PPT-and-Modules-PE-Reviewer ( Pingpong)

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PE Reviewer
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OLD NAMES (PINGPONG, GOSSIMA, WHIff WHAff, TIKTOK)
HISTORY
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It was introduced in England in the early days of the 20th century
The name table tennis was adopted in 1921–22
International Table Tennis Federation was founded in 1926, the founding members being
England, Sweden, Hungary, India, Denmark, Germany, Czechoslovakia, Austria, and Wales.
First world championships were held in London in 1926
Asia was the breeding ground of champions
North Korea also became an international force. In 1980 the first World Cup was held, and Guo
Yuehua of China won the $12,500 first prize
Parker brothers
J. Jacques & Son Ltdrademark
James W. Gibb – 1901
E.C Goode – 1901
S.W Hancock introduced the use of speed glue
DATES
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1902 – Unnoficial world championship took place
1921 – Table tennis association was founded in Britain
1926 – First official world championship was hosted by London
1933 – United States Table Tennis association now known as USA Table Tennis was formed
Edgar Snow – 1930 commented in Red Star over China that the Chinese had a passion for the
game
1950 - Rubber sheet with underlying sponge changed the game dramatically because of better
spin and speed
April 24, 1927 – English table tennis association was formed
1927 – First world championship were won by Hungarian Dr. Jacobi
1988 – table tennis became an Olympic sport with singles and doubles competition for men and
women
First Equipment Used
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Dining table
File of books
Cork
Tobacco case
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STROKES
Offensive stroke
1. Hit
2. Flick
Defensive stroke
1. Push
3. Smash
2. Chop
Spin (referred to as a hook)
1. Back spin
2. Topspin
Types of Grip
1. Shakehand
TABLE
Net Height: 15.25
Length: 274 cm.
Width: 152.5 cm.
Height: 76 cm.
2. Penhold
3. Block
4. Lob
3. Sidespin
4. Corkspin
3. Semmler
NET
60 cm”
Net Clamp
Tension Adjustment
Height Adjustmen
BALL
Celluloid Plastic
RACKET/PADDLE
Face
Neck
Handle
Table Tennis – Rules and Regulation
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The aim of the game is simple; hit the ball over the net onto your opponent’s side.
A point is won by you if your opponent is unable to return the ball to your side of the table (e.g.
they miss the ball, they hit the ball but it misses your side of the table, or the ball hits the net),
or if they hit the ball before it bounces on their side of the table.
A. SCORING
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The winner of a game is the first to 11 points. There must be a gap
of at least two points between opponents at the end of the game though, so if
the score is 10-10 (DEUCE) , the game goes in to extra play until one of the players has
gained a lead of 2 points. The point goes to the player who successfully
ends a rally, regardless of who has served.
A match can consist of the number of games you like, just make sure you
Agree this in advance.( Ex. 2 out of 3 sets)
B. SERVING
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SINGLES - A player takes two serves before the ball switches to the opponent to serve, except
during periods of extra play where it changes each time. The first person to serve at the start of
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the game can be determined in many different ways, we’ll leave that up to you to decide!
Service can be diagonal or in a straight line in singles
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DOUBLES - Service must be diagonal, from the right half court (marked by a white line) to the
opponent’s right half court. The ball must first bounce on your side and then in your opponents.
Your opponent must allow the ball to hit their side of the table before trying to return this.
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The ball must pass cleanly over the net – if it ‘clips’ the net and goes over, it is a ‘let’ and the
serve is retaken. If it hits the net and doesn’t go over, the point goes to the other player/team.
There are no second serves.
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ITTF rules and standards must be applied at all eventualities. Semi-final and final will be best of
5, each game up to 11 points.
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ADDING UP THE POINTS
The winner of a match is the one who wins the 2 or 3 or 4 games.
A game consists of 11 points. There must be a gap of at least 2 points between
Opponents. If the score is 10-10 the game goes in to extra play until one of the players gained a
lead of 2 points.
The point goes to the player who successfully ends a rally.
The score of the server is always announce first.
SCORING
A player scores a point when his opponent commits one of
the following errors.
He isn’t able to return the ball.
He returns the ball outside the opposite side of table.
He lets the ball bounce more than once in his own court before returning it.
He touches the ball several times successively.
He strikes the ball in volley.
He moves the table during play.
He touches the net or a post.
His free hand touches the table.
He makes a bad service.
SERVICE
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The initial order of serving is decided by lot. Service changes every 2 points, except during
periods of extra play where it changes each time. Service must adhere to the following rules:
1. The ball rests freely on the open palm of the hand
2. The hand holding the ball must be above the level of the table
3. The ball should be projected upwards
4. The ball should be struck whin it is fsalling and behind the table
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5. The ball should first bounce in one’s court, then in the opponent’s court
6. Service can be diagonal and also in a straight line in singles
7. Service can be replayed when:
1. The ball touches the net then is struck in volley by the opponent without it touching
his court
2. The receiver was not ready at the time of service
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Lecture Discussion and Presentation of Video Singles Game
In singles, the center lines serve no purpose, so ignore them.
Scoring. A match is played best 3 of 5 games (or 4/7 or 5/9). ...
