Uploaded by Seth Tutt

Cyberpunk 2020 - Vehicle Design Options

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CYBERPUNK 2020 VEHICLE OPTIONS
Name
Avail.
Cost
Spaces
Description
Source
VEHICLE ALTERATIONS
Added Structure
C
Weaker Structure
C
Added Top Speed
C
Lowered Top Speed
C
Boosted Acceleration
C
Heavy-Duty Breaks
C
Better Handling
C
Off-Road Capability
C
Cargo Capacity
C
Aircraft Cargo Capacity C
Truck Mass Rating
C
Additional Range
C
Shortened Range
C
x2 SDP
25% b
-10% b
5% b
5% b
+50% b
+15%
-
5%
-10%
10%
-10%
Increases maximum SDP by 25%
Minimum SDP is decreased by 50%
10% increase in Top Speed (max +100%)
10% decrease in Top Speed
10% increase in Acceleration (max +100%)
25% increase in Deceleration (max +100%/+50% aircraft)
+1 Maneuver (max +3)
Can be operated off-road at 1/3 top on-road speed
Each 10% cargo, subtracts 10% Speed (max 50% mass)
Each 33% cargo, subtracts 10% Speed
Each 10% mass rating, subtracts 20% Speed (max +20%)
33% increase in range
33% decrease in range
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
ARMOR
Composite Armor
IR Baffling
Reactive Armor
Stealth
Puncture-proof Tires
Bulletproof Glass
R
P
P
R
P
C
400% b
10%-25%b
1% b
1,000% b
1 SDP
200/side
0
0
0
1/8
0
0
+25% SP, 1/2 shaped charges
Reduces IR signature
2-10 =1/2 penetration
Absorbs radar
1/2 vehicles SDP and SP
SP15
MM
MM
MM
MM
Chr3
Chr3
ENVIRONMENT
Amphibious Modification P
Crash Control Systems E
Damage Control
P
Ejection Seats
C
Ejection Seat w/o chute C
Civilian Environment Cont.E
Environment Control
E
Fire Extinguisher
C
External Foam Cannon C
External Water Cannon C
Life Support System
C
Wet Bar
E
Fold-Down Bed
E
Jaccuzi
E
Seat Massager
E
Mini-Galley
E
Toilet
E
Shower
E
50% b
250/person
100%
1000/seat
750/seat
500
2500
500
1000
750
500
500
250
2,500
200
1,000
500
500
2
0
1/10
0
0
0
1
1
2
5
1
1
1
3
0
2
1
2
Floats at 1/10th speed
SP40 vs collision
6-10 system undamaged
100m
100m
Controls heat, humidity, but no filters or gas protection
Air tight plus filtration
Prevents vehicle catching on fire
30 shots, 50m range
30 shots, 50m range, BOD 15+ to stand
4 man hours, air and water tight
MM
MM
MM
MM
MM
SOF2
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
Chr4
Chr4
COMMUNICATIONS
Cellular Phone
Laser Communicator
Radio
Long Range Radio
Military Radio
Satellite Uplink
Scrambler
Computer Decoder
Loudspeaker
Armored Loudspeaker
E
P
E
E
P
C
C
P
E
E
500
7,000
200
1,000
2,500
5,000
500
500
250
400
0
0
0
0
0
1
0
0
0
0
Regular cellphone with longer range (20km)
Line of sight untappable communication
80km
500km
500km, only jammed on a 1D10 roll of 4-10
Can uplink directly to a commo satellite
Allows coded communication
Provides scrambler combination 20% of time
Mounted externally, 5 SDP
Mounted externally, 20 SDP
MM
MM
MM
MM
MM
MM
MM
MM
SOF2
SOF2
ELECTRONICS
"AI" Robotic Control
Auto-Pilot
Cybernetic Linkage
ECM 100m
ECM 500m
R
C
C
P
P
1,000,000
250
40% total
500,000
1,000,000
1
0
0
1
1
1D10+15+Modifiers
Drive/Pilot roll 1D10+5
+2 to control and combat rolls, -1 per extra action
Jams civilian radar and radio automatically, for...
