied in making the report on the global blockchain gaming market: Figure 1 BLOCKCHAIN GAMING MARKET: RESEARCH DESIGN HISTORICAL DATA FOR BLOCKCHAIN GAMING MARKET MARKET SIZE ECOSYSTEM MARKET OPPORTUNITIES MARKET DYNAMICS USE CASES TECHNOLOGY ANALYSIS COMPANY LANDSCAPE DEVELOPMENTS DRIVERS: INFLUENCING FACTORS (Market Trends and Dynamics) RESTRAINTS: Benefits of blockchain technology Increasing investments and funding in blockchain games Shift from traditional games to blockchain-based games OPPORTUNITIES: FORECAST CHALLENGES: NFTs and play-to-earn model trends Unique active wallets trends MARKET SIZE AND SHARE ANALYSIS (2022–2027) HIGH-GROWTH SEGMENTS Initial investments and complexity associated with playing blockchain games Hacks and financial losses Regulatory challenges MARKET SIZE & FORECAST: By Game Type By Platform By Region NFTs and play-to-earn model trends Unique active wallets trends ARRIVING AT SIZE, SHARE, AND CAGR OF BLOCKCHAIN GAMING MARKET Source: Secondary Research, Industry Experts, and MarketsandMarkets Analysis sales@marketsandmarkets.com www.marketsandmarkets.com 5 Blockchain Gaming Market - Global Forecast to 2027 RESEARCH METHODOLOGY 2.1.1 PRIMARY DATA Various primary sources from both supply and demand sides were interviewed to obtain qualitative and quantitative information for this report in the primary research process. The primary sources from the supply side included various industry experts, including Chief Executive Officers (CEOs), marketing directors, technology and innovation directors, investors, and related key executives from organizations operating in the blockchain gaming market. In the market engineering process, top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform the market estimation and market forecasting for the overall market segments and subsegments listed in this report. The complete market engineering process was extensive qualitative and quantitative analysis to list key information/insights throughout the report. After the complete market engineering process (calculations for market statistics, market breakups, market size estimations, market forecasts, and data triangulation), extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. The primary research was also conducted to identify the segmentation types; industry trends; the competitive landscape of the blockchain gaming market players; and the key market dynamics, such as drivers, restraints, opportunities, challenges, and key strategies. 2.1.1.1 BREAKUP OF PRIMARY PROFILES BY COMPANY TYPE BY DESIGNATION BY REGION 5% 25% 25% 40% 30% 40% 45% 35% 35% 20% Tier 1 C-Level Executives North America Europe Tier 2 Directors Asia Pacific RoW Tier 3 Others Others include sales managers, marketing managers, and product managers RoW includes Middle East & Africa and Latin America Note: The annual revenue of tier I companies is greater than USD 10 billion; the annual revenue of tier II companies is between USD 1 billion and 10 billion; and the annual revenue of tier III companies is between USD 500 million and 1 billion Source: Industry Experts and MarketsandMarkets Analysis sales@marketsandmarkets.com www.marketsandmarkets.com 6 Blockchain Gaming Market - Global Forecast to 2027 RESEARCH METHODOLOGY 2.1.1.2 KEY INDUSTRY INSIGHTS “ ETH is the most used platform for blockchain gaming. However, blockchain games are now moving to newer platforms, and game developments companies are introducing their own platforms. – Investor, Blockchain Gaming Company The current value of popular games such as Axie Infinity (valued dropped by 90% in 2022 compared to 2021), CryptoKitties, Sandbox, Alien Worlds, Splinterlands, and others were down in 2022. Nevertheless, the market is expected to gain traction in future owing to the growing investments and interest in blockchain games. – Technology Developer, Blockchain Gaming Company There was a sudden boost in sales volume for blockchain gaming companies in 2021. The blockchain gaming usage increased by over 2,000% YoY since the Q1 2021. The total investments raised from venture capitalists and investors in 2021 amounted to USD 4 billion. – Marketing Executive, Blockchain Gaming Company Source: Industry Experts sales@marketsandmarkets.com www.marketsandmarkets.com 7 Blockchain Gaming Market - Global Forecast to 2027 RESEARCH METHODOLOGY DATA TRIANGULATION PRIMARY SOURCES SECONDARY SOURCES DEMAND SIDE INTERVIEWS WITH: Annual Reports Presentations Websites and Press Releases of blockchain gaming Solution Vendors News Articles and Journals Paid Databases CIOs CTOs CSOs Blockchain Technologists MnM KNOW* INTERVIEWS WITH: SUPPLY SIDE 2.2 Blockchain Game Vendors System Integrators Blockchain Platform Providers Independent Consultants Key Opinion Leaders PRIMARY SOURCES DATA TRIANGULATION INDUSTRY STANDARDS SECONDARY SOURCES INFORMATION SOURCED Recent Developments Geographic Analysis Regulations Ecosystem North America Blockchain Association (NABA) Blockchain Association of Canada European Blockchain Association (EBA) APAC Blockchain Development Association Others Blockchain Adoption Technology Maturity Key Players/ Competitive Landscape Venture Funding Market Trends FACTORS AFFECTING THE GROWTH OF THE MARKET *MnM KNOW stands for MarketsandMarkets’ 'Knowledge Asset Management' framework. It refers to the existing market research knowledge repository of over 5,000 granular markets, our flagship competitive intelligence and market research platform “Knowledge Store", subject matter experts, and independent consultants. MnM KNOW acts as an independent source that helps us validate information gathered from primary and secondary sources. Source: MarketsandMarkets Analysis sales@marketsandmarkets.com www.marketsandmarkets.com 8 Blockchain Gaming Market - Global Forecast to 2027 RESEARCH METHODOLOGY 2.3 MARKET FORECAST Factors that directly or indirectly impact the market were analyzed to estimate the market’s overall trend during the forecast period. Each factor was analyzed on a scale of 1–3, with 1 being the lowest and 3 being the highest. After analyzing each factor and its impact on the market, various forecasting techniques were used to arrive at the market size. Table 2 FACTOR ANALYSIS FACTOR INFERENCE IMPACT Recent Developments The major vendors contribute to approximately 50%–60% of the developments in the market. High Company Ecosystem Many startups have emerged in the blockchain gaming market over the last two years. These startups are developing innovative and niche product offerings to gain traction in the market. Also, VC fundings act as a catalyst for the growth of blockchain startups. High Regulations The regulatory impact in the blockchain market is moderate, as many developing countries still do not have a regulatory body to govern the technology. Medium Government Initiatives Government organizations in countries such as the US and the UK are increasingly deploying and promoting blockchain. Various digitalization initiatives by governments are expected to create demand for blockchain. Many government initiatives aid in the growth of the blockchain market. Governments in the Middle East, such as the UAE and the KSA, actively promote blockchain’s benefits. Hence, initiatives taken by the government are high. The increasing adoption of blockchain would drive demand for future blockchain games. Medium Technology Analysis Blockchain technology was introduced in 2008, and the market is still growing. Blockchain games are online video games designed by integrating blockchain technology into them. Blockchain games use cryptography-based blockchain technologies such as cryptocurrency or NFTs. High Trends NFT and P2E trends are driving the market growth. The P2E gaming model is innovative from the usual video game pay-to-play concept. The USP for P2E stands for the rewards earned for playing blockchain-based online games. High VC Fundings The number of funding in the blockchain game space has been growing. Major companies have been investing in blockchain games. Blockchain game companies, such as Animoca Brands, Mythical Games, Sky Mavis, and Dapper Labs, are raising hundreds of millions of dollars in venture capital. Blockchain games and metaverse projects raised USD 1.3 billion in VC funding in Q3 2022. High