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kegal wooddrum gathakanathi

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Level 3 Goliath Pugilist, Arena Royal
CHARACTER LEVEL, RACE, & CLASS
Kegal Wooddrum Gathakanathi
Criminal
BACKGROUND
CHARACTER NAME
900
EXPERIENCE
Chaotic Good
ALIGNMENT
Mau
PLAYER NAME
DEITY
STEALTH DISADVANTAGE
ARMOR
13
STRENGTH
+2
PROFICIENCY BONUS
18
✘
AC
+6 Strength
Y
PROFI
N
CIE C
+4
SHIELD
Moxie. You have 2 moxie points and regain all used
points on a short rest.
+0 Dexterity
ARMOR CLASS
+3 Constitution
✘
DEXTERITY
+0 Intelligence
11
MAXIMUM
+1 Wisdom
HIT DICE
20
+0 Charisma
TEMPORARY
3d8
CONDITIONAL
Stick and Move (Bonus Action). Expend 1 moxie
point to make a shove attack or take the Dash
action.
CURRENT HIT POINTS
CONSTITUTION
13
DEATH SAVING THROWS
SAVING THROWS
SPEED
PROFI
RT
✘
Y
N
CIE C
EXPE
+2 Acrobatics (Dex)
+1 Animal Handling (Wis)
+1
FLY
30ft.
CLIMB
0ft.
VISION
SWIM
0ft.
0ft.
INSPIRATION
EXHAUSTION
+0 Arcana (Int)
INTELLIGENCE
Resistances. Cold
✘
+6 Athletics (Str)
✘
+2 Deception (Cha)
11
+0 History (Int)
+1 Insight (Wis)
+2 Intimidation (Cha)
+0
SPEED, SENSES, & CONDITIONS
+0 Investigation (Int)
Stone's Endurance (1/Short Rest). When you take
damage, you can use your reaction to roll a d12+1
and reduce the damage by that total.
+1 Medicine (Wis)
WISDOM
+0 Nature (Int)
12
+1 Perception (Wis)
✘
+2 Performance (Cha)
+0 Persuasion (Cha)
+1
+0 Religion (Int)
+0 Sleight of Hand (Dex)
CHARISMA
✘
11
Brace Up (Bonus Action). Spend 1 moxie point to
gain 1d6 + 4 temporary hit points.
The Old One-Two (Bonus Action). Immediately after
you take the Attack action on your turn, you can
spend 1 moxie point to make two unarmed strikes.
10
+0
Fisticuffs. Your Fisticuff die is a d6. Unarmed strikes
and pugilist weapons can use the Fisticuff die in
place of the normal damage and when you use the
Attack action with an unarmed strike or a pugilist
weapon on your turn, you can make one unarmed
strike or grapple as a bonus action.
Powerful Build. You count as one size larger when
determining your carrying capacity and the weight
you can push, drag, or lift.
Street Smart. Carousing, shadowboxing, and
sparring all count as light activity for the purposes
of resting for you. Additionally, once you have
caroused in a settlement for 8 hours or more, you
know all public locations in the city as if you were
born and raised there and you cannot be lost by
non-magical means while within the city.
Bloodied But Unbowed (1/Short Rest). when you
take damage that reduces you to half your
maximum hit points or less, you can use your
reaction to gain temporary hit points equal to 4 and
you regain all expended moxie points.
Persona Libre (Bonus Action). You create an
alternate persona that you can adopt or discard on
your turn. You have a pool of persona points equal
to 3. When you use an ability that costs moxie
points, you can spend persona points instead. In
addition, before you make a Charisma ability check
you can spend a persona point to add your Strength
modifier to the result.
Mountain Born. You’re acclimated to high
altitude, including elevations above 20,000 feet.
+2 Stealth (Dex)
+1 Survival (Wis)
SKILLS
+0
11
PASSIVE PERCEPTION
ADVANTAGE
INITIATIVE
NAME
+0
1 Attack / Attack Action
RANGE
RACIAL TRAITS
ATTACK
DAMAGE / TYPE
FEATURES & TRAITS
Armor Proficiencies. Light Armor
Weapon Proficiencies. Simple Weapons, Whip,
Crossbow, Hand
Tool Proficiencies. Cook’s utensils, Thieves’ tools,
Playing card set
Languages. Common, Giant
ATTACKS & SPELLCASTING
This character sheet was generated by the Aurora Builder.
PROFICIENCIES & LANGUAGES
Kegal Wooddrum Gathakanathi
CHARACTER NAME
Male
21
9'0"
446 lb.
GENDER
AGE
HEIGHT
WEIGHT
Purple
White
Brown
EYES
SKIN
HAIR
NAME
SYMBOL
CHARACTER PORTRAIT
The best way to get me to do something is to tell me
I can’t do it.
I don’t pay attention to the risks in a situation. Never
tell me the odds.
PERSONALITY TRAITS
Freedom. Chains are meant to be broken, as are
those who would forge them. (Chaotic)
IDEAL
ALLIES & ORGANIZATIONS
You have no clue where you were born, but you and your brother were raised by a fat "salesman" (Dwight Foler) on a
ship. Because of your size and strength you had to fish and prepare the fish as meals for the crew. The crew had a blast
bullying you. When one day you decided to fight back, Dwight (who owned the ship (and the crew)) saw your natural
talent for fighting. He made you fight in the monthly ship circle, where he would make a fortune with your skills. But you
didnt like being forced to fight, so one day, when Dwight accidentally killed your brother by making him fight too,
because you had an injury on your arm and the risk of losing was too high, you absolutely lost your temper and got the
chance to grab Dwight and you totally went all out. Bleeding, unconcious, probably dead for all you know, you threw
him overboard. Shortly after the crew found out and you could grab a barrel and flee. You went to the big city and
looked for something to do. Since you always loved to hear about all kinds of stories at those monthly ship circles, you
knew that you wanted to become a storyteller. Therefore you are know at the newspaper.
You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals
and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft,
and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules
and regulations of society.
Someone I loved died because of I mistake I made.
That will never happen again.
BOND
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll
ignore it.
FLAW
Criminal Connections
BACKGROUND STORY
Persona Name: Eagla, dark mask (wolf scratches to see through), black body paint, transforming is taking off my clothes
In Baldur’s Gate, crime is just another business. As a
result, you can arrange a meeting with a low ranking
operative of nearly any business, patriar family,
crew, government institution, or—certainly— the
Guild. This operative will hear you out and, at their
discretion take your information on request up their
chain of command. These meetings almost always
occur in shady venues.
BACKGROUND FEATURE
A glass orb filled with moving smoke
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR
#
lb
[Leather]
1
10
MAGIC ITEMS
#
ATTUNED MAGIC ITEMS
0
/
VALUABLES — GEMS, ART OBJECTS, TRADE GOODS
lb
3
#
lb
COPPER
SILVER
ELECTRUM
GOLD
PLATINUM
0
9
0
24
0
ENCUMBRANCE — LIFTING AND CARRYING
WEIGHT CARRIED
10 lb
/
CARRY CAPACITY
PUSH, DRAG, LIFT
540 lb
1080 lb
INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT
INVENTORY — ITEM DESCRIPTIONS & NOTES
ADDITIONAL TREASURE
#1
STORED ITEM
#2
#
lb.
STORED ITEM
#
lb.
STORED ITEMS
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
QUEST ITEMS & TRINKETS
Leather
Armor
The breastplate and shoulder protectors of this armor are
made of leather that has been stiffened by being boiled in
oil. The rest of the armor is made of softer and more
flexible materials.
10 lb.
Player’s Handbook
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