AddCurrency # 1 – # equals quantity of bits to add. AddItemDebug PartNumber # – # equals quantity of item to add. Weapons can only be added 1 at a time. GivePlayerAllItems – Adds Qty 1 of all items to inventory. Quest items may break missions or game! CONSUMABLES General AdditemDebug ArmorPart 9999 = Armor Parts AdditemDebug Bypass_Kit 9999 = Bypass Shunt AdditemDebug ElectromagneticLockpick 9999 = Mag-Pick AdditemDebug WeaponPart 9999 = Weapon Parts Ammo AdditemDebug Light_Standard_Ammo 9999 = Light Ammo AdditemDebug Heavy_Standard_Ammo 9999 = Heavy Ammo AdditemDebug ECell_Standard_Ammo 9999 = Energy Cell Consumables Drinks AdditemDebug Drink_CP_MockAppleJuice 10 = Mock Apple Juice AdditemDebug Drink_GA_GlacierWater 10 = Glacier Water AdditemDebug Drink_GA_IcebergAgedWhiskey 10 = Iceberg Aged Whiskey AdditemDebug Drink_GA_Tripistout 10 = Tripistout AdditemDebug Drink_HDF_CacowMilk 10 = Cacow Milk AdditemDebug Drink_HDF_HalfWoolyMilk 10 = Fresh Half-Wooly Milk AdditemDebug Drink_HDF_MockAppleShake 10 = Mock Apple Shake AdditemDebug Drink_HDF_PurpleberryShake 10 = Purpleberry Shake AdditemDebug Drink_HDF_WoolyMilk 10 = Fresh Wooly Milk AdditemDebug Drink_Rizzo_GigantaurEnergyDrink 10 = Gigantaur Energy Drink AdditemDebug Drink_Rizzo_LemonSlapp 10 = Lemon Slapp AdditemDebug Drink_Rizzo_MoApBrandy 1 = Invalid 1443 game/items AdditemDebug Drink_Rizzo_MoApFizzyTea 10 = Mo-Ap Fizzy Tea AdditemDebug Drink_Rizzo_MockAppleCider 10 = Mock Apple Cider AdditemDebug Drink_Rizzo_NannerSpank 10 = Nanner Spank AdditemDebug Drink_Rizzo_PurpleberryFizzyTea 10 = Purpleberry Fizzy Tea AdditemDebug Drink_Rizzo_PurpleberryJuice 10 = Purpleberry Juice AdditemDebug Drink_Rizzo_PurpleberryLiqueur 10 = Purpleberry Liqueur AdditemDebug Drink_Rizzo_PurpleberryPunch 10 = Purpleberry Punch AdditemDebug Drink_Rizzo_PurpleberryWine 10 = Purpleberry Wine AdditemDebug Drink_Rizzo_RumAndSomethin 10 = Rum And Somethin’ AdditemDebug Drink_Rizzo_SpectrumVodka 10 = Spectrum Vodka (RED) AdditemDebug Drink_Rizzo_SpectrumVodkaBlack 10 = Spectrum Vodka (BLACK) AdditemDebug Drink_Rizzo_SpectrumVodkaBlue 10 = Spectrum Vodka (BLUE) 1 AdditemDebug Drink_Rizzo_SpectrumVodkaBrown 10 = Spectrum Vodka (BROWN) AdditemDebug Drink_Rizzo_SpectrumVodkaGreen 10 = Spectrum Vodka (GREEN) AdditemDebug Drink_Rizzo_SpectrumVodkaOrange_C 10 = Spectrum Vodka (ORGANE) AdditemDebug Drink_Rizzo_SpectrumVodkaViolet 10 = Spectrum Vodka (VIOLET) AdditemDebug Drink_Rizzo_SpectrumVodkaYellow 10 = Spectrum Vodka (YELLOW) AdditemDebug Drink_RM_AlgaeLager 10 = Algae Lager AdditemDebug Drink_SC_2HourEnergyBrew 10 = 2-Hour Energy Brew AdditemDebug Drink_SC_DehydratedWater 10 = Dehydrated Water Tablets AdditemDebug Drink_SC_PlainNPureWater 10 = Plain n’ Pure Water AdditemDebug Drink_SC_TripTeaz 10 = Trip-Teaz AdditemDebug Drink_SC_ZeroGeeBrew 10 = Zero Gee Brew Drugs AdditemDebug Drug_Cleo_AuntieBioticsInhalant 10 = Auntie-Biotics Creme AdditemDebug Drug_Cleo_EnergizingOintment 10 = Energizing Ointment AdditemDebug Drug_Cleo_Immunosol 10 = Immunosol AdditemDebug Drug_Cleo_LevelHead 10 = Level Head AdditemDebug Drug_Cleo_LubrinesineSpray 10 = Lubrinesine Spray AdditemDebug Drug_Cleo_MasqueSkinCreme 10 = Facial Masque Skin Creme AdditemDebug Drug_Cleo_MetallisysGel 10 = Metallisys Gel AdditemDebug Drug_Cleo_OxyCompAromatic 10 = Oxy-Comp Aromatic AdditemDebug Drug_Cleo_VeritysBreathInhalant 100 = Verity’s Breath Inhalant AdditemDebug Drug_SC_Adreno 10 = Adreno AdditemDebug Drug_SC_Adrenastim 10 = Adrena-Time AdditemDebug Drug_SC_Ambidextrine 10 = Ambidextrine AdditemDebug Drug_SC_DervishMist 10 = Dervish Mist AdditemDebug Drug_SC_FocusitolCapsule 10 = Focusitol Capsule AdditemDebug Drug_SC_HardineramElixir 10 = Hardineram Elixir AdditemDebug Drug_SC_OllieOllieToxifree 10 = Ollie Ollie Toxifree AdditemDebug Drug_SC_PepPills 10 = Pep Pills AdditemDebug Drug_SC_SkinTufSalve 10 = Skin-Tuf Salve AdditemDebug Drug_SC_StimuLotion 10 = Stimu-Lotion AdditemDebug Drug_SC_ThinkingCaplet 10 = Thinking Cap-let AdditemDebug AI_Drug_Ampule_RidOLife 1 = Invalid 672 game/items Food AdditemDebug Food_Cleo_CatchUp 10 = Catch-Up AdditemDebug Food_Cleo_TobaccornEars 10 = Bag of Tobaccorn Ears AdditemDebug Food_Cleo_TripicaleBread 1 = Invalid 122 game/items AdditemDebug Food_Cleo_TripicalePasta 10 = Tripicale Pasta Pack AdditemDebug Food_CP_BoarstBakedBeans 10 = Boarst ‘n Baked Beans AdditemDebug Food_CP_BoarstPockets 10 = Boarst Pockets AdditemDebug Food_CP_BoarstWurst 10 = Boast Wurst AdditemDebug Food_CP_CystyChops 10 = Cysty Chops AdditemDebug Food_CP_CystyTumors 10 = Cystypig Tumors AdditemDebug Food_CP_ICantBelieveItsNotBoarst 10 = I Can’t Believe It’s Not Boarst AdditemDebug Food_CP_NearMapleSyrup 10 = NearMaple Syrup 2 AdditemDebug Food_CP_Pancakes 10 = Pancake Mix AdditemDebug Food_CP_WoolyFilet 10 = Wooly Filet AdditemDebug Food_HDF_CacowRibs 10 = Cacow Ribs AdditemDebug Food_HDF_WoolyCurds 10 = Wooly Curds AdditemDebug Food_RaptidonMeat 10 = Raptidon Meat AdditemDebug Food_Rizzo_DarkMatterBar 10 = Dark Matter Bar AdditemDebug Food_Rizzo_KnockYouOutBar 10 = Knock You Out Bar AdditemDebug Food_Rizzo_PurpleberryBunch 10 = Purpleberry Bunch AdditemDebug Food_Rizzo_PurpleberryCrunch 10 = Purpleberry Crunch AdditemDebug Food_Rizzo_PurpleberryLunch 10 = Purpleberry Lunch AdditemDebug Food_Rizzo_PurpleberryMunch 10 = Purpleberry Munch AdditemDebug Food_Rizzo_RetroRockets 10 = Retro Rockets AdditemDebug Food_SC_BredNoodles 10 = Bred Noodles AdditemDebug Food_SC_BunchaNanners 10 = Buncha Nanners AdditemDebug Food_SC_FastRationPill 10 = Fast Ration Pill AdditemDebug Food_SC_FishStix 10 = Fish Stix AdditemDebug Food_SC_FrozenDinner 10 = Frozen Dinner AdditemDebug Food_SC_GourmetSaltunaFillets 10 = Gourmet Saltuna Fillets AdditemDebug Food_SC_MockApple 10 = Mock Apple AdditemDebug Food_SC_PreSlicedBred 10 = Pre-Sliced Bred AdditemDebug Food_SC_TarmacAndCheese 10 = Tarmac & Cheese AdditemDebug Food_SC_TartarusSauce 10 = Tartarus Sauce AdditemDebug Food_SotD_CannedSaltunaInBrine 10 = Canned Saltuna in Brine AdditemDebug Food_Tile_Tileritos 10 = Tileritos AdditemDebug Food_CP_0206_CystyBits 10 = Deep Fried Cysty-Bits AdditemDebug Food_SC_0206_Spratwurst 10 = Terra-Fried Spratwurst Smokes AdditemDebug Smoke_Cleo_PipePatch 10 = Pipe Patch AdditemDebug Smoke_SC_NicoPad 10 = Nico-Pad AdditemDebug Smoke_SC_SpacersCorona 10 = Spacer’s Corona AdditemDebug Smoke_SpacersChoice_Chaw 10 = Spacer’s Chaw AdditemDebug Smoke_Tile_BerryStogie 1 = Invalid 1365 game/items AdditemDebug Smoke_Tile_CosmicSmoke 10 = Cosmic Smoke AdditemDebug Smoke_Tile_JiffyCigs 1 = Invalid 55 game/items AdditemDebug Smoke_Tile_SteadyHand 10 = Steady Hand AdditemDebug Smoke_Tile_StogieSlims 10 = Stogie Slims AdditemDebug Smoke_Wentsworth_HighSociety 10 = High Society Cigarettes AdditemDebug Smoke_WW_Perfecto 10 = Perfecto Junk AdditemDebug Junk_AshGorillianBrain 1 = Primal Brain AdditemDebug Junk_AshGorillianHide 1 = Ash Primal Hide AdditemDebug Junk_Bracelet 1 = Bracelet AdditemDebug Junk_BredWormBlood 1 = Bred Worm Blood AdditemDebug Junk_CanidMeat 1 = Canid Meat 3 AdditemDebug Junk_CanidSkullFin 1 = Canid Skull Fin AdditemDebug Junk_CanidTail 1 = Canid Tail AdditemDebug Junk_ChickenFeathers 1 = Chicken Feathers AdditemDebug Junk_CigaretteLighter 1 = Cigarette Lighter AdditemDebug Junk_Compass 1 = Compass AdditemDebug Junk_CoolantTank 1 = Coolant Tank AdditemDebug Junk_CorporationServiceAward 1 = Corporation Service Award AdditemDebug Junk_CystypigHoof 1 = Cystypig Hoof AdditemDebug Junk_Earrings 1 = Earrings AdditemDebug Junk_EnergyCanister 1 = Energy Canister AdditemDebug Junk_Flywheel 1 = Flywheel AdditemDebug Junk_GorillianHide 1 = Primal Hide AdditemDebug Junk_JointActuator 1 = Joint Actuator AdditemDebug Junk_LeatherBoaHide 1 = Leather Boa Hide AdditemDebug Junk_MantiCarapace 1 = Manti-Carapace AdditemDebug Junk_MantiPoisonGland 1 = Manti-Plasma Gland AdditemDebug Junk_ModelSpaceship 1 = Model Spaceship AdditemDebug Junk_MusicBox 1 = Music Box AdditemDebug Junk_Necklace 1 = Necklace AdditemDebug Junk_Necklace_2 1 = Necklace AdditemDebug Junk_PneumaticPiston 1 = Pneumatic Piston AdditemDebug Junk_PocketWatch 1 = Pocket Watch AdditemDebug Junk_PristineServo 1 = Shiny Servo AdditemDebug Junk_PterorayBeak 1 = Pteroray Beak AdditemDebug Junk_PterorayWing 1 = Pteroray Wing AdditemDebug Junk_RaptidonHide 1 = Raptidon Hide AdditemDebug Junk_Ring 1 = Ring AdditemDebug Junk_Ring_2 1 = Ring AdditemDebug Junk_Ring_Jeweled 1 = Jeweled Ring AdditemDebug Junk_SpratHide 1 = Sprat Hide AdditemDebug Junk_TCWC 1 = White Chocolate Yummies AdditemDebug Junk_TossballCard_Aaron 1 = Tossball Card Aaron Dubois AdditemDebug Junk_TossballCard_Aldo 1 = Tossball Card Aldo Vicente AdditemDebug Junk_TossballCard_Brandon 1 = Tossball Card Brandon Rosser AdditemDebug Junk_TossballCard_Bree 1 = Tossball Card B.R. Guthrie AdditemDebug Junk_TossballCard_Kyle 1 = Tossball Card Kyle Radue AdditemDebug Junk_TossballCard_Lattiere 1 = Tossball Card Glen Lattiere AdditemDebug Junk_TossballCard_Loeu 1 = Tossball Card Thomas B. Henry AdditemDebug Junk_TossballCard_Marina 1 = Tossball Card Marina Bekeshko AdditemDebug Junk_TossballCard_Matt 1 = Tossball Card Matthew Singh AdditemDebug Junk_TossballCard_Tyson 1 = Tossball Card Tyson Christensen AdditemDebug Junk_WoolyCowWool 1 = Wooly Cow Wool AdditemDebug PQ0001_AdelaidePocketwatchReward 1 = Adelaide’s Watch MODS AdditemDebug ArmorMod_Armor_Corrosion 1 = Anodized 4 AdditemDebug ArmorMod_Armor_Corrosion_T2 10 = Anodized AdditemDebug ArmorMod_Armor_Energy 1 = Insulated AdditemDebug ArmorMod_Armor_Energy_T2 10 = Insulated AdditemDebug ArmorMod_Armor_NRay 1 = Laminated AdditemDebug ArmorMod_Armor_NRay_T2 10 = Laminated AdditemDebug ArmorMod_Armor_Physical 1 = Toughened AdditemDebug ArmorMod_Armor_Physical_T2 10 = Toughened AdditemDebug ArmorMod_Armor_Shock 1 = Grounded AdditemDebug ArmorMod_Armor_Shock_T2 10 = Grounded AdditemDebug ArmorMod_Armor_VisualNoStat 1 = Factory Stock Armor Plating (No Effect) AdditemDebug ArmorMod_Gadget_ChronoField 10 = Chrono-Field Aggregator AdditemDebug ArmorMod_Gadget_ElectroCharge 10 = Electro-Charged Surface AdditemDebug ArmorMod_Gadget_ReactShield 10 = Reactive Kinematic Shield Projector AdditemDebug ArmorMod_Gadget_SkelAdrenoStim 10 = Skeletal-Muscular Adreno-Stimulator AdditemDebug ArmorMod_Resistance_VisualNoStat 1 = Factory Stock Gadget Mod (No Effect) AdditemDebug ArmorMod_Skill_HunterKit 1 = Hunter Kit AdditemDebug ArmorMod_Skill_HunterKit_T2 10 = Hunter Kit AdditemDebug ArmorMod_Skill_SilverTongue 1 = Silver Tongue Kit AdditemDebug ArmorMod_Skill_SilverTongue_T2 10 = Silver Tongue Kit AdditemDebug ArmorMod_Skill_TechKit 10 = Tech Kit AdditemDebug ArmorMod_Skill_ThugKit 1 = Thug Kit AdditemDebug ArmorMod_Skill_ThugKit_T2 10 = Thug Kit AdditemDebug ArmorMod_Skill_VisualNoStat 1 = Factory Stock Skill Kit (No Effect) AdditemDebug ArmorMod_Utility_KnockedDownDuration 10 = Leaper Injectors AdditemDebug ArmorMod_Utility_Movement 10 = Geographic Scanner AdditemDebug ArmorMod_Utility_NoiseReduction 10 = Nightingale Step AdditemDebug ArmorMod_Utility_SprintSTACost 10 = Backpack AdditemDebug ArmorMod_Utility_VisualNoStat 1 = Factory Stock Utility Mod (No Effect) AdditemDebug MeleeMod_ATK_CorrodeDamage 10 = Mr. Acid AdditemDebug MeleeMod_Atk_CritDamageBonus 10 = Invalid 17 game/items (10% Dmg) AdditemDebug MeleeMod_Atk_KnockbackDist 1 = Invalid 693 game/items AdditemDebug MeleeMod_Atk_NRayDamage 10 = Mr. N AdditemDebug MeleeMod_Atk_OLDCrit_Damage 10 = Invalid 16 game/items (25% Crit Dmg) AdditemDebug MeleeMod_Atk_OLDEnergyDamage 10 = Mr. Power (Plasma, +10% Dmg) AdditemDebug MeleeMod_Atk_PlasmaDamage 10 = Mr. Power AdditemDebug MeleeMod_Atk_PostResistMultiplier 10 = Invalid 63 game/items (Armor Dmg 15%) AdditemDebug MeleeMod_Atk_PwrAtkDmg 10 = Mr. Ouch AdditemDebug MeleeMod_Atk_ShockDamage 10 = Mr. Zap AdditemDebug MeleeMod_Atk_Stealth 10 = Invalid 19 game/items (Firing Noise -85%) AdditemDebug MeleeMod_Atk_Stun 10 = Invalid 22 game/items (Stun Chance +10%) AdditemDebug MeleeMod_Grip_Atk_Speed 10 = SpeedGrip AdditemDebug MeleeMod_Grip_CritChance 10 = PowerGip AdditemDebug MeleeMod_Grip_Equip_Speed 10 = Invalid 18 game/items (Equip Time -25%) AdditemDebug MeleeMod_Grip_OnHitSpellChance 10 = Soft Speaker (Firing Noise -90%, Intimidate +10) 5 AdditemDebug MeleeMod_Grip_Toughness 10 = SureGrip AdditemDebug RangedMod_Barrel_Accuracy 10 = Sure N’ Straight Barrel AdditemDebug RangedMod_Barrel_CritDamage 10 = FunTimes Barrel AdditemDebug RangedMod_Barrel_RateOfFire 10 = SpeedyMate Barrel AdditemDebug RangedMod_Barrel_Silencer 10 = Whisper Quiet Muzzler AdditemDebug RangedMod_Barrel_Stagger 10 = FunTimes Barrel AdditemDebug RangedMod_Magazine_CorrodeDamage 10 = Mag-2-Melt AdditemDebug RangedMod_Magazine_EnergyDamage 10 = Mag-2-Power AdditemDebug RangedMod_Magazine_FireDamage 10 = Invalid 44 game/items (Plasma) AdditemDebug RangedMod_Magazine_MagSize 10 = Mag-Num AdditemDebug RangedMod_Magazine_NRayDamage 10 = Mag-2-Ray AdditemDebug RangedMod_Magazine_ShockDamage 10 = Mag-2-Zap AdditemDebug RangedMod_Sight_Aim 10 = Gyro Sight AdditemDebug RangedMod_Sight_PostResistance 10 = Exact-O-Sight AdditemDebug RangedMod_Sight_Range 10 = Extend-O-Sight AdditemDebug RangedMod_Sight_Scope 10 = Super Scoper 2000 AdditemDebug RangedMod_Sight_Stamina 1 = Invalid 29 game-items CLOTHES & ARMOR Clothing AdditemDebug EliteRich_01_Var1 1 = ClassicWear Express AdditemDebug EliteRich_01_Var2 1 = ClassicWear Express AdditemDebug EliteRich_01_Var3 1 = ClassicWear Express AdditemDebug EliteRich_01_Var4 1 = ClassicWear Express AdditemDebug EliteRich_01_Var5 1 = ClassicWear Express AdditemDebug EliteRich_02_Var1 1 = ClassicWear Umbra AdditemDebug EliteRich_02_Var2 1 = ClassicWear Umbra AdditemDebug EliteRich_02_Var3 1 = ClassicWear Umbra AdditemDebug EliteRich_02_Var4 1 = ClassicWear Umbra AdditemDebug EliteRich_02_Var5 1 = ClassicWear Umbra AdditemDebug EliteRich_03_Var1 1 = Fall Plaid Collection AdditemDebug EliteRich_03_Var2 1 = Fall Plaid Collection AdditemDebug EliteRich_03_Var3 1 = Fall Plaid Collection AdditemDebug EliteRich_03_Var4 1 = Fall Plaid Collection AdditemDebug EliteRich_03_Var5 1 = Fall Plaid Collection AdditemDebug EliteRich_04_Var1 1 = Classic Semi-Formal AdditemDebug EliteRich_04_Var2 1 = Classic Semi-Formal AdditemDebug EliteRich_04_Var3 1 = Classic Semi-Formal AdditemDebug EliteRich_04_Var4 1 = Classic Semi-Formal AdditemDebug EliteRich_04_Var5 1 = Classic Semi-Formal AdditemDebug EliteRich_05_Var1 1 = Town & Country AdditemDebug EliteRich_06_Var1 1 = Freeman Business Suit AdditemDebug EliteRich_07_Var1 1 = Braxington Formal Wear AdditemDebug EliteRich_08_Var1 1 = Night On The Town AdditemDebug EliteRich_09_Var1 1 = Back To Basics 6 AdditemDebug EliteRich_10_Var1 1 = The Refined Byzantite AdditemDebug EliteRich_Hat_Var1 1 = Fedora, Red-Banded AdditemDebug Laborer_01_Var1 1 = Crew Outfit, Model H AdditemDebug Laborer_02_Var1 1 = Crew Outfit, Model H AdditemDebug Laborer_03_Var1 1 = Crew Outfit, Model H AdditemDebug Laborer_04_Var1 1 = Crew Outfit, Model H AdditemDebug Laborer_05_Var1 1 = Crew Outfit, Model H AdditemDebug AdjutantOutfit 1 = Board Uniform, Adjutant Class AdditemDebug ChairmanOutfit 1 = Chief Executive Suit, First-Class AdditemDebug EllieOutfit 1 = Streetwear, Fancy [Ellie Clothes] AdditemDebug EllieOutfit_Generic 1 = Streetwear, Fancy AdditemDebug FelixOutfit 1 = Streetwear, Basic [Felix Clothes] AdditemDebug FelixOutfit_Generic 1 = Streetwear, Basic AdditemDebug HermitOutfit 1 = Hermit Outfit AdditemDebug LucasTennysonOutfit 1 = Colony Ship Uniform, Captain AdditemDebug NyokaOutfit 1 = Hiking Gear, Quilted [Nyoka Clothes] AdditemDebug NyokaOutfit_Generic 1 = Hiking Gear, Quilted AdditemDebug ParvatiDateOutfit 1 = Fancy Evening Wear, Collarless AdditemDebug ParvatiOutfit 1 = Mechanics Overalls, Junior Grade [Parvati Clothes] AdditemDebug ParvatiOutfit_Generic 1 = Mechanics Overalls, Junior Grade AdditemDebug PhineasOutfit 1 = Laboratory Outfit, Extra-Fancy [Phineas Clothes] AdditemDebug TA_0202_Uni_CelesteSuit_Chimaera 1 = Chimaera [Rare] AdditemDebug VicarDreamOutfit 1 = Vestments, Blue with Piping [Spectral] AdditemDebug VicarOutfit 1 = Vestments, Blue with Piping [Max Clothes] AdditemDebug VicarOutfit_Generic 1 = Vestments, Blue with Piping AdditemDebug HeadGear_Prison_Hat 1 = Prisoner’s Cap AdditemDebug HeadGear_Prison_Mask 1 = Prisoner’s Facial Restraint AdditemDebug Prison_01 1 = Inmate Uniform, Style T AdditemDebug Prison_02 1 = Plated Prisoner’s Jumpsuit AdditemDebug Prison_03 1 = Reinforced Prisoner’s Jumpsuit AdditemDebug SmugglerOutfit 1 = Leather Gear, Casual AdditemDebug SmugglerOutfit_001A 1 = Leather Gear, Casual AdditemDebug SmugglerOutfit_001B 1 = Leather Gear, Casual AdditemDebug SmugglerOutfit_001C 1 = Leather Gear, Casual AdditemDebug SmugglerOutfit_001D 1 = Leather Gear, Casual AdditemDebug Spacer_01_Var1 1 = Leather Gear, Business Casual AdditemDebug Spacer_01_Var2 1 = Leather Gear, Business Casual AdditemDebug Spacer_01_Var3 1 = Leather Gear, Business Casual AdditemDebug Spacer_01_Var4 1 = Leather Gear, Business Casual AdditemDebug Spacer_01_Var5 1 = Leather Gear, Business Casual AdditemDebug Spacer_01_Var6 1 = Leather Gear, Business Casual AdditemDebug Spacer_02_Var1 1 = Water Resistant Wear, Casual AdditemDebug Spacer_02_Var2 1 = Water Resistant Wear, Casual