Uploaded by Misato Katsuragi

idcode

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AddCurrency # 1 – # equals quantity of bits to add.
AddItemDebug PartNumber # – # equals quantity of item to add. Weapons can only be added 1 at
a time.
GivePlayerAllItems – Adds Qty 1 of all items to inventory. Quest items may break missions or
game!
CONSUMABLES
General
AdditemDebug ArmorPart 9999 = Armor Parts
AdditemDebug Bypass_Kit 9999 = Bypass Shunt
AdditemDebug ElectromagneticLockpick 9999 = Mag-Pick
AdditemDebug WeaponPart 9999 = Weapon Parts
Ammo
AdditemDebug Light_Standard_Ammo 9999 = Light Ammo
AdditemDebug Heavy_Standard_Ammo 9999 = Heavy Ammo
AdditemDebug ECell_Standard_Ammo 9999 = Energy Cell
Consumables
Drinks
AdditemDebug Drink_CP_MockAppleJuice 10 = Mock Apple Juice
AdditemDebug Drink_GA_GlacierWater 10 = Glacier Water
AdditemDebug Drink_GA_IcebergAgedWhiskey 10 = Iceberg Aged Whiskey
AdditemDebug Drink_GA_Tripistout 10 = Tripistout
AdditemDebug Drink_HDF_CacowMilk 10 = Cacow Milk
AdditemDebug Drink_HDF_HalfWoolyMilk 10 = Fresh Half-Wooly Milk
AdditemDebug Drink_HDF_MockAppleShake 10 = Mock Apple Shake
AdditemDebug Drink_HDF_PurpleberryShake 10 = Purpleberry Shake
AdditemDebug Drink_HDF_WoolyMilk 10 = Fresh Wooly Milk
AdditemDebug Drink_Rizzo_GigantaurEnergyDrink 10 = Gigantaur Energy Drink
AdditemDebug Drink_Rizzo_LemonSlapp 10 = Lemon Slapp
AdditemDebug Drink_Rizzo_MoApBrandy 1 = Invalid 1443 game/items
AdditemDebug Drink_Rizzo_MoApFizzyTea 10 = Mo-Ap Fizzy Tea
AdditemDebug Drink_Rizzo_MockAppleCider 10 = Mock Apple Cider
AdditemDebug Drink_Rizzo_NannerSpank 10 = Nanner Spank
AdditemDebug Drink_Rizzo_PurpleberryFizzyTea 10 = Purpleberry Fizzy Tea
AdditemDebug Drink_Rizzo_PurpleberryJuice 10 = Purpleberry Juice
AdditemDebug Drink_Rizzo_PurpleberryLiqueur 10 = Purpleberry Liqueur
AdditemDebug Drink_Rizzo_PurpleberryPunch 10 = Purpleberry Punch
AdditemDebug Drink_Rizzo_PurpleberryWine 10 = Purpleberry Wine
AdditemDebug Drink_Rizzo_RumAndSomethin 10 = Rum And Somethin’
AdditemDebug Drink_Rizzo_SpectrumVodka 10 = Spectrum Vodka (RED)
AdditemDebug Drink_Rizzo_SpectrumVodkaBlack 10 = Spectrum Vodka (BLACK)
AdditemDebug Drink_Rizzo_SpectrumVodkaBlue 10 = Spectrum Vodka (BLUE)
1
AdditemDebug Drink_Rizzo_SpectrumVodkaBrown 10 = Spectrum Vodka (BROWN)
AdditemDebug Drink_Rizzo_SpectrumVodkaGreen 10 = Spectrum Vodka (GREEN)
AdditemDebug Drink_Rizzo_SpectrumVodkaOrange_C 10 = Spectrum Vodka (ORGANE)
AdditemDebug Drink_Rizzo_SpectrumVodkaViolet 10 = Spectrum Vodka (VIOLET)
AdditemDebug Drink_Rizzo_SpectrumVodkaYellow 10 = Spectrum Vodka (YELLOW)
AdditemDebug Drink_RM_AlgaeLager 10 = Algae Lager
AdditemDebug Drink_SC_2HourEnergyBrew 10 = 2-Hour Energy Brew
AdditemDebug Drink_SC_DehydratedWater 10 = Dehydrated Water Tablets
AdditemDebug Drink_SC_PlainNPureWater 10 = Plain n’ Pure Water
AdditemDebug Drink_SC_TripTeaz 10 = Trip-Teaz
AdditemDebug Drink_SC_ZeroGeeBrew 10 = Zero Gee Brew
Drugs
AdditemDebug Drug_Cleo_AuntieBioticsInhalant 10 = Auntie-Biotics Creme
AdditemDebug Drug_Cleo_EnergizingOintment 10 = Energizing Ointment
AdditemDebug Drug_Cleo_Immunosol 10 = Immunosol
AdditemDebug Drug_Cleo_LevelHead 10 = Level Head
AdditemDebug Drug_Cleo_LubrinesineSpray 10 = Lubrinesine Spray
AdditemDebug Drug_Cleo_MasqueSkinCreme 10 = Facial Masque Skin Creme
AdditemDebug Drug_Cleo_MetallisysGel 10 = Metallisys Gel
AdditemDebug Drug_Cleo_OxyCompAromatic 10 = Oxy-Comp Aromatic
AdditemDebug Drug_Cleo_VeritysBreathInhalant 100 = Verity’s Breath Inhalant
AdditemDebug Drug_SC_Adreno 10 = Adreno
AdditemDebug Drug_SC_Adrenastim 10 = Adrena-Time
AdditemDebug Drug_SC_Ambidextrine 10 = Ambidextrine
AdditemDebug Drug_SC_DervishMist 10 = Dervish Mist
AdditemDebug Drug_SC_FocusitolCapsule 10 = Focusitol Capsule
AdditemDebug Drug_SC_HardineramElixir 10 = Hardineram Elixir
AdditemDebug Drug_SC_OllieOllieToxifree 10 = Ollie Ollie Toxifree
AdditemDebug Drug_SC_PepPills 10 = Pep Pills
AdditemDebug Drug_SC_SkinTufSalve 10 = Skin-Tuf Salve
AdditemDebug Drug_SC_StimuLotion 10 = Stimu-Lotion
AdditemDebug Drug_SC_ThinkingCaplet 10 = Thinking Cap-let
AdditemDebug AI_Drug_Ampule_RidOLife 1 = Invalid 672 game/items
Food
AdditemDebug Food_Cleo_CatchUp 10 = Catch-Up
AdditemDebug Food_Cleo_TobaccornEars 10 = Bag of Tobaccorn Ears
AdditemDebug Food_Cleo_TripicaleBread 1 = Invalid 122 game/items
AdditemDebug Food_Cleo_TripicalePasta 10 = Tripicale Pasta Pack
AdditemDebug Food_CP_BoarstBakedBeans 10 = Boarst ‘n Baked Beans
AdditemDebug Food_CP_BoarstPockets 10 = Boarst Pockets
AdditemDebug Food_CP_BoarstWurst 10 = Boast Wurst
AdditemDebug Food_CP_CystyChops 10 = Cysty Chops
AdditemDebug Food_CP_CystyTumors 10 = Cystypig Tumors
AdditemDebug Food_CP_ICantBelieveItsNotBoarst 10 = I Can’t Believe It’s Not Boarst
AdditemDebug Food_CP_NearMapleSyrup 10 = NearMaple Syrup
2
AdditemDebug Food_CP_Pancakes 10 = Pancake Mix
AdditemDebug Food_CP_WoolyFilet 10 = Wooly Filet
AdditemDebug Food_HDF_CacowRibs 10 = Cacow Ribs
AdditemDebug Food_HDF_WoolyCurds 10 = Wooly Curds
AdditemDebug Food_RaptidonMeat 10 = Raptidon Meat
AdditemDebug Food_Rizzo_DarkMatterBar 10 = Dark Matter Bar
AdditemDebug Food_Rizzo_KnockYouOutBar 10 = Knock You Out Bar
AdditemDebug Food_Rizzo_PurpleberryBunch 10 = Purpleberry Bunch
AdditemDebug Food_Rizzo_PurpleberryCrunch 10 = Purpleberry Crunch
AdditemDebug Food_Rizzo_PurpleberryLunch 10 = Purpleberry Lunch
AdditemDebug Food_Rizzo_PurpleberryMunch 10 = Purpleberry Munch
AdditemDebug Food_Rizzo_RetroRockets 10 = Retro Rockets
AdditemDebug Food_SC_BredNoodles 10 = Bred Noodles
AdditemDebug Food_SC_BunchaNanners 10 = Buncha Nanners
AdditemDebug Food_SC_FastRationPill 10 = Fast Ration Pill
AdditemDebug Food_SC_FishStix 10 = Fish Stix
AdditemDebug Food_SC_FrozenDinner 10 = Frozen Dinner
AdditemDebug Food_SC_GourmetSaltunaFillets 10 = Gourmet Saltuna Fillets
AdditemDebug Food_SC_MockApple 10 = Mock Apple
AdditemDebug Food_SC_PreSlicedBred 10 = Pre-Sliced Bred
AdditemDebug Food_SC_TarmacAndCheese 10 = Tarmac & Cheese
AdditemDebug Food_SC_TartarusSauce 10 = Tartarus Sauce
AdditemDebug Food_SotD_CannedSaltunaInBrine 10 = Canned Saltuna in Brine
AdditemDebug Food_Tile_Tileritos 10 = Tileritos
AdditemDebug Food_CP_0206_CystyBits 10 = Deep Fried Cysty-Bits
AdditemDebug Food_SC_0206_Spratwurst 10 = Terra-Fried Spratwurst
Smokes
AdditemDebug Smoke_Cleo_PipePatch 10 = Pipe Patch
AdditemDebug Smoke_SC_NicoPad 10 = Nico-Pad
AdditemDebug Smoke_SC_SpacersCorona 10 = Spacer’s Corona
AdditemDebug Smoke_SpacersChoice_Chaw 10 = Spacer’s Chaw
AdditemDebug Smoke_Tile_BerryStogie 1 = Invalid 1365 game/items
AdditemDebug Smoke_Tile_CosmicSmoke 10 = Cosmic Smoke
AdditemDebug Smoke_Tile_JiffyCigs 1 = Invalid 55 game/items
AdditemDebug Smoke_Tile_SteadyHand 10 = Steady Hand
AdditemDebug Smoke_Tile_StogieSlims 10 = Stogie Slims
AdditemDebug Smoke_Wentsworth_HighSociety 10 = High Society Cigarettes
AdditemDebug Smoke_WW_Perfecto 10 = Perfecto
Junk
AdditemDebug Junk_AshGorillianBrain 1 = Primal Brain
AdditemDebug Junk_AshGorillianHide 1 = Ash Primal Hide
AdditemDebug Junk_Bracelet 1 = Bracelet
AdditemDebug Junk_BredWormBlood 1 = Bred Worm Blood
AdditemDebug Junk_CanidMeat 1 = Canid Meat
3
AdditemDebug Junk_CanidSkullFin 1 = Canid Skull Fin
AdditemDebug Junk_CanidTail 1 = Canid Tail
AdditemDebug Junk_ChickenFeathers 1 = Chicken Feathers
AdditemDebug Junk_CigaretteLighter 1 = Cigarette Lighter
AdditemDebug Junk_Compass 1 = Compass
AdditemDebug Junk_CoolantTank 1 = Coolant Tank
AdditemDebug Junk_CorporationServiceAward 1 = Corporation Service Award
AdditemDebug Junk_CystypigHoof 1 = Cystypig Hoof
AdditemDebug Junk_Earrings 1 = Earrings
AdditemDebug Junk_EnergyCanister 1 = Energy Canister
AdditemDebug Junk_Flywheel 1 = Flywheel
AdditemDebug Junk_GorillianHide 1 = Primal Hide
AdditemDebug Junk_JointActuator 1 = Joint Actuator
AdditemDebug Junk_LeatherBoaHide 1 = Leather Boa Hide
AdditemDebug Junk_MantiCarapace 1 = Manti-Carapace
AdditemDebug Junk_MantiPoisonGland 1 = Manti-Plasma Gland
AdditemDebug Junk_ModelSpaceship 1 = Model Spaceship
AdditemDebug Junk_MusicBox 1 = Music Box
AdditemDebug Junk_Necklace 1 = Necklace
AdditemDebug Junk_Necklace_2 1 = Necklace
AdditemDebug Junk_PneumaticPiston 1 = Pneumatic Piston
AdditemDebug Junk_PocketWatch 1 = Pocket Watch
AdditemDebug Junk_PristineServo 1 = Shiny Servo
AdditemDebug Junk_PterorayBeak 1 = Pteroray Beak
AdditemDebug Junk_PterorayWing 1 = Pteroray Wing
AdditemDebug Junk_RaptidonHide 1 = Raptidon Hide
AdditemDebug Junk_Ring 1 = Ring
AdditemDebug Junk_Ring_2 1 = Ring
AdditemDebug Junk_Ring_Jeweled 1 = Jeweled Ring
AdditemDebug Junk_SpratHide 1 = Sprat Hide
AdditemDebug Junk_TCWC 1 = White Chocolate Yummies
AdditemDebug Junk_TossballCard_Aaron 1 = Tossball Card Aaron Dubois
