Add-On Process Logic Changing Queues When Server Fails When a server failure occurs, entities waiting to get processed should be transferred to another server and also identified separately. Checking Next Entity Ahead On Link I want to know the traffic which is in-front of an entity on a link. Choose Alternate Sequence I have a model that normally process parts in the sequence Server1, Server2, Server3, Inspect, Sink but based on the result of the inspection, it sometimes must be diverted to Adjust and then restart at Server2. Create Discrete Entities Based On Flow (from project Flow Concepts) I want to create a discrete entity based on the amount of flow coming out of a tank. This model is an enhancement of the FillingEmptyingTank model in this project. Disable Failure Timers I want my model to stop running when all entities have finished processing, but the failures in the system keep the simulation running. Discrete Lookup Table The entities in my model have different processing times depending on a priority that is assigned to the entities in the middle of the model. The processing times and entity priorities are mapped in a table. Filling Emptying Tank (from project Flow Concepts) I want to fill a tank until the tank reaches the high mark. Once reaching the high mark, the tank should empty until it reaches the low mark, at which point it should repeat the fill-empty cycle. Financials I would like my model to calculate costs, such as capital costs of objects, usage costs, holding costs and the cost of transporting an entity on a vehicle. Find A Minimum State Value I have 3 servers and want to keep track of the total processing time allocated to server (including entity at the server and those en route) with a state variable. I want to then find the minimum value to the various servers to even out the load to each throughout the simulation. Hourly Statistic I want to know the average number of Entities in a Server’s Input Buffer per hourly periods of the simulation. Keep Queue Time For Last10 Entities I want keep an updated value for the total queue time for the last ten (10) entities in a Server queue. Merging Conveyors Controlled By Gate I want to model merging conveyors that prevent package collisions by having gates that stop a package before the merge point if it would collide with another. Notify Step When a certain event occurs or when a variable reaches a certain point, I want the simulation to pause while a message is given to the user, asking them to either continue running the simulation or giving them the ability to pause the simulation to investigate the event. Pick Up Drop Off Flow I would like to model flow being carried on a moving entity. The moving entity’s Container would be filled with flow. It would then travel to a new destination and then empty the flow out of its Container. Resource States When Off Shift I have a system with two Servers that each seize a secondary Resource before processing begins. Each Server behaves differently if it is processing an entity when the seized secondary Resource goes Off Shift. Server1 will finish processing any entities that are currently being processed but will not begin working on another entity until the secondary Resource is back On Shift. Server2 will immediately end the processing of any entities when the secondary Resource goes Off Shift. When Server2 immediately ends the processing of any entities when the secondary Resource goes Off Shift, the interrupted entity will remember how much time it has left for processing and get sent back to the InputBuffer of Server2 to queue up so it can finish its processing time when the secondary Resource comes back On Shift. Rotating Vehicle Example I want a robot to pick parts from the source, to process them at a server and drop them at the sink. Sequential Processing By Batch Specified In Table I have unlimited inventory and a Server that produces parts from that inventory. I have a table that tells me what parts I want to produce and in what sequence. When I complete the sequence I will restart. Simple Tank I want to model the level of a fluid tank complete with animation. This tank has a Capacity of 1000 units and fills at a rate of +1000/hr and empties at a rate of -5000/hr with a pause of .1 hours between changes. The height of the tank in the Facility Window has been set to 5 meters. Single Worker Completes Process And Moves To Node I want to model a system that has multiple Servers in series and requires a Worker to be present at each Server before processing can occur. The worker completes work across all servers for one entity before another entity can begin processing. Animation should show the Worker moving between the two servers and parking at the appropriate Server for processing. The Server and Worker should change color when working. There is only one Worker in the system. Transfer Into Free Space Use Travel Step (from project Free Space Movement) I would like to learn how an Entity can travel in Free Space. Transfer Line You have a transfer line that has a single conveyor with multiple workstations. All parts on the conveyor move together. None can move unless all are ready. Entities will move synchronously and all are aligned at the designated stopping locations (either workstation or intermediate location) together. Transferring From One Tank To Another (from project Flow Concepts) I would like to fill a tank until it reaches its high point. Once this happens, I’d like to transfer the contents into another tank at a much higher rate. When the second tank reaches its high point, empty it. Using A Monitor I have is a simple model with a source, server and sink and would like to know at what point in time during the simulation run the queue for the server exceeds 9 for the first time. Since the time is the only information desired, the simulation stops running after the queue reaches 9 for the first time. Using A Storage Queue I would like entities to wait in a queue and then I’d like to search the queue for a particular entity and remove it from the queue. Entities arrive in pairs by the Source creating two entities per arrival and batching them together. When the pair reaches the first node, they are un-batched. One entity is routed to an available Server and the other entity is put into a Storage queue, where it sits until its partner has finished processing. In order to match up the entities again, we search the Storage queue for an entity that has the exact same “TimeCreated” stamp on it, which indicates that these two entities were originally paired together upon creation. Once the correct entity is found in the queue, it is removed and batched with its partner, before traveling to the Sink. Animation Animated People I would like to use animated people (i.e. walking people) and change the animation of the person in the model. Arrival Logic Appointment Arrivals I would like to model arrivals that occur at a specific time, such as scheduled appointments. Disable Failure Timers I want my model to stop running when all entities have finished processing, but the failures in the system keep the simulation running. Leveled Arrivals I would like to model a system where parts of different types arrive in a certain order. This is a simply Source, Server, Sink model that simply demonstrates controlling the order of arriving entities. The Source reads information from a Data Table to determine which entity type to create for each arrival. Scheduled Material Arrivals With Deviation I have a machine that consumes material and material is scheduled to be available (produced) at specific times. I want to see how variation around the material arrival times affects my system. We will assume a constant entity interarrival time and a constant processing time so we can see the affects of the material arrival variation. Search Tables I would like to be able to search through a Data Table and select a row based on certain criteria. Source With Custom Entity Type Property I would like my Source