AdditemDebug Spacer_02_Var3 1 = Water Resistant Wear, Casual AdditemDebug Spacer_02_Var4 1 = Water Resistant Wear, Casual AdditemDebug Spacer_02_Var5 1 = Water Resistant Wear, Casual 7 AdditemDebug Spacer_02_Var6 1 = Water Resistant Wear, Casual AdditemDebug Spacer_03_Var1 1 = Mixed Use Outfit AdditemDebug Spacer_03_Var2 1 = Mixed Use Outfit AdditemDebug Spacer_03_Var3 1 = Mixed Use Outfit AdditemDebug Spacer_03_Var4 1 = Mixed Use Outfit AdditemDebug Spacer_03_Var5 1 = Mixed Use Outfit AdditemDebug Spacer_03_Var6 1 = Mixed Use Outfit AdditemDebug Spacer_04_Var1 1 = Work Gear, Farm-Friendly AdditemDebug Spacer_04_Var2 1 = Work Gear, Farm-Friendly AdditemDebug Spacer_04_Var3 1 = Work Gear, Farm-Friendly AdditemDebug Spacer_04_Var4 1 = Work Gear, Farm-Friendly AdditemDebug Spacer_04_Var5 1 = Work Gear, Farm-Friendly AdditemDebug Spacer_04_Var6 1 = Work Gear, Farm-Friendly AdditemDebug Spacer_05_Var1 1 = Day Wear, Option 1 AdditemDebug Spacer_05_Var2 1 = Day Wear, Option 1 AdditemDebug Spacer_05_Var3 1 = Day Wear, Option 1 AdditemDebug Spacer_05_Var4 1 = Day Wear, Option 1 AdditemDebug Spacer_05_Var5 1 = Day Wear, Option 1 AdditemDebug Spacer_05_Var5_Uni_Scy_SafecrackersJacket 1 = Safecracker’s Jacket [Rare] AdditemDebug Spacer_05_Var6 1 = Day Wear, Option 1 AdditemDebug Spacer_06_Var1 1 = Day Wear, Option 2 AdditemDebug Spacer_06_Var2 1 = Day Wear, Option 2 AdditemDebug Spacer_06_Var3 1 = Day Wear, Option 2 AdditemDebug Spacer_06_Var4 1 = Day Wear, Option 2 AdditemDebug Spacer_06_Var5 1 = Day Wear, Option 2 AdditemDebug Spacer_06_Var6 1 = Day Wear, Option 2 AdditemDebug Spacer_07_Var1 1 = Work Vest, Style 7 AdditemDebug Spacer_07_Var2 1 = Work Vest, Style 7 AdditemDebug Spacer_07_Var3 1 = Work Vest, Style 7 AdditemDebug Spacer_07_Var4 1 = Work Vest, Style 7 AdditemDebug Spacer_07_Var5 1 = Work Vest, Style 7 AdditemDebug Spacer_07_Var6 1 = Work Vest, Style 7 AdditemDebug Townie_01_Var1 1 = Light Work Gear, Grade 1 AdditemDebug Townie_01_Var2 1 = Light Work Gear, Grade 1 AdditemDebug Townie_01_Var3 1 = Light Work Gear, Grade 1 AdditemDebug Townie_01_Var4 1 = Light Work Gear, Grade 1 AdditemDebug Townie_01_Var5 1 = Light Work Gear, Grade 1 AdditemDebug Townie_01_Var6 1 = Light Work Gear, Grade 1 AdditemDebug Townie_02_Var1 1 = Light Work Gear, Grade 2 AdditemDebug Townie_02_Var2 1 = Light Work Gear, Grade 2 AdditemDebug Townie_02_Var3 1 = Light Work Gear, Grade 2 AdditemDebug Townie_02_Var4 1 = Light Work Gear, Grade 2 AdditemDebug Townie_02_Var5 1 = Light Work Gear, Grade 2 AdditemDebug Townie_02_Var6 1 = Light Work Gear, Grade 2 AdditemDebug Townie_04_Var1 1 = Light Work Gear, Grade 3 AdditemDebug Townie_04_Var2 1 = Light Work Gear, Grade 3 8 AdditemDebug Townie_04_Var3 1 = Light Work Gear, Grade 3 AdditemDebug Townie_04_Var4 1 = Light Work Gear, Grade 3 AdditemDebug Townie_04_Var5 1 = Light Work Gear, Grade 3 AdditemDebug Townie_04_Var6 1 = Light Work Gear, Grade 3 AdditemDebug Townie_03_Var1 1 = Medium Work Gear, Grade 1 AdditemDebug Townie_03_Var2 1 = Medium Work Gear, Grade 1 AdditemDebug Townie_03_Var3 1 = Medium Work Gear, Grade 1 AdditemDebug Townie_03_Var4 1 = Medium Work Gear, Grade 1 AdditemDebug Townie_03_Var5 1 = Medium Work Gear, Grade 1 AdditemDebug Townie_03_Var6 1 = Medium Work Gear, Grade 1 AdditemDebug Townie_05_Var1 1 = Medium Work Gear, Grade 2 AdditemDebug Townie_05_Var2 1 = Medium Work Gear, Grade 2 AdditemDebug Townie_05_Var3 1 = Medium Work Gear, Grade 2 AdditemDebug Townie_05_Var4 1 = Medium Work Gear, Grade 2 AdditemDebug Townie_05_Var5 1 = Medium Work Gear, Grade 2 AdditemDebug Townie_05_Var6 1 = Medium Work Gear, Grade 2 AdditemDebug Townie_Butcher 1 = Butcher’s Outfit AdditemDebug TownLeader 1 = Business Formal, Tweed AdditemDebug Worker_01_Var1 1 = Worker Outfit AdditemDebug Worker_02_Var1 1 = Worker Outfit AdditemDebug Worker_03_Var1 1 = Worker Outfit AdditemDebug Worker_04_Var1 1 = Worker Outfit AdditemDebug Worker_05_Var1 1 = Worker Outfit AdditemDebug Doctor 1 = Laboratory Outfit, Splash-Resistant AdditemDebug LabWorkerOutfit 1 = Laboratory Outfit, Splash-Resistant AdditemDebug LabWorkerOutfit_AC 1 = Laboratory Outfit, Splash-Resistant AdditemDebug LabWorkerOutfit_Uni_Ros_ResearchersScrubs 1 = Researcher’s Scrubs [Rare] Armor AdditemDebug Spacer_Mardet_Armor 1 = Colony Ship Guard Armor AdditemDebug Armor_CorpCommander_Base 1 = Advanced Defensive Armor [NoImg] AdditemDebug Armor_CorpTrooper_Base 1 = Standard Troop Armor [NoImg] AdditemDebug Armor_CorpTacOrdTech_Uni_RaptidonHander 1 = Raptidon Handler’s Armor [Rare] AdditemDebug Armor_CorpTrooper_Cleo_T1 1 = Standard Troop Armor AdditemDebug Armor_CorpCommander_Cleo_Phy_T1 1 = Advanced Defensive Armor AdditemDebug Armor_CorpRecruit_Cleo_Phy_T1 1 = Riot Control Armor AdditemDebug Armor_CorpRecruit_Cleo_Phy_T2 1 = Riot Control Armor Gold AdditemDebug Armor_CorpTacOrdTech_Cleo_Phy_T1 1 = Ordnance Control Armor AdditemDebug Armor_CorpTacOrdTech_Cleo_Phy_T2 1 = Ordnance Control Armor Gold AdditemDebug Armor_CorpTrooper_Cleo_Phy_T1 1 = Standard Troop Armor AdditemDebug Armor_CorpTrooper_Cleo_Phy_T2 1 = Standard Troop Armor Gold AdditemDebug Armor_CorpUnitCommander_Cleo_Phy_T1 1 = Elite Troop Armor AdditemDebug Armor_CorpUnitCommander_Cleo_Phy_T2 1 = Elite Troop Armor Gold AdditemDebug Armor_CorpRecruit_CP_Phy_T1 1 = Riot Control Armor AdditemDebug Armor_CorpRecruit_CP_Phy_T2 1 = Riot Control Armor Gold 9 AdditemDebug Armor_CorpTacOrdTech_CP_Phy_T1 1 = Ordnance Control Armor AdditemDebug Armor_CorpTacOrdTech_CP_Phy_T2 1 = Ordnance Control Armor Gold AdditemDebug Armor_CorpTrooper_CP_Phy_T1 1 = Standard Troop Armor AdditemDebug Armor_CorpTrooper_CP_Phy_T2 1 = Standard Troop Armor Gold AdditemDebug Armor_CorpUnitCommander_CP_Phy_T1 1 = Elite Troop Armor AdditemDebug Armor_CorpUnitCommander_CP_Phy_T2 1 = Elite Troop Armor Gold AdditemDebug Armor_CorpRecruit_MSI_Phy_T1 1 = Riot Control Armor AdditemDebug Armor_CorpTacOrdTech_MSI_Phy_T1 1 = Ordnance Control Armor AdditemDebug Armor_CorpTrooper_MSI_Phy_T1 1 = Standard Troop Armor AdditemDebug Armor_CorpTrooper_MSI_Phy_T2 1 = Standard Troop Armor [Cheat] AdditemDebug Armor_CorpUnitCommander_MSI_Phy_T1 1 = Elite Troop Armor AdditemDebug Armor_CorpUnitCommander_MSI_Uni_Mon1 1 = MSI Elite Armor [Rare] AdditemDebug Armor_CorpRecruit_Rizzo_Phy_T1 1 = Riot Control Armor AdditemDebug Armor_CorpRecruit_Rizzo_Phy_T2 1 = Riot Control Armor Gold AdditemDebug Armor_CorpRecruit_Rizzo_Uni_Mon1 1 = Purpleberry Police Armor [Rare] AdditemDebug Armor_CorpTacOrdTech_Rizzo_Phy_T1 1 = Ordnance Control Armor AdditemDebug Armor_CorpTacOrdTech_Rizzo_Phy_T2 1 = Ordnance Control Armor Gold AdditemDebug Armor_CorpTrooper_Rizzo_Phy_T1 1 = Standard Troop Armor AdditemDebug Armor_CorpTrooper_Rizzo_Phy_T2 1 = Standard Troop Armor Gold AdditemDebug Armor_CorpUnitCommander_Rizzo_Phy_T1 1 = Elite Troop Armor AdditemDebug Armor_CorpUnitCommander_Rizzo_Phy_T2 1 = Elite Troop Armor Gold AdditemDebug Armor_CorpUnitCommander_Rizzo_Uni_Mon1 1 = SugarOps Armor [Rare] AdditemDebug Armor_CorpRecruit_SC_Phy_T1 1 = Riot Control Armor AdditemDebug Armor_CorpRecruit_SC_Phy_T1_LudwigNoDrop 1 = Riot Control Armor AdditemDebug Armor_CorpTacOrdTech_SC_Phy_T1 1 = Ordnance Control Armor AdditemDebug Armor_CorpTrooper_SC_Phy_T1 1 = Standard Troop Armor AdditemDebug Armor_CorpUnitCommander_SC_Phy_T1 1 = Elite Troop Armor AdditemDebug Armor_CorpRecruit_TL_Phy_T1 1 = Riot Control Armor [NoImg][Cheat] AdditemDebug Armor_CorpTrooper_TL_Phy_T1 1 = Standard Troop Armor [NoImg][Cheat] AdditemDebug Armor_CorpUnitCommander_UDL_T1 1 = Elite Troop Armor AdditemDebug Armor_CorpRecruit_UDL_Phy_T1 1 = Riot Control Armor AdditemDebug Armor_CorpRecruit_UDL_Phy_T2 1 = Riot Control Armor Gold AdditemDebug Armor_CorpTacOrdTech_UDL_Phy_T1 1 = Ordnance Control Armor AdditemDebug Armor_CorpTacOrdTech_UDL_Phy_T2 1 = Ordnance Control Armor Gold AdditemDebug Armor_CorpTrooper_UDL_Phy_T1 1 = Standard Troop Armor AdditemDebug Armor_CorpTrooper_UDL_Phy_T2 1 = Standard Troop Armor Gold AdditemDebug Armor_CorpUnitCommander_UDL_Phy_T1 1 = Elite Troop Armor AdditemDebug Armor_CorpUnitCommander_UDL_Phy_T2 1 = Elite Troop Armor Gold AdditemDebug Armor_CorpUnitCommander_UDL_Phy_Uni 1 = Nightfall Squad Armor [Rare] AdditemDebug Armor_CryoSuit 1 = Hibernation Suit AdditemDebug Armor_DissAgitator_Phy_T1 1 = Dur-A-Bull Guards AdditemDebug Armor_DissInsurgent_Phy_T1 1 = Leaded Armor AdditemDebug Armor_DissRevolutionary_Phy_T1 1 = Heavy Construction Gear AdditemDebug Armor_DissRevolutionary_Phy_T2 1 = Heavy Construction Gear [Cheat] AdditemDebug Armor_DissRevolutionary_Uni_Mon1 1 = Iconoclast Apostle Armor [Rare] AdditemDebug Armor_DissRioter_Phy_T1 1 = Anti-Riot Gear 