Uploaded by Za Aa

FamilyFeud

advertisement
START GAME
GAME SETTINGS
GAME
SETTINGS
SET TIMERS (in seconds)
NO ANSWER
10
IN ROUND:
FAST MONEY
PLAYER 1:
PLAYER 2:
20
25
SET WINNING
POINT VALUE
PUT A “0” BELOW IF
YOU ARE NOT USING
FAST MONEY ROUND
300
Credits:
- Design & Layout, Programing – Mike Rusnak
- Sound effects, logo, and theme are property
of FremantleMedia North America, Inc.
- This is an unofficial Family Feud template.
- Official site: familyfeud.com
Download the
Fast Money
Printable Card!
HOW TO EDIT
RESTORE TO DEFAULT
GAME RULES
HOW TO USE
START GAME
© 2015 - 2020
This work is licensed under a Creative Commons AttributionNonCommercial-ShareAlike 4.0 International License.
0
0
TEAM 1
StageSCORES
ADJUST
TEAM 2
START ROUND 1
QUIT
0
»
«
Round:
SHOW
QUESTION
Blink!
TIMER: 10
X
XX
XXX
0
»
«
Round:
SHOW
QUESTION
Blink!
TIMER: 10
X
XX
XXX
0
»
«
SuddenQUESTION
Death
SHOW
Blink!
TIMER: 10
X
0
0
0
0
0
0
TOTALFast
0 Money
LOSE
WIN
X PLAYER
SET
IS NEXT
TIMER
CLEAR
FOR
THE20
BOARD
ISSECONDS
READY?
Blink!
0
0
0
0
0
0
LOSE
WIN
0
0
0
0
0
TOTAL 0
X END
SET TIMER
FOR
GAME
25 SECONDS
Blink!
EXIT
BACK TO SETTINGS
HOW TO EDIT
HOW TO USE
How To Edit
GAME RULES
Modifying anything in this game can and will disrupt
gameplay. This includes but not limited to moving or
deleting shapes or slides. Edit with caution!
STEP 1:
Duplicate the Round Slide for each question you plan on asking.
STEP 2:
Replace answers, question, and score values. Leave score values at 0 for unused answers.
STEP 3:
Change the score multiplier if you want the round to double or triple the score values.
2
1
OTHER GAMES
3
BACK TO SETTINGS
HOW TO EDIT
HOW TO USE
GAME RULES
OTHER GAMES
How To Use
MAIN STAGE
ROUND SLIDE
The timer. Start the timer after the player’s
firstonresponse,
and
not when
Click
the oval to
reveal
the the host
Start
button.
begins
the question.
answer and
addRound
points
to the
Will change
after playing
round
total score.
The max amount of rounds
You designated on game setup
FAST MONEY
Timer & Buzzer controls.
Set the timer.
Rewind, Play/Pause,
Fast Forward
NEXT ROUND button will appear
When the round ends and there
Is another round ready to play.
Click on each box ONCE to reveal
the answers and points.
This button will change to either
Sudden Death, or Fast Money,
Depending on if one team has
Click to access Team score, and
Reached the winning score value
Add to points button. Click on
this button when round is over.
VIEW IN SLIDESHOW MODE
Click to show question text.
will disappear after 5 seconds.
Changes at end of round.
Click on the reddened out
Strike to clear the strike
Input Response
Form
Opens up the Input Response form,
Immediately
quit the game.
Click on Timer
to
start
timer
when
player
is
Drag
this
form
over
tosave
your
and reveals the timer. Manually Adjust scores
This
will
not
any progress
taking
long time
to provide
an answer.
First screen, the Or
screen
with
ForaPlayer
1, also
Clears the
board Timer
point
values.
Click
on the next
will automatically
add strike
if Timer
Presenter
View.X button to
and prepares
for Player
2 reaches 0
Add a Strike to the strike count.
Click again to cancel timer.
BACK TO SETTINGS
HOW TO EDIT
HOW TO USE
Game Rules
Quick Stats
•
•
•
•
•
•
1 host
1 PPT operator
2 Teams of 5
5 rounds
1 Fast Money Round
The team with the most points wins and
goes onto play Fast Money
Gameplay (Face-Off)
• One player from each team approaches the
center, with one hand behind their backs
and the other flat on the table, ready to buzz
in.
• The question is read once and stops at the
first buzz in. The question may be re-read
after the first player to buzz in makes their
guess.
• If the first player who buzzed in reveals an
answer that isn’t number 1, then the other
player has a chance to guess an answer.
• First to buzz in and provide an answer that is
revealed highest ranking on the board can
choose for their team to pass, or play.
• If neither player is able to make any correct
guesses during the face-off, then play goes
to the second player of the team of the first
player who buzzed in, and continues to
alternate between teams until a correct
answer is given.
Gameplay (Continued)
GAME RULES
• After a team has chosen to pass or play, the •
playing team must guess the remaining
answers on the board.
• Players on the team answer one at a time, •
with no help from their other teammates. If a
player incorrectly guesses or doesn’t provide
a guess in time, the team receives a strike. •
• When a team reaches 3 strikes, the
opposing team has a chance to steal the
board. The opposing team can work together •
to quickly come up with an answer.
• If the opposing team reveals one of the
remaining answers on the board, the
opposing team steals all the revealed points
for that round.
• If the opposing team is unable to reveal an
answer on the board, the playing team keeps
the points they’ve earned and the round is
over. The remaining answers are revealed.
OTHER GAMES
play Fast Money.
Each player will answer the same 5
questions in hopes of getting the highest
point value for each answer.
The second player must leave the room
and not be able to hear the first player’s
answers or questions.
First player gets 20 seconds to answer,
second player gets 25 seconds if they
duplicate the first player’s answers.
If both players are able to get 200 points
together, the team wins!
BACK TO SETTINGS
HOW TO EDIT
HOW TO USE
GAME RULES
OTHER GAMES
Other Games by rusnakcreative.com
Jeopardy
Deal Or No Deal
Wheel of Fortune
Chain Reaction
Who Wants to be a Millionaire?
$100,000 Pyramid
Download these and more games at rusnakcreative.com, the best FREE PowerPoint games, ever.
Download