Introduction What’s in this document? 2 3 Deck Structure 4 Card Anatomy 5 Everdeck Systems 6 Ranks and Suits 7 Standard 52-Card Deck 8 Pairing Suits by Color 9 Suit Groups 9 Card Letters 10 Card Letter Scores 11 Point Value Distribution 12 Card Names 13 Tarot 15 Sequence Number 16 Colored Digits and Other Digits 17 Unranked and Pyramidal Decks 18 Animal Pictures 19 Hanafuda 22 Appendix: Summary of Systems 26 Links 30 Credits 30 1 Introduction The Everdeck (Boardgamegeek link here) is a versatile card game system that can be used to play traditional and modern card games. It’s a universal proxy deck, portable travel companion, and game designer’s prototyping tool all in one. This isn’t just a deck with extra ranks and suits. Its 120 cards can map to many distinct game systems: ● ● ● ● ● ● ● ● ● ● Two Standard 54-card decks 78-card Tarot 48-card Hanafuda Modern “colors and numbers” games with up to 12 suits or up to 25 ranks (Lost Cities, Coloretto, Arboretum) Games that require multiple or unequal copies of specific ranks (Hanabi, Money!, Mu and More) Sequential decks (The Mind, Fugitive) Pyramidal decks (Pairs) Word games (Letter Head) Social games (Ultimate Werewolf) Paired-image games (Noir Detective Game, Memory variants) After familiarizing yourself with the deck’s features, you can see a geeklist of example mappable games here. It’s designed with a ruthless combinatorial efficiency. Beneath the Everdeck’s minimalist pen-and-ink design lies layers of mathematical and linguistic patterns. This isn’t just a deck with haphazardly placed extra glyphs. Rather, it aims to be both beautiful and practical. 2 What’s in this document? The next two pages explain the parts of a card and the Everdeck’s basic deck structure. The rest of the document describes the Everdeck’s multiple systems in detail. Take note that none of this advanced knowledge is needed to enjoy the deck. A user can simply treat it an 8-suited deck with an animal theme and get a lot of enjoyment from it. A note on text formats: ● Game systems are colored red. ● Hyperlinks are colored blue. ● Important gaming terms are in italics when they’re first introduced. As a final note, commercial games are linked here for illustrative purposes only. This document in no way endorses replacing them with the Everdeck. This isn’t just for legal reasons; a proxy deck would always be inferior to the original! 3 Deck Structure The Everdeck has 120 cards in eight suits. Suits are paired by color: black clubs and spades, red hearts and diamonds, yellow coins and crowns, and blue moons and stars. Each suit has 15 ranks: ten number cards 0 to 9, and five face cards X, J, Q, K, and A. X is usually used as a roman numeral “10”; but as the letter is also often used to refer to an unknown variable, it can also map to “wilds” or additional ranks as needed. 4 Card Anatomy The Everdeck is an animal-themed deck. Every card is uniquely named and numbered, with a picture at its center. Cards are asymmetric, but the card's rank and suit is found at two opposite corners for ease of play. Underneath the card’s suit is its point value, a pattern of one to five dots. Face cards have black borders. The shape of the watercolor background pattern has no gameplay relevance. The card back is symmetric and continues the theme with a menagerie of abstract animal forms. 5 Everdeck Systems Ranks and Suits The Everdeck’s most basic game system is 8 suits x 15 ranks. This can be done by mapping the face cards to the values 10-14, something players familiar with standard decks can easily do. Face cards can also be mapped to special game actions like Uno special cards, Lost Cities handshakes, or the "+2s" of Coloretto. 6 Standard 52-Card Deck The Everdeck can map to a Standard 52-card deck by taking the traditional suits (red hearts and diamonds, black spades and clubs) and removing ranks 1 and 0. The remaining cards can form a second copy of a standard deck using non-traditional suits. Standard decks have flexible construction options. For instance, 0’s can be added back for Jokers, or be used instead of X for the 10 rank. 1 can also be used instead of A for ace-low games. Standard decks can not only play great classical games, but also modern ones such as those found in Thematic Solitaire List, Femtitva, Cheapass Poker Suite, and Pagat.com. 7 Pairing Suits by Color As the Everdeck’s suits are paired by color, it’s possible to ignore the suit altogether and instead treat it as a four-color deck. This has the effect of doubling the number of copies of each rank, but at the expense of halving the number of “suits”. For instance, 8 suits x 15 ranks becomes 4 colors x 15 ranks x 2 copies. The two standard decks described in the previous section also turns into a double standard deck for games like Canasta. 