AdditemDebug Junk_TossballCard_Aldo 1 = Tossball Card Aldo Vicente
AdditemDebug Junk_TossballCard_Brandon 1 = Tossball Card Brandon Rosser
AdditemDebug Junk_TossballCard_Bree 1 = Tossball Card B.R. Guthrie
AdditemDebug Junk_TossballCard_Kyle 1 = Tossball Card Kyle Radue
AdditemDebug Junk_TossballCard_Lattiere 1 = Tossball Card Glen Lattiere
AdditemDebug Junk_TossballCard_Loeu 1 = Tossball Card Thomas B. Henry
AdditemDebug Junk_TossballCard_Marina 1 = Tossball Card Marina Bekeshko
AdditemDebug Junk_TossballCard_Matt 1 = Tossball Card Matthew Singh
AdditemDebug Junk_TossballCard_Tyson 1 = Tossball Card Tyson Christensen
AdditemDebug Junk_WoolyCowWool 1 = Wooly Cow Wool
AdditemDebug PQ0001_AdelaidePocketwatchReward 1 = Adelaide’s Watch
MODS
AdditemDebug ArmorMod_Armor_Corrosion 1 = Anodized
4
AdditemDebug ArmorMod_Armor_Corrosion_T2 10 = Anodized
AdditemDebug ArmorMod_Armor_Energy 1 = Insulated
AdditemDebug ArmorMod_Armor_Energy_T2 10 = Insulated
AdditemDebug ArmorMod_Armor_NRay 1 = Laminated
AdditemDebug ArmorMod_Armor_NRay_T2 10 = Laminated
AdditemDebug ArmorMod_Armor_Physical 1 = Toughened
AdditemDebug ArmorMod_Armor_Physical_T2 10 = Toughened
AdditemDebug ArmorMod_Armor_Shock 1 = Grounded
AdditemDebug ArmorMod_Armor_Shock_T2 10 = Grounded
AdditemDebug ArmorMod_Armor_VisualNoStat 1 = Factory Stock Armor Plating (No Effect)
AdditemDebug ArmorMod_Gadget_ChronoField 10 = Chrono-Field Aggregator
AdditemDebug ArmorMod_Gadget_ElectroCharge 10 = Electro-Charged Surface
AdditemDebug ArmorMod_Gadget_ReactShield 10 = Reactive Kinematic Shield Projector
AdditemDebug ArmorMod_Gadget_SkelAdrenoStim 10 = Skeletal-Muscular Adreno-Stimulator
AdditemDebug ArmorMod_Resistance_VisualNoStat 1 = Factory Stock Gadget Mod (No Effect)
AdditemDebug ArmorMod_Skill_HunterKit 1 = Hunter Kit
AdditemDebug ArmorMod_Skill_HunterKit_T2 10 = Hunter Kit
AdditemDebug ArmorMod_Skill_SilverTongue 1 = Silver Tongue Kit
AdditemDebug ArmorMod_Skill_SilverTongue_T2 10 = Silver Tongue Kit
AdditemDebug ArmorMod_Skill_TechKit 10 = Tech Kit
AdditemDebug ArmorMod_Skill_ThugKit 1 = Thug Kit
AdditemDebug ArmorMod_Skill_ThugKit_T2 10 = Thug Kit
AdditemDebug ArmorMod_Skill_VisualNoStat 1 = Factory Stock Skill Kit (No Effect)
AdditemDebug ArmorMod_Utility_KnockedDownDuration 10 = Leaper Injectors
AdditemDebug ArmorMod_Utility_Movement 10 = Geographic Scanner
AdditemDebug ArmorMod_Utility_NoiseReduction 10 = Nightingale Step
AdditemDebug ArmorMod_Utility_SprintSTACost 10 = Backpack
AdditemDebug ArmorMod_Utility_VisualNoStat 1 = Factory Stock Utility Mod (No Effect)
AdditemDebug MeleeMod_ATK_CorrodeDamage 10 = Mr. Acid
AdditemDebug MeleeMod_Atk_CritDamageBonus 10 = Invalid 17 game/items (10% Dmg)
AdditemDebug MeleeMod_Atk_KnockbackDist 1 = Invalid 693 game/items
AdditemDebug MeleeMod_Atk_NRayDamage 10 = Mr. N
AdditemDebug MeleeMod_Atk_OLDCrit_Damage 10 = Invalid 16 game/items (25% Crit Dmg)
AdditemDebug MeleeMod_Atk_OLDEnergyDamage 10 = Mr. Power (Plasma, +10% Dmg)
AdditemDebug MeleeMod_Atk_PlasmaDamage 10 = Mr. Power
AdditemDebug MeleeMod_Atk_PostResistMultiplier 10 = Invalid 63 game/items (Armor Dmg
15%)
AdditemDebug MeleeMod_Atk_PwrAtkDmg 10 = Mr. Ouch
AdditemDebug MeleeMod_Atk_ShockDamage 10 = Mr. Zap
AdditemDebug MeleeMod_Atk_Stealth 10 = Invalid 19 game/items (Firing Noise -85%)
AdditemDebug MeleeMod_Atk_Stun 10 = Invalid 22 game/items (Stun Chance +10%)
AdditemDebug MeleeMod_Grip_Atk_Speed 10 = SpeedGrip
AdditemDebug MeleeMod_Grip_CritChance 10 = PowerGip
AdditemDebug MeleeMod_Grip_Equip_Speed 10 = Invalid 18 game/items (Equip Time -25%)
AdditemDebug MeleeMod_Grip_OnHitSpellChance 10 = Soft Speaker (Firing Noise -90%,
Intimidate +10)
5
AdditemDebug MeleeMod_Grip_Toughness 10 = SureGrip
AdditemDebug RangedMod_Barrel_Accuracy 10 = Sure N’ Straight Barrel
AdditemDebug RangedMod_Barrel_CritDamage 10 = FunTimes Barrel
AdditemDebug RangedMod_Barrel_RateOfFire 10 = SpeedyMate Barrel
AdditemDebug RangedMod_Barrel_Silencer 10 = Whisper Quiet Muzzler
AdditemDebug RangedMod_Barrel_Stagger 10 = FunTimes Barrel
AdditemDebug RangedMod_Magazine_CorrodeDamage 10 = Mag-2-Melt
AdditemDebug RangedMod_Magazine_EnergyDamage 10 = Mag-2-Power
AdditemDebug RangedMod_Magazine_FireDamage 10 = Invalid 44 game/items (Plasma)
AdditemDebug RangedMod_Magazine_MagSize 10 = Mag-Num
AdditemDebug RangedMod_Magazine_NRayDamage 10 = Mag-2-Ray
AdditemDebug RangedMod_Magazine_ShockDamage 10 = Mag-2-Zap
AdditemDebug RangedMod_Sight_Aim 10 = Gyro Sight
AdditemDebug RangedMod_Sight_PostResistance 10 = Exact-O-Sight
AdditemDebug RangedMod_Sight_Range 10 = Extend-O-Sight
AdditemDebug RangedMod_Sight_Scope 10 = Super Scoper 2000
AdditemDebug RangedMod_Sight_Stamina 1 = Invalid 29 game-items
CLOTHES & ARMOR
Clothing
AdditemDebug EliteRich_01_Var1 1 = ClassicWear Express
AdditemDebug EliteRich_01_Var2 1 = ClassicWear Express
AdditemDebug EliteRich_01_Var3 1 = ClassicWear Express
AdditemDebug EliteRich_01_Var4 1 = ClassicWear Express
AdditemDebug EliteRich_01_Var5 1 = ClassicWear Express
AdditemDebug EliteRich_02_Var1 1 = ClassicWear Umbra
AdditemDebug EliteRich_02_Var2 1 = ClassicWear Umbra
AdditemDebug EliteRich_02_Var3 1 = ClassicWear Umbra
AdditemDebug EliteRich_02_Var4 1 = ClassicWear Umbra
AdditemDebug EliteRich_02_Var5 1 = ClassicWear Umbra
AdditemDebug EliteRich_03_Var1 1 = Fall Plaid Collection
AdditemDebug EliteRich_03_Var2 1 = Fall Plaid Collection
AdditemDebug EliteRich_03_Var3 1 = Fall Plaid Collection
AdditemDebug EliteRich_03_Var4 1 = Fall Plaid Collection
AdditemDebug EliteRich_03_Var5 1 = Fall Plaid Collection
AdditemDebug EliteRich_04_Var1 1 = Classic Semi-Formal
AdditemDebug EliteRich_04_Var2 1 = Classic Semi-Formal
AdditemDebug EliteRich_04_Var3 1 = Classic Semi-Formal
AdditemDebug EliteRich_04_Var4 1 = Classic Semi-Formal
AdditemDebug EliteRich_04_Var5 1 = Classic Semi-Formal
AdditemDebug EliteRich_05_Var1 1 = Town & Country
AdditemDebug EliteRich_06_Var1 1 = Freeman Business Suit
AdditemDebug EliteRich_07_Var1 1 = Braxington Formal Wear
AdditemDebug EliteRich_08_Var1 1 = Night On The Town
AdditemDebug EliteRich_09_Var1 1 = Back To Basics
6
AdditemDebug EliteRich_10_Var1 1 = The Refined Byzantite
AdditemDebug EliteRich_Hat_Var1 1 = Fedora, Red-Banded
AdditemDebug Laborer_01_Var1 1 = Crew Outfit, Model H
AdditemDebug Laborer_02_Var1 1 = Crew Outfit, Model H
AdditemDebug Laborer_03_Var1 1 = Crew Outfit, Model H
AdditemDebug Laborer_04_Var1 1 = Crew Outfit, Model H
AdditemDebug Laborer_05_Var1 1 = Crew Outfit, Model H
AdditemDebug AdjutantOutfit 1 = Board Uniform, Adjutant Class
AdditemDebug ChairmanOutfit 1 = Chief Executive Suit, First-Class
AdditemDebug EllieOutfit 1 = Streetwear, Fancy [Ellie Clothes]
AdditemDebug EllieOutfit_Generic 1 = Streetwear, Fancy
AdditemDebug FelixOutfit 1 = Streetwear, Basic [Felix Clothes]
AdditemDebug FelixOutfit_Generic 1 = Streetwear, Basic
AdditemDebug HermitOutfit 1 = Hermit Outfit
AdditemDebug LucasTennysonOutfit 1 = Colony Ship Uniform, Captain
AdditemDebug NyokaOutfit 1 = Hiking Gear, Quilted [Nyoka Clothes]
AdditemDebug NyokaOutfit_Generic 1 = Hiking Gear, Quilted
AdditemDebug ParvatiDateOutfit 1 = Fancy Evening Wear, Collarless
AdditemDebug ParvatiOutfit 1 = Mechanics Overalls, Junior Grade [Parvati Clothes]
AdditemDebug ParvatiOutfit_Generic 1 = Mechanics Overalls, Junior Grade
AdditemDebug PhineasOutfit 1 = Laboratory Outfit, Extra-Fancy [Phineas Clothes]
AdditemDebug TA_0202_Uni_CelesteSuit_Chimaera 1 = Chimaera [Rare]
AdditemDebug VicarDreamOutfit 1 = Vestments, Blue with Piping [Spectral]
AdditemDebug VicarOutfit 1 = Vestments, Blue with Piping [Max Clothes]
AdditemDebug VicarOutfit_Generic 1 = Vestments, Blue with Piping
AdditemDebug HeadGear_Prison_Hat 1 = Prisoner’s Cap
AdditemDebug HeadGear_Prison_Mask 1 = Prisoner’s Facial Restraint
AdditemDebug Prison_01 1 = Inmate Uniform, Style T
AdditemDebug Prison_02 1 = Plated Prisoner’s Jumpsuit
AdditemDebug Prison_03 1 = Reinforced Prisoner’s Jumpsuit
AdditemDebug SmugglerOutfit 1 = Leather Gear, Casual
AdditemDebug SmugglerOutfit_001A 1 = Leather Gear, Casual
AdditemDebug SmugglerOutfit_001B 1 = Leather Gear, Casual
AdditemDebug SmugglerOutfit_001C 1 = Leather Gear, Casual
AdditemDebug SmugglerOutfit_001D 1 = Leather Gear, Casual
AdditemDebug Spacer_01_Var1 1 = Leather Gear, Business Casual
AdditemDebug Spacer_01_Var2 1 = Leather Gear, Business Casual
AdditemDebug Spacer_01_Var3 1 = Leather Gear, Business Casual
AdditemDebug Spacer_01_Var4 1 = Leather Gear, Business Casual
AdditemDebug Spacer_01_Var5 1 = Leather Gear, Business Casual
AdditemDebug Spacer_01_Var6 1 = Leather Gear, Business Casual
AdditemDebug Spacer_02_Var1 1 = Water Resistant Wear, Casual
