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Computer Music - Issue 297, August 2021

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August 2021 / CM297
BUILD YOUR OWN
PLUGINS
TOP ADVICE TO TAKE
YOUR SOUND
TO STAGE
The easy guide to creating your
own unique instruments and FX
ULTIMATE
FREE SAMPLES
BREAKS
The only breakbeat and vinyl
grooves collection you need
2 NEW PACKS
OVER 2500
3 CLASSIC PACKS INCREDIBLE SAMPLES
LORAINE
JAMES
RURAL TAPES
INTERVIEWS
welcome / computer music <
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issue’s exclusive content
welcome
In the DIY spirit of our cover feature this month, I’m not
going to bother writing an intro for the issue, but let you
construct your own ‘Welcome’* out of the following
phrases. The best wins a magazine editor job. Good luck!
<And some DAWs get upgraded on p6> <Annoyingly,
my favourite plugins wouldn’t run after the OS upgrade>
<It really was nothing like the sound of a real analogue
synth> <And it’s another incredibly packed issue!>
<You’ll never guess what happened to me/my dog/car/
computer this month…>
<And their brand new,
cutting-edge feature is…
comping!> <Hello
everyone and welcome
to another amazing
Computer Music!>
<I remember the days of tape splicing and hiss – good
times!> <Probably best to build your own plugins, really
– and we’ve got just the feature…> <I made the greatest
speech ever, and then someone said ‘you’re on mute’>
<Don’t forget to subscribe! - see p66> <”XXX” – insert
company name here – has decided to go to
a subscription model for their software>
<Enjoy the issue!> <There’s a new VA
softsynth inbound> <Time to get out
on stage, and get ready to rock…
Someone press ‘Play’ will you?>
<Well, I say he was happy about it,
but it was a ferret, after all> <I loaded
it up and suddenly I was in the 80s>
<I’ve got more plugins than you. My
music, you ask? It’s on the way…>
“Make your
own Welcome
this month!”
* And maybe we could do this with the entire
magazine next issue?
Andy Jones Editor
andy.jones@futurenet.com
contents
ISSUE 297 AUGUST 2021
Cover feature
60
/experts
62
60 HEARTBREAK
CHORDS
Dave Clews starts crying…
62 SYNTH
MASTERCLASS
Formant iltering and Zebra
DIY SPECIAL!
MAKE YOUR
OWN
PLUGINS
The complete DIY guide – starts p16
18 NI REAKTOR
How to go DIY with a plugin-creation classic
28 CYCLING ’74 MAX 4 LIVE
Get pedalling with your plugins…
38 MELDA MSOUNDFACTORY
The new kid on the DIY plugin block
/ Back 2 Live
Play music now! How to take your music out on the road
46 GET AN AUDIENCE
How to get a live following –
and keep it – with our
detailed look at taking your
music out live
54 GET THE GEAR
Our rundown of live essentials
from the best microphones to
lighting and the best DAWs to
take on stage… all under the
live spotlight
46
4 / COMPUTER MUSIC / August 2021
64 PRODUCTION
How to create the ultimate
FX riser, the easy way
64
15 Questions
44 LORAINE JAMES
Creating the ‘album of the year’ with
freeware and a 50-quid keyboard
94 RURAL TAPES
Ex members of R.E.M. converge on
Norway without a computer in site!
Reviews
70 TONE2 WARLOCK
728 ORCHESTRAL
TOOLS TALLINN
748 AUDIOMODERN
OPACITY II
768 UVI 8-BIT
788 THE 6 BEST
MULTI FX
808 JMG SOUND
ORBITRON
818 TOONTRACK
EXPANSION
PACKS
94
Essentials
6 NEWS
664 SUBSCRIBE
97 BACK ISSUES
98 NEXT MONTH
81
downloads / contents <
downloads
Get this month’s content from ilesilo.co.uk – see p83
free
plugin
MELDA CM PLUCK
How to get our irst DIY plugin (and a stack
of other Melda goodies while you’re at it!)
See p84 Instructionsat File Silo (p83)
84
GROOVY
BREAKS
88
free
samples
BREAKS: NEW AND CLASSIC
A breakbeat special as we present two new
packs and three classics On the DVD or
download from File Silo (seep83)
free
videos
DIY & MASTERCLASSES
92
See how to make your own plugins and
watch our expert guides in action
Download via File Silo (see p83)
DOWNLOAD
An all-new PDF detailing our complete
Plugin Suite of instruments and efects
Download from File Silo (seep83)
plugin
suite
THE CM PLUGIN SUITE
August 2021 / COMPUTER MUSIC / 5
> news
DAW
updates
a
plenty…
Bitwig the 4th, Reason’s dozen and 11’s all round everywhere else
It’s going to be busy over the next few
months in the DAW calendar. We’ve
got major releases from Bitwig and
Reason to check out, but don’t expect the
big releases to end there.
First up, Reason Studios Reason 12 has
just been announced, although it won’t be
released properly until September. That
said, subscribers of the new(ish) Reason+
will get the new features and extras as they
become available, although no release dates
have been conirmed as of yet.
New additions include high deinition for
all of Reason’s devices meaning that,
according to the RS blog, “all your favourite
devices will feel like you’re seeing them for
the irst time. You can zoom Reason to it
your setup, and all third party Rack
Extensions will be hi-res ready on day one.”
Which is good news on the looks, but the
sounds are also seeing additions. There’s a
brand new sampler that “goes way beyond
what’s available in Reason today”, enabling
super quick sound editing and performance.
Arguably even bigger news is that
Combinator is getting a worklow refresh to
make it even simpler to create your own
custom device groups. We’re big fans of
Combinator but would agree it’s looking
dated, so this is great news.
There are also other worklow tweaks in
the main browser, not to mention a whole
Reason’s new sampler will be more direct and easy,
but not look as simple as this (we hope) graphic
bunch of new Sound Packs on the way.
Reason is currently £399 or £199 for the
yearly Reason+ sub.
It’s Bitwig next who are taking Studio to
version 4 with some nice additions including
comping for audio clips in the Clip Launcher
and Arranger, plus a new set of Operators for
changing the chance values of notes or
audio events. There are four modes here,
including Chance and Occurrence, which
can be used individually or together. There’s
Native Apple Silicon support on the Mac.
And with Live 11, that’s two big 2021 DAW
updates with comping, like it’s a completely
new idea in music recording. Cynical? Us?
Bitwig Studio 4 is out “end of Q2/early Q3”.
And here’s some comping in Bitwig 4
These two releases follow big recent
updates for other DAWs including that Live
11 one, Tracktion (both Waveform 11 and
Waveform Free) and, of course, Pro Tools
(which is always being updated). And there
will doubtless be more added the minute we
submit this story. Of course we’ll have
reviews of most, if not all of these in the next
few issues of Computer Music.
reasonstudios.com, bitwig.com
Tron and non Tron too
IK Multimedia have released
SampleTron 2 which gives you the
classic sound of the Mellotron…
and because it’s IK, a lot more. It
contains “an extensive collection of
new, original samples of vintage
Mellotron and Chamberlin
machines” and uses IK’s extensive
processing to apply the same vibe
to many non-Tron sounds too.
ikmultimedia.com
6 / COMPUTER MUSIC / August 2021
news <
App watch
We report on the latest
devs in phone and tablet
music making. Easy!
Arturia: 22 effects you’ll actually use?
We do like a good bundle here and Arturia certainly like
making them. And in FX Collection 2, their biggest audio
efects bundle, they are actually bundling bundles! It
contains all 15 efects rom the original FX Collection,
plus the three Modulation FXs, the Chorus JUN-6 and
three brand new Bus FXs. That’s a total o 22 efects in
what is (almost) rivalling their V Collection in terms o
power (OK maybe not). FX Collection 2 is available now
although the price was TBA at the time o writing.
arturia.com
Ins & outs
APPLE’S AUDIO BOOST
Apple have added more reasons to
consider switching to their Music
streaming service; not only does it
now ofer lossless audio across the
catalogue, but there’s also Spatial
Audio, which adds support for
Dolby Atmos. Both new features
are included in the standard price.
NOTLIVESTREAM
The Glastonbury Festival’s Live At
Worthy Farm livestream sounded
and looked great, but the fact that
so many ticket holders were unable
to access it overshadowed all of
that. A real shame as there was no
traditional mud and rain to blame
for the tech failure this time…
LET’S HAVE A LOOKC
In exciting dongle news – yes,
really – there’s now a USB-C iLok,
so if you need to use one for
software license management and
have one of the newer MacBooks,
it’ll slot in without requiring an
adapter. The downside is that you’ll
have to pay $60 to ‘upgrade’.
NONE MORE DIME
Daft Punk’s One More Time was a
massive hit, and features a brass
sample from Eddie Johns’ More
Spell On You. Incredibly, it’s been
conirmed that Johns – who has
been homeless – has never had
any of the Punk’s royalties. Let’s
hope this wrong is soon righted.
COME TOGETHER AT ABBEY
As part of their 90th birthday
celebrations, Abbey Road Studios
are opening their famous doors this
summer and allowing members of
the public to take a tour. You can
visit the main recording rooms and
check out iconic gear – providing
you pay them £100, that is.
THE JOSHUA THREE
The delayed Euro 2020
tournament will be in full
swing now, and you may
have heard its oicial song. We
Are The People is the work of
Bono, The Edge and Martin
Garrix, a collab that after the year
we’ve had, no one really needed.
Easy
iOS DJ-ing?
Don’t tell the crowd at your next house
party, but creating a seamless DJset might
just havegot even easier thanks to
Algoriddim’supdate to djay on iOS.
It features a rewritten Automix AI with
improved transitions, so you can set up a
playlist of songs, step away from the decks
and let the software do the heavy mix
lifting. Diicult, cross-genre mixes are said
to be supported, as are tempo jumps.
Youcan also utilise Algoriddim’s Neural
Mix technology, which breaks tracks down
into their component parts.
djay Pro AI is a free download, while the
optional Pro subscription – for all content
and features – is $7 a month or $50 a year.
algoriddim.com
Easy
chords?
Even the greatest musicians can struggle
to come up with good chord progressions.
They need Audiomodern’s Chordjam!
A “realtime compositional assistant”,
this is designed to generate chord
progressions based on user-conigured
settings, such as the scale and rhythm. You
can also play with the chord voicings and
explore randomisation options, and there
are plenty of presets to get you started.
Chordjam runs on iPad (and as a
desktop plugin) and is currently $8/£8.
audiomodern.com
Easy
Polyrythms?
Cem Olcay’s Euclid Goes to Partyis an iOS
bassline synth that stands out byfeaturing
a 32-step Euclidean sequencer. This makes
it easy for you to create polyrhythmic
grooves and variations on the ly.
The mono PWM oscillator has an
adjustable LFO that modulates the pulse
width, and there’s also a low-pass ilter.
It runs standalone and as an AUv3
plugin and costs $5/£5.
keybudapp.com
August 2021 / COMPUTER MUSIC / 7
> news
Get with the
programmers
A musician, producer, engineer, collector and sound
designer or SounDevice Digital. And, no, not that one…
How did you get into music software?
BC “I’ve been a musician since age five and
in the recording business or 20+ years. I even
have a couple o Czech Grammies and a
Mercury Prize as an artist/singer/producer. I
was always a technical person and went rom
collecting gear to designing sotware efects.”
How did you become successful?
BC “Are we successul? Well, unity is power.
We had a long term relationship with Vojtech
Meluzin (o Melda), Jason (JMG Sound) and
FireSonic. We all had ideas, but starting a
SounDevice Digital
company or one plugin is too difficult so we
thought it’d be best to create UnitedPlugins
to deal with things the developers don’t want
to do (marketing, accounting, distribution
etc.) so we can ocus on designing as many musical plugins as possible.”
What makes your software stand out?
BC “I’m active in my own studio, so I’m always trying to design something
I’d love to use and that would save me time in the recording process. I own
a kind o dream studio, as I’m a bit obsessed and collect legendary gear, so
I have an original Fairchild, Neves, original Redd 47 preamp, and o course
microphones like the U47, C12, M49 and many more. I know how things
sound and how the plugin should sound. I use these legends every day, so
I’m not just a programmer, who’s just seen these things in a museum.”
What are your three most important plugins?
BC “Verbum is a kind o new reverb with modelling o chaotic behaviour
o reflections, and I modelled the 12-bit ADDA o an EMT 251. I can proudly
say that IMHO it is the most hardwarish sounding reverb on the market.
Front DAW is a simulation o three desks with our Variable Analog
Random Modelling. VARM is technology based on chaotic behaviour and
randomness in the analogue world, so
each plugin instance acts slightly
diferently. VARM models randomness
o the subtle diferences o the values
o the electrical parts like in real
electrical units and console channels.
Voxessor is a very smart plugin which
has Intelligent Matching. Engage the
Learn button (to analyse your voice) or a ew seconds and it will detect
the speaker’s voice character. The Match unction will then EQ it to sound
as close to the ideal voice as possible.”
What would you like to see developed in terms of plugins?
BC “I’d love to see automatic real-time metronome cleaning rom a signal.
I oten record acoustic guitar and very oten, even with the tightest
headphones, click bleeds to the mic. It’s a lot o work to clean it ater.”
What software development advice do you have?
BC “Simple things work best. People don’t need 1000 knobs and 1000
possibilities. They just want a thing that does the right thing.”
What have you guys got planned for the future?
MK “For SounDevice Digital, we are creating another vintage-analogue
(ish) project to create legendary sounds, but using it in a way that was not
possible beore. I can’t tell you the name yet. As or UnitedPlugins, a great
guitar plugin by Muramasa will be out soon.”
boriscarlof.com
Boris Carloff
“People just want a
plugin that does the
right thing”
8 / COMPUTER MUSIC / August 2021
years
back
Our monthly shake-o-thehead at our younger selves’
news choices…
“Who needs a real singer these days?”
was our question in August 2011 (CM167)
as we pondered the concept o the
‘virtual vocalist’. 10 years on and we’re
still not hearing chart hits being sung by
robots – unless you count identikit
boyband members – though there are a
air ew who rely heavily on Auto-Tune...
Our Producer Masterclass eatured
Toddla T – technically, he should be called
Teenager T by now, shouldn’t he? – and
“Dada Life’s Sausage
Fattener plugin is still
sizzling away 10 years on”
we asked when DAWs would ofer proper
support or multitouch displays. There
have been some advancements in that
area, but we’re still pretty happy with our
keyboard and mouse rigs, thank you.
In the news, Steve Jobs announced the
iCloud – we recall that, at the time, there
was a big drive going on to explain what
‘cloud computing’ actually was – and we
witnessed the launch o Dada Lie’s
Sausage Fattener plugin, which is still
sizzling away, ten years on.
Speaking o simple plugins, there was
outrage in the letters pages as readers
claimed that Waves’ new OneKnob
processors were dumbing-down music
production. In the era o AI, though,
perhaps the no-knob efect isn’t too
ar away...
> news
Ochestral Tools
Tom Holkenborg
Percussion
Orchestral Tools Tom Holkenborg Percussion
is the latest fruit of a team-up that previously
brought us the remarkable Junkie XL Brass. We
speak with Tom Holkenborg about what we
can expect from this innovative new library
12 / COMPUTER MUSIC / August 2021
Thunderous, pounding percussion has
been a hallmark of Tom Holkenborg’s
soundtracks for decades. Little surprise then,
that following the successful meeting of
minds that brought us Junkie XL Brass, Tom’s
next signature project with Orchestral Tools
foregrounds this love of all things hittable.
Not only does Tom Holkenborg Percussion
allow access and insight into Tom’s percussive
approach, but tantalisingly contains all of the
drum sounds that Tom himself sampled for his
own personal use when making such monolithic
scores as Mad Max: Fury Road. We gave Tom a
call to ind out more about this awesomesounding suite.
Hi Tom, so can you give us an overview of
Tom Holkenborg Percussion, how did the idea
for this originate?
TH “Well I actually started developing this
library as early as 2013, when I started sampling
my own drums. I should say that I had a very
insane drum collection. When I started sampling
my own drums I pursued a diferent approach
than what typical drum libraries ofer. I knew
that there were better ways to assemble
news <
“When I started sampling
my own drums I pursued
a diferent approach than
what typical drum libraries
had to ofer”
something that worked for me, in contrast to
what was currently available on the drum
library market. So I already had a massive
library by 2015, which I was continually
expanding upon.”
So you ofered up this sel-curated
library to Orchestral Tools?
TH “Well, Orchestral Tools and I began
developing the JXL Brass Library, which we
designed in a very similar way. We just felt that
we could do better. When making that we cut no
corners and invested time in mixing and
thinking about how the user plays with these
sounds. That paid of. JXL Brass is an absolutely
incredible sounding library. I was super happy
with it. So the next question was ‘what’s next?’
And I said, ‘well, maybe my drum library?’ We
set to work with the same approach, with the
aim of reining it, thinking about it deeply and
Behind the scenes o OT’s
Junkie XL Brass
making sure everything was as well-recorded as
possible. I’m very excited about it. I think this
will be welcomed by big programmers. It
sounds absolutely fantastic.”
What are some o your avourite sounds
on there?
TH “In terms of favourites, well the Surdos
(Brazilian drums) have a superb low end, while
the Tupans sound so big and round and woody.
Everything was recorded with up to ten
diferent microphones. A lot of it was closemicrophoned but we also really wanted to
capture the sound that the Warner Brothers’
Eastwood Scoring Stage (where the pack was
recorded) has. We used room mics and
surround mics for this. We even brought in a
Marching Drum kit that was used by high
schools and that sort of thing in America. There
are Concert Toms and Ordinary Drum Kits. I
really don’t know which is my favourite sound,
they’re all awesome.”
What’s interesting about this is that the
keyboard mapping or the velocity layers get
louder as you ascend up the notes o the
keyboard, can you explain how that works?
TH “When you work in velocity layers, you can
only select ive layers at the most, but
technically there are countless subtly diferent
layers – however many the real instrument has.
Obviously, when you have ive dynamic layers
you can go for a few Round Robins, let’s say
seven Round Robins would be a lot in a
percussion library, so that’s essentially 35
cymbals to mix with one snare drum. The fact
that here, all of those layers are mapped out on
the keyboard, means every ascending hit is a
tiny bit louder than the one before. It took me
some practice to play like that because it’s not
easy. After getting used to it, and building test
instruments, it absolutely works and ofers
much wider scope.”
What would you say are some o the
benefits o this approach?
TH “If you want to program something loud,
you program it, you spend a few minutes on it.
You can transpose all the notes up and down in
velocity. You can go to Fortissimo to Forte, to
Mezzoforte to basically where it becomes so
quiet that you can barely hear them anymore.
It’s a wonderful way of programming incredibly
natural rhythms.”
“The V Drummers in the world are going to
be so happy with this. Instead of having just a
few velocity layers to deal with, they’ll have the
whole dynamic range in front of them. It’s a
more fun way of playing, believe me. The odds
that you’ll play with a V Drum at exact velocity
81 four times a row is 0, because it will be 78, 81,
84. Nobody plays that precisely, but with this
your velocity can be set. There’s so much more
to this collection, it sounds incredible and I can’t
wait for people to start using it.”
Orchestral Tools Tom Holkenborg Percussion is
out now
August 2021 / COMPUTER MUSIC / 13
> cover feature / build your own plugins
16 / COMPUTER MUSIC / August 2021
build your own plugins / cover feature <
BUILD YOUR OWN
PLUGINS
Creating your own instruments and
efects is surely the best way to get a
completely custom sound. In this
eature we detail three o the best ways
to build DIY synths and efects
Back in the olden days, many people
would fiddle around with the innards o
their studio kit to change how it operated
and sounded. Things aren’t quite so simple in
today’s digital studio. The complexity and
exacting nature o digital audio hardware
does not lend itsel to a bit o casual circuitbending, and the source program code that
underlies commercial audio sotware is
locked down tighter than a hipster’s jeans.
One solution or those wishing to tinker in
the digital audio world is to take a computer
science degree, and then use that knowledge
to start developing their own processors and
instruments. This is an extraordinarily longwinded way o getting into a bit o DIY plugin
making, though, so thankully there are
other options – at least three as it goes – that
require a lot less mucking about!
At the simplest end of the spectrum are
“plugin chainers” such as Blue Cat’s PatchWork.
In essence, a chainer is a plugin that hosts other
plugins, thereby allowing you to create your
own custom chains of processors and
instruments. But chainers are a limited solution,
incapable of detailed patching and
modiication, and restricted to the plugins you
have available in the irst place. They can also
be iddly due to the need to conigure each
plugin’s parameters individually.
The best known code-free tool for creating
your own processors and instruments is Native
Instruments Reaktor. Having been around in
one form or other for nearly 25 years, Reaktor is
a mature and stable platform, with extensive
capabilities and a large community of creators.
The program’s graphical building tools are
certainly more intuitive than writing lines of
code, but it still helps to use the logical thinking
of a programmer if you plan to delve into its
deepest depths.
Next up there is a tool that sits somewhere
between the purely graphical and the purely
code-based: Max by Cycling ’74. This
staggeringly capable system is not designed
speciically for audio work, but its ability to
integrate with Ableton Live has made it an
important studio tool.
Finally we take a look at Melda’s
MSoundFactory, the latest plugin creation
platform and the one behind your free plugin in
this issue!
Creating your own efects and instruments
opens up a whole new universe of possibilities
for producers and creators, and with tools like
Reaktor, MSoundFactory and Max we’ll show
you that it needn’t even be that diicult…
August 2021 / COMPUTER MUSIC / 17
> cover feature / build your own plugins
REAKTOR
Reaktor is a visual programming
environment dedicated to creating audio
processors, tools and instruments. It can run
standalone or as a plugin, with practically no
functional diferences between the two
modes. Many of Native Instruments’ synths,
efects and sound expansions are built on
Reaktor technology, and there’s also a free
Reaktor Player that allows you to build
modular synths using Reaktor Blocks, and to
load synths and efects created by NI and
their development partners.
Levels
To explain Core Cells we need irst to talk about
Reaktor’s three editing levels: Blocks, Primary
and Core. Blocks are fully self-contained
Instruments that conform to NI’s Reaktor Blocks
standard. That standard ensures easy intercompatibility with all other Blocks, and this
allows you to quickly assemble any combination
and signal low that you like, much like working
with a hardware modular system.
Reaktor’s Primary level contains all of the
essential modules and tools you need to create
practically any efect, processor or synth. Some
Primary modules perform very basic tasks, such
Wrappers
as applying mathematical operations to
Ensembles are the top level entity in Reaktor.
incoming values; others, such as oscillators, are
They are the outer wrapper for all of the
more complex in their makeup and function.
diferent modules and connections that
Primary also includes a built-in library of precomprise an efect or instrument, and an
instance of Reaktor can host only one ensemble deined Macros, most of which include GUI
at a time. There are a number of other wrapper elements and so provide another quick way to
assemble efects and synths.
modules available too, the most important
Core is where you get down to the nitty-gritty
being Instruments, Macros and Core Cells.
Instruments are very similar to Ensembles in of things. Core modules can only be created
that they create their own GUI panel, and deine inside of a Core Cell and allow a deeper level of
control over proceedings, and complex DSP
visual settings that afect any modules they
contain (note that the word “Instrument” is used routines to be created. After a Core Cell has
been edited, Reaktor compiles the structure into
as in “tool” or “device”, and doesn’t imply
eicient-to-run machine code. While Core
Instrument modules are intended only for
editing looks similar to Primary editing, and
building synths). Macros are essentially just a
Core contains many useful modules and its own
container for other modules, and display any
visual elements they contain within their parent library of pre-built Macros, it is in fact much
more akin to writing program code due to the
Instrument or Ensemble’s panel.
PLAYER AND RECORDER
Play audio files into your Ensemble, and/or record the sounds
it is creating, using the handy Player and Recorder feature
18 / COMPUTER MUSIC / August 2021
Connections
In order to make Reaktor’s modules do anything
useful they need to be connected together in
some way, which is why almost every module
has at least one terminal on it. Terminals on the
left of a module are inputs, while those on the
right of a module are outputs. Connecting the
modules is simply a case of dragging between
inputs and outputs to create signal paths.
At the Blocks and Primary levels, connector
terminals can operate in one of two modes,
audio or event, the latter being conceptually
similar to control signals such as MIDI or CV/
Gate. This means the event terminals run at a
lower data rate than do audio terminals, and so
the two can generally not be interconnected
without using a converter module in-between
(there are some exceptions to this, but using
them can weigh heavily on CPU usage). The
Core level includes a bunch of other connection
types, some of which we’ll introduce you to in
the Building Efects With Reaktor tutorial.
The “Building In Primary” manual shows how
to make a simple synth using the included
library of pre-deined Macros. It’s a big help, but
the library Macros don’t show how to structure
such modules, nor deine panel control
elements like knobs. Let’s build one using only
the more primitive Primary modules…
PRESETS
An Ensemble can store snapshots of its current configuration, and
store these as recallable presets, also be viewable in the sidebar
PANEL
This area
shows the
currently
loaded
Ensemble’s
GUI.
Instruments
create panels
within the
Ensemble’s
panel, while
Macros create
areas within
their parent’s
panel
SIDEBAR
Reaktor’s
Sidebar has
various modes;
here it is
showing the
Browser mode.
It can also be
hidden
entirely when
not needed
NAVIGATION
Ensembles generally consist of modules
contained within modules contained
within modules! This bar helps you to
navigate that nested structure
concepts it uses. We’ll try Core for the second
tutorial, but don’t worry – we’ll be gentle!
PROPERTIES MANAGER
This panel is where you define the
details of your modules. It can be
undocked from the Sidebar when
Reaktor is running standalone
EDIT AREA
This area is shown when Reaktor
is in Edit Mode, and is where you
add and interconnect the
Ensemble’s modules
build your own plugins / cover feature <
> Step by step 1.YourfirstReaktorsynth
1
4
7
Fire up Reaktor in standalone mode,
create a new Ensemble, and adjust the
split-screen layout to taste. We don’t need
the Ensemble’s default In Port modules, so
delete these. Undocking the Properties
Manager can be useful whilst building in
Reaktor, allowing you to keep the
parameters you’re working on close to
hand – you can do this from the program’s
View menu.
