SAMPLER COURSES FOR 21st CENTURY LEARNERS Computing ICT and SECOND EDITION This sampler includes Introduction3 International Standards 6 Curriculum Framework 7 Modern educational material 8 Developing 21st Century Skills 9 Programming - Coding - Robotics 10 Computing and ICT topics 11 Student Resources 12 Teacher Academic Support 13 Teacher Resources Samples 15 Effective Teaching Methodology 17 Digital Kids Scope & Sequence 19 DIgital Teens Scope & Sequence 21 Digital Kids Grade 1 and 2 Key Features 23 Digital Kids Starter (Grade 1) Sample Pages 25 Digital Kids Explorer (Grade 2) Sample Pages 37 Digital Kids Grade 3-6 Key Features 57 Digital Kids Racer (Grade 3) Sample Pages 59 Digital Kids Flyer (Grade 4) Sample Pages 77 Digital Kids Genius (Grade 5) Sample Pages 89 Digital Kids Expert (Grade 6) Sample Pages 103 Digital Teens Grade 7-12 Key Features 121 Digital Teens 4 (Grade 10) Sample Pages 123 Computing and ICT are the new literacy Information and Communications Technologies (ICT) are now part of the educational experience of children and teenagers in most parts of the world. Taught as a separate subject, as well as being embedded within the curriculum, Computing and ICT is increasingly regarded as a new literacy, alongside reading, writing and numeracy. Digital Kids and Digital Teens are designed to introduce students to the key Computing concepts and ICT applications they need to use in order to acquire that literacy and to help them understand the impact of technology on our daily lives. The curriculum provides a framework in which Computing and ICT competences and practical skills can be developed within an environment that is appropriate for the age of the students. 37 years working with technology in schools Serving the learning community Binary Logic has been working actively with schools, universities and Ministries of Education around the world since 1982 and is well known for the quality of its educational resources and services. The company belongs to the MM International Group which was founded in 1974 and since then it has been dedicated to excellence in education. The founders of Binary Logic are educators who decided to incorporate technology early on as they saw the need for innovative ways and methods to enrich students’ learning experience. With Belt Study System and Belt Online, we’ve made English language learning practical, flexible and fun through learning experiences that are interactive and tailored to students’ specific needs. In today’s everchanging society, we are focusing on the subject of Computing and ICT in schools. Through our innovative curriculum and academic support we have become a worldwide leader. Our experience in school environments We design complete solutions for real classroom conditions. The students’ needs determine the form of our educational material and with our extensive experience in educational technology we are well positioned to meet the challenges in a wide variety of school environments. There are thousands of schools and universities in Europe, the Middle East, Asia and Latin America using educational solutions created by Binary Logic. binarylogic.net Digital Kids Student-centered learning through a fun, hands-on approach FOR PRIMARY SCHOOLS Written and designed by educators 6 LEVELS Modern educational material that meets various learning styles Fully graded and designed for schools Content aligned to student needs in each age group Activities based on school subjects in each grade Digital Teens FOR SECONDARY SCHOOLS 6 Language in English edition is graded to facilitate non-native speakers Available in several languages LEVELS Coding and robotics available in different grades ocal education with L global standards ICT SKILLS eSkills FOR COLLEGES & UNIVERSITIES FOR SCHOOLS 12 LEVELS Contact us for custom localized editions Digital Kids . Grades 1-6 for Primary schools Grade 1 Digital Kids Starter and Explorer are specifically created for very young learners! Computing and ICT . Sampler Grade 2 4 Grade 3 Grade 4 Grade 5 Grade 6 Digital Teens . Grades 7-12 for Secondary schools Grade 7 Grade 8 Grade 10 Grade 11 Digital Teens 6 is entirely project-based and helps students practice the Computing and ICT skills they acquired in previous years. Computing and ICT . Sampler Grade 12 Grade 9 5 International Standards Digital Kids and Digital Teens follow the latest international Computing and ICT teaching standards > The series take into consideration the competencies valued in Computing and ICT around the world. > The curriculum is mapped against national standards and requirements in a number of countries. > The skills learned reflect the performance standards in demand in an international context. The International Society for Technology in Education (ISTE) completed a Seal of Alignment for Readiness review of Digital Kids and Digital Teens and determined that they provide an effective foundation for successfully acquiring the knowledge and applying the skills described by the ISTE Standards for Students. Suitable for international exam preparation Computing and ICT . Sampler for example: 6 ECDL / ICDL EqualSkills e-Citizen Extra Online Material Curriculum Framework Content curriculum and resources that are aligned with and support digital age learning > Designed specifically for young learners and teenagers incorporating the latest developments in pedagogy. >Provides interesting real-life scenarios and activities to engage and motivate students. > Promotes key skills: collaboration, communication, teamwork, critical thinking, problem-solving and decision-making. Spiral Curriculum Following the spiral curriculum, students repeat the material at different grade levels, each time at a higher level of difficulty and in greater depth. Grade 3 Grade 2 Grade 1 ❸ My first article ❷ I type a letter 1. W ork with text ❹ Let’s type 1. I start typing 2. Give a title 1. T he notepad 2. Change the font 3. M ake a list 2. Letter and words 3. Insert pictures 4. Check and save 3. M ove around 4. Save and print 4. Select and change a word ❶ Creating a document ❶ Designing a document 1. P resentation graphics 1. A dvanced formatting 2. Columns and tabs 1. F ormat a paragraph 2. Search and replace 3. H eader and footers 2. Images - Advanced formatting 3. W orking with tables 4. The final touch 3. S pelling and grammar check 4. Document views ❷ Working with text 4. Print Computing and ICT . Sampler Grade 4 Grade 5 Grade 6 7 Modern educational material Project-based learning The Group Work section in Digital Kids 1-6 and the Project Task in Digital Teens 7-12 engage students through real life activities. Digital Teens 12 is entirely based on projects. > Cross-curricular activities based on the school subjects of the same grade > Promotes collaboration and group work Digital Kids Racer Digital Kids Flyer > For home or the computer lab Digital Teens 1 Flexibility Computing and ICT . Sampler Digital Kids can be started at grade 1, 2, 3 or 4. 8 The do you remember? section takes care of important knowledge that the students may have missed. The student’s book and the supporting teaching resources accommodate the teacher’s teaching style. Digital Kids Flyer Digital Kids Expert Developing 21st Century Skills A complete approach to ICT skills Digital Literacy is more than the ability to use a computer. Learning to collaborate with others and connect through technology are essential skills. Thinking Creativity, critical thinking, problem-solving, decision-making and learning Working Communication and collaboration Critical Thinker Communicator Solving problems Understanding and communicating ideas Collaborator Working with others Creator Producing innovative work Living Digital citizenship, personal and social responsibility Learning all modern platforms and tools Our digital world is not only Windows and Office. As with anything related to technology, new tools are emerging constantly. Students learn how to work with different kinds of platforms and tools to build real life computer skills. We want them to be able to adapt to change and be equipped to face their future life and work. Imagine what technology will be like 5 or 10 years from now when your students will be completing their studies. Digital Kids Genius Digital Kids Expert Our Computing and ICT curriculum covers a broad range of technologies and tools. The ”Other platforms” section at the end of each module shows some of the alternatives available. Computing and ICT . Sampler Students learn to gather and use information appropriately and ethically and use social tools responsibly and safely. 9 Programming - Coding - Robotics Programming helps students understand and apply the fundamental principles and concepts of computing and computer science, including logic, algorithms and data representation. Short lessons that can match the time that is available in the school curriculum. Our educational material follows a spiral, project-based approach based on the age and school grade of the students. Programming is introduced at various stages and in various complexity both in primary and secondary grades with different programming tools and languages. Robotics labs are supported with resources for different educational robot kits and virtual platforms. Extra coding and robotics material for Grades 1-9. Learn how to code in: Logo Small Basic Scratch Python Visual Basic HTML MIT App Inventor Computing and ICT . Sampler Apply coding skills to robotics for the new generation of kids and teenagers. 10 Teacher support Teachers get full support to be effective in the computer lab, easily even if they do not have experience in teaching programming. Computing and ICT topics Our curriculum for schools ensures that all students: > Are competent, confident, and creative users of information technology > Can critically evaluate and apply information technology (including new and unfamiliar technologies) responsibly, collaboratively and effectively to solve problems > Can analyze problems in computational terms, and can write computer programs in order to solve them > Can understand and apply the fundamental principles of computer science, including logic, algorithms, data representation, and networks > Can critically express the individual, cultural and societal impacts of technology, and know how to stay safe, exploit opportunities and manage risks To accomplish these goals, the following topics are covered with an emphasis on skills needed to build a knowledge-based economy: > The computer (hardware, peripherals, operating system, file system, security) > Working on the Internet (web surfing/ searching, email, calendar and contact management, safe computing) > Multimedia presentations (editing photos, sound, movie clip creation) > Word processing (with mathematical equations, envelopes and labels) > Spreadsheets (with charts and data exchange) > Presentations (with presentation skills) > Databases (working with various tools to organize information) > Online communication (blogging, social media, video conferencing) > Cloud computing and collaboration (online office suites, sharing documents, online meetings, presentation broadcasting, notes management and sharing, mind mapping) > Digital citizenship (e-safety, privacy, ethics and intellectual property) > Computer Science concepts (computer systems and networks) > Introduction to programming – Computational thinking > Introduction to robotics > Designing and developing software applications > Building websites (with online apps and later with HTML/CSS tools) > Introduction to game development > Project management and diagramming > Image manipulation and 2D animation techniques > Video editing and 3D animation techniques Computing and ICT . Sampler > Modern technology skills (networking, storage & backup, simple IT troubleshooting, security, cloud storage) 11 Student Resources For any device > Works on any device with a web browser such as tablets, smartphones and even smart TVs > Supports Windows, MacOSX, iOS, Android, Linux, Chrome Book > No need for a DVD drive Module Resources > Accessible anywhere anytime Dynamic Online Content New content continually updated according to changes in technology and the evolution of applications. 2018 2019 2020 2021 2022 FUTURE PROOF Video Tutorials Online Resources Individualized access from school or home according to grade: > Video tutorials for the applications in the Student’s book and alternative ones > Digital resources > Animated Stories for very young students Online Module Tests > Interactive Activities for primary students > Extra eBooks for alternative applications Computing and ICT . Sampler > Extra eBooks for international exams 12 > Online module tests, certificates and Grades Management Platform (optional) Go to binary-academy.com to access the Student’s Online Resources Animated Stories - Interactive Activities Teacher Academic Support Online Resources Assessment Opportunities > Teacher’s Guide with structured and detailed lesson plans For each task (Lesson) > Worksheets with extra activities for the computer lab or homework > Hands-on activity (individual performance) > Self evaluation sheets > Worksheet (individual or group performance) > Practice websites with stable and safe content for children > Student self-evaluation questionnaire (student-driven accountability) > All language editions are available to the teacher For every module (Unit) binary-academy.com > Module Test (online testing, automated grading, individual performance, online record-keeping) - Optional All teacher resources are available in editable DOC and PPT files. Everything is online and updated to accommodate technological advances and teacher feedback. Grades Management Each school that adopts our curriculum has access to our Grades Management Platform. The supervisor can prepare the school environment: > Create teachers > Create classes > Assign teachers to classes The teacher can manage the students’ tests and grades: > Move students to classes > Unlock online tests for each class > Get reports for tests or grades > Print certificates End of course (Level) > Final Exam (online testing, automated grading, individual performance, successful completion Certificate available) - Optional Professional Development Become a confident and effective Computing and ICT teacher. BinaryAcademy offers Continuing Professional Development (CPD) on how to use our educational material via online and face-to-face training courses. Our teacher training takes care of the ever-changing challenges in technology and helps you adapt our resources to your teaching style and the specific needs of your school. Computing and ICT . Sampler > Enter grades for assignments > Group Work and Projects (project-based learning, collaboration, group performance / presenting results) 13 Teacher Academic Support Resources for Digital Kids Expert Module 5 Task 1 DKEXPERT MODULE 5 TASK 1 Programming the computer Introduction to programming TEACHER CLASS OVERVIEW The general purpose of this lesson is for students to understand the concept of algorithms, programs and flowcharts. algorithm. • Ask them if the order of the steps of a solution are changed, will the solution still work? Draw a flowchart representing an algorithm to introduce the steps applied in execution of an algorithm. Separate students into groups of 2-3. Give out “K.6.5.1_Worksheet_1.docx” and ask students to read the introduction and encourage them to answer the questions. 2. Investigation – Development of Knowledge Then, ask students to do the activities on the worksheet. During the activities they will realize that: • A program is a list of instructions. • There are people that create programs in order to solve problems. • An algorithm is a step-by-step list of instructions in a specific order. • A flowchart is a representation of an algorithm. • There are specific types of boxes in a flowchart. 