8 Suit Groups The Everdeck has two suit groups, each with four suits of different colors. Soft suits have icons with rounded tops, and use circles for their point values. Sharp suits have pointed tops, with point values drawn with diamonds. The most practical use of suit groups is to differentiate the two suits of the same color. For instance, 4 colors x 25 ranks can be mapped by treating the sharp suits as having +10 value. 9 Animal Pictures The Everdeck is an animal-themed deck. Each of the 60 unique animal pictures appear exactly twice, relevant for Memory variants. Paired pictures always have different ranks and different colors. Pictures and card names are thematically related, whether through symbolism, biology, or even just simple plays on words. For instance, assassin and traitor refer to the praying mantis’ propensity to ambush insects and eat its mate respectively; physician refers to the regenerative capability of the starfish. The picture and name tie together to provide a 'wholeness' to each card that goes beyond its assortment of glyphs. 10 Card Symbology When arranged by rank and suit, the Everdeck follows a strict naming structure. Within a suit group, every four cards of the same rank are thematically related. The colors are also relevant. The thirty black cards represent 30 different archetypes (22 of these correspond to the Major Arcana of the Tarot, while eight are unique to the Everdeck.) The three other cards are interpretations of the archetype, each filtered through a different color philosophy: ● ● ● Red Hearts/Diamonds is the SOUL, with themes of spirituality, passion, art, and nature. Yellow Coins/Crowns is the BODY, representing civilization, physicality, and social or military power. Blue Moons/Stars is the MIND, with roles relating to intellect, cunning, and the sciences. Another way to think about the primary colors is that they are biased viewpoints. These symbolic biases are only fixed when they’re mixed together, forming the universal color black. 11 The symbolism of the Tarot Major arcana is well-established. The Everdeck follows this symbolism to name all its cards, providing unique role cards for social games like Werewolf. 12 The naming convention described above is still consistent with the aforementioned animal symbolism. Pictures: Soft Suits 13 Pictures: Sharp Suits 14 Tarot The standard deck can be converted to a 78-card Tarot by using the X as a “Page” rank and adding the 22 Major Arcana. Major Arcana get their names from the influential Rider-Waite tarot deck. The only exception is XX - Judgment, instead using The Aeon from the Thoth tarot deck (For a reason explained later, the Everdeck can only have one word that starts with the letter J). Except for the XX - Aeon and XXI - World, the cards’ major arcana number also matches their sequence number (the big number on the upper-right). 15 Card Letters The choice of card names also serves a gameplay purpose: The first letters of each card’s name have a frequency distribution compatible with English word games. Here’s the distribution of the card letters compared to Scrabble, Words With Friends, and standard English: 16 Card Letter Scores The first letter of each card name is also related to the card’s point value (the pattern of 1 to 5 dots beneath its rank and suit). The point value is a proxy for the letter’s rarity, and it can be used for word game scoring mechanisms. Most card letters have one or two possible point values, with rarer letters having higher average scores. 17 Point Value Distribution In addition to representing the card’s letter score, point values work independently as a secondary ‘rank’ for the cards. Each suit has the same pyramidal distribution of point values - specifically, five 1’s, four 2’s, three 3’s, two 4’s, and one 5 (12345 • 54321). Point values can be used for games that require an uneven number of low ranks, like Hanabi. Like with ranks, point values may also be grouped by color instead of suit to double the number of copies of each value. 18 Sequence Number Cards are uniquely numbered as well as named. Sequence numbers range from 0 to 119 and are used for games like No Thanks! or The Mind. Number cards range from #0 to #79, while face cards are numbered #80 to #119. 19 Colored Digits and Other Digits The sequence can be split into two numbers. The rightmost number is the colored digit, which ranges from 0-9. The other digits are colored black and range from 0 to 11. Colored digits and other digits can be used for 10 suits x 12 ranks or 12 suits x 10 ranks, depending on which one you treat as the “rank” and which one the “suit”. 20 Unranked and Pyramidal Decks When cards are fanned to the right, it’s easy to focus on the colored digit and ignore the others. This gives three copies each of (four colors x 10 colored digits) Ignoring the color altogether gives twelve copies each of the numbers 0 to 9, although many games don’t necessarily need these many copies. For instance, some games like Pairs use what’s known as a pyramidal deck. One 1, two 2’s, three 3’s, and so on until ten 10’s. 21 Hanafuda Hanafuda (“flower cards”) is a traditional deck from Japan, Hawaii and Korea (where it’s called Hwatu). Its 48 cards are divided into 12 "months" of 4 cards each. The picture above (source: theadhellhawaii) shows a typical hanafuda deck. Cards of the same month don’t have numerical indices but have similar flower pictures. 