AdditemDebug Spacer_02_Var2 1 = Water Resistant Wear, Casual
AdditemDebug Spacer_02_Var3 1 = Water Resistant Wear, Casual
AdditemDebug Spacer_02_Var4 1 = Water Resistant Wear, Casual
AdditemDebug Spacer_02_Var5 1 = Water Resistant Wear, Casual
7
AdditemDebug Spacer_02_Var6 1 = Water Resistant Wear, Casual
AdditemDebug Spacer_03_Var1 1 = Mixed Use Outfit
AdditemDebug Spacer_03_Var2 1 = Mixed Use Outfit
AdditemDebug Spacer_03_Var3 1 = Mixed Use Outfit
AdditemDebug Spacer_03_Var4 1 = Mixed Use Outfit
AdditemDebug Spacer_03_Var5 1 = Mixed Use Outfit
AdditemDebug Spacer_03_Var6 1 = Mixed Use Outfit
AdditemDebug Spacer_04_Var1 1 = Work Gear, Farm-Friendly
AdditemDebug Spacer_04_Var2 1 = Work Gear, Farm-Friendly
AdditemDebug Spacer_04_Var3 1 = Work Gear, Farm-Friendly
AdditemDebug Spacer_04_Var4 1 = Work Gear, Farm-Friendly
AdditemDebug Spacer_04_Var5 1 = Work Gear, Farm-Friendly
AdditemDebug Spacer_04_Var6 1 = Work Gear, Farm-Friendly
AdditemDebug Spacer_05_Var1 1 = Day Wear, Option 1
AdditemDebug Spacer_05_Var2 1 = Day Wear, Option 1
AdditemDebug Spacer_05_Var3 1 = Day Wear, Option 1
AdditemDebug Spacer_05_Var4 1 = Day Wear, Option 1
AdditemDebug Spacer_05_Var5 1 = Day Wear, Option 1
AdditemDebug Spacer_05_Var5_Uni_Scy_SafecrackersJacket 1 = Safecracker’s Jacket [Rare]
AdditemDebug Spacer_05_Var6 1 = Day Wear, Option 1
AdditemDebug Spacer_06_Var1 1 = Day Wear, Option 2
AdditemDebug Spacer_06_Var2 1 = Day Wear, Option 2
AdditemDebug Spacer_06_Var3 1 = Day Wear, Option 2
AdditemDebug Spacer_06_Var4 1 = Day Wear, Option 2
AdditemDebug Spacer_06_Var5 1 = Day Wear, Option 2
AdditemDebug Spacer_06_Var6 1 = Day Wear, Option 2
AdditemDebug Spacer_07_Var1 1 = Work Vest, Style 7
AdditemDebug Spacer_07_Var2 1 = Work Vest, Style 7
AdditemDebug Spacer_07_Var3 1 = Work Vest, Style 7
AdditemDebug Spacer_07_Var4 1 = Work Vest, Style 7
AdditemDebug Spacer_07_Var5 1 = Work Vest, Style 7
AdditemDebug Spacer_07_Var6 1 = Work Vest, Style 7
AdditemDebug Townie_01_Var1 1 = Light Work Gear, Grade 1
AdditemDebug Townie_01_Var2 1 = Light Work Gear, Grade 1
AdditemDebug Townie_01_Var3 1 = Light Work Gear, Grade 1
AdditemDebug Townie_01_Var4 1 = Light Work Gear, Grade 1
AdditemDebug Townie_01_Var5 1 = Light Work Gear, Grade 1
AdditemDebug Townie_01_Var6 1 = Light Work Gear, Grade 1
AdditemDebug Townie_02_Var1 1 = Light Work Gear, Grade 2
AdditemDebug Townie_02_Var2 1 = Light Work Gear, Grade 2
AdditemDebug Townie_02_Var3 1 = Light Work Gear, Grade 2
AdditemDebug Townie_02_Var4 1 = Light Work Gear, Grade 2
AdditemDebug Townie_02_Var5 1 = Light Work Gear, Grade 2
AdditemDebug Townie_02_Var6 1 = Light Work Gear, Grade 2
AdditemDebug Townie_04_Var1 1 = Light Work Gear, Grade 3
AdditemDebug Townie_04_Var2 1 = Light Work Gear, Grade 3
8
AdditemDebug Townie_04_Var3 1 = Light Work Gear, Grade 3
AdditemDebug Townie_04_Var4 1 = Light Work Gear, Grade 3
AdditemDebug Townie_04_Var5 1 = Light Work Gear, Grade 3
AdditemDebug Townie_04_Var6 1 = Light Work Gear, Grade 3
AdditemDebug Townie_03_Var1 1 = Medium Work Gear, Grade 1
AdditemDebug Townie_03_Var2 1 = Medium Work Gear, Grade 1
AdditemDebug Townie_03_Var3 1 = Medium Work Gear, Grade 1
AdditemDebug Townie_03_Var4 1 = Medium Work Gear, Grade 1
AdditemDebug Townie_03_Var5 1 = Medium Work Gear, Grade 1
AdditemDebug Townie_03_Var6 1 = Medium Work Gear, Grade 1
AdditemDebug Townie_05_Var1 1 = Medium Work Gear, Grade 2
AdditemDebug Townie_05_Var2 1 = Medium Work Gear, Grade 2
AdditemDebug Townie_05_Var3 1 = Medium Work Gear, Grade 2
AdditemDebug Townie_05_Var4 1 = Medium Work Gear, Grade 2
AdditemDebug Townie_05_Var5 1 = Medium Work Gear, Grade 2
AdditemDebug Townie_05_Var6 1 = Medium Work Gear, Grade 2
AdditemDebug Townie_Butcher 1 = Butcher’s Outfit
AdditemDebug TownLeader 1 = Business Formal, Tweed
AdditemDebug Worker_01_Var1 1 = Worker Outfit
AdditemDebug Worker_02_Var1 1 = Worker Outfit
AdditemDebug Worker_03_Var1 1 = Worker Outfit
AdditemDebug Worker_04_Var1 1 = Worker Outfit
AdditemDebug Worker_05_Var1 1 = Worker Outfit
AdditemDebug Doctor 1 = Laboratory Outfit, Splash-Resistant
AdditemDebug LabWorkerOutfit 1 = Laboratory Outfit, Splash-Resistant
AdditemDebug LabWorkerOutfit_AC 1 = Laboratory Outfit, Splash-Resistant
AdditemDebug LabWorkerOutfit_Uni_Ros_ResearchersScrubs 1 = Researcher’s Scrubs [Rare]
Armor
AdditemDebug Spacer_Mardet_Armor 1 = Colony Ship Guard Armor
AdditemDebug Armor_CorpCommander_Base 1 = Advanced Defensive Armor [NoImg]
AdditemDebug Armor_CorpTrooper_Base 1 = Standard Troop Armor [NoImg]
AdditemDebug Armor_CorpTacOrdTech_Uni_RaptidonHander 1 = Raptidon Handler’s Armor
[Rare]
AdditemDebug Armor_CorpTrooper_Cleo_T1 1 = Standard Troop Armor
AdditemDebug Armor_CorpCommander_Cleo_Phy_T1 1 = Advanced Defensive Armor
AdditemDebug Armor_CorpRecruit_Cleo_Phy_T1 1 = Riot Control Armor
AdditemDebug Armor_CorpRecruit_Cleo_Phy_T2 1 = Riot Control Armor Gold
AdditemDebug Armor_CorpTacOrdTech_Cleo_Phy_T1 1 = Ordnance Control Armor
AdditemDebug Armor_CorpTacOrdTech_Cleo_Phy_T2 1 = Ordnance Control Armor Gold
AdditemDebug Armor_CorpTrooper_Cleo_Phy_T1 1 = Standard Troop Armor
AdditemDebug Armor_CorpTrooper_Cleo_Phy_T2 1 = Standard Troop Armor Gold
AdditemDebug Armor_CorpUnitCommander_Cleo_Phy_T1 1 = Elite Troop Armor
AdditemDebug Armor_CorpUnitCommander_Cleo_Phy_T2 1 = Elite Troop Armor Gold
AdditemDebug Armor_CorpRecruit_CP_Phy_T1 1 = Riot Control Armor
AdditemDebug Armor_CorpRecruit_CP_Phy_T2 1 = Riot Control Armor Gold
9
AdditemDebug Armor_CorpTacOrdTech_CP_Phy_T1 1 = Ordnance Control Armor
AdditemDebug Armor_CorpTacOrdTech_CP_Phy_T2 1 = Ordnance Control Armor Gold
AdditemDebug Armor_CorpTrooper_CP_Phy_T1 1 = Standard Troop Armor
AdditemDebug Armor_CorpTrooper_CP_Phy_T2 1 = Standard Troop Armor Gold
AdditemDebug Armor_CorpUnitCommander_CP_Phy_T1 1 = Elite Troop Armor
AdditemDebug Armor_CorpUnitCommander_CP_Phy_T2 1 = Elite Troop Armor Gold
AdditemDebug Armor_CorpRecruit_MSI_Phy_T1 1 = Riot Control Armor
AdditemDebug Armor_CorpTacOrdTech_MSI_Phy_T1 1 = Ordnance Control Armor
AdditemDebug Armor_CorpTrooper_MSI_Phy_T1 1 = Standard Troop Armor
AdditemDebug Armor_CorpTrooper_MSI_Phy_T2 1 = Standard Troop Armor [Cheat]
AdditemDebug Armor_CorpUnitCommander_MSI_Phy_T1 1 = Elite Troop Armor
AdditemDebug Armor_CorpUnitCommander_MSI_Uni_Mon1 1 = MSI Elite Armor [Rare]
AdditemDebug Armor_CorpRecruit_Rizzo_Phy_T1 1 = Riot Control Armor
AdditemDebug Armor_CorpRecruit_Rizzo_Phy_T2 1 = Riot Control Armor Gold
AdditemDebug Armor_CorpRecruit_Rizzo_Uni_Mon1 1 = Purpleberry Police Armor [Rare]
AdditemDebug Armor_CorpTacOrdTech_Rizzo_Phy_T1 1 = Ordnance Control Armor
AdditemDebug Armor_CorpTacOrdTech_Rizzo_Phy_T2 1 = Ordnance Control Armor Gold
AdditemDebug Armor_CorpTrooper_Rizzo_Phy_T1 1 = Standard Troop Armor
AdditemDebug Armor_CorpTrooper_Rizzo_Phy_T2 1 = Standard Troop Armor Gold
AdditemDebug Armor_CorpUnitCommander_Rizzo_Phy_T1 1 = Elite Troop Armor
AdditemDebug Armor_CorpUnitCommander_Rizzo_Phy_T2 1 = Elite Troop Armor Gold
AdditemDebug Armor_CorpUnitCommander_Rizzo_Uni_Mon1 1 = SugarOps Armor [Rare]
AdditemDebug Armor_CorpRecruit_SC_Phy_T1 1 = Riot Control Armor
AdditemDebug Armor_CorpRecruit_SC_Phy_T1_LudwigNoDrop 1 = Riot Control Armor
AdditemDebug Armor_CorpTacOrdTech_SC_Phy_T1 1 = Ordnance Control Armor
AdditemDebug Armor_CorpTrooper_SC_Phy_T1 1 = Standard Troop Armor
AdditemDebug Armor_CorpUnitCommander_SC_Phy_T1 1 = Elite Troop Armor
AdditemDebug Armor_CorpRecruit_TL_Phy_T1 1 = Riot Control Armor [NoImg][Cheat]
AdditemDebug Armor_CorpTrooper_TL_Phy_T1 1 = Standard Troop Armor [NoImg][Cheat]
AdditemDebug Armor_CorpUnitCommander_UDL_T1 1 = Elite Troop Armor
AdditemDebug Armor_CorpRecruit_UDL_Phy_T1 1 = Riot Control Armor
AdditemDebug Armor_CorpRecruit_UDL_Phy_T2 1 = Riot Control Armor Gold
AdditemDebug Armor_CorpTacOrdTech_UDL_Phy_T1 1 = Ordnance Control Armor
AdditemDebug Armor_CorpTacOrdTech_UDL_Phy_T2 1 = Ordnance Control Armor Gold
AdditemDebug Armor_CorpTrooper_UDL_Phy_T1 1 = Standard Troop Armor
AdditemDebug Armor_CorpTrooper_UDL_Phy_T2 1 = Standard Troop Armor Gold
AdditemDebug Armor_CorpUnitCommander_UDL_Phy_T1 1 = Elite Troop Armor
AdditemDebug Armor_CorpUnitCommander_UDL_Phy_T2 1 = Elite Troop Armor Gold
AdditemDebug Armor_CorpUnitCommander_UDL_Phy_Uni 1 = Nightfall Squad Armor [Rare]
AdditemDebug Armor_CryoSuit 1 = Hibernation Suit
AdditemDebug Armor_DissAgitator_Phy_T1 1 = Dur-A-Bull Guards
AdditemDebug Armor_DissInsurgent_Phy_T1 1 = Leaded Armor
AdditemDebug Armor_DissRevolutionary_Phy_T1 1 = Heavy Construction Gear
AdditemDebug Armor_DissRevolutionary_Phy_T2 1 = Heavy Construction Gear [Cheat]
AdditemDebug Armor_DissRevolutionary_Uni_Mon1 1 = Iconoclast Apostle Armor [Rare]
