INTRODUCTION What is an Operating system A program that acts as an intermediary between a user of a computer and the computer hardware. A systems program which controls all the computer's resources and provides a base upon which application programs can be written. Operating system goals: Execute user programs and make solving user problems easier. Make the computer system convenient to use. Use the computer hardware in an efficient manner. Computer System Components 1. Hardware - provides basic computing resources (CPU, memory, I/O devices). 2. Operating system - controls and coordinates the use of the hardware among the various application programs for the various users. 3. Applications programs - define the ways in which the system resources are used to solve the computing problems of the users (compilers, database systems, video games, business programs). 4. Users (people, machines, other computers). 1 Operating System Functions Resource allocator - manages and allocates resources. Control program - controls the execution of user programs and operation of I/O devices. Kernel - the one program running at all times (all else being application programs). o is responsible for low-level tasks such as • disk management, • memory management, • task management, etc. o Provides an interface between the user and the hardware components of the system. o When a process makes a request to the Kernel, then it is called System Call. Early Systems - bare machine (early 1950s) - First Generation. Structure o Large machines run from console o Single user system o Programmer/User as operator o Paper tape or punched cards Early Software o Assemblers o Loaders o Linkers o Libraries of common subroutines o Compilers o Device drivers Secure Inefficient use of expensive resources o Low CPU utilization o Significant amount of setup time Simple Batch Systems - Second Generation. Use an operator (somebody to work the machine) Add a card reader (a device to read programs written on punched cards) Reduce setup time by batching similar jobs Automatic job sequencing - automatically transfers control from one job to another. First rudimentary operating system. Resident monitor o initial control in monitor o control transfers to job 2 o when job completes control transfers back to monitor Resident Monitor The Resident Monitor is a code which runs on Bare Machine. Its acts like an operating system which controls everything inside a processor and performs all the functions. The Resident Monitor is thus also known as the Job Sequencer because like the Operating system, it also sequences the jobs and sends it to the processor for execution. After the jobs are scheduled, the Resident Monitor loads the Programs one by one into the main memory according to their sequence. The advantage of using a Resident Monitor over an Operating System is that there is no gap or lag between the program executions. So, the processing is faster in the Resident Monitors. Spooling - overlap the I/O of one job with the computation of another job. Multiprogramming and Time Sharing- Third Generation Multiprogramming Several jobs are kept in main memory at the same time, and the CPU is shared between them. Each job is called a process. OS Features Needed for Multiprogramming I/O routine supplied by the system. Memory management - the system must allocate the memory to several jobs. CPU scheduling - the system must choose among several jobs ready to run. Allocation of devices. Time-Sharing Systems- Interactive Computing Most efficient for many users to share a large computer. The CPU is shared between several processes. Each process belongs to a user and I/O is to/from a separate terminal for each user. 3 On-line file system must be available for users to access data and code. Personal-Computer Systems - Fourth Generation Personal computers - computer system dedicated to a single user. I/O devices - keyboards, mice, display screens, small printers. User convenience and responsiveness. Can adopt technology developed for larger operating systems; often individuals have sole use of computer and do not need advanced CPU utilization or protection features. Parallel Systems - multiprocessor systems with more than one CPU in close communication. Tightly coupled system - processors share memory and a clock; communication usually takes place through the shared memory. Advantages of parallel systems: o Increased throughput o Economical o Increased reliability Symmetric multiprocessing o Each processor runs an identical copy of the operating system. o Many processes can run at once without performance deterioration. Asymmetric multiprocessing o Each processor is assigned a specific task; master processor schedules and allocates work to slave processors. o More common in extremely large systems. Distributed Systems - distribute the computation among several physical processors. Loosely coupled system - each processor has its own local memory; processors communicate with one another through various communication lines, such as high-speed networks. Advantages of distributed systems: o Resource sharing o Computation speed up - load sharing o Reliability o Communication Real-Time Systems Often used as a control device in a dedicated application such as controlling scientific experiments, medical imaging systems, industrial control systems, and some display systems. Well-defined fixed-time constraints. OS must be able to respond very quickly. 4 COMPUTER-SYSTEM STRUCTURES Computer-System Operation I/O devices and the CPU can operate concurrently. Each device controller is in charge of a particular device type. Each device controller has a local buffer. CPU moves data from/to main memory to/from the local buffers. I/O is from the device to local buffer of controller. Device controller informs CPU that it has finished its operation by causing an interrupt. Buffer is a region of a physical memory storage used to temporarily store data while it is being moved from one place to another Interrupts are signals sent to the CPU by external devices, normally I/O devices. They tell the CPU to stop its current activities and execute the appropriate part of the operating system. Types 1. Hardware - Asynchronous Device informs CPU that something has happened e.g. a key has been pressed on the keyboard. 