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Computer-1-to-8-Key

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Computer.com
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INTRODUCTION
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3
Book - 1
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6
Book - 2
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16
Book - 3
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28
Book - 4
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43
Book - 5
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62
Book - 6
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80
Book - 7
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100
Book - 8
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121
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INTRODUCTION
Computers are used everywhere i.e. at homes, libraries, schools, offices etc. It
touches the every aspect of our life making it easier and comfortable. We rely on
computers for most of our daily work. As computers are a daily utility, they have
gained immense importance in day-to-day life. In the technical world, not
knowing about the computer is nothing less than illiteracy. Knowing about
computer and its uses are no more a luxury but a necessity.
By computer education, we mean, gaining the know-how of the basic concepts
related to a computer and gaining the basic knowledge of computer operation.
Learning about the computer basics followed by a practical experience of using
a computer is the key to computer education. As computers are widely used
today, acquiring computer education is the need of the modern times.
Keeping in mind the increasing need of computer, computer.com, a series of 5
books from class 1 to 5 has been written with a focus to impart knowledge
about computers to young minds. This series will help the teachers to make the
children computer friendly according to the level of their knowledge and help
them acquire computer technology skills as required by the curriculum of various
boards. These books are based on new N.C.E.R.T. guidelines and on CCE
pattern.
Purpose of this Manual
There is a Teacher’s Manual for each chapter. Each chapter of the Teacher’s
Manual contains an overview of the chapter in the text. This is a brief summary
of the ideas and why they are included in the text.
This Teacher’s Manual is for those teachers who face the day-to-day challenge
of helping a wide range of students to become more computer literate. It will
give you a great deal of help if you are teaching computers.
This manual is also designed to help students to become more independent
and self-sufficient. It is designed to encourage them to take more responsibility
for their own learning. The book can make a major contribution towards
preparing students for life in their Information Age.
Guided Discovery-based Learning
The teacher should give their students a discovery-based learning. Compared
with many other subjects, Computer Science is not straightforward to teach.
One reason for this is the general nature of the computer field. The computer
field is changing very rapidly. The computers nowadays are available at your
schools or any working place, 20 years after the existing technology would be
Computer.com
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Introduction
overpowered by the superior technology. This suggests there must be strong
focus on learning to learn and understand the operating of computers. And the
process of transformation should be to learn the latest computer available for
learning. In addition, you may want to assign quite a number of the activities at
the end of the chapters as homework, and make use of this in assessment.
Purpose
The key idea behind our teaching is that we are educating the people who will
create the future. We provide an education in Computer Science that will retain
its value throughout the career of a person, in the presence of technological
change. We emphasise the principles which underlie the construction and the
analysis of computing systems.
We strike a balance between theory and applications, and we include in our
curriculum appropriate elements of recent research. We expect our computer
literates to play leading roles in industry, the professions and government.
Rather than just cope with the future, we expect our computer literates to create
the future.
Are You a Smart Person?
One of the major goals of a teacher is to help students acquire a more realistic
understanding in the course contents. The teacher should make the students to
say and believe:
1. “I am better at solving some types of problems than others. I am smart
enough to get better at solving any type of problem that I care to spend time
on.”
2. “I regularly encounter and solve problems at home, at work, at play, and at
school. Problems are everywhere. Computers help me out solving the
problems. I am either working at school or I am working outside of school.
Both types of learning are very important to me.”
By the time students get to the classes you teach, they have repeatedly
demonstrated that they are quite smart and that they are good problem solvers.
They have successfully coped with life in our society and with our school system.
One of the things that we know about problem solving is that success breeds
success. Our school system and our society tend to reward people who are
good at solving school and non-school problems. This positive feedback
promotes putting in the time, energy, and thought needed to become still better
at problem solving.
You, as a teacher, have to create a learning environment that strongly encourages
your students to become better problem solvers. One starting point is to help all
Computer.com
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Introduction
of your students to realise that they are already quite good at solving problems.
All of your students are “smart”.
Coordination with Computer.com books
An underlying theme in every course should be “How to learn?” A computer
book provides an environment in which students can explore their own learning
styles and work on learning process. Here are a few examples of types of
questions you can explore with your class that will help relate the chapter
materials to several general types of computer literacy courses.
1. Computer applications.
A. What features are common to all word processors (or, to some other
generic piece of software such as a database)? To what extent does
learning one of these features on one particular piece of applications
software carry over to more easily learning the similar feature on a
different piece of applications software?
B. When you are learning to use a word processor (or other generic software)
what is your preferred style for learning? For example, do you like to
experiment on your own, have the teacher explained it, read a book,
watch a fellow classmate do it, or what? Is your preferred learning style
the same as for all other students in the class? Does it work equally well
for all pieces of applications software?
C. In what sense is, “Use a word processor,” a good strategy for solving a
writing problem? The same type of question can be asked for other
types of applications software and other problems.
2. Computer programming
A. What learning strategies do you use in learning a new “primitive” in a
programming language?
B. How do you study for a programming test? Is it the same way that other
students in the class study for programming tests? Is it the same way you
study for a test in other courses?
3. Computer awareness, including exploration of social and vocational
issues.
A. What came before the information Age? What do you think will come
after the information Age? How do such changes affect people? How do
they affect you?
B. How can you tell if a person is computer literate? Are you a computer
literate? Why would a person have to be computer literate?
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Introduction
TEACHING PROCEDURES
1. Begin by making sure all students have their books. Ask students to
recall what they have learnt from the previous lesson. Provide a long
wait time. Then accept several students’ responses. (Be aware that a
long wait time allows students to practice Higher-Order thinking skills,
rather than just saying the first thing that pops into their conscious mind.)
2. Display Chapter to the student. Explain the chapter to the student in very
easy to understand way. Help students get started in understanding that
chapter. Have them write on some important idea that they remember
from the chapter. Have your students spend a couple of minutes reading
the Chapter.
3. Assign the activity at the end of the chapter.
4. Closure. Near the end of the period, students get to think about some of
the important ideas that have been covered in that day’s discussions
and readings. Each student is to decide on one idea that he/she felt was
particularly important. As time permits these ideas can be shared by the
whole class, in small groups, written down, or merely thought about at a
personal level.
Student Learning Indicators

Students were actively engaged and had fun.

An atmosphere of discovery-based learning was created and maintained.

You were satisfied with how well the class was going on.

You have learnt some new things about your students and/or yourself.
BOOK - 1
1. MACHINES AND COMPUTERS
Overview :

Machines are man-made things. They work very fast and save time.

A computer is a smart machine.
Resources :

Students can use different types of machines like camera, calculator,
etc.

They can see the machines in school premises and use computer lab to
see the computer.
Key Ideas :

Knowledge about machines.

Different features of a computer.
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Book - 1

Different types of computers.

A computer is an electronic machine.
Planning :

Teacher can clear the concept of machines by differentiating them by
natural things.

Ask the students to name a few examples of electronic machines.

Explain the students that a computer is also a machine but is different in
many features.
Vocabulary :

Machines, man-made things, electronic machine, smart machine,
computer, command, memory, jobs.
Teaching sequence :

Take the students to the computer shop and show them different types of
computers and their features.

Explain them that they are made by human being and are man-made
things.
KEY
Rapid fire :
1. A. Laptop computer
2. A. Calculator
3. A. Fan
Answer Time :
A. 1. False
2. True
B. 1. memory
3. True
4. False
2. mistakes
4. command
5. False
3. Desktop
5. Machine
C. Refrigerator, Train, Computer
Activity Time :
1. Student’s Activity
2. Student’s Activity
Brain Teaser :
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7
Book - 1
2. PARTS OF A COMPUTER
Overview :

Make familiar to the students with the various components of a computer
and their uses.

Showing each part of a computer with its use.
Resources :

Students will use the computer lab to see the each part of a computer and
a text book to read about the use of each part.
Key Ideas :

Identifying each part of the computer.

Knowing about the use of its each part.
Planning :

Teacher will plan to explain the use of each part of a computer.

Put up a chart of the parts of a computer with their pictures.
Vocabulary :

Monitor, keyboard, central processing unit, electricity, keys, mouse,
functions, pointer, activity.
Teaching sequence :

Tell the students about the parts of a computer and how these parts work
together.

Introduce the students the four main parts of the computer i.e. monitor,
CPU, mouse and keyboard.

Take the students to the computer lab and show each part of a computer
and the working of each part individually.
KEY
Rapid fire :
1. Visual Display Unit
2. CPU
3. Mouse
Answer Time :
A. 1. a) Keyboard
b) Mouse
2. A monitor displays everything we do.
3. Central Processing Unit
4. It is called the brain of the computer.
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Book - 1
B. 1. False
2. False
3. True
C. 1. Monitor
2. brain
4. point
5. CPU
D. 1. Mouse
4. False
5. True
3. keys
2. CPU
3. Monitor
4. Keyboard
E. Do it yourself.
Brain Teaser :
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Student’s Activity
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3. USES OF A COMPUTER
Overview :

The variety of computers used at different places.

Determining how computers are being used at different places for different
purposes.
Resources :

Students can go to the nearby places like banks, shops, railway stations etc.
to see the working of computers.

Students can also visit the different departments of school building where
computers are being used like computer lab, library, office etc.
Key Ideas :

Uses of computers at home.

Recall the students where they have seen the computers.
Planning :

Discuss with the students the importance of computers in our daily life.

Explain the working of a computer in different places.
Vocabulary :

Transaction, customer, records, booking, reports.
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Book - 1
Teaching sequence :

Explain the students the uses of computers in different places.

Let the students share their experiences in pairs that where they have
seen the computers.

Take the students to the different departments of school, like library, office
and computer lab.
KEY
Rapid fire :
1. To handle transactions with customers.
2. a) At shops to prepare bills.
b) At schools for teaching students.
Answer Time :
A. 1. a) To solve sums.
b) To draw pictures.
2. Do it yourself.
3. Shops, hospitals
B. 1. True
2. False
C. 1. b
3. True
4. False
2. c
5. True
3. d
4. a
Activity Time :
1. ,
,
,
×,

×,
2. Student’s Activity
Brain Teaser :
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SUMMATIVE ASSESSMENT – 1
A. 1. True
2. False
6. True
7. False
3. False
4. True
5. True
B. 1. A television is used for watching pictures, movies, news and other
programs.
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Book - 1
2. A computer is an electronic machine.
3. a) A computer can do many jobs.
b) A computer works on your command.
4. Central Processing Unit.
5. A monitor displays everything we do.
6. a) schools
b) hospitals
7. a) To solve sums.
b) To draw pictures.
C. 1. Fan
5. monitor
D. 1. c ;
2. Calculator
3. Laptop
6. pointing
7. hospitals
2. e ;
3. b ;
4. d ;
4. two, three
5. a
4. USING A MOUSE
Overview :

Mouse is a pointing device used to select the programs on the computer.

Mouse is also used to perform different clickings on the computer.
Resources :

Key Ideas :

Learning about the mouse and mouse actions.

Using the mouse buttons comfortably.

Performing different mouse clickings.
Vocabulary :

Pointing, Scroll, Index finger, Middle finger, Thumb, clicking, dragging and
dropping.
Teaching sequence :

Show the mouse to the students and explain. The different usages of a
mouse.

Explain and show them the mouse pointer moving on the screen.

Explain them about the mouse buttons.

Demonstrate the different mouse actions on a screen. Show the difference
between each action.

Demonstrate the correct method of holding a mouse and using it for different
mouse actions.
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Book - 1
KEY
Rapid fire :
1. A. A mouse pad is a flat seat on which the mouse rests and rotates.
2. A. Right mouse button.
3. A. To move the mouse while holding the left mouse button pressed.
Answer Time :
A. 1. A mouse is a pointing device.
2. Three
3. Releasing the mouse button after dragging is called dropping.
B. 1. True
2. False
3. True
4. True
5. False
C. Scroll wheel, left mouse button, right mouse button.
Activity Time :
1. Student’s Activity
2. Student’s Activity
Brain Teaser :
MOUSE
5. USING A KEYBOARD
Overview :

Keyboard is an important part of a computer needed to write on a computer.

A Keyboard has many buttons called keys used to type letters.
Resources :

A keyboard attached computer in the computer lab.
Key Ideas :

Importance of keyboard.

Interacting with computer.