AdditemDebug Armor_DissRioter_Phy_T1 1 = Anti-Riot Gear
10
AdditemDebug Armor_DregLookout_Phy_T1 1 = Cobbled Exo-Suit
AdditemDebug Armor_DregLookout_Phy_T2 1 = Cobbled Exo-Suit [Cheat]
AdditemDebug Armor_DregLookout_Uni_Mon1 1 = Marauder Survivalist [Rare]
AdditemDebug Armor_DregRingLeader_Phy_T1 1 = Retrofitted Heavy Power Armor
AdditemDebug Armor_DregThug_Phy_T1 1 = Makeshift Low Pressure Suit
AdditemDebug Armor_DregVandal_Phy_T1 1 = Rebuilt Mining Gear
AdditemDebug Armor_SublightSmuggler_T1 1 = Protective Clothing w/ Safety Harness
AdditemDebug Armor_SublightSmuggler_T2 1 = Protective Clothing w/ Safety Harness Gold
AdditemDebug Armor_SublightSmuggler_Phy_T1 1 = Protective Clothing w/ Safety Harness
AdditemDebug Armor_SublightSmuggler_Phy_T2 1 = Protective Clothing w/ Safety Harness
Gold
AdditemDebug Armor_SublightSmuggler_VicePresident 1 = SubLight VP Armor [Rare]
HEADWEAR
Clothing
AdditemDebug Spacer_Eyewear_01 1 = Opti-Goggles
AdditemDebug Spacer_Eyewear_02 1 = Space Aviator Glasses
AdditemDebug Spacer_Eyewear_Uni_WeldersGoggles 1 = Welder’s Goggles [Rare]
AdditemDebug Spacer_Helmet_01 1 = Mark 7 Cranial Protector
AdditemDebug Spacer_Helmet_02 1 = Low Pressure Helm
AdditemDebug Spacer_Helmet_03 1 = Vac Helm
AdditemDebug Spacer_Helmet_03_Uni_Mon1 1 = Sublight Contractor Helm [Rare]
AdditemDebug Spacer_Helmet_04 1 = Enclosed Padded Helm
AdditemDebug Spacer_Helmet_05 1 = Padded Helm
AdditemDebug Townie_Mask 1 = Gas Mask, Basic
AdditemDebug TownLeader_Hat 1 = Bowler, Business Formal
AdditemDebug TownLeader_Hat_UNI_BloodyHat 1 = Reed’s Hat [Rare]
AdditemDebug HeadGear_BeanieThin_Var1 1 = Beanie, Light-Weight
AdditemDebug HeadGear_BeanieThin_Var2 1 = Beanie, Light-Weight
AdditemDebug HeadGear_BeanieThin_Var3 1 = Beanie, Light-Weight
AdditemDebug HeadGear_BeanieThin_Var4 1 = Beanie, Light-Weight
AdditemDebug HeadGear_BeanieThin_Var5 1 = Beanie, Light-Weight
AdditemDebug HeadGear_BeanieWide_Var1 1 = Beanie, Thick
AdditemDebug HeadGear_BeanieWide_Var2 1 = Beanie, Thick
AdditemDebug HeadGear_BeanieWide_Var3 1 = Beanie, Thick
AdditemDebug HeadGear_BeanieWide_Var4 1 = Beanie, Thick
AdditemDebug HeadGear_BeanieWide_Var5 1 = Beanie, Thick
AdditemDebug HeadGear_BillCapA_Var01 1 = Cap, Billed, Style A
AdditemDebug HeadGear_BillCapA_Var02 1 = Cap, Billed, Style A
AdditemDebug HeadGear_BillCapA_Var03 1 = Cap, Billed, Style A
AdditemDebug HeadGear_BillCapA_Var04 1 = Cap, Billed, Style A
AdditemDebug HeadGear_BillCapA_Var05 1 = Cap, Billed, Style A
AdditemDebug HeadGear_BillCapB_Var01 1 = Cap, Billed, Style B
AdditemDebug HeadGear_BillCapB_Var02 1 = Cap, Billed, Style B
AdditemDebug HeadGear_BillCapB_Var03 1 = Cap, Billed, Style B
AdditemDebug HeadGear_BillCapB_Var04 1 = Cap, Billed, Style B
11
AdditemDebug HeadGear_BillCapB_Var05 1 = Cap, Billed, Style B
AdditemDebug HeadGear_Chef_Var01 1 = Chef Hat, Tall
AdditemDebug HeadGear_Chef_Var02 1 = Chef Hat, Tall
AdditemDebug HeadGear_Cowboy_Hunter 1 = Hat, Wide-Brimmed, Banded
AdditemDebug HeadGear_Cowboy_Hunter_Uni_CertifiedExplorer 1 = Certified Explorer’s Hat
[Rare]
AdditemDebug HeadGear_Cowboy_Rope_Var01 1 = Hat, Wide-Brimmed
AdditemDebug HeadGear_Cowboy_Rope_Var02 1 = Hat, Wide-Brimmed
AdditemDebug HeadGear_Cowboy_Rope_Var03 1 = Hat, Wide-Brimmed
AdditemDebug HeadGear_Cowboy_Rope_Var04 1 = Hat, Wide-Brimmed
AdditemDebug HeadGear_Cowboy_Rope_Var05 1 = Hat, Wide-Brimmed
AdditemDebug HeadGear_Cowboy_Strap_Var01 1 = Hat, Wide-Brimmed
AdditemDebug HeadGear_Cowboy_Strap_Var02 1 = Hat, Wide-Brimmed
AdditemDebug HeadGear_Cowboy_Strap_Var03 1 = Hat, Wide-Brimmed
AdditemDebug HeadGear_Cowboy_Strap_Var04 1 = Hat, Wide-Brimmed
AdditemDebug HeadGear_Cowboy_Strap_Var05 1 = Hat, Wide-Brimmed
AdditemDebug HeadGear_Cowboy_Var01 1 = Hat, Wide-Brimmed
AdditemDebug HeadGear_Cowboy_Var02 1 = Hat, Wide-Brimmed
AdditemDebug HeadGear_Cowboy_Var03 1 = Hat, Wide-Brimmed
AdditemDebug HeadGear_Cowboy_Var04 1 = Hat, Wide-Brimmed
AdditemDebug HeadGear_Cowboy_Var05 1 = Hat, Wide-Brimmed
AdditemDebug HeadGear_EyePatch_Var01 1 = Eye Covering, Standard
AdditemDebug HeadGear_EyePatch_Var02 1 = Eye Covering, Standard
AdditemDebug HeadGear_EyePatch_Var02_Uni_Mon1 1 = Hemlock’s Eyepatch [Rare]
AdditemDebug HeadGear_EyePatch_Var03 1 = Eye Covering, Standard
AdditemDebug HeadGear_EyePatch_Var04 1 = Eye Covering, Standard
AdditemDebug HeadGear_EyePatch_Var05 1 = Eye Covering, Standard
AdditemDebug HeadGear_Fascinator 1 = The Duchess
AdditemDebug HeadGear_HalfMoonGlasses 1 = The Professor (Half Lenses)
AdditemDebug HeadGear_HalfMoonSunGlasses 1 = The Professor (Half Lenses)
AdditemDebug HeadGear_Iconoclast 1 = Folded Cap, With Ear Flaps
AdditemDebug HeadGear_MiningHat_Var01 1 = Mining Helmet, Grade 1
AdditemDebug HeadGear_MiningHat_Var02 1 = Mining Helmet, Grade 1
AdditemDebug HeadGear_MiningHat_Var03 1 = Mining Helmet, Grade 1
AdditemDebug HeadGear_MiningHat_Var04 1 = Mining Helmet, Grade 1
AdditemDebug HeadGear_MiningHat_Var05 1 = Mining Helmet, Grade 1
AdditemDebug HeadGear_MiningLightHat_Var01 1 = Mining Helmet, Grade 1, With Light
AdditemDebug HeadGear_MiningLightHat_Var02 1 = Mining Helmet, Grade 1, With Light
AdditemDebug HeadGear_MiningLightHat_Var03 1 = Mining Helmet, Grade 1, With Light
AdditemDebug HeadGear_MiningLightHat_Var04 1 = Mining Helmet, Grade 1, With Light
AdditemDebug HeadGear_MiningLightHat_Var05 1 = Mining Helmet, Grade 1, With Light
AdditemDebug HeadGear_MoonMan 1 = MoonMan Helmet (Costume Accessory)
AdditemDebug HeadGear_MoonMan_Uni_DefectiveMoon 1 = Defective MoonMan Helmet
[Rare]
AdditemDebug HeadGear_NoVisuals 1 = MoonMan Helmet (Costume Accessory)
AdditemDebug HeadGear_OvalGlasses 1 = The Manager
12
AdditemDebug HeadGear_OvalSunGlasses 1 = The Manager
AdditemDebug HeadGear_RoundGlasses 1 = The Musician
AdditemDebug HeadGear_RoundSunGlasses 1 = The Musician
AdditemDebug HeadGear_TopHat_Var01 1 = The Oxonion
AdditemDebug HeadGear_TopHat_Var01_Uni_Mon1 1 = A Nice Hat [Rare]
AdditemDebug HeadGear_TopHat_Var02 1 = The Oxonion
AdditemDebug HeadGear_VeiledTopHat_Var01 1 = The Oxonion
AdditemDebug HeadGear_VeiledTopHat_Var02 1 = The Oxonion
AdditemDebug HeadGear_WrapGlasses 1 = The Aviator (Wrapped)
AdditemDebug HeadGear_WrapSunGlasses 1 = The Aviator (Wrapped)
AdditemDebug Helmet_Doctor 1 = Reinforced Headwear, Class S
AdditemDebug LabWorkerEyewear 1 = Precision Spectrum Magnification Mono-Lens
AdditemDebug LabWorkerHeadgear 1 = Lab Protective Monocle
AdditemDebug LabWorkerHeadgear_Uni_Scy_ResearchersMask = Researcher’s Mask [Rare]
Armor
AdditemDebug Spacer_Mardet_Helmet 1 = Mardet Helmet
AdditemDebug Helmet_CorpCommander_Base 1 = Advanced Defensive Helmet [NoImg][Cheat]
AdditemDebug Helmet_CorpTacOrdTech_Base 1 = Ordnance Control Helmet
AdditemDebug Helmet_CorpRecruit_Cleo_T1 1 = Riot Control Helmet
AdditemDebug Helmet_CorpTrooper_Cleo_T1 1 = Standard Troop Helmet
AdditemDebug Helmet_CorpCommander_Cleo_Phy_T1 1 = Elite Troop Armor
AdditemDebug Helmet_CorpRecruit_Cleo_Phy_T1 1 = Riot Control Helmet
AdditemDebug Helmet_CorpRecruit_Cleo_Phy_T2 1 = Riot Control Helmet Gold
AdditemDebug Helmet_CorpTacOrdTech_Cleo_Phy_T1 1 = Ordnance Control Helmet
AdditemDebug Helmet_CorpTacOrdTech_Cleo_Phy_T2 1 = Ordnance Control Helmet Gold
AdditemDebug Helmet_CorpTrooper_Cleo_Phy_T1 1 = Standard Troop Helmet
AdditemDebug Helmet_CorpTrooper_Cleo_Phy_T2 1 = Standard Troop Helmet Gold
AdditemDebug Helmet_CorpUnitCommander_Cleo_Phy_T1 1 = Advanced Defensive Helmet
AdditemDebug Helmet_CorpUnitCommander_Cleo_Phy_T2 1 = Advanced Defensive Helmet
Gold
AdditemDebug Helmet_CorpRecruit_CP_Phy_T1 1 = Riot Control Helmet
AdditemDebug Helmet_CorpRecruit_CP_Phy_T2 1 = Riot Control Helmet Gold
AdditemDebug Helmet_CorpTacOrdTech_CP_Phy_T1 1 = Ordnance Control Helmet
AdditemDebug Helmet_CorpTacOrdTech_CP_Phy_T2 1 = Ordnance Control Helmet Gold
AdditemDebug Helmet_CorpTrooper_CP_Phy_T1 1 = Standard Troop Helmet
AdditemDebug Helmet_CorpTrooper_CP_Phy_T2 1 = Standard Troop Helmet Gold
AdditemDebug Helmet_CorpUnitCommander_CP_Phy_T1 1 = Advanced Defensive Helmet
AdditemDebug Helmet_CorpUnitCommander_CP_Phy_T2 1 = Advanced Defensive Helmet Gold
AdditemDebug Helmet_CorpRecruit_MSI_Phy_T1 1 = Riot Control Helmet
AdditemDebug Helmet_CorpTacOrdTech_MSI_Phy_T1 1 = Ordnance Control Helmet
AdditemDebug Helmet_CorpTrooper_MSI_Phy_T1 1 = Standard Troop Helmet
AdditemDebug Helmet_CorpUnitCommander_MSI_Phy_T1 1 = Advanced Defensive Helmet
AdditemDebug Helmet_CorpUnitCommander_MSI_Uni_Mon1 1 = MSI Elite Helmet [Rare]
AdditemDebug Helmet_CorpRecruit_Rizzo_Phy_T1 1 = Riot Control Helmet
AdditemDebug Helmet_CorpRecruit_Rizzo_Phy_T2 1 = Riot Control Helmet Gold
13
AdditemDebug Helmet_CorpRecruit_Rizzo_Uni_Mon1 1 = Purpleberry Police Helmet [Rare]