2. Hardware - Synchronous CPU has tried to do something that has caused the interrupt. e.g. tried to read from an invalid memory location. (not always a problem, it may mean that that page is on disk needs to be fetched). Often called an Exception or Trap. 3. Software CPU asked for the interrupt to happen. e.g. to perform an OS Call. Often called a Trap. Interrupt Handling Interrupt handling is a very important part of the OS. 5 The operating system must preserve the state of the CPU by storing all registers. Determine which type of interrupt has occurred: o polling - ask each device if it caused the interrupt. o vectored interrupt system - device identifies itself when it causes the interrupt. Separate segments of code determine what action should be taken for each type of interrupt. I/O Calls Blocking I/O User program requests I/O, control returns to user program only upon I/O completion. i.e., Control does not return to the application until the I/O is complete. o CPU may be allocated to another process. alled synchronous programming. Non-Blocking I/O After I/O starts, control returns to user program without waiting for I/O completion. asynchronous programming Direct Memory Access (DMA) Structure Used for high-speed I/O devices able to transmit information at close to memory speeds. Device controller transfers blocks of data from buffer storage directly to main memory without CPU intervention. Only one interrupt is generated per block, rather than the one interrupt per byte. Storage Structure Main memory - only large storage media that the CPU can access directly. Secondary storage - extension of main memory that provides large nonvolatile storage capacity. Magnetic disks o Disk surface is logically divided into tracks, which are subdivided 6 o into sectors. The disk controller determines the logical interaction between the device and the computer. Storage Hierarchy Storage systems can be organized in a hierarchy: o speed o cost o volatility Most programs make accesses to memory which are localised o in time i.e. the program spends a lot of time executing short sections of code. o in space i.e. the program reads and writes to certain memory locations a lot; these locations tend to be close together. Caching - copying information into faster storage system; main memory can be viewed as a fast cache for secondary memory. Hardware Protection Dual-Mode Operation I/O Protection Memory Protection CPU Protection Dual-Mode Operation Sharing system resources requires operating system to ensure that an incorrect program cannot cause other programs to execute incorrectly. Provide hardware support to differentiate between at least two modes of operations. o o User mode - execution done on behalf of a user. Monitor mode (also supervisor mode or system mode) - execution done on behalf of operating system. Mode bit added to computer hardware (in CPU flags) to indicate the current mode: monitor (0) or user (1). When an interrupt or fault occurs hardware switches to monitor mode 7 Certain Privileged instructions can be issued only in monitor mode. Some CPUs have more complex protection mechanisms with many levels of protection (sometimes called rings). I/O Protection when we ensuring the I/O protection then some cases will never have occurred in the system as: o Termination I/O of other process o View I/O of other process o Giving priority to a particular process I/O We know that when an application process wants to access any I/O device it should be done through system call so that the Operating system will monitor the task. All I/O instructions are privileged instructions. Must ensure that a user program could never gain control of the computer in monitor mode Memory Protection Must provide memory protection at least for the interrupt vector and the interrupt service routines. In order to have memory protection, add two registers that determine the range of legal addresses a program may access: o base register - holds the smallest legal physical memory address. o limit register - contains the size of the range. Memory outside the defined range is protected. 8 Protection hardware When executing in monitor mode, the operating system has unrestricted access to both monitor and users' memory. The load instructions for the base and limit registers are privileged instructions. In practice, memory protection is much more complicated than this. A device called a Memory Management Unit (MMU) controls access to memory. CPU Protection - how does the OS stay in control? Timer - interrupts computer after specified period to ensure operating system maintains control. o Timer is decremented every clock tick. o When timer reaches the value 0, an interrupt occurs. Timer used to implement multiprogramming. Timer also used to compute the current time. Load-timer is a privileged instruction. User programs cannot disable interrupts. 9 General-System Architecture Given that I/O instructions are privileged, how does the user program perform I/O? System call - the method used by a process to request action by the operating system. o Usually takes the form of a trap (software interrupt). o Control passes through an interrupt vector to a service routine in the OS, and the mode bit is automatically set to supervisor mode. o The OS verifies that the parameters are correct and legal, executes the request, and returns control to the instruction following the system call. There are four types of operating systems − Real-time operating system Single-User/Single-Tasking operating system Single-User/Multitasking operating system Multi-User/Multitasking operating system Real-time operating system Real-time operating system is designed to run real-time applications. It can be both single- and multi-tasking. Examples include Abbasi, AMX RTOS, etc. Advantages It works very fast. It is time saving, as it need not be loaded from memory. Since it is very small, it occupies less space in memory. Single-User/Single-Tasking OS An operating system that allows a single user to perform only one task at a time is called a SingleUser Single-Tasking Operating System. Functions like printing a document, downloading images, etc., can be performed only one at a time. Examples include MS-DOS, Palm OS, etc. Advantages This operating system occupies less space in memory. Disadvantages It can perform only a single task at a time. 10 Single-User/Multitasking OS An operating system that allows a single user to perform more than one task at a time is called Single-User Multitasking Operating System. Examples include Microsoft Windows and Macintosh OS. Advantages It is time saving as it performs multiple tasks at a time yielding high productivity. Disadvantages This operating system is highly complex and occupies more space. Multiuser/Multitasking OS It is an operating system that permits several users to utilize the programs that are concurrently running on a single network server. The single network server is termed as "Terminal server". "Terminal client" is a software that supports user sessions. Examples include UNIX, MVS, etc. 11 Advantages It is highly productive as it performs multiple tasks at a time. It is time saving as we don’t have to make changes in many desktops, instead can make changes only to the server. Disadvantages If the connection to the server is broken, user cannot perform any task on the client as it is connected to that server. 12