sales@marketsandmarkets.com www.marketsandmarkets.com 9 Blockchain Gaming Market - Global Forecast to 2027 RESEARCH METHODOLOGY Regional IT spending Global IT spending was moderate during the last three years, with less than 5% Year-on-Year (Y-O-Y) growth. Medium Internet Penetration Region-wise, internet adoption was high during the last year. Internet use increased to 5.07 billion users in 2022. High Source: MarketsandMarkets Analysis 2.4 ASSUMPTIONS The following assumptions were taken into consideration to complete the overall market engineering for the blockchain gaming market: FACTOR Economy Political Stability ASSUMPTION IMPACT In 2020, global GDP amounted to about USD 84.54 trillion, almost 3 trillion lower than in 2019. A positive economic climate means positive spending with a strong focus on business cases and short-, mid-, and long-term results. The global economy has a direct impact on any market. Regarding the global economic landscape - macroeconomic collapses, recession, and COVID-19 impact have been considered while forecasting the market size in this research study. MarketsandMarkets assumes stability in most of the regions covered, despite uprisings in the Arab countries, such as Afghanistan and Iraq, and a few European countries. These issues, in general, are not expected to substantially affect these countries’ economic growth. Exchange Rate MarketsandMarkets assumes that dollar fluctuations would not be serious enough to affect the forecast to a significant extent. sales@marketsandmarkets.com Global growth is forecast to slow from 6.0% in 2021 to 3.2% in 2022 and 2.7% by 2023. This is the weakest growth profile since 2001, except for the global financial crisis and the acute phase of the COVID-19 pandemic. Despite a few political debates and fluctuations, the market outlook is expected to be positive. A fall in dollar value is expected to create revenue growth opportunities for USbased multinationals, whereas stability is expected to stabilize the price of imports and exports. For converting various currencies to the US dollar, average historical exchange rates have been used according to the year specified. www.marketsandmarkets.com 10 Blockchain Gaming Market - Global Forecast to 2027 RESEARCH METHODOLOGY Financial Statistics Company revenues and segment-specific information have been derived from annual reports of companies. In the case of private companies, revenues and financial insights have been extracted through company websites or our paid databases. It ensures the authenticity of the financials mentioned in the reports. Source: MarketsandMarkets Analysis 2.5 LIMITATIONS The following limitations were taken into consideration to complete the overall market engineering process of the blockchain gaming market: The sizing for the overall market was arrived at using a holistic and systematic approach. METHODOLOGYRELATED LIMITATIONS The report focuses on the offerings of major vendors in the blockchain gaming market. The market size estimation has been conducted based on the approximations of the blockchain games market revenue for these vendors. Sales volume from the end user perspective is considered only to cross-verify the market size. The report focuses on the B2B aspect of the market. Market shares are analyzed based on systematic correlation to the use of blockchain games by players; data was subsequently extrapolated to estimate quantified opportunities. The triangulation of data points is continued through a cycle of concurrent validation with multiple stakeholders to limit the possibility of double counts for any solution to a minimum. SCOPE- RELATED LIMITATIONS The revenue generated from hardware has not been included in the research study. The market size of wallets and cryptocurrency applications has not been considered. The study does not include the market size in terms of volume. There are a total of 196 countries in the world. To analyze each country for the market would not be feasible. Hence, the market study does not include all the country-level analyses. The data availability for developing regions such as Latin America and the Middle East was less through both primary and secondary research. Thus, we have offered insights for these regions at only a broader level. The market share analysis may have a +/-10% deviation. Source: MarketsandMarkets Analysis sales@marketsandmarkets.com www.marketsandmarkets.com 11 Blockchain Gaming Market - Global Forecast to 2027 TABLE OF CONTENTS 1 INTRODUCTION (PAGE NO. 18) 1.1 Study Objectives 1.2 Market Definition 1.2.1 1.3 5.2.1 Inclusions and Exclusions 5.2.1.1 Benefits of Blockchain Technology 5.2.1.2 Increasing Investments and Funding in Blockchain Games 5.2.1.3 Shift from Traditional Games to Blockchain-Based Games Market Scope 1.3.1 Market Segmentation 1.3.2 Regions Covered 1.3.3 Years Considered 1.4 Currency Considered 1.5 Stakeholders 5.2.2 5.2.3 2 RESEARCH METHODOLOGY (PAGE NO. 23) 2.1 Drivers Research Data 2.1.1 Secondary Data 2.1.1.1 2.1.2 2.1.2.1 Breakup of Primary Profiles 2.1.2.2 Key Industry Insights Data Triangulation 2.3 Market Size Estimation Company Evaluation Quadrant Methodology 2.5 Market Forecast 2.6 Assumptions 2.7 Limitations 4.1 Brief Overview of Blockchain Gaming Market 4.2 Blockchain Gaming Market, By Game Type 4.3 Blockchain Gaming Market, By Platform 4.4 Market Investment Scenario 5 MARKET OVERVIEW AND INDUSTRY TRENDS (PAGE NO. 39) 5.2.2.2 Hacks and Financial Losses 5.2.2.3 Regulatory Challenges Opportunities 5.2.3.1 NFTS and Play-To-Earn Model Trends 5.2.3.2 Unique Active Wallets Trends Challenges Limited Awareness of Blockchain and NFT Technologies Blockchain Gaming Ecosystem Analysis 5.4 Technology Analysis 5.5 5.4.1 Blockchain Gaming and Web3 5.4.2 Blockchain Gaming and NFTS 5.4.3 Blockchain Gaming and Metaverse Comparison Between Centralized/Permissioned and Decentralized/Permissionless Blockchain 5.5.1 3 EXECUTIVE SUMMARY (PAGE NO. 33) 4 PREMIUM INSIGHTS (PAGE NO. 37) Initial Investments and Complexity Associated with Playing Blockchain Games 5.3 Revenue Estimates 2.4 5.2.2.1 5.2.4.1 Primary Data 2.2 2.3.1 5.2.4 List of Key Secondary Sources Restraints 5.6 Types of Blockchain Technology 5.5.1.1 Private Blockchain 5.5.1.2 Public Blockchain 5.5.1.3 Permissioned/Hybrid Blockchain Value Chain Analysis 5.6.1 Game Developers 5.6.2 Players 5.6.3 Game Ecosystem 5.7 Pricing Analysis 5.8 Use Cases 5.8.1 Use Case 1: Real Ownership 5.8.2 Use Case 2: Streamlining Payments 5.1 Introduction 5.8.3 Use Case 3: Crypto Games and Play-To-Earn 5.2 Market Dynamics 5.8.4 Use Case 4: Enhanced Security sales@marketsandmarkets.com www.marketsandmarkets.com 12 Blockchain Gaming Market - Global Forecast to 2027 TABLE OF CONTENTS 5.8.5 5.9 Use Case 5: NFTS and Digital Collectibles 7.4.1 Collectible Games Allow Blockchain Game Players to Own and Trade Digital Assets While Playing Games 7.4.2 Collectible Games: Blockchain Gaming Market Drivers Blockchain Regulations 5.10 Trends and Disruptions Impacting Customers 5.11 Porter’s Five Forces Analysis 5.11.1 Threat from New Entrants 5.11.2 Threat from Substitutes 5.11.3 Bargaining Power of Suppliers 8 BLOCKCHAIN GAMING MARKET, BY PLATFORM (PAGE NO. 67) 5.11.4 Bargaining Power of Buyers 8.1 Introduction 5.11.5 Intensity of Competitive Rivalry 8.2 ETH 6 BLOCKCHAIN GAMING MARKET, BY ARCHITECTURE (PAGE NO. 58) 6.1 Introduction 6.2 Decentralized Monolithic 6.2.1 6.3 Decentralized Layered Architecture 6.3.1 6.4 Simplest Form of Architecture to Process Game Logic Entirely Inside Blockchain Software 8.4 Decentralized Layered Architectures Used in Fully Decentralized and Complex Games Hybrid Architecture 6.4.1 8.3 Hybrid Architectures Mostly Used for Blockchain Gaming 7 BLOCKCHAIN GAMING MARKET, BY GAME TYPE (PAGE NO. 62) 8.5 8.2.1 Most Used Platform for Blockchain Games 8.2.2 ETH: Blockchain Gaming Market Drivers BNB Chain 8.3.1 Actively Used for Blockchain Games due to Lesser Transaction Fees 8.3.2 BNB Chain: Blockchain Gaming Market Drivers Polygon 8.4.1 Polygon Platform to Help Tackle Network Congestion 8.4.2 Polygon: Blockchain Gaming Market Drivers Other Platforms 9 BLOCKCHAIN GAMING MARKET, BY REGION (PAGE NO. 73) 9.1 Introduction 9.2 North America 7.1 Introduction 7.2 Role-Playing Games 9.2.1 North America: Blockchain