10 AdditemDebug Armor_DregLookout_Phy_T1 1 = Cobbled Exo-Suit AdditemDebug Armor_DregLookout_Phy_T2 1 = Cobbled Exo-Suit [Cheat] AdditemDebug Armor_DregLookout_Uni_Mon1 1 = Marauder Survivalist [Rare] AdditemDebug Armor_DregRingLeader_Phy_T1 1 = Retrofitted Heavy Power Armor AdditemDebug Armor_DregThug_Phy_T1 1 = Makeshift Low Pressure Suit AdditemDebug Armor_DregVandal_Phy_T1 1 = Rebuilt Mining Gear AdditemDebug Armor_SublightSmuggler_T1 1 = Protective Clothing w/ Safety Harness AdditemDebug Armor_SublightSmuggler_T2 1 = Protective Clothing w/ Safety Harness Gold AdditemDebug Armor_SublightSmuggler_Phy_T1 1 = Protective Clothing w/ Safety Harness AdditemDebug Armor_SublightSmuggler_Phy_T2 1 = Protective Clothing w/ Safety Harness Gold AdditemDebug Armor_SublightSmuggler_VicePresident 1 = SubLight VP Armor [Rare] HEADWEAR Clothing AdditemDebug Spacer_Eyewear_01 1 = Opti-Goggles AdditemDebug Spacer_Eyewear_02 1 = Space Aviator Glasses AdditemDebug Spacer_Eyewear_Uni_WeldersGoggles 1 = Welder’s Goggles [Rare] AdditemDebug Spacer_Helmet_01 1 = Mark 7 Cranial Protector AdditemDebug Spacer_Helmet_02 1 = Low Pressure Helm AdditemDebug Spacer_Helmet_03 1 = Vac Helm AdditemDebug Spacer_Helmet_03_Uni_Mon1 1 = Sublight Contractor Helm [Rare] AdditemDebug Spacer_Helmet_04 1 = Enclosed Padded Helm AdditemDebug Spacer_Helmet_05 1 = Padded Helm AdditemDebug Townie_Mask 1 = Gas Mask, Basic AdditemDebug TownLeader_Hat 1 = Bowler, Business Formal AdditemDebug TownLeader_Hat_UNI_BloodyHat 1 = Reed’s Hat [Rare] AdditemDebug HeadGear_BeanieThin_Var1 1 = Beanie, Light-Weight AdditemDebug HeadGear_BeanieThin_Var2 1 = Beanie, Light-Weight AdditemDebug HeadGear_BeanieThin_Var3 1 = Beanie, Light-Weight AdditemDebug HeadGear_BeanieThin_Var4 1 = Beanie, Light-Weight AdditemDebug HeadGear_BeanieThin_Var5 1 = Beanie, Light-Weight AdditemDebug HeadGear_BeanieWide_Var1 1 = Beanie, Thick AdditemDebug HeadGear_BeanieWide_Var2 1 = Beanie, Thick AdditemDebug HeadGear_BeanieWide_Var3 1 = Beanie, Thick AdditemDebug HeadGear_BeanieWide_Var4 1 = Beanie, Thick AdditemDebug HeadGear_BeanieWide_Var5 1 = Beanie, Thick AdditemDebug HeadGear_BillCapA_Var01 1 = Cap, Billed, Style A AdditemDebug HeadGear_BillCapA_Var02 1 = Cap, Billed, Style A AdditemDebug HeadGear_BillCapA_Var03 1 = Cap, Billed, Style A AdditemDebug HeadGear_BillCapA_Var04 1 = Cap, Billed, Style A AdditemDebug HeadGear_BillCapA_Var05 1 = Cap, Billed, Style A AdditemDebug HeadGear_BillCapB_Var01 1 = Cap, Billed, Style B AdditemDebug HeadGear_BillCapB_Var02 1 = Cap, Billed, Style B AdditemDebug HeadGear_BillCapB_Var03 1 = Cap, Billed, Style B AdditemDebug HeadGear_BillCapB_Var04 1 = Cap, Billed, Style B 11 AdditemDebug HeadGear_BillCapB_Var05 1 = Cap, Billed, Style B AdditemDebug HeadGear_Chef_Var01 1 = Chef Hat, Tall AdditemDebug HeadGear_Chef_Var02 1 = Chef Hat, Tall AdditemDebug HeadGear_Cowboy_Hunter 1 = Hat, Wide-Brimmed, Banded AdditemDebug HeadGear_Cowboy_Hunter_Uni_CertifiedExplorer 1 = Certified Explorer’s Hat [Rare] AdditemDebug HeadGear_Cowboy_Rope_Var01 1 = Hat, Wide-Brimmed AdditemDebug HeadGear_Cowboy_Rope_Var02 1 = Hat, Wide-Brimmed AdditemDebug HeadGear_Cowboy_Rope_Var03 1 = Hat, Wide-Brimmed AdditemDebug HeadGear_Cowboy_Rope_Var04 1 = Hat, Wide-Brimmed AdditemDebug HeadGear_Cowboy_Rope_Var05 1 = Hat, Wide-Brimmed AdditemDebug HeadGear_Cowboy_Strap_Var01 1 = Hat, Wide-Brimmed AdditemDebug HeadGear_Cowboy_Strap_Var02 1 = Hat, Wide-Brimmed AdditemDebug HeadGear_Cowboy_Strap_Var03 1 = Hat, Wide-Brimmed AdditemDebug HeadGear_Cowboy_Strap_Var04 1 = Hat, Wide-Brimmed AdditemDebug HeadGear_Cowboy_Strap_Var05 1 = Hat, Wide-Brimmed AdditemDebug HeadGear_Cowboy_Var01 1 = Hat, Wide-Brimmed AdditemDebug HeadGear_Cowboy_Var02 1 = Hat, Wide-Brimmed AdditemDebug HeadGear_Cowboy_Var03 1 = Hat, Wide-Brimmed AdditemDebug HeadGear_Cowboy_Var04 1 = Hat, Wide-Brimmed AdditemDebug HeadGear_Cowboy_Var05 1 = Hat, Wide-Brimmed AdditemDebug HeadGear_EyePatch_Var01 1 = Eye Covering, Standard AdditemDebug HeadGear_EyePatch_Var02 1 = Eye Covering, Standard AdditemDebug HeadGear_EyePatch_Var02_Uni_Mon1 1 = Hemlock’s Eyepatch [Rare] AdditemDebug HeadGear_EyePatch_Var03 1 = Eye Covering, Standard AdditemDebug HeadGear_EyePatch_Var04 1 = Eye Covering, Standard AdditemDebug HeadGear_EyePatch_Var05 1 = Eye Covering, Standard AdditemDebug HeadGear_Fascinator 1 = The Duchess AdditemDebug HeadGear_HalfMoonGlasses 1 = The Professor (Half Lenses) AdditemDebug HeadGear_HalfMoonSunGlasses 1 = The Professor (Half Lenses) AdditemDebug HeadGear_Iconoclast 1 = Folded Cap, With Ear Flaps AdditemDebug HeadGear_MiningHat_Var01 1 = Mining Helmet, Grade 1 AdditemDebug HeadGear_MiningHat_Var02 1 = Mining Helmet, Grade 1 AdditemDebug HeadGear_MiningHat_Var03 1 = Mining Helmet, Grade 1 AdditemDebug HeadGear_MiningHat_Var04 1 = Mining Helmet, Grade 1 AdditemDebug HeadGear_MiningHat_Var05 1 = Mining Helmet, Grade 1 AdditemDebug HeadGear_MiningLightHat_Var01 1 = Mining Helmet, Grade 1, With Light AdditemDebug HeadGear_MiningLightHat_Var02 1 = Mining Helmet, Grade 1, With Light AdditemDebug HeadGear_MiningLightHat_Var03 1 = Mining Helmet, Grade 1, With Light AdditemDebug HeadGear_MiningLightHat_Var04 1 = Mining Helmet, Grade 1, With Light AdditemDebug HeadGear_MiningLightHat_Var05 1 = Mining Helmet, Grade 1, With Light AdditemDebug HeadGear_MoonMan 1 = MoonMan Helmet (Costume Accessory) AdditemDebug HeadGear_MoonMan_Uni_DefectiveMoon 1 = Defective MoonMan Helmet [Rare] AdditemDebug HeadGear_NoVisuals 1 = MoonMan Helmet (Costume Accessory) AdditemDebug HeadGear_OvalGlasses 1 = The Manager 12 AdditemDebug HeadGear_OvalSunGlasses 1 = The Manager AdditemDebug HeadGear_RoundGlasses 1 = The Musician AdditemDebug HeadGear_RoundSunGlasses 1 = The Musician AdditemDebug HeadGear_TopHat_Var01 1 = The Oxonion AdditemDebug HeadGear_TopHat_Var01_Uni_Mon1 1 = A Nice Hat [Rare] AdditemDebug HeadGear_TopHat_Var02 1 = The Oxonion AdditemDebug HeadGear_VeiledTopHat_Var01 1 = The Oxonion AdditemDebug HeadGear_VeiledTopHat_Var02 1 = The Oxonion AdditemDebug HeadGear_WrapGlasses 1 = The Aviator (Wrapped) AdditemDebug HeadGear_WrapSunGlasses 1 = The Aviator (Wrapped) AdditemDebug Helmet_Doctor 1 = Reinforced Headwear, Class S AdditemDebug LabWorkerEyewear 1 = Precision Spectrum Magnification Mono-Lens AdditemDebug LabWorkerHeadgear 1 = Lab Protective Monocle AdditemDebug LabWorkerHeadgear_Uni_Scy_ResearchersMask = Researcher’s Mask [Rare] Armor AdditemDebug Spacer_Mardet_Helmet 1 = Mardet Helmet AdditemDebug Helmet_CorpCommander_Base 1 = Advanced Defensive Helmet [NoImg][Cheat] AdditemDebug Helmet_CorpTacOrdTech_Base 1 = Ordnance Control Helmet AdditemDebug Helmet_CorpRecruit_Cleo_T1 1 = Riot Control Helmet AdditemDebug Helmet_CorpTrooper_Cleo_T1 1 = Standard Troop Helmet AdditemDebug Helmet_CorpCommander_Cleo_Phy_T1 1 = Elite Troop Armor AdditemDebug Helmet_CorpRecruit_Cleo_Phy_T1 1 = Riot Control Helmet AdditemDebug Helmet_CorpRecruit_Cleo_Phy_T2 1 = Riot Control Helmet Gold AdditemDebug Helmet_CorpTacOrdTech_Cleo_Phy_T1 1 = Ordnance Control Helmet AdditemDebug Helmet_CorpTacOrdTech_Cleo_Phy_T2 1 = Ordnance Control Helmet Gold AdditemDebug Helmet_CorpTrooper_Cleo_Phy_T1 1 = Standard Troop Helmet AdditemDebug Helmet_CorpTrooper_Cleo_Phy_T2 1 = Standard Troop Helmet Gold AdditemDebug Helmet_CorpUnitCommander_Cleo_Phy_T1 1 = Advanced Defensive Helmet AdditemDebug Helmet_CorpUnitCommander_Cleo_Phy_T2 1 = Advanced Defensive Helmet Gold AdditemDebug Helmet_CorpRecruit_CP_Phy_T1 1 = Riot Control Helmet AdditemDebug Helmet_CorpRecruit_CP_Phy_T2 1 = Riot Control Helmet Gold AdditemDebug Helmet_CorpTacOrdTech_CP_Phy_T1 1 = Ordnance Control Helmet AdditemDebug Helmet_CorpTacOrdTech_CP_Phy_T2 1 = Ordnance Control Helmet Gold AdditemDebug Helmet_CorpTrooper_CP_Phy_T1 1 = Standard Troop Helmet AdditemDebug Helmet_CorpTrooper_CP_Phy_T2 1 = Standard Troop Helmet Gold AdditemDebug Helmet_CorpUnitCommander_CP_Phy_T1 1 = Advanced Defensive Helmet AdditemDebug Helmet_CorpUnitCommander_CP_Phy_T2 1 = Advanced Defensive Helmet Gold AdditemDebug Helmet_CorpRecruit_MSI_Phy_T1 1 = Riot Control Helmet AdditemDebug Helmet_CorpTacOrdTech_MSI_Phy_T1 1 = Ordnance Control Helmet AdditemDebug Helmet_CorpTrooper_MSI_Phy_T1 1 = Standard Troop Helmet AdditemDebug Helmet_CorpUnitCommander_MSI_Phy_T1 1 = Advanced Defensive Helmet AdditemDebug Helmet_CorpUnitCommander_MSI_Uni_Mon1 1 = MSI Elite Helmet [Rare] AdditemDebug Helmet_CorpRecruit_Rizzo_Phy_T1 1 = Riot Control Helmet AdditemDebug Helmet_CorpRecruit_Rizzo_Phy_T2 1 = Riot Control Helmet Gold 13 AdditemDebug Helmet_CorpRecruit_Rizzo_Uni_Mon1 1 = Purpleberry Police Helmet [Rare] AdditemDebug Helmet_CorpTacOrdTech_Rizzo_Phy_T1 