AMAZING RACE This amazing race is called “ KUMALARANG ON THE GO” amazing race . The concept of the games are to be able to have the students rapport and camaraderie in such outdoor activity and to be able to learn also. These games are modified because of some activities made by the teachers are based on their lesson/module that already discussed. Kumalarang On the Go amazing race is much exciting to play because it helps the participant to think logically and it teach them how to be more creative,productive and learn the essence of sportsmanship. The amazing race consist of 8 stations. Flag colors will be used as a pointing system during the race. Mechanics of the Game: STATION • Each subject where tasks to make a creative activity that is correlated with the module/topic that already discussed. • Each station will prepare three sets of flags (red= 5 points, blue= 3 points, yellow= 1 point) • The assigned person in each station will give 10 minutes to do the activity. • If the participants are not yet finished, they are mandatory to move to the next station, but be sure to give them flag for pointing system and sign in their station map. Mechanics of the Game: PARTICIPANTS • Participants are allowed to wear their most comfortable attire in the said amazing race. • NO PUSHING, fall in line always and observe Social Distancing everytime. • Study the given lesson by your teachers. • Each station will prepare three sets of flags (red= 5 points, blue= 3 points, yellow= 1 point) • Participants will secure their station map and flags because at the counting station there will be an evaluation to count their earning points in different stations. Starting lineOpen field 3rd 7th 5th 2nd Open Field End Point 1st 4th 6th 8th 1st- ICT room 2nd- Grade 7 rm 3rd- Library 4th- Stage 5th- Guidance 6th- TLE room 7th – Grade 8 rm 8th – SSG Kiosk End point- KNHS Landmark STATION 1 STATION 5 FILIPINO ENGLISH STATION 2 STATION 6 SCIENCE ARPAN STATION 3 STATION 7 MATH TLE STATION 4 STATION 8 MAPEH ESP Truth and Lies How to play: Everybody will have to split into teams. Every team will take turns every round. One representative from the team will have to come up with three things about themselves or the things that they have done before. Two out of the three will be something that they really have done before. The other one will be a lie. The objective of this game is for you to not let the other team guess which of the three is a lie. Scores will be accumulated and the team with the most points, wins. Tower Game How to play: You will need: – Cardboard/Paper – Skewer sticks – Rubberband – Tapes (optional) Split into teams. Every team will have the same amount of materials needed to build the tower. There will be a time limit for the teams to build their own individual towers. It does not determine that you will be the winner or if you finish building the tower faster than the rest. The winner of this game will be the one that build the strongest, tallest tower standing without any support from anything else but the tower itself. There will be “test” after the whole round for all the towers made by everyone. Usually they are tested by blowing or just by standing on its own to see whether it will fall without any support. The facilitator will then measure the height of the tower. Tic Tac Toe How to play: Paste tapes on the ground to make 9 squares. Place them together 3 by 3 so it will look a bit like a small chessboard. There will be two teams playing against each other. Every team will be given 3 bean bags. Each team will be standing in a row about 8 – 10 metres from the squares next to each other. The facilitator will count them in to start the game. It is like a relay race. One person from each team will take turns running to the tape area and put a bean bag on a square with the objective to align the three bean bags to win. It is like a simple game of tic tac toe. After the third bean bag, the fourth person will have to run to the squares and change the placing of a bean bag. This will continue onto the next team member until a team wins the game. Helium Stick How to play: You will need a lightweight rod. Get a group of people to stand in two rows facing each other. Raise up their hands in front of them and stick out one finger. One finger from each hand. The facilitator will then place the rod on their fingers and hold it down on their fingers until the facilitator announces the start of the game. The objective of the game is for the participants of the game to bring down the rod down to the ground without having their fingers losing contact with the rod. The interesting thing is, the rod will magically go up then going down when the participants starts the game. Helium Stick How to play: Participants will answer the following brain teaser atleast 5 correct answers to proceed to the main game. Each member has to complete the race. There are assigned station in each team. Each stations has games that needed to be played (with time limit) in order to get the cue card and proceed to another station. Each Team needs to follow the given mechanics of the game: 1st offense- minus 5 points 2nd offense- minus 10 points 3rd offense- disqualified All of the teams are gathered in the open field for instructions and welcoming. Each team will be given a cue card that will guide them where to go at the very start of the game. The moment they finished the challenges in each station 1 flag will be handed to them, it is a proof that they are done with that station. The team who will fail to keep the flag until the end of the game will be deducted half of its earned points. When the players reached the last station they must go back to the place where they started and think of a yell for their respective teams. The yell will serve as “hudyat” or remarks telling that the teams has finished the race. Flag colours: : RED FLAG : YELLOW FLAG : BLUE FLAG : VIOLET FLAG : ORANGE FLAG