AdditemDebug Helmet_CorpTacOrdTech_Rizzo_Phy_T1 1 = Ordnance Control Helmet
AdditemDebug Helmet_CorpTacOrdTech_Rizzo_Phy_T2 1 = Ordnance Control Helmet Gold
AdditemDebug Helmet_CorpTrooper_Rizzo_Phy_T1 1 = Standard Troop Helmet
AdditemDebug Helmet_CorpTrooper_Rizzo_Phy_T2 1 = Standard Troop Helmet Gold
AdditemDebug Helmet_CorpUnitCommander_Rizzo_Phy_T1 1 = Advanced Defensive Helmet
AdditemDebug Helmet_CorpUnitCommander_Rizzo_Phy_T2 1 = Advanced Defensive Helmet
Gold
AdditemDebug Helmet_CorpUnitCommander_Rizzo_Uni_Mon1 1 = SugarOps Helmet [Rare]
AdditemDebug Helmet_CorpRecruit_SC_Phy_T1 1 = Riot Control Helmet
AdditemDebug Helmet_CorpTacOrdTech_SC_Phy_T1 1 = Ordnance Control Helmet
AdditemDebug Helmet_CorpTrooper_SC_Phy_T1 1 = Standard Troop Helmet
AdditemDebug Helmet_CorpUnitCommander_SC_Phy_T1 1 = Advanced Defensive Helmet
AdditemDebug Helmet_CorpRecruit_TL_Phy_T1 1 = Riot Control Helmet [Cheat]
AdditemDebug Helmet_CorpTrooper_TL_Phy_T1 1= Standard Troop Helmet [Cheat]
AdditemDebug Helmet_CorpUnitCommander_UDL_T1 1 = Advanced Defensive Helmet
AdditemDebug Helmet_CorpUnitCommander_UDL_Uni_Byz_NightfallHelm 1 = Nightfall Squad
Helmet [Rare]
AdditemDebug Helmet_CorpRecruit_UDL_Phy_T1 1 = Riot Control Helmet
AdditemDebug Helmet_CorpRecruit_UDL_Phy_T2 1 = Riot Control Helmet Gold
AdditemDebug Helmet_CorpTacOrdTech_UDL_Phy_T1 1 = Ordnance Control Helmet
AdditemDebug Helmet_CorpTacOrdTech_UDL_Phy_T2 1 = Ordnance Control Helmet Gold
AdditemDebug Helmet_CorpTrooper_UDL_Phy_T1 1 = Standard Troop Helmet
AdditemDebug Helmet_CorpTrooper_UDL_Phy_T2 1 = Standard Troop Helmet Gold
AdditemDebug Helmet_CorpUnitCommander_UDL_Phy_T1 1 = Advanced Defensive Helmet
AdditemDebug Helmet_CorpUnitCommander_UDL_Phy_T2 1 = Advanced Defensive Helmet
Gold
AdditemDebug Helmet_CryoSuit 1 = Hibernation Helmet
AdditemDebug Helmet_DissRioter_Base 1 = Vented Mark 3 Helmet
AdditemDebug Helmet_DissAgitator_Phy_T1 1 = Heavy Grade Face Mask
AdditemDebug Helmet_DissAgitator_Phy_T2 1 = Heavy Grade Face Mask
AdditemDebug Helmet_DissInsurgent_Phy_T1 1 = Leather Helm With Goggles
AdditemDebug Helmet_DissRevolutionary_Phy_T1 1 = Full Cranial Helmet
AdditemDebug Helmet_DissRevolutionary_Uni_Mon1 1 = Iconoclast Apostle Helmet [Rare]
AdditemDebug Helmet_DissRioter_Phy_T1 1 = Vented Mark 3 Helmet
AdditemDebug Helmet_DregLookout_Base 1 = Reconditioned Exo-Helmet
AdditemDebug Helmet_DregLookout_Phy_T1 1 = Reconditioned Exo-Helmet
AdditemDebug Helmet_DregLookout_Phy_T2 1 = Reconditioned Exo- Helmet [Cheat]
AdditemDebug Helmet_DregLookout_Uni_Mon1 1 = Marauder Survivalist Helmet [Rare]
AdditemDebug Helmet_DregRingLeader_Phy_T1 1 = Overhauled Power Helmet
AdditemDebug Helmet_DregThug_Phy_T1 1 = Patched Low Pressure Helmet
AdditemDebug Helmet_DregVandal_Phy_T1 1 = Piecemeal Mining Helmet
WEAPONS
Guns
AdditemDebug Joch_BolterPistol_Weapon_UNI_Byz_TheNegotiator 1 = The Negotiator [Rare]
14
AdditemDebug Joch_BolterPistol_Weapon_T1 1 = Bolter Pistol
AdditemDebug Joch_BolterPistol_Weapon_T2 1 = Bolter Pistol 2.0
AdditemDebug Joch_BolterPistol_Weapon_T3 1 = Bolter Pistol 3.0
AdditemDebug SC_LightPistol_Uni_GB_SalvagersHelper 1 = Salvager’s Helper [Rare]
AdditemDebug SC_LightPistol_Uni_Mon1 1 = MSI Light Pistol
AdditemDebug SC_LightPistol_Weapon_T1 1 = Light Pistol
AdditemDebug SC_LightPistol_Weapon_T2 1 = Light Pistol Mk 2
AdditemDebug SC_LightPistol_Weapon_T3 1 = Light Pistol Mk 3
AdditemDebug TL_AutoMagPistol_Uni_Scy_IrionsFlintlock 1 = Irion’s Flintlock [Rare]
AdditemDebug TL_AutoMagPistol_Weapon_EllieCalledShot 1 = Automag Pistol [Ellie’s Gun]
AdditemDebug TL_AutoMagPistol_Weapon_T1 1 = Automag Pistol
AdditemDebug TL_AutoMagPistol_Weapon_T2 1 = Automag Pistol Ultra
AdditemDebug TL_AutoMagPistol_Weapon_T3 1 = Automag Pistol Hyper
AdditemDebug Ham_TheVermin_Uni_Byz_Exterminator 1 = The Exterminator [Rare]
AdditemDebug Ham_TheVermin_Weapon_T1 1 = The Vermin
AdditemDebug Ham_TheVermin_Weapon_T2 1 = The Vermin 2
AdditemDebug SC_Revolver_Uni_EV1_Fiver 1 = Fiver [Rare]
AdditemDebug SC_Revolver_Uni_Mon1 1 = Iconoclast Revolver
AdditemDebug SC_Revolver_Weapon_T1 1 = Revolver
AdditemDebug SC_Revolver_Weapon_T2 1 = Revolver Mk 2
AdditemDebug SC_Revolver_Weapon_T3 1 = Revolver Mk 3
AdditemDebug Cleo_Phlogisynchotron_Weapon_T1 1 = Ulti-Nature [Rare]
AdditemDebug FORCE_Phlogisynchotron_Weapon_T1 1 = Ultimatum
AdditemDebug Joch_Phlogisynchotron_Weapon_T1 1 = Ultimate Bolter
AdditemDebug Joch_Phlogisynchotron_Weapon_T2 1 = Ultimate Bolter 2.0
AdditemDebug S_ShrinkGun_Weapon_Base 1 = Shrink Ray [Science]
AdditemDebug Robot_Companion_Corrosive 1 = Corrosive Washer [Sam’s Gun][Cheat]
AdditemDebug Joch_Flamethrower_Uni_Mon1 1 = MSI Saltuna Searer [Rare]
AdditemDebug Joch_Flamethrower_Weapon_T1 1 = Flamethrower
AdditemDebug Joch_Flamethrower_Weapon_T2 1 = Flamethrower 2.0
AdditemDebug Joch_Flamethrower_Weapon_T3 1 = Flamethrower 3.0
AdditemDebug TL_TeslaCannon_Uni_GB_Montag 1 = Montag [Rare]
AdditemDebug TL_TeslaCannon_Weapon_T1 1 = Shock Cannon
AdditemDebug TL_TeslaCannon_Weapon_T2 1 = Shock Cannon Ultra
AdditemDebug TL_TeslaCannon_Weapon_T3 1 = Shock Cannon Hyper
AdditemDebug Ham_GrenadeLauncher_Uni_RW_AnarchistsCookbook 1 = Anarchist’s Cookbook
[Rare]
AdditemDebug Ham_GrenadeLauncher_Weapon_T1 1 = Grenade Launcher
AdditemDebug Ham_GrenadeLauncher_Weapon_T2 1 = Grenade Launcher II
AdditemDebug Ham_GrenadeLauncher_Weapon_T3 1 = Grenade Launcher III
AdditemDebug Joch_PlasmaLauncher_Uni_Mon1 1 = Purpleberry Launch [Rare]
AdditemDebug Joch_PlasmaLauncher_Weapon_T1 1 = Plasma Launcher
AdditemDebug Joch_PlasmaLauncher_Weapon_T2 1 = Plasma Launcher 2.0
AdditemDebug Ham_HMG_Uni_Mon1 1 = Rapti-don’t [Rare]
AdditemDebug Ham_HMG_Weapon_T1 1 = Heavy Machine Gun
AdditemDebug Ham_HMG_Weapon_T2 1 = Heavy Machine Gun II
15
AdditemDebug SC_LightMachineGun_Uni_Mon_GoodWord 1 = The Good Word [Rare]
AdditemDebug SC_LightMachineGun_Weapon_NyokaCS 1 = Light Machine Gun [Nyoka’s Gun]
AdditemDebug SC_LightMachineGun_Weapon_T1 1 = Light Machine Gun
AdditemDebug SC_LightMachineGun_Weapon_T2 1 = Light Machine Gun Mk 2
AdditemDebug SC_LightMachineGun_Weapon_T3 1 = Light Machine Gun Mk 3
AdditemDebug SC_LightMachineGun_Weapon_Uni_EV_OlReliable 1 = Ol’ Reliable [Rare]
AdditemDebug Unk_GloopGun_Weapon_Base 1 = Gloop Gun [Science]
AdditemDebug Ham_DeadEyeAR_Uni_Byz_WidowerMaker 1 = Pink Slip [Rare]
AdditemDebug Ham_DeadEyeAR_Uni_Mon1 1 = Sublight Sniper Rifle [Rare]
AdditemDebug Ham_DeadEyeAR_Weapon_T1 1 = Dead-Eye Assault Rifle
AdditemDebug Ham_DeadEyeAR_Weapon_T2 1 = Dead-Eye Assault Rifle II
AdditemDebug Ham_DeadEyeAR_Weapon_T3 1 = Dead-Eye Assault Rifle III
AdditemDebug SC_LightAssaultRifle_Uni_EV1_Bursty 1 = Bursty [Rare]
AdditemDebug SC_LightAssaultRifle_Uni_PhinsPhorce 1 = Phin’s Phorce [Rare]
AdditemDebug SC_LightAssaultRifle_Weapon_T1 1 = Light Assault Rifle
AdditemDebug SC_LightAssaultRifle_Weapon_T2 1 = Light Assault Rifle Mk 2
AdditemDebug SC_LightAssaultRifle_Weapon_T3 1 = Light Assault Rifle Mk 3
AdditemDebug TL_AssaultRifle_Uni_Mon1 1 = Iconoclast Assault Rifle
AdditemDebug TL_AssaultRifle_UNI_Thunder 1 = Thunder [Rare]
AdditemDebug TL_AssaultRifle_Weapon_T1 1 = Assault Rifle
AdditemDebug TL_AssaultRifle_Weapon_T2 1 = Assault Rifle Ultra
AdditemDebug TL_AssaultRifle_Weapon_T3 1 = Assault Rifle Hyper
AdditemDebug TL_HuntingRifle_Weapon_EV1 1 = Long Ranger [Rare]
AdditemDebug TL_Weapon_HuntingRifle_T1 1 = Hunting Rifle
AdditemDebug TL_Weapon_HuntingRifle_T2 1 = Hunting Rifle Ultra
AdditemDebug TL_Weapon_HuntingRifle_T2 1 = Hunting Rifle Hyper
AdditemDebug Ham_FlechetteGun_Uni_EuthenasiaKit 1 = Euthenasia Kit [Rare]
AdditemDebug Ham_FlechetteGun_Uni_Mon1 1 = MSI Shotgun
AdditemDebug Ham_FlechetteGun_Weapon_T1 1 = Tactical Shotgun
AdditemDebug Ham_FlechetteGun_Weapon_T2 1 = Tactical Shotgun II
AdditemDebug Ham_FlechetteGun_Weapon_T3 1 = Tactical Shotgun III
AdditemDebug SC_SawedOffFlechette_Uni_EV1_Peacekeeper 1 = Peacekeeper [Rare]
AdditemDebug SC_SawedOffFlechette_Weapon_T1 1 = Sawed-Off shotgun
AdditemDebug SC_SawedOffFlechette_Weapon_T2 1 = Sawed-Off Shotgun Mk 2
AdditemDebug SC_SawedOff_Weapon_MaxCalledShot 1 = Sawed-Off Shotgun [Max’s Gun]
AdditemDebug Joch_PlasmaRifle_Uni_Byz_PauperPopper 1 = Pauper Popper [Rare]
AdditemDebug Joch_PlasmaRifle_Uni_Mon1 1 = MSI Plasma Rifle
AdditemDebug Joch_PlasmaRifle_Weapon_T1 1 = Plasma Rifle
AdditemDebug Joch_PlasmaRifle_Weapon_T2 1 = Plasma Rifle 2.0
AdditemDebug Joch_PlasmaRifle_Weapon_T3 1 = Plasma Rifle 3.0
AdditemDebug TL_PlasmaCarbine_Uni_Mon1 1 = Anti-Manti Ray [Rare]
AdditemDebug TL_PlasmaCarbine_Weapon_T1 1 = Plasma Carbine
AdditemDebug TL_PlasmaCarbine_Weapon_T2 1 = Plasma Carbine Ultra
AdditemDebug Unk_DERPGun_Weapon_Base 1 = Mind Control Ray [Science]