Why we need to interact?
Planning :

Discuss the importance of keyboard.

Explain the students why we need to interact with computer.

Explain them how to enter the text using keyboard.
Vocabulary :

Keyboard, typing, keys, spacebar, cursor, function, button, frequent, task,
return.
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Book - 1
Teaching sequence :

Focus the student, with prompts, to find out the importance of a keyboard.

Show the keyboard in the computer lab and explain the need of keyboard
for a computer.

Explain the function of each type of key by demonstrating example for each
key.
KEY
Rapid fire :
1. A) Spacebar key.
2. A) Enter key
Answer Time :
A. 1. b ;
2. a ;
B. 1. 104 ;
2.
3. b ;
4. a ;
5. b
26
3. Caps Lock key is used to type the letters in capital.
4. A keyboard is an important part of a computer. It has many buttons
called keys.
C. 1. False
2. False
3. True
4. False
5. True
Activity Time :
1. Do it yourself.
2. a) 2 ;
b) 10 ;
c) 4 ;
d) 26 ;
e) 1 ;
f) 12 ;
Brain Teaser :
a).
A
b)
F1
c)
8*
6. USING THE COMPUTER
Overview :

Switching on/off a computer with correct method is as important as working
on it.
Resources :

Students will use the school computer lab and the text book to know about
the switching on / off sequence.
Key Ideas :

Knowing about the proper sequence of switching on / off the computer.

Explaining why proper sequence is required.
Planning :

Tell the benefit of switching on / off computer in proper sequence.
Computer.com
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Book - 1
Vocabulary :

Electricity, Power button, UPS, Desktop.
Teaching sequence :

First of all explain the students that why we need to switching on/off the
computer in step-by-step procedure.

Explain them that what can be happened if we don’t follow them.

Give the example of switching on/off some other electronic device.

Demonstrate them step-by-step procedure of switching on/off a computer
first.
Show them the desktop and open some program windows on it.



Demonstrate that after finishing the work, before switching off the computer,
they should close the opened windows.
Demonstrate the procedure to switch off the computer.
KEY
Answer Time :
A. Steps 3, 1, 2, 4, 5.
B. 3, 4, 1, 2.
C. 1. False
2. False
3. True
4. True
5. False
7. FUN WITH MS PAINT
Overview :

Paint is a program used to draw and colour.

Making familiar with the different components of paint window.
Resources :

A computer lab with a computer having paint window in it.
Key Ideas :

Knowledge of Paint program

Starting Paint

Paint window.
Planning :

Teachers can plan in advance to explain the use of Paint program.

Explain about the Paint window.

Also explain about the use of Paint program.
Vocabulary :

MS Paint, program, Accessories, Tabs, Groups.
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Book - 1
Teaching sequence :

Demonstrate the steps to open Paint window.

Show them the different components of Paint window.

Compare the window components with the objects needed to drawing on
paper such as drawing area with drawing book, colour group with pencil
box etc.

Demonstrate the use of the tools explained in text book.

Give the procedure to use each tool for drawing in drawing area.
KEY
Rapid fire :
1. A) It is a blank white area to create your drawing.
2. A) In shapes group.
3. A) Oval is a shape.
Answer Time :
A. 1. c ;
2. b ;
3. c ;
4. a
B. 1. It helps you to draw and colour on the computer.
2. i) Click on Start button.
ii) Click All programs.
iii) Click Accessories.
iv) Then click on Paint.
3. Fill with color tool.
4. a) Tabs
b) Groups
5. i) Click the Home tab.
ii) Click Line tool from the shapes group.
iii) Click on Drawing area and drag the mouse to draw a straight line.
C. 1. Quick Access
2. Paint
3. Home
Activity Time :
Student’s Activity.
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Book - 1
SUMMATIVE ASSESSMENT - 2
A. 1. True
2. True
3. False
4. False
5. True
6. True
B. 1. Mouse is a pointing device.
2. Dragging the mouse means to move the mouse while holding the left mouse
button pressed.
3. 26
4. Tabs and groups.
5. Fill with color tool.
6. 104
C. 1. pad
3. keys
2.
three
4.
desktop
5. Pain
D. Student’s Activity.
CYBER OLYMPIAD
1. d
2. d
3. c
4. a
5. b
6. a) 
b) 
c) ×
d) ×
7. c
8. d
9. b
10. c
11. c
12. c
13. a
14. d
BOOK - 2
1. A WONDERFUL MACHINE
Overview :
 A computer is a wonderful machine. It is used to do different kinds of work
like typing letters and numbers, solving sums, watching movies, playing
games and drawing pictures.
 A computer works very fast and can do all these in lesser time.
Resources :
 Students will use the computer lab to try different kinds of work.
 They can also refer to the text book.
Key Ideas :
 Computers do many tasks.
 They do fast and in lesser time.
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Book - 2
 Differences between human beings and computers.
 Different types of computers.
Planning :
 Teacher can clear the doubts about different types of computers like Desktop,
Laptop, Pamltop, Tablet PC
 Ask the students to tell differences between human being and computer.
Vocabulary :
 Electronic machine, Memory, Desktop, Laptop, Palmtop, Tablet PC.
Teaching sequence :
 First of all, define computer and explain its definition.
 Explain them what kinds of tasks can be done on a computer.
 Take them to a computer shop and show them different types of computers
and their features.
KEY
Rapid Fire :
1. Laptop computer.
2. Palmtop computer.
3. A computer needs electricity to run.
Answer Time :
A. 1. c;
2. b;
3. b.
B. 1. A computer is an electronic machine. It is used to do different kinds of
work.
2. a) Play games.
b) Draw and colour pictures.
3.
Human being
Computer
1. A human has limited 1. A computer has a huge
memory.
memory.
2. A human can do only one or 2. A computer can do many
two tasks at a time.
tasks at a time.
3. A human does not need 3. A computer needs electricity.
electricity to work.
4. A computer which can be kept in our lap is called a laptop computer.
C. 1. c;
2. a;
3. d;
4. b.
D. 1. False;
2. True;
3. False;
4. False;
5. True.
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Book - 2
Activity Time :
1. Student’s Activity
2. Do yourself
3. Student’s Activity
Brain Teaser :
1.
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2. USES OF A COMPUTER
Overview :
 Today computers are used in almost every area like schools, hospitals,
ticket counters, industries, factories and many more.
 Determining how computers are being used at different places for different
purposes.
Resources :
 Text book to know about the different places where computers are being
used and visiting some of the places to see the working of computer there.
Key Ideas :
 Knowing why computers are important for us.
 Knowing different areas of computer
Planning :
 Plan to explain various uses of computers.
 Plan to visit some of the places (wherever possible) and show the students
the working of computer there.
Vocabulary :
 Records, salary, ATM, arrivals and departures, criminals, fingerprints, printing
and designing, research.
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Book - 2
Teaching sequence :
 Give examples of computer usage in everyday life.
 Explain why computers have become so important in our life.
 Introduce to the effects of computers on our lives and the many professions
that use computer.
 Ask the students to list specific areas where they see computers in use like
hospitals and railway station / airports, etc.
KEY
Rapid Fire :
1. a) A computer helps to keep the record of books in the library.
b) It allows teachers to prepare report cards of the students.
2. a) A computer helps us to do our homework.
b) It helps us to keep records and calculate monthly expenses.
3. Automated Teller Machine.
Answer Time :
A. 1. c;
2. b;
3. c;
4. b;
5. a.
B. 1. True;
2. False;
3. False;
4. True.
C. 1. learning
2. useful
3. doctors
4. research
5. True
5. departures
D. 1. e-mails
2. police station 3. internet
4. library
2. d;
4. a.
5. games
E. 1. c;
3. b;
Activity Time :
1. Student’s Activity
Brain Teaser :
1. 2. offices
3. Hospitals
2.
4. banks
5. schools
Draw
Calculate
Play Music
Edit
Type
Print
Prepare
E-mail
Find
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Book - 2
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3. PARTS OF A COMPUTER
Overview :
 Computer has mainly four parts. They are 1) Monitor 2) CPU 3) Keyboard
and 4) Mouse
 Other parts of a computer are Printer, Speakers, Scanner, Joystick,
Microphone and UPS.
Resources :
 Students will use the school’s computer lab to view the different parts of
a computer system with the help of textbook.
Key Ideas :
 Knowledge of different parts,
 Knowing the function of each part.
Planning :
 Teachers can plan in advance to explain function of different parts of a
computer.
 Tell them different types of monitor and mouse.
Vocabulary :
 CPU, Monitor, Keyboard, Mouse, Printer, Scanner, Joystick, Microphone
and UPS.
Teaching sequence :
 Tell the students about the importance of parts of computer.
 Take the students to the computer lab and show each part of computer
and its working.
 Explain to students about four main parts, monitor, CPU, keyboard and
mouse.
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Book - 2
KEY
Rapid Fire :
1. Central Processing Unit.
2. Joystick.
3. Microphone.
Answer Time :
A. 1. b;
2. a;
B. 1. i) Monitor
2. a) Two
3. b;
ii) CPU
4. b;
iii) Keyboard
5. b.
iv) Mouse
– buttoned mouse
b) Three – buttoned mouse
c) Two buttoned mouse with scroll wheel.
3. A scanner helps you in copying text and images printed on the paper
and stores them into the computer.
4. a) Speaker, Scanner, Joystick, Microphone.
C. d) 1. True;
2. False;
3. False;
4. True;
5. True.
Activity Time :
Student’s Activity
Brain Teaser :
1.
B
C
F
I
N
T
C
P
U
F
K
E
Y
B
O
A
R
D
S
P
E
A
K
E
R
I
R
E
M
B
C
A
S
P
N
A
P
O
D
E
K
R
U
T
C
J
U
F
G
M
C
B
E
Z
M
S
C
A
N
N
E
R
O
D
E
V
Q
X
T
U
P
S
SUMMATIVE ASSESSMENT - I
A. 1. A computer is a wonderful machine. Because it is used to do different
kinds of works at schools, homes, markets, offices etc.
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Book - 2
2.
Human being
Computer
1. A human has a natural brain. 1. A computer has an artificial brain
2. A human does not need 2.
electricity to work.
3.
3. A human can take his own
decision.
4.
4. A human can make mistakes
while working.
A computer needs electricity.
A computer cannot take its own
decision.
A computer does not make
mistakes.
3. A computer which can be easily fitted in your palm is called palmtop
computer.
4. UPS keeps the computer working for some time even after electricity
supply is interrupted.
5. Joystick.
6. Microphone.
7. A printer is used to print images, photos or text.
B. 1. Desktop
2. human being
3. report cards
4. Automated Teller Machine
5. hard
6. Mouse
C. 1. False;
2. True;
3. True;
4. True;
5. True;
6. True;
7. False.
4. WORKING OF A COMPUTER
Overview :
 Computers work on our instructions or commands.
 Computer works in three steps : Input  Process  Output
 There are input devices, processing devices, output devices and storage
devices.
Resources :
 Students will use the school’s computer lab and the text book to know
about working of a computer.
Key Ideas :
 Concept of processing.
 Input, storage and output devices.
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Book - 2
Planning :
 Plan to make students understand the concept processing of computer by
examples.
 Show them storage devices.
Vocabulary :
 Input, process, output, data, scanner, pen drive, hard disk, microphone
Teaching sequence :
 Teacher can explain the steps in working of a computer.
 Explain them about input and output devices.
 Explain about processing device CPU.
KEY
Rapid Fire :
1. Keyboard, Mouse, Scanner and Microphone.
2. CPU
Answer Time :
A. 1. c;
2. c;
3. b;
4. a;
5. c.
B. 1. Input means the data and the commands that you enter into the computer.
2. Output means the final result obtained after inputs have been processed
by the computer.
3. CPU.
4. Hard disk, Pen drive.
5. We get the output displayed on the monitor.
C. 1. False;
2. True;
3. False;
4. False;
D. 1. b;
2. c;
3. d;
4. a.
5. True.
Activity Time :
Input devices
3
Output devices
3
Brain Teaser :
1.
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Output
Processing
9
–
3
6
25
/
5
5
5
×
9
45
14
+
15
29
23
Book - 2
2. 1.
I
P
O
2.
O
I
P
3.
P
O
I
5. MORE ABOUT MS-PAINT
Overview :
 MS Paint is a wonderful program. It helps you to draw different shapes
and figures in computer.
 Pencil tool, eraser tool, fill with color tool, magnifier tool and brush tool
are some of the tools that are used to draw and colour figures and
shapes.
Resources :
 Students will use the computer lab to try the above tools to paint and the
text book to know about the use of each tool.
Key Ideas :
 Starting MS Paint.
 Using tools in Paint.
 Drawing a figure.
Planning :
 Explain the use of Paint program and its tools.
 Explain them how to draw a figure.
 Show them how to save the figure.
Vocabulary :
 Pencil tool, eraser tool, magnifier, brush tool.
Teaching sequence :
 First explain the use of Paint program and remind them about the different
tools used in it by demonstrating the use of each.
 Discuss the different features provided in Paint through which you can
make change in the drawing.
 Explain how to save a drawing and to open a saved drawing.
KEY
Rapid Fire :
1. Tools group.
2. Eraser tool.
3. When we click on the save option.
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Book - 2
Answer Time :
A. 1. c;
2. c;
3. b.
B. 1. MS Paint is a wonderful program. It helps you to draw and colour on
the computer.
2. We find them in shapes group.
3. 1. Click the Home tab.
2. Click rectangle from shapes group.
3. Now bring the mouse pointer to the drawing area.
4. Drag the mouse to draw a rectangle.
5. Click the line from shapes group.
6. Now draw the door and windows using rectangle and square
from shapes group.
4. 1. Click paint button.
2. Click open option.
3. The open dialog box appears. Select the file you want to open.
4. Click open button
The selected file will be opened in front of you.
C.
1. True;
2. False;
3. True;
4. False;
5. True.
D.
1. b;
2. a;
3. e;
4. c;
5. d.
Activity Time :
Do it yourself.
Brain Teaser :
1. Brush tool
2. Color tool
3. Magnifier
6 . MORE ABOUT A KEYBOARD
Overview :
 A keyboard is an important part of the computer.
 There are different keys on a keyboard like alphabet keys, number keys,
special keys and symbol keys.
Resources :
 Students will use the school’s computer lab to view the keyboard and
the different keys on it.
 The text book will help them identifying the keys.
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Book - 2
Key Ideas :
 Knowledge of keyboard and functions of different keys.
 Locating different keys on keyboard.
Planning :
 Teachers can plan in advance to explain the importance of a keyboard.
 Explain functions of different keys on a keyboard.
Vocabulary :
 Character, alphabet keys, number keys, numeric keypad, symbol keys,
function keys.
Teaching sequence :
 Explain the importance of a keyboard.
 Explain to identify and locate different keys on a keyboard.
 Tell the students how to use different keys of a keyboard.
KEY
Rapid Fire :
1. Enter Key
2. Symbol Keys
3. Caps Lock Key
Answer Time :
A. 1. b;
2. c;
3. b;
4. a;
5. c.
B. 1. False;
2. True;
3. False.
C. 1. longest;
2. line;
3. cursor.
Activity Time :
1. 1. 26;
2. 10;
3. 2;
4. 1;
2. 1. Caps Lock Key
5. 2;
6. 12.
2. Spacebar Key
3. Enter Key
4. Shift Key
5. Cursor Keys
Brain Teaser :
1. 1. TYPE
5. QUIT
2. ROW
6. PET
3. YOU
7. POT
4. WE
8. TRY
2. K
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B
O
26
A
R
D
Book - 2
7. WORDPAD
Overview :
 Wordpad is a word processing program that is used to type words and
sentences.
 Word processor is the software that deals with text based information.
Resources :
 Students will use the computer lab and the text book.
Key Ideas :
 Knowledge about components of wordpad.
 Discussing the wordpad and how to work on it.
 Knowledge of saving the work and closing the wordpad.
Planning :
 Plan in advance to explain the use of wordpad.
 Demonstrate the use of different features of wordpad.
Vocabulary :
 Word processor, quick access tool bar, ribbon, cursor.
Teaching sequence :
 Begin the lesson with a discussion on need of word processor.
 Demonstrate the path to open wordpad window and explain the use of
different components of window.
 Show the position from where the typing can be started on the document.
 Demonstrate the procedure to save the document.
KEY
Rapid Fire :
1. Wordpad button.
2. Quick Access toolbar.
Answer Time :
A. 1. b;
2. b;
3. b.
B. 1. The Wordpad is a word processing program that is used to type
words and sentences.
2. Quick Access Toolbar is a row of boxes that gives quick access to
functions.
3. It is a blinking vertical line on the text area.
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Book - 2
4. 1. Click Wordpad button, a menu appears.
2. Click save option, the Save as window appears.
3. Type a name for the file in the File name box.
4. Click on save button.
Activity Time :
Student’s Activity.
SUMMATIVE ASSESSMENT – 2
A. 2
1
4
3
B. 1. Spacebar key, Caps Lock key.
2. a) Alphabet keys
b) Number keys
c) Function keys
3. Output devices show the output of the work done by CPU.
4. Hard disk, pen drive.
5. Input devices are the parts of a computer through which a user inputs
data into the computer.
C. 1. False;
2. False;
3. False;
4. True;
5. True;
D. 1. c;
2. a;
3. a;
4. c;
5. c.
6. False.
CYBER OLYMPIAD
A. 1. c;
9. d;
2. c;
10. c;
3. d;
11. c;
4. a;
12. d;
5. a;
13. b;
6. c;
14. b;
7. b;
15. c.
8. c;
BOOK - 3
1. FUNDAMENTALS OF COMPUTER
Overview :
 Computers evolved through continuous improvements from calculating
devices to present modern computers.
 Different devices were used in past for calculation.
Resources :
 Students will use the textbook to know different types of computer and
school computer lab to show different Input and Output devices.
Key Ideas :
 Knowledge of evolution of computers.
 Working of a computer.
 Knowing special features of a computer.
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Book - 3
Planning :