Our Macro needs to receive the pitch
and gate events from the Ensemble,
so it needs In Port modules. Right-click
and select Built-In Modules > Terminal > In
Port, then name the new port as “P” (ie
pitch). Repeat this process in order to
create an In Port module labelled “A” (ie
amplitude), and a main Out Port for the
oscillator’s audio.
Reopen SimpleMultiOsc, create a
Pulse and Sawtooth osc, and wire the
Macro’s In Ports to them. Create a Switch
module, name it Waveform, and set its Min
Num of Ports to 3. Double-click terminals
to rename them Tri, Pulse and Saw.
Connect the Osc Outputs to
corresponding Switch Inputs. Connect the
Switch’s Output to the Macro’s Out Port.
2
5
8
Click an empty area of the editor and
hit [Enter] or [Return] to open the
Searchbox. Type “MIDI” then in the results
list locate and click on Note Pitch MIDI In.
Repeat to add a Gate MIDI In. Take a
moment to hold the mouse pointer over
the new ports and their terminals to read
the popup hint text.
Add a Triangle Oscillator to the
structure. Connect your In and Out
ports to the matching terminals on the
oscillator module. Double-click an empty
area of the editor to back-out of the Macro
and return to the Ensemble, then connect
the Note Pitch and Gate ports to
SimpleMultiOsc’s “P” and “A” ports
(respectively), and its outputs to the
Ensemble’s Out Ports.
Hold your mouse over the Pulse
oscillator’s W terminal and read the
popup hint text, noting the value range it
suggests. Create a Knob module, name it
“Width” and enter the suggested values
as the Knob’s Max and Min values. Set
the Knob’s Default to 0 and Step Size to
0.01, then connect it to the Pulse
oscillator’s W terminal.
3
6
9
Let’s create a multi-mode oscillator for
our synth. It makes sense to pack this
into a Macro so that it’s self-contained.
Right-click in the editor and select New
Macro from the popup menu. Double click
the new Macro’s name ield and change it
to “impleMultiOsc. Double-click the
SimpleMultiOsc Macro to view its internal
structure, which is empty.
Play your oscillator, noticing that it’s
monophonic. Click an empty area so
that the Ensemble’s properties are shown
in the Property Manager, and increase the
Voices value to 8. The oscillator is now
polyphonic, but the Ensemble’s main Out
Ports are always monophonic. Fix this by
inserting a pair of Audio Voice Combiners
prior to the Out Ports (see Top Tip).
Hold your mouse over the Pulse
oscillator’s W terminal and read the
popup hint text, noting the value range it
suggests. Create a Knob module, name it
“Width” and enter the suggested values
as the Knob’s Max and Min values. Set
the Knob’s Default to 0 and Step Size to
0.01, then connect it to the Pulse
oscillator’s W terminal.
August 2021 / COMPUTER MUSIC / 19
> cover feature / build your own plugins
> Step by step 1.YourfirstReaktorsynth (continued)
10
Notice that the maximum value of
PitchEnv’s output depends on the
value arriving at its G terminal. We’ll use
the Macro’s A In Port to drive PitchEnv’s G
input, but A is afected by playing velocity,
and so the amount of pitch shift provided
by the envelope will also be velocityafected. So we need G to be either 0 or 1.
11
A Compare module will do this for us –
create one with the Searchbox.
Connect the A In Port to the Compare’s
upper Input, and a Constant module with
value 0 to the lower Input. Now, when A is
greater than 0, the Compare’s upper
Output will have a value of 1, otherwise it
will be 0. Connect this upper Output to
PitchEnv’s G Input.
12
Read the hint text for the envelope’s
other Input terminals and create
suitably-conigured Knob modules for
each. Layout the knobs in the GUI panel.
PitchEnv’s Output is an audio signal, but
we will be using it to manipulate event
signals, so create an A to E (ie Audio to
Event) module and connect it to the
envelope’s Output.
POWER TIP
>Polyphony
Reaktor polyphony can be a bit
confusing at irst. Ensembles and
Instruments have a voice count,
whilst modules can either be
monophonic, indicated by a single
crotchet symbol in their bottomright corner, or polyphonic,
indicated by a stacked pair of
crotchets. Polyphonic signals
cannot be connected directly to
monophonic modules, so we patch
in Audio Voice Combiner modules
to collapse multi-voice polyphonic
signals into single-voice
monophonic ones when needed.
15
The release phase is being lost
because the oscillators are stopping
as soon as the note is released. We can ix
this by preventing A In Port values of 0
from being passed to the oscillators – this
is a job for a Core Cell! Right-click in an
empty area and select New Core Cell from
the popup. Name the Core Cell “GateCntrl”.
20 / COMPUTER MUSIC / August 2021
13
16
Create a new Knob and call it
“EnvAmt”. The Knob’s Max value
should be the maximum amount of pitch
shift that you want the envelope to be able
to apply, in semitones; the Min should be
negative the same value. We’ve gone for
two octaves, so have set Max at 24, Min at
-24, and default at 0.
Double-click GateCntrl to enter it, and
notice the slightly diferent
appearance – the columns to the left and
right are where you create In and Out
ports (respectively), whilst the central area
is where you add Core modules and
macros. Create an In and Out port, name
both “A”, and ensure their Signal Mode
property is set to Event.
14
17
Create a Multiply module and connect
the A to E module and EnvAmt Knob
to its inputs. This will scale EnvAmt’s value
by PitchEnv’s value. Disconnect the P In
Port from the oscillators, and then
connect it to a new Add module. Connect
the Multiply’s Output to the Add’s other
input. Wire the Add’s output to the
oscillators’ P Input terminals.
Add a Compare (Flow) module. This
compares two incoming values based
on the module’s “Criterion” property, and
outputs a value of True or False from the
module’s BoolCtl (Boolean control) port,
represented by a green arrow. Set
Criterion to >, connect the A In port to
Compare’s upper Input, and connect a
Constant of value 0 to the lower Input.
> cover feature / build your own plugins
> Step by step 1.YourfirstReaktorsynth (continued)
18
21
24
Create a Router (Flow) module. This
will send the incoming signal to its top
Output if its BoolCtl receives a True value,
otherwise it will route the input to the
lower Output. Connect the Cell’s In port to
Router’s lower Input, and Compare’s
BoolCtl Output to Router’s BoolCtl Input.
Create a Merge (Flow) module and
connect’s Router’s upper Output to its
upper Input.
If you were to play the synth now the
notes would carry on forever, so we
need an amp envelope. Select and copy
PitchEnv, all of its Knobs, the Compare
module and its constant. Return to the
Ensemble, create a new Macro named
AmpEnv, open the Macro and then paste
the structure. Create and connect a “G” In
Port and audio Out Port.
Add a Multi 2-Pole Filter to the Macro
and connect the Macro’s In Port to the
Filter’s In terminal. Create a Knob for
driving the ilter’s P input, using a Min
value of 16 and a Max of 140. Also create a
Knob for driving the Res input, using the
settings suggested in the port’s Hint text.
22 / COMPUTER MUSIC / August 2021
19
22
25
We need to store incoming “A” values
that are greater than 0 to use them
when the note is released. Create a Write
(Memory) module and connect Router’s
upper Output to its upper Input. Create a
Read (Memory) module and connect its
lower OBC (Object Bus Connection) Input
to Write’s OBC Output. This OBC
connection ensures both modules access
the same memory address.
Back in the Ensemble, combine the
SimpleMultiOsc Output with
AmpEnv’s Output using a Multiply
module, and feed the output of the
Multiply to the Audio Voice Combiners.
Play your synth and notice that envelope
release stages are working, but that this
synth needs a ilter. Create a new Macro
and name it “MultiModeFilter”, and place it
near SimpleMultiOsc in the structure.
The Filter module outputs High Pass,
Band Pass and Low Pass iltered
signals from a single module, so we need
to control which is active. Create a Switch
module, give it three input ports and name
the ports “HP”, “BP” and “LP”. Connect the
Filter’s outputs to the Switch, and the
Switch’s Output to the Macro’s Out Port.
20
23
26
Read will send the stored value when
a signal arrives at its upper Input, so
connect this to Router’s lower Output –
this means when A equals 0, Read will
send its stored value. Connect Read’s
Output to Merge’s lower Input, then
connect Merge’s Output to the Cell’s Out
port. Return to SimpleMultiOsc and insert
GateCntrl between the A In Port and the
oscillator’s A inputs.
Delete the connection between
SimpleMultiOsc and the Multiply
module. Hold down [Cmd] (Mac) or [Cntrl]
(Windows), then drag from
SimpleMultiOsc’s output to the left edge
of MultiModeFilter – this is an easy way to
create new ports in Macros. Repeat to link
the Macro to the Multiply module’s Input.
Open MultiModeFilter and move the auto
generated ports into convenient positions.
Drop back to the Ensemble and save
your synth. Have a play of your synth
to see what sorts of sounds you can coax
from it, and think about what more you
could add. A ilter envelope is deinitely
needed, and you should explore adding
some LFO too. If you’ve been paying
attention then you know what to do!
> cover feature / build your own plugins
KnowyourFX
Building synths in Reaktor is
quite an accessible process,
because even if you only
know a little bit about
synthesis you’re likely to
understand the concepts
involved – oscillators,
envelopes, and all the rest.
And if you understand these
concepts, you’ll understand
most of Reaktor’s synthesisbased modules too. The
same cannot be said for
efects because we tend to
see them as magical black
boxes, rather than a
collection of interconnected
modules. So you may know
what a particular efect does
to a sound, but do you know
what components and
processes are actually used?
Delay is a very simple
efect, and so building a delay
processor will allow us to
focus on inding out more
about Reaktor itself, in
particular its Core level and
how to customise panel
graphics, rather than the
deeper details of how
diferent efects are created.
5
Connect the Time Knob to CntrlToMS.
The problem now is that Time’s
readout won’t tell us what we need. Select
the Knob, open View from the Properties
Manager, and deselect Show Value. Create
a new Numeric Readout, deselect its Show
Label property, and put it under Time in
the GUI panel. Connect CntrlToMS to the
Numeric Readout.
24 / COMPUTER MUSIC / August 2021
> Step by step 2.Creatingadelayeffect
1
3
6
Launch Reaktor in standalone mode,
create a new Ensemble and give it a
name (like “CM Delay”). Set up a sound
source with which to audition your delay
processor. This could be a live input or an
audio ile loaded into Reaktor’s Player. To
load a ile, open the sidebar’s Browser and
drag a ile from it to the Player.
Another common practice is to retain
a Knob’s default value range of 0 to 1,
and then scale this value if necessary. This
is the ideal range for our Wet/Dry and
Feedback Knobs, but Time needs to be
scaled to integer (ie whole number)
milliseconds of up to our maximum delay
time of 2000ms. Create a Core Cell and
name it “CntrlToMS”.
The Bypass Switch needs to send a
value of 1 to indicate an enabled state,
and 0 to indicate a bypassed state. Create
Constant modules with these values and
connect them to the Switch. The Switch
needs to just be an on/of indicator, so
open the Switch’s View, disable Show
Label and Button - Show Entries and
enable Button - 1 Toggle.
2
4
7
It’s common to group the controls for
a device into a dedicated Macro, which
helps with keeping your structures neater
and easier to manage. Create a Macro,
name it “CPanel”, and navigate into it.
Create three Knob modules and name
them “Time”, “Feedback” and “Wet/Dry”.
Create a Switch module, name it “Bypass”,
and give it two ports called “Enabled” and
“Bypassed”.
Open CntrlToMS and create In and an
Out event ports. Create a Multiply
module, right-click its lower input terminal
and select Connect to New QuickConst.
Set the QuickConst’s value to 2000, then
connect the In port to Multiply’s upper
input. Create a Round module and
connect it between Multiply and the Out
port. Return to CPanel when done.
Create Out Ports for each of your
controls, naming each to indicate the
control it is connected to; for the Time
value, you should be sure to connect to
CntrolToMS rather than directly to the
Time Knob. Use the Properties Manager to
enter info describing each port and the
value range that it outputs. When done,
return to the Ensemble.
> cover feature / build your own plugins
> Step by step 2.Creatingadelayeffect(continued)
8
11
14
A Distributor/Panner module will
allow us to switch the signal between
bypassed and processed pathways. Create
one now, set its Curve Type property to
None, and Min Num of Ports to 2. Connect
its In terminal to one of the Ensemble’s In
Ports (we’ll ignore the other for now), and
its Pos terminal to CPanel’s Bypass Output.
Create a Reception (Scoped Bus)
module, name it “Out” and connect to
the Cell’s audio Out port. The Reception
module is the lip-side of the Distribution
one, getting signals from deeper in the
structure. Make a new Macro named
“2sDelay”. Create a Delay (Audio) module,
and note the OBC Array connector…
Delay needs a seconds value at its T
input. Create a Divide module, click its
upper input and select Pickup Distribution
Bus. A small type-in ield appears, next to
the terminal. Type “Tms” into the ield, the
name of the Distribution module sending
1TapDelay’s Tms input value. Red means
you typed wrong.
26 / COMPUTER MUSIC / August 2021
9
12
15
The bypassed and processed
pathways will have to rejoin before the
Ensemble’s Out Ports. There are a few
ways we could do this, but an Add module
allows the processed signal to peter-out
naturally when the processor is bypassed.
Create the necessary module, connect its
input to Distributor’s 0 output, and its
output to both Ensemble Out Ports.
A delay processor must store the
incoming signal in memory; its
multiple samples can’t be stored in a
single location. An Array, however,
represents a series of memory locations,
so is the memory storage we need. Create
an Array (Memory) module and connect it
to the Delay module’s OBC Array terminal.
Click Divide’s lower Input, Connect to
New QuickConst: enter “1000” in the
ield that appears. We regularly need
constants in Core, and QuickConsts are
good for creating them. Connect Divide’s
output to Delay’s T input. The audio Input
needs to mix with the feedback signal.
Create an Add module to do this.
10
13
16
Create a new Core Cell, name it
1TapDelay and navigate into it. Create
audio In and Out ports, and two event In
ports named “Tms” and “FB”. Connect
each In port to new Distribution (Scoped
Bus) modules, each named like the
connected In port. These Distribution
modules pass signals deeper into the
structure minus wire clutter.
Reaktor needs to know how many
values we intend to store in an Array.
For a delay processor, that number
depends on the sample rate, so for two
seconds of storage at 192kHz you’d need
an Array with a size of 384,002 (the extra 2
is to do with sample interpolation). Set the
Array’s Size property to this number.
Link Add’s upper Input to the In
Distribution Bus, and output to Delay’s
top connector. The feedback signal is
Delay’s Output multiplied by the Feedback
control’s value, found via the FB Dist Bus.
Make a Multiply module, connect Delay’s
Out to an In and FB bus to the other. Link
Multiply’s Out to Add’s lower Input.
build your own plugins / cover feature <
17
Right-click on Delay’s Output, select
Connect to Reception Bus, and type
“Out” in the field that appears. This sends
Delay’s Output back to the Reception
module in 1TapDelay, which is in turn
connected to 1TapDelay’s Out port.
Navigate back to the top o the Ensemble
and connect Distributor’s lower Output to
1TapDelay’s Input. Also connect up the
CPanel Output.
20
Open CPanel. Rename the Time knob
to “Time1” and its Out Port to
“TimeMS1”, then duplicate the whole Time
Knob to Output structure. Rename the
duplicated Knob to “Time2” and
duplicated Out Port to “TimeMS2”. Repeat
the process to duplicate and rename the
Feedback Knob/Out Port – then rearrange
the controls in the GUI panel too.
18
21
Create a Core Cell, name it
“WetDryMixer”, and navigate into it.
Create audio In ports named “Dry” and
“Wet”, an audio Out port named “Out”, and
an event In port named “WDBal”. Create
an XFade (Lin) (Audio) module. Connect
the Dry input to XFade’s 0 input, Wet to its
1 Input, and WDBal to its X Input. Connect
XFade’s Output to the Cell’s Out port.
In Ensemble, duplicate the Distributor,
1TapDelay, WetDryMixer and Add
modules. Connect the Ensemble’s unused
In Port to the duplicated Distributor, and
the new CPanel control outs to the
duplicated 1TapDelay and WetDryMixer. In
Ensemble’s View properties, change the
Panel and Indicator colours, selecting
their entry in the Color Scheme list.
19
22
Return to the Ensemble. Connect
Distributor’s 1 Output to WetDryMix’s
Dry Input, and the output rom 1TapDelay
to its Wet Input. Connect CPanel’s WDBal
Output to WetDryMixer, and
WetDryMixer’s Output to the Add module
that comes just beore the Ensemble’s Out
Ports. Your processor should now be
working. It’s somewhat plain, though, so
let’s make it a bit more interesting.
Select CPanel and, in its View
properties, change Frame to None
then adjust the Borders properties to
taste. Go to bit.ly/knobgraphics and
download a nice knob graphic. Back in
Reaktor, select the Time1 Knob in the GUI
panel (being sure the panel is unlocked),
click the Image drop-down in the View
properties, and select Open From File.
POWER TIP
>KnobMan
23
Browse to your downloaded graphic
and select it to load – the Image
Properties panel will open. Knob graphics
contain multiple versions o an image, one
or each position o the knob, laid out
horizontally or vertically like a film strip.
Enter the number o rames in the graphic
(typically 100 or 128) and click OK – the
Custom knob should now be visible.
24
Select the next Knob in the GUI and
open View properties’ Image dropdown again – this time you can just
re-select the previously used graphic.
Once done customising your panel, have a
think about other improvements you
could make – try adding filters and/or
overdrive to the delay eedback loops…
you know what to do.
The #1 tool or creating knob and
other controller graphics or use in
audio plugins is KnobMan by
g200kg (g200kg.com).
The website is a bit patchy, but don’t
be put of – KnobMan is a great tool.
There are both installable and web
versions available, as well as
hundreds o downloadable
examples o other people’s knobs…
stop sniggering at the back o the
class there!
August 2021 / COMPUTER MUSIC / 27
> cover feature / build your own plugins
MAX
FOR LIVE
Like Reaktor, Max by Cycling ’74 is a visual
programming tool but, unlike Reaktor, it is
not in-and-of-itself dedicated to creating
audio processors, and has capabilities that
extend into many diferent ields: image and
video processing, hardware control, and
more. So, in reality, Max is more like a
combination of an IDE (Interactive
Development Environment – a software suite
that assists with code development) and a
runtime environment in which programs
created with Max – referred to as “patchers” –
can run.
This allows Max to be exceptionally openended, because new packages of functionality,
known in the coding world as “libraries”, can be
created by anybody who feels so inclined. And
because Max objects can be coded in a number
of languages, including the widely used
JavaScript, you don’t need to deal with iddly
compiled languages like C and C# in order to
start coding your own Max objects. (The word
“object” is used in programming to refer to a
“thing” within a program – a value, a controller,
an oscillator… whatever!)
“Max feels a lot closer
to writing code than
Reaktor does”
MSP
and M4L
One of the most important Max libraries for
audio processing is MSP. This integrates closely
with Max and provides more than 200 objects
dedicated to processing and working with audio
signals in one way or another. These can be
recognised by the tilde (“~”) suix given to all
MSP object names – when you see that tilde you
know that the object is intended for handling
audio signals.
With Max and MSP you can create all sorts of
diferent synths and efects, but integrating your
creations into your music production worklow
isn’t so easy because there is no plugin version
of Max. Rather, you can either use Max
standalone, link Max with your DAW via ReWire,
or you can use Ableton Live.
Max For Live (M4L) is a version of Max that
integrates tightly with Ableton Live. You can add
instruments, audio processors and MIDI
processors created with Max directly to a track’s
device chain, as well as add empty prototype
devices that act as starting points for your own
M4L-based devices. The integration includes a
library of visual controls – dials, buttons, etc. –
that are styled to match Live’s standard look,
and access to internal details about Live and its
currently loaded set. M4L is a standard part of
Live Suite, or can be purchased as an add-on for
28 / COMPUTER MUSIC / August 2021
OBJECT SHORTCUTS
Commonly used objects can be created from these shortcuts –
the one that looks like a dial contains Max For Live objects
WIRES
Objects are
interconnected
using virtual
wires. Plain, thin
wires carry
normal events
and values,
while striped
wires carry
audio signals
PATCHER
LOCK
Lock your
patcher in
patching or
presentation
mode to
interact with
controls to test
and audition
your growing
creation
PATCHING/PRESENTATION MODE SWITCH
Switch between Patching mode, where all objects are
visible, and Presentation mode, where you create your
Patcher’s user interface
Live Standard and Live Intro. Ableton also
distribute a number of M4L devices, both free
and premium.
distinction between audio and event
connections; and both come packed with premade building blocks from which you can create
your own synths and audio processors. In
practice, however, Max feels a lot closer to
Geek
chic
Conceptually, Max and Reaktor have an awful lot writing code than Reaktor does: object names
in common: both of them work by using virtual are often multi-part afairs separated by dots, for
patch wires in order to link together objects that example “live.dial” or “jit.bufer”; object names
perform some function or other; both create a can be quite obscure, for example “phasor~” for
build your own plugins / cover feature <
PATCHER
Everything you build in Max is built within
a Patcher. Here you create and connect
the objects your project requires
OBJECTS
Many objects are shown as just a name and
arguments. Inlets are positioned on the top of
objects, and outlets on the bottom
SHOW INSPECTOR
All of the parameters and settings of the
currently selected object are accessed via the
Inspector – this button opens and closes it
a sawtooth oscillator; and there’s no avoiding
programming concepts such as integers, floats,
lists, and more.
I you already know a bit about coding then
Max’s code-y-ness shouldn’t trouble you, but i
coding isn’t your thing then you may have to
work a bit harder at first to understand how to
do things with Max. It is worth the efort,
though, and you’re helped along the way by
Max’s excellent integrated help and reerence
system. And o course there’s the tutorials we
have created or you here!
Our ocus in the tutorials will be that o
learning to work with and program in M4L, and
so the devices we’ll create are intended to
demonstrate how to work with M4L, and to help
introduce you to some o the most important
objects and techniques. To this end we’re going
to make an analogue-style drum synth, and
then we’ll create a pattern sequencer MIDI
Efect or triggering the synth. I you don’t
have Live then adapting the projects or Max
MSP is possible, largely by replacing Live.*
controllers with Max’s built-in equivalents; that
being said, you may find it slightly easier just
to install the Live Suite demo and enjoy its ull
Max integration.
August 2021 / COMPUTER MUSIC / 29
> cover feature / build your own plugins
> Step by step 1. Making a Max For Live synth
1
4
7
The drum synth we’re about to create
will have multiple voices, with each
voice being an instance of the same mini
synth. Create a new Live set and drag a
new Max Instrument to a MIDI track.
Locate the new device in the track’s device
list then click on its Edit button to open the
device for editing in Max.
The “.” we’re adding to the numbers
tells Max to handle them as loats (ie
decimals) rather than integers (ie whole
numbers). The range we’ve entered is in
Hz, so change Unit Style to “Hz”.
Frequency doubles per octave, making
lower frequencies hard to dial-in. Setting
the dial’s Exponent property to “2” will ix
this without impacting the overall value
range too much.
Reopen the device in Max and switch
back to Patching mode. Double-click
to create a new object and type “cycle~”
followed by [space] – a pop list of
arguments appears. These are essentially
default values that we can set now and
override later. Type “440.” following the
space and hit enter – we now have a sine
wave oscillator running at 440Hz.
30 / COMPUTER MUSIC / August 2021
2
5
8
Max has created a default MIDI input,
“midiin”, and a default audio output,
“plugout~”. The tilde “~” indicates this is a
MSP object, and designed to handle audio
signals rather than events or messages.
Delete the comment objects that are
labelling things and drag plugout~ down
to the bottom of the screen. Click the “i”
button to open the Inspector sidebar.
Max’s Presentation Mode allows us to
lay out the Live device control panel,
and hide things we don’t want to see in
that panel. Click the “P” symbol at the top
of the Inspector to view the patcher’s
parameters, scroll to the View group and
tick Open in Presentation. This tells Live
to always display the patcher in
Presentation mode.
Create three more oscillator objects,
“tri~”, “rect~” and “saw~”, all with the
same “440.” frequency argument. Add a
second argument to rect~ with a value of
0.5 – this sets the pulse width. Connect the
leftmost output of the Pitch dial to the
leftmost input of each oscillator. Create a
“selector~” object with an argument of 4,
thereby specifying its number of inlets.
3
6
9
Double-click an empty area of the
patcher, type “live.dial” in the ield that
appears, and hit Enter. In the Inspector’s
All tab, enter “Oscillator Pitch” for the Long
Name (visible when selecting controllers
in Live), and “Pitch” for the short name
(shown above the dial). In the Range/
Enum ield enter “40. 10000.”, tick Initial
Enable and enter an initial value of “440.”.
Right-click the Pitch dial and select
Add to Presentation. Enable
Presentation Mode from Max’s bottom
border, then position the dial above the
horizontal divider (this shows where the
bottom of the device panel will be in Live).
Save the patcher (we’ve called ours “CM
Drum Synth”) and close it. Notice that your
dial is visible in Live, but midiin is not.
The selector~ will let us choose which
oscillator we hear. Its leftmost input
receives an integer that indicates which of
the four signal inputs should be passed to
the output. We can drive this input with a
“live.tab” object, so create one, name it
“Osc Waveform”, then right-click on it and
select “Prototype -> Waveforms” – this
creates handy waveform buttons.
build your own plugins / cover feature <
10
There are more waveform buttons
than needed. With the selector~
selected, go to the Inspector and click the
Range/Enum ield’s Edit button. Modify
the list so it only includes the waveforms
we’re using. Modify the list of ilenames in
the Image Files ield as well, removing
unused waveforms and reordering to
match the entries in Range/Enum.