Flow of the match. Each player serves two points in a row and then switch server. ...
Legal serve. The ball must rest on an open hand palm. ...
SERVER – The player use to strike the ball first in a rally
RECEIVER – The player due to strike the ball second in a rally
UMPIRE – The person appointed to control a match
ASSISTANT UMPIRE – Person appointed to assist the umpire with certain decisions
DEUCE – Is another term for tied score
EDGEBALL – Is when the ball lands at the edges of the table
GAME – Game is played to 11 points unless a deuce occurs
GAME POINT – Last point of a game
KILL – Ball hit with enough speed so the opponent cannot return it
LOVE – the score is zero
RALLY– Scoring system, every fault counts
THIRD BALL – The stroke hit by the server after the opponent's return of the serve. Because the
serve can be used to make attacking difficult for the opponent, the third ball is frequently the
first strong attacking stroke in a table-tennis rally.
SINGLES & DOUBLES TABLE TENNIS
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In singles you can serve anywhere
2 serves alternate. The ball should bounce once before returning it.
When you serve the ball must bounce first on your side of table over the net before bouncing in
your opponent’s side of table.
In a rally the ball should bounce directly to your opponents side of table
Player cannot touch the table using the free hand
The player cannot touch the table nor what the player is wearing if the ball is in flight
Player must not drag or throw the racquet on the table
In doubles 2 service alternate
In returning a shot the player must return it alternately
In service it should always be diagonal service or cross service
If the game reaches the last set there should be a change of court when a player reaches the
score of 5 pts. Both for singles and doubles.
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TABLE TENNIS DOUBLES GAME
Like in singes game, the service still alternates every two points between teams, but it also alternates
between team. Once your team has finished your two serves, you swap sides with your partner. The
person you were serving to now serves and your partner is the new receiver.
HOW DO YOU SCORE IN TABLE TENNIS DOUBLES
A game shall be won by the player or pair first scoring 11 points. Unless both players or pairs score 10
points, when the game shall be won by the first pair subsequently gaining a lead of two pints. A match
shall consist of the best of 2 out of 3 sets.
PLAYING DOUBLES
There are many benefits to getting students to play in pairs from improving spatial awareness to
improving skills.
DOUBLES RULES
The service must go diagonally, from the servers right hand side to the receivers right hand angle. A
doubles pair must strike the ball alternately. At the change of service, the previous receiver becomes the
new server and the partner of the previous server becomes the receiver.
ROTATION RULES FOR DOUBLES TABLE TENNIS GAME
In doubles, you should alternate hitting the ball with your partner. So, for example, A1 serves the ball to
B1, who returns the ball. A2 then hits the ball and B2 returns this. A1 hits and B2 returns this. A1 hits
and B2 returns, A2 hit and B1 returns and so on .
SINGLES GAME AND SCORING SYSTEM IN TABLE TENNIS
According to the laws of table tennis, A player can win the game by scoring 11 points. With one point
awarded for every infringement. If the score is tied at 10-10 a player then has to lead two points to win
a game. A match is won by winning games.
SERVICE
The intention of the service is to give the receiver the ability to see the ball at all times in order to have a
fair chance of reading the spin on the ball by the server.
The ball must be visible throughout the duration of the game, it must not be hidden.
The ball must always be behind the table, and above the playing surface.
The ball must be thrown out vertically at least 16cm. In height.
If the official is doubtful whether the serve is legal, the official may warn the server, if gain the player’s
serve is doubtful legality, the umpire will fault the sever and award the point to his opponent.
If the serve is clearly illegal, then the umpire will fault the player andaward the point to his opponent.
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Hitting the Ball
It is legal to hit the ball with your finger holding the racket, even the racket hand below the wrist as long
as it is one contact only.
It is legal to switch the racket between hands during the point.
A player may not throw the racket when hitting the ball.
If a player accidentally drops the racket, the player must pick it up to
hit the ball.
SCORING
Point is won by a player when his opponent will not be able to hit the ball with a racket over the net
onto the other side of the table.
Game is won if the player reaches 11, and at least 2 points ahead of his/her opponent.
If both players have 10 pts. Then the player who gains 2 points lead wins the game.
A match is best of 2 out of 3 games or depending on the agreement between players. The score must
start with the score of 0-0.
RULES & REGULATIONS
SERVICE
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Play for serve
Toss coin
Umpire hides the ball under the table and player will guess if on what side of the table the ball is
placed
Every 2-service alternate
If the score is tied at 10 pts. It will be alternate service
You can serve anywhere
In doubles the service must always be diagonal
Toss the ball up straight from an open palm
Toss and service contact must be beyond the table
You cannot hide the ball toss to contact
If the ball touches the net during service the server will serve again
You are not allowed to stamp your feet while serving
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SCORING
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The first player to reach 11 pts. Wins the set
If the score is tied at 10 pts. There will be an extra play until a player gains a 2 point lead.
Match can consist of numbers of games depending on your arrangement with your opponent it
can be a best of 7 or best of 5
If the game reaches the last set there will be a change court.
EQUIPMENTS
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Racquet
Net
Ball
Table
Clamp
Playing uniform
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