Gaming Market Drivers 7.2.1 9.2.2 North America: Regulatory Landscape 9.2.3 US 7.2.2 7.3 7.4 Players to have Direct Control Over Fictional Game Characters with Rewards During Game Play 9.2.3.1 Role-Playing Games: Blockchain Gaming Market Drivers Open World Games 7.3.1 Diverse Gameplay Experiences with Blockchain Networks to Drive Demand for Open World Games 7.3.2 Open World Games: Blockchain Gaming Market Drivers Collectible Games sales@marketsandmarkets.com 9.2.4 Canada 9.2.4.1 9.3 US, An Early Adopter of Blockchain Technology, to Help Blockchain Games Grow Government Initiatives to Support Market Growth Europe 9.3.1 Europe: Blockchain Gaming Market Drivers 9.3.2 Europe: Regulatory Landscape 9.3.3 UK www.marketsandmarkets.com 13 Blockchain Gaming Market - Global Forecast to 2027 TABLE OF CONTENTS 9.3.3.1 9.3.4 Germany 9.3.4.1 9.3.5 9.4 Government to Support Adoption of Blockchain Technology for Game Developers 9.4.1 Asia Pacific: Blockchain Gaming Market Drivers 9.4.2 Asia Pacific: Regulatory Landscape 9.4.3 China 9.4.5 9.4.7 Quick Adopter of Blockchain Games due to Large Population Adoption of Cryptocurrency to Play Key Role in Growth of Blockchain Games Philippines 9.4.6.1 With Millions of Daily Active Game Users, Philippines to be Large Source of Traffic for Blockchain Games Rest of Asia Pacific Rest of The World (RoW) 9.5.1 10.8.1 Stars 10.8.2 Emerging Leaders 10.8.3 Pervasive Players 10.9 Competitive Landscape 11 COMPANY PROFILES (PAGE NO. 109) 11.1 Introduction 11.2 Key Players 11.2.1 SKY MAVIS 11.2.2 SPLINTERLANDS 11.2.3 ANIMOCA BRANDS 11.2.4 WEMADE 11.2.5 DACOCO Japan 9.4.5.1 9.4.6 Large Player Base that Spends Money on Video Games to Make it Lucrative Market India 9.4.4.1 10.8 Competitive Leadership Mapping (Business Overview, Products/Solutions/Services Offered, Recent Developments & MnM View)* Asia Pacific 9.4.4 10.7 Competitive Benchmarking 10.8.4 Participants Rest of Europe 9.4.3.1 9.5 Large Player Base in Germany to Drive Market Growth France 9.3.5.1 9.3.6 Advancement in Technologies such as AI/Ml to Augment Blockchain Gaming Market Growth RoW: Regulatory Landscape 10 COMPETITIVE LANDSCAPE (PAGE NO. 95) 10.1 Overview 10.2 Market Share Analysis of Leading Players 10.3 Market Structure 10.4 Ranking of Key Players 10.5 Market Evaluation Framework 10.6 Company Evaluation Quadrant 11.2.6 DAPPER LABS 11.2.7 IMMUTABLE 11.2.8 UPLANDME 11.2.9 ALWAYSGEEKY GAMES 11.2.10 DECENTRALAND FOUNDATION 11.2.11 MYTHICAL GAMES 11.2.12 ILLUVIUM 11.2.13 SORARE 11.2.14 POPCAP GAMES 11.3 Other Players 11.3.1 G.JIT JAPAN 11.3.2 DOUBLE JUMP.TOKYO 11.3.3 GALA GAMES 11.3.4 LUCID SIGHT 11.3.5 ROKOSOFT 11.3.6 HORIZON BLOCKCHAIN GAMES 11.3.7 XAYA 11.3.8 PLANETARIUM 10.6.1 Company Evaluation Quadrant Definitions and Methodology sales@marketsandmarkets.com www.marketsandmarkets.com 14 Blockchain Gaming Market - Global Forecast to 2027 TABLE OF CONTENTS 11.3.9 BINAMON 11.3.10 CODEBIT LABS *Details on Business Overview, Products/Solutions/Services Offered, Recent Developments & MnM View Might Not be Captured in Case of Unlisted Companies. 12 ADJACENT MARKETS (PAGE NO. 144) 12.1 Introduction to Adjacent Markets 12.2 Limitations 13 APPENDIX (PAGE NO. 149) 13.1 Discussion Guide 13.2 Knowledgestore: MarketsandMarkets’ Subscription Portal 13.3 Customizations Offered 13.4 Related Reports 13.5 Author Details 12.3 Blockchain Market 12.4 Non-Fungible Tokens Market 12.5 Metaverse Market TABLES INCLUDED - 125 | FIGURES INCLUDED - 33 (For complete list of tables and figures, pl see Appendix of this Report Brochure) READ MORE sales@marketsandmarkets.com www.marketsandmarkets.com 15 Blockchain Gaming Market - Global Forecast to 2027 APPENDIX APPENDIX SAMPLE PAGES sales@marketsandmarkets.com www.marketsandmarkets.com 16 BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027 1 EXECUTIVE SUMMARY The blockchain gaming industry is in a nascent stage and still undergoing an evolutionary process. Blockchain gaming refers to games built on blockchain frameworks or integrated with blockchain technology to facilitate NFT creation, trading, and ownership capabilities. Unlike traditional, highly centralized games, where the game developers control all assets and currency, blockchain games are decentralized. In blockchain games, in-game assets are owned by players, and these assets have value beyond the games. In blockchain games, cryptocurrencies and NFTs are used for purchasing in-game assets that can be exchanged for cryptocurrencies and real-life money. A player can gain full ownership of NFT assets, which can be traded and sold in and outside the games. These games allow players to buy, sell, or trade in-game items with other players, with the game publisher taking a fee from each transaction as a form of monetization. Blockchain has opened up new opportunities to revolutionize the gaming industry. It has the innate ability to allow players to play and earn assets of real-world value. Many blockchain games allow players to earn digital assets in the form of NFTs, which can be traded, exchanged, or stored. P2E or GameFi is a model that most blockchain games follow. Game players play the game to complete a task for which they get paid in cryptocurrency or NFTs. The promise of earning real money via playing the favorite game using blockchain technology and cryptocurrencies drives the market. This idea saw a massive success initially, especially with the release of the play-to-earn game, Axie Infinity. One of the significant metaverse blockchain gaming and NFT trends is the impressive rise in P2E gaming. It has expanded opportunities for blockchain-based games. The blockchain gaming sector experienced a massive growth rate of about XX% in 2021. Blockchain benefits such as cryptographic security combined with decentralized networks can provide safe and secure gaming environments. Support for additional technologies, such as NFTs, can further assure actual ownership over in-game items. These trends are expected to boost market demand. Important terms in blockchain games: GameFi Both play-to-earn and pay-to-earn models are commonly referred to as GameFi, a term that emphasizes the earning potential of gaming. Play-to-Earn In most blockchain games, the P2E paradigm is applied, compensating players for playing games and participating in in-game economies. Game players can buy and sell game-related assets during gameplay. Unlike traditional game models, such as free-to-play with in-game purchases or pay-to-play, blockchainbased games give players complete control over their digital assets. Pay-To-Earn In the pay-to-earn technique, gamers must make an initial, up-front purchase of an in-game asset, often an NFT, which is similar to play-to-earn. Like the play-to-learn strategy, the item can develop value with time, and players have rewarded incentives for holding the asset over a long duration. 17 DECEMBER 2022 © MarketsandMarkets™ BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027 Asset Ownership In-Game Gamers are cautious when paying for in-game assets that the developer governs. Tokenizing in-game assets allows gamers to fully own assets. The blockchain gaming market in 2021 saw huge investments of nearly USD XX billion each. The sales volume for games such as Axie Infinity, CryptoKitties, Gods Unchained, Sorare, The Sandbox, and Alien Worlds, among others, saw massive YoY growth in 2021. This growing demand for blockchain games was supported by play to earn blockchain game trends. TABLE 1 BLOCKCHAIN GAMING MARKET SIZE AND GROWTH, 2022–2027 (USD MILLION, Y-O-Y GROWTH) Blockchain Gaming Market Market Size Y-O-Y 2021 2022 2023 2024 2025 2026 2027 CAGR (2022–2027) XX XX XX XX XX XX XX XX% XX% XX% XX% XX% XX% XX% XX% XX% Note: Y-O-Y for 2027 is calculated based on the values calculated for 2026. Source: MarketsandMarkets Analysis GLOBAL BLOCKCHAIN GAMING MARKET TO WITNESS SIGNIFICANT GROWTH DURING FORECAST PERIOD XX XX% XX XX% XX XX% XX XX% XX XX% XX XX% XX XX Market Size Y-o-Y Y-o-Y Growth Market Size (USD Million) FIGURE 1 2021 XX XX% 2022 XX XX% 2023 XX XX% 2024 XX XX% 2025 XX XX% 2026 XX XX% 2027 XX XX% XX% Source: MarketsandMarkets Analysis 18 DECEMBER 2022 © MarketsandMarkets™ BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027 FIGURE 2 ASIA PACIFIC TO ACCOUNT FOR