11
The selector~ will block all signals if it
receives “0” at its irst input, but our
live.tab is going to output “0” to represent
its irst choice, so we need to add “1” to this
output. Create a “+” object with an
argument of “1”, connect live.tab’s irst
output to its input, and its irst output to
the irst input of our selector~.
12
Connect the oscillators to the
remaining inlets on the selector~. Add
a new live.dial, name it “Osc Level”, and
conigure it to output loats in the range of
“0.” to “1.”. Create a signal multiplier, “*~”
(notice the tilde), connect the selector~
output to multiplier’s irst input, and the
dial’s left output to multiplier’s right input.
We can now control the oscillator level.
POWER TIP
> Bang on
One of the most important concepts
in Max is the “bang”. Bangs are a
special type of message that tells a
receiving object to do whatever it is
it’s meant to do. For example a live.
button object sends a bang when it
is clicked; if the live.button’s bang
output is connected to a dialogue
object, a dialogue window will open
when it receives the bang message.
15
Create a “selector~” and “live.tab” for
controlling which ilter output we hear.
The live.tab has a prototype for ilter
shapes, so apply and adapt this just as you
did for waveforms. Our iltered signal now
needs to go through an amp envelope, so
create an “adsr~” object and a set of four
“live.dial” objects conigured to control it.
13
16
Now we’ll create a noise generator to
mix with the pitched oscillator. Create
a “noise~” object and a “pink~” object, a
“selector~” and “live.tab” to switch
between them, and a level dial and signal
multiplier to control the noise signal’s
volume. Wire them all up, then create a
signal add object, “+~”, and use it to
combine the oscillator signal and the
noise signal.
Create a “*~” signal multiplier object
and use it to combine the ilter
selector~ object’s output with the
envelope’s output. We still need a way to
trigger the envelope – create two “live.
button” objects named “Std Trig” and “Acc
Trig”, and two “live.dial” objects named
“Std Vel” and “Acc Vel”. The dials need to
output loats in the range “0.” to “127.”.
14
17
Our combined signal needs to be
iltered. Create a “svf~” object (ie State
Variable Filter). Hold your mouse over
each inlet to understand what signals or
values they expect, then create “live.dial”
objects to control the ilter’s frequency
and resonance. The maximum frequency
value should be “11000.”, and the dial’s
Exponent value should be “2.”. Wire
everything up appropriately.
Create an “f” object, which will output
its stored value in response to a bang
message. Connect Std Trig’s irst output to
f’s irst input, and Std Vel’s irst output to
f’s second input. Repeat the process to
add an “f” object for Acc Trig. Connect
both f objects to a “/ 127”, scaling the value
to a 0-1 range. Connect the divide’s output
to the envelope’s irst input.
August 2021 / COMPUTER MUSIC / 31
> cover feature / build your own plugins
> Step by step 1. Making a Max for Live synth (continued)
18
21
24
We also need a way to send note-of
messages to the envelope. Create a
live.dial, name it “Gate”, configure it to
output float values in the range 10 to
1000, and to display its value as
milliseconds. Create a “delay” object,
connect the dial’s first output to delay’s
second input, and connect the outputs o
both buttons to delay’s first input.
Reopen your synth in Max once more.
Our creation so ar is just one voice o
our drum synth, so we’ll wrap it up into a
subpatch. Select and cut everything rom
your patcher other than the midiin and
plugout~ objects. Create a new patcher
and paste everything into it. Save the new
patcher as “CM_DrumVoice.maxpat”.
Connect routepass’ let output to a
new “bangbang” object – this will
generate bang messages when it receives
an input rom routepass. Connect
bangbang’s right output to the right input
o a new “gswitch2” object – this will let us
route the bang message. Create a “>”
compare object with an argument o 100
and connect it between stripnote’s right
output and gswitch2’s let input.
32 / COMPUTER MUSIC / August 2021
19
22
25
Create another “” object, with an
argument value o “0.”. Connect
delay’s output to this ’s first input, and
connect its output to the envelope’s first
input. A note-of message will now be sent
to the envelope ater the gate time has
elapsed. Create an “omx.comp~” object, to
prevent big peaks, and connect the envcontrolled signal to both o its inputs.
Click the “P” icon at the top o the
Inspector and enable Open in
Presentation. Create two “inlet” objects to
receive MIDI note and velocity data, and
connect these to the inputs o a new
“stripnote” object, which removes note-of
messages. Create a pair o “outlet” objects
and wire the omx.comp~ object’s first two
outputs to these new outlet ports.
Connect gswitch2’s let output to the
Std Trig button’s input, and the right
output to Acc Trig’s input. Save and close
the subpatcher and return to the main
patcher. Replace the “midiin” object with a
“notein”. Create a “bpatcher” object and,
in the inspector, click the Patcher File
parameter’s Choose button. Browse to
your subpatcher file and select it.
20
23
26
Connect the comp object’s first two
outputs to the plugout~ object’s two
inputs – this sends the patcher’s sound
back out to Live. Add all o the on-screen
controls (ie dials, tabs and buttons) to the
presentation, switch to presentation
mode, and create a layout. Save and close
your patcher, then test your synth in Live.
Make a “live.numbox” object, name it
“Trigger Note”, and configure it to
output an integer in the range 0127 and
display its values as MIDI notes. Link the
numbox to the rightmost input o a new
“routepass” object, and link stripnote’s let
output to routepass’ let input. Now,
routepass will only allow messages past i
they match Trigger Note’s value.
Your subpatcher is now showing in the
bpatcher object. Duplicate it three
times and wire it in to the notein object’s
outputs and the plugout~ object’s inlets.
Add all bpatchers to the presentation, and
position them. Save and close the patcher.
Your drum synth should now be working
in Live! To improve it, try adding envelope
control to the pitch and filter.
> cover feature / build your own plugins
MIDI
sequencer
One great feature of Live is its
extensive range of MIDI
efects, and M4L enhances
this by allowing us to build
our own MIDI efects and
processors. What we’re going
to do next, then, is build a
MIDI step sequencer to
complement the drum voice
synthesiser we’ve just built.
To do this we need to create
various elements: a timing
clock, a display and
programming grid, and a
method for converting those
sequences into a stream of
MIDI messages. We’ll be using
a few new objects and
techniques here, so be sure
to make full use of Max’s builtin documentation if you need
to better understand any of
the objects we use: just rightclick on an object to access
help and reference
information, or simply select
an option and click the
Reference button to view an
object’s details in the sidebar.
5
Patcher objects are used to create a
subpatcher that doesn’t create a
visual output. Create one now with the
argument “StepCounter” (this is just a
name). A new patcher window will open.
Create three “inlet” objects. In the
Inspector, set the first inlet’s Comment to
“Ticks”, the second’s to “Num Steps” and
the third to “Step Size”.
34 / COMPUTER MUSIC / August 2021
> Step by step 2. Creating a Max MIDI sequencer
1
3
6
In Live, drag the Max MIDI Efect
device onto a MIDI track. Also add
the drum synth you made in the last
tutorial, and set it up with some sounds.
Open the MIDI efect in Max, and in the
Inspector enable the project’s Open in
Presentation option. Get rid o the deault
comment objects, and save your patcher
as CM_StepSequencer.
We need to repeatedly tell the
transport to update itsel. Create a
new object and type “metro 64n @active 1
@autostart 1”. The “64n” is a timing value
expressed as a sequencer-style note
length, ie 1/64th note – be aware we can
also add suffixes “nd” or dotted note
lengths, and “nt” or triplets. Connect
metro to transport’s let input.
To calculate the current step position
compare the sequence’s total length
with the current play position. Create a
“translate” object with arguments
“notevalues” and “ticks”, and connect the
Step Size inlet to it. Connect translate’s
output to the letmost input o a new “*”
multiplier object, with the Num Steps inlet
connected to multiplier’s other input.
2
4
7
To keep our step sequencer in sync
with Live, the first thing we need to
know is Live’s current playback point.
Press [N] (a shortcut or creating new
objects) and type “transport @
clocksource live”. The “@clocksource live”
is an attribute name and value pair – a
named argument – that tells the transport
object to lock to Live’s transport.
We need to know the step sequencer’s
number o steps and step length.
Create a “live.numbox”, name it “Num
Steps” and give it an integer value range
o 1 to 16. Also create a “live.menu” and
name it “Step Size”. In the Inspector, click
the Value/Enum field’s “edit” button and
enter lengths o 1, 2, 4, 8, 16 and 32, with
suffixes “nd”, “n” and “nt”.
Create a “bangbang” object, connect
the Num Steps inlet to its input, and its
rightmost output to the letmost input o
the multiplier. This means the
multiplication is recalculated when the
Num Steps value changes. Feed the
multiplier’s output to the right input o a
new “%” (modulo) object, which divides
then outputs the remainder. Connect the
Ticks inlet to modulo’s let input.
build your own plugins / cover feature <
> Step by step 2. Creating a Max MIDI sequencer (continued)
8
11
14
Create a new “/“ division object,
connect modulo’s output to its left
input, and translate’s output to its right
input. The output of the division will be
the current step number, but counting
from 0; we want to count from 1, so
create a new “+ 1” object and feed it
from the division object’s output.
Connect the addition’s output to a new
“change” object.
Although matrixctrl can represent
multiple states, its default graphics
can’t, so we need to create a custom
graphic. Use an image editor to create a
new image 72x24 pixels in size. Create
three circles or squares of approximately
18 pixels in diameter/width, in three
diferent colours, and distribute them
evenly across the image. Save as a PNG
ile with transparent background.
Create another Message object, set its
text to “getcolumn $1”, and connect its
output to matrixctrl’s input. Both column
and row numbers in matrixctrl will be
starting from 0, so, before sending in the
value from our StepCounter we will
need to subtract 1 from it. Create a “-“
object with an argument of “1”, and
connect it between StepCounter and the
getcolumn message.
9
12
15
The change object only outputs an
incoming value if it is diferent to the
previous incoming value. Connect
change’s output to a new “outlet” object
then close the subpatcher. Back in the
main patcher window, connect transport’s
Raw Ticks output (second from right) to
StepCounter’s irst input, Num Steps to its
second input, and Step Size’s middle
output to its third input.
Back in Max’s Inspector, click the Cell
Image File Choose button, then
browse to and select your PNG image ile.
Uncheck the Has Clicked Image and Has
Inactive Image options. Lock your patcher
using the Padlock button at the bottom
right of Max’s window and test your
matrixctrl – each click in a cell should step
through the three cells of the image.
Connect the getcolumn message’s
output to matrixctrl’s input – this will
make matrixctrl send from its right output
a list containing each column cell’s value.
We’ll use this list to assemble MIDI
messages, but we also need to know what
note each row uses. Create four “live.
numbox” objects conigured to show MIDI
notes. Name these “Trig Note 1” to “Trig
Note 4”.
10
13
16
We’re going to use Max’s trusty
matrixctrl object as our sequencer
grid because it allows each cell to have
more than just on or of states (our cells
need to show of, on and accented states).
Create a “matrixctrl”, check “Autosize to
Rows and Columns”, set it to have 16
columns and 4 rows, and set the Cell
Range to “3”.
Unlock the patcher. Create a new
Message object. Once created,
double-click it and type in “columns $1”.
When the message receives something at
its irst input, it will replace “$1” with the
received value and then send out the
message. Connect the Num Steps menu’s
output to message’s left input, and
message’s output to matrixctrl’s input.
Create an “unpack” object, give it four
arguments of “0”, and connect its
input to matrixctrl’s right output. Unpack
breaks a list into its individual elements,
and outputs each element from a
dedicated output; the arguments tell it
how many items to expect in the list.
Create a new “patcher” with the argument
“createMIDI” (remember, this argument is
just a label).
August 2021 / COMPUTER MUSIC / 35
> cover feature / build your own plugins
> Step by step 2. Creating a Max MIDI sequencer (continued)
17
In the subpatcher, create two “inlet”
objects, with their Comment
parameters set to “Cell Val” and “Trig
Note”, respectively. Create a “select”
object with arguments of “1” and “2”. This
will send a bang from one of its outputs,
depending on the input value. We’ll use
these bangs to create the velocity value
for the output MIDI message.
20
Create a “pack” object with two “0”
arguments. This is the opposite of the
unpack object that we used earlier, ie it
creates a list. Connect the left and right
outputs of buddy to the left and right
inputs of pack (respectively). Create a
“midiformat” object with an argument of
“1” and connect pack’s output to its
leftmost input.
18
21
Recall that our synth responds to two
velocity levels – less than 100 for
standard hits, above 100 for accented hits
– so we’ll output velocities of 50 and 127.
Create two “int” objects, the irst with an
argument of “50” and the second with an
argument of “127”. Connect select’s irst
output to the irst int, and its second to the
second int.
Create an “outlet” object, connect its
input to midiformat’s left output, then
close the subpatcher. In the main patcher,
connect unpack’s leftmost output to
createMIDI’s left input, and Trig Note 1’s
output to createMIDI’s right input. Repeat
for each of unpack’s outputs, connecting
each to the appropriate Trig Note numbox.
For tidiness, you can resize the unpack
object, as in our image.
19
22
Create a “buddy” object with two
arguments of “0”. This remembers
incoming values until both inputs have
received a value, whereupon it outputs
the values simultaneously from their own
ports – this helps to synchronise events,
something that can become tricky with
Max. Connect the Trig Note inlet to
buddy’s left input, and the outputs of both
int objects to buddy’s right input.
We need to bang the Trig Note live.
numbox objects so they send their
values into the createMIDI subpatchers at
the same time as the unpack object sends
its messages. Create a bangbang object
for each Trig Note numbox, connecting
each bangbang’s input to one of unpack’s
outputs, and the bangbang right outputs
to the corresponding Trig Note live.
POWER TIP
> Bugging out
23
Find the patcher’s default midiout
object and connect the output from
each createMIDI subpatcher to the
midiout’s inlet. Select all of the interactive
control elements (matrixctrl, live.menu
and live.numboxes), add them to the
presentation, then switch to Presentation
mode and create a layout. Add “comment”
objects to act as labels if desired. Save
when ready and close your patcher.
36 / COMPUTER MUSIC / August 2021
24
Have a play. There are a lot of
improvements that could be made: a
song position marker would be handy, as
would a background graphic that shows
where the beats lie, and the ability to store
and recall sequences is notable by its
absence. However, you should now feel
conident enough with M4L to tackle
these jobs yourself… happy developing!
Things don’t always work as you
intended them to – or at all – when
you’re building your own plugins.
When this happens you have to
track down and understand the bug.
An easy way to do this in Max is to
connect number or number~ objects
at various points in a patcher, and
use them to study the values that
are being passed around in order to
better understand the bug.
> cover feature / build your own plugins
MELDA
MSOUNDFACTORY
Melda’s MSoundFactory is the latest plugin-creation
platform and is also behind your free plugin in this
issue. Here’s how to get up and running with this ‘one
plugin to rule them all’ and also some more detail on
how the free plugin was created…
38 / COMPUTER MUSIC / August 2021
build your own plugins / cover feature <
Fun factory
and where our plugin creation tutorial is
ocussed. It is accessed with the Edit tab next to
the Random option.
Within this area you get three main tabs:
Globals, Generator and FX. Globals has, as you
might expect it to, several main parameters or
overall envelope, volume, pan, polyphony and
so on. The latter two Generator and FX tabs are
or how the actual sound is made up and contain
grids o cells within which are Module options.
There are many diferent Generator Module
options to be had including Synthesis (rom
components like Filter and Oscillator to types
like Additive, Wavetable and FM), MDrummer
instruments, Building Blocks (Envelope, Mixer,
LFO and loads more) and Per-voice FX (Delay,
Reverb, Chorus etc).
You can start by loading diferent basic
instruments in the Generator tab like a String
sound and then add your own efects rom the
FX tab. Or go in at a component level and load in
an oscillator in the Generator area. Play a note
and you will hear a single oscillator play; play
five and five will automatically load and play.
You get six Generator outputs and these then go
into the FX section. In this way, instruments can
be created in a component way with efects, or
with bigger pre-made modules, all o which ship
with MSoundFactory. You can see, then, that this
is the real heart and power o MSoundFactory,
where instruments can start to come together
or be quickly added to and made your own.
In our main tutorial we show you how plugin
Instrument
or creator?
MSF has two modes when it opens: Instrument creation works on a deeper level in
MSoundFactory, but do remember that you can
(Device) mode which is initially empty but
contains any device, either complete or under use this plugin on any level: player to sound
construction, and also contains a main browser design tool. For more inormation on MSF there
are many more in-depth tutorials on the Melda
or selecting instruments by tag or organising
your own. In this mode you are essentially using Production website.
To find out how to install and use the DIY
the plugin to play existing sounds and
instruments. Edit Mode is the second main area, plugin see p84.
MSoundFactory is the new kid on the plugin
creation block, although it’s been around for
a couple of years now. The easiest way to
describe it is with the cover-all title of
‘modular instrument’ which features
everything from sampling to synthesis, and
that ofers everything from individual
building blocks right up to complete plugins.
The thinking behind MSF, Melda say, is that
this will be the company’s last plugin because
literally everything they develop now, will
come from it. You will, they say, need just one
plugin to rule them all, and this is it. “A single
instrument that does it all,” they say, in a
slightly Tolkien-esque way.
Melda are also hoping more third-party
companies will join the MSoundFactory party,
and the plugin currently comes in three flavours:
MSoundFactoryLE (£84) provides all the
MSoundFactory sounds, but it doesn’t let you
access the edit screen; MSoundFactory (ull,
£265, although £170 as we write this) gives you
all the edit acilities you need to make your own
sounds and plugins; and finally
MSoundFactoryPlayer, which is ree (and which
MSoundFactory deaults to ater the 15-day trial
period), which ofers limited instruments
(including MonasteryGrand) and sounds rom
third-party plugins. We’re ocussing on the ull
version here which you can download and use
by ollowing the mini tutorial below.
Will your plugin attempt be great or a bit of an 808-state? The power’s in your hands
Sell your own
plugins? (And
make some cash?)
So what happens if you create an
amazing plugin in
MSoundFactory? Can you make
some cash from it? Melda gave
us the following details:
“Instruments can be sold and
distributed without any fees or
royalties for both the third-party
seller and the end-user.
Instrument creators can
generate an installer that will
install all the necessary content
for the user. The instrument can
contain samples that will be
encoded in Melda format to keep
them protected. The installer can
install multiple instruments at
once and each instrument can
have its own presets. The creator
gets access to a serial number
generator that can be used to
allow the customers to unlock
their purchase. If the creator
wishes to keep the inner
workings of the instrument a
secret, they can lock the edit
screen, in which case the user
will have access only to the
instrument GUI. The creators can
make custom graphics for their
instruments using Melda’s
easy-to-use GUI designer. This is
a great opportunity for sound
designers to create their very
own instrument plugins, share
them with the world and make
money doing what they love!”
Bottom line to answer our initial
questions: yes, you can! (But also
bear in the mind that whoever
you sell them to will need to run
them in the Player version.)
August 2021 / COMPUTER MUSIC / 39
> cover feature / build your own plugins
> Step by step 1. Installation process
1
3
5
Go to the MeldaProduction website (meldaproduction.com) and
hit the Downloads Tab. If you haven’t got it already, you’ll need to
download Audio Plugins.
2
This is the Melda Universal Installer that makes downloading and
paying for their vast range of plugins a breeze. And it is a vast
range, as we shall see…
Next you get to choose MSoundFactory and we’d also suggest
downloading the excellent MFree FX bundle. Melda do a
subscription of €49 a month for the lot – fair given the number.
4
Now open up MSoundFactory in your DAW as you would any other
plugin. Before you get up and running you’ll need to install some
factory content. (Note the red tab, top right ‘install Factory data’.)
Click that red tab and you will open MDownloader, which lets you
quickly access and install the content you need. There are several
free options including MonasteryGrand plus two essential downloads
that you must click to get the most out of MSF: MSFEssentials and
MDrummerEssentials.
40 / COMPUTER MUSIC / August 2021
6
You are now ready to use MSoundFactory in one of its guises as a
huge plugin factory and preset browser, which you can easily do
by stepping through instruments and sounds (in the area to the
bottom left). However, now we’re going deeper into plugin creation
with our main tutorial. See opposite for more.
build your own plugins / cover feature <
> Step by step 2. Getting started
1
4
7
MSoundFactory comes with many
instruments, but to build our own, we
must first navigate to the Edit screen by
clicking the Edit button in the toolbar.
We do not need some o the controls
or this instrument. Open the
Multiparameter Manager by right-clicking
on any MP and selecting Manager. Reset
MPs 3355 and 245250.
Currently, Wavetable is the only
module that is routed through the FX
as lanes 2 and 3 are routed directly to the
output. To fix this, we will use a Mixer.
Insert it below the wavetable and rightclick it.
2
5
8
This screen comprises o three tabs;
Globals, Generator and FX. The
Globals section contains options or
general settings, FX is or building efect
chains that take input rom the Generator.
Everything inside the Generator modular
is per-voice and this is where we will start
to build our instrument.
In order to make some sound we must
insert a Sound Generator. Click on an
empty box in the Generator Modular and
choose WaveTable8, then enable the
unison panel.
Enable the checkboxes or inputs 1, 2
and 3, and also steal those inputs. In
the mixer, reduce inputs 2 and 3 to -12dB.
3
6
9
We can load a template, which gives
us a good starting point with many FX
and parameters already set up. Open the
Global presets browser rom the toolbar
and under Sound design templates load
Main template.
Insert a String module in the lane next
to the Wavetable, then select +1 octave
in the pitch panel and change the low-pass
to 2,000Hz. Then insert an Oscillator in
the third lane and set it to -1 octave.
Next, we will add in a filter. Click on
one o the empty boxes under the
mixer and select Filter rom the menu.
Reduce the Resonance down to 30% and
add 25% Saturation.
August 2021 / COMPUTER MUSIC / 41
> cover feature / build your own plugins
> Step by step 2. Getting started (continued)
10
13
16
By default, the ilter’s frequency
follows the pitch of each voice,
therefore the frequency is measured in
octaves rather than Hz. We will leave it
pitch-tracked, but you can disable this
using the Pitch mode.
Click on the Mod control for the ilter’s
frequency to open the Mod Editor
window. Click the irst slot of row A to
open a list of possible modulation sources,
then choose “Attack 1”.
Click on MP5 to open it, and you’ll see
that it has been connected to the ilter
frequency and it now controls it.
42 / COMPUTER MUSIC / August 2021
11
Let’s take a look at the modulation
system. There are mod controls
located to the left of most parameters in
the modules, indicating they can be
modulated on a per-voice basis.
12
14
To set modulation amount, use the
Depth parameter located at the top of
the Mod Editor window. Set this to 50%.
15
17
We need to limit the range to
something more usable, so set the
Value to -4oct and the Max to +4oct.
18
If a parameter does not have this, you
can still use a global modulator,
however, it will be monophonic. Per-voice
modulators are located at the bottom of
the generator and global modulators in
the utilities panel.
Time to set up the controls for this
instrument, that will appear on the
easy screen. Right-click on Multiparameter
5 and choose Clear. Move the Frequency
parameter in the ilter, then click MP5
again to stop it from learning.
Next in the process, name the MP as
Frequency and write the group as
Generator#Filter. Text before the hashtag
deines the tab and text after the hashtag
deines the panel. Take a look on the easy
screen (click edit) to see how the control
looks and behaves.
build your own plugins / cover feature <
19
Next learn the unison Detune and
Voices parameters (from the
Wavetable module) to MP1. Set detune
range from 0% to 100% and voices range
from 1 to 7.
22
25
If you wish to keep the inner workings
of your device secret, you can deny
access to the edit screen using the
Editable lag, but beware not to lock
yourself out, keep a preset to be safe.
Continue to add controls in this way
until you’re happy with your GUI. Load
the CM pluck GUI project and look at all
the elements to see how they are set up.
20
Name it Unison and set the group to
Generator#OSC. It will appear in the
Generator tab like the other control but a
diferent panel. We have continued this for
a few more MPs. Load the Settings 10 and
check each MP to learn how they are set.
23
26
We can make custom graphics for our
instrument. Click Menu and choose
Custom GUI designer to open the editor.
Choose from pre-made controls or import
your own. Start by loading a background
image ‘CM pluck background’.
To export our GUI we must specify
which instrument we’re attaching it to
and which tab it should be displayed on
(using the settings panel). Click Export.
21
24
27
Once we are happy with our
instrument and it’s been fully tested,
it’s time to export it. To do this, click Menu
(on the edit screen) and choose Export
Device, name and save it somewhere.
Next, we’ll add our irst control:
choose +Knob from the Items panel to
the left. Click Target and select our irst MP
Generator#OSC – Unison.
MSF is fully MPE compatible and you
can ind per-voice modulation sources
for timbre and pressure. Your new
instrument can have its own presets:
simply save/name them using the preset
browser at the top of your instrument.
August 2021 / COMPUTER MUSIC / 43
> 15 questions with / loraine james
LORAINE JAMES
Electronic producer Loraine James had just produced
what many critics cited as the ‘album of the year’ when
a certain pandemic hit… and all with a 50-quid keyboard
and freeware. What to do? Produce your way out of a
pandemic with another album of the year, that’s what…
Four years ago Loraine James released
her debut album , Detail, to widespread
critical acclaim, but it was her next album on
Hyperdub, For You And I, that earned the
London-based producer even more praise,
including ‘album of the year’ in both DJ Mag
and Quietus. Live gigs followed including
headline shows and support slots for Telefon
TelAviv, Jessy Lanza and Holly Herndon. Such
is life, though, and just as you’re breaking
through, a certain pandemic comes along
and puts a halt to proceedings. But no matter.
