CYBERPUNK 2020 VEHICLE OPTIONS Name Avail. Cost Spaces Description Source VEHICLE ALTERATIONS Added Structure C Weaker Structure C Added Top Speed C Lowered Top Speed C Boosted Acceleration C Heavy-Duty Breaks C Better Handling C Off-Road Capability C Cargo Capacity C Aircraft Cargo Capacity C Truck Mass Rating C Additional Range C Shortened Range C x2 SDP 25% b -10% b 5% b 5% b +50% b +15% - 5% -10% 10% -10% Increases maximum SDP by 25% Minimum SDP is decreased by 50% 10% increase in Top Speed (max +100%) 10% decrease in Top Speed 10% increase in Acceleration (max +100%) 25% increase in Deceleration (max +100%/+50% aircraft) +1 Maneuver (max +3) Can be operated off-road at 1/3 top on-road speed Each 10% cargo, subtracts 10% Speed (max 50% mass) Each 33% cargo, subtracts 10% Speed Each 10% mass rating, subtracts 20% Speed (max +20%) 33% increase in range 33% decrease in range MM MM MM MM MM MM MM MM MM MM MM MM MM ARMOR Composite Armor IR Baffling Reactive Armor Stealth Puncture-proof Tires Bulletproof Glass R P P R P C 400% b 10%-25%b 1% b 1,000% b 1 SDP 200/side 0 0 0 1/8 0 0 +25% SP, 1/2 shaped charges Reduces IR signature 2-10 =1/2 penetration Absorbs radar 1/2 vehicles SDP and SP SP15 MM MM MM MM Chr3 Chr3 ENVIRONMENT Amphibious Modification P Crash Control Systems E Damage Control P Ejection Seats C Ejection Seat w/o chute C Civilian Environment Cont.E Environment Control E Fire Extinguisher C External Foam Cannon C External Water Cannon C Life Support System C Wet Bar E Fold-Down Bed E Jaccuzi E Seat Massager E Mini-Galley E Toilet E Shower E 50% b 250/person 100% 1000/seat 750/seat 500 2500 500 1000 750 500 500 250 2,500 200 1,000 500 500 2 0 1/10 0 0 0 1 1 2 5 1 1 1 3 0 2 1 2 Floats at 1/10th speed SP40 vs collision 6-10 system undamaged 100m 100m Controls heat, humidity, but no filters or gas protection Air tight plus filtration Prevents vehicle catching on fire 30 shots, 50m range 30 shots, 50m range, BOD 15+ to stand 4 man hours, air and water tight MM MM MM MM MM SOF2 MM MM MM MM MM MM MM MM MM MM Chr4 Chr4 COMMUNICATIONS Cellular Phone Laser Communicator Radio Long Range Radio Military Radio Satellite Uplink Scrambler Computer Decoder Loudspeaker Armored Loudspeaker E P E E P C C P E E 500 7,000 200 1,000 2,500 5,000 500 500 250 400 0 0 0 0 0 1 0 0 0 0 Regular cellphone with longer range (20km) Line of sight untappable communication 80km 500km 500km, only jammed on a 1D10 roll of 4-10 Can uplink directly to a commo satellite Allows coded communication Provides scrambler combination 20% of time Mounted externally, 5 SDP Mounted externally, 20 SDP MM MM MM MM MM MM MM MM SOF2 SOF2 ELECTRONICS "AI" Robotic Control Auto-Pilot Cybernetic Linkage ECM 100m ECM 500m R C C P P 1,000,000 250 40% total 500,000 1,000,000 1 0 0 1 1 1D10+15+Modifiers Drive/Pilot roll 1D10+5 +2 to control and combat rolls, -1 per extra action Jams civilian radar and radio automatically, for... ...Military radar and radio roll 1D10/turn, 4-10: jammed MM MM MM MM MM 2 people, 1/2 space +100 eb per person Holds 2 people Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions, & Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk 7.1 CYBERPUNK 2020 VEHICLE OPTIONS Name Avail. Cost Spaces ECM 1,000m R ECM 10,000m R ECM 100km R ECM 250km R ECCM P Stereo/Entertain System E Stereo Plus E Video Player & Screen E Holosystem E VR Holosystem E Civilian Navigation Sys C Military Navigation Sys C Simple Security System E Shocker Security System E Shooter Security System P Searchlight C Armored Searchlight C Halogen Headlights C Mini-Comp E External Vidcam P Winch System C Chute P Ram P Homing Beacon/Tracer P 2,000,000 5,000,000 15 million 50 million 100,000 500 1000 +150 +750 10,000 250 1,000 200 500 1000 300 500 150 1000 500 1500 2000 1000 500 2 5 10 20 1 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 1 1 1 0 SENSORS / DETECTORS Image Enhancement C Infra-Red Sensors C Active IR Sensors C Laser Detector P Light Amplification C Magnetometer P Microwave Detector P Radar C Military Radar P Look-Down Radar R Radar ID R Terrain-Following Radar C Radar Detector E Military Radar Detector P Sonics P Telescopic Optics C Thermal Imaging P Gas Spectrometer R Radiation Detector P 2500 1000 1500 1000 500 3,000 5,000 1,000 10,000 10,000 100,000 1000 50 5,000 2,000 500 2,000 1000 250 Description Source 'Changes' the inside of the vehicle 80% accurate in "uncivilized" off-road areas Nav computer and satellite uplink 1m-touch, siren/remote beeper. (15+ Elec.Security) Plus stun to 6D6 shock damage. (20/25+ Elec.Security) Attacks with vehicle weaponry (20+ Elec.Security) External searchlight. Small target, 5SDP. 200m External searchlight. 