Module PyGame. Graphic text. Counter of game 1. Task 1 "Start" Display the text "Start" in the center of the window. Help: Output graphical text Link https://stepik.org/lesson/876615/step/2?unit=881088 2. Task 2 "Finish" Display the text "Start" in the center of the window. After pressing any key output change text to finish. Use font Bottom_Rock.ttf for text. Help: Output graphical text Link https://stepik.org/lesson/876615/step/3?unit=881088 3 Task 3 "Counter" Implement the change of the counter using pressing "+" and "-" keys. "+" - increases by 1 counter "-" - decreases by 1 counter Link https://stepik.org/lesson/876615/step/4?unit=881088 4 Task 4 "Animation text" Implement red-black flashing arbitrary text. Help: Output graphical text Link https://stepik.org/lesson/876615/step/5?unit=881088 5 Task 5 "Popping balloons" Write a program in which a ball with a radius of 20 appears in a random place on the screen (of a random color). After clicking inside the ball, the counter increases by +1, a new ball appears on the screen. Help: Output graphical text Link https://stepik.org/lesson/876615/step/6?unit=881088 6 Task 6 "Get text for movement" Write a program to move text from top to bottom. The text for the movement must be entered in the program window Help: Output graphical text Link https://stepik.org/lesson/876615/step/7?unit=881088 7 Task 7 "Catch an apple" Write a program: 1) The apple falls from the top to the bottom along a random Y coordinate; 2) The bowl is controlled by moving the mouse along the bottom edge of the window; 3) Press "Space" when an apple into the bowl. If the apple is in the bowl counter increments by 1 and run new an apple. 4) Finish the game if the counter reaches 5. Help: Mouse events Help: Animation Help: Output graphical text Link https://stepik.org/lesson/876615/step/8?unit=881088