James has used the enforced lockdown to
produce her inest album yet. Reflection is
just that, a personal and honest journey
produced “in a world that suddenly stopped
44 / COMPUTER MUSIC / August 2021
moving”. It veers from an intriguing “BeachBoys-in-space weightlessness” to tracks with
just about any label you care to try and stick
on them (trap? grime, electro, jazz? – “I don’t
know”, she laughs) with many produced with
various guest artists including Xzavier Stone
and regular collaborator Le3 bLACK. Perhaps
it’s the perfect way to get through enforced
solitude: produce, produce, produce. And the
best part of all? Reflection was done on a
laptop with a whole bunch of free plugins…
us how you got into music
1 Tell
production in the irst place?
Loraine James: “I’m a producer from London,
and have been making electronic music since I
was 16, when I left secondary school and
enrolled on a production course at college. I’ve
been around music since I was young; my mum
plays the steel pan and I started learning to play
the keyboard at the age of 6.”
did you start to feel you were
2 When
getting somewhere”?
LJ: “I started making a living from music in the
summer of 2020. I’d been saving money from
my previous job and was lucky to be busy with
music last year.”
is your overall music and
3 What
production philosophy?
LJ: “To try and not overthink things and not to
rellüM akieluS :otohP
15 questions with…
loraine james / 15 questions with <
have too much of an expectation as well. Both
can just end up with you making things very
linear for yourself, and also if you expect
something and it doesn’t turn out how you want,
it can sometimes be annoying!”
us about your ‘computer music’
4 Tell
production history?
LJ: “When I was 16 I started producing with a
computer. Before that I was just making stuf on
a little keyboard with 300 presets and writing
very bad lyrics in a notebook, all from when I
was about 12.”
us about the rest of the gear in your
5 Tell
recording studio
LJ: “When making music, I pretty much just use
solely the MacBook keys or a MIDI keyboard.
When playing live, I’ve always used a MIDI
keyboard, Akai APC40 MK2, and a Novation
Launchpad/control.”
are your favourite plugins?
6 What
LJ: “I use mainly free plugins so:
Polyverse Music Wider – It’s self explanatory –
it just makes the sound wider; I use it really for
making kicks wider and vocals mainly.
“Eventide Quadravox – I love layering vocals.
This plugin makes it sound really nice and
natural compared to some of the other plugins
that I’ve tried.
“Output Portal – a very easy-to-use efects VST
where the efects can focus on diferent sections
like drums, vocals or smearing sounds all over
the place.
“Surge – is a free synth VST – you can do a lot
with it and it has great presets.”
“Valhalla Supermassive – all of Valhalla’s
plugins are great. This plugin is free, and is one
of the best reverbs out there.”
do you tend to start a track?
7 How
LJ: “Sometimes it starts with me just
improvising on Ableton with a sound I do or
don’t like. Then I’ll sample it, like I did on the
song Let’s Go. It changes – sometimes it’ll be
with percussion part of it – but I do love playing
the results on the keyboard.”
“A lot of gigs, I’ve
regretted not being ‘in
the moment’”
usually work like that so it was no diferent for
me in a pandemic!”
on your gear shopping list?
11 What’s
LJ: “I have been thinking about getting
some hardware lately, but really I’m scared to in
case I spend loads on it and just never use it and
it just collects dust.”
do you know when a track’s done? 12 What advice have you got for playing
8 How
LJ: “In the past year I’ve deinitely begun
out live (now that we can!)?
editing myself, which I hadn’t done before; just LJ: “Be in the moment. A lot of gigs I’ve
thinking: ‘is this part really necessary?’ or ‘does regretted not being ‘in the moment’ and treating
the song need to be that long?’ and so on.
it more like, ‘ah I can’t mess up’. Just enjoy it and
Sometimes I can be done with a song in 30
believe that no one cares or can tell that you’ve
minutes, other times I need to give it a while and messed up.”
think ‘ah no; actually this section of it just does
not work’. I don’t really have any advice, but I
What have you picked up from being in
think it’s just more a thing that you know when 13 the industry that you can pass on?
something is done or that you’re happy with.”
LJ: “Collaborate. And just going to gigs and
meeting like-minded people is fun. I wish I’d
done that more before the pandemic.”
you have any production tricks?
9 Do
LJ: “A lot of the time, Simpler on Ableton is
my go-to plugin. I love splicing things up and
time! Give us a gratuitous plug for
14 Plug
just inding random bits of goodness in there,
whatever you like!
and you can change the sensitivity so the
LJ: “The new album Reflection is out now, and
length of the section you’re working on
there’s a headline London show in October. If
increases or decreases.”
you like what you hear, then you should buy it…
if you want. Or see me live and decide!”
How
did
you
manage
the
various
10 collaborations during lockdown?
inally, what else have you got
15 And
LJ: “All of them were done online through
coming up?
sending stuf back and forth on WeTransfer. I
LJ: “Just more music stuf!”
Loraine James’s latest album Reflection, is out now
on Hyperdub.
HEAR MORE
Simple Stuf
bit.ly/lrnjms_smpl
Silver (t.Le3 bLACK & Sadie Sinner)
bit.ly/lrnjms_slvr
WWW
Surge: a great VST synth and again – don’t tell our advertisers we told you, mind – completely free
hyperdub.net
twitter.com/LoJamMusic
facebook.com/lorainejamesmusic
August 2021 / COMPUTER MUSIC / 45
> play music now / back to live
The end of Covid restrictions (whenever
that is for you) means more than giving
your inest out-of-the-house
trousers an
’
airing. Yes, it s time to get gig-ready…
46 / COMPUTER MUSIC / August 2021
back to live / play music now <
As we near the end of a calamitous
period of recent history, it’s certain that,
for many millions of people, experiencing
live music again will be among the most
jubilant moments of post-lockdown life.
Though throngs of gig-goers are readying
themselves to once again get sweaty, get
inspired and feel the connectivepower of
music, we also anticipate that for many
artists, a little reassuring guidance is
needed to help get them back on their feet.
Or, if you’re one of the thousands of
computer musicians who have been
tempering a hunger to inally get out there
for the irst time, then this feature is here to
steer you in the right direction.
Across the next few pages, we’ll detail the
technical and performing factors you need to
consider, as well as the equally important
wider issues of audience management and
harnessing social media for intelligent gig
targeting. Finally, we’ll also ponder what paths
developing technologies may open up for
tomorrow’s live performer.
August 2021 / COMPUTER MUSIC / 47
> play music now / back to live
Gear and performance
Playing live requires a considerable amount of
courage, thoughtful preparation, and of course, some
investment in the right (reliable) tech. Let’s explore the
technical setup considerations, and other factors, that
could transform your gig into a showstopper…
We’ve lost count of the number of artists who
cite the live experience as the highlight of their
careers. Though the music-making process is
profoundly rewarding, its magic pales when pitted against the euphoric highs of playing your
tracks to a mass of enthusiastic and appreciative spectators. However, with the last year-anda-bit spent mainly locked behind closed doors,
and venues heartbreakingly closing around the
world, the magic of the gig-sphere has been
tantalisingly out of reach.
As we see restrictions lift, it’s understandable that many artists are itching to get back
out there, and even more budding performers
are gearing up for their irst ever shows. The
pandemic aside, making the leap from bedroom
producer to attention-seizing live performer
has long been a daunting venture. But it needn’t
be. In this feature we’ll guide you through the
major considerations you need to make, without overly prescribing ‘what’ to do. Our aim is to
help you to make the right calls and avoid any
potential mishaps, feel conident and get the
best from live life.
Live
and let live
OK, so let’s start by boiling things down to four
48 / COMPUTER MUSIC / August 2021
fundamental factors. We can broadly sort our
live concerns under the following overall quarters – the gear, the performance, the gigs and
the audience. Let’s begin with the irst.
For the lion’s share of modern electronic
musicians, live performance will orbit a central
computer, typically running a live-tailored DAW
such as Ableton Live, FL Studio or Studio One,
though compact synth and sequencer setups
are also fairly common. If you’re making your
irst foray into the live world (or returning to it
Ableton Live’s Session View is renowned as the gold
standard of live performance DAWs, with good reason
after a considerable absence), it’s best to not
over-complicate your rig initially, and prioritise
comfort with how everything works, where
your shortcuts are, and make sure you’re very
familiar with the ebb and low of your set.
For many, having the convenience of a
timeline-type digital environment keeps things
logically ordered, so you’re never caught with
your proverbial trousers down. Ableton Live is
the grandaddy of performance workstations,
its hugely intuitive Session View allows you
to break down your dense arrangements into
single trigger-able elements (or even banks of
tracks) which can be activated at will. It also
sports slick performance-enhancing effect-automation and crowd-pleasing transition effects.
It’s an electronic music mainstay, designed
to not just serve as a lexible DAW for musiccreation behind closed doors, but the all-in-one
hub of all your live sets. With Live you’re able to
keep everything tempo-aligned, perform to a
backing track or incorporate as much improvisation and musical performance as you wish.
Live is popular, but it’s certainly not the only option, with the aforementioned FL Studio, Studio
One, Reason and even GarageBand now being
similarly optimised for the live domain.
Relying on a computer in a live environment
can be off-putting to some, and so a decent
MIDI controller is paramount for both the triggering, and performing of your tracks. MIDI
controllers come in many lavours, though the
most common for Live setups are usually gridbased surfaces, best illustrated by Novation’s
Launchpad, replete with big, colourful pads
with which to zone into your clip triggering
in a more expressive way, while also sporting
parameter-scaling control knobs to modify factors like volume or modulation. Ableton’s
bespoke Push control surface is similarly
pad-based, and is speciically aligned to
control its sister software. Keyboard-based
back to live / play music now <
controllers, like the ones used in a home studio
context, can also be put to use on stage.
The
show must go on
So having a fluid home or your set-elements,
and a MIDI controller to navigate it is (generally speaking) the simple oundation. However,
spontaneity and sonic flair are essential to
an exciting live perormance. Aside rom the
mountains o sotware effects, synths and instruments operable within your DAW itsel, bolstering your rig with additional items can also
help. Hardware synths, effects units (eg physical
effects units, such as pedals) or live instruments
(such as a guitar) can add more character, and
create more engaging perormance moments.
It’s entirely down to personal choice – and practicality. Many will choose to align any external
instruments to the BPM o your track, though i
you’re intending on using a larger assortment
o gear, it’s advisable that– down the line – you
plump or an external time-setting device, such
as the ERM Multiclock, which will solve many
timing-related headaches.
Hear
me now
Beyond your music-making kit itsel, it’s also
vital to consider the impact o the all-important
gear that channels and amplifies your sound to
the audience’s ears. Firstly you’ll o course need
an audio interace – and we’re not necessarily
talking about the same one you use in your
home studio. You’ll need one that is the lowest
latency possible and is able to accommodate
your central computer, as well as any additional
instruments. I you plan to bring out a larger rig,
a bigger live mixer may be required, though the
venue will likely handle that in house.
“One piece of advice
for newcomers is to
build up your tech
repertoire slowly.
Less can be more,
especially when
there is room for
error. As you gain
the conidence with your tools you can
start to bring them out more and more. So
I suggest starting with something simple,
like a piece of hardware – a synthesiser or
perhaps a vocal effects unit. Then adding
some MIDI controllers with Ableton Live and
perhaps some elements from your backing
tracks. Then progressing to looping and live
arranging and then controlling visuals and
then everyone’s minds!”
Laura Escudé
Low latency interfaces SSL, Focusrite Scarlett 2i2 can
help stop the dreaded lag when you need it least
MIDI control surfaces are
vital for bringing your
electronic music out of
the screen and into the
performance-sphere
Many swear by the ERM Multiclock, as it can smooth
lags and synchronise any external gear to a ixed BPM
August 2021 / COMPUTER MUSIC / 49
> play music now / back to live
Visual appeal
Many artists o a certain stature
have accompanying visuals or their
perormance, while VJs such as the peerless
DJ Yoda, merge perectly synced video
ootage with their tracks or mesmerising
multi-sensory experiences. Though adding
video might cause additional headaches,
it can be an easy-ish route to elevate your
set rom person-in-room-playing-music
to an unorgettable night. Beyond just
flatly displaying a video, sotware such
as Resolume and VDMX provide a simple,
tactile way to trigger video that interacts
with your set rhythmically and intelligently,
and allow you to manually perorm the
visuals as part o your show.
Beyond the area o video, a more
regularly overlooked aspect o a live show is
the lighting. Venues will usually be equipped
with their own stage lighting; largely this
will consist o a ront wash o lights poised
on the perormer(s). Backlighting can
work in tandem with this to create more
distinct stage eels or different songs, while
controllable effect lighting such as strobes,
blinders and haze can accentuate the energy
o your tracks. O course you’ll need to
speak to the venue in advance i you want to
incorporate your own lighting, and you may
need another person to control it. But it’s
certainly worth considering.
DJ Yoda performs on stage during
the irst live music event at
Banksy’s Dismaland, Tropicana in
Weston-super-Mare, Somerset
Microphones are, quite naturally, vital for vocals,
but they tend to be less important to electronic
musicians than they are for live rock/jazz bands
(who may require multiple amp and kit mics).
For your main microphone, you’re going to want
to prioritise durability and ideally a lat
response, so any software vocal treatment you
may wish to apply isn’t already pre-coloured.
You’ll also ideally want to shop for a dynamic
mic over a cardioid, which will better weather
the variations in vocal intensity thrown its way.
All
ears
Typically, most venues will
have a room-fitted PA system
in place, with your audio
inputs being blasted out o the
numerous speakers around the
venue. Your audio is typically
routed through and mixed
on a mixing console by an
in-house sound engineer. More
established artists bring in their
own Front o House engineers,
who know their artist’s sounds intimately, and
Eyes
front
how best to adjust or a venue’s acoustics.
So for computer musicians, your live tech
bedrock should be: a performance-tailored DAW, The most immediate concern is ensuring
you’re monitoring your sound accurately
a MIDI controller keyboard/launchpad, a low
onstage. In-ear monitors are useul, routing
latency audio interface and durable dynamic
microphone. This is the typical setup that’s
recommended as a comfortable hub, though, of
course, we heartily encourage you to expand
your rig with stereo efects, additional synths
and more as you grow in live conidence.
Being happy with both your gear setup and
the sound of your set beforehand is pivotal to
putting on a good show. You’ll be less paranoid
of pitfalls, and able to focus irmly on audience
satisfaction. You want to feel stable enough that,
during your shows, you can connect with the
vibe of the room – making mental notes on
which tracks your audience respond well to, and
what elements of your set elicit the most
positivity. Not to mention, enjoying the
experience yourself.
the same audio eed that
you’re sending out rom your
mixer to your ears so you
can clearly hear your sonics,
as opposed to oten overly
loud on-stage monitors. The
only downside is that you’ll
miss out on crowd reaction
noise, so it’s sometimes
better to pop one out when
less detailed listening is
needed. The benefits o inear monitoring are myriad
– there’s greater accuracy that can enable
quicker live decision making, they diminish
the potentially harmul volume levels o a live
show and, with wireless systems, let you move
around the stage unettered by wires.
“Always show up for your audience regardless of size.
Playing to a room with more people on stage than in
the crowd can be humiliating. But you’ve still gotta give
the same energy to that performance as you would if
there were 50,000 people there. Be evangelical, no one
is going to be more hyped about your project than you
are and that kind of enthusiasm and joy is infectious”
Josh Boardman, Battle Tapes
50 / COMPUTER MUSIC / August 2021
back to live / play music now <
Growing your audience
You may be putting on some exhilarating live
shows, but if you’re not effectively nurturing and
analysing your new fans, you may as well stay in
your studio. If audience management on top of
everything else feels too much, here are some hints
As the live music industry prepares for – or at
least we all sincerely hope – a period of
rejuvenation, it’s important to remember that
even despite the host of modern challenges
new performers face in the wake of Covid,
managing and developing your career as a
gigging musician has always been a demanding
prospect for those who’d rather remain in the
comfort of their home studio. Right now, of
course, the problems facing not just artists, but
everyone involved in the industry, are immense.
The live music industry sustains tens of
thousands of people around the world, from
sound engineers, promoters, festival staf and
more. With festivals losing over 90% of
revenues in 2020 and grassroots music venues
struggling to maintain their all-important
weekly lifeblood after all shows and tours were
cancelled, it’s going to be a tougher landscape
than ever to navigate efectively, as venues and
live artists get back on the horse.
Blossoms’ pilot concert
in Liverpool back in May
ushered in the re-birth
of the gig experience
But, conversely, with the restrictions soon to
be lifted, the appetite for live music is going to
be absolutely massive. Your lockdown tracks
might just be the soundtrack to a new
renaissance of live shows. So, let’s explore how
you can make those freshly enthused gig-goers
into dedicated fans.
Back
to life
It’s an old story for many, spending endless
months on the local live circuit, playing the
same venues, to the same faces repeatedly, with
a feeling of not really getting anywhere. To
avoid inding yourself in this stagnant situation
it’s important to not simply view your audience
as a featureless mass of judgemental eyes. Each
person at any of your shows is a potential new
fan – and a future investor in your music.
The most straightforward ways to cultivate
that transformation during, or after, the gig is by
keeping yourself personable and accessible to
Hey
scenesters
While it can be easy to
get wrapped up in your
own complicated world
of fan management,
tour-planning and
rehearsing, often the
very best way to build
some attention is to
show it to others; get
yourself down to your
local venues, support
new artists, talk to
them after gigs and
buy their music. You’ll
be surprised by how
many other musicians
will feel the reciprocal
compulsion to attend
your shows too. Build
these inter-band/artist
relationships, and you
may be able to set up
joint strategies to help
the both of you. There’s
a careful balance here,
you don’t want to
appear too keen to milk
the beneits of others –
particularly if they have
mouth-wateringly high
social numbers – but if
you can genuinely build
up a good reputation,
you might naturally
see your audience
quadruple. Remember,
this isn’t a competition,
and you’ll go further
working together than
going your own way.
August 2021 / COMPUTER MUSIC / 51
> play music now / back to live
Roll
up
Time was, shady promoters would
sell you a wad of tickets to your
own shows, motivating you to
tout them yourself and keep any
proit. Not only was this process
humiliating, forcing you to
bombard friends with invitations,
but more often than not meant
that at best you’d break even
inancially. Thankfully, things
have changed, with platforms like
Eventbrite, EventGenius or even
Facebook Events enabling you to
sell your e-tickets directly online.
It’s a dead cert that you’ll
want attendees to be able to
gain access with their mobile,
over physical tickets. Also, don’t
over-complicate your ticketpurchasing page: keep things
simple, punchy and make it as
easy as possible for prospective
attendees to complete their
purchasing journey. Be sure to ask
your friends, or other industry/
local scene inluencers, to share
your ticket-buying link, and don’t
forget to promote with pictures of
your last gig, and to share shots of
the gig in question once it’s done
(you might need to ask a friend
to take some, or, if you’ve got the
cash, get a professional snapper
down there!)
the people in attendance. It’s vital to be able to
direct them to places where they can listen to
more of your music, and follow you. Of course,
do direct them to streaming services where they
can hear more of your tracks, but be sure to
prioritise sending your prospective punters to
places where they can actually buy your
records. Services such as Bandcamp, CD Baby
and Tunecore provide an easy mechanism to
put your records for sale, and your bank account
will, eventually, thank you.
Though it’s essential to engage with your fans
at the shows themselves, the most important
provides a top-down way to manage all
work you can do to build your proile is behind Gigplanner
aspects of your professional touring life
the scenes. You may think over-exposure on
social media can be construed as vain, but you
need to view these platforms as a purely
professional necessity. Places to interact with
fans and let the world know about your
upcoming performances
Web
slinger
Making Facebook, Twitter and Instagram
proiles that bolster the reach of your music –
and make people aware of your future shows –
isn’t just a case of uploading your tracks, a nice
photoshoot and then just sitting back; it requires
some active, daily, engagement. Largely, you’ll
need to understand the patterns in your most
engaged fans – who are they? What else are they
interested in? Where are the biggest clusters
located? These are all critical questions that
record labels and artist managers have been
poring over for decades. In these increasingly
DIY days, arming yourself with this knowledge
could make-or-break a tour plan.
Platforms such as Beatchain (beatchain.com)
PUSH (push.fm) and old stalwart ReverbNation
(reverbnation.com) can assist you here, typically
in exchange for a monthly subscription fee. All of
which connect with your social channels to
provide insight into the responses to your
Analysing where your biggest fan clusters are, via
useful tools like Beatchain’sFan Map, can make gigplanning a breeze
activities, fan demographics and suggestions
for targeting new fans. Though you can align
these services to help your tracks get wider
exposure, some of their in-built tools are a huge
boon for gig coordination. Take Beatchain’s ‘Fan
Map’ feature, which provides detailed
geographical info on where the most fan activity
is taking place. If you’re savvy, that’s where you’ll
book your shows (budget permitting, of course).
Gigwell (gigwell.com) provides a similar service,
via its massive Tour IQ database, which
intelligently peruses your tour itinerary, and
suggests other potential venues on your route,
from arenas to cofee shops.
Other tools, such as Gigplanner (gigplanner.
com) can be a major help for logistical
headaches, particularly when travelling longdistance for shows, playing in several diferent
musical outits or dealing with a growing roster
of promoters. It provides one central calendar
and contact management hub, easily shareable
and distinct from your own personal life
“Don’t be afraid to fail
publicly. It’s not if, it’s
when. It will happen
and you must set your
just for Christmas
expectations accordingly. Not
Targeting those fans most likely to attend your
is an essential step in the process. But,
Perfection is a lie and it’s shows
you have the fans, it’s important to keep
them engaged until the next show comes
impossible. I remember once
Incentives, such as giving your
having some of the most around.
followers/subscribers early-access to new
new videos or even special fan-only
lonely and depressed days on the road only to later play a music,
livestreams can really solidify that fandom, and
gifting
free VIP tickets via self-ran competitions
show that felt like a natural heroin hit straight to the dome. also builds
the connectivity.
The old adage ‘a dog is for life, not just for
We’ve played hundreds if not thousands of shows in our Christmas…’
applies quite well when thinking
lifetimes and the idea of playing shows again after such about
your fans. If you don’t nurture that
enthusiasm,
soon lose interest. Whether
a long hiatus scares the literal hell out of us. Make every you’re a largethey’ll
or small-scale artist, having an
plan of audience-retaining activity can
performance feel like it’s your last and you’ll never work a ongoing
mean that all that hard work planning and
performing
is building something, and that your
day in your life.”
audience will never forget you.
Matthew Brue, Missio
52 / COMPUTER MUSIC / August 2021
back to live / play music now <
The
future
of
live
Being a live performer means a very different thing
in 2021 than it did even ive years ago. With the
increasing pace of internet speed, you can stream
a show for thousands of people straight from your
home studio. But does new technology increase
the risk of losing that vital live experience, or does
this all lead somewhere even more exciting?
Picture the scene: you’re at the apex of the most
important gig you’ve ever attended in your life –
a real soul-altering, profound experience. At the
crescendo of the encore, you and your friends,
caught in a euphoric wave, move from your
front row vantage point, clamber up on to the
stage with your very favourite artist. Standing
side-by-side with them, you sing your heart out,
facing the thousands of rapturous faces all
around you, all of whom are sharing in this
dream-like, transcendent moment. The show
ends, and within seconds, you’re back home on
your sofa.
Sound like a preposterous dream? Well, it
actually isn’t – a similar experience is achievable
right now thanks to the increasingly impressive
development of virtual reality gig technology.
Yes, the intensity of a live show – for both
attendee and artist – is now replicable from your
home. Companies like MelodyVR and Woov are
pushing at the frontiers of something that could
revolutionise how we think about the live music
experience. But should we be worried about the
implications, for an already struggling industry?
can it really compete with the visceral, primal
thrill of performing your music to real, living
human beings? It’s hard to say at this stage, but
with virtual environments developing in
complexity, it might not be an impossibility.
Unreal
experiences
Casting aside any cynicism about this new tech
for now, the actual potential of virtual shows
(which, remember, has real human beings both
performing and witnessing) is mind-blowing.
Many of the restrictive practicalities of putting
on a real show, venue speciics, safety and
security concerns – and just the small possibility
that you’ll be stuck behind an inhumanly tall
person – are completely forgotten in the virtual
world, while the enhancement of the experience
could, in actuality, only increase the enjoyment .
“In terms of how live performances are set
out, we can put them in unique places, or stage
them in interesting ways,” Harper adds. “For our
Live from LA series last year, we built our own
studio and ilmed everything on a circular stage
surrounded by screens which was really cool.
Our show directors have some interesting
challenges coming up with staging ideas
The
real
deal
“Our objective isn’t to replace live music, but to because the audience can look everywhere and
ofer an alternative – which means you can still so you have to provide visuals for the full 360
degree ield of view.” Can you imagine what this
attend a show if it’s sold out or in a diferent
country,” explains Tom Harper, the Support Lead will be like in ten, 20 or even 50 years’ time?
While virtual gigs are still in their relative
at MelodyVR. “The VR experience ofers the
ability to jump into a show and move around the infancy, the hunger to enhance the live
space using our Jump Spot feature. This means experience will undoubtedly keep driving
technology in fascinating directions.
with a MelodyVR stream, the audience can
occupy spots they usually might have looking at
the stage – or, more uniquely (and more
popular), jump on stage with the artist. The
cameras we use, that are built in-house, are
designed to be non-invasive – so we can put
them anywhere when we record a show
allowing us to get fans closer to what’s
happening.” It all sounds incredibly exciting, but
Melody VR ofers a “non-invasive” access-all-areas pass
to gigs. Sinister or cool? Answers on a postcard
Cross
the streams
Livestream shows have really
exploded over the last year.
And, it’s easier than ever to
set up a live performance in
your home studio. All you
need is to make sure your
livestream platform of choice
is taking the output audio
of your interface. Of course,
just because you’re in the
safety of your home studio,
it doesn’t mean you need to
scrimp on the ‘show’ aspect
of the dynamic. Remember,
you’re still performing
here. Everyday live video
platforms such as YouTube,
Instagram Live and Facebook
Live are typically put to use
by musicians, and easy for
general audience members
to access, while more gigtailored platforms like Stageit
offer more monetisation
features for those looking
to invest in a more stable
pattern of livestream shows
in the future.