AdditemDebug LiberationBot_TeslaCannon_Elite_Weapon 1 = Shock Cannon [NoImg][Cheat]
AdditemDebug LiberationBot_TeslaCannon_Weapon 1 = Shock Cannon [NoImg][Cheat]
16
AdditemDebug ScrapBot_PlasmaCannon_Weapon 1 = Plasma Rifle [NoImg][Cheat]
Melee
AdditemDebug AB_InfernoScythe_Uni_Mon1 1 = The Candy Cane [Rare]
AdditemDebug AB_InfernoScythe_Weapon_T1 1 = Inferno Scythe
AdditemDebug AB_InfernoScythe_Weapon_T2 1 = Inferno Scythe Gold
AdditemDebug AB_PulseHammer_Uni_Mon1 1 = The Hammer of Olympus [Rare]
AdditemDebug AB_PulseHammer_Weapon_T1 1 = Pulse Hammer
AdditemDebug AB_PulseHammer_Weapon_T2 1 = Pulse Hammer Gold
AdditemDebug H_PrismaticHammer_Weapon_Base 1 = Prismatic Hammer [Science]
AdditemDebug Imp_Axe_Weapon 1 = Axe
AdditemDebug Imp_Pickaxe_Weapon 1 = Pickaxe
AdditemDebug Imp_Shovel_Weapon 1 = Shovel
AdditemDebug SC_TelescopingStaff_Uni_Mon1 1 = Soft Speaker [Rare]
AdditemDebug SC_TelescopingStaff_Weapon_T1 1 = Telescoping Staff
AdditemDebug SC_TelescopingStaff_Weapon_T2 1 = Telescoping Staff Mk 2
AdditemDebug SC_TripBlade_Weapon_EV1 1 = Blad on Stik [Rare]
AdditemDebug SC_TripBlade_Weapon_T1 1 = Trip-Blade
AdditemDebug SC_TripBlade_Weapon_T2 1 = Trip Blade Mk 2
AdditemDebug TL_SecurityBlade_Uni_Byz_Latinus 1 = Latinus [Rare]
AdditemDebug TL_SecurityBlade_Weapon_T1 1 = Security Blade
AdditemDebug TL_SecurityBlade_Weapon_T2 1 = Security Blade Ultra
AdditemDebug TL_TremorCleaver_Uni_EV_LandingPadCutter 1 = Landing Pad Cutter [Rare]
AdditemDebug TL_TremorCleaver_Uni_Mon1 1 = Iconoclast Cleaver
AdditemDebug TL_TremorCleaver_Weapon_T1 1 = Tremor Cleaver
AdditemDebug TL_TremorCleaver_Weapon_T2 1 = Tremor Cleaver Ultra
AdditemDebug Imp_TossballStick_Uni_Rose_RaptiProd 1 = Rapti-prod [Rare]
AdditemDebug Imp_TossballStick_Weapon_T1 1 = Tossball Stick
AdditemDebug Imp_TossballStick_Weapon_T2 1 = Pro Tossball Stick
AdditemDebug AB_OfficersSpine_Uni_Mon1 1 = Supper Time [Rare]
AdditemDebug AB_OfficersSpine_Weapon_T1 1 = Officer’s Spine
AdditemDebug AB_OfficersSpine_Weapon_T2 1 = Officer’s Spine Gold
AdditemDebug AB_PlasmaCutter_Uni_Byz_IonizedPaperKnife 1 = Ionized Paper Knife [Rare]
AdditemDebug AB_PlasmaCutter_Uni_Mon1 1 = Sublight Plasma Knife [Rare]
AdditemDebug AB_PlasmaCutter_Weapon_T1 1 = Plasma Cutter
AdditemDebug AB_PlasmaCutter_Weapon_T2 1 = Plasma Cutter Gold
AdditemDebug Imp_ClawRake_Weapon 1 = Claw Rake
AdditemDebug Imp_Hatchet_Weapon 1 = Hatchet
AdditemDebug Imp_Shears_Weapon 1 = Shears
AdditemDebug Imp_Shears_Weapon_UNI_BloodyShears 1 = Adelaide’s Gardening Shears [Rare]
AdditemDebug Imp_Spade_Weapon 1 = Spade
AdditemDebug SC_ImpactHammer_Uni_Maxwell 1 = Maxwell [Rare]
AdditemDebug SC_ImpactHammer_Weapon_ParvatiCS 1 = Impact Hammer [Paravti’s Melee]
AdditemDebug SC_ImpactHammer_Weapon_T1 1 = Impact Hammer
AdditemDebug SC_ImpactHammer_Weapon_T2 1 = Impact Hammer Mk 2
AdditemDebug SC_SentrySabre_Dreg_Only 1 = Sentry Sabre
17
AdditemDebug SC_SentrySabre_Uni_Mon1 1 = Clive’s Cleaver [Rare]
AdditemDebug SC_SentrySabre_Weapon_T1 1 = Sentry Sabre
AdditemDebug SC_SentrySabre_Weapon_T2 1 = Sentry Sabre Mk 2
AdditemDebug TL_StunBaton_Weapon_EV1 1 = Shock-Stick [Rare]
AdditemDebug TL_StunBaton_Weapon_T1 1 = Stun Baton
AdditemDebug TL_StunBaton_Weapon_T2 1 = Stun Baton Ultra
AdditemDebug TL_VortexMace_Uni_Scy_Silencer 1 = Silencer [Rare]
AdditemDebug TL_VortexMace_Weapon_T1 1 = Vortex Mace
AdditemDebug TL_VortexMace_Weapon_T2 1 = Vortex Mace Ultra
AdditemDebug Imp_TossballBlocker_Uni_PrimalTamerBaton 1 = Primal Tamer’s Baton [Rare]
AdditemDebug Imp_TossballBlocker_Weapon_T1 1 = Tossball Blocker
AdditemDebug Imp_TossballBlocker_Weapon_T2 1 = Pro Tossball Blocker
AdditemDebug TossballBlocker_Uni_GrimmsBlocker_Weapon 1 = Grimm’s Tossball Blocker
[Rare]
AdditemDebug Unk_UglyStick_Weapon_Base 1 = Mandibular Rearranger [Science]
Cheat Weapons
Do not add the below weapons, they do not work and/or will get stuck if used!
AdditemDebug Unarmed_CryoCrazyBP 1 = INVALID ITEM NAME
AdditemDebug Unarmed_WeaponBP 1 = INVALID ITEM NAME
AdditemDebug Unarmed_Weapon_FelixCalledShot 1 = INVALID ITEM NAME
AdditemDebug Pteroray_Melee_Weapon 1 = Stun Baton
AdditemDebug CanidAlpha_Melee_Weapon 1 = Stun Baton
AdditemDebug CanidFeral_Melee_Weapon 1 = Stun Baton
AdditemDebug CanidHowler_Melee_Weapon 1 = Stun Baton
AdditemDebug CanidMongrel_Melee_Weapon 1 = Stun Baton
AdditemDebug Canid_Melee_Weapon 1 = Stun Baton
AdditemDebug Chicken_Melee_Weapon 1 = INVALID ITEM NAME
AdditemDebug Companion_Bot_Melee_Weapon_CalledShot 1 = Stun Baton
AdditemDebug Gorillian_Boulder_Weapon 1 = INVALID ITEM NAME
AdditemDebug Gorillian_Hurler_Boulder_Weapon 1 = INVALID ITEM NAME
AdditemDebug Gorillian_Hurler_EV_Boulder_Weapon 1 = INVALID ITEM NAME
AdditemDebug Gorillian_Hurler_Melee_Weapon 1 = Stun Baton
AdditemDebug Gorillian_Melee_Weapon 1 = Stun Baton
AdditemDebug Primal_Behem_Melee_Weapon 1 = Stun Baton
AdditemDebug Primal_Ravager_Melee 1 = Stun Baton
AdditemDebug LiberationBot_MeleeBurstWeapon 1 = Shock Cannon
AdditemDebug LiberationBot_MeleeChargeWeapon 1 = Shock Cannon
AdditemDebug Mantidon_Melee_Weapon 1 = Stun Baton
AdditemDebug Mantisaur_Melee_Weapon 1 = Stun Baton
AdditemDebug MantiQueen_Flame_Weapon 1 = INVALID ITEM NAME
AdditemDebug MantiQueen_MeleeWeapon 1 = Stun Baton
AdditemDebug Pig_Melee_Weapon 1 = Stun Baton
AdditemDebug Raptidon_Alpha_Melee_Weapon 1 = Stun Baton
AdditemDebug Raptidon_Baby_Melee_Weapon 1 = Stun Baton
AdditemDebug Raptidon_Melee_Weapon 1 = Stun Baton
18
AdditemDebug SentryBot_ScatterGun_Weapon 1 = INVALID ITEM NAME
AdditemDebug Sprat_Melee_Weapon 1 = Stun Baton
AdditemDebug Sprat_Melee_Weapon_Rabid_Unique 1 = Stun Baton [Rare]
AdditemDebug MantiSwarm_Melee_Weapon 1 = Stun Baton
QUEST ITEMS
Add these items at your own risk!
AdditemDebug 0002_ReedKey 1 = Reed’s Key
AdditemDebug 0401_Berthold_Key 1 = Berthold Fox’s C3 Keycard
AdditemDebug 0402_Braxton_WorkID 1 = Braxton Hecht’s Work ID
AdditemDebug 0402_Caffenoid 1 = Caffenoid
AdditemDebug 0402_CannibalFamily_KeyTortureRoom 1 = Mather House Key
AdditemDebug 0402_PrescriptionRoomKey 1 = Dispensary Supply Key
AdditemDebug 0402_TossballWinnings_Bennet 1 = Broken Tossball Stick
AdditemDebug 0402_VelmaCannery_Key 1 = Velma’s Container Key
AdditemDebug 0406_SecurityKeycard 1 = Devil’s Peak Environmental Control Keycard
AdditemDebug 0407_FallbrookHouseKey 1 = Fallbrook domicile Key
AdditemDebug 0701_ChairmanKey 1 = The Chairman’s Key
AdditemDebug 0701_CryoKey 1 = Hibernation Chamber Key
AdditemDebug CQ_0002_VicarBook 1 = Journal of M Bokanu
AdditemDebug CQ_Nyoka_Animal_Gland 1 = Pheromone Gland
AdditemDebug Food_CP_CliveBoarst_A 1 = Clive’s “Special” Boarst A
AdditemDebug Food_CP_CliveBoarst_B 1 = Clive’s “Special” Boarst B
AdditemDebug Food_CP_CliveBoarst_C 1 = Clive’s “Special” Boarst C
AdditemDebug FQ0406_SuckerBait_Evidence 1 = Old Data Cartridge
AdditemDebug FQ_0401_PressParts 1 = Printing Press Parts
AdditemDebug FQ_0402_AmmoRoom_Key 1 = ARMS Building Key
AdditemDebug FQ_0402_BOLT 1 = Bolt 52 cartridge
AdditemDebug FQ_0403_TraumaKit 1 = Iconoclast Trauma Kit
AdditemDebug FQ_0404_ArthurWill 1 = Arthur’s Will
AdditemDebug FQ_0404_GloopGunCodes 1 = UDL Lab Weapons Terminal Keycard
AdditemDebug FQ_0404_ResearchData 1 = UDL Research Data
AdditemDebug FQ_0404_UDLBaseCodes 1 = Chasity’s Hideaway key
AdditemDebug FQ_0405_CaptainsKey 1 = Gunship Captain’s Key
AdditemDebug FQ_0405_ShipCodes 1 = Cantankerous Canid Targeting Module
AdditemDebug FQ_0405_ZoraReview 1 = Zora’s executive review
AdditemDebug FQ_0406_Outpost_AccessCodes 1 = Relay Station Access codes
AdditemDebug FQ_0411_Lockbox 1 = Weathered Lockbox
AdditemDebug FQ_0411_SafehouseKeycard 1 = Hunter Outpost Keycard
AdditemDebug FQ_1002_OverrideCartridge 1 = Override Cartridge
AdditemDebug MSQ_0801_AntonLabKey 1 = Anton’s Lab Keycard
AdditemDebug MSQ_0801_AntonPassCode 1 = Anton’s Passcode
AdditemDebug MSQ_0801_PorterOfficeKey 1 = Porter’s Office keycard
AdditemDebug MSQ_0801_Raptigas_Canister 1 = Sedative Gas Cannister
AdditemDebug MSQ_0801_Rapt_Musk 1 = Raptidon Musk
AdditemDebug MSQ_0801_ResearchData 1 = Auntie Cleo’s Research Data
19
AdditemDebug MSQ_0801_SecurityPasskey 1 = Covert lab security keycard
AdditemDebug PQ_0001_PowerRegulator 1 = Power Regulator
AdditemDebug PQ_0002_GeothermalPasscode 1 = Geothermal Passcode
AdditemDebug PQ_0101_JunleiRoomKey 1 = Junlei’s Keycard
AdditemDebug PQ_0102_RadiatorParts 1 = Radiator Parts
AdditemDebug PQ_0106_CommsPasscode 1 = Communications Terminal Passcode
AdditemDebug PQ_0401_Nyoka_Journal 1 = Nyoka’s Journal
AdditemDebug PQ_0401_ThomasGIll_Note 1 = Everitt Gill’s Note
AdditemDebug PQ_0903_BridgeKey 1 = Hope Bridge keycard
AdditemDebug SmugglerID 1 = Captain’s Identification
