Logbook – Independent Project Ideas • When looking for ideas to do for my Independant's project I couldn't really decide because from the beginning of the course I've wanted to design my own environments from different genres and artistic style. • In the beginning I thought about doing 5 environments however I felt that with the quality of my work I could lower the number of environments I was going to model as the assets themself can prove I don't need multiple assets nor have one single environment not only to prove I can model but keep a consistency across all models • However, after changing my mind several times the environments came down from 5 to 3, those 3 environments being themed around 3 topics. Those being Mad Max, Mysterious monolith, and WW2. • Once I had decided on the environments themselves, I needed to make a model list for each of them. However, the lists themselves can be very lengthy as they list everything and anything which would be needed with in the environment. Environment #1 – Mad Max, Wasteland • A post-apocalyptic environment which has nothing but sand and decaying structures, for as far as the eye can see Theres nothing but left over remains of what use to be a society which is completely different to what the people who live within these baron lands in this environment. Model List: • Things which I would like to involve within this environment: Desert Wind Turbines Hot Air Balloons Fire Structures • Rusty platforms Rusty Railing Harbour Boats Old bridge Torches Roads • Rusty Pipes Environment References Environment References Environment #2 – Mystery • For my third environment I plan to make a mountain range which currently has a snowstorm happening, the environment itself will be a cliff which has ruins which glow in the heavy snowstorm. The ruins themself will be made from stone and have a glowing artifact texture which when in the environment will glow and give off particle effects. There will also be figures surrounding the ruins which are floating and are connected by tethers that connect to the ruins. Model List: • Things which I would like to involve within this environment: Moutain Range Rocks Snow Snowstorm effects Ruins Particle effects from ruins Figures floating Tethers Environment References Environment #3 – Hürtgen Forest • During WW2 there were many places in which films present or try to show historical relevance to however, with my environment I will be using Battle of Hürtgen Forest, as an example of the environment I will be modeling. • The forest itself is pull of pine trees also with a large amount of ground foliage, however in my environment I will be modeling a bunker which be surrounded with sandbags and several pieces of machinery. The bunker itself will be used as a command center or a headquarters so it won't be on the front line but will hold a lot of resources for transport. Model List: • Things which I would like to involve within this environment: Anti-Tank Barn Booth/Checkpoint Bridge Bunkers Crates Fences Helmet Kar98k Oil Lamp Logs Pallets Path Sandbags Tank Traps Tanks Tents Tracks Trenches Environment References Design changes • After making a list about all the models which would be need and the depth, I wanted to go into each environment I felt like the time I had to complete the assignment it would be difficult. So, I decided to cut back on the environments and design a single environment which had a large depth of modelling, Textures, and Design. • The environment in which I wanted to focus on was the Hürtgen Forest, the ww2 environment. This is because I feel more confident in my modelling ability which this type of modelling for this timeframe and this is my preferred game theme. Modelling Barn • Talk about model • Reference images • Finished model Barn Booth / Checkpoint • Talk about model • Reference images • Finished model Booth / Checkpoint Bridge • Talk about model • Reference images • Finished model Bridge Bunkers • Talk about model • Reference images • Finished model Bunkers Crates • Talk about model • Reference images • Finished model Crates Fences • Talk about model • Reference images • Finished model Fences Helmet • Talk about model • Reference images • Finished model Helmet Kar98k • Talk about model • Reference images • Finished model Kar98k Oil Lamp • Talk about model • Reference images • Finished model Oil Lamp Logs • Talk about model • Reference images • Finished model Logs Pallets • Talk about model • Reference images • Finished model Pallets Path • Talk about model • Reference images • Finished model Path Road • Talk about model • Reference images • Finished model Road Sandbags • Talk about model • Reference images • Finished model Sandbags Tank Traps • Talk about model • Reference images • Finished model Tank Traps Tents • Talk about model • Reference images • Finished model Tents Tracks • Talk about model • Reference images • Finished model Tracks Trenches • Talk about model • Reference images • Finished model Trenches Anti-Tank – Pak 40 • Talk about model • Reference images • Finished model • https://studio.youtube.com/video/_4nhVjlZi84/edit Anti-Tank – Pak 40 Tanks • Talk about model • Reference images • Finished model • https://www.youtube.com/watch?v=SpoBCPvqJoA&feature=youtu.be&ab_ch annel=LukeJohnston Tanks Tanks • Talk about model • Reference images • Finished model Tanks Texturing Used Substance Painter and Quixel Mixer Unreal Engine • Building the environment • https://www.youtube.com/watch?v=D1nU4J3_0ts&ab_channel=LukeJohnsto n Designing/Visual effects • Lighting and fire/smoke Cameras • Once the environment was built placing cameras and rendering the intro Final Renders • Using Sony Vegas building the intro • https://www.youtube.com/watch?v=oHUhCx3MJSc&feature=youtu.be&ab_c hannel=LukeJohnston