1 = Ordnance Control Helmet AdditemDebug Helmet_CorpTacOrdTech_Rizzo_Phy_T2 1 = Ordnance Control Helmet Gold AdditemDebug Helmet_CorpTrooper_Rizzo_Phy_T1 1 = Standard Troop Helmet AdditemDebug Helmet_CorpTrooper_Rizzo_Phy_T2 1 = Standard Troop Helmet Gold AdditemDebug Helmet_CorpUnitCommander_Rizzo_Phy_T1 1 = Advanced Defensive Helmet AdditemDebug Helmet_CorpUnitCommander_Rizzo_Phy_T2 1 = Advanced Defensive Helmet Gold AdditemDebug Helmet_CorpUnitCommander_Rizzo_Uni_Mon1 1 = SugarOps Helmet [Rare] AdditemDebug Helmet_CorpRecruit_SC_Phy_T1 1 = Riot Control Helmet AdditemDebug Helmet_CorpTacOrdTech_SC_Phy_T1 1 = Ordnance Control Helmet AdditemDebug Helmet_CorpTrooper_SC_Phy_T1 1 = Standard Troop Helmet AdditemDebug Helmet_CorpUnitCommander_SC_Phy_T1 1 = Advanced Defensive Helmet AdditemDebug Helmet_CorpRecruit_TL_Phy_T1 1 = Riot Control Helmet [Cheat] AdditemDebug Helmet_CorpTrooper_TL_Phy_T1 1= Standard Troop Helmet [Cheat] AdditemDebug Helmet_CorpUnitCommander_UDL_T1 1 = Advanced Defensive Helmet AdditemDebug Helmet_CorpUnitCommander_UDL_Uni_Byz_NightfallHelm 1 = Nightfall Squad Helmet [Rare] AdditemDebug Helmet_CorpRecruit_UDL_Phy_T1 1 = Riot Control Helmet AdditemDebug Helmet_CorpRecruit_UDL_Phy_T2 1 = Riot Control Helmet Gold AdditemDebug Helmet_CorpTacOrdTech_UDL_Phy_T1 1 = Ordnance Control Helmet AdditemDebug Helmet_CorpTacOrdTech_UDL_Phy_T2 1 = Ordnance Control Helmet Gold AdditemDebug Helmet_CorpTrooper_UDL_Phy_T1 1 = Standard Troop Helmet AdditemDebug Helmet_CorpTrooper_UDL_Phy_T2 1 = Standard Troop Helmet Gold AdditemDebug Helmet_CorpUnitCommander_UDL_Phy_T1 1 = Advanced Defensive Helmet AdditemDebug Helmet_CorpUnitCommander_UDL_Phy_T2 1 = Advanced Defensive Helmet Gold AdditemDebug Helmet_CryoSuit 1 = Hibernation Helmet AdditemDebug Helmet_DissRioter_Base 1 = Vented Mark 3 Helmet AdditemDebug Helmet_DissAgitator_Phy_T1 1 = Heavy Grade Face Mask AdditemDebug Helmet_DissAgitator_Phy_T2 1 = Heavy Grade Face Mask AdditemDebug Helmet_DissInsurgent_Phy_T1 1 = Leather Helm With Goggles AdditemDebug Helmet_DissRevolutionary_Phy_T1 1 = Full Cranial Helmet AdditemDebug Helmet_DissRevolutionary_Uni_Mon1 1 = Iconoclast Apostle Helmet [Rare] AdditemDebug Helmet_DissRioter_Phy_T1 1 = Vented Mark 3 Helmet AdditemDebug Helmet_DregLookout_Base 1 = Reconditioned Exo-Helmet AdditemDebug Helmet_DregLookout_Phy_T1 1 = Reconditioned Exo-Helmet AdditemDebug Helmet_DregLookout_Phy_T2 1 = Reconditioned Exo- Helmet [Cheat] AdditemDebug Helmet_DregLookout_Uni_Mon1 1 = Marauder Survivalist Helmet [Rare] AdditemDebug Helmet_DregRingLeader_Phy_T1 1 = Overhauled Power Helmet AdditemDebug Helmet_DregThug_Phy_T1 1 = Patched Low Pressure Helmet AdditemDebug Helmet_DregVandal_Phy_T1 1 = Piecemeal Mining Helmet WEAPONS Guns AdditemDebug Joch_BolterPistol_Weapon_UNI_Byz_TheNegotiator 1 = The Negotiator [Rare] 14 AdditemDebug Joch_BolterPistol_Weapon_T1 1 = Bolter Pistol AdditemDebug Joch_BolterPistol_Weapon_T2 1 = Bolter Pistol 2.0 AdditemDebug Joch_BolterPistol_Weapon_T3 1 = Bolter Pistol 3.0 AdditemDebug SC_LightPistol_Uni_GB_SalvagersHelper 1 = Salvager’s Helper [Rare] AdditemDebug SC_LightPistol_Uni_Mon1 1 = MSI Light Pistol AdditemDebug SC_LightPistol_Weapon_T1 1 = Light Pistol AdditemDebug SC_LightPistol_Weapon_T2 1 = Light Pistol Mk 2 AdditemDebug SC_LightPistol_Weapon_T3 1 = Light Pistol Mk 3 AdditemDebug TL_AutoMagPistol_Uni_Scy_IrionsFlintlock 1 = Irion’s Flintlock [Rare] AdditemDebug TL_AutoMagPistol_Weapon_EllieCalledShot 1 = Automag Pistol [Ellie’s Gun] AdditemDebug TL_AutoMagPistol_Weapon_T1 1 = Automag Pistol AdditemDebug TL_AutoMagPistol_Weapon_T2 1 = Automag Pistol Ultra AdditemDebug TL_AutoMagPistol_Weapon_T3 1 = Automag Pistol Hyper AdditemDebug Ham_TheVermin_Uni_Byz_Exterminator 1 = The Exterminator [Rare] AdditemDebug Ham_TheVermin_Weapon_T1 1 = The Vermin AdditemDebug Ham_TheVermin_Weapon_T2 1 = The Vermin 2 AdditemDebug SC_Revolver_Uni_EV1_Fiver 1 = Fiver [Rare] AdditemDebug SC_Revolver_Uni_Mon1 1 = Iconoclast Revolver AdditemDebug SC_Revolver_Weapon_T1 1 = Revolver AdditemDebug SC_Revolver_Weapon_T2 1 = Revolver Mk 2 AdditemDebug SC_Revolver_Weapon_T3 1 = Revolver Mk 3 AdditemDebug Cleo_Phlogisynchotron_Weapon_T1 1 = Ulti-Nature [Rare] AdditemDebug FORCE_Phlogisynchotron_Weapon_T1 1 = Ultimatum AdditemDebug Joch_Phlogisynchotron_Weapon_T1 1 = Ultimate Bolter AdditemDebug Joch_Phlogisynchotron_Weapon_T2 1 = Ultimate Bolter 2.0 AdditemDebug S_ShrinkGun_Weapon_Base 1 = Shrink Ray [Science] AdditemDebug Robot_Companion_Corrosive 1 = Corrosive Washer [Sam’s Gun][Cheat] AdditemDebug Joch_Flamethrower_Uni_Mon1 1 = MSI Saltuna Searer [Rare] AdditemDebug Joch_Flamethrower_Weapon_T1 1 = Flamethrower AdditemDebug Joch_Flamethrower_Weapon_T2 1 = Flamethrower 2.0 AdditemDebug Joch_Flamethrower_Weapon_T3 1 = Flamethrower 3.0 AdditemDebug TL_TeslaCannon_Uni_GB_Montag 1 = Montag [Rare] AdditemDebug TL_TeslaCannon_Weapon_T1 1 = Shock Cannon AdditemDebug TL_TeslaCannon_Weapon_T2 1 = Shock Cannon Ultra AdditemDebug TL_TeslaCannon_Weapon_T3 1 = Shock Cannon Hyper AdditemDebug Ham_GrenadeLauncher_Uni_RW_AnarchistsCookbook 1 = Anarchist’s Cookbook [Rare] AdditemDebug Ham_GrenadeLauncher_Weapon_T1 1 = Grenade Launcher AdditemDebug Ham_GrenadeLauncher_Weapon_T2 1 = Grenade Launcher II AdditemDebug Ham_GrenadeLauncher_Weapon_T3 1 = Grenade Launcher III AdditemDebug Joch_PlasmaLauncher_Uni_Mon1 1 = Purpleberry Launch [Rare] AdditemDebug Joch_PlasmaLauncher_Weapon_T1 1 = Plasma Launcher AdditemDebug Joch_PlasmaLauncher_Weapon_T2 1 = Plasma Launcher 2.0 AdditemDebug Ham_HMG_Uni_Mon1 1 = Rapti-don’t [Rare] AdditemDebug Ham_HMG_Weapon_T1 1 = Heavy Machine Gun AdditemDebug Ham_HMG_Weapon_T2 1 = Heavy Machine Gun II 15 AdditemDebug SC_LightMachineGun_Uni_Mon_GoodWord 1 = The Good Word [Rare] AdditemDebug SC_LightMachineGun_Weapon_NyokaCS 1 = Light Machine Gun [Nyoka’s Gun] AdditemDebug SC_LightMachineGun_Weapon_T1 1 = Light Machine Gun AdditemDebug SC_LightMachineGun_Weapon_T2 1 = Light Machine Gun Mk 2 AdditemDebug SC_LightMachineGun_Weapon_T3 1 = Light Machine Gun Mk 3 AdditemDebug SC_LightMachineGun_Weapon_Uni_EV_OlReliable 1 = Ol’ Reliable [Rare] AdditemDebug Unk_GloopGun_Weapon_Base 1 = Gloop Gun [Science] AdditemDebug Ham_DeadEyeAR_Uni_Byz_WidowerMaker 1 = Pink Slip [Rare] AdditemDebug Ham_DeadEyeAR_Uni_Mon1 1 = Sublight Sniper Rifle [Rare] AdditemDebug Ham_DeadEyeAR_Weapon_T1 1 = Dead-Eye Assault Rifle AdditemDebug Ham_DeadEyeAR_Weapon_T2 1 = Dead-Eye Assault Rifle II AdditemDebug Ham_DeadEyeAR_Weapon_T3 1 = Dead-Eye Assault Rifle III AdditemDebug SC_LightAssaultRifle_Uni_EV1_Bursty 1 = Bursty [Rare] AdditemDebug SC_LightAssaultRifle_Uni_PhinsPhorce 1 = Phin’s Phorce [Rare] AdditemDebug SC_LightAssaultRifle_Weapon_T1 1 = Light Assault Rifle AdditemDebug SC_LightAssaultRifle_Weapon_T2 1 = Light Assault Rifle Mk 2 AdditemDebug SC_LightAssaultRifle_Weapon_T3 1 = Light Assault Rifle Mk 3 AdditemDebug TL_AssaultRifle_Uni_Mon1 1 = Iconoclast Assault Rifle AdditemDebug TL_AssaultRifle_UNI_Thunder 1 = Thunder [Rare] AdditemDebug TL_AssaultRifle_Weapon_T1 1 = Assault Rifle AdditemDebug TL_AssaultRifle_Weapon_T2 1 = Assault Rifle Ultra AdditemDebug TL_AssaultRifle_Weapon_T3 1 = Assault Rifle Hyper AdditemDebug TL_HuntingRifle_Weapon_EV1 1 = Long Ranger [Rare] AdditemDebug TL_Weapon_HuntingRifle_T1 1 = Hunting Rifle AdditemDebug TL_Weapon_HuntingRifle_T2 1 = Hunting Rifle Ultra AdditemDebug TL_Weapon_HuntingRifle_T2 1 = Hunting Rifle Hyper AdditemDebug Ham_FlechetteGun_Uni_EuthenasiaKit 1 = Euthenasia Kit [Rare] AdditemDebug Ham_FlechetteGun_Uni_Mon1 1 = MSI Shotgun AdditemDebug Ham_FlechetteGun_Weapon_T1 1 = Tactical Shotgun AdditemDebug Ham_FlechetteGun_Weapon_T2 1 = Tactical Shotgun II AdditemDebug Ham_FlechetteGun_Weapon_T3 1 = Tactical Shotgun III AdditemDebug SC_SawedOffFlechette_Uni_EV1_Peacekeeper 1 = Peacekeeper [Rare] AdditemDebug SC_SawedOffFlechette_Weapon_T1 1 = Sawed-Off shotgun AdditemDebug SC_SawedOffFlechette_Weapon_T2 1 = Sawed-Off Shotgun Mk 2 AdditemDebug SC_SawedOff_Weapon_MaxCalledShot 1 = Sawed-Off Shotgun [Max’s Gun] AdditemDebug Joch_PlasmaRifle_Uni_Byz_PauperPopper 1 = Pauper Popper [Rare] AdditemDebug Joch_PlasmaRifle_Uni_Mon1 1 = MSI Plasma Rifle AdditemDebug Joch_PlasmaRifle_Weapon_T1 1 = Plasma Rifle AdditemDebug Joch_PlasmaRifle_Weapon_T2 1 = Plasma Rifle 2.0 AdditemDebug Joch_PlasmaRifle_Weapon_T3 1 = Plasma Rifle 3.0 AdditemDebug TL_PlasmaCarbine_Uni_Mon1 1 = Anti-Manti Ray [Rare] AdditemDebug TL_PlasmaCarbine_Weapon_T1 1 = Plasma Carbine AdditemDebug TL_PlasmaCarbine_Weapon_T2 1 = Plasma Carbine Ultra AdditemDebug Unk_DERPGun_Weapon_Base 1 = Mind Control Ray [Science] AdditemDebug