3. Implementation Hand out “K.6.5.1_Worksheet_2.docx.” In this activity students have to create a flowchart. They have to put the steps in the correct order. Then, hand out “K.6.5.1_Worksheet_3.docx.” Students have to draw the correct shape and arrows in order to complete the flowchart. During the completion of the flowchart, students should note the importance of: • The correct input of data • The validity of data • The output of data Let students discuss how to draw their flowcharts amongst themselves and if necessary consult the Student’s Book. 4. Completion – Evaluation After completing the activities, collect all the worksheets and file them in the class folder. • Hand out the evaluation sheet to every student and ask them to complete it. • Collect the sheets and see if the students understood all the objectives of the lesson. • Check which part of the lesson students didn’t completely understand and make any changes required in the teaching process. OBJECTIVES • To understand what a program is. • To understand what happens when a program runs. • To describe how programmers write programs. • To understand what an algorithm is. SKILLS • To create an algorithm in order to solve a problem. • To convert an algorithm into a flowchart. • To draw a flowchart. • To name the boxes that a flowchart consists of. • To describe the function of each box in a flowchart. Activity Worksheets Worksheet Level Module 6 5 Task WHAT IS NEEDED Prerequisites (None) Resources • Digital Kids Expert Student’s Book • K.6.5.1_Worksheet_1.docx • K.6.5.1_Worksheet_2.docx • K.6.5.1_Worksheet_3.docx • K.6.5.1_Evaluation_Sheet.docx LEARNING DIFFICULTIES • Students have difficulty understanding that 0s and 1s can control a computer. • Students have difficulty understanding that in programming there are rules that always have to be followed. • Students have difficulty analyzing a problem correctly in order to present its solution, broken down into smaller subunits. • Students have difficulty understanding the input and output of data in a flowchart. Class 1 Student(s) Date The concept of the program LESSON DESCRIPTION 1. Start – Brainstorming Introduce the purpose of the lesson which is for students to understand the meaning of programming. Then they have to introduce the meaning of algorithms. More specifically: • Ask students to describe the solution to a problem, such as the recipe of a cake, using simple and clear steps. • Write down the steps on the whiteboard and ask them to put the steps in a logical order. • Liken this process to the meaning of the As you know, computers consist of hardware and software. Hardware is all the devices that are necessary for a computer to work. On the other hand, software is all the programs that hardware needs in order to work correctly! But what is a program? Do you know of any programs? What happens when a program runs? True False 1. A computer program is a list of instructions. 2. Computers understand the English language. 3. Programs are written by programmers in 0s, 1s and 2s. 4. There are special programming languages such as Small Basic. 5. Computers cannot make decisions by themselves. Lesson Plan Copyright © 2013-2017 Binary Logic SA Self Evaluation Sheet There are many problems in our everyday life that we try to solve. Sometimes their solutions are easy and obvious and other times they are difficult. A good way to solve a problem is to use an algorithm. An algorithm is a sequence of defined actions. We use a flowchart in order to represent an algorithm. This is a flowchart: NOTES - 35 - DIGITAL KIDS EXPERT / MODULE 5 / TASK 1 Indicate whether the following sentences are true or false? DATE Self Evaluation Level 6 Module 5 Task Class 1 Student Date START READ a READ b CALCULATE a + b PRINT a + b END © Binary Logic SA 2013-2017. PHOTOCOPIABLE Worksheet Level Module 6 5 Page 1 of 2 Task 1 Student(s) Class Worksheet Date Computing and ICT . Sampler Match each action with the proper box: Mark the beginning of the process Give commands Show data Mark the end of the process Make a decision Get data Do calculations Level 6 Module Task 1 Class Date Create an algorithm! When you get up every morning, you follow a set of actions to go to school. Below is a list of instructions that you have to use in order to fill in the blanks in a step by step algorithm and in a flowchart: Eat breakfast Go to school Indicate whether the following sentences are true or false? True If it is raining take an umbrella False 1. An algorithm is a step-by-step list of instructions. 2. A computer can decide which instructions of an algorithm need to be followed in order to solve a problem. 3. An algorithm’s instructions must be simple. 4. There are algorithms in the world of computers, but not in the real world. 5. A recipe is like an algorithm. 6. An algorithm describes steps. 7. If a programmer gives the wrong instructions to a computer, the computer can correct them. 8. A flowchart represents an algorithm. 9. A flowchart is the only way to solve a problem. 10. A flowchart shows the steps of a solution to a problem, as well as their order. 11. You should first write a program and then the corresponding flowchart. 12. The arrows in a flowchart show us the order of the steps. 13. The arrows in a flowchart are optional. 14. To draw a flowchart you use 5 different types of boxes. © Binary Logic SA 2013-2017. PHOTOCOPIABLE 5 Student(s) The concept of the program Brush your teeth Put on your clothes Get up from bed Get your backpack Step by step algorithm 1 Page 2 of 2 .................................................... 2 .................................................... 3 .................................................... 4 .................................................... 5 .................................................... 6 .................................................... 7 .................................................... © Binary Logic SA 2013-2017. PHOTOCOPIABLE Start ……………………… ………… ……………………… ………… ……………………… ………… ……………………… ………… ………………………… ……… I can create an algorithm in order to solve a problem. □ □ I can convert an algorithm into a flowchart. □ □ I can draw a flowchart. □ □ I can name the boxes that a flowchart consists of. □ □ I can describe the function of each box in a flowchart. □ □ Yes ……………. ……………………… ………… ………………………… ……… End Page 1 of 1 14 © Binary Logic SA 2013-2017. PHOTOCOPIABLE Page 1 of 1 Teacher Academic Support Resources for Digital Teens 2 Module 5 Task 1 DT2 MODULE 5 TASK 1 Analyzing data Complex calculations OVERVIEW To make complex calculations in Microsoft Excel. Level Module 2 5 Task Class 1 Student(s) Date Let’s work with spreadsheets The radius of the round square is 50 m. The budget is $15,000. You can choose five different items that your square can contain. Below is a table of the construction costs which will help you calculate the total building cost. Cost ($) / m2 Grass Fountains 2$ 20 $ Flowers 1.5 $ 0.5 $ Playground 500 m2 3000 $ Basketball court Mini soccer field Tennis court (28x15) m (20 x40) m (37x16)m 2500 $ 5000 $ 2000 $ Self Evaluation Now, you have to create a table to analyze this data making calculations and using functions that Microsoft Excel offers. More specifically: Open Microsoft Excel and create a table similar to the one on the right. More specifically: o o o In this table cell B7 must contain the total area of the square. Assuming that the shape of the square is a circle, put a if the following calculations calculate the area correctly. Level = 3.14*B8^2 = 3.14*POWER(50^2) = 3.14*POWER(2,50) = 3.14*POWER(50,2) Module 2 5 Task 1 Student 1. The “Area” column depicts the surface area which you want to cover with each item in the square. The “Percentage” column depicts what part of the total area is covered by each item. The value column depicts the construction cost of each item. o Copyright © 2013-2017 Binary Logic SA Self Evaluation Sheet Create a table in a spreadsheet NOTES - 43 - DIGITAL TEENS 2 / MODULE 5 / TASK 1 Lesson Plan Cost ($) / Item Trees WHAT IS NEEDED Prerequisites Basic knowledge of Microsoft Excel (to use AutoFill in order to copy, to add columns and rows to a spreadsheet, to know the correct sequence of calculations). Resources • Digital Teens 2 Student’s Book • T.2.5.1_Worksheet_1.docx • T.2.5.1_Worksheet_2.docx • T.2.5.1_Evaluation_Sheet.docx • T.2.5.1_Final.xlsx Tools & Equipment Microsoft Excel Or a similar program from the list with alternative tools. LEARNING DIFFICULTIES • Many students have difficulty in following the proper sequence of math calculations as they don’t know the basic mathematical rules. • Some students confuse the function of the percent sign of Percent Style on the Formatting toolbar with the percent sign. When they need to add a percent sign to a number, they select the cell first and then click the Percent Style button on the Formatting toolbar. Doing this, won’t only add a percent sign to the number, but it will also multiply the number by 100. On the other As you know, the main reason people use spreadsheets is to organize and analyze information. Imagine that the mayor of your city assigns some research for the construction of a round square in your neighborhood to your group. Analyze the given data using a spreadsheet in order to get the best results. First of all, you have to know that: DATE LESSON DESCRIPTION A. Start – Brainstorming • Ask students questions about the importance of making calculations and using functions in Microsoft Excel. More specifically, you could ask them: o How can we analyze imported data in a table? o Do you know the proper sequence of math calculations? o Have you ever used AutoFill in order to avoid repeating the same process? o Have you ever worked with functions in Microsoft Excel? Have you ever used the Power function? o Do you know how to calculate percentages? • Separate students into groups of 2-3. B. Implementation • Hand out “T.2.5.1_Worksheet_1.docx.” Ask students to do the activity. Open the Excel file “T.2.5.1_Final.xlsx” to show students an example of what their table should look like. • Then, hand out “T.2.5.1_Worksheet_2.docx.” Ask students to complete the activity. During the activity: o Explain to students that the total area of the items must be exactly the same as the area of the square (7,850 m2). o Help them calculate the percentages if necessary. o The total building cost must not exceed $15,000. • Tell students that they can consult their Student’s Book. • Encourage discussion amongst students and add that if they have any questions they can ask you. C. Completion – Evaluation • Hand out the evaluation sheet to every student and ask them to complete it. • Collect the sheets and see if they understood all the objectives that we had for this lesson. • Check which part of the lesson students didn’t completely understand and make any changes required in the teaching process. SKILLS • To perform more complex calculations in a formula. • To transform a number to a percentage and more specifically to: o Add percentages with the Percent Style button o Determine the decimal places • To calculate a power of a number using the symbol ^. • To use the Power function (x , y). Worksheet CLASS hand, if they just want to add a percent sign to a number without multiplying it by 100, they should just type the symbol. OBJECTIVES • To understand the correct order of calculations. More specifically to know that: o multiplication and division are done first and then addition and subtraction. o If there are parentheses, first do the calculations inside them and then the rest. • To work with percentages making the proper calculations. • To realize the different ways to calculate percentages. • To understand how to calculate the power of a number in different ways. Activity Worksheets TEACHER Class Date Put a if the sentence is correct 1. The correct sequence of calculations is addition and subtraction first and then multiplication and division. 2. If there are parentheses in an equation, first we do the calculations inside the parentheses and then the rest. 3. To calculate the area of a circle with a radius of 5 cm, we type = 3.14 * POWER(2,5) 4. To calculate the area of a circle with a radius of 5 cm, we type = 3.14 * POWER(5,2) 5. The only way to add percentage to a cell is to press shift+5. 2. Select what we have to write in the cells in order to have the correct content on the spreadsheet below. © Binary Logic SA 2013-2017. PHOTOCOPIABLE . Worksheet Level 2 Module 5 Task Page 1 of 1 1 Student(s) Class Worksheet Date Let’s work with spreadsheets Make calculations and enter data 2. D2 = B2^2 = B2 * C2 C2 = B2/B7 % = D2/B7 % 3. C5 4. = B7/B5 % = 30*20/B7*100 B7 = SUM (B2:B8) = B2*4 2 Module 5 Task Student(s) Which item takes up the most space? What is the total building cost? 1 Class Date 1 ..................... 2 ..................... 3 ..................... 4 ..................... 5 ..................... Item: ............................ Percentage: ……. Total cost: …………… 1. = B2/B7*100 % = B7/B2 % = 30*20/B7*100 % = (30*20) + B7*100 = SUM (B2:B6) = B1+B2+B3+B4+B5+B6 = B3-D3*B3 = D3*B3+B3 = 12*B3+B3 = D3*B3-B3 2. E6 = 0.12*B6+B6 = 0.12*B6-B6 3. G3 = B3*3 = E3*2 = B3*2 = E3*3 4. G6 = (0.12*B6+B6)*3 = 0.12*B6+B6*3 = C2 * 1.5 = B2 * 1.5 Now, it’s time to enter data in your table making the proper calculations. Then fill in the table below: E3 © Binary Logic SA 2013-2017. PHOTOCOPIABLE . © Binary Logic SA 2013-2017. PHOTOCOPIABLE . Page 1 of 2 © Binary Logic SA 2013-2017. PHOTOCOPIABLE . Page 2 of 2 = 0.12*(B6+B6) = 1.2 *B6+B6 = (0.12*B6+B6)*5 = 0.12*B6+B6*5 Page 1 of 1 Computing and ICT . Sampler Now you have to enter the proper data into your Excel table. Remember that: The total building cost must not exceed $15,000. The total area of the items must be equal to the area of the square. However, do you know which calculations and functions you have to use in order to get the desired result? Look carefully at the spreadsheet below. Then select what we have to write in the cells in order to have the correct content. 1. Level Which items will you use for the square in the end? 15 Effective Teaching Methodology Let’s have a look inside Digital Kids Flyer (Grade 4) Task 1 Task 2 Task 3 Task 4 Student’s Book Module 1 Module 2 Module 3 Module 4 Module 5 Other Platforms section Group Work Activity & Vocabulary Computing and ICT . Sampler Student’s Online Resources 16 Student’s Material Teacher’s Material Downloadable Content Modifiable Content Online Module Test Student’s Book Do you Remember section Hands On Activity Theory Student’s Online Resources Digital Documents for Practice Video Tutorials eBooks Animated Stories Interactive Activities Teacher’s Online Resources Activity Worksheets Self Evaluation Sheets Video Tutorials Computing and ICT . Sampler Teacher’s Guide with Lesson Plans 17 Scope & Sequence what students will learn Digital Kids Starter (Grade 1) Digital Kids Explorer (Grade 2) Digital Kids Racer (Grade 3) ❶ My computer ❶ I use the computer ❶ My devices 1. Dinosaurs and computers 1. M y computer 1. Store 2. They are every where 2. My desktop 2. Print 3. T he computer 3. M ouse and keyboard 3. Capture 4. Click and type 4. My work space 4. Interact ❷ I type a letter ❷ My files ❷ Let’s start 1. M y desktop 1. I start typing 1. W hat is a file? 2. Start a program 2. Change the font 2. Organize my folders 3. T ext and pictures 3. Insert pictures 3. S earch and find 4. My work space 4. Save and print 4. Start a program ❸ Let’s paint Computing and ICT . Sampler ❸ My first article 1. F ree drawing 1. H ow to surf 1. W ork with text 2. Make shapes 2. The web page 2. Give a title 3. C opy and paste 3. E ducational games 3. M ake a list 4. Save my picture 4. Copy from the web 4. Check and save ❹ Let’s type 18 ❸ I visit the world ❹ I have friends ❹ My wired world 1. T he notepad 1. My email 1. S earch for anything 2. Letter and words 2. Send a message 2. Knowledge treasure sites 3. M ove around 3. Read and reply 3. B e polite 4. Select and change a word 4. Email rules 4. Safety online ❺ Let’s surf ❺ I give commands ❺ My first presentation 1. T he Internet 1. Logo and the turtle 1. A ll about slides 2. Communicate 2. Move the turtle 2. Insert text 3. H ave fun 3. Draw a shape 3. Insert pictures 4. Learn 4. Let’s have fun! 4. Presenting is cool Scope & Sequence Digital Kids Flyer (Grade 4) Digital Kids Genious (Grade 5) Digital Kids Expert (Grade 6) ❶ Learning the basics ❶ Creating a document ❶ Designing a document 1. M y desktop 1. A dvanced formatting 1. P resentation graphics 2. Files and folders 2. Search and replace 2. Columns and tabs 3. C ontrol panel 3. W orking with tables 3. H eader and footers 4. Protect my computer 4. Document views 4. The final touch ❷ Working with text ❷ Producing multimedia ❷ Building a website 1. F ormat a paragraph 1. U se capture devices 1. W hat is a web page 2. Images - Advanced formatting 2. Create and edit a sound clip 2. Design a web page 3. S pelling and grammar check 3. F ind and use multimedia material 3. A dd more pages 4. Print 4. Create an animated story 4. Publishing the web page ❸ Communicating online ❸ Using communication tools ❸ Analyzing data 1. M y friends 1. Internet and the web 1. M ore calculations 2. Forward an email 2. Communication tools 2. Functions 3. S end a file 3. S haring your moments 3. References 4. Email tips 4. Be secure online 4. More charts ❹ Working with media ❹ Sharing your ideas ❹ Handling data 1. C reate a sound clip 1. Blogging 1. S tructured information 2. View images and videos 2. Social media 2. Use a data entry form 3. F ix a photo 3. S afety rules 3. F ilter the data 4. Apply photo effects 4. Intellectual property 4. Create a report ❺ Presenting your ideas ❺ Formatting numbers ❺ Programming the computer 1. T ransitions and animations 1. F ormat a cell 1. Introduction to programming 2. Set the timing 2. Make calculations 2. How to design a program 3. Insert a sound or video clip 3. C reate a graph 3. V ariables and commands 4. Transfer data across apps 4. Print a sheet 4. More programming ❻ Collecting information ❻ Let’s have fun 1. W hat is a spreadsheet? 