Teachers can plan in advance to explain the definition of computer and
about a principle on which it works.

Explain students about Input, processing and output devices.

Explain them about the difference among desktop, laptop and
hand-held computers.
Vocabulary :

Evolution, digital, Input, Output, Process, accuracy, reliabilities, endurance,
versatility, multitasking.
Teaching sequence :

First of all define computer and explain different computers.

Explain the principle on which computer works i.e. Input-process-output.

Tell them about different Input and output devices.

Explain different types of computer devices.
KEY
Rapid Fire :
1. Difference engine was able to calculate mathematical tables.
2. The data and instructions we give to a computer.
Answer Time :
A. 1. b;
2. a;
3. c;
4. d;
5. a;
6. d.
B. 1. The abacus was invented by Chinese and Egyptians.
2. Electronic Numerical Integrator and calculator.
3. Input - Process - Output.
4. PC stands for Personal computer. Desktop computer, hand-held and
laptop computer.
5. Speed, Storage, Accuracy and Reliability.
6. Tablets and pocket computers.
C. 1. I - P - O
2. digital
3. store
4. electronic
5. output
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Book - 3
D. 1. T; 2. F;
3. T;
4. F;
5. T.
E . 1. c; 2. e;
3. b;
4. a;
5. d.
Activity Time :
1. Student’s Activity
2. Student’s Activity
3. Student’s Activity

Brain Teaser :

P

A
L
M A R K
T
O
P
E
N
I
A
C
2. COMPUTER HARDWARE
Overview :

Hardware are the physical parts attached together to make a computer
system.

The parts of hardware have different functions

Computer hardware includes Processing devices, Input devices, Output
devices and Storage devices.
Resources :

Students will use the school’s computer lab to view the different hardware
parts attached to the computer system.
Key Ideas :

Knowledge of Hardware.

Different types of Hardware.

Knowledge of storage devices.
Planning :

Teacher can plan in advance to explain the concept of Hardware.

Tell them the functions of different parts of Hardware.

Tell the purpose of storage devices.
Vocabulary :

Hardware, Motherboard, CPU, ALU, Joystick, Trackball, Scanner, Printer,
Light Pen, Microphone, Web camera.
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Book - 3
Teaching Sequence :

Teacher can explain the concept of hardware and software by giving
examples.

Tell them about Hardware in detail and explain different parts of Hardware.

Make them knowledgeable about motherboard, CPU etc.
KEY
Rapid Fire :
1. Hard copy
2. Microphone
3. Control Unit
4. Motherboard
Answer Time :
A. 1. a;
2. b;
3. c;
4. a;
5. c.
B. 1. The parts of a computer that we can touch and feel are called the
computer hardware.
2. Motherboard is the foundation of a computer that is placed inside the
CPU cabinet.
3. A trackball looks like a mouse. Instead of having ball at the bottom,
it has ball on the top.
4. Digital Versatile Disk.
5. Monitor, printer, speaker and plotter.
C. 1. False;
2. True;
3. False;
4. False;
4. a;
5. d.
5. True.
D. 1. Pointing
2. Output
3. Hardware
4. Intel
5. Software
E. 1. c; 2. e;
3. b;
Activity Time :
Input devices:
Mouse, light pen, Web Camera, Joystick, Trackball.
Output devices: Monitor, Speakers, Printer, Plotter.
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Book - 3


Brain Teaser :


m
o
n
i
t

m o u s e
p
r
e

a
p
 k e y b o a r d
i
e
r
n
s
t
e
r
3. COMPUTER SOFTWARE
Overview :

Software is a set of all the programs run in a computer.

Software are the logical components that instruct the hardware what to do.

Software can be divided mainly into two categories: system software and
application software.
Resources :

Students will use the school computer lab to view the different software
working on it with the help of the textbook.
Key Ideas :

Knowledge of Software

Types of Software

Operating systems
Planning :

Teacher can plan in advance to explain the concept of software.

Explain them the types of software.

Show and tell them some application software like Wordpad, Microsoft
Word, MS Excel, MS Powerpoint etc.
Vocabulary :

Software, system software, operating software, language translator, utilities,
Application software.
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Book - 3
Teaching Sequence :

First of all, explain the students the concept of software and its various
functions.

Make them knowledgeable that software and hardware are components
of each other.

Explain them the difference between system software and application
software.

Make them aware of some application programs like wordpad, paint, MS
word etc.
KEY
Rapid Fire :
1. There are two types of software.
i. System Software.
ii. Application Software.
2. No
Answer Time :
A. 1. b;
2. a;
3. c;
4. b;
5. d.
B. 1. Software is a set of all the programs run in a computer. Software can
be seen but can not be touched.
2. System software controls all the internal operations of a computer.
3. An operating system is a set of programs that manages all the
hardware and the software resources and enables the computer to
run programs on it.
4. A language translator translates the programs from assembly
language and high level language to the machine language.
5. An application software is a program designed by the user to carry
out operations for specific applications.
C. 1. resources
2. presentation
3. instructions
4. touched
5. internal
D. 1. False;
2. True;
3. True;
4. True;
5. False.
E. 1. b;
2. e;
3.a;
4. c;
5. d.
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Book - 3
Activity Time :
1. a. UNIX
b. Windows CE
c. LINUX
d. Windows 2000
e. Windows XP
f. Windows 8
2. a. Wordpad, Paint, Word, Power point, Excel,Windows Media Player,
Microsoft Access.
3. Windows media player, Microsoft word, MS Paint.
Brain Teaser:
W O R
D
P
A
D
V
M
C
X
P
T
A
U
S
C
S
D
Z
D
U
I
R
E
R
W
P
O
B
D
N
E
U
A
O
E
P M O
T
F
D M
R
M
S
A
C
C
E
S
S
D
C
E
F
H
D
T
D
T
P
M
S
E
X
C
E
L
V
R
SUMMATIVE ASSESSMENT – 1
A. 1. b;
2. d;
B. 1. a) Speed
3. a;
4. c;
5. c;
b) Storage
6. d;
7. c;
8. b;
9. a.
c) Versatility
2. MARK - I was the first digital computer. It worked electro - mechanically
for calculations.
3. Memory Unit stores data and instructions temporarily on which CPU
works.
4. A light pen is a pointing device which is used on a special pad. It is
shaped like a pen.
5. System software controls all the internal operations of a computer.
6. Microsoft Access is a popular database software. It helps to arrange and
store a large amount of data.
7. To listen to songs and watch movies.
8. An application software is a program designed by the programmer to
carry out operations for specific applications.
C. 1. c;
2. e;
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3. d;
4. b;
34
5. a.
Book - 3
4. WINDOWS 7 - AN OPERATING SYSTEM
Overview :

Operating system is a program used to control the activities of the
computer.