LiberationBot_TeslaCannon_Elite_Weapon 1 = Shock Cannon [NoImg][Cheat] AdditemDebug LiberationBot_TeslaCannon_Weapon 1 = Shock Cannon [NoImg][Cheat] 16 AdditemDebug ScrapBot_PlasmaCannon_Weapon 1 = Plasma Rifle [NoImg][Cheat] Melee AdditemDebug AB_InfernoScythe_Uni_Mon1 1 = The Candy Cane [Rare] AdditemDebug AB_InfernoScythe_Weapon_T1 1 = Inferno Scythe AdditemDebug AB_InfernoScythe_Weapon_T2 1 = Inferno Scythe Gold AdditemDebug AB_PulseHammer_Uni_Mon1 1 = The Hammer of Olympus [Rare] AdditemDebug AB_PulseHammer_Weapon_T1 1 = Pulse Hammer AdditemDebug AB_PulseHammer_Weapon_T2 1 = Pulse Hammer Gold AdditemDebug H_PrismaticHammer_Weapon_Base 1 = Prismatic Hammer [Science] AdditemDebug Imp_Axe_Weapon 1 = Axe AdditemDebug Imp_Pickaxe_Weapon 1 = Pickaxe AdditemDebug Imp_Shovel_Weapon 1 = Shovel AdditemDebug SC_TelescopingStaff_Uni_Mon1 1 = Soft Speaker [Rare] AdditemDebug SC_TelescopingStaff_Weapon_T1 1 = Telescoping Staff AdditemDebug SC_TelescopingStaff_Weapon_T2 1 = Telescoping Staff Mk 2 AdditemDebug SC_TripBlade_Weapon_EV1 1 = Blad on Stik [Rare] AdditemDebug SC_TripBlade_Weapon_T1 1 = Trip-Blade AdditemDebug SC_TripBlade_Weapon_T2 1 = Trip Blade Mk 2 AdditemDebug TL_SecurityBlade_Uni_Byz_Latinus 1 = Latinus [Rare] AdditemDebug TL_SecurityBlade_Weapon_T1 1 = Security Blade AdditemDebug TL_SecurityBlade_Weapon_T2 1 = Security Blade Ultra AdditemDebug TL_TremorCleaver_Uni_EV_LandingPadCutter 1 = Landing Pad Cutter [Rare] AdditemDebug TL_TremorCleaver_Uni_Mon1 1 = Iconoclast Cleaver AdditemDebug TL_TremorCleaver_Weapon_T1 1 = Tremor Cleaver AdditemDebug TL_TremorCleaver_Weapon_T2 1 = Tremor Cleaver Ultra AdditemDebug Imp_TossballStick_Uni_Rose_RaptiProd 1 = Rapti-prod [Rare] AdditemDebug Imp_TossballStick_Weapon_T1 1 = Tossball Stick AdditemDebug Imp_TossballStick_Weapon_T2 1 = Pro Tossball Stick AdditemDebug AB_OfficersSpine_Uni_Mon1 1 = Supper Time [Rare] AdditemDebug AB_OfficersSpine_Weapon_T1 1 = Officer’s Spine AdditemDebug AB_OfficersSpine_Weapon_T2 1 = Officer’s Spine Gold AdditemDebug AB_PlasmaCutter_Uni_Byz_IonizedPaperKnife 1 = Ionized Paper Knife [Rare] AdditemDebug AB_PlasmaCutter_Uni_Mon1 1 = Sublight Plasma Knife [Rare] AdditemDebug AB_PlasmaCutter_Weapon_T1 1 = Plasma Cutter AdditemDebug AB_PlasmaCutter_Weapon_T2 1 = Plasma Cutter Gold AdditemDebug Imp_ClawRake_Weapon 1 = Claw Rake AdditemDebug Imp_Hatchet_Weapon 1 = Hatchet AdditemDebug Imp_Shears_Weapon 1 = Shears AdditemDebug Imp_Shears_Weapon_UNI_BloodyShears 1 = Adelaide’s Gardening Shears [Rare] AdditemDebug Imp_Spade_Weapon 1 = Spade AdditemDebug SC_ImpactHammer_Uni_Maxwell 1 = Maxwell [Rare] AdditemDebug SC_ImpactHammer_Weapon_ParvatiCS 1 = Impact Hammer [Paravti’s Melee] AdditemDebug SC_ImpactHammer_Weapon_T1 1 = Impact Hammer AdditemDebug SC_ImpactHammer_Weapon_T2 1 = Impact Hammer Mk 2 AdditemDebug SC_SentrySabre_Dreg_Only 1 = Sentry Sabre 17 AdditemDebug SC_SentrySabre_Uni_Mon1 1 = Clive’s Cleaver [Rare] AdditemDebug SC_SentrySabre_Weapon_T1 1 = Sentry Sabre AdditemDebug SC_SentrySabre_Weapon_T2 1 = Sentry Sabre Mk 2 AdditemDebug TL_StunBaton_Weapon_EV1 1 = Shock-Stick [Rare] AdditemDebug TL_StunBaton_Weapon_T1 1 = Stun Baton AdditemDebug TL_StunBaton_Weapon_T2 1 = Stun Baton Ultra AdditemDebug TL_VortexMace_Uni_Scy_Silencer 1 = Silencer [Rare] AdditemDebug TL_VortexMace_Weapon_T1 1 = Vortex Mace AdditemDebug TL_VortexMace_Weapon_T2 1 = Vortex Mace Ultra AdditemDebug Imp_TossballBlocker_Uni_PrimalTamerBaton 1 = Primal Tamer’s Baton [Rare] AdditemDebug Imp_TossballBlocker_Weapon_T1 1 = Tossball Blocker AdditemDebug Imp_TossballBlocker_Weapon_T2 1 = Pro Tossball Blocker AdditemDebug TossballBlocker_Uni_GrimmsBlocker_Weapon 1 = Grimm’s Tossball Blocker [Rare] AdditemDebug Unk_UglyStick_Weapon_Base 1 = Mandibular Rearranger [Science] Cheat Weapons Do not add the below weapons, they do not work and/or will get stuck if used! AdditemDebug Unarmed_CryoCrazyBP 1 = INVALID ITEM NAME AdditemDebug Unarmed_WeaponBP 1 = INVALID ITEM NAME AdditemDebug Unarmed_Weapon_FelixCalledShot 1 = INVALID ITEM NAME AdditemDebug Pteroray_Melee_Weapon 1 = Stun Baton AdditemDebug CanidAlpha_Melee_Weapon 1 = Stun Baton AdditemDebug CanidFeral_Melee_Weapon 1 = Stun Baton AdditemDebug CanidHowler_Melee_Weapon 1 = Stun Baton AdditemDebug CanidMongrel_Melee_Weapon 1 = Stun Baton AdditemDebug Canid_Melee_Weapon 1 = Stun Baton AdditemDebug Chicken_Melee_Weapon 1 = INVALID ITEM NAME AdditemDebug Companion_Bot_Melee_Weapon_CalledShot 1 = Stun Baton AdditemDebug Gorillian_Boulder_Weapon 1 = INVALID ITEM NAME AdditemDebug Gorillian_Hurler_Boulder_Weapon 1 = INVALID ITEM NAME AdditemDebug Gorillian_Hurler_EV_Boulder_Weapon 1 = INVALID ITEM NAME AdditemDebug Gorillian_Hurler_Melee_Weapon 1 = Stun Baton AdditemDebug Gorillian_Melee_Weapon 1 = Stun Baton AdditemDebug Primal_Behem_Melee_Weapon 1 = Stun Baton AdditemDebug Primal_Ravager_Melee 1 = Stun Baton AdditemDebug LiberationBot_MeleeBurstWeapon 1 = Shock Cannon AdditemDebug LiberationBot_MeleeChargeWeapon 1 = Shock Cannon AdditemDebug Mantidon_Melee_Weapon 1 = Stun Baton AdditemDebug Mantisaur_Melee_Weapon 1 = Stun Baton AdditemDebug MantiQueen_Flame_Weapon 1 = INVALID ITEM NAME AdditemDebug MantiQueen_MeleeWeapon 1 = Stun Baton AdditemDebug Pig_Melee_Weapon 1 = Stun Baton AdditemDebug Raptidon_Alpha_Melee_Weapon 1 = Stun Baton AdditemDebug Raptidon_Baby_Melee_Weapon 1 = Stun Baton AdditemDebug Raptidon_Melee_Weapon 1 = Stun Baton 18 AdditemDebug SentryBot_ScatterGun_Weapon 1 = INVALID ITEM NAME AdditemDebug Sprat_Melee_Weapon 1 = Stun Baton AdditemDebug Sprat_Melee_Weapon_Rabid_Unique 1 = Stun Baton [Rare] AdditemDebug MantiSwarm_Melee_Weapon 1 = Stun Baton QUEST ITEMS Add these items at your own risk! AdditemDebug 0002_ReedKey 1 = Reed’s Key AdditemDebug 0401_Berthold_Key 1 = Berthold Fox’s C3 Keycard AdditemDebug 0402_Braxton_WorkID 1 = Braxton Hecht’s Work ID AdditemDebug 0402_Caffenoid 1 = Caffenoid AdditemDebug 0402_CannibalFamily_KeyTortureRoom 1 = Mather House Key AdditemDebug 0402_PrescriptionRoomKey 1 = Dispensary Supply Key AdditemDebug 0402_TossballWinnings_Bennet 1 = Broken Tossball Stick AdditemDebug 0402_VelmaCannery_Key 1 = Velma’s Container Key AdditemDebug 0406_SecurityKeycard 1 = Devil’s Peak Environmental Control Keycard AdditemDebug 0407_FallbrookHouseKey 1 = Fallbrook domicile Key AdditemDebug 0701_ChairmanKey 1 = The Chairman’s Key AdditemDebug 0701_CryoKey 1 = Hibernation Chamber Key AdditemDebug CQ_0002_VicarBook 1 = Journal of M Bokanu AdditemDebug CQ_Nyoka_Animal_Gland 1 = Pheromone Gland AdditemDebug Food_CP_CliveBoarst_A 1 = Clive’s “Special” Boarst A AdditemDebug Food_CP_CliveBoarst_B 1 = Clive’s “Special” Boarst B AdditemDebug Food_CP_CliveBoarst_C 1 = Clive’s “Special” Boarst C AdditemDebug FQ0406_SuckerBait_Evidence 1 = Old Data Cartridge AdditemDebug FQ_0401_PressParts 1 = Printing Press Parts AdditemDebug FQ_0402_AmmoRoom_Key 1 = ARMS Building Key AdditemDebug FQ_0402_BOLT 1 = Bolt 52 cartridge AdditemDebug FQ_0403_TraumaKit 1 = Iconoclast Trauma Kit AdditemDebug FQ_0404_ArthurWill 1 = Arthur’s Will AdditemDebug FQ_0404_GloopGunCodes 1 = UDL Lab Weapons Terminal Keycard AdditemDebug FQ_0404_ResearchData 1 = UDL Research Data AdditemDebug FQ_0404_UDLBaseCodes 1 = Chasity’s Hideaway key AdditemDebug FQ_0405_CaptainsKey 1 = Gunship Captain’s Key AdditemDebug FQ_0405_ShipCodes 1 = Cantankerous Canid Targeting Module AdditemDebug FQ_0405_ZoraReview 1 = Zora’s executive review AdditemDebug FQ_0406_Outpost_AccessCodes 1 = Relay Station Access codes AdditemDebug FQ_0411_Lockbox 1 = Weathered Lockbox AdditemDebug FQ_0411_SafehouseKeycard 1 = Hunter Outpost Keycard AdditemDebug FQ_1002_OverrideCartridge 1 = Override Cartridge AdditemDebug MSQ_0801_AntonLabKey 1 = Anton’s Lab Keycard AdditemDebug MSQ_0801_AntonPassCode 1 = Anton’s Passcode AdditemDebug MSQ_0801_PorterOfficeKey 1 = Porter’s Office keycard AdditemDebug MSQ_0801_Raptigas_Canister 1 = Sedative Gas Cannister AdditemDebug MSQ_0801_Rapt_Musk 1 = Raptidon Musk AdditemDebug MSQ_0801_ResearchData 1 = Auntie Cleo’s Research Data 19 AdditemDebug MSQ_0801_SecurityPasskey 1 = Covert lab security keycard AdditemDebug PQ_0001_PowerRegulator 1 = Power Regulator AdditemDebug PQ_0002_GeothermalPasscode 1 = Geothermal Passcode AdditemDebug PQ_0101_JunleiRoomKey 1 = Junlei’s Keycard AdditemDebug PQ_0102_RadiatorParts 1 = Radiator Parts AdditemDebug PQ_0106_CommsPasscode 1 = Communications Terminal Passcode AdditemDebug PQ_0401_Nyoka_Journal 1 = Nyoka’s Journal AdditemDebug PQ_0401_ThomasGIll_Note 1 = Everitt Gill’s Note AdditemDebug PQ_0903_BridgeKey 1 = Hope Bridge keycard AdditemDebug SmugglerID 1 = Captain’s Identification AdditemDebug