object to create multiple entity types but instead of reading a table to get the information about which types of entities to create, I would like my user to input this information through a property on the Source object. A new, custom Source object is created, by subclassing the Source from Simio’s standard library. Source With Rate Table I have entities for which the arrival rate varies over time. I have an average of 20 entities arrive during every third hour (e.g. 2:00, 5:00, 8:00, 11:00, …). On other hours I have no arrivals. Using Buttons To Affect System I want to use external buttons to control the arrival rate of my system and to Stop/Start the conveyor within my system. The initial arrival rate is set to 0.5 (unit/minute), each time the arrival rate is increased/decreased, the rate changes (increases/decreases) 0.05 (unit/minute). The minimum arrival rate should be 0.05 (unit/minute), it means that when the arrival rate is 0.05 (unit/minute), it cannot be decreased further. There is no upper limit for increasing the arrival rate. The initial speed of the conveyor is set to 0.5 (meters/sec). To start the conveyor again when it’s stopped, the resume speed is set to be the speed just before it’s stopped. We only control the Stop/Start for Conveyor1 which connects the Server to the Sink. Buffering Add And Remove Server Capacity I would like to make an additional server “active” whenever the current servers have a certain number of entities waiting. In other words, there are multiple servers and if any server with capacity reaches a “maximum input buffer level”, I want to “open” a new server. CONWIP I would like to model a CONWIP system (constant level of WIP). The system should begin with 10 entities in the system and as soon as one entity leaves the system, another should arrive. This model contains 5 servers and the initial 10 entities are placed evenly at each server(i.e. 2 entities at each Server to begin). When a new entity arrives, it will be randomly sent to one of the 5 servers. Hourly Statistic I want to know the average number of Entities in a Server’s Input Buffer per hourly periods of the simulation. Keep Queue Time For Last10 Entities I want keep an updated value for the total queue time for the last ten (10) entities in a Server queue. Notify Step When a certain event occurs or when a variable reaches a certain point, I want the simulation to pause while a message is given to the user, asking them to either continue running the simulation or giving them the ability to pause the simulation to investigate the event. One Queue For Multiple Servers I have multiple servers and I would like one queue that feeds into these two servers. If there are entities waiting and one of the servers becomes available, the first entity in the queue will move to the available server for processing. Overflow WIP I have parts that are processed by two machines, always in FIFO order. I have a small WIP area in front of the machines – parts always go here to wait if space is available. If the small WIP area is full, parts go to an overflow area, but are still pulled in FIFO order regardless of location. Simple Least Slack Selection Rule I have multiple entities with different due dates and I want them to be processed with a Least Slack scheduling methodology. Assume that Processing Time is the same and constant for each type of entity and also assume that entities are allowed to be processed even after their deadline. User Defined List State I would like to create my own custom List State that will produce time persistent statistics on each value that is assigned to the state. Building New Objects / Hierarchy Communication Between Objects One object wants to “watch” another’s behavior and react to it. We have two fixed objects (the Subject and the Observer), each of which has a state (SubjectRate and ObserverRate). The Subject changes SubjectRate randomly. The Observer wants to change ObserverRate to match SubjectRate. Facility Model Within Model You have a facility in which many of the operations are similar. You wish to make a single “object” that encompasses 3 serial processes into a single process for simplicity. The similar processes that will be made into an object include a single Server (ProcessA), which then moves entities to one of 2 more Servers (Process B), followed by a fourth Server (ProcessC). Hourly Statistic I want to know the average number of Entities in a Server’s Input Buffer per hourly periods of the simulation. Mass Flow Processing I have 2 stockpiles of material and I want material to flow from the first stockpile to the second at a variable rate. When the flow rate changes, the second stockpile has to wait for the new flow rate to reach it before noticing a change in flow rate. All flows go from the left to the right. Increased flow means more flow is leaving the first stockpile, meaning the flow rate becomes more negative (and vice versa - a decrease in flow means less material is leaving and the flow becomes less negative). Moveable Operator I want to model a system that has two Servers in series and requires a Worker to be present at each Server before processing can occur. Animation should show the Worker moving between the two servers and parking at the appropriate Server for processing. There is only one Worker in the system. It will work at the first Server until the second Server has 5 or more entities waiting in its queue. The Worker will then work on the second Server until the input buffer is empty and then return to working on the first Server. Process Model Within Model There is a series of simple steps in your facility that are repeated many times throughout the operation. You wish to have a small user-defined “model object” that can be placed multiple times in your model logic. The similar steps that will be made into an object include seizing a resource, delaying for a given amount of time and releasing the resource. The Processes Window steps of Seize, Delay, and Release will be used. All logic within this model object will be specified in the Processes Window. Search Table (from project Hierarchy With Tables) This is a ready to use submodel. The same model was used in the simbit HierarchyWithTables. Before you can take the model and place it inside of another model, you need to make some changes to it (like delete the Source and the Sink) and add new properties, etc. So, this new model, called “SearchTableUponEnteringObject_AsSubmodel”, has all of those changes in it. Search Table Upon Entering Object As Submodel This is a ready to use submodel. The same model was used in the simbit HierarchyWithTables. Before you can take the model and place it inside of another model, you need to make some changes to it (like delete the Source and the Sink) and add new properties, etc. So, this new model, called “SearchTableUponEnteringObject_AsSubmodel”, has all of those changes in it. Source With Custom Entity Type Property I would like my Source object to create multiple entity types but instead of reading a table to get the information about which types of entities to create, I would like my user to input this information through a property on the Source object. A new, custom Source object is created, by subclassing the Source from Simio’s standard library. Top Level Model (from project Hierarchy With Tables) I have a model that references data from tables and I would like to place this model inside of another model. Therefore, I would like to have a “submodel” reference data in a table. Update State In Model From Object I have a user-created object in my model and want to update a state variable in the main model from within that object. ** NOTE: This is an extension of the SimBit ‘ProcessModelWithinModel.spfx’. Visit All Servers In Any Order A process must do ServerA, then Servers 1, 2, and 3 in any order but must do all three, then finish with ServerC. Illustrates how a simple modification can be made to an object to permit more intelligent use, in this case allowing