ENGINEERING STATICS CHAPTER ONE: SCALARS and VECTORS 1 M.M STATICS 2 Statics deals with the equilibrium of bodies, that are either at rest or move with a constant velocity. Introduction Mechanics is a physical science which deals with the state of rest or motion of rigid bodies under the action of forces. 3 PARTS OF MECHANICS Mechanics divided into three parts: 4 PARTS OF MECHANICS. . . Statics: deals with the equilibrium of rigid bodies under the action of forces. Dynamics: deals with the motion of rigid bodies 5 caused by unbalanced force acting on them. Dynamics is further subdivided into two parts: Kinematics: dealing with geometry of motion of bodies with out reference to the forces causing the motion, and Kinetics: deals with motion of bodies in relation to the forces causing the motion. Basic Concepts: (Statics) The bodies are assumed to be rigid, don’t deform or change its shape. But translation or rotation may exist. The loads are assumed to cause only external movement, not internal. (In reality, the bodies may deform.) (the changes in shapes are assumed to be minimal and insignificant to affect the condition of equilibrium (stability) or motion of the structure under load). 6 Fundamental Principles ❖Newton laws First Law: A particle remains at rest or continues to move in a straight line with uniform velocity if there is no unbalanced force on it. Second Law: The acceleration of a particle is proportional to the resultant force acting on it and is in the direction of this force. 7 F=mxa Fundamental Principles. . . . ❖Newton laws. . . Third Law: The forces of action and reaction between interacting bodies are equal in magnitude, opposite in direction, and collinear. 8 Fundamental Principles . . . Law of gravitation (by Newton), as it usual to compute the weight of bodies. Accordingly: thus the weight of a mass ‘m’ W = mg - m1 & m2 are particle masses 9 - G is the universal constant of gravitation, 6.673 x 10-11 m3/kg-s2 - r is the distance between the particles. SCALARS and VECTORS Scalar quantities: - ✓ are physical quantities that can be completely described (measured) by their magnitude alone. ✓ These quantities do not need a direction to point out their application. ✓ They only need the magnitude and the unit of measurement to fully describe them. E.g. Time[s], Mass [Kg], Area [m2], Volume [m3], Density [Kg/m3], Distance [m], etc. 10 SCALARS AND VECTORS . . . Vector quantities: - ✓Have both a magnitude and direction ✓Vectors are represented by short arrows on top of the letters designating them. E.g. Force [N, Kg.m/s2], Velocity [m/s], Acceleration [m/s2], Momentum [N.s, kg.m/s], etc. 11 Types of Vectors ❖Generally there are three type vectors : oFree Vectors oFixed Vectors oSliding Vectors: 12 NB: a force can be applied any where along its line of action on a rigid body with out altering its external effect on the body. This principle is known as Principle of Transmissibility. Representation of Vectors A) Graphical representation Graphically, ➢directed line segment headed by an arrow. ➢The length of the line segment is equal to the magnitude of the vector and ➢the arrow indicates the direction of the vector. The direction of the vector may be measured by an angle θ from some known reference direction. 13 Representation of Vectors . . . B) Algebraic (arithmetic) representation Algebraically a vector is represented by the components of the vector along the three dimensions. E.g Where ax, ay and az are components of the vector A along the x, y and z axes respectively. NB:- The vectors i, j and k are unit vectors along the respective 14 axes. Representation of Vectors . . . B) Algebraic (arithmetic) representation . . . In our course: 15 Representation of Vectors . . . B) Algebraic (arithmetic) representation . . . Using general definition, iˆ ˆj Magnitude: (i )( j )(sin ) Direction: R.H. Rule kˆ iˆ ˆj = kˆ i j = k ik = − j ii = 0 j k = i j i = −k j j = 0 16 k i = j k j = −i k k = 0 Representation of Vectors. . . B) Algebraic (arithmetic) representation. . . 17 ax = A cosθx = Al , l = cosθx ay = A cosθy = Am , m = cosθy az = A cosθz = An , n = cosθz , where l, m, n are the directional cosines of the vector. Thus, A2 = ax2 + ay2 + az2 ⇒ l 2 + m2 + n2 = 1 Properties of vectors Equality of vectors: Two free vectors are said to be equal if and only if they have the same magnitude and direction. 