Favorable Competition Eagle Gaming Kyrill Oosterveen 1GD2 Introduction Who are you: Hello, my name is Kyrill Oosterveen, and I am in the class 1GD2. I am 17 years old, and I am pursuing Game development as of now. What was your task: When this project began, I wasn’t present at that time, so I did not get assigned a task. Core The games you have reviewed, what types of platforms have you found in those games? I have found normal platforms in the game Super Crate Box. You can’t jump through the platforms from the bottom, and you can’t fall through the platforms. Explain in your own words what the MDA framework is. The MDA framework stands for Mechanics-Dynamics-Aesthetics-framework. The framework splits game making into 3 parts: Mechanics-Dynamics-Aesthetics. (The videos are rendered in fake slow-motion excuses for the blurry footage) Mechanics stand for the movements of the game https://streamable.com/516g2i Dynamics stand for context, Consequences and for the actions performed in the game https://streamable.com/sifpvk Aesthetics stand for the Challenge of the game and the Creativity of the game. https://streamable.com/sifpvk (ctrl + click to click on link) Explain a bit about game feel in connection to Aesthetics The game I played was not playable because I had too much fps which sped up the game so much that I jumped at least 40-50 times a second when I held in the arrow up key. I did see that when you hit the super crate box in the game that other characters spawned in and did some of the work for you like completing the tutorial. Conclusion Describe three mechanics or dynamics that you would use if you made a platform game. Mechanics: 1. Jumping 2. Bouncing of the walls 3. falling to the ground after hitting the ceiling of a platform 4. Being able to pick up the super box crate 5. Shooting bullets at the enemies Dynamics: 1. Hitting the box 2. Dying when hit by an enemy 3. Respawning after dying 4. the enemies dying to your bullets Describe what you have discovered from this course. I have discovered that Game Design is very important when trying to make a game and essential when programming. Finding out what you want certain object or functions in your game to do is not only fun to do but also very important to make a good game. Without game design the game making process would not be the same and some of the greatest game titles of this decade would have turned out way differently.