selection of only objects that still need the service it provides. Workers Arrive Late To Shift I would like to model the fact that my Worker will sometimes arrive late to Shift. Combining and Separating Entities Combine Matching Members I want to batch multiple entities together for subsequent processing. Only entities with identical state values can be batched together. We will batch 4 parts together into each container and as many as 5 batches can be worked on concurrently. Combine Then Separate I have two different entity types entering the system. I need to batch them together, process the combined batch and then un-batch them before exiting the system. Parts are batched, then processed through a Server and then separated. Reference Batched Entity I would like to base some model logic on the value of a State of a batched entity. The Vehicle that the parent entity should select is determined by the Priority state on the member entity. Regenerating Combiner You have a palletizer or similar machine but you do not know the exact timing of when to have pallets arrive. We want to have a supply of three pallets waiting so the process will rarely be delayed by lack of pallets. Separator Makes Copies I would like to have an entity create three identical copies of itself so there are a total of 4 entities that are exactly the same. One Entity type goes into the Separator. The Separator produces three exact copies of the entity. The Source produces 100 entities and therefore the Separator produces 300 copies, which means there is a total of 400 entities at the end of the model. The copies and the originals depart through separate sinks. Using A Storage Queue I would like entities to wait in a queue and then I’d like to search the queue for a particular entity and remove it from the queue. Entities arrive in pairs by the Source creating two entities per arrival and batching them together. When the pair reaches the first node, they are un-batched. One entity is routed to an available Server and the other entity is put into a Storage queue, where it sits until its partner has finished processing. In order to match up the entities again, we search the Storage queue for an entity that has the exact same “TimeCreated” stamp on it, which indicates that these two entities were originally paired together upon creation. Once the correct entity is found in the queue, it is removed and batched with its partner, before traveling to the Sink. Conveyor Systems Entities Entering Along Conveyor I have multiple types of entities that enter onto a single conveyor from multiple merge points. Entities then travel down the single conveyor for later processing. There are three types of entities that enter the system. Each entity type has a unique entry area onto which it will later merge onto a single conveyor system. When arriving at its merge point, the entity must wait for adequate space on the conveyor before merging. At any merge point, entities enter based on a first in first out basis. Examples Of Conveyors I would like to understand how various conveyor configurations behave. A “Master Source” creates the Entity arrivals for all other sources. This allows all sets of conveyors to depict their behavior on the exact same arrivals. The sets of conveyors are then used to depict transfers between different conveyor configurations. Merging Conveyors Controlled By Gate I want to model merging conveyors that prevent package collisions by having gates that stop a package before the merge point if it would collide with another. Sorting Conveyor System I have a conveyor system that sorts boxes and sends them to the appropriate shipping dock. There are three different types of boxes and each type of box has its own shipping dock. Transfer Line You have a transfer line that has a single conveyor with multiple workstations. All parts on the conveyor move together. None can move unless all are ready. Entities will move synchronously and all are aligned at the designated stopping locations (either workstation or intermediate location) together. Custom Reports Dashboard Report Interactive Logs For an existing project, I want to be able to graphically display the resource utilization as well as display a vehicle’s pickup and drop off times in chart format. We will accomplish this by creating a Dashboard Report from an existing SimBit project VehicleVisitsServiceCenter. Custom Statistics Dashboard Report Tallies For an existing project, I want to be able to graphically display the time in the system for each entity in a model, once the model has completed. We will accomplish this by creating a Dashboard Report from an existing SimBit TallyStatisticsInTables. Hourly Statistic I want to know the average number of Entities in a Server’s Input Buffer per hourly periods of the simulation. Keep Queue Time For Last10 Entities I want keep an updated value for the total queue time for the last ten (10) entities in a Server queue. Record Distance Traveled I want to record the distance traveled by a vehicle to make it easy to compare scenarios based on travel reduction. Tally Statistics In Tables I have two different entity types and two exits from the system. I would like to keep entity statistics, by type, for each exit from the system. There are two entity types which go through a single server, then through an inspection area where they either pass inspection or fail inspection. User Defined List State I would like to create my own custom List State that will produce time persistent statistics on each value that is assigned to the state. Using A Monitor I have is a simple model with a source, server and sink and would like to know at what point in time during the simulation run the queue for the server exceeds 9 for the first time. Since the time is the only information desired, the simulation stops running after the queue reaches 9 for the first time. Workers Arrive Late To Shift I would like to model the fact that my Worker will sometimes arrive late to Shift. Dashboard Reports Dashboard Report Interactive Logs For an existing project, I want to be able to graphically display the resource utilization as well as display a vehicle’s pickup and drop off times in chart format. We will accomplish this by creating a Dashboard Report from an existing SimBit project VehicleVisitsServiceCenter. Dashboard Report Tallies For an existing project, I want to be able to graphically display the time in the system for each entity in a model, once the model has completed. We will accomplish this by creating a Dashboard Report from an existing SimBit TallyStatisticsInTables. Data Tables CONWIP I would like to model a CONWIP system (constant level of WIP). The system should begin with 10 entities in the system and as soon as one entity leaves the system, another should arrive. This model contains 5 servers and the initial 10 entities are placed evenly at each server(i.e. 2 entities at each Server to begin). When a new entity arrives, it will be randomly sent to one of the 5 servers. Entity Follows Sequence With Table *Enhancement of EntityFollowsSequenceMultiple.spf*: I have a single source producing multiple types of entities. Each entity type needs to be processed in a particular order by a series of machines. The service times at each server are dependent upon the entity type. The Source produces three types of entities: Part A (Green) which follows the Sequence: Server 1 – Server 2 – Server 3 – Sink 1. Part B (Red) which follows the Sequence: Server 3 – Server 2 – Server 1 – Sink 1. Part C (Blue) which follows the Sequence: Server 2 – Sink 1. Entity Follows Sequence With Table2 *Enhancement of EntityFollowsSequenceMultiple.spf*: I have a single source producing multiple types of entities. Each entity type needs to be processed in a particular order by a series of machines. The service times at each server are dependent upon the entity type. The Source produces three types of entities: Part A (Green) which follows the Sequence: Server 1 – Server 2 – Server 3 – Sink 1. Part B (Red) which follows the Sequence: Server 3 – Server 2 – Server 1 – Sink 1. Part C (Blue) which follows the Sequence: Server 2 – Sink 1. Import Export Tables I would like to import data from a .csv file into a data table in Simio. This example model is a simple source, server, sink model and the server gets its processing time by reading the data in this imported table. Initialize Object Properties From A Table I have objects in my model that should get their initial property values from information in a Data Table. Leveled Arrivals I would like to model a system where parts of different types arrive in a certain order. This is a simply Source, Server, Sink model that simply demonstrates controlling the order of arriving entities. The Source reads information from a Data Table to determine which entity type to create for each arrival. Relational Tables In Repeating Property I have three types of patients that require different processing times, as well as multiple doctors and/or nurses for processing. Each of the three patient types will have a nurse / doctor combination that determines both the name (doctor/nurse) and quantity of each that is needed. More severe patients will have higher priority. There will be one nurse and two doctors available to the patients. Routing Without Paths My entities travel through a sequence of nodes and there is no travel time in between nodes. Instead of using zero-time TimePaths or Connectors, I’d like to have my entities move directly from node to node without traveling on a link. The routing information comes from a Simio data table. Scheduled Material Arrivals I have a data file specifying the times that materials arrive to the system. Scheduled Material Arrivals I have a data file specifying the times that materials arrive to the system. Scheduled Material Arrivals With Deviation I have a machine that consumes material and material is scheduled to be available (produced) at specific times. I want to see how variation around the material arrival times affects my system. We will assume a constant entity interarrival time and a constant processing time so we can see the affects of the material arrival variation. Search Table (from project Hierarchy With Tables) This is a ready to use submodel. The same model was used in the simbit HierarchyWithTables. Before you can take the model and place it inside of another model, you need to make some changes to it (like delete the Source and the Sink) and add new properties, etc. So, this new model, called “SearchTableUponEnteringObject_AsSubmodel”, has all of those changes in it. Search Table Upon Entering Object Each object in my model reads data from a table to determine its processing time and the number of resources it must seize before processing. I do not want to hard code the row where each object should look for its data, but instead the entity should search the table whenever it enters the Server to find the appropriate data. Search Table Upon Entering Object As Submodel This is a ready to use submodel. The same model was used in the simbit HierarchyWithTables. Before you can take the model and place it inside of another model, you need to make some changes to it (like delete the Source and the Sink) and add new properties, etc. So, this new model, called “SearchTableUponEnteringObject_AsSubmodel”, has all of those changes in it. Search Tables I would like to be able to search through a Data Table and select a row based on certain criteria. Sequential Processing By Batch Specified In Table I have unlimited inventory and a Server that produces parts from that inventory. I have a table that tells me what parts I want to produce and in what sequence. When I complete the sequence I will restart. Table Reference In Repeating Property I have three types of entities and want to store their respective information about processing times, which worker to use and which assignments to make within a table. There are three types of entities and each one has only one worker that it uses and has only one assignment to make. Top Level Model (from project Hierarchy With Tables) I have a model that references data from tables and I would like to place this model inside of another model. Therefore, I would like to have a “submodel” reference data in a table. Using Add Row And Output Table Enterprise I want to be able to write entity specific output information to an output data table at the end of the simulation run. *Enterprise edition only * Using Relational Tables I have data that exists in different tables and the tables are linked together with foreign keys, as in a relational database. I would like an entity to reference data from these tables. In order to easily witness that the entity is reading the correct information from the tables from within the Facility Window, only Red entities will visit the TireService, Blue entities will visit the OilService and Green entities will visit the BrakeService. Decision Logic - Paths Changing Queues When Server Fails When a server failure occurs, entities waiting to get processed should be transferred to another server and also identified separately. Decision Logic -- Paths Bidirectional Paths I have bidirectional links in my system, but my entities get stuck at a node trying to get from one link to the other in opposite directions. Entities are able to pass each other at ‘bypass’ areas along various bidirectional paths. Entity Follows Sequence I have an entity that needs to be processed in a particular order by a series of machines. Entity Follows Sequence Multiple *Enhancement of EntityFollowsSequence.spf*: I have multiple sources; each producing their own specific entity type. Each entity type needs to be processed in a particular order by a series of machines. Each source only produces one type of entity. Source 1 produces Part A (Green) which follows the Sequence: Server 1 – Server 2 – Sink 1. Source 2 produces Part B (Red) which follows the Sequence: Server 3 – Server 2 – Server 1 – Sink 1. Source 3 produces Part C (Blue) which follows the Sequence: Server 2 – Sink 1. Entity Follows Sequence With Table *Enhancement of EntityFollowsSequenceMultiple.spf*: I have a single source producing multiple types of entities. Each entity type needs to be processed in a particular order by a series of machines. The service times at each server are dependent upon the entity type. The Source produces three types of entities: Part A (Green) which follows the Sequence: Server 1 – Server 2 – Server 3 – Sink 1. Part B (Red) which follows the Sequence: Server 3 – Server 2 – Server 1 – Sink 1. Part C (Blue) which follows the Sequence: Server 2 – Sink 1. Entity Stops On Link I have a system where the entities in the system must stop moving on their links when a particular event occurs. Entities that are currently moving on links will stop midstream when a particular event occurs. In this example, that event is a server failure. Once the failure has been fixed, all entities resume their movement. Financials I would like my model to calculate costs, such as capital costs of objects, usage costs, holding costs and the cost of transporting an entity on a vehicle. Logic Based On Entity Property I have entities that need to be sent to certain destinations based on their entity type. Each source only produces one type of entity. Source1 produces ModelEntity1 (Green) and Source2 produces ModelEntity2 (Red). Logic Based On Entity State I have entities that need to be sent to certain destinations based on their entity type. Each source only produces one type of entity. Source 1 produces ModelEntity1 (Green) and Source 2 produces ModelEntity2 (Red). Object Reference On Entity I would like to keep track of what Server an entity visited so that this information can be used later in the model. I would like to keep a reference to an object on my entity. Path Selection Rule I have a bidirectional path that takes entities from two different inputs to two different outputs, with entities coming