“So much has taken place during the Covid period and
it’s very easy to disregard the fact that musicians and
creators were at the centre of it all. I believe that taking
each day at a time and allowing yourself the time and
grace to gradually get back into the swing of things
is essential. If I could give one piece of advice to any
newcomers it would be, don’t be afraid of what you
believe you’re capable of. Protect your dream, embrace
the fear inside and go for it anyway.”
Mike Patrick, Touring keys for The Streets and James Arthur
August 2021 / COMPUTER MUSIC / 53
> play music now / back to live
Live-tailored
DAWs
Vital environments for your computer-based live performing
Apple
Studio One
Ableton
A piece of software that often lies under
the radar, MainStage is able to morph your
computer into a live-ready multi-instrument and
effect processor, storing sounds in ‘concerts’
rather than projects. A straightforward visual
interface allows you to edit keyboards, faders,
knobs, buttons and pads, all controllable via
your MIDI keyboard.
apple.com
The most recent point update of PreSonus’s
feature-packed hub introduced the Show Page,
designed to allow users to luidly navigate
their live performance elements, as well as
manage their gig overall. Studio One 5 allows
you to have total control of the most important
elements of your tracks and effects, while also
allowing for spontaneity via some on-the-ly
patch creation.
presonus.com
The daddy of them all. Live does exactly what
it says on the tin, with its Session Page allowing
for the slick and enjoyable live performance of
electronic music, and is pretty much standard
for the live electronic scene. It’s available in
three levels, and if you’re looking to move your
sets from another DAW into this live-oriented
one, then the Intro package should serve as a
ine way in.
ableton.com
MainStage £28.99
Studio One 5 Artist £85
Live From £69
Atmosphere-enhancing
kit
Improve the vibe of your shows with special lighting and effects
Ape Labs
Chauvet
Look
Want some regularly vibrant lighting without
shelling out for a full lighting rig? Then a few
LightCans may be just what you need. Pumping
out impressive coloured lighting via a 15W
RGBW LED, these battery-powered beauties can
be programmed with a variety of colours and
speeds, and can be easily positioned to add a
staggering amount of visual lair.
apelabs.com
purposes, but it really comes into its own when
used as a live experience lifter. Sold in a pack of
four, plus an IRC remote controller, the Freedom
Sticks’ free-standing design makes them easily
transportable, and – in sync – they can be pixelmapped to lash and strobe in tandem with the
rhythm of your tracks.
chauvetdj.com
A little haze, particularly when used in
conjunction with the right lighting, can hugely
improve the attention-grabbing potential of
your show. A decent Hazer such as this from
Look Unique is quiet running, and provides a
subtle amount of vision-clouding obscurity, as
opposed to the wind-turbine, 80s fog machines
of old!
looksolutions.com
LightCan LED Lights
£85 per light
54 / COMPUTER MUSIC / August 2021
Freedom Stick Pack £445 Look Unique 2.1 230V
This lexible LED lighting array can serve many Hazer £666
back to live / play music now <
The
best live microphones
If you’re a live singer, clarity and durability in a mic are both essential
Neumann
Aston
Lewitt
The titans of mic design’s bespoke live offering
packs in studio quality condenser capsules
rather than the typical dynamic structure of
a live mic, as well as a supercardioid pickup
pattern for pristine quality, anywhere. It’s highspec, but still primed for real world gigging, and
can withstand huge sound pressure levels.
en-de.neumann
Aston have taken the studio world by storm in
recent years, but while their penchant for toptier recording microphones may be praised, the
Stealth proves they’re equally as capable in the
live domain. With its impeccable, clear sound,
solid structure and futuristic design, the Stealth
could be your ultimate all-purpose performer.
astonmics.com
Austria’s Lewitt Audio have a raft of microphone
solutions for the live artist, but for our money,
the MTP 500 DM ticks all the boxes. Sporting a
consistent cardioid pattern for lawless clarity
and a durable zinc die-cast build, there’ll be little
to no handling noise, and it can withstand all
kinds of knocks on the road.
lewitt-audio.com
KMS 105 £400
Stealth £299
MTP 550 DM £99
Shure
Sennheiser
DPA
It’s the world’s most ubiquitous mic for a reason.
Shure’s SM58 is as likely to be found at Madison
Square Garden as it is your local. It’s an industry
standard, and you really can’t go wrong with
one of these in your arsenal. Its cardioid pattern
foregrounds your vocal and an integrated pop
ilter is always handy.
shure.com
No-frills vocal cut-through is the objective of the
e 835. Its consistent sound quality holds up even
when moving off-axis, and it handles unexpected
high sound pressure levels with total ease. It’s
also easy on the wallet, so you’re getting a stable,
solid performer for your minimal outlay.
en-uk.sennheiser.com
Want to invest a bit more in your live vocals?
Well, Copenhagen’s DPA have been gaining
plaudits for their ultra-pristine mics. The d:facto
brings studio quality inesse to the stage like
few others. The fact that it’s modular too,
enables you to switch the capsule, should you
want to augment it further.
Dpamicrophones.com
SM58 £95
e 835 £70
d:facto 4018 £730
August 2021 / COMPUTER MUSIC / 55
> play music now / back to live
Best
live hardware
Build out your rig, or ditch the computer entirely and run your shows
with some of these options…
Akai
Octatrack
Octatrack MK II £1335
Native Instruments
Maschine+ £1100
Who needs computers? In the MPC Live II, Akai
provide the ultimate allinone live control
hub that can manage all manner of electronic
musicians’ needs. Its integrated MPC software
provides swift navigation of samples, effects
and software instruments, while CV/Gate
connectivity also allows you to bring modular
synths into your rig.
akaipro.com
Elektron tech is favoured by many giggers, and
the Octatrack MK II sampler/sequencer sits on
the top of many a wish list. This little beat beast
can be put to use as a sample editor, drum
masher or run the foundations of your live
arrangement via its 64step/8track sequencer.
Sublime, but pricey.
elektron.se
Pioneer
Korg
Arturia
Furthering the merge between modern
electronic music and the world of DJing, the
Toraiz SP-16 is a wonderful way to bolster
your setup, using any of its dizzying array of
performance sampling options and effects. It
has an exceptional build quality, packed with
inputs and of course, some signature Dave
Smith analogue ilters.
pioneerdj.com
The dinky analogue Volcas have been
impressing us for years now, and it’s entirely
possible for you to build a smashing live rig if
you’ve got the dosh to collect them all. Volca
Beats, Sample, Bass and Keys may be a good
starting point, but there’s fun to be had in
concocting a rig from any permutation of the
diminutive heavyweights.
korg-volca.com
Colliding the capabilities of a highly versatile
analogue and digital sequencer with the
musicality of a keyboard controller. KeyStep
Pro is an astounding live hub with a raft of
innovative sequencing tools. It’s capable of
recording up to 64 steps with 16 notes per step
as well as eight analogue drum trigger outputs
and an arpeggiator.
arturia.com
MPC Live II £900
Toraiz SP-16 £850
56 / COMPUTER MUSIC / August 2021
Volca series From £80
Taking the lead from Akai’s computerfree
philosophy, Native pushed their muchloved
Maschine into standalone territory. Effectively
a hardware DAW (with inbuilt software, to
be fair), it’s an impressively wellrounded
beast that, once you’ve got the hang of its 4D
joystick and unique worklow, may be the only
piece of tech you need…
native-instruments.com
Keystep Pro £300
back to live / play music now <
Best
live software control
Stop gawping at the screen and get performing!
Presonus
Zerodebug
Arturia
Geared towards Studio One’s new live
performance options, but equally as
comfortable as a Live controller, the mighty
Atom is a compact, USB-powered pad controller,
that lets you make quick choices on the ly, and
build detailed, layered live arrangements. Its
velocity and pressure-sensitive pads add natural
musical expression, too.
presonus.com
Take things to an ultra-modern level with a
Live-controller on your mobile or tablet. The
app is hugely customisable, allowing you
to sculpt your interface to only control the
parameters that you need, or you can choose
from 60 predesigned templates. A show with
your telephone? Alexander Graham Bell would
be astonished.
zerodebug.com
Enhancing the studio and the stage, the KeyLab
series is a robust, well-built keyboard with 16
performance pads that allow sample and beat
triggering. It’s got inputs aplenty, while its DAWcontrolling chops are impressive, meaning you
can leave the laptop hidden from view, as you
rock the ‘board like Jean-Michel Jarre.
arturia.com
Novation
M-Audio
Ableton
Novation rule the roost when it comes to pad
controllers, and the latest iteration of the Pro
seals the deal with impressive new features
including a more streamlined build, bigger pads
and an in-built step sequencer, not to mention
better control of Ableton Live (and any other
DAW, for that matter). The pads are colourful
and it looks cool as hell.
novationmusic.com
Commanding DAWs via 25 automatically
mapped controls, as well as performance
enhancing (read cheating!) abilities such as
Smart Chord and Smart Scale, the latter of
which restrains you to a selected scale. The
Oxygen Pro is simply designed to make you
sound good. Its in-built arpeggiator is another
fun addition.
m-audio.com
If you use Ableton Live, the obvious choice of
controller is Ableton’s own. The widely used
Push 2 is literally a hardware extension of the
software, with a high-res display to keep you
visually clued in as you pound the expressive
pads. Sample slice, bring in third-party plugins
and improvise with new musical elements till
your heart’s content. A solid choice.
ableton.com
Atom £120
touchAble Pro £21
Launchpad Pro Mk3 £300 Oxygen Pro 25 £150
KeyLab 49 MK II £375
Push 2 £520
August 2021 / COMPUTER MUSIC / 57
> play music now / back to live
yarkcahT nhoJ :0tohP
Chris Bergstrom: live ‘n’ Dandy
Chris Bergstrom is front of house manager for The Dandy
Warhols. Here he shares some lockdown experiences and
knowledge for any live musicians and engineers…
It was during his 16th year, while playing in
bands and working at Guitar Center, loading
the gear in and out at a club in Portland for
$50, that Chris Bergstrom got hooked to
working in the live arena. He quickly moved
into live mixing, cutting his teeth with a
Mexican events band, before getting a couple
of in-house club gigs and then an internship
at Horne Audio, the company he now runs.
Following a short spell mixing the audio at a
church in Portland and running his own sound
company, Bergstrom left his hometown and
moved to Nashville. When a good friend went on
tour for two-and-a-half years with OK Go, Chris
agreed to help him out for a month on a prearranged leg with The Dandy Warhols, a job
ofer that would become life changing. Seven
years on and Chris is running Horne Audio as
their operations manager and he still goes on
tour with The Dandies as the band’s front of
house manager. He’s also moved back to
Portland, and it’s in his home studio that we
catch up with him.
: How have you found lockdown?
Chris Bergstrom: “Like everyone, it’s not been
smooth sailing but it could have been a lot
worse. Luckily the sound company got a good
amount of federal money which the owner put
towards payroll, so that kept that going.”
: What have you been working on during
the lockdown period?
CB: “I’ve deinitely been keeping myself busy.
Before the pandemic I had started compiling
and mixing a live record for The Dandy Warhols.
Around the point of lockdown it morphed into a
never-ending live record which they call Warhol
Wednesdays. The problem now is I’m running
out of original tracks! I’ve also been doing some
58 / COMPUTER MUSIC / August 2021
recording on Peter Holmstrom’s records. He’s
had a busy recording run with Pete International
Airport and bunch of other projects.”
: Have you got anything in the pipeline?
CB: “Yes, we’re about to do a couple of drive-in
theatre-style live shows at the start of June
which’ll be fun. We’re still conident of being able
to do the rescheduled European dates in
February and there are a couple of other bits
that we’re waiting for the green light for. I’m also
looking at building my own mix space upstairs
in the same building that Horne Audio are in.”
: How have the drive-in shows been
working in the States?
CB: “Interestingly, you’d have thought America
would have been all over that shit but no. It
comes down to the strictness of individual
states. In places towards the south there’s a bit
more happening, but up here on the liberal left
coast there’s nothing. The sound company I
work for are doing the shows here, but its
capacity is 300 people in a 10,000 person ield.”
: What advice do you have for people from
a front of house point of view and for people
getting ready to play their irst live shows?
CB: “Be professional. Even early on, it does
matter. You’re supposed to be a professional
band and an air of professionalism will go a long
ways for a production crew. Even if you’re just
playing a bar gig, and you’re starting out, and it
doesn’t seem to have any calibre, you never
know who’s going to walk into that bar.
“I’ve seen the Dandies play some halls that
weren’t well sold, as well as sold-out shows. They
put in the same energy one way or the other. If
no one’s there, think of it as a paid rehearsal,
great, and crank it out as if it’s a sold-out arena –
it should be the way you perform every show.
Keep the professionalism the same, hone your
craft, be really good at it, and then go.”
: How long would you tend to allow a band
to sound check for?
CB: “The Dandies take an hour always. They
don’t always use it. With a singer/songwriter, it
shouldn’t take that long; a full band with a lot of
inputs, takes a bit longer. That’s something else
to factor in: if you’re a band in your early stages
and you’re bringing massive kit to a bar, is that
really doing you any good? Same with a guitar
player. If you’re in a bar and you’re bringing a
double amp stack, it’s too loud and it’s not
helpful. Consider what you’re doing, and go
minimalistic. What’s the minimum amount of
gear you can bring to achieve what you want to
achieve? You shouldn’t compromise what sound
you’re aiming for, but the diference between a
half stack and a double stack is not killing your
show. In fact, a half stack is probably too much
and do you really need an 8x10 for bass?
“You need to igure out how to get
comfortable with hearing yourself. I always tell
bands, if you don’t know what you want on the
monitors, go minimalistic. What do you have to
hear? Everything else, leave it alone. Don’t just
assume you want piles of kick drum and snare,
and guitar because you can. That develops
slowly, and that’ll be a shift. Each musician
should learn things they need, so then they have
that information. You can tell a sound person,
‘I’m going to need to hear this, this, and this’. Be
astute, be quick and ready to be there, be
present when it’s time for sound check.”
: Do you have a philosophy for mixing?
CB: “It depends. I know very speciically what
Courtney Taylor-Taylor (The Dandy Warhols
frontman) is going for. He knows exactly what
he does and doesn’t want to hear. All of the band
have opinions about what they want to hear,
mixed levels and what vibe I’m creating.
“If it’s some other band though, it comes
down to what sort of show we’re going for. Some
just want to reproduce their record in its exact
entirety, so that when people come to the show
they’re just hearing the record louder. That’s ine
if that’s what they want, not necessarily what I
tend to push – there’s an edge and angst to live
that’s diferent than the records would be.”
: What other mixing advice do you have?
CB: “The primary thing is you’re never done
learning. I came up in a scene of roadies where if
you ask a question you get berated for asking it.
I’m like, well how am I supposed to learn? So I
always tell the interns to ask as many questions
as possible and continue to learn non stop.
“Explore heavily, music you do and don’t like,
especially if you’re going to be a mix engineer of
any kind, because you can’t just say, ‘I like that
music and that’s all I’m going to mix’. In fact, I’ve
found mixing music that I don’t necessarily like
is way better for my scientiic learning pattern
than it is with music I like.
“If you’re trying to do studio work, you’ll
pretty much be on your own to build a little
world and that’s a good way to explore. Get
some tracks, and just play in an environment
where it doesn’t matter. In fact, try Mix With The
Masters; you can download full sessions, so you
can do your own versions of those songs, and
that’s huge. It’ll push you forward quickly.”
tutorials <
Become a better producer now
with pro advice, expert videos and
audio examples rom our gurus
Easy Guide
60
Heartbreaker
chords
Synth Masterclass
62
U-he Zebra CM
talking filter
64
Designing a
riser effect
Songwriting
with Dave Clews
An all-new masterclass
with Dave Gale
Production and
Sound Design
with Audiotent
Move your listeners totears –
whether o purejoyor otherwise–
with Dave’s handy songwritinghints
Dave Gale talks a good game on the
ascinatingworld o vocal ormants
and theiruse inproduction
Neil and Ed explorethe benefits o
making your own efects – in this
case a dynamic riser in Pigments
August 2021 / COMPUTER MUSIC / 59
to songwriting
#13
Heartbreaker
chords
Sprinkle a little magic, wonder and even soul into your
chord progressions with this neat music theory device…
Music is an incredibly powerful tap into
the emotions. As an experiment, try
watching the most emotional scene from any
movie you can think of with the sound turned
of. Without music, the emotional impact of
the scene will be hugely reduced. So when it
comes to conveying raw emotion, such as
soaring joy or devastating heartbreak, there
are various tools composers can use in a
soundtrack to heighten all of these emotions
in the viewer.
The same sort of thing can be put to good
use in your songwriting. If you’re starting out to
write a sad song, the lyrical content is only the
half of it. You’re also going to want to use a
musical backdrop that reinforces the despair of
an intense breakup, a forlorn memory of a longlost love, or losing your keys down the back of
the sofa. It’s OK, I know, it happens to all of us at
some point; it’ll be OK, I promise.
Anyway, the point is, to make a sad song
properly sad, you need a properly sad chord
DOWNLOAD
Download the accompanying
video and the MIDI/audio iles at
ilesilo.co.uk/computermusic
progression, so this month I’ve made it a point to
seek out one or two of the saddest chords
known to mankind which – when combined with
the saddest of all keys (according to Spinal Tap
that is), D minor – will make anyone want to shed
an empathetic tear.
OK, so maybe that’s a bit extreme, but you
get the idea: if you’re going for a certain mood in
your track, you need to know how best to create
it, so read on as I equip you with a few tearjerking tools.
>Step by step Building sad chord progressions
TUTORIAL
FILES
1
4
You’d think that for a sad chord
progression, the majority of the
chords would be minor, right? Well, not
necessarily. With the right combination of
chord shapes, major chords can play a
surprisingly large part in creating some
seriously sad stuf. Let’s illustrate this by
starting with undeniably the happiest
chord of all: C major (C, E, G).
Things often sound sadder if the
listener is expecting ‘happy’. So try
starting your progression with a major
chord and then – wham! – hit them with a
non-diatonic minor chord – one that’s not
in the key, that they won’t have been
expecting. For an idea of what this sounds
like, try a major tonic chord – C major, for
example – to the minor iv chord, Fm.
60 / COMPUTER MUSIC / August 2021
2
5
We can have C major as our irst chord
and then add in one or two of the
minor diatonic chords from the key of C
major. Here’s the full set of diatonic triads,
all laid out in order, built by stacking up
alternate notes from the C major scale. It’s
quite interesting to note that, out of the
seven chords in the diatonic set, three are
minor chords.
Shifting between major/minor works
in reverse too. Take the irst chords of
Samuel Barber’s Adagio for Strings, one of
the most plaintive and haunting pieces
ever written. We start on an Ebm7 chord
with a high Bb melody note, which
suspends over a shift to an underlying F
major chord, before dropping a semitone
to A: the major third of the F chord.
3
6
So let’s tag one of these diatonic minor
chords onto our major tonic chord to
try and create a sad vibe. Let’s try C major
to A minor. This is a conventional, diatonic
move that occurs in millions of songs.
There’s absolutely nothing wrong with it,
but it’s not particularly sad – we can get a
lot more heart-wrenching than this.
There are two particular types of nondiatonic chord that make great
tearjerkers, the irst of which is the halfdiminished, or minor-seven-lat-ive (m7b5)
chord. This is made by taking a regular
minor seventh chord – I’m using a D minor
7 shape here (D, F, A, C) – and lattening
the ifth by a semitone, making D, F, Ab,
C – Dm7b5.
heartbreaker chords / easy guide to songwriting <
Dave Clews
PRO TIP
In a studio career
spanning more than 25
years, Dave has
engineered,
programmed and
played keyboards on
records for a string of
artists including
George Michael, Kylie
Minogue, Tina Turner
and Estelle. These
days, he writes articles for and
other magazines and websites,
and is the author of Avid Pro Tools
Basics. Follow him on instagram
@electricdave67
GETTING EMOTIONAL
Quite often, it’s not necessarily chords themselves that are sad, it’s
more the movement between two particular types of chord that
evokes the feeling of sadness. By using slightly more exotic, nondiatonic chords, we’re able to convey slightly diferent shades of
emotion. Rather than just being straight-up happy or sad, we can
use these to convey more subtle shades of sadness, like nostalgia
or disappointment for instance. Try playing around with diferent
combinations of major with minor, m7b5 and #ivdim chords to see
what emotions you can magic up.
7
The m7b5 chord has a particular type
of yearning, heart-wrenching quality.
A quick way to shape one is to play the
root note of a minor triad, ind its minor
third and then build a minor triad of
whatever note that third is. So to get a
Dm7b5, play the root note of D, ind the
third of D minor – F – and play an F minor
triad over the D root. Result – Dm7b5.
10
To make our # IVdim chord, all we
have to do is raise up the root note by
a semitone, keeping the rest of the chord
shape – the# A and# C notes – intact. This
gives us F dim (F , A, C). Paired with our
tonic C major chord, this brings a really
wistful, longing character to our
progression,
which now takes the form C >
F # dim > Dm7b5 > C.
8
11
The m7b5 is a great heartbreaker chord
to add to a progression if that’s the
emotion you’re trying to convey. Let’s try
it in a major key, rooted of the minor ii
chord. In the case of the key of C major,
that makes it a Dm7b5 chord. Moving from
C major to Dm7b5 is a similar move to our
C > Fm change from step 4, but with a D in
the bass under the Fm.
Here’s a minor key diatonic
progression that, in Roman numeral
form, is spelled i > VI > III > VII. In the key of
D minor, that translates to Dm9 > Bb > F > C.
Even though three out of these four are
major chords, it has a faintly tragic, still
contemporary
vibe. Slipping in a dominant
A7/C# passing chord back to the Dm helps
make things even more miserable.
9
12
Now let’s focus on our second
nondiatonic chord shape – the # IVdim
chord. This is an easy one to put together.
Find the fourth degree of the major scale
of the key we’re in and frame the diatonic
IV major chord that uses it as its root. So in
the key of C major, that would be an F
major chord (F, A, C).
Our inal progression this month is
also in the key of Dm, and features a
chromatic, descending bassline that never
fails to conjure up a melancholy feeling.
We’ve got Dm > Dbaug > F/C > Bm7b5 > Gm/
Bb > Dm / A > Abdim7 > A7. The chords are
enhanced by a wistful superimposed bell
melody (shown in red). Anyone got a
tissue, (snif)?
August 2021 / COMPUTER MUSIC / 61
Synth
masterclass
with Dave Gale
#03
U-he
Zebra
CM
talking
filter
If synths could talk, what would they say? OK, we can’t answer that,
DOWNLOAD
Download the accompanying
video and the MIDI/audio iles at
ilesilo.co.uk/computermusic
but the Zebra ilter, with its impressive Formant ilter, comes close
It was once cited, by a member of the
infamous BBC Radiophonic Workshop,
that whenever certain sounds were
broadcast on radio or television, it was
guaranteed to provoke a reaction from a
public who were, back then, unused to such
things. This would often result in the BBC
switchboard lighting up like the proverbial
Christmas tree: any sound that shared the
characteristics of a human voice, but was in
fact electronic, would get people going.
While this would often relate to synthetic
devices known as vocoders (which would rely
heavily on the live input of a human voice) some
synths came equipped with a form of iltering
known as Formant iltering. Associated with a
term used in speech science, the word formant
refers directly to the resonance of the human
vocal tract. Zebra CM (from our free Plugin
Suite) is equipped with a formant ilter, which
allows for the reproduction of basic vowel
sounds, which can be sequenced into a pattern.
It may be stretching it to expect the Zebra CM
to literally speak phrases, but via its formant
control, it’s possible to create cool and unique
sounding patterns, which can provide a central
component for electronic music composition.
Let’s try the A-E-I-O-U approach!
This new synth series is designed to show you
some useful production techniques employing
the free synths in the suite of plugins we give
you each month at FileSilo. Download them now
from ilesilo.co.uk.
>Step by step 1. Forming a sentence (or a cool sound resembling one)
1
4
Our irst task will be to open our
favoured DAW package and load an
instance of the Zebra CM plugin. We’ll start
by initialising the patch, by clicking in the
central display area, just below the
Computer Music graphic. Select UH
Initialize, as a starting point.
We want to eliminate additional
control of the ilter at this point;
Envelope 2 is currently modulating the
Filter Cutof, so we need to move this pot
to the 12 o’clock position. This will result in
a very heavily iltered sound, so
counterbalance this by changing the main
Cutof control to the 10 o’clock position.
62 / COMPUTER MUSIC / August 2021
2
5
In order to create a great formant
texture, we’ll work with a more
focussed oscillator timbre, at least to
begin with, so let’s start by reducing the
volume of Oscillator 2. Simply reduce the
Volume pot in the Oscillator 2 section, with
a click, hold and downward drag.
Our current ilter selection, located
within the ilter section, is the very
common Low Pass (LP) variety. It’ll be a
very familiar sound; however we’re going
to select the less common LP Formant
ilter from the dropdown menu.
3
6
To focus our sound even further, we
want to go to Oscillator 1 and reduce
the number of aliased waves that we are
hearing, down to a single sound/wave
source. Switching from Dual to Single, via
the dropdown menu, will create a centred
and more basic starting tone.
The elements that will be doing the
work in recreating our vowel sounds,
are the Resonance and Vowel controls.
Increase the Resonance to its maximum
and play and hold a note. Now alter the
pot labelled ‘Drive/Vow’. As the value of
the Vowel pot is altered, you can hear the
colours of the vowels emerge.
talking filters / synth masterclass <
Dave Gale
PRO TIP
Dave Gale is an Emmy
award-winning media
composer, producer
and orchestrator, with
an enormous passion
for synthesisers, in all
their forms. His varied
composing style
embraces everything
from full orchestral
and hybrid scoring, to
fully electronic scores, employing
synths wherever possible. He also
happens to own some of the inest
synths in existence but we’re not
jealous, OK?
TAKE A VOWEL!