LINUX, UNIX, Mac and Google Android are some of them.
Resources :

Students will use the school computer lab and the text book to personalise
their desktop.
Key Ideas :

Knowledge of Windows.

Knowledge of versions of MS Windows.

Knowledge of Desktop and its icons.
Planning :

Teachers can plan in advance to explain the meaning of Windows
operating system.

Tell the features of Windows 7.

Also explain the components of Windows 7 Desktop.
Vocabulary :

Desktop, Windows, GUI, Desktop Background, Icons, Taskbar, System
Tray, Gadgets, Start Button, Sorting.
Teaching sequence :

Teachers can explain how an opertating system like Windows 7 operates
a computer through its various functions.

Teachers can explain that desktop refers to the main background area
where you work with your programs and documents on computer.

Through a demonstration show them how desktop background appears
when you first switch on your computer.

Now, explain the students all the parts of desktop screen like Start button,
icons etc.
KEY
Rapid Fire :
1. Taskbar contains a Start Button, Quick Launch bar, System tray and
Show Desktop Button.
2. Windows 10.
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Book - 3
Answer Time :
A. 1. c;
2. a;
3. d;
4. b;
5. a.
B. 1. Operating System is a software that helps you to operate the computer
through its various functions.
2. a) MS Windows provides Graphical User Interface (GUI).
b) MS Windows allows you to open many programs at the same
time to work in.
c)
MS Windows provides What You See Is What You Get (WYSIWYG)
environment to work on a computer.
3. The background picture of Windows 7 desktop is called Desktop
Background.
4. An Icon represents a program, file or folder that when clicked is
opened.
5. i.
Point the mouse pointer over any icon.
ii.
Click the left mouse button once. You will notice that the colour of
icon changes. This means that the icon is selected.
6. i.
Right - Click at empty area of desktop. A pop-up menu appears.
ii.
Point the mouse pointer to sort by. A sub menu appears.
iii. Select the options given in the menu to arrange the icons in that
order.
C. 1. Windows 7
2. All Programs
3. Shut Down
4. Sorting
5. Gadgets
Activity Time :
1. Student’s Activity
2. Student’s Activity

Brain Teaser :
s
h
u
t
g a d g e t s
s
d
o
k
w
b
a
n
r



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Book - 3
5. MORE ON MS PAINT
Overview :

Paint is a program used to draw and colour pictures on computer.

Text, curve and color picker are some of the tools that can be used in paint.
Resources :

Students will use the computer lab to use the different features of paint
and a textbook to know about the use of each feature.
Key Ideas :

Knowledge of paint program.

Using tools in paint.

Drawing a picture.
Planning :

Explain the use of Paint Program and its tools.

Tell the different features of paint that can be used in computer.

Demonstrate them on the computer.
Vocabulary :

Home tab, Free - form, curve, color picker, shapes.
Teaching sequence :

First explain about the use of paint program and remind them about the
different tools used in it by demonstrating the use of each.

Discuss the different features provided in paint through which you can make
change in the drawing.

Make them know to draw different types of ready-made shapes.
KEY
Rapid Fire :
1. Free - form
2. Select
3. Delete
4. Color Picker
Answer Time :
A. 1. a;
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2. b;
3. b;
37
4. c.
Book - 3
B. 1. There are two types of selecting shapes.
i. Rectangular selection
ii. Free - form selection
2. It is used for writing text in selected area.
3. To use rectangular selection, perform the following steps.
a) Click the select from the image group.
b) Select rectangular selection from the list.
c) Click and drag over the area of the drawing until it is selected.
4. Oval, Diamond, Pentagon, Hexagon.
C. a. Text tool
b. Color picker tool
c. Curve tool
(iii)
c
o
l
o
(ii) c u r v
p
i
c
k
e
r

Brain Teaser :
(i)
t
e
x
t
6. MS WORD 2010
Overview :

Word processor is a software program that is capable of creating, storing
and printing documents.

MS Word, wordpad, pagemaker, openoffice etc, are some of word
processors.

It has the finest formatting tools that help you to organise and write the
document easily and effectively.
Resources :

Students will use school computer lab and the textbook to know about
Microsoft word.
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Book - 3
Key Ideas :

Knowledge of word processor.

Opening MS Word.

MS Word window and its components.
Planning :

Explain the word processor (MS Word) in detail.

Tell the advantages of MS Word.

Make them know about typing text in the document.
Vocabulary :

Word processing, file button, quick access toolbar, ribbon, ruler, work area,
status bar, document, exiting.
Teaching sequence :

Teachers can explain that the word processer that refers to the software
program is used to create, store and print the documents.

Through demonstration show the students the opening of word processor
window on the computer.

Teacher can explain through demonstration about the different components
of word processor window.

Show them the use of each component of word processor.
KEY
Rapid Fire :
1. A word processor is an application software that helps you to type text on
computer.
2. Application software.
3. Using rulers you can change format of document quickly.
4. a. WordStar
b. WordPad
Answer Time :
A. 1. c;
2. a;
3. b;
4. a;
5. c.
B. 1. a) Click File Menu Button.
b) Click New option.
c) Select Blank document option available in the template section.
d) Click on Create. A new, blank document appears in the word window.
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Book - 3
2. Microsoft file button, Quick Access toolbar, Title bar and Ribbon.
3. i.
The user can type, edit, save and print text documents like letters,
stories, reports etc.
ii. Adding pictures in the document makes it more attractive.
iii. You can check spelling mistakes and grammar.
4. i.
Click on Start button.
ii. Select All programs.
iii. Click Microsoft office.
iv. Select Microsoft office word 2010.
5. i,
Click File menu button.
ii, Click the Save option.
The Save As dialog box appears.
iii. Type a name for your document in the file name box.
iv. Click the save button. Your document will be saved.
C. 1. True;
2. False;
3. False;
4. True;
5. True.
D. 1. e;
2. d;
3. b;
4. a;
5. c.
Activity Time :
Student’s Activity.
(i)
q
(iv)
u
n
t i t l e b a r
(ii)
w
c
k
a
c
c
(iii) r u l e r
s
s


Brain Teaser :
7. INTRODUCTION TO MSW LOGO
Overview :

MS LOGO is a programming language that helps you to write instructions
for the computer to make it do certain tasks.

The commands in LOGO are called primitives.
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Book - 3
Resources :

Students will use computer lab to use different commands in LOGO and
draw shapes using it.
Key Ideas :

Introducing the students to the basic primitives.

Use of each primitive.
Planning :

Explain why primitives are used in LOGO.

Studying about the commands and how they are used.
Vocabulary :

LOGO, Turtle, Primitives, command, recall, execute.
Teaching sequence :

Show the students how to start MSW LOGO and explain its components.

Explain the students that what are primitives and why they are used.

Explain them about control buttons and commmands of different
directions.
KEY
Rapid fire :
1. Primitives instruct the turtle to draw on the screen.
2. There are eight control buttons in the commander window.
3. We can run or control the turtle by pressing the Enter key.
Answer Time :
A. 1. a;
2. c;
3. a;
4. c;
5. a.
B. 1. Microsoft windows LOGO is a programming language that helps
you to write instructions for the computer to make it do certain tasks
for you.
2. C, C++, Java
3. Triangle
4. The commands given to the turtle are called the LOGO primitives.
5. FORWARD , BACKWARD, LEFT
FORWARD or FD command moves the turtle forward in the direction
of its head.
BACKWARD or BK command moves the turtle backwards in the
direction oppsite to its head.
LEFT or LT command is used to turn the turtle’s head to the left
direction.
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C. 1. Computer language.
2. Graphic Screen.
3. Input box.
4. LOGO Primitives.
5. Backwards.
D. 1. True;
2. False;
3. True;
4. True;
5. True.
Activity Time :
Student’s Activity.
Brain Teaser :
S
T
E
P
V
T
M S
E
R
T
A
S
R
C
T
X
Z
V
U
E
A
K
A
E
A
Y
S
Z
C
C
T
C
V
R
E
S
E
T
U
U
H
A
L
T
H
O S
T
Q
T
F
E
D
A
C
E
X
L
E
D
A
L
L
SUMMATIVE ASSESSMENT - 2
A. 1. a;
2. b;
3. b;
4. b;
5. b;
6. b.
B. 1. It is a set of programs that manages all the hardware and the software
resources and enables the computer to run programs on it.
2. Wordpad, Microsoft word.
3. The background picture of windows 7 desktop is called Desktop
background.
4. The commands given to the turtle are called the LOGO primitives.
5. C, C++, Java
6. It is used to select colour of any object you click.
7. Text tool, Curve tool and Color picker tool.
8. i.
Point the mouse pointer over any icon.
ii. Click the left mouse button once. You will notice that the colour of
icon changes. This means that the icon is selected.
9. System tray lies at the right side of the taskbar which has current time,
date, system volume etc, displayed on it.
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C. 1. Gadgets.
2. Ruler.
3. Cursor.
4. Primitives.
5. Logic Oriented Graphic Oriented Language.
6. Free-form.
D. 1. True;
2. False;
3. False;
4. True;
5. True.
CYBER OLYMPIAD
1. b;
2. d;
3. c;
4. d;
5. c;
6. a;
7. c;
8. b;
9. a;
10. c;
11. b;
12. a;
13. c;
14. d;
15. d;
16. a;
17. b;
18. a;
19. a;
20. c;
21. b;
22. d;
23. d;
24. c;
25. b.
BOOK - 4
1. COMPUTER HISTORY
Overview :

History of computers refers to way back Babylonions who discovered
abacus for counting purpose. Then as, from a calculating device to the
present standed computer it has taken a long time.

Different devices used in past for calculation before a modern computer
was developed.
Resources :

Students will use the textbook to know about the generations of computers
and history of development of computer.
Key Ideas :

Knowledge about the history of computer.

Classifying the computer generations.

Features and limitations of generations.
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Book - 4
Planning :

Teacher can plan to prepare a slide show on different devices used.
(Take the help of Internet)
Vocabulary :

Generation, Evolution, Microprocessor, Ar tificial Intelligence,
Commercial, Vacuum tubes, transistor, Integrated circuit, digital.
Teaching sequence :

Explain the meaning of History by taking examples from other fields.

Explain about some of the early calculating devices.

Explain how computers are classifed with generations.

At the end, explain how man came till today’s modern computers.
KEY
Rapid Fire :
1. Napier’s Bones used the Hindu - Arabic notation of numbers.
2. Transistors.
3. Pascaline.
Answer Time :
A. 1. a;
2. b;
3. b;
4. b;
5. c.
B. 1. John Napier Scottish mathematician developed a calculating device
named Napier’s Bones in 1614. This device used the Hindu - Arabic
notation of numbers. It was used for quick performing multiplications
and was made from bone, horn or ivory.
2. The ENIAC (Electrical Numerical Integrator And Computer) was the
first general purpose computer built by J.P. Eckert and John Mauchly.
This machine used decimal digits instead of binary digits. It was big
in size and consumed a lot of electricity.
3. UNIVAC Stands for Universal Automatic Computer. Mauchly and
Eckert later on developed the UNIVAC - I in 1951 which was the first
commercial electronic computer. It could work with both numeric
and text data.
4. Artificial intelligence means these computers will able to think and
act on their own.
5. A computer can be different from others in memory, size, storage
capacity and processing speed. Owing to this, the digital computers
can be classified into the following four types.
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Book - 4
1. Micro computers
2. Mini computers
3. Mainframe computers
4. Super computers.
Brain Teaser :
P
(iii)
A
S (iv) S U P E R C O M P U T E R
C
N
I
A
V
L
I
A
E N I A C
E


(i)
(ii)
2. COMPUTER HARDWARE
Overview :

A computer is an electronic machine that works on electricity.

Compute works on the principle of Input - Process - Output.
Resources :

Students will use the textbook to know about the Input / process / Output
and school computer lab to show different input and output devices.
Key Ideas :

Knowledge of Input-process-output.

Knowledge of different Input and output devices.
Knowledge of CPU and Memory unit.
Planning :

Teachers can plan in advance to explain the difinition of computer and
about the principle on which it works.