1. G ather data 1. F un with shapes 2. Row - Column - Cell 2. Introduction to databases 2. What is datalogging 3. Insert numbers and text 3. C reate a database 3. Robots! 4. Simple calculations 4. Sort and print 4. Create your computer game Computing and ICT . Sampler ❻ Working with numbers 19 Scope & Sequence what students will learn Digital Teens 1 (Grade 7) Digital Teens 2 (Grade 8) Digital Teens 3 (Grade 9) ❶ Learning the basics ❶ Collecting information ❶ Handling databases Computers and devices Introduction to databases Structured information The operating system Filter and sort Data entry forms Files and folders Keys and relationships Queries Basic settings Contact management Reports Hints and tips Lab data collection Import and export data Project Project Project ❷ Creating a document Tabs and columns Text documents Advanced font formatting Headers and footers Spreadsheets Images and graphics HTML and PDF Presentations Working with tables Mail merge Project 1 – Leaflet Check and print Advanced topics Project 2 – Labels Project Project Project 3 – Market research ❸ Multimedia presentations ❸ Programming the computer Surfing the web Storyboarding What is a program? Use online resources Capture and edit multimedia Variables and commands Send and receive email Record your voice Conditions and branching Organizing email Fix photos and add effects Functions and subroutines Be safe online Create an animated story Have fun! Project Project Project ❹ Working with numbers ❹ Communicating online ❹ Deep diving Rows and columns Networking basics Advanced networking Advanced formatting What is a blog? Servers and storage Simple calculations Social Media I’m an IT administrator Logical functions Communication tools Data and network security Create a chart Digital citizenship Cloud storage Project Project Project ❺ Presenting your ideas Computing and ICT . Sampler ❷ Documents for a purpose Formatting text ❸ Getting online 20 ❷ Designing a document ❺ Analyzing data ❺ ICT is fun Slides, text and images Complex calculations Design your website Transitions and animations Functions Publish your website Sound and video References Design your own game Charts and graphs Advanced charts Add gameplay interactions Tips and tricks Import and export data Science projects Project Project Project Scope & Sequence Digital Teens 4 (Grade 10) Digital Teens 5 (Grade 11) Digital Teens 6 (Grade 12) ❶ Computer science basics ❶ Building a website ❶ Teacher Data manipulation Design a web page The gradebook Computer architecture Web hosting and SEO A school event Operating systems HTML and CSS A topic presentation Network fundamentals Insert content A school trip Computers in society Web forms The school newspaper Project Project The school blog ❷ Working online ❷ Graphics design ❷ Sales manager Working with documents online Vector graphics Make a proposal Online meetings Coloring and shaping Daily report Presentation broadcasting Adding text and reshaping Sales notebook Notes management Making curves Sales reports Mind mapping More design tools A new product Project Project A customer database ❸ Advanced imaging ❸ Interactive applications ❸ Digital marketer Image essentials Getting started Plan your marketing stategy Layers Designing the UI Email marketing campaign Image adjustments Animating objects A brand blog Retouch and enhance Adding interactivity Create blog content 2D animation creation Working with sound and video Blog and social media Project Project Social media audit ❹ Desktop Publishing ❹ Advanced multimedia ❹ Web designer From etching to DTP Video shooting Newsletter template Basic tools Video editing Code an email newsletter Single-page design Visual effects Design a one column website Multi-page document I The final touch Code a one column website Multi-page document II 3D animation Design a two column website Project Project Build a two column website ❺ Developing applications ❺ Project management ❺ Application developer What is a project? Organize the data Decisions and repetition Organizing tasks Handling a database Database management Create a Gantt chart Start building your app Classes, objects and inheritance Create a diagram Images and videos User interface and testing Changing colors and fonts Add a new record Project Project Search with a filter Computing and ICT . Sampler Programming concepts 21 Welcome to Digital Kids Grade 1 and 2 Computing and Computing ICTICT . Sampler Key features and sample pages 22 discover more at binarylogic.net Key Features An innovative approach to teaching Computing and ICT written by a team of educators. Follows latest Computing and ICT teaching standards & requirements. Each book has four or five modules. Each module provides a range of tasks and activities that help students to develop their Computing and ICT skills and allow teachers to monitor the students’ progress. Clear explanations and illustrative contemporary examples. The activities are based on school subjects taught in each grade. New content continually updated according to changes in technology. Students learn how to work with many different platforms and tools. The online video tutorials guide the students through each task. Computing and ICT . Sampler Clear learning objectives and functional skills. 23 Computing and ICT . Sample Pages DIGITAL KIDS STARTER MODULE 2 2. Let’s start GRADE 1 Computing and ICT . Sample Pages DIGITAL KIDS STARTER MODULE 2 GRADE 1 2. Let’s start / My desktop Computing and ICT . Sample Pages DIGITAL KIDS STARTER MODULE 2 TASK 1 My desktop This is my desktop. GRADE 1 26 I always start my work here. Match. Computing and ICT . Sample Pages DIGITAL KIDS STARTER MODULE 2 GRADE 1 27 28 doublecli c 2. Let’s start / Start a program Computing and ICT . Sample Pages DIGITAL KIDS STARTER MODULE 2 TASK 2 Start a program To start a program double-click its icon. 1 GRADE 1 x2) k( 1 The program window. 1 clic k 1 Computing and ICT . Sample Pages DIGITAL KIDS STARTER MODULE 2 Minimize the program. Maximize the program. 1 GRADE Close the program. 29 TASK 3 Text and pictures Computing and ICT . Sample Pages DIGITAL KIDS STARTER MODULE 2 Your digital files for learning and having fun. 2. Let’s start / Text and pictures 1 sound GRADE 30 picture video text Match. Computing and ICT . Sample Pages DIGITAL KIDS STARTER MODULE 2 GRADE 1 31 TASK 4 My workspace Keep your computer and desk clean. Be careful with the cables. Computing and ICT . Sample Pages DIGITAL KIDS STARTER MODULE 2 Don’t eat or drink in the computer room. 1 2. Let’s start / My workspace GRADE 32 Computing and ICT . Sample Pages DIGITAL KIDS STARTER MODULE 2 GRADE 1 33 2. Let’s start / My workspace Computing and ICT . Sample Pages DIGITAL KIDS STARTER MODULE 2 Sit in the correct way. 1 GRADE 34 . Who is right? Check with . Who is wrong? Check with Computing and ICT . Sample Pages DIGITAL KIDS STARTER MODULE 2 GRADE 1 35 Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 2. I type a letter GRADE 2 Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 GRADE 2 2. I type a letter / Start typing Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 clic k TASK 1 Start typing Let’s start WordPad! 1 GRADE 2 38 2 3 1 2 3 My tools in WordPad. Type here. to make the text larger. Type this text. Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 Zoom in 2 GRADE The jaguar is a big cat. It’s brown, black and white. 39 dr ag 1 1 press an d Use the mouse to select some text. The jaguar is a big cat. Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 It’s brown, black and white. Press Ctrl+A to select all the text. 2. I type a letter / Start typing 2 GRADE 40 1 clic k 1 The jaguar is a big cat. It’s brown, black and white. 2 2 Double-click to select a word. 1 doubl ec k lic 1 The jaguar is a big cat. It’s brown, black and white. Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 Delete some text. 2 GRADE The jaguar is a big cat. It’s brown, black and white. The jaguar is brown, black and white. 41 dr ag 1 press an d Use the mouse to copy some text. 2 1 Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 clic k The jaguar is a big cat. 2 It’s brown, black and white. 3 4 4 The jaguar is a big cat. It’s brown, black and white. 2. I type a letter / Start typing 2 GRADE 42 The jaguar is a big cat. It’s brown, black and white. The jaguar is a big cat. 3 Use right-click to copy some text. 1 right- cli c k 1 The jaguar is a big cat. 2 It’s brown, black and white. clic k 2 cli c right- Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 k 3 The jaguar is a big cat. clic k It’s brown, black and white. 3 4 2 GRADE 4 The jaguar is a big cat. It’s brown, black and white. The jaguar is a big cat. 43 Cut and paste some text with the mouse. clic k 1 2 1 3 The jaguar is a big cat. Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 It’s brown, black and white. 3 It’s brown, black and white. 2 2. I type a letter / Start typing 2 GRADE 44 It’s brown, black and white. The jaguar is a big cat. Type the rhyme twice. Row, row, row your boat, Gently down the stream. Gently down the stream. Row, row, row your boat, Gently down the stream. Put the text in the correct order. Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 Row, row, row your boat, 2 GRADE It’s brown, black and white. The jaguar is a big cat. The jaguar is a big cat. It’s brown, black and white. 45 TASK 2 Change the font Pick a new font for the text. 1 1 2. I type a letter / Change the font The jaguar is a big cat. k It’s brown, black and white. clic Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 doubl ec k lic 2 3 2 GRADE 46 2 The jaguar is a big cat. It’s brown, black and white. 3 The jaguar is a big cat. It’s brown, black and wh Change the size of the text. 1 1 doubl ec k lic The jaguar is a big cat. clic 2 3 2 3cat. The jaguar is a big It’s brown, black and white. Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 k It’s brown, black and white. 2 GRADE The jaguar is a big cat. It’s brown, black and white. 47 Change the text color. 1 2 The 3 2. I type a letter / Change the font 2 3 The 2 jaguar is a big cat. It’s brown, black and white. GRADE 48 jaguar is a big cat. It’s brown, black and white. Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 clic k doubl ec k lic 1 The jaguar is a big cat. It’s brown, black and white. Color your text. The jaguar is a big cat. It’s brown, black and whi It’s brown, black and white. Change your text. Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 The jaguar is a big cat. 2 GRADE The jaguar is a big cat. It’s brown, black and whi The jaguar is a big cat. It’s brown, black and white. 49 Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 2. I type a letter / Insert pictures doubl 1 50 ec Insert a picture from a file. clic k TASK 3 Insert pictures 1 4 k lic 2 GRADE 2 3 4 3 2 1 clic k Insert a drawing from Paint. 1 2 3 3 Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 2 2 GRADE Insert a Paint drawing. 51 52 clic k Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 2. I type a letter / Insert pictures clic k right cli c Scale height and width of a picture. 1 k 2 1 3 GRADE 2 4 3 2 4 Resize a picture with the mouse. clic k 1 dr ag 2 press an d 1 rele as e 3 Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 2 2 GRADE 3 Resize your picture. 53 2. I type a letter / Save and print 54 clic k Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 clic k TASK 4 Save and print Save your document. 3 1 GRADE 2 4 2 1 3 2 4 Print your document. 1 2 k clic 2 Computing and ICT . Sample Pages DIGITAL KIDS EXPLORER MODULE 2 1 3 3 2 GRADE Type, draw and print. There is a boat in the middle of the sea. There is a boat in the middle of the sea. 55 Welcome to Digital Kids Grade 3-6 Computing and ICT . Sampler Key features and sample pages 56 discover more at binarylogic.net Key Features An innovative approach to teaching Computing and ICT written by a team of educators. Follows latest Computing and ICT teaching standards & requirements. Each book has four or five modules. Each module provides a range of tasks and activities that help students to develop their Computing and ICT skills and allow teachers to monitor the students’ progress. The “do you remember?” section focuses on important points which students need to revise. Clear learning objectives and functional skills. Clear explanations and illustrative contemporary examples. The activities are based on school subjects taught in each grade. Project-based learning The group-work activity consolidates skills previously taught and encourages students’ collaboration. Most group-work activities are cross-curricular. New content continually updated according to changes in technology. Students learn how to work with many different platforms and tools. New vocabulary is organized in related topics. Computing and ICT . Sampler The “Other platforms” section at the end of each module shows some of the available alternatives. The online video tutorials guide the students through each task. 57 Computing and ICT . Sample Pages DIGITAL KIDS RACER MODULE 4 4. My wired world GRADE 3 Learning objectives In this module you will learn: > how to search the web for information. > how to use online encyclopedias. > the rules you must follow when you use the Internet. > how to protect yourself and your computer from the dangers of the Internet. Computing and ICT . Sample Pages DIGITAL KIDS RACER MODULE 4 It’s time to explore the fantastic new world of the Internet, so pack your backpack and let’s go! You are going to see what the Internet is and how you can search for information. You are going to find out how you can expand your knowledge through wikis. Careful though, every society (virtual or not) has rules that you must follow! These rules set your behavior, but above all the rules protect you and keep you safe. 3 GRADE Skills After this module you will be able to: > use search engines. > search wikis for information. > be polite online. > protect yourself and your computer from viruses and unknown dangers of the web. Tools > Microsoft Edge > Google search engine > Google Chrome > Mozilla Firefox do you remember? What a browser is and how to use one? > Click Microsoft Edge on the task bar. Computing and ICT . Sample Pages DIGITAL KIDS RACER MODULE 4 > Microsoft Edge will open. How to open a web page: > On the Address bar, type the address of a webpage. > Press Enter . > The webpage will appear on your browser. 3 GRADE How to copy text from the web: > Select your text. 4. My wired world > Right-click it and click Copy. > Open Notepad. > Right-click on an empty space and click Paste. TASK 1 Search for anything Accessing the Internet The Internet is like a huge library because accessing the Internet is very simple and cheap, you can visit any website or search for and find any information you want easily and quickly. All you need is a program which is called a web browser, a computer and a phone line with an Internet connection. Some examples of web browsers are Microsoft Edge, Google Chrome, Opera, Safari and Mozilla Firefox. You can find Microsoft Edge on all computers with Microsoft Windows installed. Computing and ICT . Sample Pages DIGITAL KIDS RACER MODULE 4 How to open a web browser: 1 > Click the Start button. > Scroll down the sidebar with the applications and click Microsoft Edge. > In the address bar, type the address of the website you want to visit 1 and press Enter . 