LARGEST MARKET SHARE IN 2022 EUROPE XX% XX% NORTH AMERICA XX% XX% ASIA PACIFIC XX% XX% REST OF THE WORLD XX% XX% MARKET SHARE (2022) CAGR (2022–2027) Source: MarketsandMarkets Analysis Asia Pacific is projected to be the leading region in adopting and developing blockchain games. RoW countries are projected to grow at the highest CAGR in the coming years. This market growth is attributed to various factors, including the P2E and NFT trends, increasing VC funding in the blockchain game space, and emerging blockchain games, among others. The figure above represents the regional market share of the four regions. North America is estimated to account for XX% of the overall blockchain gaming market share in 2022 and is projected to grow at a CAGR of XX% during the forecast period. North America holds the second-largest market share owing to the presence of major blockchain game vendors in this region and P2E trends. In North America, the US is an early adopter of blockchain games. Europe is estimated to account for a market share of XX% of the overall blockchain gaming market in 2022 and is projected to grow at a CAGR of XX% during the forecast period. Major video gaming companies are foraying into the blockchain games space. In June 2022, Animoca Brands, a Hong Kong-based blockchain gaming firm, acquired Darewise Entertainment, the France-based developer of the blockchain game Life Beyond (created by Ubisoft developers). Ubisoft, a major game vendor in France, has invested in many blockchain games. Ubisoft, along with Animoca Brands, invested USD XX million in a blockchain game, Cross the Ages. Asia Pacific accounted for the largest market size and is estimated to account for XX% of the total market share in 2022 and is projected to grow at the highest CAGR of XX% during the forecast period. Asia Pacific is emerging as a major hub for the Play-to-Earn NFT Games market. The number of gamers is increasing in Asia Pacific. Popular games such as Axie Infinity and CryptoKitties have the highest volume of blockchain game players. RoW is estimated to account for a market share of XX% in 2022, at a CAGR of XX% during the forecast period. Middle Eastern & African countries and Latin American countries are proactively using and promoting blockchain gaming solutions. Wemade, a leading blockchain game company, is planning to invest in the Middle East & Africa. In Latin America, Argentina, Brazil, and Venezuela have a strong footprint in the blockchain gaming market space. 19 DECEMBER 2022 © MarketsandMarkets™ BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027 2 PREMIUM INSIGHTS 2.1 BRIEF OVERVIEW OF BLOCKCHAIN GAMING MARKET FIGURE 3 INCREASE IN INVESTMENTS IN BLOCKCHAIN GAMES AND P2E & NFT TRENDS TO DRIVE MARKET 4,593 CAGR of 70.3% Asia Pacific is estimated to accounted for the largest market share in 2022. 65,742 USD Million 2022 2027 The blockchain gaming market size is projected to grow from USD 4,593 million in 2022 to USD 65,742 million by 2027, at a CAGR of 70.3% during the forecast period. The growth of this market can be attributed to the increasing investments and funding in blockchain games and NFT trends and the growth in the P2E game model. ASIA PACIFIC USD Million The ETH segment is estimated to account for the largest market size during the forecast period. Major blockchain games use this platform. Examples are CryptoKitties, The Sandbox, Gods Unchained, and My Crypto Heroes, among others. Organic and inorganic growth strategies offer lucrative opportunities for the market to grow in the next five years. Market growth in the Asia Pacific region can be attributed to the presence of key vendors that offer blockchain games in the region. Sky Mavis, the owner of the most popular game Axie Infinity, has a dominant presence in the region. Source: MarketsandMarkets Analysis 2.2 FIGURE 4 BLOCKCHAIN GAMING MARKET, BY GAME TYPE ROLE-PLAYING GAMES TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD, 2022 XX% Role-playing Games XX% XX% Collectible Games Open World Games Source: MarketsandMarkets Analysis 20 DECEMBER 2022 © MarketsandMarkets™ BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027 3 MARKET OVERVIEW AND INDUSTRY TRENDS 3.1 INTRODUCTION The market overview chapter provides insights into blockchain gaming, such as market dynamics, regulatory implications, and use cases. This chapter discusses drivers, opportunities, restraints, and challenges and mentions the impact of these parameters on the market. It also provides insights into the technology analysis, Porter’s five forces analysis, ecosystem analysis, value chain analysis, and trends and disruptions in the blockchain gaming market. 3.2 MARKET DYNAMICS Due to various business drivers, the blockchain gaming market is expected to grow significantly during the forecast period. Such drivers and other challenges, restraints, and opportunities impacting the growth of the blockchain gaming market have been listed below: FIGURE 5 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES: BLOCKCHAIN GAMING MARKET DRIVERS RESTRAINTS ▪ Benefits of blockchain technology ▪ Increasing investments and funding in blockchain games ▪ Shift from traditional games to blockchain-based games ▪ ▪ ▪ Initial investments and complexity associated with playing blockchain games Hacks and financial losses Regulatory challenges ▪ ▪ NFTs and play-to-earn model trends Unique active wallets trends ▪ Limited awareness of blockchain and NFT technologies OPPORTUNITIES CHALLENGES Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis 21 DECEMBER 2022 © MarketsandMarkets™ BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027 4 BLOCKCHAIN GAMING MARKET, BY GAME TYPE KEY FINDINGS ◼ The role-playing games segment is projected to grow from USD XX million in 2022 to USD XX million by 2027, at a CAGR of XX% during the forecast period. ◼ The rising popularity of role-playing games in past years is projected to drive growth in the forecast period. ◼ The collectible games are expected to grow at a higher CAGR of X% during the forecast period. ◼ The rising number of people who use smartphones has increased along with their increased disposable income; this has helped the blockchain-based collectible games to amass a larger audience. 22 DECEMBER 2022 © MarketsandMarkets™ BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027 4.1 INTRODUCTION Blockchain games are categorized as role-playing, open world, and collectible games. Role-playing games are gaining popularity, and these games are estimated to account for the largest market share. FIGURE 6 COLLECTIBLE GAMES TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD Market Size (USD Million) XX XX XX XX XX 2022 Role-playing Games XX Collectible Games XX Open World Games XX XX XX% XX XX% XX XX% 2027 CAGR (2022–2027) Note: Numbers are rounded off to the nearest integer, resulting in rounding-off errors. Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis TABLE 2 BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) Game Type 2020 2021 2022 2023 2024 2025 2026 2027 CAGR (2022–2027) Role-playing Games XX XX XX XX XX XX XX XX XX% Open World Games XX XX XX XX XX XX XX XX XX% Collectible Games XX XX XX XX XX XX XX XX XX% T o t al XX XX XX XX XX XX XX XX X X% Note: Numbers are rounded off to the nearest integer, resulting in rounding-off errors. Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis 23 DECEMBER 2022 © MarketsandMarkets™ BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027 4.2 ROLE-PLAYING GAMES 4.2.1 PLAYERS TO HAVE DIRECT CONTROL OVER FICTIONAL GAME CHARACTERS WITH REWARDS DURING GAME PLAY The P2E gaming model works on blockchain, crypto, and NFTs to transform the traditional free-to-earn concept into P2E. Role-playing Games (RPGs) are actively played worldwide, and these games have always been a trendy genre in the industry. In these games, players directly control characters while engaging in real-time combat, and players can earn NFTs and crypto rewards while playing these games. RPG games have a variety of subgenres, such as action-oriented RPGs and turn-based RPGs. RPG games empower users to enjoy unique game experiences with in-game weapons, avatars, and skills. Unlike traditional games, RPG games are integrated with in-game assets such as NFTs, skins, weapons, and others. The different subgenres of RPG games, such as action-based, multiplayer, and others, make them widely popular among the masses. In an RPG game, players assume the roles of characters in a fictional setting. It is the responsibility of players to act out these roles within a narrative. It can be through literal acting or structured decision-making regarding character development. In these games, players need to acquire more and better weapons or similar items to improve their character; hence RPGs on the blockchain strongly connect with NFTs. Axie Infinity, Binemon, Blankos Block Party, My Crypto Heroes, and Lost Relics, among others, are some of the famous blockchain-based RPGs. 4.2.2 ROLE-PLAYING GAMES: BLOCKCHAIN GAMING MARKET DRIVERS ◼ RPGs on the blockchain give the player control over a fictional character with unique attributes, powers and weapons. In an RPG, players command their character to complete quests, earn experience points, and increase the character’s power. RPGs on the blockchain are immensely gaining popularity. An example of this is Axie Infinity. ◼ Blockchain-based RPG games are integrated with in-game assets such as NFTs, skins, weapons, and others. RPG games have different subgenres, such as action-based, multiplayer, and others. It is helping them to be widely popular among the masses. This is helping the blockchain gaming market. TABLE 3 ROLE-PLAYING GAMES: BLOCKCHAIN GAMING MARKET, BY REGION, 2020–2027 (USD MILLION) 2020 2021 2022 2023 2024 2025 2026 2027 CAGR (2022–2027) North America XX XX XX XX XX XX XX XX XX% Europe XX XX XX XX XX XX XX XX XX% Asia Pacific XX XX XX XX XX XX XX XX XX% RoW XX XX XX XX XX XX XX XX XX% T o t al XX XX XX XX XX XX XX XX X X% Region Note: Numbers are rounded off to the nearest integer, resulting in rounding-off errors. Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis 24 DECEMBER 2022 © MarketsandMarkets™ BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027 4.3 OPEN WORLD GAMES 4.3.1 DIVERSE GAMEPLAY EXPERIENCES WITH BLOCKCHAIN NETWORKS TO DRIVE DEMAND FOR OPEN WORLD GAMES In open-world crypto games, games are built as explorable worlds with crypto-based assets. In these games, players can buy parcels of land for real money and customize the land with people, buildings, plants, and more. Players can even sell their land to others for real money. These types of games are very popular among the gamer community. In open world games, players can move freely through a virtual environment without fixed objectives. These games have been trending in the traditional gaming space for over a decade. Due to offerings such as diverse gameplay experiences and impressive staying power, open-world games are now considered a cornerstone in the blockchain games market. Minecraft, GTA V, and Roblox are some of the last decade’s biggest and top-grossing traditional games, which are open world. Open world games are also gaining popularity in the blockchain games space. Games such as Decentraland, Upland, The Sandbox, and My Meta Farm, among others, are some of the famous open world games. In these games, users can buy and sell items such as virtual plots of land on the platform as NFTs via cryptocurrency. Recently, blockchain-based open world games saw the biggest rise in consumer spending and market share. 4.3.2 OPEN WORLD GAMES: BLOCKCHAIN GAMING MARKET DRIVERS ◼ The gaming market is growing rapidly, and open world games are the key players. It gives freedom to players to explore the virtual world. as the gamers community has accepted open world games, many game developers are innovating in this genre to capitalize on this demand. This is driving the overall market. ◼ Open world games are a key part of the gaming market, and blockchain technology is accepted as an innovative opportunity in these games. Many games have introduced NFTs and cryptocurrencies in their games. Moreover, Blockchain technology provides security to their complex transaction system. These factors are driving the adoption of blockchain in open world games. TABLE 4 OPEN WORLD GAMES: BLOCKCHAIN GAMING MARKET, BY REGION, 2020–2027 (USD MILLION) 2020 2021 2022 2023 2024 2025 2026 2027 CAGR (2022–2027) North America XX XX XX XX XX XX XX XX XX% Europe XX XX XX XX XX XX XX XX XX% Asia Pacific XX XX XX XX XX XX XX XX XX% RoW XX XX XX XX XX XX XX XX XX% T o t al XX XX XX XX XX XX XX XX X X% Region Note: Numbers are rounded off to the nearest integer, resulting in rounding-off errors Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis 25 DECEMBER 2022 © MarketsandMarkets™ BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027 4.4 COLLECTIBLE GAMES 4.4.1 COLLECTIBLE GAMES ALLOW BLOCKCHAIN GAME PLAYERS TO OWN AND TRADE DIGITAL ASSETS WHILE PLAYING GAMES Trading cards and collectible games have been popular since the 1990s, long before NFT collectibles. Games such as rare Pokémon cards to sports cards collectible games were in demand. The introduction of blockchain technology in the gaming industry has helped collectible games to grow. Collectible games are at the center of the blockchain and crypto gaming world. CryptoKitties is the most well-known game in this genre. Players train, collect, and trade digital animals/kitties in this game in a virtual world. It resembles Pokemon, but only with CryptoKitties. Collectible items are transformed into digital assets with the help of blockchain. Therefore, players have complete ownership of these items and can trade or sell them using cryptocurrencies. A large part of playing collectible games involves collecting and trading cards which should lend well to applying NFTs and blockchains. As more people spend time on online games, the demand for collectible games is increasing. The global lockdown has also helped to increase demand for these games. Collectible games allow users to earn cards as they level up in the game. Players with earned cards have real-world value and can be sold or traded for other cards. The popular game, Gods Unchained, allows users to earn tokens when they win a match or refer their friend. The tokens themselves unlock rare in-game items and are also freely tradable. Other well-known collectible games are Splinterlands, Skyweaver, and Sorare (Sorare is a fantasy football trading card game on the Ethereum blockchain). 4.4.2 COLLECTIBLE GAMES: BLOCKCHAIN GAMING MARKET DRIVERS ◼ The number of people using smartphones increased. Moreover, the disposable income of people has also increased, which has helped the collectible games market grow. ◼ With unique assets traded and stored on the blockchain, trading card games and collectibles are taking on a new life. Collectors can now trade in-game items on third-party platforms and marketplaces with the help of decentralized networks. This is helping the collectible games to grow. TABLE 5 COLLECTIBLE GAMES: BLOCKCHAIN GAMING MARKET, BY REGION, 2020–2027 (USD MILLION) 2020 2021 2022 2023 2024 2025 2026 2027 CAGR (2022–2027) North America XX XX XX XX XX XX XX XX XX% Europe XX XX XX XX XX XX XX XX XX% Asia Pacific XX XX XX XX XX XX XX XX XX% RoW XX XX XX XX XX XX XX XX XX% T o t al XX XX XX XX XX XX XX XX X X% Region Note: Numbers are rounded off to the nearest integer, resulting in rounding-off errors Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis 26 DECEMBER 2022 © MarketsandMarkets™ BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027 5 BLOCKCHAIN GAMING MARKET, BY REGION 5.1 NORTH AMERICA North America consists of developed countries that are technologically advanced with well-developed infrastructure. Being the strongest economies, the US and Canada are the top contributing countries in North America in the blockchain gaming market. Blockchain games are changing the traditional mobile phone gaming practices in North America. This change has been driven by increased usage and investments across the blockchain-gaming sector yearly. According to DappRadar, in Q1 of 2022, the total funding raised across the sectors was USD XX billion, and due to the presence of many large tech firms and startups, North America has had the majority of investments. The growing popularity of blockchain-based play-to-earn non-fungible token (NFT) games has contributed to the rise in demand for blockchain games. Due to increasing regional demand, many vendors are expanding in North America. PlayDapp, a Blockchain game service platform, announced that it had signed a joint business contract with ITSB to expand the blockchain game ecosystem in the North American market. 