Level 3 Goliath Pugilist, Arena Royal CHARACTER LEVEL, RACE, & CLASS Kegal Wooddrum Gathakanathi Criminal BACKGROUND CHARACTER NAME 900 EXPERIENCE Chaotic Good ALIGNMENT Mau PLAYER NAME DEITY STEALTH DISADVANTAGE ARMOR 13 STRENGTH +2 PROFICIENCY BONUS 18 ✘ AC +6 Strength Y PROFI N CIE C +4 SHIELD Moxie. You have 2 moxie points and regain all used points on a short rest. +0 Dexterity ARMOR CLASS +3 Constitution ✘ DEXTERITY +0 Intelligence 11 MAXIMUM +1 Wisdom HIT DICE 20 +0 Charisma TEMPORARY 3d8 CONDITIONAL Stick and Move (Bonus Action). Expend 1 moxie point to make a shove attack or take the Dash action. CURRENT HIT POINTS CONSTITUTION 13 DEATH SAVING THROWS SAVING THROWS SPEED PROFI RT ✘ Y N CIE C EXPE +2 Acrobatics (Dex) +1 Animal Handling (Wis) +1 FLY 30ft. CLIMB 0ft. VISION SWIM 0ft. 0ft. INSPIRATION EXHAUSTION +0 Arcana (Int) INTELLIGENCE Resistances. Cold ✘ +6 Athletics (Str) ✘ +2 Deception (Cha) 11 +0 History (Int) +1 Insight (Wis) +2 Intimidation (Cha) +0 SPEED, SENSES, & CONDITIONS +0 Investigation (Int) Stone's Endurance (1/Short Rest). When you take damage, you can use your reaction to roll a d12+1 and reduce the damage by that total. +1 Medicine (Wis) WISDOM +0 Nature (Int) 12 +1 Perception (Wis) ✘ +2 Performance (Cha) +0 Persuasion (Cha) +1 +0 Religion (Int) +0 Sleight of Hand (Dex) CHARISMA ✘ 11 Brace Up (Bonus Action). Spend 1 moxie point to gain 1d6 + 4 temporary hit points. The Old One-Two (Bonus Action). Immediately after you take the Attack action on your turn, you can spend 1 moxie point to make two unarmed strikes. 10 +0 Fisticuffs. Your Fisticuff die is a d6. Unarmed strikes and pugilist weapons can use the Fisticuff die in place of the normal damage and when you use the Attack action with an unarmed strike or a pugilist weapon on your turn, you can make one unarmed strike or grapple as a bonus action. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Street Smart. Carousing, shadowboxing, and sparring all count as light activity for the purposes of resting for you. Additionally, once you have caroused in a settlement for 8 hours or more, you know all public locations in the city as if you were born and raised there and you cannot be lost by non-magical means while within the city. Bloodied But Unbowed (1/Short Rest). when you take damage that reduces you to half your maximum hit points or less, you can use your reaction to gain temporary hit points equal to 4 and you regain all expended moxie points. Persona Libre (Bonus Action). You create an alternate persona that you can adopt or discard on your turn. You have a pool of persona points equal to 3. When you use an ability that costs moxie points, you can spend persona points instead. In addition, before you make a Charisma ability check you can spend a persona point to add your Strength modifier to the result. Mountain Born. You’re acclimated to high altitude, including elevations above 20,000 feet. +2 Stealth (Dex) +1 Survival (Wis) SKILLS +0 11 PASSIVE PERCEPTION ADVANTAGE INITIATIVE NAME +0 1 Attack / Attack Action RANGE RACIAL TRAITS ATTACK DAMAGE / TYPE FEATURES & TRAITS Armor Proficiencies. Light Armor Weapon Proficiencies. Simple Weapons, Whip, Crossbow, Hand Tool Proficiencies. Cook’s utensils, Thieves’ tools, Playing card set Languages. Common, Giant ATTACKS & SPELLCASTING This character sheet was generated by the Aurora Builder. PROFICIENCIES & LANGUAGES Kegal Wooddrum Gathakanathi CHARACTER NAME Male 21 9'0" 446 lb. GENDER AGE HEIGHT WEIGHT Purple White Brown EYES SKIN HAIR NAME SYMBOL CHARACTER PORTRAIT The best way to get me to do something is to tell me I can’t do it. I don’t pay attention to the risks in a situation. Never tell me the odds. PERSONALITY TRAITS Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) IDEAL ALLIES & ORGANIZATIONS You have no clue where you were born, but you and your brother were raised by a fat "salesman" (Dwight Foler) on a ship. Because of your size and strength you had to fish and prepare the fish as meals for the crew. The crew had a blast bullying you. When one day you decided to fight back, Dwight (who owned the ship (and the crew)) saw your natural talent for fighting. He made you fight in the monthly ship circle, where he would make a fortune with your skills. But you didnt like being forced to fight, so one day, when Dwight accidentally killed your brother by making him fight too, because you had an injury on your arm and the risk of losing was too high, you absolutely lost your temper and got the chance to grab Dwight and you totally went all out. Bleeding, unconcious, probably dead for all you know, you threw him overboard. Shortly after the crew found out and you could grab a barrel and flee. You went to the big city and looked for something to do. Since you always loved to hear about all kinds of stories at those monthly ship circles, you knew that you wanted to become a storyteller. Therefore you are know at the newspaper. You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society. Someone I loved died because of I mistake I made. That will never happen again. BOND If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. FLAW Criminal Connections BACKGROUND STORY Persona Name: Eagla, dark mask (wolf scratches to see through), black body paint, transforming is taking off my clothes In Baldur’s Gate, crime is just another business. As a result, you can arrange a meeting with a low ranking operative of nearly any business, patriar family, crew, government institution, or—certainly— the Guild. This operative will hear you out and, at their discretion take your information on request up their chain of command. These meetings almost always occur in shady venues. BACKGROUND FEATURE A glass orb filled with moving smoke TRINKET ADDITIONAL FEATURES This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition. ADVENTURING GEAR # lb [Leather] 1 10 MAGIC ITEMS # ATTUNED MAGIC ITEMS 0 / VALUABLES — GEMS, ART OBJECTS, TRADE GOODS lb 3 # lb COPPER SILVER ELECTRUM GOLD PLATINUM 0 9 0 24 0 ENCUMBRANCE — LIFTING AND CARRYING WEIGHT CARRIED 10 lb / CARRY CAPACITY PUSH, DRAG, LIFT 540 lb 1080 lb INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT INVENTORY — ITEM DESCRIPTIONS & NOTES ADDITIONAL TREASURE #1 STORED ITEM #2 # lb. STORED ITEM # lb. STORED ITEMS This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition. QUEST ITEMS & TRINKETS Leather Armor The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. 10 lb. Player’s Handbook