AdditemDebug SQ_0234_HortenseKey 1 = Docking Bay Terminal Codes
AdditemDebug SQ_0407_Hester_Key 1 = Invalid 765 game/item
AdditemDebug SQ_0408_CliveOfficeKey 1 = Clive’s Office Key
AdditemDebug SQ_0408_FrontGateKey 1 = C&P Boarst Factory Key
AdditemDebug SQ_0802_JamesonID 1 = Jameson’s ID Cartridge
AdditemDebug SQ_0802_JamesonRoomKey 1 = Cleo Lab Office keycard
AdditemDebug SQ_0804_ArmoryKey 1 = Storage facility passcode
AdditemDebug SQ_0804_ArmoryNote 1 = Armory Note
AdditemDebug TA_0202_CelesteKey 1 = Celeste’s Key
AdditemDebug TA_0202_GorillianMaterials 1 = Primal Leather
AdditemDebug TA_0202_MantiMaterials 1 = Mantiqueen Chitin
AdditemDebug TA_0202_RaptMaterials 1 = Raptidon Flank Hide
AdditemDebug TA_0202_ParcelNotice 1 = HPS Delivery Unsuccessful
AdditemDebug TA_0202_WritOfConsent 1 = Writ of Consent
AdditemDebug TA_0402_TossballJerseys 1 = Tossball Jerseys
AdditemDebug TA_0407_SubLightTunnelKey 1 = Sublight storage Key
AdditemDebug 0004_GeoEngineerPasscode 1 = Chester’s Passcode
AdditemDebug CQ_Felix_Records 1 = Stashed Receipts
AdditemDebug SQ_0001_AbernathyMeds 1 = Experimental Anthrocillin
AdditemDebug SQ_0001_FirstAidKey 1 = First Aid Room Key
AdditemDebug SQ_0002_GeoSecurityCard 1 = Geothermal Security Chief’s Passcode
AdditemDebug SQ_0002_LudwigBundle 1 = Sealed Bundle
AdditemDebug SQ_0002_RealLogicModule 1 = Corrupted Logic Module
AdditemDebug SQ_0003_DeputyBadge 1 = Junior Deputy Constable Badge
AdditemDebug SQ_0003_Marauder01Proof 1 = Guillaume Antrim’s Finger
AdditemDebug SQ_0003_Marauder02Proof 1 = Doc Maybell’s Finger
AdditemDebug SQ_0003_Marauder03Proof 1 = Bertie Cotton’s Finger
AdditemDebug SQ_0004_SerialEpisode 1 = The Masked Marketeer: Episode 38
AdditemDebug SQ_0004_ZoeItem 1 = Zoe’s Ring
AdditemDebug SQ_0005_ThomasBook01 1 = Guide to Mechanical Engineering: Vol 1
AdditemDebug SQ_0005_ThomasBook02 1 = Guide to Mechanical Engineering: Vol 2
AdditemDebug SQ_0005_ThomasBook03 1 = Guide to Mechanical Engineering: Vol 3
AdditemDebug TA_0001_AbernathyPaperwork 1 = Abernathy’s Gravesite Fee
AdditemDebug TA_0001_ConradPaperwork 1 = Conrad’s Gravesite Fee
AdditemDebug TA_0001_EugenesGoldTeeth 1 = Gold Teeth
AdditemDebug TA_0001_LudwigPaperwork 1 = Ludwig’s Gravesite Fee
20
AdditemDebug TA_0001_PhyllisPaperwork 1 = Phyllis’s Gravesite Fee
AdditemDebug 0008_PhineasTerminalPasscode 1 = Phineas’ Terminal Passcode
AdditemDebug 0102_Bar_Keycard 1 = Lost Hope Bar Keycard
AdditemDebug 0102_Board_Elevator_Keycard 1 = Elevator Keycard
AdditemDebug 0102_Foodstand_Keycard 1 = Auntie’s Kitchen Keycard
AdditemDebug 0102_Guest_Terminal_Databank 1 = Groundbreaker Customs Databank
AdditemDebug 0102_RestNGo_Storage_Keycard 1 = Rest-n-go Keycard
AdditemDebug 0102_SciHammer_Keycard 1 = Repair Hanger Keycard
AdditemDebug 0102_Udom_Terminal_Passcode 1 = Udom Bedford’s Keycard
AdditemDebug 0103_MedBay_Keycard 1 = Medical Bay Keycard
AdditemDebug CQ_Parvati_Cleanser_Apple 1 = Mock apple and synthamon Beauty Basket
AdditemDebug CQ_Parvati_Cleanser_Plastic 1 = New Ship Beauty Basket
AdditemDebug CQ_Parvati_Cleanser_Rose 1 = Classic Rose-ish Beauty Basket
AdditemDebug CQ_Parvati_Fancy_Outfit 1 = Fancy Evening Wear (collarless)
AdditemDebug FQ_0202_ChartrandEstateKey 1 = Byzantium Estate Key
AdditemDebug MSQ_0101_Engineering_Handbook 1 = Relay Diagnostics Manual
AdditemDebug SQ_0101_Distress_AntonRecording 1 = Distress Call
AdditemDebug TA_0101_Balance_BoardPapers 1 = Byzantium Travel Authorization Papers
AdditemDebug TA_0101_Balance_BoardSeal 1 = Official Seal of Halcyon Holdings Board
AdditemDebug 0201_MacRedd_Finger 1 = MacReed’s Lighter
AdditemDebug TA_0202_CelesteShipment 1 = Gold Lapel
AdditemDebug 0202_ContactNote 1 = Carmen’s Reminders
AdditemDebug 0202_MinisterBackDoorKeycard 1 = Minister’s Estate Key
AdditemDebug 0203_AdjutantElevatorID 1 = HHC Elevator ID
AdditemDebug 0203_ChairmanBureauKey 1 = Ministry of Accuracy and Moral Key
AdditemDebug 0203_MinisterOfficeKeycard 1 = Minister’s HHC Access Card
AdditemDebug PQ_0201_Chemicals 1 = Full Dimethyl Sulfoxide Canister
AdditemDebug PQ_0201_HibernationLabKey 1 = Hibernation Lab Keycard
AdditemDebug PQ_0201_MinisterPackage 1 = Parcel of Minister Clarke
AdditemDebug PQ_0201_PartiallyFullChemicals 1 = Dimethyl Sulfoxide Canister
AdditemDebug PQ_0202_BartenderNote 1 = Note to Mr. Billingsly
AdditemDebug PQ_0202_CartographerDocuments 1 = Lockwood’s Paper
AdditemDebug PQ_0202_OfficeKey 1 = Lockwood’s Office Key
AdditemDebug TA_0203_MinisterCartridge 1 = Minister Clarke’s Data Cartridge
AdditemDebug TA_0204_SpratCrate 1 = Sprat Crate Collection Crate
AdditemDebug TA_0205_TourItem 1 = Tour Registration Device
AdditemDebug TA_0207_Package_02 1 = Alice’s Parcel (*CHEAT ITEM)
AdditemDebug MSQ_0205_Harlow_Emblem 1 = Harlow’s Emblem
AdditemDebug MSQ_0205_Trask_Ring 1 = Trask’s Ring
AdditemDebug 0301_HolographicShroud 1 = Holographic Shroud
AdditemDebug MSQ_0301_SciWeapon_Clue_GB 1 = Battered Mardet Datapad
AdditemDebug MSQ_0301_SciWeapon_Clue_Lab 1 = Sublight Datapad Rizzo
AdditemDebug MSQ_0301_SciWeapon_Clue_Scylla 1 = Hephaestus Mining – Archive Cartridge
AdditemDebug MSQ_0301_SciWeapon_Clue_UDLFac 1 = Damaged UDL Datapad
AdditemDebug FQ_0404_Isaac_Passcode 1 = Bloody Note
AdditemDebug SQ_0402_Berta_ToDoList 1 = Berta’s to-do list
21
AdditemDebug SQ_0402_FamilyMatter_Tucker_Ring 1 = Tucker Needham’s Ring
AdditemDebug SQ_0402_HerricksHandiwork_Stash 1 = Herrick’s Stash
AdditemDebug TA_0402_BiggestGame_Journal 1 = Mr. Picket’s Journal
AdditemDebug TA_0402_GrimmTomorrow_Poster 1 = Signed Tossball poster
AdditemDebug 0403_Bronson_StorageKey 1 = Bronson’s Key
AdditemDebug CQ_InsuranceOfficeKey 1 = Insurance Office Key
AdditemDebug FQ_CatherineTerminalKey 1 = Catherine’s Terminal Key
AdditemDebug TA_0407_Drink_Voucher 1 = Drink Voucher
AdditemDebug TA_0407_SublightDrug 1 = Nelson Mayson’s Drugs
AdditemDebug SQ_0803_Lillian_Cigs 1 = Commemorative Cigarette Case
AdditemDebug SQ_0804_ForcePistolSchematic 1 = FORCE Pistol Schematic
AdditemDebug 0902_Restricted_Stock_Keycard 1 = Invalid 1925 game/item
AdditemDebug FQ_1002_Electrical_Control_Key 1 = Electrical Control Room Keycard
AdditemDebug FQ_1002_Electrical_Control_Key_Blank 1 = Blank UDL Keycard
AdditemDebug MSQ_1004_Relay_Terminal_Key 1 = Relay Control Terminal Passcode
AdditemDebug SQ_0101_SilentVoices_TransmitterData 1 = Relay Transmitter Data
AdditemDebug GLB_NavKey_Byzantium 1 = Byzantium Navkey
AdditemDebug GLB_NavKey_Stellar_Bay 1 = Stellar Bay Navkey
AdditemDebug GLB_NavKey_Tartarus 1 = Tarturus Navkey
Decorations
additemdebug DI_Ellie_Medical_Journal 1
additemdebug DI_Ellie_Necklace 1
additemdebug DI_Ellie_Poster_Terra2 1
additemdebug DI_Ellie_Saber 1
additemdebug DI_Felix_Book_Pile_Pulp 1
additemdebug DI_Felix_Book_Systems 1
additemdebug DI_Felix_Book_Wrenches 1
additemdebug DI_Felix_Cards_Tossball 1
additemdebug DI_Felix_Poster_1 1
additemdebug DI_Felix_Poster_2 1
additemdebug DI_Felix_Sign_Danger 1
additemdebug DI_Felix_Tossball_1 1
additemdebug DI_Felix_Tossball_2 1
additemdebug DI_Felix_Tossball_3 1
additemdebug DI_Max_Book_Church 1
additemdebug DI_Max_Book_Jail 1
additemdebug DI_Max_Book_Minister 1
additemdebug DI_Max_OSI_Prayer_Beads 1
additemdebug DI_Max_OSI_Pyramid 1
additemdebug DI_Max_OSI_Vial 1
additemdebug DI_Max_Puzzle_Cube 1
additemdebug DI_Max_Watch 1
additemdebug DI_Nyoka_Poster_1 1
additemdebug DI_Nyoka_Poster_2 1
22
additemdebug DI_Nyoka_Poster_3 1
additemdebug DI_Nyoka_Raptidon_Steak 1
additemdebug DI_Nyoka_Sign_Monarch 1
additemdebug DI_Nyoka_Snakeskin 1
additemdebug DI_Nyoka_Wooly_Rug 1
additemdebug DI_Parvati_Petey_Inactive 1
additemdebug DI_Parvati_Poster_Pistol 1
additemdebug DI_Parvati_Seedling_Tray 1
additemdebug DI_Parvati_Sign 1
additemdebug DI_SAM_HulaHoop 1
additemdebug DI_SAM_Lights 1
additemdebug DI_SAM_Sign_KickMe 1
additemdebug DI_SAM_Snowglobe 1
DLC – Armor
GORGON MARAUDERS
AdditemDebug XFH_Armor_DregBerserker_T1 1
AdditemDebug XFH_Armor_DregColossus_T1 1
AdditemDebug XFH_Armor_DregCrackShot_T1 1
AdditemDebug XFH_Armor_DregPlunderer_T1 1
AdditemDebug XFH_Helmet_DregBerserker_T1 1
AdditemDebug XFH_Helmet_DregColossus_T1 1
AdditemDebug XFH_Helmet_DregCrackShot_T1 1
AdditemDebug XFH_Helmet_DregPlunderer_T1 1
all above have t2
MINERS (the helmets appear visually the same as the mining helmets and style b billed cap. the
armor is spacer_04_Var1)
AdditemDebug XFH_Armor_MinerLookout 1
AdditemDebug XFH_Helmet_MinerLookout 1
AdditemDebug XFH_Helmet_MinerRingLeader 1
AdditemDebug XFH_Helmet_MinerThug 1
AdditemDebug XFH_Helmet_MinerVandal 1
CRYOSUIT
AdditemDebug XFH_Armor_CryoSuit_FirstClass = First Class Hibernation Suit 1
AdditemDebug XFH_Helmet_CryoSuit_FirstClass = First Class Hibernation Helmet 1
23
COURIER