22 The Everdeck Hanafuda groups cards of the same month by rank, and of the same category by suit. There is no formula to describe the distribution of the cards, so it’s best to use the reference shown below: Two of the card types ("animals" and "brights") have specific names for scoring combinations. The pictures of these cards were designed to match or visually suggest their Hanafuda equivalent. This is illustrated in the charts on the next two pages. 23 24 25 Appendix: Summary of Systems System Mapping Two standard decks 54 cards x 2 copies = 108 cards 14 ranks (2..9, X “Ten”, J, Q, K, A) x 4 suits (any) + 1 rank (0 “Joker”) x 2 suits (any) ● ● 1 may be used instead of A for Ace Use X instead of 0 for Ten / 0 instead of X for Jokers Double standard deck 108 cards 14 ranks (2..9, X “Ten”, J, Q, K, A) x 4 colors x 2 copies + 1 rank (0 “Joker”) x 4 suits (any suit) 8 suits x 15 ranks 120 cards 15 ranks (0..9, X, J, Q, K, A) x 8 suits. ● Treat X, J, Q, K, A as 10..14 respectively Two copies of 4 suits x 15 ranks: 120 cards 15 ranks (0..9, X, J, Q, K, A) x 4 colors x 2 copies ● Treat X, J, Q, K, A as 10..14 respectively 4 suits x 25 ranks 108 cards 10 ranks (0..9 of traditional suits + 0..9, X, J, Q, K, A of non-traditional suits) x 4 colors ● Treat X, J, Q, K, A as 10..14 respectively ● Treat all sharp suits as having +10 value Tarot 78 cards 56 Minor Arcana: 15 ranks (2..9, 0 “Ten”, X “Page”, J, Q, K, A) x 4 suits (reds and blues) + 26 22 Major Arcana: 11 ranks (0..9, A) x 2 suits (blacks). Only names and sequence numbers are relevant. Sequential numbers 120 cards 120 sequence numbers (0..119) 12 ordered suits x 10 ranks 12 ordered suits x 10 ranks: 120 cards 10 other digits (0..11) x 10 colored digits (0..9) OR 10 ordered suits x 12 ranks: 120 cards 12 colored digits (0..9) x 12 other digits (0..11) 10 ordered suits x 12 ranks 4 suits x 10 ranks x 3 copies 120 cards 4 colors x 10 colored digits (0..9) x 3 copies 10-level Pyramidal deck 55 cards 1 colored digit (1) x 1 copy 2 colored digits (2) x 2 copies .. 9 colored digits (9)) x 9 copies 10 colored digits (0) x 10 copies 5/4/3/2/1 copies of ranks 1/2/3/4/5 120 cards [1 point value (1) x 5 copies 1 point value (2) x 4 copies 1 point value (3) x 3 copies 1 point value (4) x 2 copies 1 point value (5) x 1 copy] x 8 suits Alternate counts of the point values (1..5) ● 10, 8, 6, 4, 2 copies x 4 colors 27 ● 40, 32, 24, 16, 8 copies unsuited Role cards 120 cards 30 archetypes in 1 color (black) + 90 roles in 3 colors (blue, red, yellow) ● All cards of the same color are thematically related according to color philosophy. ● Every set of four cards of the same rank and suit group is thematically related. ● All names are related to the animal picture Word Games 120 cards 120 bottom-left letters ● Letters distributed to match the English language (distribution here) ● Each with 5 possible point values (1..5) (distribution here) Paired images 120 cards 60 animal pictures x 2 copies each ● Paired pictures have different colors ● Paired pictures have different ranks Hanafuda / Hwatu Hanafuda: 48 cards 12 “months” x 4 cards per month. Use reference file for mapping. ● Ranks correspond to the month: ○ 1..9, X: January to October ○ J: November ○ Q/K: December ● Suit corresponds to the type of card ○ Black cards: “Junk” ○ Red Hearts: “Red Poetry Ribbon” ○ Red Flowers: “Red Ribbon” ○ Blue Diamonds: “Blue Ribbon” ○ Yellow Clubs: “Animals” 28 ● ○ Yellow Crowns: “Brights” Pictures of Animals and Brights match or suggest their Hanafuda counterpart. Hwatu: 48+ cards ● Same construction/suits as Hanafuda ● Ranks correspond to month: ○ 1..9, X: January to October ○ Q/K: November ○ J: December ● Add any number of 0 ranks as needed for jokers Random number generator 120 cards; draw a card from the deck. Complex mappings are not included. ● ● ● ● ● ● Two-sided dice (D2) / coin: suit group; odd or even rank D4: color D8: suit D10: colored digits D12: other digits D15: rank 29 Links ● ● ● ● Drivethrucards purchase page Boardgamegeek file page Homepage Geeklist: Games playable with the Everdeck Credits ● ● ● ● ● Design: wilhelm.su@gmail.com or on reddit (efofecks). Boardgamegeek thread here. Images: Several pieces (bat, boar, chameleon, clam, clownfish, crane, crow, duck, elephant, kangaroo, lamb, owl, rooster, swan) commissioned for the designer by Contr4 via 99designs. All other animal art CC BY 3.0 also by Contr4 (Saeful Muslim at nounproject). Card Font: Alegreya SC, modified kerning. Google fonts open license. Watercolors: https://www.onlygfx.com/. Free for personal and commercial use The kind folks at BGG who have helped make this a reality 30