from both sides of the path. I want to be able to direct how the entities flow onto the path, but I’m not sure how the Traffic Direction Rule property on a Path works. There is no passing on the bidirectional path. Entities move onto the link from both node entrances. The systems shown are identical except for the Traffic Direction Rule property on the bi-directional Path. Select Server With Shortest Line I would like my entities to always go to the Server with the least number of entities waiting in its queue. There is one Source producing entities that are choosing which Server to go to. Server With Transfer In Constraints This small example illustrates usage of the ‘Transfer-In Constraints’ feature that is available in Advanced Options for the processor-oriented standard library objects. In this problem, there are three servers arranged in a line. When an entity arrives to a server, if there are already three (3) entities waiting in the input buffer to be processed, then the entity continues to the next server. Visit All Servers In Any Order A process must do ServerA, then Servers 1, 2, and 3 in any order but must do all three, then finish with ServerC. Illustrates how a simple modification can be made to an object to permit more intelligent use, in this case allowing selection of only objects that still need the service it provides. Decision Logic -- Processing Add And Remove Server Capacity I would like to make an additional server “active” whenever the current servers have a certain number of entities waiting. In other words, there are multiple servers and if any server with capacity reaches a “maximum input buffer level”, I want to “open” a new server. Discrete Lookup Table The entities in my model have different processing times depending on a priority that is assigned to the entities in the middle of the model. The processing times and entity priorities are mapped in a table. Entity Follows Sequence With Table *Enhancement of EntityFollowsSequenceMultiple.spf*: I have a single source producing multiple types of entities. Each entity type needs to be processed in a particular order by a series of machines. The service times at each server are dependent upon the entity type. The Source produces three types of entities: Part A (Green) which follows the Sequence: Server 1 – Server 2 – Server 3 – Sink 1. Part B (Red) which follows the Sequence: Server 3 – Server 2 – Server 1 – Sink 1. Part C (Blue) which follows the Sequence: Server 2 – Sink 1. Find A Minimum State Value I have 3 servers and want to keep track of the total processing time allocated to server (including entity at the server and those en route) with a state variable. I want to then find the minimum value to the various servers to even out the load to each throughout the simulation. Interruptible Operator I would like to model a system with 2 Servers and a movable operator that needs to be present at the server for processing and be able to interrupt the processing of a lower priority job for a higher priority job. The interrupted part is allowed to remain in the processing station until the operator returns. Upon processing for the second time the job only requires the remaining processing time, no set-up or tear-down time. Interrupting Across Multiple Servers I have multiple entities with different priorities and multiple servers. If all servers are busy, I want to be able to interrupt the processing at a server processing a lower priority entity. All entities wait at one spot for an available server. All interrupted entities wait in the same FIFO queue. Interrupting Server With Multiple Capacity I have a server with capacity of three and I would like a higher priority job to be able to interrupt the processing of one of the lower priority jobs currently being processed, and move the interrupted job back into the input buffer to complete processing later. All entities have the same Processing Time distribution and the remaining process time will be saved. Object Reference On Entity I would like to keep track of what Server an entity visited so that this information can be used later in the model. I would like to keep a reference to an object on my entity. Remove From Allocation Queue I have an entity that is waiting for capacity of a resource type object, such as a Server. If the entity has been waiting for 5 minutes, it leaves the queue and exits the system. In this model, the scenario is a call center where the entities are incoming calls. The callers wait on the line for one of three customer service reps but if they are not serviced within 5 minutes, they hang up. The waiting time for each entity is displayed in an attached status label, rounded to the next lowest integer. Routing Without Paths My entities travel through a sequence of nodes and there is no travel time in between nodes. Instead of using zero-time TimePaths or Connectors, I’d like to have my entities move directly from node to node without traveling on a link. The routing information comes from a Simio data table. Source Server Sink Approaches Source – Server – Sink (SSS) is a frequently used problem for beginners in simulation because it can be easily compared to queueing theory problems such as M/M/1 and M/M/2. But even that simple model has several possible approaches. We provide this project both to illustrate three approaches and to provide a tool for fast experimentation by beginners. We are assuming a very simple system consisting of a single arrival stream, a single (perhaps multiple capacity) server, and then the entity is disposed. The primary statistics of interest are the time in queue and number in queue. Unlike most SimBits, our goal here is not to teach you the details of how to build these, but rather to provide the modeling concepts and leave you with a useful tool for beginning analysis. Workers Arrive Late To Shift I would like to model the fact that my Worker will sometimes arrive late to Shift. Discrete States Communication Between Objects One object wants to “watch” another’s behavior and react to it. We have two fixed objects (the Subject and the Observer), each of which has a state (SubjectRate and ObserverRate). The Subject changes SubjectRate randomly. The Observer wants to change ObserverRate to match SubjectRate. Find A Minimum State Value I have 3 servers and want to keep track of the total processing time allocated to server (including entity at the server and those en route) with a state variable. I want to then find the minimum value to the various servers to even out the load to each throughout the simulation. String States I would like to check the priority of part and then use a String State to display to the screen, whether or not the current part is considered a high risk part, a medium risk part or a low risk part. There are five different parts produced in this model, each assigned a priority of 1-5, with equal probability. Priority 1 is considered High Risk, Priority 2 is considered Medium Risk and the rest are considered Low Risk. User Defined List State I would like to create my own custom List State that will produce time persistent statistics on each value that is assigned to the state. Visit All Servers In Any Order A process must do ServerA, then Servers 1, 2, and 3 in any order but must do all three, then finish with ServerC. Illustrates how a simple modification can be made to an object to permit more intelligent use, in this case allowing selection of only objects that still need the service it provides. Workers Arrive Late To Shift I would like to model the fact that my Worker will sometimes arrive late to Shift. Enterprise Using Add Row And Output Table Enterprise I want to be able to write entity specific output information to an output data table at the end of the simulation run. *Enterprise edition only * Entity Characteristics Animated People I would like to use animated people (i.e. walking people) and change the animation of the person in the model. Define Entity Properties I have multiple kinds of entities