SQ_0234_HortenseKey 1 = Docking Bay Terminal Codes AdditemDebug SQ_0407_Hester_Key 1 = Invalid 765 game/item AdditemDebug SQ_0408_CliveOfficeKey 1 = Clive’s Office Key AdditemDebug SQ_0408_FrontGateKey 1 = C&P Boarst Factory Key AdditemDebug SQ_0802_JamesonID 1 = Jameson’s ID Cartridge AdditemDebug SQ_0802_JamesonRoomKey 1 = Cleo Lab Office keycard AdditemDebug SQ_0804_ArmoryKey 1 = Storage facility passcode AdditemDebug SQ_0804_ArmoryNote 1 = Armory Note AdditemDebug TA_0202_CelesteKey 1 = Celeste’s Key AdditemDebug TA_0202_GorillianMaterials 1 = Primal Leather AdditemDebug TA_0202_MantiMaterials 1 = Mantiqueen Chitin AdditemDebug TA_0202_RaptMaterials 1 = Raptidon Flank Hide AdditemDebug TA_0202_ParcelNotice 1 = HPS Delivery Unsuccessful AdditemDebug TA_0202_WritOfConsent 1 = Writ of Consent AdditemDebug TA_0402_TossballJerseys 1 = Tossball Jerseys AdditemDebug TA_0407_SubLightTunnelKey 1 = Sublight storage Key AdditemDebug 0004_GeoEngineerPasscode 1 = Chester’s Passcode AdditemDebug CQ_Felix_Records 1 = Stashed Receipts AdditemDebug SQ_0001_AbernathyMeds 1 = Experimental Anthrocillin AdditemDebug SQ_0001_FirstAidKey 1 = First Aid Room Key AdditemDebug SQ_0002_GeoSecurityCard 1 = Geothermal Security Chief’s Passcode AdditemDebug SQ_0002_LudwigBundle 1 = Sealed Bundle AdditemDebug SQ_0002_RealLogicModule 1 = Corrupted Logic Module AdditemDebug SQ_0003_DeputyBadge 1 = Junior Deputy Constable Badge AdditemDebug SQ_0003_Marauder01Proof 1 = Guillaume Antrim’s Finger AdditemDebug SQ_0003_Marauder02Proof 1 = Doc Maybell’s Finger AdditemDebug SQ_0003_Marauder03Proof 1 = Bertie Cotton’s Finger AdditemDebug SQ_0004_SerialEpisode 1 = The Masked Marketeer: Episode 38 AdditemDebug SQ_0004_ZoeItem 1 = Zoe’s Ring AdditemDebug SQ_0005_ThomasBook01 1 = Guide to Mechanical Engineering: Vol 1 AdditemDebug SQ_0005_ThomasBook02 1 = Guide to Mechanical Engineering: Vol 2 AdditemDebug SQ_0005_ThomasBook03 1 = Guide to Mechanical Engineering: Vol 3 AdditemDebug TA_0001_AbernathyPaperwork 1 = Abernathy’s Gravesite Fee AdditemDebug TA_0001_ConradPaperwork 1 = Conrad’s Gravesite Fee AdditemDebug TA_0001_EugenesGoldTeeth 1 = Gold Teeth AdditemDebug TA_0001_LudwigPaperwork 1 = Ludwig’s Gravesite Fee 20 AdditemDebug TA_0001_PhyllisPaperwork 1 = Phyllis’s Gravesite Fee AdditemDebug 0008_PhineasTerminalPasscode 1 = Phineas’ Terminal Passcode AdditemDebug 0102_Bar_Keycard 1 = Lost Hope Bar Keycard AdditemDebug 0102_Board_Elevator_Keycard 1 = Elevator Keycard AdditemDebug 0102_Foodstand_Keycard 1 = Auntie’s Kitchen Keycard AdditemDebug 0102_Guest_Terminal_Databank 1 = Groundbreaker Customs Databank AdditemDebug 0102_RestNGo_Storage_Keycard 1 = Rest-n-go Keycard AdditemDebug 0102_SciHammer_Keycard 1 = Repair Hanger Keycard AdditemDebug 0102_Udom_Terminal_Passcode 1 = Udom Bedford’s Keycard AdditemDebug 0103_MedBay_Keycard 1 = Medical Bay Keycard AdditemDebug CQ_Parvati_Cleanser_Apple 1 = Mock apple and synthamon Beauty Basket AdditemDebug CQ_Parvati_Cleanser_Plastic 1 = New Ship Beauty Basket AdditemDebug CQ_Parvati_Cleanser_Rose 1 = Classic Rose-ish Beauty Basket AdditemDebug CQ_Parvati_Fancy_Outfit 1 = Fancy Evening Wear (collarless) AdditemDebug FQ_0202_ChartrandEstateKey 1 = Byzantium Estate Key AdditemDebug MSQ_0101_Engineering_Handbook 1 = Relay Diagnostics Manual AdditemDebug SQ_0101_Distress_AntonRecording 1 = Distress Call AdditemDebug TA_0101_Balance_BoardPapers 1 = Byzantium Travel Authorization Papers AdditemDebug TA_0101_Balance_BoardSeal 1 = Official Seal of Halcyon Holdings Board AdditemDebug 0201_MacRedd_Finger 1 = MacReed’s Lighter AdditemDebug TA_0202_CelesteShipment 1 = Gold Lapel AdditemDebug 0202_ContactNote 1 = Carmen’s Reminders AdditemDebug 0202_MinisterBackDoorKeycard 1 = Minister’s Estate Key AdditemDebug 0203_AdjutantElevatorID 1 = HHC Elevator ID AdditemDebug 0203_ChairmanBureauKey 1 = Ministry of Accuracy and Moral Key AdditemDebug 0203_MinisterOfficeKeycard 1 = Minister’s HHC Access Card AdditemDebug PQ_0201_Chemicals 1 = Full Dimethyl Sulfoxide Canister AdditemDebug PQ_0201_HibernationLabKey 1 = Hibernation Lab Keycard AdditemDebug PQ_0201_MinisterPackage 1 = Parcel of Minister Clarke AdditemDebug PQ_0201_PartiallyFullChemicals 1 = Dimethyl Sulfoxide Canister AdditemDebug PQ_0202_BartenderNote 1 = Note to Mr. Billingsly AdditemDebug PQ_0202_CartographerDocuments 1 = Lockwood’s Paper AdditemDebug PQ_0202_OfficeKey 1 = Lockwood’s Office Key AdditemDebug TA_0203_MinisterCartridge 1 = Minister Clarke’s Data Cartridge AdditemDebug TA_0204_SpratCrate 1 = Sprat Crate Collection Crate AdditemDebug TA_0205_TourItem 1 = Tour Registration Device AdditemDebug TA_0207_Package_02 1 = Alice’s Parcel (*CHEAT ITEM) AdditemDebug MSQ_0205_Harlow_Emblem 1 = Harlow’s Emblem AdditemDebug MSQ_0205_Trask_Ring 1 = Trask’s Ring AdditemDebug 0301_HolographicShroud 1 = Holographic Shroud AdditemDebug MSQ_0301_SciWeapon_Clue_GB 1 = Battered Mardet Datapad AdditemDebug MSQ_0301_SciWeapon_Clue_Lab 1 = Sublight Datapad Rizzo AdditemDebug MSQ_0301_SciWeapon_Clue_Scylla 1 = Hephaestus Mining – Archive Cartridge AdditemDebug MSQ_0301_SciWeapon_Clue_UDLFac 1 = Damaged UDL Datapad AdditemDebug FQ_0404_Isaac_Passcode 1 = Bloody Note AdditemDebug SQ_0402_Berta_ToDoList 1 = Berta’s to-do list 21 AdditemDebug SQ_0402_FamilyMatter_Tucker_Ring 1 = Tucker Needham’s Ring AdditemDebug SQ_0402_HerricksHandiwork_Stash 1 = Herrick’s Stash AdditemDebug TA_0402_BiggestGame_Journal 1 = Mr. Picket’s Journal AdditemDebug TA_0402_GrimmTomorrow_Poster 1 = Signed Tossball poster AdditemDebug 0403_Bronson_StorageKey 1 = Bronson’s Key AdditemDebug CQ_InsuranceOfficeKey 1 = Insurance Office Key AdditemDebug FQ_CatherineTerminalKey 1 = Catherine’s Terminal Key AdditemDebug TA_0407_Drink_Voucher 1 = Drink Voucher AdditemDebug TA_0407_SublightDrug 1 = Nelson Mayson’s Drugs AdditemDebug SQ_0803_Lillian_Cigs 1 = Commemorative Cigarette Case AdditemDebug SQ_0804_ForcePistolSchematic 1 = FORCE Pistol Schematic AdditemDebug 0902_Restricted_Stock_Keycard 1 = Invalid 1925 game/item AdditemDebug FQ_1002_Electrical_Control_Key 1 = Electrical Control Room Keycard AdditemDebug FQ_1002_Electrical_Control_Key_Blank 1 = Blank UDL Keycard AdditemDebug MSQ_1004_Relay_Terminal_Key 1 = Relay Control Terminal Passcode AdditemDebug SQ_0101_SilentVoices_TransmitterData 1 = Relay Transmitter Data AdditemDebug GLB_NavKey_Byzantium 1 = Byzantium Navkey AdditemDebug GLB_NavKey_Stellar_Bay 1 = Stellar Bay Navkey AdditemDebug GLB_NavKey_Tartarus 1 = Tarturus Navkey Decorations additemdebug DI_Ellie_Medical_Journal 1 additemdebug DI_Ellie_Necklace 1 additemdebug DI_Ellie_Poster_Terra2 1 additemdebug DI_Ellie_Saber 1 additemdebug DI_Felix_Book_Pile_Pulp 1 additemdebug DI_Felix_Book_Systems 1 additemdebug DI_Felix_Book_Wrenches 1 additemdebug DI_Felix_Cards_Tossball 1 additemdebug DI_Felix_Poster_1 1 additemdebug DI_Felix_Poster_2 1 additemdebug DI_Felix_Sign_Danger 1 additemdebug DI_Felix_Tossball_1 1 additemdebug DI_Felix_Tossball_2 1 additemdebug DI_Felix_Tossball_3 1 additemdebug DI_Max_Book_Church 1 additemdebug DI_Max_Book_Jail 1 additemdebug DI_Max_Book_Minister 1 additemdebug DI_Max_OSI_Prayer_Beads 1 additemdebug DI_Max_OSI_Pyramid 1 additemdebug DI_Max_OSI_Vial 1 additemdebug DI_Max_Puzzle_Cube 1 additemdebug DI_Max_Watch 1 additemdebug DI_Nyoka_Poster_1 1 additemdebug DI_Nyoka_Poster_2 1 22 additemdebug DI_Nyoka_Poster_3 1 additemdebug DI_Nyoka_Raptidon_Steak 1 additemdebug DI_Nyoka_Sign_Monarch 1 additemdebug DI_Nyoka_Snakeskin 1 additemdebug DI_Nyoka_Wooly_Rug 1 additemdebug DI_Parvati_Petey_Inactive 1 additemdebug DI_Parvati_Poster_Pistol 1 additemdebug DI_Parvati_Seedling_Tray 1 additemdebug DI_Parvati_Sign 1 additemdebug DI_SAM_HulaHoop 1 additemdebug DI_SAM_Lights 1 additemdebug DI_SAM_Sign_KickMe 1 additemdebug DI_SAM_Snowglobe 1 DLC – Armor GORGON MARAUDERS AdditemDebug XFH_Armor_DregBerserker_T1 1 AdditemDebug XFH_Armor_DregColossus_T1 1 AdditemDebug XFH_Armor_DregCrackShot_T1 1 AdditemDebug XFH_Armor_DregPlunderer_T1 1 AdditemDebug XFH_Helmet_DregBerserker_T1 1 AdditemDebug XFH_Helmet_DregColossus_T1 1 AdditemDebug XFH_Helmet_DregCrackShot_T1 1 AdditemDebug XFH_Helmet_DregPlunderer_T1 1 all above have t2 MINERS (the helmets appear visually the same as the mining helmets and style b billed cap. the armor is spacer_04_Var1) AdditemDebug XFH_Armor_MinerLookout 1 AdditemDebug XFH_Helmet_MinerLookout 1 AdditemDebug XFH_Helmet_MinerRingLeader 1 AdditemDebug XFH_Helmet_MinerThug 1 AdditemDebug XFH_Helmet_MinerVandal 1 CRYOSUIT AdditemDebug XFH_Armor_CryoSuit_FirstClass = First Class Hibernation Suit 1 AdditemDebug XFH_Helmet_CryoSuit_FirstClass = First Class Hibernation