Tell them the parts and the characterstics of a computer.
Vocabulary :

Input, Process, Output, Hardware, Software, Keyboard, Keys, Mouse,
Light pen, Joystick, Microphone, Web cemera, Moniter, Printer, Speakers,
Headphone, RAM and ROM.
Teaching sequence :

First of all define computer and explain its definition in brief.

Explain about the principle on which computer works i.e., Input, Process,
Output.
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Book - 4

Explain the concept of Input and why it is needed. Also tell them about
the different Input devices used to input data.
Similary the concept of process, storage and output and tell them about
different memory devices and output devices.
KEY
Rapid Fire :
1. Function keys
2. Output devices
3. Special keys are the keys that have some special effects like Enter key,
Caps Lock key, Shift keys and Arrow keys.
4. There are three types of monitors.
(i) CRT monitors
(ii) LCD monitors
(iii) LED monitors
Answer Time :
A. 1. c;
2. b;
3. c;
4. c;
5. a;
6. b.
B. 1. A computer is an electronic machine that works on electricity. It is
capable for solving complex calculations and covers almost all the
fields of human life and produces the high quality output of operations
with an amazing speed and accuracy without getting tired.
2. A computer works on the principle of
Process


Input
Output
 This means that it takes instructions and commands from the
user. (Input)
 It examines and calculates them. (Process)
 And then it gives result accordingly. (Output)
3. Input devices are used to enter data and instructions into a computer.
Input may be in the form of text, graphics, audio, video or
audio-visual keyboard, Mouse and Scanner.
4. Output devices are used to display the data that we input into a
computer and the results which we get after processing. Monitor,
Printer, Speakers etc., are some output devices of a computer.
5. The CPU has three main parts.
i.
Arithmetic Logic Unit (ALU)
ii.
Control Unit (CU)
iii. Memory Unit (MU)
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6. The secondary memory is also known as the external memory or the
auxilary memory. It is comprised of storage devices such as hard disks,
CDs, DVD, Blue-ray disk, flash disk, etc. The main function of this memory
is to store data / information and programs for long period of time.
7. RAM stands for Random Access Memory. It is the main memory that
stores data temporarily. The data remains in this memory until the
computer is switched off. This memory is also known as volatile memory.
C. 1. Memory unit
2. Arithmetic Logic Unit
3. Central Processing Unit
4. Read Only Memory
5. Random Access Memory
6. Control Unit
D. 1. e;
2. c;
3. d;
4. b;
5. a.
Brain Teaser :
H
E
O C
D
I
M
N
A
S
K
J
P
N
O
W
R
C
O S
G
I
N
J
D
A
T
F
D
N
I
O
I
N
R D
S
A
T
E
G
N
A
I
M
H
O
H
K
E
Y
B
O
A
R
D
O
R
B
V
U
C
P
U
M
L
A
R
S
T W
O
S
L
C O
E
M N
U
3. MORE ON WINDOWS 7
Overview :

Microsoft windows 7 is an operating system that controls the operations
of your computer and the programs you perform on it.

Windows 7 is the most popularly used operating system developed by
microsoft corporation.
Resources :

Students will use textbook and school computer lab to know about different
features of windows 7.
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Key Ideas :

Knowledge of an operating system

Recalling windows 7 Desktop

Creating files and folders.
Planning :

Teacher can plan in advance to explain the student the meaning of
operating system.

Tell the need of an operating system.
Explain about desktop background
Vocabulary :

Windows, Desktop, Icons, Taskbar, Gadgets, File, Folder, Copying,
Moving.
Teaching sequence :

Teachers can explain the meaning of an operating system and why it is
required in computers.

Teachers can explain through demonstration how to start computer from
the begining and explain each step which come during starting of
computer.

Through demonstration show them how desktop background appears
when you first switch on your computer.
Make them know how to create a file / folder.
KEY
Rapid Fire :
1. The windows 7 desktop has four components.
a. Desktop Background
b. Icons
c. Taskbar
d. Gadgets
2. Icons represent a program, file or folder.
3. A folder is a place where many files are stored and can hold other
folders as well.
Answer Time :
A. 1. c;
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3. a;
4. c.
48
Book - 4
B. 1. Microsoft windows 7 is an operating system that controls the
operations of your computer and the programs you perform on it. It
is developed by Microsoft corporation. Windows 7 provides you with
a Graphical User Interface, (GUI) so that you don’t need to remember
all commands.
2. File creation means writing data on a computer. However, application
programs automatically create a file when any of them is opened.
1. Open MS Word 2010, it starts with a blank page.
2. Type text on the blank page.
3. Click on File button. A menu appears.
4. Click on Save option. The Save As dialog box appears.
5. Type a file name in File name box.
6. Click on Save button. This creates a new file.
( Creating a file in MS Word. Pg - 28.)
3. Using cut and paste command you can move one or more files or
folders from one place to another.
4. Rename means to change the name of existing file or folder.
To rename a file or folder, perform the following steps:
1. Select the file or folder that has to be renamed.
2. Right-click the mouse button and select Rename option.
3. Type the new name for the file or folder.
C. 1. True;
2. True;
3. False;
4. True;
5. False.
6. True.
Activity Time :
1. Student’s Activity
2. Student’s Activity
Brain Teaser:
(i)
Rename
(ii)
Taskbar
(iii)
Cut
(iv) Delete
(v)
Icons
(vi) Gadgets
SUMMATIVE ASSESSMENT – 1
A. 1. b;
2. b;
3. a;
4. c;
5. c;
6. b;
7. a.
B. 1. The CPU has three main parts.
i. Arithmetic Logic Unit (ALU)
ii. Control Unit (CU)
iii. Memory Unit (MU)
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2. UNIVAC stands for universal Automatic Computer. Mauchly and Eckert
later on developed the UNIVAC - I in 1951 which was the first commercial
electronic computer. It could work with both numeric and text data.
3. Fourth-generation computers are the modern computers and are being
further developed. These computers have microprocessor chips. The use
of microprocessors has made the computers to become compact,
powerful, fast and much cheaper. The mouse and other handheld devices,
such as joystick, were developed during this stage. For example – desktop,
laptop, mobile and I Pad.
Fifth-generation computers are still being developed. This generation
computers will use artificial intelligence technology. These computers will
be able to think and act on their own. Computers of this generation are
often called supercomputers.
4. Output devices are used to display the data that we input into a computer
and the results which we get after processing. Monitor, printer, speakers,
headphone, etc. are some output devices of a computer.
5. Files and folders are used to store data on the computers. They may have
any type of data such as text, graphics and audio-visual. Windows operating
system allows to create new files and folders.
The area on the disk that contains some information and is saved with a
name is called a file. As we arrange and keep important papers in a file, in
the same way information in computer is saved in the form of files.
A folder is a place where many files are stored and can hold other folders
as well. A folder within folder is called a sub-folder.
6. To rename a file or folder, perform the following steps:
i. Select the file or folder that has to be renamed.
ii. Right-click the mouse button and select rename option.
iii. Type the new name for the file or folder.
7. The physical parts of a computer that we can touch and see are called
hardware. All the input devices, processing devices, output devices and
storage devices are called hardware of a computer
Software is a set of instructions that tells the computer hardware how to
perform a specific task.There are basically two kinds of software loaded
on a computer. They are system and application software.
8. Microsoft Windows 7 is an operating system that controls the operations
of your computer and the programs you perform on it. It is developed by
Microsoft Corporation. Windows 7 provides you a Graphical User Interface
(GUI), so that you don’t need to remember all commands. You can perform
functions like creating, renaming, copying and deleting files just by using
a mouse.
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C. 1. MU
–
Memory Unit
2. ALU
–
Arthimetic Logic Unit
3. CPU
–
Central Processing Unit
4. ROM
–
Read Only Memory
5. RAM
–
Random Access Memory
6. CU
–
Control Unit
7. GUI
–
Graphical User Interface
D. 1. b;
2. e;
3. d;
4. c;
5. a.
4. MORE ON MS PAINT
Overview :

Paint is a wonderful program that helps you to express your ideas and
views in pictorial format.

Crop, Resize/Skew, Flip/Rotate are some of the features that are used in
paint.
Resources :

Students will use the computer lab to use different features of paint and
the text book to know about the use of each feature.
Key Ideas :

Knowledge of Paint Program.

Using Tools in Paint.

Features of Paint Program.
Planning :

Explain the use of paint program and its tools.

Tell the different features of Paint that can be used in computer.

Demonstrate them on the computer.
Vocabulary :

Rotate, flip, resize, skew, crop.
Teaching sequence :

First explain about the use of Paint program and remind them about the
different tools used in it by demonstrating the use of each.

Discuss different features provided in paint through which you can show
them how to make changes in the drawing.

Let the students make some drawing and use each of the features and
visualize the changes.
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KEY
Rapid Fire :
1. Crop means to cut short. This option allows you to keep the selected area
and delete everything outside it.
2. Resize option is found in the Image group.
3. The Skew command changes one end of the drawing while keeping the
other end fixed.
4. The Resize command changes the drawing by making it narrower.
Answer Time :
A. 1. c;
2. c;
3. b;
4. a.
B. 1. MS Paint is a wonderful program that helps you to draw and colour on
a computer. It provides some special effects as you can rotate,
flip, stretch and skew the pictures.
2. You can choose colour, size, font style of your text from text tools
group.
3. Image group allows you to rotate, flip, resize and skew the pictres.
4. There are options like crop, resize, skew, flip and rotate in image
group.
Activity Time :
1. Student’s Activity
5. MORE ON MS WORD 2010
Overview :

Microsoft word is a program used to create, store, and print document.

It has the finest formatting tools that helps you to organise and write the
document easily and effectively.
Resources :

Students will use textbook and school computer lab to know about different
features of MS Word 2010.
Key Ideas :

Demonstrate different features of word.

Each feature should be explained by step-by-step method.
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Planning :

Plan to demonstrate the feature on a big screen so that students can view
and understand the steps clearly.
Vocabulary :

Editing, Formatting, Clipboard, Numbering, Bullets, Bold, Italics, Underline,
Alignment.
Teaching sequence :

Begin the chapter by revising the use of word and its different features.

Demonstrate different features like formatting, changing font, and its colour
and size, applying Bold, Italics and Underline, using Bullets and Numbering
and Alignment.
KEY
Rapid Fire :
1. Ctrl + L
2. Quick Access Toolbar
3. Clipboard group in the home tab is used for copying and moving text from
one location to another.
4. The size of letter or character is called font size.
Answer Time :
A. 1. a;
2. b;
3. d;
4. c;
5. d;
6. d.
B. 1. Microsoft word is the most popular word processing software used
as a word processor across the globe.
2. Bullets and numbering is used to set text in a point - wise manner.
When you turn on the bullets and numbering feature, each new line
begins with a bullet or a number. This feature is very useful when
you are making a list or setting text in a point - wise manner.
3. Editing means making changes in a document. To perform editing,
you sghould know how to select the text. Here are the methods to
select the text in different ways:
 Selecting a single word: Place the cursor in between the words
and doube click it.
 Selecting a sentence: Click at the beginning of a sentence. Press
and hold the Shift key and then click at the end of the sentence.
 Selecting a paragraph: Click at the beginning of a paragraph.
Press and hold down the Shift key and then click at the end of the
paragraph.
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 Selecting all the text: Click at the beginning of a document. Press
and hold down the Shift key and then click at the end of the
document
4. Formatting means changing the appearance of text in a document.
We can format out documents by using Font group and Paragraph
group in the Hometab.
5. The way in which you place the text in a page is called alignment.
The four types of Alignment are:
1. Center Alignment
2. Right Alignment
3. Left Alignment
4. Justify Alignment
C. 1. Bold
– Ctrl + B
2. Copy
– Ctrl + C
3. Paste
– Ctrl + V
4. Underline
– Ctrl + U
5. Center Alignment – Ctrl + E
6. Right Alignment
D. 1. False;
2. False;
– Ctrl + R
3. True;
4. False;
5. True.
Activity Time :
1. Student’s Activity
Brain Teaser :
i)
Quick Access Toolbar
ii) Clipboard
iii) Bullets and Numbering
iv) Status Bar
6. MORE ON LOGO
Overview :

LOGO is a graphical language used to draw different shapes and figures by
giving commands.

LOGO can also be used to type text and perform calculations.
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Resources :

Students will use computer lab to use different commands in LOGO and
draw shapes using it.
Key Ideas :

Opening Windows LOGO.