going through a working system. Each type of entity has its unique processing time and rejection rates. One Source produces only one type of entity. Reject rates are based on the ratio of the total number of entities that need to be reworked to the total number of entities coming out of the server. (So there is a possibility that some entities will never reach the sink.) Financials I would like my model to calculate costs, such as capital costs of objects, usage costs, holding costs and the cost of transporting an entity on a vehicle. Find A Minimum State Value I have 3 servers and want to keep track of the total processing time allocated to server (including entity at the server and those en route) with a state variable. I want to then find the minimum value to the various servers to even out the load to each throughout the simulation. Keep Queue Time For Last10 Entities I want keep an updated value for the total queue time for the last ten (10) entities in a Server queue. Logic Based On Entity State I have entities that need to be sent to certain destinations based on their entity type. Each source only produces one type of entity. Source 1 produces ModelEntity1 (Green) and Source 2 produces ModelEntity2 (Red). Object Reference On Entity I would like to keep track of what Server an entity visited so that this information can be used later in the model. I would like to keep a reference to an object on my entity. Reference Batched Entity I would like to base some model logic on the value of a State of a batched entity. The Vehicle that the parent entity should select is determined by the Priority state on the member entity. Request Ride From Same Transporter I have entities that select a transporter from a list, after being processed at a Server, the entity must be picked up by the same transporter. Seizing Same Resource From List I have entities that select a resource from a list of resources, but once selected, they must use that same resource throughout their processing. Select Entity Color From String List I would like to choose, from a menu, a property for each entity added to my model. The destination of each entity is dependent upon its property value. Each entity color is associated with exactly one source and sink. One server will process each entity type. Select Entity Type From Table The System consists of processing multiple products. A data file containing information about the products, product mix and processing parameters is available. Turn Around Methods I would like to explore the different options that are available for an entity turnaround on a network. File Management Excel Read Write Read and write from/to an Excel workbook. File Security I would like to password protect my model. The password to open the object named MyModel is ‘simio’. Model Using DB Query Execute (from project DB Read Write) Use MySQL to read data into Simio and also to write data from Simio. Model Using DB Read Write (from project DB Read Write) Use MySQL to read data into Simio and also to write data from Simio. Writing To A File I’d like to write values to a file during the run. This model writes to a .csv file. Flow Library Create Discrete Entities Based On Flow (from project Flow Concepts) I want to create a discrete entity based on the amount of flow coming out of a tank. This model is an enhancement of the FillingEmptyingTank model in this project. Filling Emptying Tank (from project Flow Concepts) I want to fill a tank until the tank reaches the high mark. Once reaching the high mark, the tank should empty until it reaches the low mark, at which point it should repeat the fill-empty cycle. Merged Flow (from project Flow Concepts) I want to merge two flows into a single flow. Pick Up Drop Off Flow I would like to model flow being carried on a moving entity. The moving entity’s Container would be filled with flow. It would then travel to a new destination and then empty the flow out of its Container. Simple Emptier (from project Flow Concepts) I want to have full containers of a mixed liquid (2 product types) that I’d like to empty and send to their respective locations. Simple Filler (from project Flow Concepts) I want to have liquid volume arrive to a filling operation and fill containers until they are full. Simple Flow (from project Flow Concepts) I want to create an entity flow from a FlowSource object, through a FlowConnector , to a FlowSink object. In addition, I want to monitor the flow volume and stop the flow at 5 cubic meters of total volume. Split Flow (from project Flow Concepts) I want to split a single flow into two flows and use the flow connector link weights to determine the proportion of flow set to each link. Transferring From One Tank To Another (from project Flow Concepts) I would like to fill a tank until it reaches its high point. Once this happens, I’d like to transfer the contents into another tank at a much higher rate. When the second tank reaches its high point, empty it. Functions Examples Of Functions Dynamic Objects I would like to understand some of the functions available to use with dynamic objects (entities, transporters, etc). The functions shown in this model are not the entire list of available functions. To see all the available functions and to get additional information on all functions, see the Functions page in Help. Examples Of Functions Static Objects I would like to understand some of the functions available to use with static objects. The functions shown in this model are not the entire list of available functions. To see all the available functions and to get additional information on all functions, see the Functions page in Help. String States I would like to check the priority of part and then use a String State to display to the screen, whether or not the current part is considered a high risk part, a medium risk part or a low risk part. There are five different parts produced in this model, each assigned a priority of 1-5, with equal probability. Priority 1 is considered High Risk, Priority 2 is considered Medium Risk and the rest are considered Low Risk. Level States Mass Flow Processing I have 2 stockpiles of material and I want material to flow from the first stockpile to the second at a variable rate. When the flow rate changes, the second stockpile has to wait for the new flow rate to reach it before noticing a change in flow rate. All flows go from the left to the right. Increased flow means more flow is leaving the first stockpile, meaning the flow rate becomes more negative (and vice versa - a decrease in flow means less material is leaving and the flow becomes less negative). Simple Tank I want to model the level of a fluid tank complete with animation. This tank has a Capacity of 1000 units and fills at a rate of +1000/hr and empties at a rate of -5000/hr with a pause of .1 hours between changes. The height of the tank in the Facility Window has been set to 5 meters. Lookup and Rate Tables Discrete Lookup Table The entities in my model have different processing times depending on a priority that is assigned to the entities in the middle of the model. The processing times and entity priorities are mapped in a table. Learning Curve With Lookup I have a machine that increases its efficiency subject to a learning curve function. The Server starts at 20% effective. After 12 hours the Server is 90% effective and after 18 hours the Server is 100% effective. At 100% efficiency, the Server’s Processing Time is 10 minutes. Simple Least Slack Selection Rule I have multiple entities with different due dates and I want them to be processed with a Least Slack scheduling methodology. Assume that Processing Time is the same and constant for each type of entity and also assume that entities are allowed to be processed even after their deadline. Movement In Free Space Free Space Travel With No Destination Set (from project Free Space Movement) I would like to learn how an Entity can travel in Free Space. Transfer Into Free Space Use Travel Step (from