Helmet 1 23 COURIER AdditemDebug XFH_Armor_Courier_Base = Courier’s Uniform 1 HOPE UNIFORMS AND ARMOR AdditemDebug XFH_Armor_Hope_Captain 1 AdditemDebug XFH_Armor_CorpRecruit_Hope 1 AdditemDebug XFH_Armor_CorpTacOrdTech_Hope 1 AdditemDebug XFH_Armor_CorpTrooper_Hope 1 AdditemDebug XFH_Armor_CorpUnitCommander_Hope 1 AdditemDebug XFH_Helmet_CorpRecruit_Hope 1 AdditemDebug XFH_Helmet_CorpTacOrdTech_Hope 1 AdditemDebug XFH_Helmet_CorpTrooper_Hope 1 AdditemDebug XFH_Helmet_CorpUnitCommander_Hope 1 AdditemDebug XFH_Armor_CorpTacOrdTech_Hope_Uni_Navigator 1 AdditemDebug XFH_Armor_Hope_Crew 1 AdditemDebug XFH_Armor_Hope_Crew_Uni_Bloody 1 AdditemDebug XFH_Armor_LowGravTechUniform 1 FIREFLY AdditemDebug XFH_Armor_CorpRecruit_FF_T1 1 AdditemDebug XFH_Armor_CorpTacOrdTech_FF_T1 1 AdditemDebug XFH_Armor_CorpTrooper_FF_T1 1 AdditemDebug XFH_Armor_CorpUnitCommander_FF_T1 1 AdditemDebug XFH_Helmet_CorpRecruit_FF_T1 1 AdditemDebug XFH_Helmet_CorpTacOrdTech_FF_T1 1 AdditemDebug XFH_Helmet_CorpTrooper_FF_T1 1 AdditemDebug XFH_Helmet_CorpUnitCommander_FF_T1 1 GARDENERS AdditemDebug XFH_Armor_Gard_Commander_CP 1 AdditemDebug XFH_Armor_Gard_Commander_SC 1 AdditemDebug XFH_Armor_Gard_Recruit_Cleo 1 AdditemDebug XFH_Armor_Gard_Recruit_SC 1 AdditemDebug XFH_Armor_Gard_Recruit_UDL 1 AdditemDebug XFH_Armor_Gard_Tactical_MSI 1 AdditemDebug XFH_Armor_Gard_Tactical_Rizzo 1 AdditemDebug XFH_Armor_Gard_Trooper_CP 1 AdditemDebug XFH_Armor_Gard_Trooper_UDL 1 AdditemDebug XFH_Helmet_Gard_Commander_CP 1 24 AdditemDebug XFH_Helmet_Gard_Commander_SC 1 AdditemDebug XFH_Helmet_Gard_Recruit_Cleo 1 AdditemDebug XFH_Helmet_Gard_Recruit_SC 1 AdditemDebug XFH_Helmet_Gard_Recruit_UDL 1 AdditemDebug XFH_Helmet_Gard_Tactical_MSI 1 AdditemDebug XFH_Helmet_Gard_Tactical_Rizzo 1 AdditemDebug XFH_Helmet_Gard_Trooper_CP 1 AdditemDebug XFH_Helmet_Gard_Trooper_UDL 1 RIZZO BODYGUARD AdditemDebug XFH_Armor_CorpTrooper_Rizzo_Uni_Bodyguard 1 = Butterscotch Body Armor AdditemDebug XFH_Helmet_CorpTrooper_Rizzo_Uni_Bodyguard 1 = Butterscotch Helmet HALCYON HELEN AdditemDebug INX02_Halcyon_Helen 1 = Daywear, Option 2, Ports of Call (56 Armor) AdditemDebug INX02_Halcyon_Helen_NPC 1 = Daywear, Option 2, Ports of Call (85 Armor) COLONIST AdditemDebug INX2_Spacer_Mardet_Armor_Uni_ExplorationSuit 1 = Exploration Authority Suit AdditemDebug INX2_Spacer_Mardet_Helmet_Uni_ExplorationHelm 1 = Exploration Authority Helm CORPORATE AdditemDebug INX2_Armor_Corp_RaptidonScientist_Uni_0701 1 = Invalid [NoImg][Cheat] AdditemDebug INX2_Armor_CorpUnitCmdr_Uni_VIPHonorGuard 1 = Honor Guard’s Uniform AdditemDebug INX2_Helmet_CorpUnitCmdr_Uni_VIPHonorGuard 1 = Honor Guard’s Headwear COURIER (INX2) AdditemDebug INX2_Armor_Courier_Uni_ConciergeLivery 1 = Concierge Livery, 3 rd Class GURU AdditemDebug INX2_GuruOutfit 1 = Vestment, Blue with Piping 25 HOTEL UNIFORM AdditemDebug INX02_Hotel_Uniform_Base 1 = Grand Colonial Hotel Uniform SUBLIGHT AdditemDebug INX2_Armor_SublightSmuggler_Sedrick 1 = Protective Clothing w/Safety Harness TOSSBALL AdditemDebug INX02_Tossball_Uniform_No_Armor_Rizzo 1 = Tossball Uniform AdditemDebug INX02_Tossball_Uniform_Rizzo 1 = Armored Tossball Uniform AdditemDebug INX02_TossballUniform_Uni_RizzoHacker 1 = Rizzo Ranger’s Hackers Uniform AdditemDebug INX02_TossballUniform_Uni_RizzoTosser 1 = Rizzo Ranger’s Tossers Uniform CHRONO-ADAPTIVE OUTFIT AdditemDebug XFH_SmugglerOutfit_001B_Uni_ChronoAdaptiveOutfit 1 = Chrono-adaptive outfit WILDERNESS OPS AdditemDebug XFH_Armor_CorpUnitCommander_Cleo_Uni_WildOps 1 = Wilderness Ops Armor AdditemDebug XFH_Helmet_CorpUnitCommander_Cleo_Uni_WildOps 1 = Wilderness Ops Helmet PROTOTYPE HYBERNATION SUIT AdditemDebug XFH_Armor_CryoSuit_Uni_BrandSpankin 1 = Prototype Hibernation Suit Rev 4.7d AdditemDebug XFH_Helmet_CryoSuit_Uni_BrandSpankin 1 = Prototype Hibernation Helm Rev 3.19f HEADGEAR AdditemDebug INX2_HeadGear_EngineeringHat_Uni_0701 1 = Maintenance Officer’s Hat AdditemDebug INX2_HeadGear_Mascot 1 = Rizzo Rangers Mascot Helmet AdditemDebug INX2_HeadGear_Mascot_Uni_RizzoRangerNoggin 1 = Ranger Mascot’s Noggin Rizzo AdditemDebug INX2_HeadGear_Sublight_Hat 1 = Bellhop’s Cap AdditemDebug INX2_HeadGear_Sublight_Hat_Uni_BurstAmbulationCap 1 = Burst Ambulation Cap AdditemDebug XFH_HeadGear_HopeBot 1 = Hollow Hope Bot AdditemDebug XFH_HeadGear_MoonMan_Defaced_NPC 1 = Defaced Moonman 26 AdditemDebug XFH_LabWorkerEyeWear_Uni_CellStability 1 = Cell Stability Mono-Lens AdditemDebug INX2_Spacer_Helmet_04_Uni_SpatialAcuitySensor 1 = Spatial Acuity Sensor Apparatus AdditemDebug XFH_HeadGear_BillCapA_Var02_Uni_AdoringFan 1 = Adoring Fan AdditemDebug XFH_Spacer_Helmet_02_Uni_CatsEyePressureHelm 1 = Cat’s Eye Pressure Helm AdditemDebug XFH_HeadGear_MiningLightHat_Var02_Uni_NightLight 1 = Night Light AdditemDebug XFH_Laborer_02_Var1_Uni_Electricians 1 = Electrician’s Gear DLC – Weapons AdditemDebug XFH_Needler_Weapon_Base 1 = Needler AdditemDebug XFH_MinigunRifle_Weapon_Base 1 = Spectrum Gatling AdditemDebug XFH_Ham_TheVermin_Uni_HandCannon 1 = Hand Cannon AdditemDebug XFH_AB_InfernoScythe_Uni_Onslaught 1 = Onslaught AdditemDebug XFH_Imp_Axe_Uni_ManSplitter 1 = Man Splitter AdditemDebug XFH_TL_TeslaCannon_Uni_Recharge 1 = Recharge AdditemDebug XFH_SC_ImpactHammer_Uni_Thunderclap 1 = Thunderclap AdditemDebug XFH_TL_TremorCleaver_Uni_Brontide 1 = Brontide AdditemDebug XFH_Imp_Hatchet_Weapon_Uni_QuickAndDirty 1 = Quick and Dirty AdditemDebug XFH_SkipSpanner_WeaponBase 1 = Udder Buddy AdditemDebug XFH_AB_PulseHammer_Uni_Piledriver 1 = Piledriver AdditemDebug INX2_tl_automagpistol_uni_forcemagnum 1 = Force Magnum AdditemDebug INX2_SC_LightMachineGun_Uni_Allin 1 = All In AdditemDebug Joch_PlasmaRifle_Uni_Byz_TheBouncer 1 = The Bouncer AdditemDebug INX2_Joch_BolterPistol_Weapon_UNI_Eureka 1 = Eureke AdditemDebug XFH_Imp_Broom_Uni_Streetsweeper 1 = Streetsweeper [NoImg][Cheat] AdditemDebug XFH_Imp_Zweihander_Weapon 1 = Invalid 2 handed sword [NoImg][Cheat] AdditemDebug XFH_Joch_BolterPistol_UNI_DoctorsOrders 1 = Dr’s Orders AdditemDebug XFH_SML_Weapon_Base 1 = Special Delivery AdditemDebug XFH_Imp_Pickaxe_Weapon_Uni_HandyDeconstruct 1 = Handy Deconstruction AdditemDebug XFH_TL_AutoMagPistol_Uni_Contraband 1 = Contraband AdditemDebug XFH_Ham_HMG_Uni_Flurry 1 = Flurry AdditemDebug XFH_SC_TripBlade_Weapon_Uni_AerialAssault 1 = Aerial Assault AdditemDebug XFH_Ham_GrenadeLauncher_Uni_Coolant 1 = Coolant Distributor AdditemDebug XFH_TL_AssaultRifle_Uni_MedalOfHonor 1 = Medal of Honor AdditemDebug XFH_PET_Weapon_Base 1 = The P.E.T. AdditemDebug XFH_Imp_TossballStick_Uni_ProTossball 1 = Hall of Framer Tossball Stick AdditemDebug XFH_HealGun_Weapon_Base 1 = Employee Benefits AdditemDebug XFH_Ham_DeadEyeAR_Uni_Agony 1 = Agony AdditemDebug XFH_TL_StunBaton_Weapon_Uni_ShockAndAwe 1 = Shock and Awe AdditemDebug XFH_AB_PlasmaCutter_Uni_AquaRegia 1 = Aqua Regia AdditemDebug XFH_SC_SentrySabre_Uni_WallOfSwords 1 = Wall of Swords AdditemDebug XFH_SC_LightPistol_Uni_Prototype 1 = Prototype AdditemDebug XFH_SC_LightAssaultRifle_Uni_Equil 1 = Equilibrium AdditemDebug XFH_TL_VortexMace_Uni_Grinder 1 = Grinder AdditemDebug XFH_TL_PlasmaCarbine_Weapon_Uni_Burnout 1 = Burnout 27 AdditemDebug XFH_Imp_Spade_Weapon_Uni_ASpade 1 = The Spade AdditemDebug XFH_Imp_TossballBlocker_Uni_PerfectGame 1 = Perfect Game AdditemDebug XFH_SC_Revolver_Uni_Lucky 1 = Lucky AdditemDebug XFH_SC_LightMachineGun_Uni_Overheat 1 = Overheat AdditemDebug XFH_SC_SawedOffFlechette_Uni_Infested 1 = Infested Flechette Gun AdditemDebug XFH_TL_Weapon_HuntingRifle_Uni_MostDanger 1 = Most Dangerous Game AdditemDebug XFH_Joch_PlasmaRifle_Uni_Discharge 1 = Discharge AdditemDebug XFH_Joch_PlasmaLauncher_Uni_StormCan 1 = Storm Cannon AdditemDebug XFH_TL_SecurityBlade_Uni_Robin 1 = Tanaka’s Peacekeeper AdditemDebug XFH_AB_OfficersSpine_Uni_Actual 1 = Captain Robin’s Spine AdditemDebug XFH_Joch_Flamethrower_Uni_JetPack 1 = Plasma Propulsion Pack AdditemDebug INX02_FlechetteGun_Weapon_Uni_ThePen 1 = The Pen AdditemDebug INX2_SC_SawedOffFlechette_Uni_ShortCircuit 1 = Short Circuit AdditemDebug INX2_TL_AssaultRifle_Uni_NovaBurst 1 = Nova Burst AdditemDebug INX2_TL_PlasmaCarbine_Uni_Frigidariator 1 = Frigidariator AdditemDebug INX2_Imp_TossBallStick_Uni_SignedStick 1 = Signed Tossball Stick DLC – Mods AdditemDebug INX2_ArmorMod_Armor_Corrosion_Uni_0701 1 = Corrosion [NoImg][Cheat] AdditemDebug INX2_ArmorMod_Gadget_ConsecutiveHitAtkSpd 1 = Invalid [NoImg][Cheat] AdditemDebug INX2_ArmorMod_Utility_AccuracyOnKill 1 = Coat of Arms AdditemDebug INX2_MeleeMod_ATK_CorrodeDamage_Crit_Uni_0701 1 = Corrosion [NoImg] [Cheat] AdditemDebug INX2_RangedMod_Magazine_CorrodeDamage_AoE_Uni_0701 1 = [NoImg] [Cheat] 28