AdditemDebug XFH_Armor_Courier_Base = Courier’s Uniform 1
HOPE UNIFORMS AND ARMOR
AdditemDebug XFH_Armor_Hope_Captain 1
AdditemDebug XFH_Armor_CorpRecruit_Hope 1
AdditemDebug XFH_Armor_CorpTacOrdTech_Hope 1
AdditemDebug XFH_Armor_CorpTrooper_Hope 1
AdditemDebug XFH_Armor_CorpUnitCommander_Hope 1
AdditemDebug XFH_Helmet_CorpRecruit_Hope 1
AdditemDebug XFH_Helmet_CorpTacOrdTech_Hope 1
AdditemDebug XFH_Helmet_CorpTrooper_Hope 1
AdditemDebug XFH_Helmet_CorpUnitCommander_Hope 1
AdditemDebug XFH_Armor_CorpTacOrdTech_Hope_Uni_Navigator 1
AdditemDebug XFH_Armor_Hope_Crew 1
AdditemDebug XFH_Armor_Hope_Crew_Uni_Bloody 1
AdditemDebug XFH_Armor_LowGravTechUniform 1
FIREFLY
AdditemDebug XFH_Armor_CorpRecruit_FF_T1 1
AdditemDebug XFH_Armor_CorpTacOrdTech_FF_T1 1
AdditemDebug XFH_Armor_CorpTrooper_FF_T1 1
AdditemDebug XFH_Armor_CorpUnitCommander_FF_T1 1
AdditemDebug XFH_Helmet_CorpRecruit_FF_T1 1
AdditemDebug XFH_Helmet_CorpTacOrdTech_FF_T1 1
AdditemDebug XFH_Helmet_CorpTrooper_FF_T1 1
AdditemDebug XFH_Helmet_CorpUnitCommander_FF_T1 1
GARDENERS
AdditemDebug XFH_Armor_Gard_Commander_CP 1
AdditemDebug XFH_Armor_Gard_Commander_SC 1
AdditemDebug XFH_Armor_Gard_Recruit_Cleo 1
AdditemDebug XFH_Armor_Gard_Recruit_SC 1
AdditemDebug XFH_Armor_Gard_Recruit_UDL 1
AdditemDebug XFH_Armor_Gard_Tactical_MSI 1
AdditemDebug XFH_Armor_Gard_Tactical_Rizzo 1
AdditemDebug XFH_Armor_Gard_Trooper_CP 1
AdditemDebug XFH_Armor_Gard_Trooper_UDL 1
AdditemDebug XFH_Helmet_Gard_Commander_CP 1
24
AdditemDebug XFH_Helmet_Gard_Commander_SC 1
AdditemDebug XFH_Helmet_Gard_Recruit_Cleo 1
AdditemDebug XFH_Helmet_Gard_Recruit_SC 1
AdditemDebug XFH_Helmet_Gard_Recruit_UDL 1
AdditemDebug XFH_Helmet_Gard_Tactical_MSI 1
AdditemDebug XFH_Helmet_Gard_Tactical_Rizzo 1
AdditemDebug XFH_Helmet_Gard_Trooper_CP 1
AdditemDebug XFH_Helmet_Gard_Trooper_UDL 1
RIZZO BODYGUARD
AdditemDebug XFH_Armor_CorpTrooper_Rizzo_Uni_Bodyguard 1 = Butterscotch Body Armor
AdditemDebug XFH_Helmet_CorpTrooper_Rizzo_Uni_Bodyguard 1 = Butterscotch Helmet
HALCYON HELEN
AdditemDebug INX02_Halcyon_Helen 1 = Daywear, Option 2, Ports of Call (56 Armor)
AdditemDebug INX02_Halcyon_Helen_NPC 1 = Daywear, Option 2, Ports of Call (85 Armor)
COLONIST
AdditemDebug INX2_Spacer_Mardet_Armor_Uni_ExplorationSuit 1 = Exploration Authority Suit
AdditemDebug INX2_Spacer_Mardet_Helmet_Uni_ExplorationHelm 1 = Exploration Authority
Helm
CORPORATE
AdditemDebug INX2_Armor_Corp_RaptidonScientist_Uni_0701 1 = Invalid [NoImg][Cheat]
AdditemDebug INX2_Armor_CorpUnitCmdr_Uni_VIPHonorGuard 1 = Honor Guard’s Uniform
AdditemDebug INX2_Helmet_CorpUnitCmdr_Uni_VIPHonorGuard 1 = Honor Guard’s Headwear
COURIER (INX2)
AdditemDebug INX2_Armor_Courier_Uni_ConciergeLivery 1 = Concierge Livery, 3 rd Class
GURU
AdditemDebug INX2_GuruOutfit 1 = Vestment, Blue with Piping
25
HOTEL UNIFORM
AdditemDebug INX02_Hotel_Uniform_Base 1 = Grand Colonial Hotel Uniform
SUBLIGHT
AdditemDebug INX2_Armor_SublightSmuggler_Sedrick 1 = Protective Clothing w/Safety
Harness
TOSSBALL
AdditemDebug INX02_Tossball_Uniform_No_Armor_Rizzo 1 = Tossball Uniform
AdditemDebug INX02_Tossball_Uniform_Rizzo 1 = Armored Tossball Uniform
AdditemDebug INX02_TossballUniform_Uni_RizzoHacker 1 = Rizzo Ranger’s Hackers Uniform
AdditemDebug INX02_TossballUniform_Uni_RizzoTosser 1 = Rizzo Ranger’s Tossers Uniform
CHRONO-ADAPTIVE OUTFIT
AdditemDebug XFH_SmugglerOutfit_001B_Uni_ChronoAdaptiveOutfit 1 = Chrono-adaptive
outfit
WILDERNESS OPS
AdditemDebug XFH_Armor_CorpUnitCommander_Cleo_Uni_WildOps 1 = Wilderness Ops
Armor
AdditemDebug XFH_Helmet_CorpUnitCommander_Cleo_Uni_WildOps 1 = Wilderness Ops
Helmet
PROTOTYPE HYBERNATION SUIT
AdditemDebug XFH_Armor_CryoSuit_Uni_BrandSpankin 1 = Prototype Hibernation Suit Rev
4.7d
AdditemDebug XFH_Helmet_CryoSuit_Uni_BrandSpankin 1 = Prototype Hibernation Helm Rev
3.19f
HEADGEAR
AdditemDebug INX2_HeadGear_EngineeringHat_Uni_0701 1 = Maintenance Officer’s Hat
AdditemDebug INX2_HeadGear_Mascot 1 = Rizzo Rangers Mascot Helmet
AdditemDebug INX2_HeadGear_Mascot_Uni_RizzoRangerNoggin 1 = Ranger Mascot’s Noggin
Rizzo
AdditemDebug INX2_HeadGear_Sublight_Hat 1 = Bellhop’s Cap
AdditemDebug INX2_HeadGear_Sublight_Hat_Uni_BurstAmbulationCap 1 = Burst Ambulation
Cap
AdditemDebug XFH_HeadGear_HopeBot 1 = Hollow Hope Bot
AdditemDebug XFH_HeadGear_MoonMan_Defaced_NPC 1 = Defaced Moonman
26
AdditemDebug XFH_LabWorkerEyeWear_Uni_CellStability 1 = Cell Stability Mono-Lens
AdditemDebug INX2_Spacer_Helmet_04_Uni_SpatialAcuitySensor 1 = Spatial Acuity Sensor
Apparatus
AdditemDebug XFH_HeadGear_BillCapA_Var02_Uni_AdoringFan 1 = Adoring Fan
AdditemDebug XFH_Spacer_Helmet_02_Uni_CatsEyePressureHelm 1 = Cat’s Eye Pressure Helm
AdditemDebug XFH_HeadGear_MiningLightHat_Var02_Uni_NightLight 1 = Night Light
AdditemDebug XFH_Laborer_02_Var1_Uni_Electricians 1 = Electrician’s Gear
DLC – Weapons
AdditemDebug XFH_Needler_Weapon_Base 1 = Needler
AdditemDebug XFH_MinigunRifle_Weapon_Base 1 = Spectrum Gatling
AdditemDebug XFH_Ham_TheVermin_Uni_HandCannon 1 = Hand Cannon
AdditemDebug XFH_AB_InfernoScythe_Uni_Onslaught 1 = Onslaught
AdditemDebug XFH_Imp_Axe_Uni_ManSplitter 1 = Man Splitter
AdditemDebug XFH_TL_TeslaCannon_Uni_Recharge 1 = Recharge
AdditemDebug XFH_SC_ImpactHammer_Uni_Thunderclap 1 = Thunderclap
AdditemDebug XFH_TL_TremorCleaver_Uni_Brontide 1 = Brontide
AdditemDebug XFH_Imp_Hatchet_Weapon_Uni_QuickAndDirty 1 = Quick and Dirty
AdditemDebug XFH_SkipSpanner_WeaponBase 1 = Udder Buddy
AdditemDebug XFH_AB_PulseHammer_Uni_Piledriver 1 = Piledriver
AdditemDebug INX2_tl_automagpistol_uni_forcemagnum 1 = Force Magnum
AdditemDebug INX2_SC_LightMachineGun_Uni_Allin 1 = All In
AdditemDebug Joch_PlasmaRifle_Uni_Byz_TheBouncer 1 = The Bouncer
AdditemDebug INX2_Joch_BolterPistol_Weapon_UNI_Eureka 1 = Eureke
AdditemDebug XFH_Imp_Broom_Uni_Streetsweeper 1 = Streetsweeper [NoImg][Cheat]
AdditemDebug XFH_Imp_Zweihander_Weapon 1 = Invalid 2 handed sword [NoImg][Cheat]
AdditemDebug XFH_Joch_BolterPistol_UNI_DoctorsOrders 1 = Dr’s Orders
AdditemDebug XFH_SML_Weapon_Base 1 = Special Delivery
AdditemDebug XFH_Imp_Pickaxe_Weapon_Uni_HandyDeconstruct 1 = Handy Deconstruction
AdditemDebug XFH_TL_AutoMagPistol_Uni_Contraband 1 = Contraband
AdditemDebug XFH_Ham_HMG_Uni_Flurry 1 = Flurry
AdditemDebug XFH_SC_TripBlade_Weapon_Uni_AerialAssault 1 = Aerial Assault
AdditemDebug XFH_Ham_GrenadeLauncher_Uni_Coolant 1 = Coolant Distributor
AdditemDebug XFH_TL_AssaultRifle_Uni_MedalOfHonor 1 = Medal of Honor
AdditemDebug XFH_PET_Weapon_Base 1 = The P.E.T.
AdditemDebug XFH_Imp_TossballStick_Uni_ProTossball 1 = Hall of Framer Tossball Stick
AdditemDebug XFH_HealGun_Weapon_Base 1 = Employee Benefits
AdditemDebug XFH_Ham_DeadEyeAR_Uni_Agony 1 = Agony
AdditemDebug XFH_TL_StunBaton_Weapon_Uni_ShockAndAwe 1 = Shock and Awe
AdditemDebug XFH_AB_PlasmaCutter_Uni_AquaRegia 1 = Aqua Regia
AdditemDebug XFH_SC_SentrySabre_Uni_WallOfSwords 1 = Wall of Swords
AdditemDebug XFH_SC_LightPistol_Uni_Prototype 1 = Prototype
AdditemDebug XFH_SC_LightAssaultRifle_Uni_Equil 1 = Equilibrium
AdditemDebug XFH_TL_VortexMace_Uni_Grinder 1 = Grinder
AdditemDebug XFH_TL_PlasmaCarbine_Weapon_Uni_Burnout 1 = Burnout
27
AdditemDebug XFH_Imp_Spade_Weapon_Uni_ASpade 1 = The Spade
AdditemDebug XFH_Imp_TossballBlocker_Uni_PerfectGame 1 = Perfect Game
AdditemDebug XFH_SC_Revolver_Uni_Lucky 1 = Lucky
AdditemDebug XFH_SC_LightMachineGun_Uni_Overheat 1 = Overheat
AdditemDebug XFH_SC_SawedOffFlechette_Uni_Infested 1 = Infested Flechette Gun
AdditemDebug XFH_TL_Weapon_HuntingRifle_Uni_MostDanger 1 = Most Dangerous Game
AdditemDebug XFH_Joch_PlasmaRifle_Uni_Discharge 1 = Discharge
AdditemDebug XFH_Joch_PlasmaLauncher_Uni_StormCan 1 = Storm Cannon
AdditemDebug XFH_TL_SecurityBlade_Uni_Robin 1 = Tanaka’s Peacekeeper
AdditemDebug XFH_AB_OfficersSpine_Uni_Actual 1 = Captain Robin’s Spine
AdditemDebug XFH_Joch_Flamethrower_Uni_JetPack 1 = Plasma Propulsion Pack
AdditemDebug INX02_FlechetteGun_Weapon_Uni_ThePen 1 = The Pen
AdditemDebug INX2_SC_SawedOffFlechette_Uni_ShortCircuit 1 = Short Circuit
AdditemDebug INX2_TL_AssaultRifle_Uni_NovaBurst 1 = Nova Burst
AdditemDebug INX2_TL_PlasmaCarbine_Uni_Frigidariator 1 = Frigidariator
AdditemDebug INX2_Imp_TossBallStick_Uni_SignedStick 1 = Signed Tossball Stick
DLC – Mods
AdditemDebug INX2_ArmorMod_Armor_Corrosion_Uni_0701 1 = Corrosion [NoImg][Cheat]
AdditemDebug INX2_ArmorMod_Gadget_ConsecutiveHitAtkSpd 1 = Invalid [NoImg][Cheat]
AdditemDebug INX2_ArmorMod_Utility_AccuracyOnKill 1 = Coat of Arms
AdditemDebug INX2_MeleeMod_ATK_CorrodeDamage_Crit_Uni_0701 1 = Corrosion [NoImg]
[Cheat]
AdditemDebug INX2_RangedMod_Magazine_CorrodeDamage_AoE_Uni_0701 1 = [NoImg]
[Cheat]
28
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