project Free Space Movement) I would like to learn how an Entity can travel in Free Space. Vehicle Travel In Free Space (from project Free Space Movement) I would like to learn how a Vehicle can travel in Free Space. Resources Resource States When Off Shift I have a system with two Servers that each seize a secondary Resource before processing begins. Each Server behaves differently if it is processing an entity when the seized secondary Resource goes Off Shift. Server1 will finish processing any entities that are currently being processed but will not begin working on another entity until the secondary Resource is back On Shift. Server2 will immediately end the processing of any entities when the secondary Resource goes Off Shift. When Server2 immediately ends the processing of any entities when the secondary Resource goes Off Shift, the interrupted entity will remember how much time it has left for processing and get sent back to the InputBuffer of Server2 to queue up so it can finish its processing time when the secondary Resource comes back On Shift. Selecting Resource From List I have a group of 2 Resources called Mechanics. I have three Servers in parallel that all share the group of mechanics for processing and must seize one of the two before it can process the entity. There are no restrictions on which mechanic should be seized – either resource can work on any one of the three servers. Each server seizes in Preferred Order, which means if both resources are available, they will always select Resource 1. Selecting Resources As A Group I have a group of 4 Resources called Mechanics. I have a Server that all requires two mechanics for processing and must seize both before it can process the entity. There are no restrictions on which two mechanics should be seized. Each server seizes in Preferred Order, which means if all resources are available, they will always select the first two listed in the object list. Other selection rules might result in different usage patterns. Single Worker Completes Process And Moves To Node I want to model a system that has multiple Servers in series and requires a Worker to be present at each Server before processing can occur. The worker completes work across all servers for one entity before another entity can begin processing. Animation should show the Worker moving between the two servers and parking at the appropriate Server for processing. The Server and Worker should change color when working. There is only one Worker in the system. Schedules / Changeovers Resource States When Off Shift I have a system with two Servers that each seize a secondary Resource before processing begins. Each Server behaves differently if it is processing an entity when the seized secondary Resource goes Off Shift. Server1 will finish processing any entities that are currently being processed but will not begin working on another entity until the secondary Resource is back On Shift. Server2 will immediately end the processing of any entities when the secondary Resource goes Off Shift. When Server2 immediately ends the processing of any entities when the secondary Resource goes Off Shift, the interrupted entity will remember how much time it has left for processing and get sent back to the InputBuffer of Server2 to queue up so it can finish its processing time when the secondary Resource comes back On Shift. Resources With Work Schedules There are two employees that work at a ticket counter. The employees follow two different work schedules. The work schedule is the same each day – it follows a one day cycle. Server Follows Capacity Schedule I have a server that follows a schedule with entities entering the system 24 hours a day. Capacity of server changes over the day. The server works from 8:00 am to 5:00 pm with a capacity of 2, from 5:00 pm to 9:00 pm with a capacity of 1, and a capacity of 0 otherwise. The server also has a work exception and is off shift for an entire day. Server Follows Daily Schedule I have a server that follows a daily schedule with entities entering the system 24 hours a day. The server works an 8 hour shift with a 30 minute break. The server’s queue has an infinite capacity. Server Follows Odd Schedule I have a server that follows an odd schedule with entities entering the system 24 hours a day. The server works for 45 minutes then rests for 15 minutes. The server’s queue has an infinite capacity. Worker Uses Work Schedule I have a system where my worker is responsible for helping with operations at two different locations. The worker takes breaks and goes off-shift based on a work schedule. There is one worker who is responsible who performs stationary tasks at two server locations. The worker goes on break at a different location. Workers Arrive Late To Shift I would like to model the fact that my Worker will sometimes arrive late to Shift. Sequence Tables Choose Alternate Sequence I have a model that normally process parts in the sequence Server1, Server2, Server3, Inspect, Sink but based on the result of the inspection, it sometimes must be diverted to Adjust and then restart at Server2. Entity Follows Sequence I have an entity that needs to be processed in a particular order by a series of machines. Entity Follows Sequence Multiple *Enhancement of EntityFollowsSequence.spf*: I have multiple sources; each producing their own specific entity type. Each entity type needs to be processed in a particular order by a series of machines. Each source only produces one type of entity. Source 1 produces Part A (Green) which follows the Sequence: Server 1 – Server 2 – Sink 1. Source 2 produces Part B (Red) which follows the Sequence: Server 3 – Server 2 – Server 1 – Sink 1. Source 3 produces Part C (Blue) which follows the Sequence: Server 2 – Sink 1. Entity Follows Sequence With Table *Enhancement of EntityFollowsSequenceMultiple.spf*: I have a single source producing multiple types of entities. Each entity type needs to be processed in a particular order by a series of machines. The service times at each server are dependent upon the entity type. The Source produces three types of entities: Part A (Green) which follows the Sequence: Server 1 – Server 2 – Server 3 – Sink 1. Part B (Red) which follows the Sequence: Server 3 – Server 2 – Server 1 – Sink 1. Part C (Blue) which follows the Sequence: Server 2 – Sink 1. Sorting Conveyor System I have a conveyor system that sorts boxes and sends them to the appropriate shipping dock. There are three different types of boxes and each type of box has its own shipping dock. Vehicles Dynamically Creating Vehicles I have a system where a transporter carries parts from machine to machine. When the system gets moderately busy and I have more than 4 parts in the system, I would like to bring in another vehicle to help with the work. Similarly, if the system becomes extremely busy and there are more than 8 parts in the system, I would like to bring in a third vehicle. A second vehicle is only created the first time the number of parts in the system goes above 4. And even if the number of parts becomes less than 4, the second vehicle remains part of the model, it is not destroyed. There is similar logic for the creation of the third vehicle. Financials I would like my model to calculate costs, such as capital costs of objects, usage costs, holding costs and the cost of transporting an entity on a vehicle. Record Distance Traveled I want to record the distance traveled by a vehicle to make it easy to compare scenarios based on travel reduction. Reference Batched Entity I would like to base some model logic on the value of a State of a batched entity. The Vehicle that the parent entity should select is determined by the Priority state on the member entity. Rotating Vehicle Example I want a robot to pick parts from the source, to process them at a server and drop them at the sink. Seizing Vehicle I would like to model a system that has a vehicle which is used for both transport and non transport activities. The vehicle’s