18 Properties of vectors . . . The Negative of a vector: is a vector which has equal magnitude to a given vector but opposite in direction. 19 Properties of vectors . . . Null vector: is a vector of zero magnitude. It has an arbitrary direction. Unit vector: is any vector whose magnitude is unity. A unit vector along the direction of a certain vector, say vector A (denoted by uA) can be determined by dividing vector A by its magnitude. 20 Properties of vectors . . . Generally, any two or more vectors can be aligned in different manner. they may be: • Collinear-Having the same line of action. • Coplanar- Lying in the same plane. • Concurrent- Passing through a common point. 21 Vector Addition or Composition of Vectors Composition of vectors is the process of adding two or more vectors to get a single vector, (Resultant vector). There are different techniques of adding vectors A) Graphical Method oI. The parallelogram law oII. The Triangle rule oIII. Analytic method. B. Component method of vector addition 22 Vector Addition or Composition of Vectors… A) Graphical Method I. The parallelogram law 1st draw the parallelogram in to scale, 2nd fined the magnitude of the resultant by measuring the diagonal, 3rd The direction of the resultant can be found by measuring the angle the diagonal makes. 23 Vector Addition or Composition of Vectors… A) Graphical Method. . . I. The parallelogram law . . . Note: As we can see in the above figure. A+B=R=B+A, ⇒ vector addition is commutative 24 Vector Addition or Composition of Vectors… A) Graphical Method. . . The parallelogram law . . . The other diagonal of the parallelogram gives the difference of the vectors, it represents either A− B or B−A I. 25 Vector Addition or Composition of Vectors… I. The parallelogram law . . . The diagonal vectors in the above figure are not equal, one is the negative vector of the other, vector subtraction is not commutative. i.e. A − B ≠ B − A NB. Vector subtraction is addition of the negative of one vector to the other. 26 Vector Addition or Composition of Vectors… II. The Triangle rule applied to more than two vectors at once. It states “If the two vectors, which are drawn on scale, are placed tip (head) to tail, their resultant will be the third side of the triangle which has tail at the tail of the first vector and head at the head of the last.” 27 Vector Addition or Composition of Vectors… II. The Triangle rule . . . This rule can be extended to more than two vectors as, “If a system of vectors are joined head to tail, their resultant will be the vector that completes the polygon so formed, and it starts from the tail of the first vector and ends at the head of the last vector.” 28 NB. From the Triangle rule it can easily seen that if a system of vectors when joined head to tail and form a closed polygon, their resultant will be a null vector. Vector Addition or Composition of Vectors… III. Analytic method The resultant is found mathematically instead of measuring it from the drawings as in the graphical method. 29 Vector Addition or Composition of Vectors… Consider triangle ABC III. Analytic method. . . From cosine law, A.Trigonometric rules: The resultant vectors can be found analytically by applying the cosine and This is the magnitude of the the sine rules. RESULTANAT of the two vectors 30 ➢resultant makes with vector A Vector Addition or Composition of Vectors… III. Analytic method. . . Decomposition of vectors: ➢The process of getting the components of a given vector along some other different axis. ➢The reverse of composition. ➢Consider the following vector A . And let our aim be to find the components of the vector along the n and t axes. 31 Vector Addition or Composition of Vectors… III. Analytic method. . . Decomposition of vectors:. . . From Triangle ABC @ (B), α = 180 − (θ + φ ) From sine law then, 32 Vector Addition or Composition of Vectors… III. Analytic method. . . Decomposition of vectors. . . In most cases though, components are sought along perpendicular axes, i.e. α=180-(θ+Φ) = 90 33 Vector Addition or Composition of Vectors… III. Analytic method. . . B. Component method of vector addition most efficient method of vector addition, especially when the number of vectors to be added are large. The sum of the components of each vector along each axis will be equal to the components of their resultant along the respective axes. Once the components of the resultant are found, the 34 resultant can be found by parallelogram rule as discussed above. Vector Multiplication: Dot and Cross products a)Multiplication of vectors by scalars Let n be a non-zero scalar and A be a vector, then multiplying A by n gives as a vector whose magnitude is n|A| and whose direction is in the direction of A if n is positive or is in opposite direction to A if n is negative. 