10SP and 10SDP. 200m Same effect as spots except mounted straight forward Equal to EBM "PCX" w/30 MU Wide-angle video camera. 245 hours of recording 100m cable and winch that can pull up to 15 tons, 30SDP Deceleration of 75mph. Skill roll of 15+ to control Adds one point of Penetration to ramming attacks 5km. Jammed by ECM, roll 1D10/turn 3-10 signal lost MM MM MM MM MM MM MM MM MM MM Chr3 MM MM MM MM MM MM MM Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 +2 Awareness/Notice Treat as Thermograph at -3 Includes IR spotlight and headlights Detect lasers 90% of the time Negates darkness modifiers and polarizing dampers Detects large masses of metal within 200m Detects focused microwaves 90% of the time 10km range 50km range Detects aircraft less than 200m above the ground After 2 turns the computer identifies target Allows detection of obstacles in darkness/by autopilot Detects civilian 90%, military 10%. 150% radar range Detects civilian 100%, military 50% 50m (500m underwater). Listen to conversations at 200m Televisual scanning at -1 Awareness/800m Negate darkness penalties. See through walls at 10m Identifies airborne chemicals, Chemistry +5 95% reliability, 25m range MM MM MM MM MM MM MM MM MM MM MM MM MM MM MM MM MM Chr3 Chr3 COUNTERMEASURES DISPENSERS Anti-Laser Aerosol P 1,000 Chaff P 1,000 Flares P 1,000 Smoke C 500 Smoke Launchers C 250 1 1 1 1 0 30 uses (100eb), works 90% of the time 20 uses (250eb), works 70% vs radar-guided 20 uses (100eb), 30 uses (10/300eb), -3 to hit 1 use (25/300eb), 50-100m range MM MM MM MM MM ACTIVE COUNTERMEASURES Active Gatling AMS R 30,000 Active Galting AMS R 35,000 Active Explosive AMS R 15,000 Anti-Personnel Charges P 1,000 1 1 0 0 Detects with radar 90%, 4-10 missile destroyed Detects with sonar and radar Detects 90%, destroys 90%, 5D6 over 4m 20 fragmetation grenades MM MM MM MM FIRE CONTROL Autoloader 1/4 gun A robotic autoloader reduces gun crew to 1 C 50% gun Also jams radar-guided missiles, +15 difficulty to hit Roll 1D10, 4-10: punches through jamming Good stereo Audiophile's dream Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions, & Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk MM 7.2 CYBERPUNK 2020 VEHICLE OPTIONS Name Avail. Cost Spaces Description Source Computer Sights +1 C Computer Sights +2 C Computer Sights +3 P Computer Sights +4 P Computer Sights +5 P Weapon Stabilization P Visual Rangefinder C Radar Rangefinder P Laser Rangefinder P Microwave Rangefinder P Multi-target P Remote Targeting P Robotic Weapons Control P Firing Port C 2,500 5,000 10,000 15,000 25,000 50% gun 3,000 10,000 12,000 15,000 50,000 1200 25,000 100 0 0 0 0 0 +50% 0 0 0 0 0 0 0 0 Must be installed on separate weapons +2 to hit when in motion +1 to hit with all weapons except missiles +2 to hit with all weapons except missiles +2 to hit with all weapons except missiles +2 to hit with all weapons except missiles Can fire radar or active missiles at 10 targets Real-time link for use with a forward observer 1D10+10+WA Anything upto a LMG, -3 WA. -4 to hit port. MM MM MM MM MM MM MM MM MM MM MM MM MM MM PERSONAL GEAR Artillery Computer P Personal Painting Laser P 1,500 1,000 0 0 +10 to Artillery attacks Guides laser seeking missiles MM MM WEAPON MOUNTS Jury-rigged Mount Pintle Mount Fixed Mount Articulated Mount Open Mount - 1 direction Open Mount - rotate Turret High-Angle Traverse E C P P P P P P 500 10% 25% 5% 50% 100% 100% 100% 0 100% 0 10% 10% 50% 0 1 space weapon maximum, WA -2, one direction, exposed 1 space max, full WA, traverse limited to room, exposed Any size weapon, WA -1, one direction, behind armour 2 spaces max, full WA, fire from one side, behind armour WA -1, exposed, penetration in 10 chance of being damaged Full WA, exposed, chance of being damaged as above Full WA, can mount 1/3 rd of vehicle spaces in weapons, etc Modifies turret/rotating open mount so they can shoot upward MM MM MM MM MM MM MM MM DEFENSE SYSTEMS Oil Slick Generator Caltrop Thrower Bomber Hawk Kamikaze Bomb Hawk Vehicle Color Change Neuraweave Seat Covers Gas Jets Bulletproof Seals Auto-Return Auto-Weapons C C R R P C C C C C 300 150 500 500 350 150 100 350 250 350 0 0 1 2 0 0 0 0 0 0 +20 driving difficulty 1d6 damage 10 mini grenades, 2d6 damage area 8d6 damage area, +3 to hit I1.3 I1.3 I1.3 I1.3 I1.3 I1.3 I1.3 I1.3 I1.3 I1.3 As taser Fills passenger compartment or whole vehicle with gas SP15 screen between passengers and driver Vehicle returns if driver reaches Mortal, Diff 25 to override Vehicle systems shut down if driver dies, Diff 30 to override Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions, & Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk 7.3