3 GRADE Another way to start a web browser is to click the program’s icon on the taskbar. Use the Back and Forward buttons to go back to the previous web page or next respectively. Reload the current web page with the Refresh button. Use the Stop button to cancel loading the web page. Use the New Tab button to view more than one web page in one window. Return to the web browser’s home page with the Home button. The web address is also called Uniform Resource Locator (URL). Use the Address bar to type the address of a website. 61 Searching on the Internet Instead of visiting a specific website, you can use a search engine which can help you find exactly what you are looking for. To use a search engine: > Open a web browser and visit a search engine like Google (www.google.com). 1 4. My wired world / Search for anything Computing and ICT . Sample Pages DIGITAL KIDS RACER MODULE 4 > Type a word or phrase related to the information you are looking for e.g. planets. 2 > Click the Google Search button. 3 The most common search engines are www.google.com and www.bing.com. > A list of results will appear on your screen. 4 Click the one that looks the most useful. 1 3 GRADE 62 2 4 3 HISTORY In the address bar, “http” automatically appears before the web address. This means Hypertext Transfer Protocol (HTTP) and it is the foundation of data communication for the World Wide Web. The result of a search can be dozens or even thousands of web pages, so the list of results can be many pages long. A search engine helps you to find information, images, videos and news. Open your web browser and visit the Google search engine. Computing and ICT . Sample Pages DIGITAL KIDS RACER MODULE 4 hands on! Choose a page for more results. 3 GRADE Find information about “The solar system.” How many pages of results are there? Try on another search engine too. Do you get different results? 63 TASK 2 Knowledge treasure sites Virtual libraries and dictionaries The Internet offers you the opportunity to search for and find information on any subject. There are some websites which are like virtual encyclopedias and dictionaries and you can access them for free. Some examples of Wikis are: 4. My wired world / Knowledge treasure sites Computing and ICT . Sample Pages DIGITAL KIDS RACER MODULE 4 Wikipedia encyclopedia 3 GRADE 64 Wiktionary d ictionary and thesaurus Wikisource library Wikinews news site Wikibooks texts and manuals bank Wikispecies species directory Wikiversity learning materials bank You can also add to, modify or delete a wiki’s content via a web browser. Wiki: a type of website written by a lot of experts, from the Hawaiian word wiki, meaning “quick”. They are continuously updated and are available in many languages. Most wikis contain texts, images, clips and videos and also offer a search box that you can use to find what you are looking for. The most popular wiki in the world is Wikipedia, the free encyclopedia. Wikipedia is very useful and easy to use. To search in a wiki: > Open your browser and visit a wiki site e.g. www.wikipedia.org. 1 > Click the Search icon. Computing and ICT . Sample Pages DIGITAL KIDS RACER MODULE 4 > Type the word or phrase you need information about into the search box e.g. Recycling. 2 3 1 3 GRADE 2 3 SMART TIP There is a large number of hypertext links in each wiki. A hypertext link takes you to another web page for more information. Click the link, which is usually in blue and underlined. 65 Copy information You can copy text from a wiki. To copy and paste text: > Open your web browser, visit a wiki and find the text you want. > Select the text with your mouse, right-click on the selected text and click Copy. 1 > Open a text editor like WordPad or Microsoft Word, right-click and click Paste. 2 4. My wired world / Knowledge treasure sites Computing and ICT . Sample Pages DIGITAL KIDS RACER MODULE 4 > The copied text is pasted into the Microsoft Word document, in the example. 3 1 3 GRADE 3 2 HISTORY 66 Jimmy Wales and Larry Sanger started Wikipedia in 2001. The name Wikipedia is a portmanteau of wiki and encyclopedia. Respect the work of others It’s not right to copy and use text or images from the Internet without the permission of the people who created them. If you uploaded a project on the Internet and someone used it as if it were their own, would you like it? Of course not. If you want to borrow something, always refer to the person who created it or mention the source from which it was taken. For the copied text from wikipedia you have to add at the end: “Recycling.” Wikipedia.Online. hands on! Computing and ICT . Sample Pages DIGITAL KIDS RACER MODULE 4 Open your web browser and visit Wikipedia. Find information about the Olympic Games. Now answer these questions: > When and where did the first Olympic Games take place? 3 > What was the prize that an athlete won at the first Olympic Games? GRADE Now, using a wiki site, search and find information about a subject you are interested in, e.g. music, sports, comic books, etc. Copy the most interesting content and paste it into a text editor. Save this file using a name of your choice. 67 TASK 3 Be polite Be nice! Computing and ICT . Sample Pages DIGITAL KIDS RACER MODULE 4 The Internet is not only a source of information, but also a tool with which you can communicate with people all over the world. But you must be polite online, just like you are in real life. The Golden Rule of Netiquette: do unto others online as you would have done to you. There is a list of rules for proper behavior on the Internet and it’s called Netiquette. Netiquette describes the culture of the Internet, for example what is proper to post or send, and how you should present yourself. 3 4. My wired world / Be polite GRADE 68 Communication manners You must be careful and polite when you communicate via instant messaging, email, blogs and in chat rooms. Don’t talk to people that you don’t know. Your parents have told you never to talk to strangers. Use this advice on the Internet, too. Today, many schools and universities around the world teach their students about moral and responsible behavior on the Internet. Using email > Check your email messages for spelling mistakes and always use a subject title. > Don’t worry if people don’t answer immediately. Be patient! They may be busy or maybe they haven’t read your message yet. > Don’t forward or reply to email messages that tell you to forward them to your friends. Avoid these messages! They can be really harmful. Show them to your parents and then delete them. Computing and ICT . Sample Pages DIGITAL KIDS RACER MODULE 4 Never send chain e-letters and spam via email! 3 GRADE Using blogs > Your messages must be brief. > Follow the rules of the blog creator. Be polite in every aspect of your life. Politeness is a virtue not merely something that you have to do. > Don’t get involved in arguments and don’t blame anyone! > Never use bad language and you should give your opinion clearly. > Always listen to others. > If a friend needs help with a website, give as much information as possible. 69 Using chat rooms Use emoticons to show your mood. People with whom you communicate online may live across the globe and their culture, language and humor may be really different from yours. So, be very careful when you use humor, sarcasm and slang. Computing and ICT . Sample Pages DIGITAL KIDS RACER MODULE 4 Always say goodbye and make sure that your friend is also leaving before closing the chat. This is important when you are communicating with someone a long way away. 3 4. My wired world / Be polite GRADE 70 When someone makes a spelling mistake or asks a silly question, be kind. If it’s a minor mistake, it’s better not to say anything about it. If you need to say something, point it out politely and in private. Keep in mind that anyone can read your posts in a chat room, even your teachers. So, avoid sending messages using inappropriate language. You should not send heated messages (“flames”), even if you are provoked. Also, you shouldn’t share any information that you wouldn’t share with a stranger. Don’t give any personal information to people that you don’t know, especially if someone asks for your age, phone number or address. If someone does, stop talking to them at once and tell your parents. Keep in mind that the administrator of a blog or a chat room may “ban” you from writing if you are not polite. hands on! 1. An email message doesn’t need to have a subject title. Yes Read the sentences and color Yes/No. No 2. When someone makes a spelling mistake, point it out in public. Yes No Computing and ICT . Sample Pages DIGITAL KIDS RACER MODULE 4 3. When you chat with a person, it is not necessary to know his age. Yes No 4. If you feel angry, use emoticons. Yes No 5. It is very important to respect the copyright of information you find on the Internet. Yes No 6. Only be polite to people who are close to your age. Yes No Answer the questions: 3 GRADE What would you do if someone blamed you in a chat room? Have you ever received chain email messages or spam? What did you do? Did you forward them? 71 TASK 4 Safety online The Internet is a source of information, but it can also be a source of many risks if you don’t know what you are doing. Like in real life, there are a lot of dangers that you must avoid. 4. My wired world / Safety online Computing and ICT . Sample Pages DIGITAL KIDS RACER MODULE 4 The main problem on the Internet is viruses. A virus is a program that gets into your computer and tries to harm it. Your computer gets “sick,” like you get sick when you are not careful and don’t listen to your parents. A virus may try to delete files or steal personal information. The most important weapon that helps protect your computer is an antivirus program, which stops viruses. An antivirus program must always be updated because new viruses appear every day. An antivirus program protects your computer. What should you do to protect yourself? 3 GRADE 72 Never chat with strangers and never arrange to meet them. People you don’t know may want to harm you in real life. Always use a nickname and never give any personal information about your real name, last name, address or age. Listen to your parents about the risks of the Internet, which pages you can visit and for how long you can use the Internet for. hands on! Color the correct answer! What program would you use to protect your computer from risks? A video editor. A text editor. In a chat room which question should you not answer? Which is your favorite band? Computing and ICT . Sample Pages DIGITAL KIDS RACER MODULE 4 An antivirus. 3 GRADE Where do you live? What time is it? If you receive a message from someone you don’t know: Delete the mail without reading it first. Read the mail and then delete it. Read the mail and then answer. 73 Other platforms Google Chrome 4. My wired world / Other platforms Computing and ICT . Sample Pages DIGITAL KIDS RACER MODULE 4 Another popular browser that you can use for web surfing is Google Chrome. It’s free and you can download it from the Internet. Mozilla Firefox All browsers keep more or less the same interface so that can use the one you like without any trouble. 3 GRADE 74 Bing search engine One of the best search engines is Bing. Type www.bing.com to start searching. wrap up Now you have learned how to: > use search engines to find information. > use wikis to search for any subject you want to learn about. > behave on the Internet just like in real life. > protect yourself from the dangers of the Internet. Computing and ICT . Sample Pages DIGITAL KIDS RACER MODULE 4 group work Knowledge is power. It’s time to put the Internet into practice. Form teams and search the web to find information about your favorite monuments. Gather as much information as you can and write about them. 3 GRADE GLOSSARY address bar chat room safety wiki antivirus copyright search engine web browser blog nickname virtual libraries Computing and ICT . Sample Pages DIGITAL KIDS FLYER MODULE 6 6. Working with numbers GRADE 4 When you want to make calculations with numbers, you can use a spreadsheet. Learn what a cell is and how you can use rows and columns in a spreadsheet. You can keep track of your grades at school or organize other information. Learning objectives In this module you will learn: > what a spreadsheet is. > how to use spreadsheets for calculations. Computing and ICT . Sample Pages DIGITAL KIDS FLYER MODULE 6 > how to organize information and data using spreadsheets. 4 GRADE Tools > Microsoft Excel Skills After this module you will be able to: > work with rows, columns and cells. > insert text and numbers in cells. > make calculations using spreadsheets. > Apple Numbers > Documents to Go for Google Android > LibreOffice Calc TASK 1 What is a spreadsheet? Computing and ICT . Sample Pages DIGITAL KIDS FLYER MODULE 6 6. Working with numbers / What is a spreadsheet? In the past, people used to make calculations on paper by hand, and they used to make mistakes quite often. Then calculators came along and minimized mistakes. However, it was very difficult and time-consuming to deal with large amounts of information, especially for businesses. Today, thanks to spreadsheets, all these are problems of the past. But what is a spreadsheet? Let’s start Microsoft Excel. It’s a spreadsheet program. 4 GRADE 78 A spreadsheet is a computer program that imitates a paper worksheet. It’s like a large sheet of paper with lots of small boxes. People and businesses use spreadsheets mainly for organizing information, and the computer does the rest, fast and accurately. Spreadsheets also help analyze information and produce graphs and pie-charts. This is very useful. This is an example of a spreadsheet. On a spreadsheet, you can enter numbers but also text. All this information is called data. Here you can see names of students, days of the week, the hours these students study and the total (sum) of the hours they study during the five weekdays. e.g. Stella studies for 2 hours on Monday, for 3 hours on Tuesday, etc. Stella studies for 12 hours on weekdays. HISTORY The first spreadsheet program for computers was VisiCalc. It was created by Dan Bricklin and Bob Frankston in 1979 and it is the first program that turned the microcomputer from a hobby into a serious business tool. hands on! Which professionals do you think use spreadsheets? Match and then check the answers! Teacher YES NO Singer YES NO YES NO Actor YES NO Accountant YES NO Computing and ICT . Sample Pages DIGITAL KIDS FLYER MODULE 6 Businessman 4 GRADE Student YES NO Painter YES NO Scientist YES NO 79 TASK 2 Row - Column - Cell Computing and ICT . Sample Pages DIGITAL KIDS FLYER MODULE 6 6. Working with numbers / Row - Column - Cell A spreadsheet is a grid with cells in rows and columns. We enter data in these cells. Open a new spreadsheet and let’s take a closer look. 4 GRADE This is a cell. This is a row. Each row has a number (1,2,...) on the left-hand side. These numbers are the names of the rows. This is a column. Each column has a capital letter (A, B, ...) at the top. These letters are the names of the columns. SMART TIP 80 Do you play chess? Spreadsheet cells have the same names as squares on the chess board! Each cell has a unique name, consisting of the column letter and the row number (e.g. B3). When you click a cell, it becomes active and its border gets thicker. You can always see the name of the active cell in the top left corner of the spreadsheet. Computing and ICT . Sample Pages DIGITAL KIDS FLYER MODULE 6 You can move from one cell to another with the arrow buttons on your keyboard. Press to move one cell up. Press to move one cell to the right. hands on! 4 GRADE Find the treasure! Follow the instructions. Move with the arrow buttons on your keyboard and find the cell with the hidden treasure! 1. Move one cell to the right. 2. Move two cells down. 3. Move one cell to the right. 4. Move two cells up. 5. Move one cell to the right. 