Recalling its components and commands.

Use of each command.
Planning :

LOGO and its use.

Studying about the commands and how they are used.
Vocabulary :

Turtle, command, calculation, graphic screen, commander window, Recall
List box, Quotient, Remainder.
Teaching sequence :

Explain about LOGO and its use.

Demonstrate the path to open the LOGO window. Explain different
components of a window.

Explain about LOGO turtle and commands in LOGO
KEY
Rapid Fire :
1. The clear text command erases all the commands in Recall list box.
2. The short form for PRINT command is PR
3. Print command is also used to perform mathematical calculations such as
addition, subtraction, multiplication, division etc.
4. Product function is used to find the product of two numbers.
5. Reminder function accepts two values as input and divides the first value
by the second value and displays only the remainder.
Answer Time :
A. 1. b;
2. b;
3. c;
4. c.
B. 1. The LOGO commands are Hide Turtle (HT), Show Turtle (ST), Clear
Text (CT), Pen Up (PU), Pen Down (PD), Pen Erase (PE) and print
command (PR).
2. To open the LOGO, click on start button. Click on All Programs then
click on Microsoft Windows LOGO.
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Book - 4
3. The Print (PR) Command is used to type any number or text in the
Recall list box of the commander window.
4.
Example/Description
Output
PRINT [INDIA IS MY COUNTRY]
INDIA IS MY COUNTRY
PRINT FIRST [INDIA IS MY COUNTRY]
FIRST is an attribute of the PR command
INDIA
that causes only the first word of the
message to be printed.
PRINT LAST [INDIA IS MY COUNTRY]
LAST is an attribute of the PR command
COUNTRY
that causes only the last word of the
message to be printed.
PRINT BUT FIRST [INDIA IS MY COUNTRY]
BUT FIRST is an attribute of the PR
command that causes all the other words of
message to be displayed except the first
IS MY COUNTRY
PRINT BUT LAST [INDIA IS MY COUNTRY]
BUT LAST is an attribute of the PR
command that causes all other words of
message to be displayed except the last
word.
INDIA IS MY
5. Quotient function is used to divide the first input number by the second
number and give output.
C. 1. False;
2. True;
3. False;
4. False.
Activity Time :
A. a. 30;
b. 200;
c. 5;
d. 20.
Brain Teaser :
1. Type print 500/10 in the Input box and press Enter key. The screen
shows answer 50.
2. Type print 2400 × 50 in the Input box and press Enter Key. The
screen shows answer 1,20,000.
3. Type print 50 + 100 in the input box and press Enter key. The screen
shows answer 150.
7. MS POWERPOINT 2010
Overview :
 Microsoft PowerPoint is multimedia presentation software.

Knowing about different features provided in PowerPoint.
Resources :

Students will use textbook and school computer lab to know about different
features of PowerPoint 2010.
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Key Ideas :

Knowing PowerPoint window.

Preparing a presentation.

Knowledge of presentation and slides.
Planning :

Plan to demonstrate PowerPoint window and its components.

Plan to demonstrate creating a blank slide, adding text etc.

How to create a presentation.
Vocabulary :

Presentation, slide, slide show, ribbon, placeholder, notes pane, view
buttons.
Teaching sequence :

Give the introduction to the PowerPoint and explain the use of it.

Explain why PowerPoint is required and for what purpose it can be used.

Give a brief account on different features provided in PowerPoint.

Demonstrate creating slides, making formatting, etc. (as given in the
chapter.)
KEY
Rapid Fire :
1. Yes, PowerPoint is a part of Microsoft office suite.
2. Notes pane is located at the bottom of the Slide pane.
3. Placeholders hold the objects in the slide.
4. View buttons allow four slide views.
5. Title bar displays the title of the program.
Answer Time :
A. 1. c;
2. c;
3. a;
4. c;
5. b.
B. 1. A presentation is a collection of slides arranged in a systematic
order that displays information along with graphics, videos, sound
etc.
2. MS PowerPoint in normal view has the following components, title
bar, quick access toolbar, ribbon, file button, status bar, slide, notes
pane, view buttons and placeholders.
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3. To open MS PowerPoint 2010, perform the following steps:
i. Click the start button.
ii. Click All Programs.
iii. Click Microsoft office.
iv. Click Microsoft PowerPoint 2010.
4. Notes pane is the narrow area at the bottom of the slide pane. It is
used to type notes that you want to refer while making the
presentation.
5. To run a slide show, perform the following steps:
i. Click slide show tab on the ribbon.
ii. Click from begining from the start slide show group.
iii. To move on the next slide click the mouse button.
D. 1. True;
2. False;
3. True;
4. True;
5. False.
Activity Time :
Student’s Activity.
8. INTRODUCTION TO INTERNET
Overview :

Internet is a biggest network of computers as it connects millions of
computers across the world.
Resources :

Students will use a textbook to know about an internet and a school
computer lab to know about the different requirements to get connected
to the Internet.
Key Ideas :

Knowledge of Internet.

Uses of Internet.

Internet related terms
Planning :

Plan in advance to explain about Internet and its uses.

Tell about the requirements for an Internet connection.

Tell about Internet explorer and its components.
Vocabulary :
Network, Internet Service Provider (ISP), multimedia, modem, World
Wide Web, Website, Web Browser, E-mail, download, domain.
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Teaching sequence :

Teachers can explain that Internet is a network of networks that connects
the millions of computers all over the world.

Explain the students why there is a need of Internet and it has become so
important these days.

Make them aware of different uses of Internet.

Explain the students how they can get the Internet connection and what
are the requirements to get connected to Internet.

Also explain them some of the Internet related terms which they will be
using while accessing Internet.
KEY
Rapid Fire :
1. Internet is the biggest network of computers as it connects millions of
computers across the world.
2. ISP stands for Internet Service Provider.
3. Web on the internet contains millions of websites.
4. E-mail allows you to send message to anyone around the world.
Answer Time :
A. 1. b;
2. a;
3. b;
4. c;
5. b.
B. 1. Internet is the biggest network of computers as it connects millions
of computers across the world. The computers connected to the
internet easily access the information available on other computers
through Internet service provider (ISP).
2. Internet is the most powerful and fastest media for exchanging the
information across the world. Some of its uses are given below.

It is used by millions of people throughout the world daily.

It allows to search on any topic.

You can purchase various items through internet.

You can send and receive messages called e-mails.

You can find latest news of any newspaper on it.

It allows you to download songs, movies and other
information.

You can play or download latest online games on Internet.

You can talk and see the people sitting far from you by using
video conference.
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3. World Wide Web (WWW) is the largest collection of information on
the internet. It is simply called Web. It contains millions of websites
that provide a vast amount of information. You can consider Internet
as a library which contains millions of books covering all topics.
4. A web browser is a software which helps you to open and view the
contents stored on the electronic pages of the World Wide Web.
Google Chrome, Microsoft Internet Explorer and Mozilla Firefox are
some web browser software. The most commonly used web browser
is Microsoft Internet Explorer.
5. E-mail stands for electronic mail. It is a service available on the
internet which allows you to send message to anyone around the
world. It is the fastest way available of sending and receiving written
messages or images etc.
E-mail address defines the location of an individual’s mailbox on the
internet. It consists of two parts separated by @ symbol.
ravikumar@gmail.com


User name
Domain name
C. 1. True;
2. True;
D. 1. page;
2. network; 3. web;
3. False;
4. False;
5. True.
4. Tab;
5. collection.
Brain Teaser :
A
B
C
I
A
B
W
A
B
N
N
A
W
E
A
B
E
T
A
E
B
A
B
T
E
A
B
P
A
B W R
A
S
A
W B
O N
A
I
G
E
B
R
E
A
T
E
B
B
K
T
A
E
A
SUMMATIVE ASSESSMENT - 2
A. 1. d;
2. a;
3. b;
4. c;
5. c;
6. c;
7. a.
B. 1. Editing means making changes in a document. To perform editing, you
should know how to select the text. Here are the methods to
select the text in different ways:
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 Selecting a single word: Place the cursor in between the words
and doube click it.
 Selecting a sentence: Click at the beginning of a sentence. Press
and hold the Shift key and then click at the end of the sentence.
 Selecting a paragraph: Click at the beginning of a paragraph.
Press and hold down the Shift key and then click at the end of the
paragraph.
 Selecting all the text: Click at the beginning of a document. Press
and hold down the Shift key and then click at the end of the
document
2. Microsoft Powerpoint is a presentation software that helps you to make
presentations. It is a part of Microsoft Office suite. It is used by the
people across the world to create multimedia presentations quickly and
easily.
3. The way in which you place the text in a page is called alignment. The
four types of Alignments are:
i. Center Alignment.
ii. Right Alignment.
iii. Left Alignment.
iv. Justify Alignment.
4. E-mail stands for electronic mail. It is a service available on the
internet which allows you to send message to anyone around the
world. It is the fastest way available of sending and receiving written
messages or images etc.
ravikumar@gmail.com


User name
Domain name
E-mail address defines the location of an individual’s mailbox on the
internet. It consists of two parts separated by @ symbol.
5. A website is like a book that contains many pages. It provides information
about many things such as business organizations, games and
educational institutes etc.
6. The PRINT (PR) command is used to type any number or text in the
recall list box of the commander window. The short form for print command
is PR. This command takes only one input at a time.
To display a message,
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Type the PRINT Command  Print [Hello]  Give space
7. Recall list box is used to display the output whatever we typed in the
Input box.
8. To run a slide show, perform the following steps:
i. Click slide show tab on the Ribbon.
ii. Click From Begining from the start slide show group.
iii. To move on the next slide click the mouse button.
C. 1. Ctrl + X
2. Ctrl + B
3. Ctrl + C
4. Ctrl + V
5. Ctrl + U
6. Ctrl + A
7. Ctrl + R
D. 1. False;
2. False;
3. True;
4. True;
5. False.
CYBER OLYMPIAD
1. c;
2. a;
3. c;
4. b;
5. c;
6. d;
7. d;
8. c;
9. d;
10. b;
11. b;
12. b;
13. d;
14. b;
15. d.
BOOK - 5
1. GENERATIONS OF COMPUTER
Overview :

Generations of computer refers to the advancement in major technology
that changes the way the computer operates.

The computer generations are broadly classified into 5 generations.
Resources :

Students will use the textbook to know about the generations of computers.
Key Ideas :

Meaning of generations.

Classifying the computer generations.

Features and limitations of generations.
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Planning :

Plan in advance to explain the each generation of computer (Teacher can
search Internet to give some more examples of each generation.

Teacher can prepare a chart in the form of a table to compare each generation
with other.
Vocabulary :

Generation, Vacuum Tube, Transistor, Intergrated Circuit, Micro Processor,
Artificial Intelligence.
Teaching sequence :

Begin the chapter by explaining the meaning of generation and then
comparing it to generation of computer.

Explain the classification of generation of computer.

Explain each generation by giving examples, discussing its feature and
limitations, changes came in each generation etc.
KEY
Rapid Fire :
1. Reynold B. Johnson is regarded as the father of the disk drive.
2. The main working components of second-generation computers are
transistors.
3. Micro Computer is also known as Personal Computer (PC).
4. Super Computer is used for weather forecasting.
Answer Time :
A. 1. b;
2. a;
3. c;
4. d;
5. d.
B. 1. Second generation computers used transistors insted of vacum tubes.
The use of transistors made computers smaller, faster, more
reliable and cheaper. These computers used less energy than before
and also the programming became easier. These were mainly used
in the atomic energy industry. Examples include UNIVAC 1108 and
IBM 7077 computers.
2. Mainframe computers are the powerful multiuser computers capable
of supporting many hundreds or thousands of users simultaneously.
They have faster speed, bigger memory and mass storage capacity.
They are used by big companies and enteprises.
3. Fourth-generation computers are the modern computers and are
being further developed. These computers have microprocessors
chips due to which the computers have become compact, powerful,
fast and much cheaper. Examples include desktop, laptop, tablet
and Ipad.
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4. Supercomputer is the fastest and most powerful computer that
supports several processors for solving complex scientific problems.
It can perform billions of typical calculations within seconds. They
are also used for weather forecasting, airflow and missiles and
satellites handling.
5. i. Computers work at a very high speed. They process data at the
rate of millions of Instructions per second (MIPS).
ii. Computers can perform various types of jobs. A computer
provides you with a platform of different tasks such as listening to
music, painting, playing games, calculations etc.
iii. Computers give highly accurate results. They work on the principle
of GIGO (Garbage In Garbage Out). It means if we give correct
input to the computer. We will get correct output.
C. 1. True;
2. False;
3. False;
4. False;
5. True.
D. 1. UNIVAC–1 and ENIAC
2. UNIVAC - 1108 and IBM 7077
3. Altair and IBM 370
4. Desktop and Laptop
Brain Teaser :
1. s e c o n d
g e n e r
a t
i
o n
2.
g e n e r
a t
i
o n
f o u r
3. c o
l
t h
o s s u s
4. s u p e
r
c o m p u t
e r
5. M I P S
2. MORE ON MS WINDOWS 7
Overview :

Operating system is an interface which enables a user to communicate
with a computer.