5.1.1 NORTH AMERICA: BLOCKCHAIN GAMING MARKET DRIVERS ◼ Most US states have taken at least some form of regulatory stance concerning cryptocurrencies and blockchain technology. Many states are investing in initiatives to explore innovations presented by blockchain and distributed ledger technology. The state of Illinois announced the Illinois Blockchain Initiative. ◼ Various blockchain games are raising billions of dollars of funding as the user base is increasing significantly. This increasing number of users and raised funding are driving the overall market growth in North America. ◼ The Federal Government of Canada is exploring blockchain technology to boost innovations in the economy, resulting in the creation of ample opportunities for blockchain game vendors and driving the blockchain gaming market. 5.1.2 NORTH AMERICA: REGULATORY LANDSCAPE COUNTRY BLOCKCHAIN GAMES LAW/STRATEGY YEAR US North America Blockchain Association 2016 Canada Bitcoin Alliance of Canada (BAC) 2012 Canada Canada Revenue Agency (CRA) 1999 Note: This is not an exhaustive list and is compiled on a best-effort basis Source: International Commission on Cyber Security Law and MarketsandMarkets Analysis 27 DECEMBER 2022 © MarketsandMarkets™ BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027 FIGURE 7 NORTH AMERICA: MARKET SNAPSHOT NORTH AMERICA XX% Canada USD XX Million CAGR (2022–2027) Market size (2022) BY GAME TYPE (USD MILLION) Role Playing Games Collectible Games Open World Games BY PLATFORM (USD MILLION) ETH XX XX BNB Chain XX XX Polygon XX XX Other Platforms 2027 BY COUNTRY (USD MILLION) Canada XX XX XX XX XX XX ▪ Many states are exploring blockchain technology. They are investing in initiatives related to blockchain and distributed ledger technology; this will help the blockchain gaming market. XX XX XX 2027 2022 XX XX DRIVING FACTORS FOR GROWTH IN NORTH AMERICA XX US XX% Share of the region in the global market (2022) The fastest-growing country in the region ▪ The blockchain gaming market growth in North America is driven by the increasing number of users and higher funding by game developers. 2022 Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis TABLE 6 NORTH AMERICA: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) Game Type 2020 2021 2022 2023 2024 2025 2026 2027 CAGR (2022–2027) Role-playing Games XX XX XX XX XX XX XX XX XX% Open World Games XX XX XX XX XX XX XX XX XX% Collectible Games XX XX XX XX XX XX XX XX XX% T o t al XX XX XX XX XX XX XX XX X X% Note: Numbers are rounded off to the nearest million, which may result in rounding-off errors Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis 28 DECEMBER 2022 © MarketsandMarkets™ BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027 TABLE 7 NORTH AMERICA: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION) 2020 2021 2022 2023 2024 2025 2026 2027 CAGR (2022–2027) ETH XX XX XX XX XX XX XX XX XX% BNB Chain XX XX XX XX XX XX XX XX XX% Polygon XX XX XX XX XX XX XX XX XX% Other Platforms XX XX XX XX XX XX XX XX XX% T o t al XX XX XX XX XX XX XX XX X X% Platform Note: Numbers are rounded off to the nearest million, which may result in rounding-off errors Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis TABLE 8 NORTH AMERICA: BLOCKCHAIN GAMING MARKET, BY COUNTRY, 2020–2027 (USD MILLION) 2020 2021 2022 2023 2024 2025 2026 2027 CAGR (2022–2027) US XX XX XX XX XX XX XX XX XX% Canada XX XX XX XX XX XX XX XX XX% T o t al XX XX XX XX XX XX XX XX X X% Country Note: Numbers are rounded off to the nearest million, which may result in rounding-off errors Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis 5.1.3 5.1.3.1 US US, an early adopter of blockchain technology, to help blockchain games grow The gaming industry has a striking impact on the US economy. This industry generates billions of dollars in tax revenue and provides stable jobs to millions of Americans. The gaming industry is advancing with blockchain technology. Recently, there has been a surge in the number of blockchain games. Blockchain technology has opened new opportunities for businesses that want to create decentralized gaming apps. The US contributes most of the share in the North American blockchain gaming market. The US is an early adopter of blockchain technology. Companies operating in the US use various strategies, such as partnerships and new product launches, based on blockchain technology. This is driving the blockchain gaming market in the US. According to DappRadar and Blockchain Game Alliance, on average, 847,000 daily Unique Active Wallets (UAW) interacted with blockchain games in August 2022. US-based Splinterlands was leading the rankings with over 150,000 daily wallets on average. The presence of blockchain game vendors in the US, such as Mythical Games, Blockade Games, and Faraway Games, is driving market growth. These vendors have raised millions of dollars in funding in recent years. Mythical Games has raised USD XX million, Faraway has raised USD XX million, and Blockade Games has raised USD XX million. These investments will help to improve and secure blockchain games in the region. 29 DECEMBER 2022 © MarketsandMarkets™ BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027 TABLE 9 US: BLOCKCHAIN GAMING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION) Game Type 2020 2021 2022 2023 2024 2025 2026 2027 CAGR (2022–2027) Role-playing Games XX XX XX XX XX XX XX XX XX% Open World Games XX XX XX XX XX XX XX XX XX% Collectible Games XX XX XX XX XX XX XX XX XX% T o t al XX XX XX XX XX XX XX XX X X% Note: Numbers are rounded off to the nearest million, which may result in rounding-off errors Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis TABLE 10 US: BLOCKCHAIN GAMING MARKET, BY PLATFORM, 2020–2027 (USD MILLION) 2020 2021 2022 2023 2024 2025 2026 2027 CAGR (2022–2027) ETH XX XX XX XX XX XX XX XX XX% BNB Chain XX XX XX XX XX XX XX XX XX% Polygon XX XX XX XX XX XX XX XX XX% Other Platforms XX XX XX XX XX XX XX XX XX% T o t al XX XX XX XX XX XX XX XX X X% Platform Note: Numbers are rounded off to the nearest million, which may result in rounding-off errors Source: Secondary Literature, Expert Interviews, and MarketsandMarkets Analysis 30 DECEMBER 2022 © MarketsandMarkets™ BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027 6 COMPETITIVE LANDSCAPE 6.1 OVERVIEW This chapter will provide a broad understanding of the competitive leadership mapping of key vendors in the blockchain gaming market. These players have adopted organic and inorganic growth strategies to expand their global presence, which supported them in increasing their market share. Major market players generate a significant portion of their revenues from Asia Pacific and North America. The competitive landscape includes the company evaluation matrix of key players operating in the blockchain gaming market to understand each player's performance. It features the market analysis of key players in the market based on their offerings. This section also explains key growth strategies the top market players adopted to expand their market shares and improve their offerings in the blockchain gaming market. MarketsandMarkets studies the entire ecosystem and players operating in the marketspace as a standard methodology. Vendors are placed into four categories: stars, emerging leaders, pervasive players, and participants. The categorization is based on their performance in each criterion. However, due to the limitations of the syndicate study format, a limited list of vendors has been profiled in the study. 