6. Move three cells down. 7. Move one cell down. 8. Move two cells to the left. Where is the treasure? Write the name of the cell: 9. Move one cell up. 10. Move one cell to the left. 81 TASK 3 Insert numbers and text It’s very easy to enter numbers and text into a spreadsheet. You just click the cell where you want to type, type what you want and move on to another cell. If you type both text and numbers in a cell, the program treats it the same as text. Computing and ICT . Sample Pages DIGITAL KIDS FLYER MODULE 6 6. Working with numbers / Insert numbers and text Let’s see an example: > Open a new spreadsheet. > Go to cell A1 and type the word Classes. 1 > Press to go to B1 and type the word Boys. 2 1 > Press to go to C1 and type the word Girls. 3 > Now go to cell A2 and type the phrase Class A and then to A3 and type Class B. 5 4 4 2 GRADE 3 Press Enter or one of the arrow buttons on your keyboard to move to another cell. 4 5 Don’t worry if you make a mistake. Select the cell again by clicking it and simply type the correct number or text. SMART TIP 82 Any text you type is left-justified and all numbers are right-justified. It’s easy to see the difference. Let’s continue with numbers: > Type 10 in cells B2 and C2. 1 > Type 12 in cells B3 and C3. 2 1 >N ow save the spreadsheet. 2 You can format text or numbers in a cell like in Microsoft Word using the Home tab. hands on! Computing and ICT . Sample Pages DIGITAL KIDS FLYER MODULE 6 If you type more text than can fit in the cell, only part of the text will be visible. Of course, the rest of the text is not lost. To change the column width, drag the right border of the column heading. You can do the same with the row height. 4 GRADE Make the same table as in the following example. Use the formatting tools to choose colors, and make the text bold. On the Home tab, in the Styles group, explore the Cell Styles! 83 TASK 4 Simple calculations Now it’s time to see how you can make simple calculations. You can add, subtract, multiply or divide numbers. Let’s add numbers: Computing and ICT . Sample Pages DIGITAL KIDS FLYER MODULE 6 6. Working with numbers / Simple calculations > Find and open the spreadsheet you created in the previous task. 1 > How can we find how many boys and girls there are in Class A? Go to cell D2, type =B2+C2 and press Enter . 2 1 4 GRADE 84 2 Now change the numbers in cells B2 or C2 and see how cell D2 changes. The amazing thing with a spreadsheet is that when you have a sheet with calculations, you can change the numbers and the results of the formulas, change automatically in a split second! SMART TIP You can use the following symbols for other calculations: > the minus sign (-) to subtract numbers, for example =B2-C2 > the asterisk (*) to multiply numbers, for example =B2*C2 > the slash (/) to divide numbers, for example =B2/C2 To finish your calculations: > Click cell D3 1 and calculate again =B3+C3. The number 24 should appear in cell D3. 1 The result/sum of the addition is 20 and will appear in cell D2. The calculation you typed (=B2+C2) is a formula. Computing and ICT . Sample Pages DIGITAL KIDS FLYER MODULE 6 The formula always stays “behind” the result in the same cell. You can see the formula next to the name of the cell on the Formula Bar. Click on the Formula Bar to change it or select the cell and press F2 on your keyboard. hands on! Your school is organizing two field trips. Class A will attend one field trip and Class B the other. The cost of each field trip is different. Create the spreadsheet below with all the information about the field trips. Then look at the questions and make calculations to complete the empty cells. How may students are there in Class B? How many boys are there in Classes A and B? How many girls are there in Classes A and B? How much money will all the students of Class A pay for their field trip? How many students are there in Classes A and B? 4 GRADE How much money will all the students of Class B pay for their field trip? How much money will all the students of Classes A and B pay for their field trips? 85 Other platforms Apple Numbers for iPad and iPhone 86 Sheet To Go is a spreadsheet program for Google Android devices and other platforms as well. It has the same menus as all programs in the Docs To Go suite. Tap on the Format button. Here you can do basic formatting of the text or numbers in a specific cell. LibreOffice Alignment Underline Italic Bold LibreOffice Calc is free and you can download it from the Internet. It is very similar to Microsoft Excel. Font Size 4 GRADE Docs To Go for Google Android Font List 6. Working with numbers / Other platforms Computing and ICT . Sample Pages DIGITAL KIDS FLYER MODULE 6 Apple Numbers is simple spreadsheet program for Apple iPad and iPhone. It looks like Microsoft Excel and covers all the basic operations. Tap on the Format button. You see the basic formatting options. Tap Text if you want to apply basic text formatting. wrap up Νow you have learned how to: > create a spreadsheet. > organize information. > use rows, columns and cells. > enter text and numbers. > make simple calculations. Computing and ICT . Sample Pages DIGITAL KIDS FLYER MODULE 6 group work In groups, choose a continent. Find the countries of this particular continent and the population of each country. 4 GRADE Enter this information in a spreadsheet. What’s the population of the continent you have chosen? Which continent has the largest population? GLOSSARY active cell column grid calculation formula row cell formula bar spreadsheet Computing and ICT . Sample Pages DIGITAL KIDS GENIUS MODULE 6 6. Collecting information GRADE 5 This module will give you a general idea about collecting and organizing information. You will explore data, records and databases and find out why they are so important in our everyday life. Learning Objectives In this module you will learn: > how to gather data of the same type. > how to organize your information in a database. >w hat a record is. > how to manage your data using sorting and selecting tools. > how to print your database. Computing and ICT . Sample Pages DIGITAL KIDS GENIUS MODULE 6 >w hat a database is. 5 GRADE Skills After this module you will be able to: > categorize different types of data. > create your own database table. > recognize a record. > select records from a database table. > sort your database table. > print your results. Tools > Microsoft Excel TASK 1 Gather data Do you know exactly what data is? Data can be any kind of information around us! Information is something that people can learn, know about, or understand. Let’s explore some different types of data: > The leaves of a tree are green. > Kim’s eyes are blue. 6. Collecting information / Gather data Computing and ICT . Sample Pages DIGITAL KIDS GENIUS MODULE 6 > A car has 4 wheels. > Today is Sunday. > Anna’s favorite food is spaghetti. When a set of data is gathered, it can provide organized information about something more specific! For example, a school gathers data about its students and creates an organized set of information. Before there were computers, these types of data were often kept in file cabinets. In the past, there was usually one card for each student. 5 GRADE 90 Name: Home address: Telephone: Email: Lisa 36 Cambridge Court 212 500 2020 lisa@digital-kids.com Date of birth: On a student’s card, you can see information such as the student’s name, home address, telephone, e-mail and date of birth. May 17 th HISTORY People who use computers often use the words “information” and “data” in the same way. In the 1970s, computer scientists gave a new meaning to these words. “Data” means information that has not been checked. “Information” means data that has been checked and can be trusted. A collection of data on a computer is called a database. Today, school data is no longer stored in huge file cabinets. Instead, every school has an electronic database with all its students’ “cards.” The database is stored on a computer and is only a few megabytes in size. Each card looks the same as it did in the past, but now it is on the screen of a computer. Name: Lisa Home addre Telephone Email: lis ss: 36 Cam : 212 500 bridge Cou 2020 rt a@digit al-kids.c om Date of b irth: 17th May Computing and ICT . Sample Pages DIGITAL KIDS GENIUS MODULE 6 Each item of data should be stored as few times as possible. hands on! Now let’s work with animals... 5 GRADE Using these animal cards, collect data for three of your favorite animals. Compare your cards with the animal cards of your classmates. Name: Name: Lives in: Color: Legs: Top speed: Weight: Lives in: Color: Legs: Top speed: Weight: Name: Lives in: Color: Legs: Top speed: Weight: 91 TASK 2 Computing and ICT . Sample Pages DIGITAL KIDS GENIUS MODULE 6 6. Collecting information / Introduction to databases Introduction to databases 5 GRADE 92 A database is a system for organizing data. It is a collection of raw data that can be changed, sorted, and quickly searched to show detailed information about something more particular. You can use database programs to manage electronic databases. A very simple example of a database is an electronic address book which can include information about thousands of people. Teachers Name Students Address Phone Number Email Address Marco Kim 22 Alfred Drive Home Address 44 Woodrow Way 22 Alfred Drive Lisa Marco 36 Cambridge Court 44 Woodrow Way LisaAlex 202 Newport Lane 36 Cambridge Court 212 500 5162 212 500 2020 kim@digital-kids.com Email Address Marco@digital-kids.com kim@digital-kids.com lisa@digital-kids.com marco@digital-kids.com alex@digital-kids.com lisa@digital-kids.com Alex 202 Newport Lane 212 500 5162 alex@digital-kids.com Kim Name 212 500 4412 Phone Number 212 500 4321 212 500 4412 212 500 2020 212 500 4321 A table without legs. In computer lingo, a database table is a small database of similar items. A database is organized into one or more tables. For example, a school database might have one table for its students’ information and another table for its teachers’ information. Lisa 36 Cambridge Court 212 500 2020 lisa@digital-kids.com A record without music. A record in a database table is an item of information with some characteristics. For the address book database, a record has characteristics like: name, home address, telephone number and email address. HISTORY Edgar F. “Ted” Codd was an English computer scientist who invented the relational model for database management in 1970 while working for IBM. His theory is the basis for relational databases and data management. A field without grass. Every characteristic, or piece of information, is called a field. A field has a name and some data. In the address book database, each record has four fields: Name: Lisa 1. Name Home Address: 36 2. Home address 3. Telephone number Cambridge Court Phone Number: 212 4. Email address 500 2020 Email Address: lisa@digital-kids.com hands on! Address Book Email Address Phone Number Home Address Name Kim 22 Alfred Drive 212 500 4412 kim@digital-kids.com Marco 44 Woodrow Way 212 500 4321 marco@digital-kids.com Lisa 36 Cambridge Court 212 500 2020 lisa@digital-kids.com Alex 202 Newpor t Lane 212 500 5162 alex@digital-kids.com Computing and ICT . Sample Pages DIGITAL KIDS GENIUS MODULE 6 An address book database looks like this: 5 GRADE Now create an animal database with the data you collected. Animal database Name Lives in Color Legs Top speed Weight 1 2 3 93 TASK 3 Create a database Now it’s time to create your own database. The first thing you have to do is decide what kind of information you want to include. Think of the characteristics you want to collect for each record and give them a title or a field name. Although there are various programs for database management, you can use Microsoft Excel to create your database table in a very simple way! Let’s create an address book database for your friends’ information. The field names are: 6. Collecting information / Create a database Computing and ICT . Sample Pages DIGITAL KIDS GENIUS MODULE 6 Name, Telephone, Home Address, Email Address, Birthday, Hobby. 5 3 2 1 GRADE To create a table: > Open an empty spreadsheet. > Type the database field names horizontally in different cells (from A1 to F1). 1 > Select the whole row by clicking the row number. > Click the Bold button to make the titles stand out. > Now add one record for each of your friends. Every record must have information about the six different fields. 4 4 94 3 2 2 1 3 > Select a style you like! Let’s choose one from the Medium group. 3 Computing and ICT . Sample Pages DIGITAL KIDS GENIUS MODULE 6 Now that your database information is ready, format it with a style of your choice to make Microsoft Excel understand it’s a table of data. > In the Format As Table window, select My table has headers. 4 GRADE > Select your table cells from A1 to F7. 4 1 > On the Home tab, in the Styles group, click Format as Table. 2 > Click OK. 5 5 5 > Voilà! Your table has a new style and the program knows that the titles are field headers. 6 6 SMART TIP All the information in a database must relate to the same topic. You cannot have irrelevant information in the same database. For example, you cannot have information about sports in an animal database! 95 6. Collecting information / Create a database Computing and ICT . Sample Pages DIGITAL KIDS GENIUS MODULE 6 Bz...If you want to add one more friend later, you can simply start typing the new information on the first empty row under the data and Microsoft Excel will recognize it as a new record! ...Bz......Bz 5 GRADE 96 hands on! Remember the data of the animals that you collected? Try adding them to Microsoft Excel and putting more information. Then try to collect data for more animals and add it to your database. TASK 4 Sort and print If there is a lot of information (a lot of records) in your database, it’s a good idea to sort your information because it will be easier to find. You can put the data in alphabetical order for text fields or start from the smallest to the largest (and vice versa) for numbers. 1 To sort your data: > Click the down arrow, on the Name header. 1 for example, > All records will automatically change position in the table and will now be sorted based on the Name field. The arrow button 3 of the field header will also change to show that the table is displayed in a specific order. 2 Computing and ICT . Sample Pages DIGITAL KIDS GENIUS MODULE 6 > Click Sort A to Z 2 to sort the table records alphabetically. 5 Bz...Try to sort the database table using other fields, like Telephone or Hobby and see what happens. Bz... GRADE 3 SMART TIP Sorting is a very good method to organize your data in any program that supports it. It’s much easier to find information if it is in a certain order, rather than appearing randomly. 97 You can also choose to display only specific records: 1 > Click the arrow button 1 next to a field header, for example, Name. > Select only the names you want to display. 2 > This is called filtering. You have just applied a filter to your database table based on the content of one field. 3 6. Collecting information / Sort and print Computing and ICT . Sample Pages DIGITAL KIDS GENIUS MODULE 6 3 5 GRADE 98 2 The rest of the records are not deleted. They are still there, but are not displayed. Alphabetical order is a way to sort a list. It is done by following the standard order of letters in the English alphabet (A to Z). You can Select All records by using the same steps and everything will be displayed as it was before. Now let’s print your table! > Click File. > Click Print. 1 > Check the preview of the page and when you are ready, just click Print! 2 Try to use as little paper as possible when you print. Use the clean back of used sheets for draft printing. And, of course, use recycling bins. Paper comes from trees and trees provide us with oxygen. Protect the environment! 2 Computing and ICT . Sample Pages DIGITAL KIDS GENIUS MODULE 6 1 5 GRADE Check the number of pages! If the number is larger than 1, your table is split over more than one page! In case your table doesn’t fit correctly on a sheet of paper, click Portrait Orientation and click Landscape Orientation. If the table still doesn’t fit, click No Scaling and select Fit All Columns on One Page. 99 hands on! 6. Collecting information / Sort and print Computing and ICT . Sample Pages DIGITAL KIDS GENIUS MODULE 6 1 5 4 5 2 3 6 7 GRADE 100 Solve the crossword puzzle! 