Uploaded by Darya Penner-Nassibulina

Gamification

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Student Achievement
Through Gamification
and
Game-Based Learning
 What kind of video games have you
played?
 Are you a video game aficionado or
is it just not your cup of tea?
 What’s the most remarkable or the
most memorable game you have
ever played?
 People say that video gamers are
isolated loners. Would you agree
with such an opinion? If not, what’s
the stereotype of a gamer in your
country?
VOCAB BOX:
aficionado: a
person who likes,
knows about and
appreciates an
interest or activity.
loner: a person who
is often alone and
avoids the company
of others
me 7 the most popular video games e
1) What’s the stereotype of video gamers
that the speaker thinks is outdated?
2) How is Space Invaders still referenced in
pop culture?
3) What was the plot of Super Mario Bros?
4) Why was Tomb Raider an important
milestone for the gaming industry?
5) How many players did World of Warcraft
have at its peak?
6) Why is Minecraft popular both among
children and adults?
What Is Game-based
Features of game-based learning (GBL):
Learning?
GBL uses competitive exercises, either pitting the
students against each other or getting them to challenge
themselves in order to motivate them to learn better.
Games often have a fantasy element that engages
players in a learning activity through a storyline.
In order to create a truly educational game, the
instructor needs to make sure that learning the material
is essential to scoring and winning.
What is GBL? - elements of an engaging, educational,
classroom game.
Categories of games that can be adapted for learning
The main characteristics of game-based learning
are:
-The learning process takes place through different
attractive scenarios
-The learning process is based on overcoming
challenges
-The learning experience is positive and interesting
Its also important to highlight the fact that to
efficient game based learning it is essential to
integrate a simulator that creates real situations
enable students to practice the skills. When we
Studies show that gamified
formats of training in
enterprises improve
knowledge retention by
students, increase the
completion rate of courses
and make what is learned
to be more applicable to
daily life thanks to the
inclusion of game elements
that allow students to
practice what they learn
Gamification works for the following
reasons:
Games play into basic needs
Games can be social
Games encourage ongoing engagement
Ways to Introduce Gamification
1. Set Up a Points System
2. Invent a Storyline With
Avatars
3. Hand Out Badges
4. Encourage Teamwor
“You have 10 sentences to complete.
he first student to finish will get a prize
ow does gamification work in speaking pract
ROLE-PLAYS
TIC-TAC-TOE
B
O
A
R
D
G
A
M
E
S
Other games
Mafia
Quests
Who wants to be a millionaire
The top-picked
game elements
Mystery
Action
Challenge
Risk
Uncertainty
Progress Visibility
Emotional Content
DIGITAL
https://learningapps.org
Word Wall
https://wordwall.net
Why Do We Use Game-based
Learning?
• Motivates students to learn
• Immerses them in the material so
they learn more effectively
• Encourages them to learn from
mistakes.
How do games influence our culture?
at’s the future of gaming in your opinio
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