Winows 7 is the most popularly used operating system developed by
Microsoft.
Resources :

Students will use the school computer lab and the textbook to know
about the windows 7 desktop and its components.
Key Ideas :

Knowledge of an operating system.
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
Knowledge of windows 7 desktop.

To personalize the desktop.
Planning :

Teachers can plan in advance to explain the students the meaning of
windows operating system.

Tell the features of windows 7.

Also explain about the parts of windows desktop screen.
Vocabulary :

Desktop, window, screen, Icons, gadgets, screen saver, mouse pointer,
personalization.
Teaching sequence :

Teachers can explain through demonstration how to start computer from
the beginning and explain each step which comes during starting of
computer.

Teachers can explain the meaning of an operating system and why it is
required in computers.

Teachers can explain that desktop refers to the main background area
where you work with your programs and documents on computer.

Explain the students about the different components on the desktop screen
like taskbar, icons, etc.

Open any program window and demonstrate and explain the part of
window.

Explain different control buttons on Title bar and demonstrate the use of
each button.
KEY
Rapid Fire :
1. Microsoft Windows 7 is an operating system that controls the operations of
your computer and the programs you run on it.
2. To remove a gadget from desktop, perform the following steps.
i.
Point to the calendar gadget to make the close button visible.
ii. Click close button to remove the gadget. The gadget will be removed
from the desktop.
3. Click Scheme dropdown arrow to display the list of schemes. Select any
scheme from the list. Click on apply button. Then click ok button. The
selected mouse pointer will be applied.
4. Gadgets are placed on the right side of the desktop.
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Answer Time :
A. 1. b;
2. c;
3. a;
4. b;
5. a.
B. 1. To remove desktop icons, perform the following steps:
i.
Right-click an empty area on the desktop.
ii. Click personalize option in the list.
iii. Click change desktop icons. The desktop Icon Settings dialog
box appears.
iv. Click user’s files checkbox to remove the check marks.
v.
Click on apply button.
vi. Click on ok button.
All the selected Icons will be removed from the desktop.
2. The desktop background is the pattern or picture that displays on
the desktop appearing behind windows and icons.
3. To change the deksktop background, perform the following steps:
i.
Right-click an empty area on the desktop. A shortcut menu
appears.
ii. Click personalize option.
iii. Click Desktop Background link. A new window appears.
iv. Select picture desired by you from picture location.
v.
Click on Save changes button.
The Desktop Background of your computer screen changes
according to your selection.
4. Screen saver is a moving graphic which appears on the screen if the
computer is left idle for some time.
5. By default, the only icon that appears on the windows 7 desktop is
the Recycle Bin. You can use the change desktop icons link in the
Personalization window to add additional desktop icons.
6. Gadgets are mini-programs that display information and provide
access to various useful tools like calendar, clock etc.
C. 1. e;
D. 1. True;
2. a;
3. c;
2. False;
4. b;
3. False;
5. d.
4. True;
5. True.
Brain Teaser :
1. Change Mouse Pointers.
2. Window Color.
3. Change desktop icons.
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3. MORE ON MS WORD 2010
Overview :

Microsoft word is a program used to create, work, store and print
document.

It has the finest formatting tools that help you to organise and write the
document easily and effectively.
Resources :

Students will use the textbook and school computer lab to know about different
features of MS Word 2010.
Key Ideas :

Demonstrate different features of MS Word.

Each feature should be explained by step-by-step method.
Planning :

Plan to demonstrate the feature on a big screen so that students can view
and understand the steps clearly.
Vocabulary :

Page layout, Clip Art, Word Art, Line Spacing, Orientation, Page setup, Portrait,
Landscape, Paragraph Spacing, Column.
Teaching sequence :

Begin the chapter by revising the use of word and its different features.

Demonstrate different features like Changing page margins, Page
orientation, Line spacing, Inserting clipart etc.
KEY
Rapid Fire :
1. Microsoft word is the most popular word processing software used across
the globe.
2. Title bar displays the title of the document.
3. The blank space around the edges of page are called page margins.
4. There are two types of orientation: Portrait and Landscape.
5. The line spacing button is found in paragraph group.
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Answer Time :
A. 1. a;
2. d;
3. c;
4. c.
B. 1. c;
2. d;
3. a;
4. b.
C. 1. The amount of space that appears between the lines of text in a
document is called line spacing
2. Page orientation is the layout position of a piece of paper for printing.
There are two types of orientations: They are Portrait and Landscape.
Portrait page orientation is where the vertical size is grater that the
horizontal size.
Landscape page orientation is where the horizontal size is greater
than the vertical size.
3. Wordart is decortative text that you can add to a document.
4. MS Word allows you to insert pictures of your choice. It itself comes
with readymade picture gallery known as clipart.
5. To divide the text into coloumns, perform the given steps:
i.
Select the text.
ii. Click on page layout tab.
iii. Click on the columns button in page setup group. A list appears.
iv. Select required option and click it to apply.
D. 1. True;
2. False;
3. True;
4. False;
5. True.
Brain Teaser:
1. Line spacing
2. Columns button
3. Illustrations Group
4. LOGO PROCEDURES
Overview :

LOGO is a simple language used to draw figures, type text and perform
simple arithmetic calculations.

In LOGO, commands are used to draw shapes and figures.
Resources :

Students will use computer lab to use different commands in LOGO and
draw shapes using it.
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Key Ideas :

What is computer language and why they are used?

Recalling components of MSW LOGO window.

Rules for writing a procedure.
Planning :

Explain why primitives (commands) are used in LOGO.

Studying about the commands and how they are used.
Vocabulary :

Commands, procedure, editing, erasing, saving, loading.
Teaching sequence :

Begin the lesson with a discussion on computer language which helps to
write instructions for the computer.

Explain students that what are commands and why they are used.

Explain the students the rules to write a procedure.
KEY
Rapid Fire :
1. TO
2. Blank spaces and arithematic.
3. Erase
4. Load
Answer Time :
A. 1. False;
B. 1.
;
2. True;
3. False;
4. True.
2. ;
3. ;
4. ;
5. ;
6. .
C. 1. Microsoft Windows LOGO is a computer language that helps you to
write instructions for the computer to make it do a certain tasks for
you.
2. A LOGO procedure is a set of LOGO Commands given one after the
other to perform a particular task and referred by a specific name.
3. The rules for writing a procedure are:
i. A procedure can have letters, numbers and symbols.
ii. The first character of the name of the procedure should always
be a letter.
iii. A procedure name cannot include names of any LOGO
commands.
iv. A procedure cannot have blank spaces and arithemetic
operators.
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4. To write a procedure using the input box, perform the given steps:
i.
Type TO SQUARE in the input box and press the Enter key. The
To mode dialog box appears.
ii. Type REPEAT 4 (FD 100 RT 90)
iii. Type END
iv. Click on OK button and press Enter Key.
LOGO displays a message in the commander window indicating that
your procedure has defined as SQUARE defined. This means that
you can run your procedure to draw the desired figure for which you
have defind the procedure.
5. To save a LOGO procedure, perform the following steps:
i.
Click the file menu in Graphics screen.
ii. Click save option in the menu.
iii. Select a location for the file.
iv. Give a file name
v.
Click on Save button.
Lab Time :
Student’s Activity.
SUMMATIVE ASSESSMENT – 1
A. 1. a;
2. c;
3. d;
4. a;
5. b;
6. a;
7. b;
8. b.
B. 1. Mainframe conmputers are the powerful multiuser computers capable of
supporting many hundreds or thousands of users simulataneously. They
have faster speed, bigger memory and mass storage capacity. They are
used by big companies and enterprises.
2. Screen saver is a moving graphic which appears on the screen if the
computer is left idle for some time.
3. Computers are used in banks to get information on the things such as
current balance, deposite, overdrafts, interest charges etc. Electronic
funds transfer (EFT) allows a person to transfer funds through computer
signals over wires and telephone lines in a very short time.
4. Gadgets are mini-programs that display information and provide access
to various useful tools.
5. Page margines are the blank space around the edges of page. The page
margin settings provide control over the size of margins of the page of a
document when printed.
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6. The components of MS Word 2010 are Title bar, Quick access toolbar, File
tab, Ribbon, Rulers, Cursor, Status bar and Document area.
7. MS Word allows you to insert pictures of your choice. It itself comes with
readymade picture gallery known as Clipart.
8. Some important characteristics of a modern computer are:
i.
Computer works at a very high speed. It can process data at the
rate of Millions of Instructions Per Second (MIPS)
ii. Computer can perform various types of jobs. A computer provides
you with a platform of different tasks such as listening to music,
painting, playing games, calculations etc.
iii. Computer gives highly accurate results. It works on the principle of
GIGO (Garbage in Garbage Out). It means if we give correct input to
the computer, we will get correct output.
9. To add a gadget on desktop, perform the following steps:
i.
Right-click at empty area on the desktop. A menu appears.
ii. Click gadget option in the menu. The Gadgets window opens with
a number of gadgets.
iii. Double-click at the gadgets you want to place on your desktop. The
Gadgets will get placed on the right side of the desktop.
C. 1. True;
7. False;
D. 1. f;
2. True;
3. False;
4. False;
5. True;
6. True;
3. d;
4. c;
5. a;
6. e.
8. True.
2. b;
5. MORE ON POWERPOINT 2010
Overview :

PowerPoint is a multimedia presentation software.

Knowing about different features provided in PowerPoint.
Resources :

Students will use textbook and computer lab to know about different features
of PowerPoint 2010.
Key Ideas :

Knowledge of presentation and slides.

Recalling components of PowerPoint window.

Changing slide layout and text in it.

Adding Word art etc.
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Planning :

Plan to demonstrate PowerPoint window and its components.

Plan to demonstrate the steps for each feature of this chapter.
Vocabulary :

Presentation, slide show, multimedia, Notes pane, Place holder, Theme,
Wordart, Slide layout, Template.
Teaching sequence :

Give a brief on different features provided in PowerPoint.

Demonstrate creating slides, adding images and cliparts.

Demonstrate the students how they can change the layout, backgrounds of
the slides.

Show them how to use installed Templates and change font size, colour etc.
KEY
Rapid Fire :
1. A presentation is a collection of slides arranged in a systematic order that
displays information along with graphics, movies, sound etc.
2. Slide is the big area in the middle of the screen. You can work directly on the
slide in this area.
3. The dotted boxes seen on the slide are called placeholders.
Answer Time :
A. 1. b;
2. a;
3. c;
4. b;
5. a.
B. 1. To create a blank presentation, perform the following steps:
i.
First click the File button.
ii.
Click New Option from the drop-down list.
iii. Click Blank Presentation option.
iv. Then, click on create button.
2. Microsoft PowerPoint is a presentation software that helps you to
make presentations. It is a part of the Microsoft Office Suite.
3. A Layout defines containers, positioning and formatting for all of the
objects and texts that appear on a slide.
4. To insert WordArt text, perform the following steps:
i.
Select the text.
ii.
Click on Insert tab.
iii. Click the WordArt button from text group. The WordArt gallery
appers.
iv. Select the WordArt desired by you.
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5. To change the font style, perform the following steps:
i.
Select the text
ii.
Click the dropdown arrow next to the font size box on the home
tab. The Font style dropdown menu appears.
iii. Select the font style desired by you. The font style of selected text
will be changed.
C. 1. True;
2. False;
3. False;
4. True;
5. False.
Activity Time :
Student’s Activity.
Lab Time :
Student’s Activity.
6. MORE ON INTERNET
Overview :

Internet is a biggest network world wide through which millions of computers
are connected globally.