35 Vector Multiplication: Dot and Cross products . . . a)Multiplication of vectors by scalars . . . Multiplication of vectors by scalars obeys the following rules: i. Scalars are distributive over vectors. n(A + B) = nA + nB ii. Vectors are distributive over scalars. (n + m)A = nA + mA 36 iii. Multiplication of vectors by scalars is associative. (nm)A = n(mA) = m(nA) Vector Multiplication: Dot and Cross products . . . b )Multiplication of vector by a vector In mechanics there are a few physical quantities that can be represented by a product of vectors. Eg. Work, Moment, etc There are two types of products of vector multiplication 37 Vector Multiplication: Dot and Cross products. . . c) Cross Product: Vector Product The vector product of two vectors A and B that are θ degrees apart denoted by AxB (A cross B) i.e. AxB = || A || || B || sinθ , perpendicular to the plane formed by A and B The sense of the resulting vector can be determined by the right-hand rule. If the two vectors are represented analytically as, A= ax i +ay j+ az k and B =bx i +by j+ bz k 38 Vector Multiplication: Dot and Cross products. . . 39 Vector Multiplication: Dot and Cross products. . . c) Cross Product: Vector Product . . . NB. Vector product is not commutative; in fact, AxB = −BxA A B B A In fact A B = −B A 40 Vector Multiplication: Dot and Cross products. . . c) Cross Product: Vector Product . . . Moment of a Vector The moment of a vector V about any point O is given by: Position vector r is defined as afixed vector that 41 locates a point in space relative to another point in space. Example 1 Determine graphically, the magnitude and direction of the resultant of the two forces using (a) Parallelogram law ,and (b) Triangle rule. 600 N 900 N 45o 42 30o Solution: Solution A parm. with sides equal to 900 N and 600 N is drawn to scale as shown. The magnitude and direction of the resultant can be found by drawing to scale. 600N 600 N 15 R o 45o 30o 900 N 45o 30o The triangle rule may also be used. Join the forces in a tip to tail fashion and measure the magnitude and direction of the resultant. 600 N 45o R B 43 900N 30o 135o C 900 N Trignometric Solution Using the cosine law: R2 = 9002 + 6002 - 2 x 900 x 600 cos 1350 R R = 1390.6 = 1391 N Using the sine law: B R 600 600 sin 135 −1 = i . e . B = sin sin 135 sin B 1391 = 17.8 The angle of the resul tan t = 30 + 17.8 = 47.8 ie. R = 139N 47.8o 44 30o 600N 135o 900 N Example 2 Two structural members P and Q are bolted to bracket A. Knowing that both members are in tension and that P = 30 kN and Q = 20 kN, determine the magnitude and direction of the resultant force exerted on the bracket. P 25o 50o Q 45 Solution Solution: Using Triangle rule: 75o 20 kN 30 kN 105o 25o Q R R2 = 302 + 202 - 2 x 30 x 20 cos 105 0 - cosine law R = 40.13 N Using sine rule: 40.13 N 20 = Sin Sin 105o and Sin −1 Angle R = 28.8 o − 25o = 3.8 o 46 i. e R = 40.1 N , 3.8 o 20 sin 105o = = 28.8 o 40.13 Example 3 Determine the resultant of the three forces below. y 600 N 800 N 350 N 60o 45o 25o x 47 Solution F x = 350 cos 25o + 800 cos 70o - 600 cos 60o = 317.2 + 273.6 - 300 = 290.8 N F y = 350 sin 25o + 800 sin 70o + 600 sin 60o = 147.9 + 751 + 519.6 = 1419.3 N i.e. F = 290.8 N i + 1419.3 N j Resultant, F y 800 N 600 N 350 N F = 290.8 + 1419.3 = 1449 N 2 2 1419.3 = tan = 78.4 0 290.8 −1 60o 45o 25o x F = 1449 N 48 78.4o Example 4 A hoist trolley is subjected to the three forces shown. Knowing that = 40o , determine (a) the magnitude of force, P for which the resultant of the three forces is vertical (b) the corresponding magnitude of the resultant. 2000 N 49 P 1000 N Solution (a) The resultant being vertical means that the horizontal component is zero. F x = 1000 sin 40o + P - 2000 cos 40o = 0 P = 2000 cos 40o - 1000 sin 40o = 1532.1 - 642.8 = 889.3 = 889 kN (b) Fy = - 2000 sin 40o - 1000 cos 40o = - 1285.6 - 766 = - 2052 N = 40o 50 2000 N 2052 N P 40o 1000 N 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69