The beauty of the formant ilter is that it’s fairly unique. Programming a patch of this
kind yields a very other-worldly sound, and it’s an ideal opportunity to try something
new. Taking the time to get your vowel-based LFO sequence just right will pay a
number of dividends; it could form the backbone for a track, as seen on the Air track
Sexy Boy. It’s feasible that this sort of sound will stand alone, in the middle of your mix,
though it could also be tuned in with a matching bass sound, providing the user crust
of a bass part, which will stand out from the electronic crowd.
It’s the humanistic and rather organic nature of the sound that gives the hook. We
might love electronic sounds, but we generally like electronic sounds that feel
humanistic a whole lot more, and it’s an important thing to employ. Chances are that if
we think it’s a cool sound, many other people will agree, much like the callers to the
BBC Radiophonic switchboard!
7
10
We’re going to add some modulation
to our vowel control; click on the
unassigned pot, located to the left, below
the main Cutof pot, and select LFO2.
Once the assignment is in place, apply a
small value to this pot and you’ll hear
modulation occurring, as you play.
The default number of steps within
the LFO Sequence is 16, but this can be
increased to 32, if desired. We’ll reduce the
number to eight steps, purely to keep
things simple. It’s as easy as clicking on
the Steps drop-down menu and picking a
number, before creating a shape for a
personalised LFO shape.
8
11
Ensure that you have LFO2 selected in
the LFO section, which will reveal the
associated parameters. By default, a sine
wave is selected, which is currently sync’d
to the tempo of your host DAW. You can
vary the sync rate, keeping the wave cycle
in tempo with your track.
While the Step LFO efect is pretty
excellent, a slightly diferent character
can be created by switching from Steps
over to Lines, from the User drop-down
menu. This introduces an element of glide
between assigned modulation points,
which can be highly efective for our
vocalised vowel efect.
9
12
Zebra CM comes with a facility to
create basic step sequences, from
within the LFO Section. By changing the
Waveform setting from Sine to User, a step
sequence box appears, right in the LFO
section. Here we can program our own
‘amount’ settings, and make our ilter talk!
As we’re using modulation for our
sound, the interplay between the
various controls, within the LFO and Filter
sections can all be tweaked, for ine tuning
and greater efectiveness. Pay particular
attention to the LFO2 and Drive/Vowel
pots, located in the Filter section. These
will yield the most extensive changes to
the tonal colour.
August 2021 / COMPUTER MUSIC / 63
Production
techniques
with Audiotent
#11
Rising
FX
from
scratch
Discover the sound design techniques behind rising FX
This month it’s time to design your own
rising efects. Creating your own efects
sounds gives you unprecedented control
over their timbre and length. Simply
changing the modulation rates and
waveorms provides you with new variations
so the efect remains interesting throughout
your arrangement.
For this tutorial we’ll design a dynamic FX
riser that increases its intensity over time. This is
achieved by using two LFOs, one of which is
modulating the other’s rate. When it comes to
waveforms, most can be a suitable choice for
designing FX sounds. We deliberately chose a
sawtooth for its rich harmonic structure for this
feature, but it’s also available across multiple
subtractive synthesisers.
Our tool of choice is Arturia’s Pigments as it
ofers creative modulation options. These
include the ability to modulate unison voices,
spread and phase position of the wavetable.
Also, being able to adjust the curve shape from
linear to exponential is a very useful option.
Bandpass ilters work wonders with FX,
allowing the producer to target a speciic
frequency range and control its energy. This will
play a big role in developing the sound we are
creating today.
The inal piece of the puzzle will be adding
efects such as a delay and langer. These efects
will increase the stereo image of the sound as
well as introducing additional movement and
sonic interest.
>Step by step Making a dynamic FX riser
1
4
The irst step is to load Arturia
Pigments – or similar subtractive
synth – into your DAW. Then click Menu
and New Preset. This will initialise all of
Pigments’ parameters to its default state.
If you play the keys on your MIDI keyboard
you should only be hearing a raw,
unafected sine patch.
Next, LFO 2 will be used to control the
speed of LFO 1. This is how the
complexity of the patch is generated. We
want a gradual increase of LFO 1 rate
which requires a ramp up LFO. Set LFO 2 to
Unipolar. Symmetry to 1.00, Triangle
waveform selected and phase to 180º.
64 / COMPUTER MUSIC / August 2021
2
5
First, make sure your oscillator engine
is set to Wavetable. Click Morph to
disable its morphing function. This will
enable us to pick the precise sawtooth
waveform using the Wavetable Position
parameter. We could’ve selected the
analogue engine for the basic sawtooth,
but wavetable synthesis gives us access to
additional sound sculpting.
The LFO 2 rate is currently set to
Hertz. We can sync the LFO to the
project BPM. This will allow us to achieve a
precise duration of bars for the length of
the efect. Set LFO 2 Rate to Sync Binary.
Click on LFO 2 and increase the LFO 1 Rate
modulation amount to 0.40.
3
6
The core sound of this FX patch is a
dynamic pitch movement over time.
The irst modulation assignment is LFO to
Tune Coarse. Click on LFO 1 and increase
the Tune Coarse modulation amount to
0.30. The rate of LFO 1 can stay at its
default setting.
Let’s set up an envelope to control
multiple parameters and further
enhance the FX patch. Set the attack to
slow, around eight seconds. We want the
modulation to increase as time
progresses. This can be further
emphasised by transforming the curve
shape to exponential. Set the Attack Curve
to 2.72.
fx riser / production techniques <
PRO TIPS
CHORUS NOISE FX
White noise is often used for rise, fall or impact FX. A
lot of the time it can sound plain and too harsh. To
combat this, apply some chorus effect: this helps
soften the transients, increases the width and adds
subtle movement.
Ed Strazdas
Ed is an experienced
dance producer and
sound designer, working
in the scene since 2004
In order to create some additional movement to
your delay lines, add a langer on your delay return
channel. Try setting the langer rate to slow for a
longer, shifting efect.
10
Now that we have the Envelope curve
set up we can start to assign it to
various destinations. Let’s set the filter by
choosing a bandpass mode BP12 in the
mode selector menu. Increase the
resonance to 0.55 and lower the cutof
position to around halway. Click on ENV 2
and increase the Filter Cutof modulation
amount to 0.33.
Delays are always a sae choice to
help smooth out your FX patches. For
this sound we stuck with the stock delay in
Pigments, increasing the Dry/Wet to 25%
and increasing the Stereo Spread to 0.054.
Sound designer and
mixing engineer, Neil is a
huge fan of Eurorack
modular synths
About
Audiotent
Our Production Technique experts are rom
USING A FLANGER ON YOUR DELAY
7
Neil Crockett
Audiotent, a team o creative producers and
sound designers who provide inspirational tools and education
or proessional artists worldwide. They ocus on both techno
and progressive genres, ofering presets, samples, templates,
MIDI files and production tutorials. More rom: audiotent.com
8
11
To expand sound in the stereo field,
increase the voicing and stereo
amount o the unison. We can program
these parameters so the changes happen
over time. Set Unison Stereo to 0% to
make the patch start in mono. Then click
on ENV 2 and tweak the Unison Stereo
modulation to 1. Click ENV 2 and raise the
Unison Voices modulation to 0.20.
Another efect worth looking into is a
flanger. Not only or its distinct
character but also the intensity and
movement that it imparts. Dry/Wet
increased to 54% and eedback dialled in
at 84%.
9
12
We can make use o the additional
wavetable parameters that’s at our
disposal to urther develop the sound.
Make use o the same ENV 2 and assign it
to the Phase Mod Sync/Retrig, dialling in
an amount o 0.80.
Lastly, its a good practice to export
your synthesised FX patches as a WAV
or AIFF loop. This makes it easy to quickly
reuse the same sound in your new
projects without loading up unnecessary
CPU power. You now also have the option
to reverse the audio sample or a diferent
type o efect.
August 2021 / COMPUTER MUSIC / 65
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reviews <
Our promise
We bring you honest, unbiased
appraisals of the latest computer
music products. Our experts apply
the same stringent testing methods
to all gear, no matter how much
hype or expectation surrounds it.
What the
ratings mean
1-4 A seriously lawed product
that should be avoided
5 This product’s problems
outweigh its merits
6 A decent product that’s only
held back by a few laws
7 Solid. Well worth considering
8 Very good. A well-conceived
70 TONE 2 WARLOCK
and executed product
9 Excellent. First-rate and
A powerful, easy-to-use softsynth, with groundbreaking
architecture at a good price. What is this wizardry?
72
Orchestral Tools
Tallinn
74
Audiomodern
Opacity II
any better than this!
76
UVI
8-Bit Synth
78
The 6 Best
Muti FX
81
Toontrack
Gospel EZX & EBX Expansion packs
80
JMG Sound
Orbitron
Awarded to products
that challenge existing
ideas and do something
entirely new
among the best you can buy
10 Exceptional. It just doesn’t get
A product has to really
impress us with its
functionality and
features to win this one
If the product
exceeds expectations
for its price, it will
receive this gong
In the opinion of the
Editor, the best product
reviewed in the
magazine this month
August 2021 / COMPUTER MUSIC / 69
> reviews / tone2 warlock
SPECTRUM WAVETABLES
There are 84 of these, based
on different instruments or
other sounds
2000+ PRESETS
Select from 20 banks (four
user) for an almighty number
of varied preset sounds
EFFECTS
VOLUME AND SHAPING
Two modular
Controls the overall output
effect slots, each volume over time
with 18 effects
MODIFIERS
25 algorithms to
choose from to
change the
sonic character
LFO
20 LFO types
can control over
20 parameters at
variable speeds
and amounts
ENVELOPE
This ADSR can be
routed to the same
20+ parameters as
the LFO
OSCILLATORS
Two main sonic
blocks act as the
main engine,
each with
tuning controls
HYPERSAW
For stacking
oscillators and can
be used with any
Spectrum Wavetable
FILTER SECTION
A massive 38 types
allow you to tweak
a sound quickly
LOOPMODE AND
LOOPSPEED
Allow you to edit
how the Spectrum
changes over time
Tone2
ARPEGGIATOR
Choose from 20
types and
rhythmic patterns
GENERAL CONTROLS
Includes a fabulous
Random option for easy
sound creation
Warlock $69
Warlock is Tone2’s attempt to deliver a power and workflow combination
that is a rare partnership in sotsynth design. And it’s damn cheap too…
Surely the big draw of the virtual synthesiser
is that you are not limited by any physical
restraints as you would be in the real world, just
by how much grunt is delivered by your
computer processor. You want dozens of ilters
and oscillators? No problem. Hybrid design? Yes
please. A lime green GUI? Well, maybe. But then
the ability to have unlimited features can have
an adverse efect. Many software synths have
become unwieldy, weighed down by their own
bloated oferings, unable to focus on anything in
particular, jacks of all trades and full of so many
options that you become terriied of the choice
and loading them up.
A powerful, feature-packed synth with a
smooth worklow is something of a dream, then,
but that’s what Tone2 are attempting with
Warlock. Grunt, diversity, ease of use and
amazing sound quality. Surely what we all want,
right? What’s that you say? Less than 70 bucks?
70 / COMPUTER MUSIC / August 2021
Can this be, then, the golden synth ticket we’ve
been waiting to unwrap?
Looking at the specs though, and things do
start getting a lot more interesting. 84 oscillatortypes (and up to 24 per voice), 38 ilter types, 18
efects, an arpeggiator with 22 modes, a
Lots
in, nothing out?
Random button for instant sound generation
First impressions don’t, shall we say, deliver a
and over 2000 of said sounds (not, we hasten to
massive level of frenzied excitement; the
interface is not exactly enticing. This, however, is add, generated randomly but expertlyprogrammed – see later) are just some of the
deliberate. You shouldn’t judge a book by its
stats we can throw at you. And already you can
cover and this is – if we stretch that analogy a
see that Warlock is delivering in its promise, at
little too far – perhaps attempting to do War &
Peace with a touch of Enid Blyton simplicity. OK, least with the numbers.
maybe that is overstating things, but Warlock is
presenting, as Tone2 say, “a reduced userUnlocking the detail
interface to facilitate an eicient worklow” with While the power might be hidden, it is there to
“a limited feature-set, but huge sonic range”. In tap into – and we discuss the Warlock’s
that respect it is an attractive proposition but
Harmonic Content Morphing architecture more
don’t expect the larger graphics of the
in the box to the right.
company’s fabulous-looking Icarus2 and
What Warlock does well is put the minimal
Gladiator3 – this has all their best bits behind a number of parameters you need from this synth
simple UI mix.
architecture on display for you, with each
tone2 warlock / reviews <
“A good old play with
Warlock will soon have
you feeling your way
around its wavetablelike innards”
control having a dramatic efect. This means
that on a sound design level you can simply
change a waveorm here or a morphing action
there and you will instantly hear an obvious
sonic development.
On a basic level, there is no need to really
understand what is going on – although it helps,
and reading both the Warlock and the more
detailed Gladiator manuals rom the Tone2
website pays dividends. Yet experimentation
oten yields that ‘Eureka’, just-come-up-withyour-own-sound-but-not-quite-sure-how kind o
moment. And as good as these manuals are,
having a good old play with Warlock will soon
have you eeling your way around the edges o
its wavetable-like innards.
Or, i you really want to take that simple
philosophy urther, just dive into the 2100-odd
sounds! One o the first things that might strike
you, as it did us, was the quality o what’s on
ofer – let alone the width – many presets with a
great dynamic, both in terms o movement and
range. Basses thud when they should,
arpeggiations sear and tear through with a twist
o the Filter and Resonance controls, and there
are plenty o incredible growls, bassy twists and
show-of leads or dance music. In act, i
anything, that is the ocus, which is air enough
these days. We’d have liked some more unusual
textures, but the beauty here is that you can
change core Spectrum Wavetables in an instant
– along with many other parameters like
Modifiers, Loopmode/speed and the many filter
and efect types – to easily twist anything on
ofer to something new and more out there. And
then there’s the Random button to do it in an
instant. It’s all very creative and very quick.
Drop-down menus are used to select both the Spectrum Table and the morphing algorithm
Harmonic Content Morphing
Warlock uses the same type of
synthesis architecture as used in other
Tone2 synths like Gladiator. Harmonic
Content Morphing (HCM) synthesis
delivers a sound “not possible with
subtractive, additive or FM synthesis
alone”. It essentially uses diferent
waveforms as the core ingredients but
allows them to morph and change the
harmonic content over time.
The architecture comprises 84
Spectrum Tables (and, yes, you can
think of as wavetables) each with up to
256 snapshots, each of these the
equivalent of a traditional single
oscillator waveform.
can just get in there and make any o the many
sounds on ofer your own, with just one or two
clicks. That said, we’d love to see an option to
switch it rom ‘Simple Mode’ to ‘Slightly Less
Simple Mode’, throwing in some o the larger
graphics rom Gladiator3 into the UI mix or
unveiling some extra modulation or surgical
parameter tweaking. But maybe we’re missing
Go
to War?
the point – that is what Gladiator is or ater all –
Part o the appeal o a great instrument can
undoubtedly be its almost ‘come hither’ looks, or maybe Tone2 have that ace up their sleeve or
beckoning you to make sweet music together. version 2.
Whatever your thoughts on the UI, the most
We’re being a little unair on Warlock, criticising
it or not having those as its appeal lies in instant important aspects o any sotsynth are: does it
programmability or all levels o synthesist. You sound good and will you use it? On the ormer,
the answer is ‘most definitely’ – the dynamic
range and quality is there to behold, and the
diversity o Warlock’s output can be heard with
one sweep through any bank. And on the latter
‘in use’ question, here’s the thing: we ound ater
a ew days o use, that Warlock had barged its
way into most o the projects we are currently
working on, and seems to have absolutely no
intention o leaving, which is high praise indeed.
This synth delivers more than pretty much any
synth o its price (and more than many costing a
heck o a lot more). You won’t want to ask too
many questions along the way, but enjoy the
ride you most certainly will.
There are two banks of 18 efects each to choose from
Web tone2.com
The Spectrum Tables can be
modiied with 25 diferent algorithms
These include names like Shrink (for a
warmer sound), Multi 1 (for thicker
sounds) and Multi Hyper (multiple
noisy waves playing simultaneously).
You also get two further modes,
Loopmode and Loopspeed that deine
how the Spectrum Tables are played
back and how fast the morphing is
performed. Combined, these alter the
harmonics of each Table over userdeined periods, giving you a lot of
control over the sound, with a
minimum of fuss, which is essentially
Warlock summed up in a sentence.
Alternatively
Plugin Boutique Carbon Electra
225 » 8/10 » £25
Similar dance style, more complex
but still easy, and now silly money
Rob Papen Blade 2
292 » 9/10 » €99
Diverse sound, and the higher price
gets you some excellent depth
Verdict
For Big sound, little price
It’s easy and simple. Don’t ask more!
Lovely ability to come up with new
sounds, easily
Lots o power, just well hidden
Against Looks aren’t going to win too
many awards
Deep sound designers will snort (the
rest o us will gloat)
Warlock is a rare beast: cheap, powerful,
lexible and easy; exactly what Tone2 set
out to do with it. A cracker
9/10
August 2021 / COMPUTER MUSIC / 71
> reviews / orchestral tools tallinn: baltic voices and strings
LIBRARY
The main
Library tab is
where all of
your licensed OT
titles sit
for browsing
PERFORMANCE
Where you play the
samples and have them
mapped across the keys
MIXER
Mix your articulations
with this tab – see
right – and select
your interface outputs
OPTIONS
Select your Key Switches
and MIDI Controller
Map parameters here
ARTICULATION
LIST
Each one you
have loaded may
be edited here
MAIN BROWSER
Tallinn sits within
SINE so can be
combined with other
Orchestral Tools
WHAT’S LOADED
Here are the sounds you have
downloaded. Simply select the
ones you want for a Performance
INFO
Shows RAM used, number
of voices plus the load the
CPU and disc is under
VOLUME AND
SHAPING
Envelope, main
volume, Legato and
other controls are
found here
KEYBOARD RANGES
Performances are triggered
here across defined ranges
Orchestral Tools
Tallinn €399
Tallinn is an orchestral library with a murderous plot twist and subtitles,
ideal for your Scandi-Noir atmosphere. Does it make a killing?
The Nordic or ‘wintery’ sound has, of course,
become a thing in recent years thanks to a
glut of Scandi-Noir TV dramas. Usually
comprising (in equal parts) beautiful
landscapes, gritty inner cities and plots so twisty
you need a slinky to navigate them, they feature
‘cops on the edge of the law’, ultra violent
murders and stunning, often low-key scores.
These (the scores, that is, not the murders
thankfully) have almost created a genre of
music in themselves. Not particularly deined,
they can be anything really – moody, terrifying, a
whisper of pad here or orchestral tension there –
as long as they ladle on the atmosphere and
drama, and make you feel inadequate about
living in a rain-soaked city in the UK. It was a
bandwagon that even we jumped on – yes, we
know, amazing right? – last year with our own
Scandi Noir sample sound packs, which still
remain among the most popular downloaded
collections we’ve ever produced.
72 / COMPUTER MUSIC / August 2021
The professionals [like we’re not?! – Ed] have
quickly climbed on board too, including the likes
of Spitire (whose Albion Tundra is described as
an orchestral library ‘on the edge of silence’),
Loopmasters et al. Now Orchestral Tools are in
on the action, but rather than get their usual
(and rather brilliant) local Berlin orchestra to try
and recreate some Nordic chill, they went up
“Some may want to
combine it with other
instruments. We think
that might be missing
the point”
north to track down the real thing. And Tallinn:
Baltic Voices and Strings, is the result.
It’s
not grim up North at all
Tallinn, in case you didn’t know, is the capital of
Estonia and sits on the Baltic sea, gazing out
over to Finland to its north, St Petersburg in
Russia to its east. Orchestral Tools captured
both the Estonian Philharmonic Chamber Choir
for the vocals on Tallinn plus the Tallinn
Chamber Orchestra for the strings. (There’s a
great background story and video to enjoy on
the OT website should you wish.)
The collection makes use of OT’s excellent
SINE player, a kind of stripped-back Kontakt
which is in its early years of development – and
some might say all the better for it. Essentially
you can use it to manage whatever OT titles you
have a license for. It’s pretty elegant, a bit
monochrome, but very practical. We have more
details of the process in the box (right).
orchestral tools tallinn: baltic voices and strings / reviews <
“A single note of the
sustains or a simple
rif of the portatos
creates an entire score
in our minds”
What you get with Tallinn are instruments in
the form of the aforementioned vocals – male
and female choirs with 16 singers – plus a
chamber string ensemble with ive violins, four
violas, three celli, and two basses. Almost as a
bonus, OT recorded two church organs at the
venues. While there isn’t the full orchestral here,
the focus on strings and voice does give you all
of the atmosphere you could ask for.
SINE allows you to download individual mic
positions and articulations or group them
together and download all the same type. Some
will load individually across the keyboard; or
load others like the chamber basses as key
switches (where diferent key presses change
the articulation played back). It doesn’t matter
either way as SINE allows you to automatically
assign keys, MIDI channels, MIDI CC or program
changes to play diferent samples.
We immediately throw ourselves into both
choirs and are irst struck by the recording
quality and then the no-nonsense approach – no
attempting to cleverly recreate words or vocals
phrases, this is pure instrumental atmosphere.
You’re also stuck with the reverb of the church in
which they were recorded; we say ‘stuck’ but as
this is the choir’s ‘home’ church, you are talking
about a building and group of people that have
been together, as it were, for years, and in
perfect harmony. SINE ofers little in the way of
added efects, nor in this case, should it.
Of the strings, the sustains and portatos are
our favourites – a single note of the former or a
simple rif of the latter creates an entire score in
our minds, the tremolos coming in when things
get ‘dangerous’. The chamber basses also ofer
an incredible dynamic to underpin our score
which is rapidly coming together. All we need
are some quality actors and subtitles.
As this is a vocal and string collection, the
organs feel a little like they’ve barged in, and if
there is a criticism it’s that we’d have perhaps
liked less of them and more vocal variations in
the choirs. This is a minor observation though,
Performances in Tallinn and all OT Sine-based
instruments are where you map sounds across the
keyboard to play them
SINE’s mixer helps you create entire performances
Sine vibes
Orchestral Tools’ SINE player is a
standalone or plugin ‘instrument’
although really a shell like Kontakt that
allows you to manage your Orchestral
Tools libraries.
Once you purchase a library you can
browse all of the instruments within it
in their various articulations and room
mic positions. You can then choose to
download individual parts of an
instrument, or the whole thing, which is
a neat way of avoiding downloading
chunks of content you’ll never use.
Once downloaded, simply head to
the Library tab and double click an
instrument or articulation to play,
which is then accessed via the
Performance tab.
as even the organ sounds get you after a while,
and you start to hear how they it in with the
remainder of the library.
Tallinn
loud and clear
Tallinn is absolutely stunning, make no mistake.
Stripped back, perfect in execution and sound. It
won’t be for everyone, mind, and some may
want to combine it with other instruments and
libraries for perhaps a fuller sound, although we
think that might be missing the point. It is aimed
at starker scores, the kind of thing where one
note or voice delivers more weight than an
entire arrangement – think any 21st century
drama with the word ‘killing’, ‘bridge’ or missing’
in the title. This isn’t for depth, or complete
fulsome happiness, more tension and intrigue.
That said – against our own advice – we can’t
wait to combine it with something else anyway,
just to hear the results. A damn great synth
perhaps, just to see how an electronic backdrop
will sit with it (although we suspect that will ruin
everything), or more likely, one of OT’s own
Creative Soundpacks like Umbra or Amber.
Either way, and probably best used alone, Tallinn
is delicate, uncompromising, dramatic and will
make you think, and even rethink your
compositions, the mark of a great title.
Web orchestraltools.com
As you load in more articulations,
they appear in the Articulation List to
the right hand side of the UI (see above)
which can then be edited according to
note position, MIDI cc and so on.
One other neat feature is the Mixer
tab which has all of the loaded
articulations spread across a virtual
mixer. In this way you can set up
complete performances, using multiple
Orchestra Tools titles all controlled and
played within one environment,
creating huge walls of sounds, or
individual multi-parts all from one
instance of SINE either on its own or
within your DAW.
SINE focuses on practical rather than
lash looks – a winner in our books.
Alternatively
Spitfire Audio Albion Tundra
$449
One of Spitire Audio’s best titles
has a little more lexibility at a
higher price
Orchestra Tools Amber
287 » 9/10 » €149
This detuned string quartet can
deliver similar chilled vibes for less
Verdict
For Amazing recordings
Incredible atmosphere
Choir and strings to die for
Bonus organs
SINE is a great way to use it all
Against A few too many organs
OT’s own Creative Soundpacks can bring
you some of this atmosphere cheaper
Restrained and beautiful, Tallinn captures
incredible strings and vocals in their perfect
home environments
9/10
August 2021 / COMPUTER MUSIC / 73
> reviews / audiomodern opacity II
Audiomodern
Opacity II £88.99
Craving expressive guitar textures, but lacking the nouse to conjure
them? This suite presents a six-string universe ready to explore…
Whether it’s moodily swelling, emotively
plucking or chordally washing into our ears,
cinematic guitar is a mainstay across the
modern soundtracking world. Though this
playing style is also prevalent in ambient music,
it’s really in the generation of score-ready
textures for working composers that
Audiomodern pitch Opacity II – a highly
manipulable guitar sample player, loaded up
with some exquisitely well-recorded axe work.
Comprising 14 sessions delicately performed
by Washington-based Terre Grande guitarist
Justin Hodges, Opacity II’s recording quality is
the irst thing that hits us after loading up the
software within Kontakt. Sumptuous arpeggios,
gloomy swells and echo-sodden notes abound
as we cycle through these preset Sessions. Each
of the 14 tempo and key-deined Sessions
contains four groups of looped performances,
comprising elements such as Chords, Phrases,
Sequences and Melodic Textures. Each of these
groups have 12 diferent recordings of diferent
approaches to these sound types that all gel
together harmonically. This variation can be
further increased by dragging across the
individual sounds from other Sessions, too.