...Military radar and radio roll 1D10/turn, 4-10: jammed
MM
MM
MM
MM
MM
2 people, 1/2 space +100 eb per person
Holds 2 people
Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions,
& Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk
7.1
CYBERPUNK 2020 VEHICLE OPTIONS
Name
Avail.
Cost
Spaces
ECM 1,000m
R
ECM 10,000m
R
ECM 100km
R
ECM 250km
R
ECCM
P
Stereo/Entertain System E
Stereo Plus
E
Video Player & Screen E
Holosystem
E
VR Holosystem
E
Civilian Navigation Sys
C
Military Navigation Sys C
Simple Security System E
Shocker Security System E
Shooter Security System P
Searchlight
C
Armored Searchlight
C
Halogen Headlights
C
Mini-Comp
E
External Vidcam
P
Winch System
C
Chute
P
Ram
P
Homing Beacon/Tracer P
2,000,000
5,000,000
15 million
50 million
100,000
500
1000
+150
+750
10,000
250
1,000
200
500
1000
300
500
150
1000
500
1500
2000
1000
500
2
5
10
20
1
0
0
0
0
1
0
0
0
1
0
0
0
0
0
0
1
1
1
0
SENSORS / DETECTORS
Image Enhancement
C
Infra-Red Sensors
C
Active IR Sensors
C
Laser Detector
P
Light Amplification
C
Magnetometer
P
Microwave Detector
P
Radar
C
Military Radar
P
Look-Down Radar
R
Radar ID
R
Terrain-Following Radar C
Radar Detector
E
Military Radar Detector P
Sonics
P
Telescopic Optics
C
Thermal Imaging
P
Gas Spectrometer
R
Radiation Detector
P
2500
1000
1500
1000
500
3,000
5,000
1,000
10,000
10,000
100,000
1000
50
5,000
2,000
500
2,000
1000
250
Description
Source
'Changes' the inside of the vehicle
80% accurate in "uncivilized" off-road areas
Nav computer and satellite uplink
1m-touch, siren/remote beeper. (15+ Elec.Security)
Plus stun to 6D6 shock damage. (20/25+ Elec.Security)
Attacks with vehicle weaponry (20+ Elec.Security)
External searchlight. Small target, 5SDP. 200m
External searchlight. 10SP and 10SDP. 200m
Same effect as spots except mounted straight forward
Equal to EBM "PCX" w/30 MU
Wide-angle video camera. 245 hours of recording
100m cable and winch that can pull up to 15 tons, 30SDP
Deceleration of 75mph. Skill roll of 15+ to control
Adds one point of Penetration to ramming attacks
5km. Jammed by ECM, roll 1D10/turn 3-10 signal lost
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
Chr3
MM
MM
MM
MM
MM
MM
MM
Chr3
Chr3
Chr3
Chr3
Chr3
Chr3
0
0
0
0
0
1
0
0
0
0
0
0
0
0
1
0
0
0
0
+2 Awareness/Notice
Treat as Thermograph at -3
Includes IR spotlight and headlights
Detect lasers 90% of the time
Negates darkness modifiers and polarizing dampers
Detects large masses of metal within 200m
Detects focused microwaves 90% of the time
10km range
50km range
Detects aircraft less than 200m above the ground
After 2 turns the computer identifies target
Allows detection of obstacles in darkness/by autopilot
Detects civilian 90%, military 10%. 150% radar range
Detects civilian 100%, military 50%
50m (500m underwater). Listen to conversations at 200m
Televisual scanning at -1 Awareness/800m
Negate darkness penalties. See through walls at 10m
Identifies airborne chemicals, Chemistry +5
95% reliability, 25m range
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
Chr3
Chr3
COUNTERMEASURES DISPENSERS
Anti-Laser Aerosol
P 1,000
Chaff
P 1,000
Flares
P 1,000
Smoke
C 500
Smoke Launchers
C 250
1
1
1
1
0
30 uses (100eb), works 90% of the time
20 uses (250eb), works 70% vs radar-guided
20 uses (100eb),
30 uses (10/300eb), -3 to hit
1 use (25/300eb), 50-100m range
MM
MM
MM
MM
MM
ACTIVE COUNTERMEASURES
Active Gatling AMS
R 30,000
Active Galting AMS
R 35,000
Active Explosive AMS
R 15,000
Anti-Personnel Charges P 1,000
1
1
0
0
Detects with radar 90%, 4-10 missile destroyed
Detects with sonar and radar
Detects 90%, destroys 90%, 5D6 over 4m
20 fragmetation grenades
MM
MM
MM
MM
FIRE CONTROL
Autoloader
1/4 gun A robotic autoloader reduces gun crew to 1
C
50% gun
Also jams radar-guided missiles, +15 difficulty to hit
Roll 1D10, 4-10: punches through jamming
Good stereo
Audiophile's dream
Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions,
& Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk
MM
7.2
CYBERPUNK 2020 VEHICLE OPTIONS
Name
Avail.