capacity is seized by another object for the nontransport activities. Select Specific Vehicle I have two different parts in my system and each part should be carried by a specific vehicle. Therefore, the part will wait for a specific vehicle, even if other vehicles are available. Single Vehicle Usage I have entities that require movement on a vehicle between operations. There is a single vehicle that moves all entities. The vehicle can move up to 2 entities at a time between the objects in the system. All paths are unidirectional. Vehicle Finishes And Parks When Off Shift I want a Transporter to follow the same Work Schedule as a Server in my system. If the Server goes Off Shift when the Transporter is the middle of traveling on a link, the Transporter should finish traveling to the end, park and stop working. When the Server goes back On Shift, the Transporter will begin working where it left off. The Vehicle object’s capacity cannot be controlled by a Work Schedule so the Vehicle’s logic will be suspended when the Server goes Off Shift and it will resume its logic when the Server goes back On Shift. Vehicle Fixed Route I have a vehicle, such as a bus, that loops around a specific route picking up and dropping off entities at varying locations.There are four specific pickup / drop-off locations in the fixed route for the vehicle. Entities must wait at their pickup location for the vehicle to come to them, based on the vehicle’s route sequence. Therefore, entities are not picked up based on a first in first out basis for requesting the vehicle, but are picked up based on the vehicle’s location on the route at the time. All entities that are picked up at a given location are dropped off at a different,fixed location in this example. Vehicle Stops When Server Off Shift I want a Transporter to follow the same Work Schedule as a Server in my system. The Transporter should stop working immediately when the Server goes Off Shift. The Vehicle object’s capacity cannot be controlled by a Work Schedule so the Vehicle’s logic will be suspended when the Server goes Off Shift and it will resume its logic when the Server goes back On Shift. Vehicle Travel In Free Space (from project Free Space Movement) I would like to learn how a Vehicle can travel in Free Space. Vehicle Visits Service Center I want to model a system that contains a vehicle that is subject to random failures. And upon failure, the vehicle finishes its delivery, if not idle, and then proceeds to a Service Center to be repaired or serviced. There is only one Vehicle in the system. Vehicle With Variable Ride Capacity I have a vehicle that can pick up a variable number of entities at any given location, based on a distribution. There is a single vehicle that can pick up anywhere from one to five entities at Source1. Vehicles Passing On Roadway Model a simple version of a roadway with sections that allow passing and sections that do not. There are separate Source/Path/Sink sets for each direction of the road. Multiple vehicles can pass a vehicle simultaneously without regard for oncoming traffic. Worker Move A Seized Object I have seized a moveable resource and now I’d like it to move to a couple of locations within the model before I release the capacity of the resource. Relational Tables In Repeating Property I have three types of patients that require different processing times, as well as multiple doctors and/or nurses for processing. Each of the three patient types will have a nurse / doctor combination that determines both the name (doctor/nurse) and quantity of each that is needed. More severe patients will have higher priority. There will be one nurse and two doctors available to the patients. Request Ride From Same Transporter I have entities that select a transporter from a list, after being processed at a Server, the entity must be picked up by the same transporter. Single Worker Completes Process And Moves To Node I want to model a system that has multiple Servers in series and requires a Worker to be present at each Server before processing can occur. The worker completes work across all servers for one entity before another entity can begin processing. Animation should show the Worker moving between the two servers and parking at the appropriate Server for processing. The Server and Worker should change color when working. There is only one Worker in the system. Table Reference In Repeating Property I have three types of entities and want to store their respective information about processing times, which worker to use and which assignments to make within a table. There are three types of entities and each one has only one worker that it uses and has only one assignment to make. WF Additional Resource I want to model the ability of some process-aware information systems to allocate a work item to an additional resource. WF Authorization I want to model the ability of some process-aware information systems to specify the range of authorized workers able for processing entities in a given server. Worker Used For Multiple Tasks I have a system where my worker is responsible for both transportation type tasks, as well as inspection type tasks. Therefore, the worker must move entities from one location to another, but also must be available at the inspection area to perform stationary tasks. There is one worker who is responsible for both transport and stationary tasks. The worker does not take breaks or go off-shift. Worker Uses Work Schedule I have a system where my worker is responsible for helping with operations at two different locations. The worker takes breaks and goes off-shift based on a work schedule. There is one worker who is responsible who performs stationary tasks at two server locations. The worker goes on break at a different location. Workers Arrive Late To Shift I would like to model the fact that my Worker will sometimes arrive late to Shift. Workstations Financials I would like my model to calculate costs, such as capital costs of objects, usage costs, holding costs and the cost of transporting an entity on a vehicle. Relational Tables In Repeating Property I have three types of patients that require different processing times, as well as multiple doctors and/or nurses for processing. Each of the three patient types will have a nurse / doctor combination that determines both the name (doctor/nurse) and quantity of each that is needed. More severe patients will have higher priority. There will be one nurse and two doctors available to the patients. Workstation With Material Consumption I have a machine that uses some material and produces some material and I’d like to model the usage and production of the material. The source only produces 20 arrivals. One bookshelf is created for every entity that enters the workstation and for each bookshelf that is created, 8 nails are consumed and 2 pieces of wood. There are initially 100 units of wood and 400 units of nails. Workstation With Material Consumption And Replenish I have a machine that uses some material and produces some material, and I’d like to provide replenishment of the material once depleted, and model this process. (Enhancement of WorkstationWithMaterialConsumption.spfx). The source has infinite arrivals. One bookshelf is created for every entity that enters the workstation and for each bookshelf that is created, 8 nails and 2 pieces of wood are consumed. There are initially 30 units of wood and 60 units of nails. Each time wood is depleted, we replenish 40 of it; each time nails are depleted, we replenish 80 of them. Due to different replenishment policies, the lead time of replenishment for wood and nails are different. Workstation With Sequence Dependent Setup I have a Workstation that requires a certain setup time based on which entity type needs to be processed. Each source only produces one type of entity. The model will complete its run faster if the Workstation processes all entities of one type before changing over to process entities of another type.