You’ll note that this is Opacity ‘II’ and follows
on from the inaugural version which was only
released in 2019, therefore there aren’t major
changes to the sound palette in v2, aside from a
few additional Sessions and an amazingly
efective Reverse mode that can transform the
feel of your parts instantly. Two of the biggest
The edge is fine
Throughout our experiments with Opacity 2,
we kept running into a heavily delayed, palmmuted, plucked sound that of course, put us
in mind of a certain beanie-hat-toting Irish rif
merchant. We also stumbled upon the exact
tone of Slowdive’s Sugar for the Pill and other
familiarly delay-sodden fare. These examples
proved that beyond soundtracking, Opacity 2
could be put to work in Indie-land, if you
74 / COMPUTER MUSIC / August 2021
boons with this sequel are the ability to alter
your cabinet, selecting between the tonal
characteristics of 11 diferent cab options,
modelled after some of the big hitters from the
amp world. You can further ine-tune their Size,
Air, Balance, Distance and Wetness, as well as a
slower or faster rotation, which can bring all
kinds of interesting efects to the table.
The other big addition is a brand new,
performance mode. Performance mode lets us
harness four hugely diferent individual guitar
tones (the ones which make up each group) in
playable, modiiable form across your controller
keyboard. This can be a cool way to create and
save your own individual patches, should you
not actually be a guitarist yourself, or ind
yourself smitten with these pre-designed tones.
With a range of ways to explore this software,
we opt to load up Session 05 which corresponds
nicely with the tempo of a project we’re
currently working with. Carving out a few chord
shapes near the centre of our keyboard triggers
a spectrum of textured patterns, interacting in
ways that make our hairs stand on end.
Though changing between the groups is
smooth, mis-ingering results in a tonally
ofputting chime sound. It’s certainly
recommended that you get to grips with the
keyboard layout for your Session, and how
certain sounds within slot well together, before
recording anything. Though the tone of all these
sounds is immaculate, further efects can be
applied on a per-group basis. We can apply more
needed some subtler harmonic elements
particularly. There’s much to explore here
and Opacity’s potential certainly extends
beyond its intended target audience. Often
when experimenting with Reverse mode,
certain phrases take on a completely
diferent, dream-like, quality – when treated
with further efect processing, who knows
where these possibilities may lead.
or less Delay, Chorus, Stutter, Filter and Reverb
space to any of the pre-designed patches, or
ones we craft ourselves in performance mode.
Opacity II certainly provides hard beneit to
the non-guitarist sound designer, granting
customisable control over the numerous facets
of a peerless player’s sound, though simply
harnessing the preset Sessions and Groups may
be enough to ill that space. Guitarists shouldn’t
write this of either – Opacity 2 provides a way to
re-think your typical approach to writing for the
instrument, while making us wish we could
wrench the same emotion from our axes.
Web audiomodern.com
Alternatively
Heavyocity Scoring Guitars 2
£85
If you want to get even more hands
on with guitar textures, this suite
may be a more appealing prospect
Rob Papen Rhythm Guitar
132 » 9/10 » £80
This more groove-based package
also comes with an onboard synth
to take sounds in edgier directions
Verdict
For Simple and intuitive way to
incorporate pro-level guitar texture
Performance mode allows more
individual expression
Amp sims and efects
Against Some minor slowdown when
Session switching
Building on an already versatile, crystal
clear-sounding toolkit, Opacity II perfects
the cinematic guitar engine concept
9/10
> reviews / uvi 8-bit synth
MAIN PAGE
The central hub of control, with
an overview of each sound layer
SID LAYER
Control global settings for SID layer’s
selected preset, Volume and Pan
PRESET BROWSER
Cycle through 375 patches,
organised into category type
EDIT PAGE
Edit the modwheel
settings, plus voice mode,
pitch and stereo width
CHIPS LAYER
Control global settings for
Chips layer’s selected
preset, volume and pan
MODULATION PAGE
Control settings for
the step modulator,
and affect the
LFO waveshapes
EFFECTS PAGE
Apply a range of colourful
effects, including Phasor,
Thorus and Drive
FILTER
Apply filter settings
such as envelope,
velocity, depth
and resonance
AMPLITUDE
Adjust velocity,
attack and
standard
ADSR envelope
ARPEGGIATORS PAGE
Build up expressive arps,
with options for Step,
Speed and Gate settings
UVI
MASTER VOLUME
Satisfyingly rendered as a classic
arcade machine joystick
8-Bit Synth €99
Recapturing the endearing charm of classic arcade machines, 8-Bit Synth
may seem gimmicky at irst, but a vibrant instrument lurks within
Over the last ten years, we’ve seen a boom in
media aimed at scratching that 80s nostalgia
itch, from Stranger Things’ infatuation with the
era’s cinematic tropes (and a lush synth
soundtrack), Wonder Woman’s recent colourful
adventures in 1984 and the trend for the bleeps
and bloops of classic, 8-bit video game
soundtracks that pepper EDM and even creep
their way into mainstream soundtracking. It
seems that as long as there are sentimental
memories to conjure, the past will never die.
With that in mind, Paris-based UVI has
painstakingly built what, at irst glance, appears
to be the ultimate retro sample library and
performance instrument, speciically tailored for
8-bit music-makers. First bundled as part of their
gleefully fun, humungous Toy Suite (2019), the
8Bit Synth now stands on its own two feet…
Sid
games
Taking its inspiration largely from vintage video
76 / COMPUTER MUSIC / August 2021
games, arcade machines and early computersounds, 8Bit Synth provides 30,000 individual
samples, and 375 retro-tinged patches, all of
which are neatly organised into a diverse array
of categories, including Bass, Leads, Chords,
Composite, Drums, FX, Plucks and Polysynth, all
selectable via the familiar UVI Workstation
framework which houses this (and, indeed all)
“The building blocks of
a quirky chiptune
track… or lavourful
sprinkles over more
conventional fare”
UVI software. These presets have been carefully
sampled, and are ready to serve as the building
blocks of a quirky chip-tune track, or as
lavourful sprinkles to layer over more
conventional fare.
Though it may seem a niche product, a
cursory skim through some of these presets
showcases the variety of sonics on ofer, ranging
from the purposefully nostalgic such as Crispy
Dream, which provides a rewarding ‘twinkle’
efect, reminiscent of picking up a coin in Super
Mario to the more sound design-oriented DMG
Artefacts, which presents a shifting sea of
processed sound.
Of course, these presets are highly
tweakable, mainly via the Amplitude and Filter
controls, which are presented as the central
options on the Main window.
The sound engine running the show here is
actually divided into two. The irst layer
harnesses the cherished tone of the three-voice
uvi 8-bit synth / reviews <
“Its visual ethos being
inkeeping with old
school arcade
machines, it’s less work,
more like a game”
SID chip, originally used within the beloved
Commodore 64. The second consists of a
variety of Chip sounds cribbed from machines
like the GameBoy and Mod Machine. These
layers can be blended in a whole range of ways,
leading to some interesting aural creations.
1up
The UI is comfortingly child-like, daubed with
decals that are based on some of those iconic
video game characters. The arcade machinefeel is complemented further by the circular
page selection buttons that run down the lefthand side, culminating in a rendering of a classic
joystick, which controls the master volume. The
ive main control pages are Main, Edit,
Modulation, Efects and Arpeggiator, and it’s on
the Main view that we can easily select which
layer to activate, edit (via the Amplitude and
Filter controls) and modify global settings such
as Pan and Volume.
The Edit page is where the nuts and bolts of
8Bit synth can be manipulated. Here, we can
toggle between mono and poly voicing per chip
(or both) adjust portamento depth and time,
scale the pitch in octaves and route our
controller keyboard modwheel to familiar
parameters such as vibrato, ilter and tremolo.
The Modulation page justiies the inclusion of
‘Synth’ in the product’s name, as it’s here we can
go to town on step modulation, LFO speed,
waveshape, sync and mode, as well as deeper,
layer-speciic, modiications. The Efects page
contains EQ settings, as well as Drive, Chorus (or,
UVI’s patented ‘Thorus’, rather), Delay and
Reverb amongst others, all of which have
powerful bearing on the resulting shape and feel
of the tone.
The inal page is perhaps where some of the
most fun experiments can be undertaken. The
Arpeggiator invites us to build up rolling
arpeggios, with myriad options for speed, steps
and note velocity. This is where we can really
start to bring some of the retro tones to life,
layering up evolving, bright rifs that scream to
be foregrounded in our mixes.
The Step Modulator allows for us to breathe some life
into our sounds, and re-shape our waveforms
With the hard work done, you can focus on the fun of efecting and tweaking your 8-bit excursions
Would you like chips with that?
Formerly the domain of dedicated
enthusiasts, chiptune music is typically
made via the use of trackers. Making
8-bit music was originally a delicate
procedure, though there are now many
software trackers to choose from,
many of which loat around the web as
freeware and, if you’re curious about
delving further, you should certainly
take for a spin. The most noticeable
diference to a traditional DAW being
that the track lanes are vertically
aligned. Shared characteristics among
multiple trackers are the ability to
modify samples, notes, efects,
patterns and orders. Notable artists in
the 8-bit genre include 8bitpeoples
label founder Nullsleep and renowned
soundtracker Jake Kaufman (aka Virt).
8Bit Synth presents a way into this
world previously restricted by the need
to adjust your process to the upsidedown approach, demanded by the
tracker. UVI have done the hard work
for you, and provide ready-to-go
samples from both computers and
gaming systems. The plugin’s familiar
parameters and controls, and of
course, the ability to work with it within
a DAW environment, allow your lo-i
concoctions to live happily alongside
all manner of instrumental bedfellows.
All these options are remarkably easy to
understand, and with its visual ethos being
in-keeping with old school arcade machines, it
feels less like work, more like a game. The
editing of parameters like the amp envelope and
LFO routing are made extraordinarily simple,
and arguably child-friendly. In fact, aside from
8Bit Synths’ own attributes, it’s also potentially
a great ‘way-in’ piece of software that could be
used to quickly – and enjoyably – demonstrate
the principles of synthesis to newcomers.
Alternatively
have yielded a treasure trove of classic video
game-recalling textures and tones. As we’ve
previously said, the application of these can
vary massively, but during a few hours of initial
experimentation, we amusingly built up our own
little video game themes, that wouldn’t have
sounded out of place in a seaside arcade back in
1989. If you’re an indie game developer, with a
penchant for the retro, then this could prove a
valuable tool. For the rest of us, a satisfying
diversion into the quirky realm of 8-bit provides
fun – and nostalgia – by the bucket load, coupled
with the potential to build out some truly
original sounds by probing its nuances.
Web uvi.net
Verdict
Game
over
By taking a fastidious approach to sampling, UVI
AudioThing miniBit
€20
Similarly meant for quick-ire
chiptune sonics, its waveforms
came from classic consoles
Plogue Chipsounds
147 » 8/10 » £86
Realistically emulating vintage
8-bit sound chips, this is a more
serious synth, but harder to learn
For Meticulously sampled retro sounds
Diverse efects, arps and modulation
options to sculpt sounds to taste
Dual-layer engine blending
Awesomely fun and instantly accessible
Against Limited long-term appeal
Hard to remember a more enjoyable time
with a plugin. 8-Bit Synth doesn’t just
provide aural nostalgia, but heaps of sound
modifying potential. UVI wins.
9/10
August 2021 / COMPUTER MUSIC / 77
>
the 6 best
the 6 best …
Multi FX
One plugin to do it all, or just one plugin that seems to?
Here are six of the best efects with multiple ambitions
Baby Audio
Spaced Out
$69 10/10 cm293
Leapwing Audio
Al Schmitt
£139 10/10 cm296
One of a couple of multi-efects here
that attempts to capture the sound
of a legend, in this case the recently
and sadly-departed producer to the
stars, Al Schmitt. “Leapwing’s irst
foray into the world of signature
plugins is a triumph. If you need a
speedy route to polish your
productions, and are OK to leave
some decision making to a bona ide
studio icon, it’s a great buy.”
leapwingaudio.com
78 / COMPUTER MUSIC August 2021
This updated Space Echo ofers plenty of
reverb, delay and modulation power for a
multitude of madness. “Another cracking,
great value, hi-spec tool from Baby Audio.
Get in, tweak your XYs, add whatever you
want and smile. It’s quite brilliant.”
babyaud.io
Apogee
Clearmountain’s Domain
$349 7/10 cm273
Our second ‘signature’ multi-efect
delivers the fabulous sound of Bob
Cleamountain. “It sounds top notch in
every regard; a fantastic multi-efect for
mixing and sound design. Crazy pricetag.”
apogeedigital.com
the 6 best <
Cableguys
ShaperBox 2
$99 8/10 cm278
Valhalla DSP
Supermassive
£Free 10/10 cm291
More bundle than multi-efect, even
though each o its seven efects –
including the recent new addition,
DriveShaper – is oten almost a multiefect in itsel. “ShaperBox 2 is a slick,
powerul multi-efect that ofers a
deep well o creativity that more
than justifies the price.”
cableguys.com
As you might expect, this is designed or
creating big efects, yet as with other
Valhalla plugins, it has a simple UI. It’s a
reverb and delay and the best bit is that it’s
ree (but shouldn’t be). “In all honesty,
Supermassive is too good to be a reebie,
and though you’ll no doubt continue to use
mainstay reverbs or amiliar tasks, i you
want something new, individual and just a
bit more un, we can’t think o better.
Download it, enjoy it and thank the guys at
Valhalla DSP or their generosity.”
valhalladsp.com
Output
Portal
£134 10/10 cm273
An oldie but a goodie here:
a granular-based multiefect with a ocus on deep
grain manipulation and
modulation, all behind a
beautiully-animated UI,
and it’s now an efect
classic. “Sounding every bit
as good as it looks and
truly endless in its potential,
Portal is one o the greatest
efects plugins ever made.
Utterly essential.” Think we
liked it…
output.com
August 2021 / COMPUTER MUSIC / 79
> reviews / jmg sound orbitron
JMG Sound
Orbitron €129/£110
Providing an original method of efecting your sonics, Orbitron’s fresh
concept conjures living, breathing modulation. Is it a hit?
Re-thinking staid ways of working can lead
us down unusual creative routes. The usual
approach to shaping our softsynth sounds with
modulation efects, say, involves stacking or
chaining said efects, with occasional
automation bringing in certain modulations at
key points. While an established approach, JMG
and United Plugins’ Orbitron plays with an
entirely other dimension: sounds – and
modulation efects – quite literally, orbit each
other. Your audio track is visualised at the centre
of the plugin’s UI, as a small white dot within a
larger X/Y circle. This white dot moves in a
circular motion between four diferent
modulators, each of which can be assigned to 12
diferent in-built FX types. The result is a
strikingly organic sound that can repeatedly
transition between shimmering chorus, earteasing phaser, frequency-chewing chaos or
space-age resonators. Even the most mundane
of tones can become something new entirely.
sit better within an existing track. This works
well, though that’s not the only option.
Randomisation functionality leads to more
unpredictable lavours, while a manual mode
equips us to ine tune, and lock, bespoke efect
blends. It’s also possible of course to override
the entire orbiting concept, and simply use any
of the (pretty top tier) efects individually.
Playing with the three dice icons in the top right
of the UI generates more unpredictable changes
to your setup.
Escape
velocity
Onto the efects themselves, which are largely
superb. Amongst the usual efect suspects, we
ind Ininite Combs, which can conjure an
animated ininite rise and decline of pitch,
Kinetic Resonator and Chaos Vortex, whose
names describe what they do pretty succinctly,
while Space Time is a particularly cool audiomangler, feeding in a series of quirky, sci-isounding delay lines. Each of the FX quadrants
is equipped with Depth, Rate and Width knobs,
Say
you
want
a
revolution?
Though at its heart Orbitron is an efects plugin, as well as bespoke sliders which vary depending
on the efect selected, for speciic adjustments.
it’s the novel ‘orbiting’ concept that is really
taking our dry tones to a new level. While other Each also has its own X/Y circle, if you want to
efects plugins typically allow for simple routing set amount-deining orbits per-efect
In our tests, we explored the potential of
of modules, Orbitron’s always-moving conceit
efecting not just synth sounds, but guitar lines
means that the end result is never settled,
blending numerous efects to craft hybrid sonics and even a few of-the-wall vocal performances
with a spectrum of typical efects, as well as a
we’d never normally stumble upon.
more chaotic jumble. As with any plugin that
The default approach with Orbitron, is to
tempo-match the orbit, so that its efect-cycles promises ininite possibilities, the end results
Organised chaos
To get a handle on just how massively
impactful Orbitron can be, cycling through
the series of efect and orbit-presets lays
bare several characterful aural cocktails.
Crafted by a party of producers and sound
designers, these presets are carefully
assigned to categories that describe how
they’re made. Solo consists of presets that
use just one FX section (if you just need to
80 / COMPUTER MUSIC / August 2021
use a simple chorus or phaser for instance).
Using this type of preset disables the other
FX sections to free up CPU. Multi has up to
four FX sections of the same type to provide
more lush, organic versions of these efects.
Hybrid, as the name implies, jumbles up often
quite diferent efect types which can result
in some unpredictable – but often mindblowing – textures.
were hugely variable, though by and large, each
efect-soaked sound felt immediately more
‘alive’ as our audio made its gradual rounds
between the quadrants. On a technical level,
CPU-lag wasn’t detectable, even considering
that, when bypassed, the efects remain in sync
with each other (with the software keeping a
clever eye on performance drain).
Getting used to Orbitron’s concept may take
time, and for some efect combinations it just
doesn’t work, but this is an otherwise
wonderfully idiosyncratic piece of software, that
breathes fresh life into our sounds.
Web unitedplugins.com
Alternatively
Waves Kaleidoscopes
£75
All manner of versatile modulations
efects can be easily chained, for
blended, colourful sonics
MeldaProduction MMorph
£127
Lets you morph between two
sound sources, with similarly
organic-sounding end results
Verdict
For A fresh concept that presents a fun
re-think of efects programming
High quality transformative efects
Randomisation can often result in
astonishing new directions
Against Quite pricey
Requires time to understand
Its unique concept shows that clever
efect blending can yield far richer sonics
than traditional modulation approaches
8/10
gospel ezx & ebx expansion packs / reviews <
Toontrack
Gospel EZX & EBX
Expansion packs €75
In the search for new bass and drum grooves that will move the spirit,
we go to Church and get Gospel with Toontrack
Toontrack can ofer you something or pretty
much every occasion. The beauty o their
catalogue lies in its expansion capabilities; you
begin with their basic packages, such as
EZDrummer 2 and EZBass, and build your library
through their extensive line o expansion packs,
celebrating a wealth o musical styles.
The latest genre to get the Toontrack
makeover is Gospel. Firstly, we’ll need to point
out that these are expansion packs, so you’ll
need to have a copy o EZBass and EZDrummer
2 installed, in order to proceed. Superior
Drummer 3 users can also import the Gospel
EZX drum expansion pack, without the
requirement to cross-grade to EZDrummer.
Where the Gospel EZX fixes aim, is with
content leaning firmly in the direction o
celebratory and worship music, which arguably
ties into the Soul and Funk genre too. Stacked
with new kit sounds and percussion, Gospel will
compliment the existing EZDrummer deault
content beautiully. The 1.2GB o sampled
content, captured at Paragon Studios in
Nashville, centres around three diferent drums
kits, with the usual Toontrack ability to mix and
swap sounds with comparative ease. The kits
reflect diferent eras o Gospel, rom the 1940s
to the present day, engineered by seven-time
grammy-award-winner, Danny Duncan.
The diverse nature o the kits is pretty
striking, rom brightness and punch, through to
Get hip to Toontrack!
The sheer volume and breadth of Toontrack’s
expansion pack range, covers just about
every style going, from heavy duty rock,
to sensitive latin percussion, all captured
at some of the inest and most legendary
recording facilities in the world. The
comparative simplicity of these packs,
residing within the Toontrack ecosphere,
is not coincidental. While EZBass is the
comparative newcomer, it’s gathered traction
very quickly, with bass expansions being
darker and ully rounded sounds. Thanks to a
substantial set o mixes, procured by Danny
Duncan, there’s plenty o production-ready kits
included. Some o these can sound a little flabby,
dependent on the groove material employed.
We were aware o some sonic limitations, such
as a lesser ability to handle some o the subtle
drop-sticks, surrounding the main backbeat. It’s
ar more stark in isolation, but once placed in
context this perception dissipates quickly, in
part thanks to the impressive kit playing o
Calvin Rodgers.
As with all EZDrummer expansion packs, it’s
the ease o use, and extensive selection o
sounds and MIDI grooves that make or a
winning ormula, but as ar as Gospel goes, it’s
the ability to link in the drum pack with the bass
expansion that makes light work o the genre.
The Gospel EZB expansion is a great addition
to the rightly applauded EZBass package. In
contrast to the deault Toontrack EZBass
content, Gospel eatures the most gloriously
captured MTD USA 535 Andrew Gouche AG5
five-string bass. This means that it extends to
beautiul tonal 5-string depths, oten ound in
modern unk, soul, and o course Gospel.
Included is a generous amount o suitable and
stylised MIDI content, which is transerrable in
key within the EZBass package, thanks to
Toontrack’s ingenious onboard programming
system. It’s just as easy to drag and drop into
developed to keep pace with the wealth
of drum catalogue content. For greater
detail, Superior Drummer 3 stands out, with
the added functionality allowing the user
to encompass the ever more expansive
SDX packs, with even larger amounts of
sampled content, when compared to the
EZX expansion packs. If you’re working
in production that requires variation and
quality, there’s no better place to turn for
your rhythm section source material.
your DAW, while sonically the pack allows or
nity-switching between bridge and neck
position, or a contrast in sound reproduction.
All instances concentrate on finger-playing,
rather than the use o any plectrum.
Toontrack have pulled of another master
stroke with these two associated expansions;
the bass is rich, ull and unbelievably realistic,
while the drums sound punchy, stylised and
very classic.
Web timespace.com, toontrack.com
Alternatively
Ujam Phat v2
£90.00
An alternative drum system that
allows expansion
Ujam Royal
£109.00
This virtual bassist pack provides a
huge range o fingered playing
styles and phrases, triggered via
MIDI key commands
Verdict
For Outstanding bass/drum sounds
Ideal or unk, soul, pop and gospel
The bass expansion is exemplary
Expansions ull o highly usable presets
The ease-o-use quotient is of the scale!
Against Some snare sounds lack
variety and nuance
More MIDI content is always welcome
Usable well beyond this genre. The drum
performances are spirited and classy,
while the bass sounds utterly sublime
Gospel EZX - EZDrummer 2 9/10
Gospel EBX - EZBass
10/10
August 2021 / COMPUTER MUSIC / 81
PRODUCER’S GUIDE TO
ELECTRONIC
MUSIC
THE HISTORY, GEAR, PIONEERS AND TECHNIQUES
ON SALE
NOW
downloads
Get this month’s content from filesilo.co.uk
free
plugin
MELDA CM PLUCK
84
free samples
88
free videos
92
How to get this exclusive DIY
plugin, plus a whole suite of
other Melda efects and goodies…
GROOVY
BREAKS
BREAKBEAT SPECIAL!
NEW & CLASSIC PACKS!
Two all-new packs of vinylinspired breaks (and three classics return!)
OUR EXPERT GUIDES
ON FILM
Watch our synth and
songwriting masterclasses come to life here
plugin
suite
THE CM PLUGIN SUITE
DL
An in-depth guide to all of the
plugins in our mighty collection
can be found as a PDF at ilesilo.co.uk
Log in at filesilo.co.uk/computermusic
Register this issue
for instant access to
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01
Register your FileSilo
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if you have a subscriber ID, you’ll
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separately or migrate your old
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02
Head back to the
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You’ll need to answer one
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Read on your tablet,
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> free software / melda cm pluck
DOWNLOAD
> Free software
Get this great plugin for your
PC/Mac at
filesilo.co.uk/computermusic
MELDA
CM
PLUCK
We have a free Melda plugin this issue, but while getting it, you
could end up with 39 more! Time to enter the MSoundFactory
We have something a little diferent or
you this issue, and hopeully the first o
many ree plugins we give away on the Melda
MSoundFactory plugin platorm. What
MSoundFactory allows you to do – as well as
playing sounds rom many Melda and thirdparty plugins – is create your own bespoke
instruments and efects using the modular
process we detail rom p38. Melda have
created CM Pluck or us which we’re giving
you this issue, but by the end o this tutorial
you will not only get MSoundFactory Player
to use it with, but a bundle o ree Melda
efects – some 40 in total!
First, you’ll need to install the free
MSoundFactory Player to play CM Pluck – think
of that as like Kontakt Player – but it’s easy to do
and once you have that installed, you will be
able to play future plugins that we give you for
the MSF format and of course any released by
any other companies. And also, while you
download that free Player, you might as well
download Melda’s MFreeFXBundle which gets
you another 39 cracking free efects plugins.
DEMO MODE
MSoundFactory will run for 15 days in
Demo mode before switching to Player
Next, and another free bonus,
MSoundFactory Player comes with a huge
amount of other free content including
MSoundFactory Essential (a massive 3.1GB set
of samples), MDrummer Essentials (all the
electronic drum sounds you need),
MonasteryGrand (a lovely piano instrument),
plus a load more sample options should you
want them.
The tutorial over the next few pages shows
you how to get all of this free content and how
to run and install CM Pluck.