2. Collect data. 5. It’s the button that you click when you want to send your data to the printer. 3. When you want to open the print menu, you click this button. 6. We use it when we want to print the sheet vertically or horizontally. 4. You change it when you want to fit your table to one paper. 7. When we want to print the same file 20 times, we have 20 of these. 1. The device that prints your files. wrap up Now you have learned how to: > collect different types of data. > create a database table with Microsoft Excel. > set the headers of your table. > sort your records. > print the selected results. Form teams to create two different databases. One team will collect information about animals and sort the database table by their name. The other team will collect information about flowers and sort the database table by their color. Remember the steps! First, find the characteristics of your subject and use them as headers, then start collecting information! GLOSSARY alphabetical order data database header record field information sort filter raw data table Computing and ICT . Sample Pages DIGITAL KIDS GENIUS MODULE 6 group work 5 GRADE Computing and ICT . Sample Pages DIGITAL KIDS EXPERT MODULE 5 5. Programming the computer GRADE 6 A computer can do a lot of things through programs. But you can make it do exactly what you want if you know how to give it the right instructions. Let’s put on the developer’s hat and start designing and coding your own programs! Learning objectives In this module you will learn: > what an algorithm and a flowchart are. > how to design a program. > how to describe a solution to a problem. >h ow to write the correct code for this solution. Skills 6 GRADE After this module, you will be able to: > draw a flowchart. > create an algorithm. > work with variables. > give simple commands. > use special symbols in programming. > use conditions and loops. Computing and ICT . Sample Pages DIGITAL KIDS EXPERT MODULE 5 > what a program is. Tools > Scratch >Microsoft MakeCode > Tynker > Microsoft Small Basic TASK 1 Computing and ICT . Sample Pages DIGITAL KIDS EXPERT MODULE 5 5. Programming the computer / Introduction to programming Introduction to programming 6 GRADE 104 What is a program? You already know the difference between hardware and software, i.e. the computer and its programs that make electronics useful! But what is a program, really? A computer program is a list of instructions stored as a file on the hard drive. When you run the program, the list of commands or instructions is read by the computer. Then the computer does what the program tells it to do. How do people write programs? How can someone write a drawing program or a game? A program is written by a programmer. It is impossible to write a program in 0s and 1s, which is the language the computer can understand, so programmers write in a programming language. Once the program is written, the programmer uses tools to turn these instructions into the correct 0s and 1s. A programming language uses words from the English language and special grammar and syntax that can describe instructions for the computer. Now you will learn Scratch, an easy programming language for beginners. Compare the instructions below, which all do the same thing, in various programming languages and Scratch. C# ActionScript 3 // Hello World in ActionScript 3 //Hello World in C# t.text=”Hello World!”; { var t:TextField=new TextField(); addChild(t); BASIC 10 REM Hello World in BASIC 20 PRINT “Hello World!” C Ansi /* Hello World in C Ansi */ class HelloWorld static void Main() { System.Console.WriteLine(“Hello, World!”); } } Scratch #include <stdio.h> #include <stdlib.h> int main(void) { } puts(“Hello World!”); return EXIT_SUCCESS; Ruby # Hello World in Ruby puts “Hello World!” Follow the instructions We follow instructions in our everyday life for the simplest tasks. Sometimes you don’t pay attention to the “instructions” you follow to get things done. For example, when you get up every morning, you follow a set of actions. The instructions in your life are not always clear and sometimes you have to decide by yourself what to do. However, computers cannot make decisions by themselves. They have to follow very specific instructions. Get up from bed Brush your teeth Eat breakfast Go to school Algorithm An algorithm is a step-by-step list of instructions that needs to be followed to solve a problem. These instructions must be simple enough so that each step can be done without thinking about it. But there are algorithms in the real world, too. For example, a recipe is like an algorithm. It tells you what ingredients are needed to make a specific dish and what steps you need to follow. Computers only do what people tell them to do. If you give them wrong instructions, the result will also be wrong or the work will not be done. Computing and ICT . Sample Pages DIGITAL KIDS EXPERT MODULE 5 Put your clothes on Get your backpack 6 GRADE Pizza Recipe Ingredients: Pizza dough, tomatoes, mushrooms, mozzarella cheese, chicken, salt and pepper Instructions: Spread the pizza dough on a pan. Add the chopped tomatoes, sliced mushrooms, chicken and mozzarella. Add salt and pepper to taste. Place the pan into a hot oven and bake until the cheese bubbles and the dough is cooked. HISTORY Algorithm comes from Algoritmi, the Latin form of the name of the famous Persian mathematician, Muhammad ibn Musa alKhwarizmi. His work in mathematics, geography and astronomy advanced the subject of algebra and trigonometry. 105 Flowchart A flowchart is a diagram that represents an algorithm and shows its steps and their correct order. This diagram gives a clear step-by-step procedure to solve a problem. Computing and ICT . Sample Pages DIGITAL KIDS EXPERT MODULE 5 5. Programming the computer / Introduction to programming You can use flowcharts to describe your thoughts about how to solve a problem with the computer before you actually start writing the program. 6 GRADE Get up from bed False Are you hungry? Example from an application. True Start Make an omelet Get dividend Prepare milk and cereal Get divisor Eat your breakfast Brush your teeth Show error True Is divisor = 0 ? False Put on your clothes Divide dividend by divisor Get your backpack Show result Go to school End End 106 Example from the real world. Start To describe the steps of an algorithm in a way closer to the computer’s “logic”, you draw the flowchart using 4 different types of boxes for the actions and using arrows to show their order. To mark the beginning and end of the process. To make a decision. Use arrows to go back or to another step. To do calculations or give commands. To get and show data (input and output). Computing and ICT . Sample Pages DIGITAL KIDS EXPERT MODULE 5 To connect shapes and show directions, follow the steps. hands on! 6 GRADE Are the following sentences true or false? 1. Algorithms only describe recipes. True False 2. Al-Khwarizmi was a programmer. True False 3. A flowchart shows the steps of a solution. True False 4. Computers can decide what to do by themselves. True False 5. English is a programming language. True False 6. Computers understand instructions as 0s and 1s. True False 7. A program is a list of instructions. True False 8. A programmer always makes a good pizza True False 107 TASK 2 How to design a program Computing and ICT . Sample Pages DIGITAL KIDS EXPERT MODULE 5 5. Programming the computer / How to design a program Understand the problem 6 GRADE 108 Before you start designing a program, you have to understand the problem you want to solve. For example, let’s say that you want to calculate someone’s age. First, you have to think about the steps that you have to make to solve this “problem.” You need the current year and the year of birth of the person. Check that the year of birth is not larger than the current year. Subtract the year of birth from the current year and the result of the subtraction is the person’s age. Create the algorithm If you write down the small steps needed for the solution of a problem in plain English, you get an algorithm: > Get the current year. > Ask for the year of birth. > Check that the year of birth is not larger than the current year. > Subtract the year of birth from the current year. > The result is the person’s age. > Show the person’s age. HISTORY Ada Lovelace was the first programmer in history. She “wrote” some programs for Charles Babbage’s mechanical computer in 1843. Unfortunately, she didn’t know if they were correct, because the machine was never finished! Her work was published in 1953. Draw the flowchart Write the program To create a flowchart you need to analyze the steps of the algorithm. Now, if you convert the steps into a programming language, you have your first program! The program you use to solve this problem in Scratch is this. You will soon learn how you can write each instruction. For the age calculation process, the flowchart looks like this: Start What is the current year? Ask year of birth Computing and ICT . Sample Pages DIGITAL KIDS EXPERT MODULE 5 Is the year of birth smaller than the current year? False True Subtract year of birth from current year 6 GRADE Show person’s age An extra step was used to “validate” data, in other words to check that the numbers you use were correct. End hands on! You want to set up a presentation in your class. What things do you have to take care of? Create the algorithm and draw the flowchart. Think of all the possible preparations you have to make. Include any decisions you have to make and how these decisions will change your actions. 109 TASK 3 Everything that you will do in this task will be in Scratch. Scratch is a graphical programming language that lets you control the actions and interactions among different media. Scratch is much easier than in traditional programming languages: to create a script, you simply snap together graphical blocks, like LEGO® bricks or puzzle pieces. Code Palette Open and save programs as files. Script area Green flag to run the program when you are ready. Stage Computing and ICT . Sample Pages DIGITAL KIDS EXPERT MODULE 5 5. Programming the computer / Variables and commands Variables and commands 6 GRADE 110 Sprite Pane Zoom in/out of the script area. Block Palette Commands in Scratch are called blocks. You can find them in the Code tab. You drag and drop them into the script area to create your project. There are 9 categories of blocks in the block palette. Each of them, is color coded and is used to perform specific tasks in a program. You can also add more block categories as extensions. Control a sprite’s movement. Changes a sprite’s looks. Control scripts. Perform math calculations. Sprite Variables To make calculations and display results, you use variables. A variable is like a nickname for something the computer must remember. To store different types of data, there are two main categories of variables: numbers and text. Text variables are also called strings. And no, they don’t make sounds, like violins… Numbers (numeric variables): Text (string variables): To create a variable: 2 > Click Make a Variable. Computing and ICT . Sample Pages DIGITAL KIDS EXPERT MODULE 5 > In the block palette, click Variables. 1 2 > The New Variable window opens. Type a name for the variable, e.g. Boys. 3 > Click OK. 4 A new variable will be created. 5 > Click, hold and drop the set (Boys) to (0) block into the script area and give a specific value to the variable. 6 3 1 6 GRADE 4 > To display the value of the variable on the stage, click the checkbox. 7 The block set (Boys) to (10) means that you take the number 10 and assign it to the variable “Boys”. You can also use this block to calculate anything on the right side of the “to“ and then assign the result to the left side. For example: 7 5 Always use variable names that are easy to remember. For example, for the number of the students in your class, use a variable such as “ClassStudents” and for the name of your teacher, use “TeacherName.” 6 111 Computing and ICT . Sample Pages DIGITAL KIDS EXPERT MODULE 5 5. Programming the computer / Variables and commands 6 GRADE Say Input The simplest command you can give in Scratch is to make a sprite say something on the stage. For example, you have set the variable “Girls” to the number 12. Let’s display this variable. So far, you’ve learned how to assign values to the variables in the program. Usually, you want to get this information from the person that will use the program. For example, in the age calculation program, you ask for the person’s age. When you run the following program, the ask ( ) and wait block makes an input box. Then, the answer block gets what you type and assigns it to the variable “current_year”. Create the script: Run your script by clicking the green flag. In this way, you can display anything you want on the stage. Run the script and in the text box below the stage, type in 2020 and press Enter . To make the information more clear, change the block to Can you see the difference? Now it’s better! Comments If you want to display a message for longer on the stage, just use the block instead of . You can add comments in your script by rightclicking a block and clicking add comment. You can write whatever you want in the comment area without affecting the program. SMART TIP 112 In programming, there are usually many ways of doing the same thing. Sometimes one way makes more sense than other ways. The choice is left to the programmer! hands on! Think of names for these variables: Price of milk Computing and ICT . Sample Pages DIGITAL KIDS EXPERT MODULE 5 Price of cereal Number of bottles of milk Number of boxes of cereal Total cost of milk Total cost of cereal 6 Total amount to pay GRADE Can you guess what these variables are for? CarTopSpeed CarPrice CarInsuranceCost PetrolLiterPrice MathGradeSemesterA MathFinalGrade FinalAverageGrade 113 TASK 4 Conditions and loops You can also use Scratch to do any kind of calculation: addition, subtraction, multiplication, division, etc. The rules that you have learned in Microsoft Excel for the use of parentheses apply here, too. But in Scratch each block is worked out separately. So, to calculate the numerical expression 5*( 8-2), you need to insert the minus block into the multiplication block , like this: . Now, let’s convert a temperature from degrees Fahrenheit to degrees Celsius. Make the script: Computing and ICT . Sample Pages DIGITAL KIDS EXPERT MODULE 5 5. Programming the computer / Conditions and loops Calculations with numbers 6 GRADE 114 Use the blocks from the Operators Blocks Palette for more calculations. In this calculation line, the subtraction is calculated first. The multiplication and the division follow. Working with strings You can join two or more strings and create a larger one using the block join ( ) ( ). You can use string variables or direct text, for example: This gives JohnSmith. If you had: the correct way to join them would be: Multiplication and division are calculated before addition and subtraction. This means that 4+2*5 gives you 14 and not 30. Remember to add an extra space when you join two text variables, if you want them to appear separated. Conditions Everybody usually starts programming by saying “Hello world!” but let’s try to say “Good morning!” or “Good evening!” according to the current time. Create this script and run it: This block has two new words: if, and then. The word if is followed by a condition, in this case answer < 12. The computer compares the data in answer with the condition and if the number is smaller than 12, it executes the commands in the if branch. This is called a conditional execution. Conditional operators In this example, there are two conditions: (answer < 12) and (answer >= 12). However, there is no need for the second condition (answer >= 12), so you can change the script to make it look like this: Here is a list with some common conditional operators: Blocks Meaning Equal to More than Less Than 6 For example, if you use the condition The word else means “otherwise” and makes the program shorter. The indentation after if and else makes the program easier to read and understand. Now, if you use can you guess what the condition Computing and ICT . Sample Pages DIGITAL KIDS EXPERT MODULE 5 When writing conditions, you can use conditional operators, to compare values and take action depending on the result. The result of a conditional check can be either true or false. GRADE returns false. returns? SMART TIP Pair programming is a technique where two programmers work together at one computer. One writes the code, while the other checks each line of the code as it is typed in. You have to switch roles frequently so that everybody is happy. Enjoy fast and accurate programming! 