6.2 MARKET SHARE ANALYSIS OF LEADING PLAYERS Players in the blockchain gaming market were identified through secondary research. Each market player's share was inferred from annual reports, presentations, and secondary research sources. Primary research interviews were conducted with key opinion leaders, such as CEOs, directors, industry experts, and other executives, to validate revenue and market share. The size of the blockchain gaming market, in USD million, based on game types, platforms, and regions, was derived using forecasting techniques based on demand patterns and production trends. The first step in preparing this report was to define the market size approach and methodology. Primary interviews followed this. The bottom-up approach was followed to derive the market size. In-depth interviews with industry experts validated the market size. The market size was validated by in-depth interviews with industry experts and secondary research. Key players' market share and ranking are based on various parameters, including product offerings, regional reach, segmental revenue, and organic and inorganic growth strategies, such as new product launches, partnerships, and collaborations. 31 DECEMBER 2022 © MarketsandMarkets™ BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027 FIGURE 8 BLOCKCHAIN GAMING MARKET: REVENUE ANALYSIS KEY PLAYERS MARKET SHARE, 2022 ▪ Sky Mavis ▪ Uplandme ▪ Splinterlands ▪ Wemade ▪ Animoca Brands ▪ AlwaysGeeky Games ▪ Dacoco ▪ Dapper Labs ▪ Decentraland Foundation ▪ Immutable ▪ Mythical Games Other Blockchain Gaming Market Players XX%–XX% ▪ Illuvium OTHER PLAYERS XX%–XX% ▪ Sorare ▪ RokoSoft ▪ PopCap Games ▪ G.JIT JAPAN ▪ Horizon Blockchain Games ▪ double jump.tokyo ▪ XAYA ▪ Gala Games ▪ Planetarium ▪ Lucid Sight ▪ Binemon Top Blockchain Gaming Market Players ▪ Codebit Source: Annual Reports, Press Releases, Investor Presentations, Expert Interviews, and MarketsandMarkets Analysis 6.3 COMPETITIVE LEADERSHIP MAPPING The competitive leadership mapping provides information about the major players offering blockchain games and outlines the findings and analysis of how well each market vendor performs within the predefined competitive leadership mapping criteria. The vendor evaluations are based on two broad categories: the strength of the product portfolio and business strategy excellence. Each category carries various criteria based on which vendors have been evaluated. The evaluation criteria considered under the strength of the product portfolio include the breadth and depth of product offering, product features and functionality, and estimated product revenue. The evaluation criteria considered under business strategy excellence include vision alignment, the effectiveness of the business strategy, overall market experience, investments, and geographic footprint. TABLE 11 EVALUATION CRITERIA STRENGTH OF PRODUCT PORTFOLIO BUSINESS STRATEGY EXCELLENCE Breadth and Depth of Offerings Vision alignment Product Features and Functionality Effectiveness of organic growth strategy Focus on Product Innovation Inorganic growth strategy Product Quality and Reliability Geographic presence/Investment scenario Source: MarketsandMarkets Analysis 32 DECEMBER 2022 © MarketsandMarkets™ BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027 FIGURE 9 BLOCKCHAIN GAMING MARKET: COMPANY EVALUATION QUADRANT EMERGING LEADERS STARS XX XX XX XX XX Splinterlands XX XX XX XX XX XX XX XX XX XX STRENGTH OF PRODUCT PORTFOLIO Codebit Labs XX XX XX XX XX XX XX PARTICIPANTS PERVASIVE PLAYERS BUSINESS STRATEGY EXCELLENCE Source: Press Releases, Expert Interviews, and MarketsandMarkets Analysis 33 DECEMBER 2022 © MarketsandMarkets™ BLOCKCHAIN GAMING MARKET - GLOBAL FORECAST TO 2027 7 COMPANY PROFILES 7.1 KEY PLAYERS 7.1.1 7.1.1.1 WEMADE Business overview Wemade is a South Korean video game developer. It has created the Legend of Mir series of MMORPGs. The game had attracted over XX million Asian users and generated over USD XX million a month in revenue. Wemade launched its first play-and-earn (PaE) RPG game, The Legend of Mir 4, in august 2021. Users can trade items and characters in this game via the Wemix (WEMIX) token. Around XX million average monthly users were gathered by The Legend of Mir 4 game alone in 170 countries in a few months, which is a tremendous success as an MMORPG. WEMIX is listed on 20-plus crypto exchanges and aims to reach out to many more exchanges. In 2022, Wemade received around USD XX million in investment from several companies, including Microsoft. TABLE 12 WEMADE: BUSINESS OVERVIEW WEMADE Founded 2000 Country South Korea City Seongnam Ownership Public (KOSDAQ: 112040) Source: Company Website FIGURE 10 WEMADE: COMPANY SNAPSHOT RECENT FINANCIALS 250 15.0% 13.7% 12.0% 200 8.8% 150 50 0 6.0% 5.7% 100 9.0% 97 116 281 2019 2020 2021 3.0% R&D Expenditure Revenue (USD Million) 300 0.0% Source: Company Website, Annual Reports, and MarketsandMarkets Analysis 34 DECEMBER 2022 © MarketsandMarkets™ Blockchain Gaming Market - Global Forecast to 2027 APPENDIX APPENDIX APPENDIX sales@marketsandmarkets.com www.marketsandmarkets.com 35 Blockchain Gaming Market - Global Forecast to 2027 APPENDIX LIST OF TABLES TABLE 1 United States Dollar Exchange Rate, 2018–2021 TABLE 44 India: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million) TABLE 2 Factor Analysis TABLE 45 India: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million) TABLE 3 Blockchain Gaming Market Size and Growth, 2022–2027 (Usd Million, Y-O-Y Growth) TABLE 46 Japan: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million) TABLE 47 Japan: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million) TABLE 4 Blockchain Game Funding TABLE 48 TABLE 5 Blockchain Gaming: Market Ecosystem Philippines: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million) TABLE 6 Permissionless Blockchain Vs. Permissioned Blockchain TABLE 49 Philippines: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million) TABLE 7 Blockchain Typology TABLE 50 TABLE 8 Blockchain Regulations/Associations and Description Rest of Asia Pacific: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million) TABLE 9 Porter’s Five Forces Impact on Blockchain Gaming Market TABLE 51 TABLE 10 Different Types of Blockchain Game Architectures Rest of Asia Pacific: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million) TABLE 11 Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million) TABLE 52 RoW: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million) TABLE 12 Role-Playing Games: Blockchain Gaming Market, By Region, 2020–2027 (USD Million) TABLE 53 RoW: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million) TABLE 54 Blockchain Gaming Market: Degree of Competition TABLE 13 Open World Games: Blockchain Gaming Market, By Region, 2020–2027 (USD Million) TABLE 55 Evaluation Criteria TABLE 56 Blockchain Gaming Market: List of Companies Collectible Games: Blockchain Gaming Market, By Region, 2020–2027 (USD Million) TABLE 57 Blockchain Gaming Market: Competitive Benchmarking of Key Players TABLE 58 Evaluation Criteria TABLE 15 Blockchain Gaming Market, By Platform, 2020–2027 (USD Million) TABLE 59 Blockchain Gaming Market: Product Launches TABLE 16 Ethereum: Blockchain Gaming Market, By Region, 2020–2027 (USD Million) TABLE 60 Blockchain Gaming Market: Deals TABLE 17 Bnb Chain: Blockchain Gaming Market, By Region, 2020–2027 (USD Million) TABLE 61 SKY MAVIS: Business Overview TABLE 18 Polygon: Blockchain Gaming Market, By Region, 2020–2027 (USD Million) TABLE 62 SKY MAVIS: Games Offered TABLE 19 Other Platforms: Blockchain Gaming Market, By Region, 2020–2027 (USD Million) TABLE 63 SKY MAVIS: Product Launches and Enhancements TABLE 64 SKY MAVIS: Deals TABLE 65 SPLINTERLANDS: Business Overview TABLE 66 SPLINTERLANDS: Games Offered TABLE 67 SPLINTERLANDS: Product Launches and Enhancements TABLE 68 SPLINTERLANDS: Deals ANIMOCA BRANDS: Business Overview TABLE 14 TABLE 20 Blockchain Gaming Market, By Region, 2020–2027 (USD Million) TABLE 21 North America: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million) TABLE 22 North America: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million) TABLE 23 North America: Blockchain Gaming Market, By Country, 2020–2027 (USD Million) TABLE 69 TABLE 70 ANIMOCA BRANDS: Solutions Offered TABLE 24 US: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million) TABLE 71 ANIMOCA BRANDS: Product Launches TABLE 25 US: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million) TABLE 72 ANIMOCA BRANDS: Deals TABLE 26 Canada: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million) TABLE 73 WEMADE: Business Overview TABLE 27 Canada: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million) TABLE 74 