GENERATOR
This tab allows you to define what
generates a sound in MSoundFactory
FILTERS
You can home in on a
sound and plugin with
sets of filters you can
switch in and out
PRESETS
We’ve created a few
presets for CM Pluck
that you’ll (hopefully)
be able to load in here
GLOBALS
The third main tab
in the instrument
area is for setting
up global parameters
and general controls
SOUNDS
Again divided up into
folders for samples and
presets from instruments
CM PLUCK
And there’s our
very first DIY
plugin. Bless…
FILTER SECTION
Filter and Resonance
control frequencies
while Length has
some envelope control
OSCILLATOR
The core components of
CM Pluck are edited here
to shape the sound
84 / COMPUTER MUSIC / August 2021
BACKGROUND
See how the
background was
added and the plugin
designed from page 38
EFFECTS
You can add, control and
edit a lot of effects from
this tab
melda cm pluck / free software <
> Step by step 1. Getting started with MSoundFactory Player
1
First you need to download Melda’s
software management app, called
MAudio Plugins, from their website. Go to
MeldaProduction.com and navigate to the
top right Downloads tab and click it.
2
4
Once downloaded, they will install
correctly and automatically so you
just open up your DAW and it should scan
– as Logic is doing above – your 40 free
new plugins.
5
The page above will open giving you
the option of downloading MAudio
Plugins for Mac or PC. Choose your
platform and download it – it’s reasonably
big, a couple of hundred MB.
So far only MSoundFactory should be
visible within your plugins list, as
shown above, so navigate to it and load it
up as you would any other plugin.
3
6
Now you get the chance to select the
Melda plugins you wish to download.
We need MSoundFactory to run our free
CM Pluck instrument, but while you’re
here why not download the entire Melda
MFreeFX bundle. See we’re actually giving
you 40 free plugins this issue, not just one
(OK Melda are, not us…)
Now open it like you would any other
instrument. It will appear with tags for
all the sounds and instruments within it
and some demo plugins (both left). Now to
load in yet more free content! Navigate to
the top right and click the red ‘Install
Factory Data’ tab.
POWER TIP
> Only once
7
Now choose the essential Essentials
(top two options) and you might as
well go for the MonasteryPiano too. There
are other sample options and more free
stuf but we’ve just gone for these for now.
8
Now to load in CM Pluck. You’ll need to
head over to FileSilo as you would
normally to download our content. Create
an account if you haven’t already and the
CM Pluck instrument will be located under
the CM Plugins folder. Download it.
It might seem like a lot of
downloading, but you only need to
download the MAudio Plugins app
and all of the content for
MSoundFactory once and you will
be good to go. You should also note
that the Player is actually the full
MSoundFactory for 15 days before it
expires back to being just the Player.
If you like the full version you can
buy it for £255, but this tutorial and
CM Pluck should work ine in the
free Player alone.
August 2021 / COMPUTER MUSIC / 85
> free software / melda cm pluck
> Step by step 2. Using CM Pluck
2
Now navigate to wherever you
downloaded the CM Pluck older rom
FileSilo (Step 8 last page). Find CM Pluck
and load it in. (You’re looking or a file
called ‘CM pluck.mproduct’). You’re there!
3
4
Double-click on CM Pluck and it will
load in the main MSoundFactory
Player window. Our very first CM DIY
plugin! Here’s a quick run through o the
main controls.
5
There are two main sections on CM
Pluck. On the let you get the main
Oscillator controls and on the right the
Filter section. It’s a simple but efective
string sound producer.
6
7
Pulse Width Modulation tends to
sound more dramatic and hollow the
urthest let you dial it, while Sub
introduces a nice, weighty sub oscillator
to proceedings.
8
1
To install CM Pluck within
MSoundFactory Player, head back into
that plugin and hit the bottom bar called
‘Install Manually Downloaded Products…’.
86 / COMPUTER MUSIC / August 2021
On the right, the sliders are controlled
by mousing up and down (not let to
right). Filter and Resonance do as you
might expect, increasing the high-end
requencies o a bass sound to turn it into
a lead, or example.
9
CM Pluck should now be available to
load in as one o the instruments in
MSoundFactory Player, in the instrument
section, bottom right as shown. Ours
wasn’t there first time around, but closing
and opening our DAW revealed it so try
that i you can’t see it.
The Oscillator controls help atten the
sound up – Unison especially which
adds thickness, while Shape adds a bit o
movement to the sound.
Length and Warmth are more about
the envelope o the sound, defining
how quickly it resonates or reaches its
particular requency band – these are well
worth experimenting with to get some
added movement.
melda cm pluck / free software <
10
13
We’ve created some presets for CM
Pluck which we will attempt to supply
at FileSilo. However the Player is restricted
in certain areas of this to only licensed
users, so just in case our presets aren’t
available, we’ll show you how to create
your own.
You can create most of your preset
changes using the front controls of
CM Pluck, although we found more
lexibility using the efects. Once again,
some editing like this will be lost when
MSF reverts to Player, so make sure you
explore these options within your 15-day
trail – or pay for the upgrade.
11
14
It’s a good idea to create your presets
within the 15-day trial period as when
MSF reverts to the Player version after this
time, some functionality will be lost. Firstly
you can just play with the controls until
you come up with a good sound – CM
Pluck does basses, leads and some pads
too. Tweak and when you want to save,
just hit the preset window as shown.
To call up an efect, double click on the
title (Distortion, Lo i, Amp, Flanger
and so on) and press the Enable button on
each one. Here’s the Distortion. Once
enabled, its available parameters become
available to tweak.
12
15
The left hand window allows you to
specify a folder to save your presets to
and the right hand window allows you to
name them. Hit OK and your preset will
save in the desired locations.
We generally used the top three
efects in the Efects block to ilth up
our sounds; the Lo-Fi option is capable of
taking things too far if you push it!
POWER TIP
> The future?
16
The Delay efect was also used in
some of our presets as it quickly
transforms a dull single bass sound and
can also be sync’d to tempo. The Reverb
was tempting to put on all of our presets,
so go easy!
17
The bottom three efects are used for
more subtle compression and EQ, and
Enhancer allows you to focus on speciic
frequencies. We’ll have more on
MSoundFactory in future issues plus more
updates (free of course!) to CM Pluck. Our
DIY plugin is at v1 now but we have big
plans for it!
CM Pluck is worth experimenting
with and getting to know simply to
learn about the power of plugin
creation using a platform like
MSoundFactory. Once you get your
head around how simple creation of
plugins can be, you might well start
developing them yourself. If so, feel
free to send your eforts in and we
will distribute them. Look out for
more of these MSF free plugins in
future issues too!
August 2021 / COMPUTER MUSIC / 87
> your free samples / all-new samples
New breaks samples
It’s a breaks-themed sample collection this issue with two all-new packs and
loads of classics! Get them on the DVD or download direct at filesilo.co.uk
GROOVY
BREAKS
Dusty Breaks
We gave you the Ultimate Bass collection last issue, and now it’s time
for a break. Many breaks! Here’s what Robbie from Cyclick Samples
says about his new breaks collection…
“This sample set provides some semiraw sources for use as breaks, chopped
or otherwise. All the loops are two-bar
phrases, though some were originally
one-bar recordings doubled up. The
drum kit used is listed below as are the
mics and preamps used. I played for ive
to 10 minutes to a click at a given tempo
and then edited out phrases I liked, or at
least were in time.
“Mics used: Coles and STC 4038
ribbons as overheads, Royer R121 outside
the kick and the Beyer M88 inside, Beyer
M201 and SM57 as snare top/bottom,
Calrec CM1050 on the hats, Sennheiser
THE DRUM KIT
MD421s on the toms, a Telefunken AR51
Beverley Blue Badge 60s/70s
behind the drummer, a Reslo ribbon
drumkit (13/16/22)
close to the ground almost a metre in
Beverley Blue Badge 70s steel
front of the kick, a Mapling Super Stereo
snare 14x6
Ear (toy) mic next to it and a pair of Joe
Zildjian A Custom 17” crash
Meek JM47 cardioid condensers hung
Sabian AAX 16” Studio crash
from the roof about 5m of the ground.
Agop Istanbul Alchemy
Finally, beats 16 to 24 in the 95bpm set
14” hi hats
are played with maracas instead of sticks
Various hand
and there’s a tambourine on the hi-hat…
percussion items
because I felt like it!”
88 / COMPUTER MUSIC / August 2021
Groovy Breaks
Oli Bell from Groove Criminals explains how he nearly got carried away
with his breaks creation this month…
“We’ve been layering dirt and dust over some tasty breaks this month
here at GCHQ (not that one). All the beats were programmed in the box
using a combination of Battery and Geist and drawing on our frankly huge
library of real drum sounds that we’ve built up over quite a few years of
recording sessions. We do have a secret sauce for processing loops to
make them sound like we have grabbed them from the back of the crates
(which may or may not involve tape), but plugins like Vinyl Strip, Maul,
Time Machine and the Abbey Road collection all sound brilliant when
going for the dusty beats vibe.
“The cut-up breaks took some older loops we had made – some indeed
for Computer Music issues long past – and threw them into Geist to slice,
dice and rearrange into something new. We enjoyed that so much we dug
out our (dusty) Akai MPC 1000 and fed it drum samples to make some
beats with more of a cut up hip-hop vibe.”
GEAR USED
Apple Logic
FXpansion Geist
NI Battery 4
Akai MPC 1000
Waves Abbey Road Vinyl,
Chambers, plates and J37
Audio Thing vinyl strip
FXpansion Maul
Tone Boosters Ferox and
Time Machine
Various hand percussion
from the
vault / your free samples <
Classic Breaks
FROM THE
VAULT
To go along with our new breaks collections we have raided the mighty
Vault for not one but three classic packs! Breaks and dusty vinyl grooves galore…
This month, we’re bringing you
three classic sample collections to
complement our two new breaks
packs. We have Bespoke Breaks
from issue 261 and Crate Diggers
Delite and Relite (both from our
21st birthday issue). Each contains
breakbeats and vinyl-inspired
goodies to underpin any music
style. First up, it’s Bespoke Breaks…
Robbie from Cyclick Samples
said: “Nothing livens up a basic
electronic beat like a break.
Whether it’s splattered across the
mix, bleeding across the other
instruments or lightly tapping away
in the background, filtered into a
polite state, the breakbeat gets
things moving and grooving in a
way that usually only a tambourine
can (break+tambourine=dancing
eet). To this end, here are 286 beat
loops, all reshly chopped out rom
the Cyclick Samples archive,
processed and blended to taste.”
“Processing has, on the whole,
been kept away rom the extremes
so that there’s more latitude or
your own tweaking. I’d suggest
high-pass filtering or some
percussive efects, chopping up to
make more breaks, or just some
heavy transient shaper work to
squish or tighten into place.”
Next up we have two collections
boasting a crate-digging lavour
with some ready-made vintagelavoured loops and hits.
For Cyclick’s Crate Diggers Delite:
“This is a collection o bass, guitar,
drum, percussion, synth, keyboard
and orchestral loops given a
sampled vinyl eel. The vinyl
crackling and pops are real, taken
of 7- and 12-inch records (33 and 45
rpm), also included in the collection
as loops.”
For Groove’s Crate Diggers Relite:
“All the vinyl noise, crackle and tape
noise was taken directly rom our
TEAC reel-to-reel or the beginning
grooves o a stack o old charity
shop records.
“All the breaks and percussion
loops are either programmed,
played or taken rom our own stash
o drum sessions (occasionally a bit
o all three). Dirt, crackle, stabs etc
were all added during the process
or bags o dusty, grimy character.
“Other stuf o note includes our
1969 Hammond drawbar organ on
the organ stabs, a ew hits taken
rom some very uncool 80s drum
machines and the vinyl snippets;
some were aked and others
heavily processed samples rom
some unloved wax.”
All these samples are in the Free
Samples folder on the DVD or at
ilesilo.co.uk under issue 297.
INCLUDES…
65
67
74
80
158
25
120bpm breaks
130bpm breaks
140bpm breaks
170bpm breaks
One-shots
Processed breaks
SELECTED GEAR USED
Cyclick and Groove Criminals samples
archives
UAD2 plugins
iZotope Neutron & Ozone plugins
Eventide plugins
Soundtoys plugins
NI Kontakt
Steinberg Nuendo
iZotope RX Advanced
And A LOT of old records
August 2021 / COMPUTER MUSIC / 89
> your free samples / loopmasters
Loopmasters
01
02
03
04
LMHypnoticHouse&Techno2
LMTERR-CosmicElectro
LMTheScore-CinematicFunk
Tone KitchnDustyTrap
90 / COMPUTER MUSIC / August 2021
05
06
07
08
297 samples
LMGustavoM&Evoxx-IndustryBrazil
LM Vadim-TropicalDancehall
LM OtherWorlds-Soundscapes2
LM DariusSyrossian-RealHouse2
mode audio / your free samples <
Mode Audio
297 samples
GuestsamplistsModeAudiodeliveranothershowcaseof
theirfabulousreleasesthisissue,includingAltitude,Colour
Field,FlareandLuminous.There’saspecial15%off
discountcodefor readers–seethefolderfordetails.
%
15
OFF
Mode Audio
samples
August 2021 / COMPUTER MUSIC / 91
video
Download this month’s videos: filesilo.co.uk/computermusic
BUILD YOUR
OWN
PLUGINS
Watch along as we use Reaktor and
Max to make our own plugins
Read the full article from p16
COMPOSING
HEARTBREAK
CHORDS
SYNTH MASTERCLASS
FORMANT
FILTERING
/experts
Our resident music production
gurus walk you through their
specialist fields every month
92 / COMPUTER MUSIC / August 2021
Read the full
article on p60
Read the full
article on p62
> 15 questions with / rural tapes
15 questions with…
RURAL TAPES
Arne Kjelsrud Mathisen’s Rural Tapes project has attracted
collaborators like ex R.E.M. stars Peter Buck and Scott
McCaughey plus Hot Chip’s Alexis Taylor. But in this studio
the computer is used for just one thing: recording…
It takes all sorts to make music, and they
are all in this issue of Computer Music!
With rising star Loraine James on p44, we
saw how one laptop and a small bunch of
mostly freeware plugins can suice. Now it’s
time to visit a studio where the only software
is used as a recorder, and it’s based on a
remote farm in Norway. Yet it’s a studio and
project that has attracted some star names.
Arne Kjelsrud Mathisen is the founder of
bands including I Was A King, Heroes & Zeros
and The No Ones with R.E.M. members Scott
McCaughey and Peter Buck. His new Rural
Tapes solo project features those
collaborators plus Hot Chip’s Alexis Taylor,
Rhodri Marsden (Scritti Politti) and
saxophonist Terry Edwards (PJ Harvey, Tom
94 / COMPUTER MUSIC / August 2021
Waits). Here Arne explains his production
philosophy which is a world away from a
laptop with plugins, and how he attracted
such big players to feature on his Rural Tapes
solo outing (not to mention the organ player
from the Boston Red Sox…)
us how you got into music
1 Tell
production in the irst place?
Arne Kjelsrud Mathisen: “I’m a composer and
musician from Norway, currently living and
working on an old farm in the south where I
have my studio in the barn. I’ve played
music since I was a kid, but I never had a plan of
becoming a musician. I got into the music
business as a drummer with my old band
Heroes & Zeros in my early 20s, and I’ve worked
in music ever since. Today I play in diferent
bands, compose music for theatre and dance
performances, act as a producer for other bands
and artists, and I’m always up for cool projects
that come my way.”
and how did you become
2 When
successful in music?
AKM: “Being successful was never a goal. I just
want to have enough fun work to do and earn
enough for my family to live a nice, normal life. I
get just as much out of making music for a
children’s theatre piece as playing a huge show
with a band. Doing diferent work is what I
appreciate the most, as long as I can feel proud
about the things I take part in. I have had some
commercial success over the years: Heroes &
rural tapes / 15 questions with <
Zeros released three albums on Universal Music,
toured the world, and had a song on FIFA 08
among other things. Over the last few years I’ve
also been playing with R.E.M’s Peter Buck and
Scott McCaughey in the bicontinental jangle
pop band The No Ones. We’re not longing for
world domination though; we’re having fun
making music and releasing albums we
appreciate ourselves.”
is your overall music and
3 What
production philosophy?
AKM: “Originality is important to me. I don’t
want to use too many clear references when I
work with new music. I don’t listen to a song and
want to do the same thing. If I work with other
bands or artists, I want them to explain to me
what they are searching for, instead of playing
me a reference to show me what sound they
want. I believe that if you work that way, you’ll
end up as a copy pretty quickly, and rarely better
than the original. Of course, everyone is inspired
by other artists, but at least I try to ind ways to
let references transform into my own music
early in the process.”
us about your ‘computer music’
4 Tell
production history?
AKM: “While recording albums with diferent
bands and at a time when playing music
suddenly became my job, I had no interest in
studio equipment. I composed and performed
music, and that was it. I had a passion for
instruments and what I could create with them. I
collected old organs and knew nothing about
compressors, preamps, microphones or plugins
“As I gained experience in recording albums
with the bands I played with, my interest in
production grew. I got a home studio, irst
consisting of an HD-recorder, later a laptop, and I
produced sketches and demos. A lot was
intended for the bands I played with, but many
of them somehow turned out to be what Rural
Tapes is today. Eventually I became interested in
equipment such as old tape echo machines and
analogue synthesisers.
“Much of the money I made playing music
“Have an internet-free
studio: no Instagram,
no distractions…”
was invested in such gear and later I upgraded
to a studio with better recording equipment. No
extravaganza, but better microphones such as
AT 4050, SM7B, a pair of Fatheads, Sennheiser
421s, a bunch of SM57s and so on. I also have an
old RCA MI6203, which is great together with a
Shure SM57 microphone for guitars, or as a
room mic for drum recording. But most of all, I
enjoy working with knobs. Hands on and
outboard gear is my preferred way of working
with music production.”
us about the rest of the gear in your
5 Tell
recording studio
AKM: “I am not a geek for studio gear. I work
most through old outboard stuf, although I
don’t have much. My studio in the barn is not
connected to the internet, so I still use Pro Tools
11, which I’ve had for the last seven/eight years
or more. I haven’t upgraded since, and love it
like that. I can really recommend having an
internet-free studio. No Instagram, no Facebook,
no distractions. For recording I use an old
stationary Mac, SSL Nucleus controller and Lynx
Aurora, Dynaudio BM6a MkII speakers, a
4-channel API 3124+ preamp, 4-channel Daking
preamp (I love those!), a couple of single Daking
EQ preamps, UA 6176 and a Joe Meek single EQ
preamp. Outboard gear includes an AKG spring
reverb, Space Echo RE201, Analog JBX Disk
Echo EM200 BMX, various Tandberg tape
recorders and tons of diferent efects boxes like
Electro Harmonix, FET and so on.”
are your favourite plugins?
6 What
AKM: “I don’t think I have ive favourite
plugins! My go-to units are the Space Echo, all
the diferent Tandberg recorders, the AKG
reverb, Electro Harmonix Memory Man and
even run stuf through my vintage Korg MS10
synth. For me, it’s all about the textures these
units are creating, and I also love the fact that
they live their own lives from time to time. They
all have personality. Everybody inds their own
way of working, and maybe I’ll get more into
plugins later at some point. But for now I’m
really happy with my setup.”
do you tend to start a track?
7 How
AKM: “I’ve worked a lot with improvised
music, and enjoy using improvisation as a
method for creating and composing. I can start
with a drumbeat, a weird sound, a drum
machine, a series of chords, a simple melody or
a ield recording. Sometimes I can press record
and tape for hours. Then I can pick out parts that
I like and keep on layering them. There are no
rules for the process of creating music in my
world. I work very intuitively and usually I don’t
have much planned before I start. Sometimes I
end up using plain structures for a song and
sometimes the lack of structures can be better.”
do you know when a track’s done?
8 How
AKM: “Finishing a track can take a day or it
can take years before it feels ready. Both can be
equally good, but I’m getting better and better
at making decisions and closing projects.
Sometimes that’s important to be able to move
on. I don’t just work on single tracks, I can go in
and out of projects all the time, composing an
album as a whole. Sometimes the end of one
song gives me ideas on how to start another
song. I also think it’s important to allow yourself
to make something that is rubbish. You don’t
need to show it to anyone. But that way you can
get it out of your system.”
you have any production tricks?
9 Do
AKM: “It’s probably a cliché, but reamping
tracks through my Space Echo. I don’t need to
use a lot of the echo or reverb, but I love the
textures and the warm compression things get
just going through it. For lack of a better
explanation: the tracks often fall into place after
a small visit through the Space Echo.”
Arne’sfave plugin? The Roland Space Echo RE-201. It plugs into a wall, so we guess it counts…?
August 2021 / COMPUTER MUSIC / 95
> 15 questions with / rural tapes
15
Rural Tapes: the clue’s in the name, but Arne believes there’s room in the world for both real and emulated kinds
else have you worked with for the
10 Who
album project?
AKM: “The Rural Tapes LP contains a fair dose of
collaborations. On this album I’ve been lucky to
get contributions from great musicians from all
over the world. Some of them old band fellows
from way back, some of them totally new
acquaintances, musically. Lars Løberg Tofte,
who I’ve played with for more than 20 years,
does all bass guitar on the album. He is a safe
card for me. I know what I can expect from him
and I often like to produce a steady basis comp
using him. But I also wanted to step out of my
usual musical framework and invite new people
in to create a broader palette. I’ve done most of
the keys myself, but I’ve had the honour of
playing some shows with Hot Chip’s Alexis
Taylor a couple of years ago, and I knew he was
a great Rhodes player. There were tracks where I
wanted something more loose, and asked him to
join in on them. What he sent back was stuf that
I never would have been able to
come up with myself, and it took
especially the track Pardon My
French to a whole new level,
which also afected what sax
player Terry Edwards did on the
same track. Suddenly the song
had transformed from a chill Airish tune to a chaotic, psychedelic
explosion. Another example from
the making of this album was
when I played together with
Boston Red Sox organ player Josh
Kantor at a festival in Egersund,
Norway some years ago. I met him a couple of
years before this and knew he had some serious
skills both on keys and accordion. I brought
some recording gear to the festival and asked
him to do a short recording session in my hotel
room. He showed up with a tiny accordion and I
think he listened to the songs once and gave it a
couple of takes of improvised stuf and
suddenly it was a wrap. Simply magical.”
on your gear shopping list?
11 What’s
AKM: “I don’t know if this is what you really
wanna hear, but if I suddenly had 10.000€ extra,
I’d probably spend it on a Clavinet, a Vibraphone
And from being in ‘the industry’?
AKM: “I guess my best advice for dealing
with the industry is to treat people nicely. And
just be real. And if you think you make great art,
keep on doing your thing, no matter what other
people think.”
have you got coming up?
16 What
AKM: “I’m releasing my irst solo album
these days, as Rural Tapes. It has taken a while to
complete this release, mostly because I’ve had
so much other stuf to do. But when the world
locked down last spring, I used that as a
possibility to inish the album I had been
working on for so long. It’s for the most part an
instrumental album, which draws lines to 70s
krautrock, ilm music, classical music and jazz.
Also, I did a short tour with I Was A King last
October, which I think was pretty cool. People
seemed to miss going to shows a lot, and even if
it was only 3050 capacity shows due to Covid,
they turned out to be really good. I think we
have a lot to look forward to, post Corona. Hang
in there.”
“I’ve also been asked to compose music
for three new dance and theatre productions
the next year. I also look forward to releasing an
album with a new instrumental duo consisting
of only bass guitar and drums, called The 5 Point
Palm Exploding Heart Technique, and I’m
working on new albums with both The No Ones
and I Was A King.”
and a Würlitzer before I’d even think about any
studio gear. Sorry about that. I could maybe
spend the remaining 50 dollars on another
vintage Tandberg recorder...”
studio tech would you like to see
12 What
being developed?
AKM: “I guess that’s a question beyond my
knowledge. I’m living in the past and enjoy that
way too much.”
advice for playing live?
13 Any
AKM: “Believe in being on the same level
as the audience. When I play gigs, it’s like, ‘we’re
in this together’. Of course, a concert wouldn’t
be anything without a performer, but nor the
audience. We’re both equally important to make
the show work. I can enjoy gigs with an
audience of 10 people as much as a gig with
3000 people, as long as there is a connection
there. I also enjoy concerts most when they are
actually performed live. If the
sound is dominated by
recorded tracks, I get bored
right away. I enjoy hearing
mistakes on a concert,
Rural Tapes’s debut album Rural Tapes is out now
because it shows the human via Smuggler Music.
side of a band. And I must say
I miss that a bit, I think live
production has become a bit
too professional as it is now.”
from working in
HEAR MORE
14 And
the studio?
AKM: “Experiment, try new
things, don’t necessarily do what everybody
else does, but use your own ears. If you try out a
new thing, the worst thing that can happen is
that it won’t work. Relax and make others
comfortable in the studio. I’ve learned that you
Lost in Sound (feat. Scott McCaughey)
bit.ly/rur_tapes_lis
get the best out of people if they feel
comfortable and are not afraid to do mistakes.
The Observer
And if you do, maybe you can use it to create
bit.ly/rur_tapes_to
something cool. Mistakes can be good! And if
you’re an absolute killer working in the box and
smugglermusic.com/rural-tapes
happen to meet a dude with his mind in the 70s,
https://ruraltapes.bandcamp.com/
trying to convince you to buy all sorts of $50
tape units; stick to your plugins! There is space
facebook.com/ruraltapes
for us both.”
“There are no
rules for the
creation of
music in
my world”
96 / COMPUTER MUSIC / August 2021
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ISSUE 286
February 2021
October 2020
ISSUE 285
September 2020
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issue
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CLASSIC SYNTH
VS PLUGIN SYNTH
ON SA
WEDNESDLEAY
14 JULY
Moog, ARP and Roland
hardware v software!
We pit three classic monosynths versus
their desktop and iOS equivalents for the
ultimate synth shootout. And you decide
which sounds best! Are these classic
hardware synths really worth worshipping
or does software really cut it?
ISSUE 297 AUGUST 2021
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Bell, Roy Spencer, Andy Price,Dave Gale, Stuart Adams, Niall McCallum
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NEXT ISSUE ON SALE: 14 July 2021
2021
PLUS!
On test
A studio legend
Soft wares from East The father of house
West, Cinesamples music, Marshall
and more
Jefferson, interviewed
98 / COMPUTER MUSIC / August 2021
Synth samples
The ultimate vintage
synth sample
collection… for free!
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