START GAME GAME SETTINGS GAME SETTINGS SET TIMERS (in seconds) NO ANSWER 10 IN ROUND: FAST MONEY PLAYER 1: PLAYER 2: 20 25 SET WINNING POINT VALUE PUT A “0” BELOW IF YOU ARE NOT USING FAST MONEY ROUND 300 Credits: - Design & Layout, Programing – Mike Rusnak - Sound effects, logo, and theme are property of FremantleMedia North America, Inc. - This is an unofficial Family Feud template. - Official site: familyfeud.com Download the Fast Money Printable Card! HOW TO EDIT RESTORE TO DEFAULT GAME RULES HOW TO USE START GAME © 2015 - 2020 This work is licensed under a Creative Commons AttributionNonCommercial-ShareAlike 4.0 International License. 0 0 TEAM 1 StageSCORES ADJUST TEAM 2 START ROUND 1 QUIT 0 » « Round: SHOW QUESTION Blink! TIMER: 10 X XX XXX 0 » « Round: SHOW QUESTION Blink! TIMER: 10 X XX XXX 0 » « SuddenQUESTION Death SHOW Blink! TIMER: 10 X 0 0 0 0 0 0 TOTALFast 0 Money LOSE WIN X PLAYER SET IS NEXT TIMER CLEAR FOR THE20 BOARD ISSECONDS READY? Blink! 0 0 0 0 0 0 LOSE WIN 0 0 0 0 0 TOTAL 0 X END SET TIMER FOR GAME 25 SECONDS Blink! EXIT BACK TO SETTINGS HOW TO EDIT HOW TO USE How To Edit GAME RULES Modifying anything in this game can and will disrupt gameplay. This includes but not limited to moving or deleting shapes or slides. Edit with caution! STEP 1: Duplicate the Round Slide for each question you plan on asking. STEP 2: Replace answers, question, and score values. Leave score values at 0 for unused answers. STEP 3: Change the score multiplier if you want the round to double or triple the score values. 2 1 OTHER GAMES 3 BACK TO SETTINGS HOW TO EDIT HOW TO USE GAME RULES OTHER GAMES How To Use MAIN STAGE ROUND SLIDE The timer. Start the timer after the player’s firstonresponse, and not when Click the oval to reveal the the host Start button. begins the question. answer and addRound points to the Will change after playing round total score. The max amount of rounds You designated on game setup FAST MONEY Timer & Buzzer controls. Set the timer. Rewind, Play/Pause, Fast Forward NEXT ROUND button will appear When the round ends and there Is another round ready to play. Click on each box ONCE to reveal the answers and points. This button will change to either Sudden Death, or Fast Money, Depending on if one team has Click to access Team score, and Reached the winning score value Add to points button. Click on this button when round is over. VIEW IN SLIDESHOW MODE Click to show question text. will disappear after 5 seconds. Changes at end of round. Click on the reddened out Strike to clear the strike Input Response Form Opens up the Input Response form, Immediately quit the game. Click on Timer to start timer when player is Drag this form over tosave your and reveals the timer. Manually Adjust scores This will not any progress taking long time to provide an answer. First screen, the Or screen with ForaPlayer 1, also Clears the board Timer point values. Click on the next will automatically add strike if Timer Presenter View.X button to and prepares for Player 2 reaches 0 Add a Strike to the strike count. Click again to cancel timer. BACK TO SETTINGS HOW TO EDIT HOW TO USE Game Rules Quick Stats • • • • • • 1 host 1 PPT operator 2 Teams of 5 5 rounds 1 Fast Money Round The team with the most points wins and goes onto play Fast Money Gameplay (Face-Off) • One player from each team approaches the center, with one hand behind their backs and the other flat on the table, ready to buzz in. • The question is read once and stops at the first buzz in. The question may be re-read after the first player to buzz in makes their guess. • If the first player who buzzed in reveals an answer that isn’t number 1, then the other player has a chance to guess an answer. • First to buzz in and provide an answer that is revealed highest ranking on the board can choose for their team to pass, or play. • If neither player is able to make any correct guesses during the face-off, then play goes to the second player of the team of the first player who buzzed in, and continues to alternate between teams until a correct answer is given. Gameplay (Continued) GAME RULES • After a team has chosen to pass or play, the • playing team must guess the remaining answers on the board. • Players on the team answer one at a time, • with no help from their other teammates. If a player incorrectly guesses or doesn’t provide a guess in time, the team receives a strike. • • When a team reaches 3 strikes, the opposing team has a chance to steal the board. The opposing team can work together • to quickly come up with an answer. • If the opposing team reveals one of the remaining answers on the board, the opposing team steals all the revealed points for that round. • If the opposing team is unable to reveal an answer on the board, the playing team keeps the points they’ve earned and the round is over. The remaining answers are revealed. OTHER GAMES play Fast Money. Each player will answer the same 5 questions in hopes of getting the highest point value for each answer. The second player must leave the room and not be able to hear the first player’s answers or questions. First player gets 20 seconds to answer, second player gets 25 seconds if they duplicate the first player’s answers. If both players are able to get 200 points together, the team wins! BACK TO SETTINGS HOW TO EDIT HOW TO USE GAME RULES OTHER GAMES Other Games by rusnakcreative.com Jeopardy Deal Or No Deal Wheel of Fortune Chain Reaction Who Wants to be a Millionaire? $100,000 Pyramid Download these and more games at rusnakcreative.com, the best FREE PowerPoint games, ever.