115 Loops Computing and ICT . Sample Pages DIGITAL KIDS EXPERT MODULE 5 5. Programming the computer / Conditions and loops Let’s make the sprite count from 1 to 5. 6 GRADE 116 Now, use the block repeat ( ) and see what happens. Instead of using the same commands again and again you can repeat them by putting them inside a repeat ( ) block. The number you give in the repeat block is the number of repetitions of the commands in the repeat block. In the repeat ( ) block loop, you specify how many times the commands have to be executed. But sometimes you don’t know how many repetitions are needed. In such cases, you use the repeat until ( ) loop, which runs until the given condition is true. Create the following: Is it too fast? Can you show each number for 1 second? You can change the value of a variable by a positive or a negative value. Try this: All the commands in the repeat until ( ) block will run as long as the variable is greater than or equal to 1. Checking for bugs There are two types of errors: errors in typing the commands and variables (syntax errors), which are usually easy to find, and logical errors. Scratch helps you avoid all syntax errors. A logical error is a mistake that you may have in the design of the program, an incorrect sequence of commands or the use of incorrect variables. Everything looks fine, but the results are wrong. That’s why developers have to be extra careful when they are creating a program. logical error LEFT RIGHT HISTORY The first computer bug was an actual moth caught in an electromechanical relay of a computer at Harvard University in 1947. Admiral Grace Hopper, a woman pioneer in computer science, made a remark using the term “debugging” the system and the word is still used today. hands on! 1. Do the following calculations: 24 / 2 * 3 = 3+4*5= (3 + 4) * 5 = 10 – 8 / 2 = (10 – 8) / 2 = 2. Find the value of the variable “e” at the end of the program: 4. Read the program and find the four bugs! Computing and ICT . Sample Pages DIGITAL KIDS EXPERT MODULE 5 3. Finish the program that checks for the correct password: 6 GRADE 117 117 Other platforms Microsoft MakeCode Computing and ICT . Sample Pages DIGITAL KIDS EXPERT MODULE 5 5. Programming the computer / Other platforms Microsoft MakeCode is a free, 6 GRADE 118 open source platform to create projects for everything from robotics to Minecraft. It provides a block editor, similar to Scratch, and also a JavaScript editor for more advanced users. There’s a simulator space (where the code runs) and a code-block editing space where different elements of code are combined. Tynker Tynker uses visual blocks of code, similar in concept to Scratch, to teach students the concepts of programming. Students can create their own projects, collaborate with others, and share with the online Tynker community. Clever integration with platforms like Minecraft, LEGO® WeDo, and Parrot Mambo drones makes Tynker even more fun. Microsoft Small Basic Microsoft Small Basic is a programming language designed to make programming extremely easy and fun for beginners. It has a very friendly environment that allows you to do interesting things such as making everyday calculations and drawing cool shapes and graphics. wrap up Now you have learned how to: > create an algorithm. > work with variables. > describe solution steps in pseudo-code. > use special symbols in programming. > draw a flowchart. > design a program. > describe a solution to a problem. > give simple commands. > use conditions and loops. A calculator is a portable device used to perform calculations, ranging from basic arithmetic to complex mathematics. You are going to create a program that works like a simple arithmetic calculator. Give your own opinion as well. Work in teams! Computing and ICT . Sample Pages DIGITAL KIDS EXPERT MODULE 5 group work 6 GRADE GLOSSARY algorithm connector operations string bug diagram output syntax error calculations input program variable command logical error condition loop programming language 119 Welcome to Digital Teens Grade 7-12 Computing and ICT . Sampler Key features and sample pages 120 discover more at binarylogic.net Key Features An innovative approach to teaching Computing and ICT written by a team of educators. Clear learning objectives and functional skills. Each book has four or five modules. Each module provides a range of tasks and activities that help students to develop their ICT skills and allow teachers to monitor the students’ progress. Project-based learning Clear explanations and illustrative contemporary examples. The activities are based on school subjects taught in each grade and are designed to engage students through real life projects. New content continually updated according to changes in technology. Students learn how to work with many different platforms and tools. New vocabulary is organized in related topics. Computing and ICT . Sampler The “Other platforms” section at the end of each module shows some of the available alternatives. The online video tutorials guide the students through each task. 121 2. Working online Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 Hi! In this module, you are going to learn all the necessary tools to work on your school projects with your classmates easier. You will find out how to work with documents online. You will save all the documents for your project on the cloud and access them from anywhere. You will learn how to collaborate with your classmates online. Finally, you are going to learn how to organize your thoughts and the information you collect 10using notes and mind maps. GRADE Skills By the end of this module you will be able to: > create, save and edit documents online. > create and broadcast a presentation on the Internet. > start an online meeting. > organize and share notes online. > create a mind map to visualize information for a project. Learning Objectives In this module you will learn: > how to create and save documents directly to the cloud. > how to edit a document with other people at the same time online. > how to use phone or video calls to collaborate with other people online. > how to present a topic online. > how to take notes and organize them into one file. > how to visually outline information. Tools > Microsoft OneDrive > Microsoft Office Online > Google Drive > Cisco WebEx > Google Docs > Microsoft PowerPoint > Microsoft OneNote > Freeplane > Apple iThoughts2go > Zoom > Microsoft OneNote for Android TASK 1 Working with documents online If you frequently use Office programs to create and edit documents then you probably know how frustrating it can be if you are away from your computer and you desperately need to access one of your documents. Luckily, Microsoft OneDrive, which comes with the integrated Office Online, allows you to access your documents anywhere and even edit them online, right from your web browser, as if you were using a regular office application. On top of that, it also offers the ability to easily share your documents with others or collaborate with them online. To start using Office Online: 1 > Type your Microsoft Account email address and password. 2 > Click Sign in. 2 3 To use Word Online: 3 > Click the App Launcher. > Click Word. 1 1 2 Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 > Go to onedrive.live.com and click Sign in. 1 10 > Click New blank document. 3 GRADE > Click Document 1 and type a name for your new Word document. 4 > Use the online application like you would use Microsoft Word on your desktop. Most of the controls are there. 5 2 3 Click the Close button to return to your OneDrive. 4 5 Every change you make to your document is automatically saved in your OneDrive. Click Open in Word to open the document in your Word desktop application and continue editing from there. 123 To use Excel Online: > Click the App Launcher. > Click Excel. 1 1 2 > Click New blank workbook. 3 3 > Click Book 1 and type a name for your new Excel document. 4 2 Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 2. Working online / Working with documents online > Use the online application like you would use Microsoft Excel on your desktop. Most of the controls are all there. 5 10 GRADE 124 4 5 Click Open in Excel to open the workbook in your Excel desktop application and continue editing from there. To use PowerPoint Online: > Click the App Launcher. > Click PowerPoint. Click the Close button to return to your OneDrive. Don’t worry about saving, it happens automatically. 1 1 2 > Click New blank presentation. 3 > Click Presentation 1 and type a name for your new PowerPoint document. 4 > On the Design tab, in the Themes group, click a theme that you want to apply. 5 > Use PowerPoint like you would in your desktop. Most of the controls are there. 6 3 2 4 5 6 Click Upload to upload your documents to your OneDrive from your computer so that they are accessible from any browser, anywhere. Click the Close button to return to your OneDrive. Don’t worry about saving, it happens automatically. Click Open in PowerPoint to open the presentation in your PowerPoint desktop application and continue editing from there. Access your OneDrive files from your devices For easier access to your OneDrive files from any device you use, there are useful applications that you can download and install. 10 GRADE To download OneDrive: > Click Get the OneDrive apps. Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 Select a file and click Download to download a copy of it to your computer. 1 > Select the device type you want (e.g. Xbox One) and click Learn More). 2 > Click Onedrive app for Xbox One and install the OneDrive app. 3 to download 2 1 3 125 Share your documents with others and collaborate Once you have your documents on Microsoft OneDrive, you can share them with your friends. To share your documents: 2 > Click Share. 2 > Click Email. 3 > Type the email addresses of the people you want to share the file with. 4 > Click Share. 4 10 3 GRADE 126 1 5 Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 2. Working online / Working with documents online > Select the document you want to share. 1 5 Share with care Remember that if someone forwards your email to someone else, whoever receives the email will be able to see the document. So if you want only your recipients to see the document, deselect the checkbox “Allow editing”, select the checkbox “Set password” and type a password to protect the file, before you continue to the next step and click Share. You don’t need to worry about closing the document for others to open it. In Word Online, Excel Online, PowerPoint Online and OneNote Online you and your friends can edit the document at the same time. That way you can collaborate on the same document online, as if you were together. An alternate cloud storage service with integrated online office suite capabilities is Google Drive. Much like Microsoft OneDrive, it offers access to your files from all browsers and the ability to create, edit, share and collaborate on documents with others through G Suite, Google’s Office Suite. To use Google Drive you need a Google account, which you will already have if you use Gmail. To start using Google Drive: > Go to www.google.com/drive/ 1 and click “Go to Google Drive”. 2 1 > Sign in using your Google account Email and Password. 3 > Click Next. 4 2 Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 3 4 10 GRADE To use Google Drive: > Click the New button 1 and click File upload, 2 to upload any file or click Folder upload, 3 to upload any folder from your computer to your Google Drive. > Or, if you want to create a new office document, click the type of document you wish to create. 4 1 2 > The appropriate web application will open. Keep in mind, Google Docs is like Word, Google Sheets like Excel and Google Slides like PowerPoint. 3 4 HISTORY The concept of cloud computing dates back to the 1950s, when they used mainframe computers for processing that could be accessed via client/terminal computers called “dump terminals.” These computers were used only for communicating with the mainframe and had no internal processing capabilities. 127 Let’s have a look at some G Suite applications. Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 2. Working online / Working with documents online Give your document an appropriate title. The Document editor. The usual text editing controls and formatting tools are all here. The Spreadsheet editor. 10 GRADE 128 The Presentation editor. Share documents with others and collaborate Once you have your documents in Google Drive, you can share them with your friends. To share your documents: > Select the document you want to share. 1 > Click the Share button. 2 2 > Click the Advanced button. 3 > Type the email addresses of the people you want to share the file with. 4 1 > Set the access permissions from the drop-down list. 5 > Click Send. 3 8 7 If you choose Can edit you can collaborate on the same document with many people in real time. Real-time collaboration Google Drive lets multiple people in different locations collaborate simultaneously on the same file from any computer with Internet access. When someone is viewing or editing something at the same time as you, you’ll see a profile picture and their name if you place the mouse pointer on it, in the top right of your screen. Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 > Either check Notify people 6 or copy the Link to share 7 and send it to your friends (either by email, IM or however else you communicate). 10 GRADE 5 4 6 8 hands on! Get acquainted with the various capabilities of Google Drive by creating different documents. Try out the real-time collaboration ability by creating a virtual chat with your classmates. 129 TASK 2 Online meetings Cisco WebEx allows you to collaborate with your contacts and colleagues before, after, and during a meeting. Your contacts, if they are only attendees don’t need to have a WebEx account unless the host requires them to. In this case, users have to sign up, or request an account. To start using WebEx: 2 > Go to www.webex.com. 2. Working online / Online meetings Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 > Click Start for Free 1 and create a free account. > Click Host. 2 > Type your email address and click Next. 4 > Type your password and click Sign In. 6 5 > You should now see the WebEx home screen. 7 1 5 10 GRADE 130 3 3 4 7 6 To start an instant meeting: > Click Meet Now. 1 1 > If you want, change the topic of the meeting in the What text box. 2 2 3 4 > Enter the email addresses of the people you want to invite to attend your meeting in the Who text box. 3 > Click Start. 4 > Every time you start a meeting, you will be asked to download an application. > Click Run. 5 6 5 Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 >Click Download. 10 GRADE 6 SMART TIP When you use a video meeting program try to avoid talking all together, especially if the Internet connection isn’t good. Respect the other people. 131 When a meeting starts, the meeting window appears. When the meeting is over click End Meeting. Click Invite & Remind to invite more participants or to remind late ones. 2. Working online / Online meetings Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 Click Connect to Audio and then Call Using Computer to participate in the audio conference using your computer’s microphone. 10 Click Share Screen to share your desktop screen with other participants. Share documents during the meeting GRADE 132 You can also chat using the Chat window. To share a document or file with other participants and review it in real-time: > Click Share. 1 2 3 1 > Then click File (Including Video). 2 > Click From My Computer... 