Cost
Spaces
Description
Source
Computer Sights +1
C
Computer Sights +2
C
Computer Sights +3
P
Computer Sights +4
P
Computer Sights +5
P
Weapon Stabilization
P
Visual Rangefinder
C
Radar Rangefinder
P
Laser Rangefinder
P
Microwave Rangefinder P
Multi-target
P
Remote Targeting
P
Robotic Weapons Control P
Firing Port
C
2,500
5,000
10,000
15,000
25,000
50% gun
3,000
10,000
12,000
15,000
50,000
1200
25,000
100
0
0
0
0
0
+50%
0
0
0
0
0
0
0
0
Must be installed on separate weapons
+2 to hit when in motion
+1 to hit with all weapons except missiles
+2 to hit with all weapons except missiles
+2 to hit with all weapons except missiles
+2 to hit with all weapons except missiles
Can fire radar or active missiles at 10 targets
Real-time link for use with a forward observer
1D10+10+WA
Anything upto a LMG, -3 WA. -4 to hit port.
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
MM
PERSONAL GEAR
Artillery Computer
P
Personal Painting Laser P
1,500
1,000
0
0
+10 to Artillery attacks
Guides laser seeking missiles
MM
MM
WEAPON MOUNTS
Jury-rigged Mount
Pintle Mount
Fixed Mount
Articulated Mount
Open Mount - 1 direction
Open Mount - rotate
Turret
High-Angle Traverse
E
C
P
P
P
P
P
P
500
10%
25%
5%
50%
100%
100%
100%
0
100%
0
10%
10%
50%
0
1 space weapon maximum, WA -2, one direction, exposed
1 space max, full WA, traverse limited to room, exposed
Any size weapon, WA -1, one direction, behind armour
2 spaces max, full WA, fire from one side, behind armour
WA -1, exposed, penetration in 10 chance of being damaged
Full WA, exposed, chance of being damaged as above
Full WA, can mount 1/3 rd of vehicle spaces in weapons, etc
Modifies turret/rotating open mount so they can shoot upward
MM
MM
MM
MM
MM
MM
MM
MM
DEFENSE SYSTEMS
Oil Slick Generator
Caltrop Thrower
Bomber Hawk
Kamikaze Bomb Hawk
Vehicle Color Change
Neuraweave Seat Covers
Gas Jets
Bulletproof Seals
Auto-Return
Auto-Weapons
C
C
R
R
P
C
C
C
C
C
300
150
500
500
350
150
100
350
250
350
0
0
1
2
0
0
0
0
0
0
+20 driving difficulty
1d6 damage
10 mini grenades, 2d6 damage area
8d6 damage area, +3 to hit
I1.3
I1.3
I1.3
I1.3
I1.3
I1.3
I1.3
I1.3
I1.3
I1.3
As taser
Fills passenger compartment or whole vehicle with gas
SP15 screen between passengers and driver
Vehicle returns if driver reaches Mortal, Diff 25 to override
Vehicle systems shut down if driver dies, Diff 30 to override
Information © R.Talsorian Games Inc, Ianus Publications Inc, John A Nephew, Temporal Statis Productions,
& Prometheus Press Inc. All rights reserved. Collated by Andrew James 05/01/02. ajames@node16.co.uk
7.3
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