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GAMES

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WHO İS THE BOSS
Movement and guessing game
Aims:
Language: present continuous
Other: Quick reactions, observation
Procedure:
1 The object of the game is to find out who is the boss. Explain to the children that the boss' is
someone who is in charge, a leader or captain, for example. Explain that a commentator is someone
who tells radio or television listeners what is happening at a sporting event, and that a detective is a
person who finds criminals.
2 The children choose a detective, who leaves the room. The rest of the children (quietly) choose a
'boss' and a commentator.
3 The children sit in a circle, all doing the same action (for example, clapping hands or snapping
fingers). Ask the detective to come back into the room.
4 The commentator says We're clapping hands. The children continue to do this action but secretly
watch the 'boss'.When the bass changes the action, all the players must try to do the same action
almost immediately, so that the detective will not see who the boss is.
5 The commentator always describes cach new action. If the detective believes he or she knows who
the boss is, he or she says Stop! I think the boss is .... If the guess is right, the detective joins the other
children and the commentator becomes the new detective, leaving the room for a new round. If a
detective guesses wrongly, he or she must watch more closely. If the child guesses wrongly three
times, he or she must do a forfeit, for example, sing a SOnE
6 The game is over when the fun begins to diminish or when all the children have been either
detective, commentator, or boss.
BLİND DATE
Guessing Game
AİMS :
Language: Asking and answering questions
Other: Recognition
Materials: A Blindfold, scoreboard.
Description:
A 'blind date" is a meeting between two people who have never see each other befare. This game
makes use af blindfolds to createa similar situation, although children in any class y of course know
each other. The object of the game is to guess the name of anocher child, by asking questions,
listening carefully to the answers, and recognizing the vouce.
Procedure:
1 The children sit in a line at one end of the room. Blindfold the first child, who stands a few metres
away from the other children.
2 Choose another child to be the 'blind date. He or she stands opposite the blindfolded child at a
distance of about two metes During the game, all the other players must be silent!
3 The blindfolded child now asks the blind date questions, for example How old are you? Maw you go
a bracker? Hass jun get brous Aurin? Can you swim? Do you like appier?
4 The blind date' child answers, trying to change the sound of his or her voice (for example, making it
higher or lower) and as briefly as possible. The blindfolded child tries to recognize the voice.
5 Once the blindfolded child knows who the 'blind date' is, he or she asks Is your name ...? or Are you
..? If the guess is correct, the child gets five points. The 'blind date child gets one point for each
answer he or she gives without being recognized. The game continues until every child has been
blindfolded and played the role of "blind date' once.
ROBOT ACTİON GAME
Movement Game
Aims:
Language: Imperatives + any phrases which need practice
Other: Performing actions simultaneously
Procedure:
1 Two children volunteer to be robots and stand at opposite ends of a large room. Give the robots a
command, for example, Walk slowly! The robots are very obedient and follow the command like a
robot, with rigid joints and jerky movements. Give further commands, for example, Wave an arm! or
Wiggle your nose! or Say I'm a Robot'.
2 The robots don't forget previous commands, but carry on doing them all, until they are doing
maybe six or seven different actions simultancouslv!
3 When the robots have reached the other end of the room, they stop. Two new children become
robots. The two previous robots take over the teacher's role and give the commands. The game
continues until all the children have been robot and/or teacher at least once, or until just before the
fun begins to diminish.
FURKAN ARSLAN
20131039
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