3 to select and upload a file from your computer. The shared document appears in the main meeting window and whatever you see can also be seen by all other participants, so you can make a presentation by changing slides or pages whenever you want and everybody is always on the same page. hands on! Form 3-4 person teams with your classmates and participate in an online meeting. Choose a discussion subject and make sure everyone speaks. Try the file sharing option by sending a file that everyone can see at the same time and discuss it. TASK 3 Presentation broadcasting You can broadcast your Microsoft PowerPoint presentation over the Internet to a remote audience. Send a link (URL) to your audience and start presenting the slide show inside PowerPoint. Everyone you have invited can watch a synchronized view of your slide show in their browser by clicking your link. You can send the URL for your slide show to attendees by email. During the broadcast, you can pause the slide show at any time. You can also resend the URL to attendees or switch to another application without interrupting the broadcast. 1 > Open a presentation in Microsoft PowerPoint. > On the Slide Show tab, in the Start Slide Show group, click Present Online. 1 > Click CONNECT. 3 4 2 > Type your Microsoft account credentials 3 and click Sign in. 4 10 GRADE > After you finish presenting and are ready to end the broadcast, press Esc to exit Slide Show view and then click End Online Presentation. 8 Don’t have a projector or large display in your conference room? Create a broadcast and everyone can follow along on their laptops. 2 > To send the URL for your presentation to your audience, either click Send in Email... 5 or click Copy Link 6 to send the link by other means. > When your audience has received the URL for the slide show, click START PRESENTATION 7 to begin your broadcast. Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 To broadcast your presentation: 6 5 7 8 133 Watch a presentation online The recipient can watch your presentation via web browser. To watch an online presentation: > In your email account you will receive a new email with a link. 1 > Copy the link to a browser address bar 2 and press Enter . > Wait for a confirmation message. 3 2 Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 2. Working online / Presentation broadcasting > When the broadcaster clicks the Start Slide Show button, the presentation will begin in your browser. 4 10 GRADE 134 1 4 3 Supported PowerPoint features Some PowerPoint features are changed when the slide show is broadcasted online: 1 Any transitions in your presentation are shown as Fade transitions in the browser. 2 Screensavers and email pop-ups can disrupt the audience’s view of the slide show. 3 Audio (sounds, narration) is transmitted to the audience through the browser. 4 You cannot add ink annotations or markup drawn onto the slide show during the presentation. 5 If you follow a hyperlink in your presentation to a Web site, the attendees only see the last slide you showed in the original presentation. 6 If you play a video in your presentation, the browser shows it to the audience. hands on! Broadcast a presentation to your classmates’ computers. If you are not in the same room, keep in mind that they cannot hear you so make sure you establish an online conference connection (Skype, etc.) to accompany your presentation’s broadcast. Is it your turn to present, and someone else’s computer is attached to the projector? Start a broadcast, send them the link and control the presentation from your PC. TASK 4 Notes management Microsoft OneNote is a digital notebook that provides a single place where you can gather all of your notes and information. It also has the added benefit of powerful search capabilities to quickly find what you are looking for. OneNote offers the flexibility to gather and organize text, pictures, digital handwriting, audio and video recordings, and more --all in one digital notebook on your computer. Furthermore, powerful search capabilities can help you locate information from text within pictures or from spoken words in audio and video recordings. Different notebooks appear as tabs on the left of the main OneNote window. Each notebook has sections which appear as tabs at the top. Finally, each section consists of pages which appear on the right with their titles. Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 So let’s see how your notes are organized in OneNote. It’s very easy to get the hang of it when you think of one of your school notebooks. 10 GRADE To create a new notebook: > Click the +Notebook button at the bottom left of your screen. 1 > Click Blank type. 2 > Type a Notebook name. > Click Create notebook. 3 4 2 1 3 4 135 Save a notebook OneNote automatically and continuously saves your work while you make notes. It also saves your work whenever you switch to another page or section and whenever you close sections and notebooks. There is no need to save your notes manually, even when you finish them. To rename a section of your notebook: > Right-click the section tab you wish to rename. 1 > Click Rename Section. 2 > Type the new section name. 1 2 3 2. Working online / Notes management Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 > Press Enter or click anywhere else and the name changes. 3 To create a new section: > Click the +Section button, 1 at the bottom left of your screen. 2 > Type a name for your new section. 2 > Press Enter . 1 10 GRADE 136 To insert a new page: > Open the notebook or click the section where you want to insert a page. > Click the +Page button. Every page has a title which you can change. 1 > You can drag and drop any page up and down to change the order within the section. Organize your topics using subpages To create a subpage, drag a page tab to change its indent and organize your pages within a section. 1 Write notes on a page To type notes, click anywhere on the page you want a note to appear and then type. OneNote creates a box for each block of text that you type. To create a new Notebook: > Click +New button. 1 1 > In the drop-down list, click OneNote notebook. 2 As with other documents in OneDrive, you can also open your notebooks right from the browser using OneNote Online. Click here to open the current notebook in OneNote on your computer. Here are your notebook sections. Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 2 Another way is to click Upload on your OneDrive and upload a locally saved notebook from your computer to the cloud. 10 GRADE Click here to add a new page to the current section. Keep hard copies of your files. Imagine having all your notes from all of your classes in one file and suddenly your hard disk stops working. Everything would be lost. 137 Access your notes from your other devices As we saw in the very first task of this module, there are many OneDrive apps available for your computers, tablets or smartphones. They allow you quick access to not only your notes on OneDrive but also to all your other documents and files from any device. Share your notes with others and collaborate Once you have your notes on OneDrive, you can share them with your friends. To share your notes: 2. Working online / Notes management Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 > Select the notebook you want to share. 1 > Click Share. 2 > Click Email. 3 2 > Type the email addresses of the people you want to share the file with. 4 > Click Share. 1 5 Check Allow editing if you want to collaborate with your friends on the same notebook. 4 10 GRADE 138 5 3 Many people can edit the same notebook at the same time. It’s easier to collaborate this way! hands on! Pair up with a classmate and collaborate organizing a school project using OneNote. Share a notebook with your partner and divide up the work. Can you also find a way to decide what everyone will do in the project, not by contacting your partner directly but by using the tools offered by OneNote? Good luck! TASK 5 Mind mapping What is a mind map? A mind map is a diagram used to visually outline information. A mind map is often created around a single word or piece of text, placed in the center, to which associated ideas, words and concepts are added. Major categories radiate from a central node, and lesser categories are sub-branches of larger branches. Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 The fact that mind maps visualize ideas and concepts makes them an excellent tool for solving problems, making decisions, studying and ordering things. A great tool for creating mind maps is Freeplane. Let’s learn how to create a mind map. 10 GRADE 1 To create a new mind map: 2 > Open Freeplane. > Click File. 1 > Click New map. 2 > A new blank mind map will be created with nothing more than a central node. 3 3 Every mind map has a central idea or concept that is the subject of the mind map, i.e. what the map is about. This central subject is called a central node. All the other details that enrich and explain this subject are called nodes and are positioned around the central node connected to it by lines. Each of these nodes can also have other nodes that explain them. That way all the nodes in a mind map form a hierarchy in which the central node has one or more child nodes that expand the central idea and each of these child nodes can have their own child nodes and so on. 139 Let’s create a mind map about renewable energy sources in Freeplane and see how we can form a hierarchy of nodes. To create a node hierarchy: > First, let’s change the subject of our central node. Double-click inside the central node 1 and type a new name. When done, click anywhere in the blank space to apply the change. > Press Insert . A new child node is created and is attached to the central node. > Type a new name for the node. 3 > Notice that when a node is selected its fill color changes. selected node simply click another node. > Press Enter 4 To change the to create a new sibling node and then type a name for it. 5 2. Working online / Mind mapping Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 > That’s it! By creating child and sibling nodes you can create any hierarchy. Let’s expand our example a little. 6 2 10 GRADE 140 A sibling node is a node at the same hierarchical level as the selected node. Two sibling nodes have the same parent node. 1 4 3 5 6 2 Style nodes according to hierarchical level and content Now let’s stylize and rearrange our mind map to make it look more appealing. First, let’s see how to move nodes: > When you move your mouse over the node’s edge that is closest to the central node, an oval appears. 1 > Drag at that point and drop the node wherever you want. 2 1 > If you want to move a node to the other side of the central node, drag from the center of it and drop it to the left of the central node. 3 Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 2 d Drop g an Dra Notice the selected end becomes gray. 3 There are many options to stylize your nodes. 10 GRADE Customize some aspects of the node’s text. Apply a preset style. Select the node you want to stylize. 141 Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 2. Working online / Mind mapping 10 GRADE 142 Customize all style options of a node by selecting a node and clicking Format > Node core. Try out the different options. Connect nodes Sometimes it is useful to connect two nodes with a line or arrow to denote some kind of connection or similarity between the two. To connect two nodes: > Hold Ctrl and select the nodes by clicking them. Both nodes are now selected. 1 > Press Ctrl + L . A connector appears. 1 2 > Right-click the connector to make adjustments or remove it. 3 1 2 3 Change views by folding branches Click the minus sign next to a selected node to hide all its children nodes. Shows the selected nodes and all their children. Hides the selected nodes and all their children. Information must be organized with the most important information in the center and more detailed information situated farther and farther away from the diagram’s center. Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 Click the plus sign next to a selected node to show all its children nodes. 10 GRADE hands on! Complete the renewable energy sources mind map by doing some research online and adding more sources and any other nodes that are missing. Stylize your mind map and make it easy to read. Also, connect any nodes that you think relate to each other. 143 TASK 6 Project Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 The solar project With the global need for energy increasing as the years go by, Saudi Arabia has decided to take measures to find ways to change the situation. Saudi Arabia was one of the first countries to consider clean energy technologies and to try to find ways that could cover its energy needs. 230 hours of monthly sunshine can be converted to 644 watts of energy for every 10.8 square feet every day! Saudi Arabia has recently created the Kingdom’s first solar technology farm on Farasan Island in the Red Sea, producing 864,000 kWh/ year. In the past it took 28,000 barrels of oil per year to cover the island’s energy needs. 10 2. Working online / Project GRADE 144 Research what Saudi Arabia is doing in other places with solar technology and prepare a presentation of the energy conservation that is achieved. What is the total energy consumption for the whole country? How can oil be replaced by clean energy technologies in the future? Form teams and use the sharing and collaboration options of OneDrive to coordinate the research and gather the information needed using OneNote. Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 Once your research is complete, start preparing your presentation covering the points mentioned above using PowerPoint collaboratively with your partners. 10 GRADE In the part of your presentation about alternative energy sources to oil, you can use the mind map you created in the previous task, with any adaptations you think are necessary. Finally, present your work to your classmates using the Broadcast Slide Show feature of PowerPoint. 145 Other platforms Apple iThoughts2go 2. Working online / Other platforms Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 If you have an iPad or an iPhone and you want to mind map some information you can try using iThoughts2go. You can use the same elements and the same techniques that you’ve already learned. Take your ideas and your projects with you everywhere! 10 Zoom Zoom is a free video meeting program. You can create an acount, download the client program from the Internet and use it for free. You can use it for chat, phone calls or video calls. GRADE 146 Microsoft OneNote for Android/iOS If you have a mobile device with Android you can use OneNote to gather all your notes in one place. Organize them and keep them with you always on your smartphone or your tablet. Your notes are always synchronized on all your devices through the cloud. Now you have learned how to: > use online applications to create, edit and share documents. > use Microsoft PowerPoint to give an online presentation. Computing and ICT . Sample Pages DIGITAL TEENS 4 MODULE 2 > use OneNote to create and share notes on your school subjects. > use web conference programs to have online meetings with your friends. > use mind map programs to visualize your ideas. 10 GRADE GLOSSARY broadcast node hierarchy broadcasting cloud notes real-time collaboration digital notebook online application share meeting invitation online meeting video conference mind map presentation web apps COURSES FOR 21st CENTURY LEARNERS Computing ICT and COMPUTING AND ICT SAMPLER Copyright © 2019 Binary Logic SA All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without permission in writing from the publishers. Produced in the EU. CYPRUS FRANCE GREECE POLAND UK USA e-mail: info@binarylogic.net | Internet: www.binarylogic.net COURSES FOR 21st CENTURY LEARNERS Computing ICT and Digital Kids and Digital Teens are graded Computing and ICT series. These highly exciting series adopt an innovative project based approach to presenting and practicing ICT skills. Key features > Presentation of computing concepts in meaningful contexts and realistic situations. > Comprehensive coverage of international ICT curricula and exams. > Fun, real-world scenarios and carefully graded activities to motivate students. > Clear step-by-step walkthroughs of the operating system and software applications. > Effective student and teacher support with digital resources on the series’ website. SECOND EDITION binarylogic.net