WEMADE: Solutions Offered TABLE 28 Europe: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million) TABLE 75 WEMADE: Product Launches and Enhancements TABLE 29 Europe: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million) TABLE 76 WEMADE: Deals TABLE 30 Europe: Blockchain Gaming Market, By Country, 2020–2027 (USD Million) TABLE 77 DACOCO: Business Overview TABLE 31 Uk: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million) TABLE 78 DACOCO: Games Offered TABLE 32 Uk: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million) TABLE 79 DACOCO: Product Launches and Enhancements TABLE 33 Germany: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million) TABLE 80 DACOCO: Deals TABLE 34 Germany: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million) TABLE 81 DAPPER LABS: Business Overview TABLE 35 France: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million) TABLE 82 DAPPER LABS: Solutions Offered TABLE 36 France: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million) TABLE 83 DAPPER LABS: Deals TABLE 37 Rest of Europe: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million) TABLE 84 IMMUTABLE: Business Overview TABLE 85 IMMUTABLE: Solutions Offered Rest of Europe: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million) TABLE 86 IMMUTABLE: Product Launches Asia Pacific: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million) TABLE 87 IMMUTABLE: Deals TABLE 88 UPLANDME: Business Overview TABLE 89 UPLANDME: Solutions Offered TABLE 90 UPLANDME: Product Launches TABLE 91 UPLANDME: Deals TABLE 92 ALWAYSGEEKY GAMES: Business Overview TABLE 93 ALWAYSGEEKY GAMES: Solutions Offered TABLE 38 TABLE 39 TABLE 40 Asia Pacific: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million) TABLE 41 Asia Pacific: Blockchain Gaming Market, By Country, 2020–2027 (USD Million) TABLE 42 China: Blockchain Gaming Market, By Game Type, 2020–2027 (USD Million) TABLE 43 China: Blockchain Gaming Market, By Platform, 2020–2027 (USD Million) sales@marketsandmarkets.com www.marketsandmarkets.com 36 Blockchain Gaming Market - Global Forecast to 2027 APPENDIX LIST OF TABLES TABLE 94 ALWAYSGEEKY GAMES: Product Launches and Enhancements TABLE 114 Blockchain Market, By Component, 2018–2020 (USD Million) TABLE 95 ALWAYSGEEKY GAMES: Deals TABLE 115 Blockchain Market, By Component, 2021–2026 (USD Million) TABLE 96 DECENTRALAND FOUNDATION: Business Overview TABLE 116 Blockchain Market, By Application Area, 2018–2020 (USD Million) TABLE 97 DECENTRALAND FOUNDATION: Solutions Offered TABLE 117 Blockchain Market, By Application Area, 2021–2026 (USD Million) TABLE 98 DECENTRALAND FOUNDATION: Deals TABLE 118 Non-Fungible Tokens Market, By Offering, 2018–2021 (USD Million) TABLE 99 MYTHICAL GAMES: Business Overview TABLE 119 Non-Fungible Tokens Market, By Offering, 2022–2027 (USD Million) TABLE 100 MYTHICAL GAMES: Solutions Offered TABLE 120 Non-Fungible Tokens Market, By End User, 2018–2021 (USD Million) TABLE 101 MYTHICAL GAMES: Product Launches and Enhancements TABLE 121 Non-Fungible Tokens Market, By End User, 2022–2027 (USD Million) TABLE 102 MYTHICAL GAMES: Deals TABLE 122 Metaverse Market, By Component, 2018–2021 (USD Billion) TABLE 103 ILLUVIUM: Business Overview TABLE 123 Metaverse Market, By Component, 2022–2027 (USD Billion) TABLE 104 ILLUVIUM: Solutions Offered TABLE 124 Metaverse Market, By Vertical, 2018–2021 (USD Billion) TABLE 105 ILLUVIUM: Product Launches and Enhancements TABLE 125 Metaverse Market, By Vertical, 2022–2027 (USD Billion) TABLE 106 ILLUVIUM: Deals TABLE 107 SORARE: Business Overview TABLE 108 SORARE: Solutions Offered TABLE 109 SORARE: Product Launches and Enhancements TABLE 110 SORARE: Deals TABLE 111 POPCAP GAMES: Business Overview TABLE 112 POPCAP GAMES: Solutions Offered TABLE 113 Adjacent Markets sales@marketsandmarkets.com www.marketsandmarkets.com 37 Blockchain Gaming Market - Global Forecast to 2027 APPENDIX LIST OF FIGURES FIGURE 1 Blockchain Gaming Market: Research Design FIGURE 26 Asia Pacific to be Largest Market During Forecast Period FIGURE 2 Blockchain Gaming Market: Research Flow FIGURE 27 North America: Market Snapshot FIGURE 3 Market Size Estimation Methodology—Approach 1 (Supply Side): Revenue of Blockchain Game Providers FIGURE 28 Asia Pacific: Market Snapshot FIGURE 29 Blockchain Gaming Market: Revenue Analysis FIGURE 4 Market Size Estimation Methodology—Approach 1, Supply-Side Analysis FIGURE 30 Ranking of Key Blockchain Gaming Market Players FIGURE 5 Company Evaluation Quadrant: Criteria Weightage FIGURE 31 Blockchain Gaming Market Evaluation Framework Between 2020 & 2022 FIGURE 6 Global Blockchain Gaming Market to Witness Significant Growth During Forecast Period FIGURE 32 Blockchain Gaming Market: Company Evaluation Quadrant FIGURE 33 WEMADE: Company Snapshot FIGURE 7 Asia Pacific to Account for Largest Market Share in 2022 FIGURE 8 Fastest-Growing Segments of Blockchain Gaming Market FIGURE 9 Increase in Investments in Blockchain Games and P2E & NFT Trends to Drive Market FIGURE 10 Role-Playing Games to Account for Largest Market Share During Forecast Period, 2022 FIGURE 11 ETH Platform to Account for Largest Market Share During Forecast Period, 2022 FIGURE 12 North America to Emerge as Best Market for Investments in Next Five Years FIGURE 13 Drivers, Restraints, Opportunities, and Challenges: Blockchain Gaming Market FIGURE 14 Investments in Blockchain Games, 2021–2022 (USD Billion) FIGURE 15 Blockchain Gaming Market Ecosystem, By Game Type FIGURE 16 Blockchain Gaming Market Ecosystem FIGURE 17 Types of Blockchain FIGURE 18 Blockchain Gaming Market: Trends and Disruptions Impacting Customers FIGURE 19 Blockchain Gaming Market: Porter’s Five Forces Analysis FIGURE 20 Decentralized Monolithic Architecture FIGURE 21 Decentralized Monolithic Architecture Variation FIGURE 22 Decentralized Layered Architecture FIGURE 23 Hybrid Architecture FIGURE 24 Collectible Games to Grow at Highest CAGR During Forecast Period FIGURE 25 BNB Chain to Grow at Highest CAGR During Forecast Period sales@marketsandmarkets.com www.marketsandmarkets.com 38 Blockchain Gaming Market - Global Forecast to 2027 RELATED REPORTS BLOCKCHAIN MARKET NON-FUNGIBLE TOKENS MARKET GLOBAL FORECAST TO 2026 GLOBAL FORECAST TO 2027 Nov-2022 May-2022 METAVERSE MARKET GLOBAL FORECAST TO 2027 May-2022 sales@marketsandmarkets.com www.marketsandmarkets.com 39 Blockchain Gaming Market - Global Forecast to 2027 ABOUT MARKETSANDMARKETS TM BLOCKCHAIN GAMING MARKET GLOBAL FORECAST TO 2027 R E P O R T B R O C H U R E W I T H S A M P L E PAG E S ABOUT MARKETSANDMARKETS TM MarketsandMarkets™ is the world’s largest revenue impact company, serving over 7500 customers. 80% of top 2000 companies globally rely on us for identifying new high growth and niche revenue opportunities. In the face of constant technology innovation and market disruption, we help organizations plan and operationalize their future revenue mix decisions by identifying over 30,000 high growth opportunities ranging from $1B to $500B across 90+ industry trends and markets. Organizations choose MarketsandMarkets™ to stay ahead of the curve and accelerate their revenue decisions and implementations by 6 – 12 months, giving them a unique, first-mover advantage. Our revenue impact methodology provides quantified and actionable insights on converged, granular and connected market eco-systems that result from disruptive technologies and high-growth markets. We provide an extended lens on not only what will impact our client’s revenue but also what will impact their clients’ revenues, continually uncovering latent opportunities. We work across all major B2B industries with C-level executives in functions such as Strategy, Marketing, Sales, R&D, Product, and M&A. MarketsandMarkets™ brings exclusive high-growth markets intelligence generated by over 850 SMEs and analysts along with its proprietary Revenue Impact platform (Knowledge Store). Copyright © 2022 MarketsandMarkets™ All Rights Reserved. This document contains highly confidential information and is the sole property of MarketsandMarkets™. No part of it shall be circulated, copied, quoted, or otherwise reproduced without the prior written approval of MarketsandMarkets™. sales@marketsandmarkets.com www.marketsandmarkets.com 40