Internet provides features such as e-mail, chat, online shopping, video
conferencing, news and information.
Resources :

Students will use a textbook to know about internet and a school computer
lab to know the different requirements to get connected to Intenet.
Key Ideas :

Knowledge of Network.

Knowing about main features of Internet.

Knowing about E-mail, searching, downloading etc.
Planning :

Teacher can plan in advance to explain the categories of Networks.

Revising main features of Internet.

Tell about Search engine and Internet Explorer.
Vocabulary :

Network, LAN, MAN, WAN, Web, URL, Website, E-mail, Download, Chatting,
Online shopping.
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Teaching sequence :

Teachers can explain that the Internet is a network of networks that connects
the millions of computers all over the world.

Tell the students what uses are there with Internet.

Make them know that how an Internet connection can be gotten.

Explain them about web browser, Internet explorer, search engine, down
loading etc.

Make them aware of E-mail creating and its use.
KEY
Rapid Fire :
1. There are many websites on the Internet which provide you the facility to
send or receive mails. The popular sites are - www.yahoo.com and
www.gmail.com.
2. E-mail stands for electronic mail. An E-mail is an electronic message that
can be sent from one computer to another. It can be a text message, a
picture and an audio or video message also.
3. Two popular search engines are Google and Yahoo.
Answer Time :
A. 1. c;
2. a;
3. b;
4. b.
B. 1. Two or more computers connected together through a communication
media form a computer network.
2. MAN stands for Metropolitan Area Network. This computer network
usually spanning a campus or a city which typically connects a few
local area networks, using high speed backbone technologies.
3. We need to get internet connection from an Internet Service Provider
(ISP) to access Internet. Some Internet service providers are Airtel,
Reliance, Tata and BSNL.
4. Search engine is a website which we use to search information on
the Internet.
5. URL means Uniform Resource Locator, a unique address given to a
website on the World Wide Web. You can use the URL of a website
to open it and see its contents.
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6. Web Page is an electronic page that contains information in the form
of text, graphics, videos, animation etc., whereas website is a
collection of related web pages, put up on the world wide web by a
company organization or individual.
C. 1. True;
2. False;
3. True;
4. False;
5. True.
Activity Time :
1. Student’s Activity
Brain Teaser :
1. SEARCH ENGINE
2. TABS
3. ADDRESS BAR
4. BACK BUTTON
5. FORWARD BUTTON
Lab Time :
Student’s Activity.
7. ALGORITHM AND FLOWCHARTS
Overview :

Algorithm is a step wise instruction written to solve a problem.

Flowchart is a graphical representation of a Algorithm.
Resources :

Students will use textbook to study about algorithm and flowchart.
Key Ideas :

Knowledge of Algorithm and Flowchart.

Why the program is needed.

Demonstrate some examples.
Planning :

Teachers can explain the flowchart by making them in word with the help
of shapes and drawing tools.
Vocabulary :

Algorithm, Flowchart, Symbols, Processing.
Teaching Sequence :

Introduce the concept of programming and tell them before the
programming that flowcharts are written to solve the problem.
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
Explain the meaning of algorithm and why we need to write algorithm.

Differentiate between Algorithm and Flowchart.

Give some examples to make a flowchart.
KEY
Rapid Fire :
1. The connector is used to connect two statements situated at different places
in a program. It is useful to show the connection between different parts of a
flowchart made on different pages.
2. Flow lines in a flowchart are the arrows which connect two boxes and
determine the flow of the instructions used in a program.
3. Decision Box is used to indicate an operation that requires logical decision
making by the computer. The result of a decision can be true or false.
4. Processing box is used to show the processing steps in a flowchart.
Answer Time :
A. 1. b;
2. c;
3. c;
4. a.
B. 1. An algorithm is a detailed sequence of steps that are needed in
solving any problem.
2. A flowchart is a pictorial representation of steps used for solving a
particular problem.
3. Input/output box is used to show the input and output related steps
in a flowchart. It is used to write statements like input, print etc, inside it.
4. An algorithm is a detailed sequence of steps that are needed in
solving any problem whereas a flowchart is a pictorial representation
of steps used for solving a particular problem.
5. Flowcharts were developed in the 1940’s.
C. 1. d;
2. a;
3. b;
4. c.
D. 1. False;
2. False;
3. True;
4. False;
5. True.
Lab Time :
Student’s Activity.
8. INTRODUCTION TO MS EXCEL
Overview :

Microsoft Excel is an electronic spreadsheet software.

It is used to perform mathematical calculations quickly and also to enter data
in a tabular form.
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Resources :

Students will use the textbook and school computer lab to know about
different features of MS Excel.
Key Ideas :

Knowledge of electronic spreadsheet.

Knowing Excel window and its components.

Demonstrate some tasks on Excel Program.
Planning :

Plan to show how to start MS Excel and explain them its components and
uses.
Vocabulary :

Wrapping, Cell, Worksheet, Sheet tabs, Work area, Workbook, Formulae.
Teaching sequence :

Begin the chapter with introduction to an electronic spreadsheet.

Explain Excel windows components and its functions.

Demonstrate to students how to enter data in a cell and how to wrap text.

Let them know the difference between worksheet and sheet tabs.
KEY
Rapid Fire :
1. There are 16,384 columns and 1,048,576 rows in MS Excel 2010
Worksheet.
2. When MS Excel worksheet opens, the default name of the workbook
appears as Book1 in the Title bar.
3. We can enter three types of data in MS Excel worksheet.
They are a) Numbers b) Text c) Formulae
Answer Time :
A. 1. d;
2. c;
3. a;
4. d.
B. 1. Spreadsheet software is a special type of software that provides an
electronic spreadsheet for entering data and tools for quick results
and analysis of the entered data.
2. Microsoft Excel consists of Worksheets. Each worksheet contains
columns and rows. The columns are lettered A to Z and then
continuing with AA,AB,AC and so on; the rows are numbered
1 to 1,048,576.
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3. An Excel workbook by default is made up of three worksheets. These
worksheets are shown in the form of sheet tabs at the left bottom
position of the Excel window.
4. The Quick Access toolbar gives you access to commands for frequent
use. By default, Save, Undo and Redo appear on the Quick Access
Toolbar.
5. To create a new workbook, perform the following steps:
i. Click the File button.
ii. Click New option. The New Workbook dialog box appears.
iii. Click on Blank workbook under the Blank and recent section.
iv. Click on Create button.
C. 1. True;
2. True;
3. False;
4. True;
5. True.
Activity Time :
Student’s Activity.
Lab Time :
Student’s Activity.
SUMMATIVE ASSESSMENT - 2
A. 1. d;
2. c;
3. a;
8. a;
9. c;
10. a.
4. b;
5. c;
6. b;
7. c.
B. 1. A flowchart is a pictorial representation of steps used for solving a particular
problem.
2. Search Engine is a website which we use to search information on the
Internet.
3. An algorithm is a detailed sequence of steps that are needed in solving any
problem whereas a flowchart is a pictorial representation of steps used for
solving a particular problem.
4. Microsoft Power Point is a presentation software that helps you to make
presentations.
5. Worksheet is a combination of columns and rows. The columns are lettered
A to Z and then continuing with AA, AB, AC and so on; the rows are numbered
1 to 1,048,576.
6. Web page is an electronic page that contains information in the form of text,
graphics, videos, animation etc., whereas website is a collection of related
web pages, put up on the World Wide Web by a company, organization or
individual.
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7. Slide layout defines containers, positioning and formatting for all of the
objects and texts that appear on a slide.
8. Formula bar shows the cell contents along with the formulae written for
that particular cell.
9. Two popular search engines are Google and Yahoo.
10. To change the font style, perform the following steps:
i. Select the text.
ii. Click the drop down arrow next to the Font size box on the Home tab.
The Font style drop down menu appears.
iii. Select the font style desired by you. The font style of selected text will
be changed as shown.
C. 1. True;
2. False;
3. False;
D. 1. FORWARD BUTTON
4. True;
5. False; 6. False.
4. DECISION BOX
2. TABS
5. BACK BUTTON
3. TERMINAL BOX
CYBER OLYMPIAD
1. c;
2. b;
3. c;
4. b;
5. c;
6. d;
7. d;
8. d;
9. b;
10. d;
11. b;
12. a;
13. c;
14. d;
15. a;
16. a;
17. d;
18. a;
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BOOK - 6
1. COMPUTER SYSTEM
Over view :

A Computer System is an electronic machine that accepts data and instructions,
processes it and gives the desired output.

It consists of Input devices, Processing Unit, Output devices and Storage Unit.
Resources :

Students will use the text book and school computer lab to know about different
devices of the Computer.
Key Ideas :

Show the devices directly in the lab.

Usage of the devices has to be explained by showing practically.
Planning :
Make the students to do on the system to understand the usage of devices.
Vocabulary :
Keyboard, Mouse, Joystick, Scanner, Graphic Tablet, Microphone, Central
Processing unit, Hard Disk, DoT Matrix Printer.
Teaching Sequence :

Begin the chapter by showing the computer with its devices (or) related pictures.

Demonstrate how to use the devices in computer lab.
KEY
Rapid fire :
1. Pendrive
2. A Web Camera
3. CPU
4. Touch Screen
Answer Time :
A. 1. c ;
2. c;
3. c ;
4. a ;
5. b
B. 1. F
2. T
3. F
4. T
5. F
6. F
7. T
C. 1. Input devices are which accept instructions and data from the user.
Convert them into a binary form that the computer understands. Keyboard,
mouse, scanner and microphone are some input devices.
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2. The keys of the keyboard are five types.
1) Alpha numeric keys
2) Control keys
3) Function keys
4) Numeric keypad
5) Navigation and Editing keys.
3. CPU is the brain of a Computer system.
It functions through two parts :
1) Arithmetic Logic Unit :
The ALU is an integrated circuit within a CPU that performs arithmetic
and logic operations. Arithmetic instructions include addition,
subtraction and shifting operations while logic unit includes the
logical operations.
2) Control Unit :
The CPU contols the flow of binary data or information in the
computer.
4. The main difference between RAM and ROM is
RAM : Data is not permanently written. When you power off your computer
the data stored in RAM is deleted.
ROM is a type of non-volatile memory. Data in ROM is permanently
written and is not erased when you power off your computer.
5. An output device accepts data from computer and translates them into
a suitable form for use by users. Monitor, Printer, Speaker are some
output devices.
D. 1. joy stick
4. external memory
2. amplifier
3. mother-board
5. digital videl/versatile disc
Activity Time :
Student’s Activity
Brain Teaser :
1. DVD
2. RAM
4. DOT MATRIX
5. PEN DRIVE
3. STORAGE UNIT
2. MORE ON WINDOWS 7
Overview :

Windows 7 is easy to use and can be customized to fit individual needs.

Windows 7 Home Premium features such as Windows Media Centre,
Windows Aero and Touch Screen controls.
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Resources :

Students will use the text book and school Computer lab to know about
different features of Windows 7.
Key Ideas :

Explain about Multiple Editions of Windows 7 and demonstrate the
components in Windows 7.
Planning :
Plan to expalin the components by showing on a big screen.

Make the students to work on a system to understand the working of
components in detail.
Vocabulary :
Windows Explorer, Navigation, Forward-Button, Folders, Content, Recycle bin,
Desktop.
Teaching Sequence :

Start the lesson by explaining Multiple Editions of Windows 7.

Demonstrate the components of Windows Explorer.

About the Files / Folders.
KEY
Rapid fire :
1. windows explorer
2. Medium icons
3. Address Bar
4. Favourites
Answer Time :
A. 1. a ;
2. d;
3. d ;
4. d ;
5. b
B. 1. The Windows 7 operating system is available in a variety of editions.
1) Windows 7 Starter
2) Windows 7 Home Basic
3) Windows 7 Home Premium
4) Windows 7 Profesional
5) Windows 7 Enterprise
6) Windows 7 Ultimate.
2. Windows 7 Professional edition to designed for small business users. It
includes network and productivity features, backup and restore capabilities
and the ability to join domain.
3. Windows Explorer is a Window used to manage your libraries, folders and
files. It contains number of different options to work with files and folders.
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4. The steps to create a new folder in Windows Explorer :
Step-1 : Click New folder in the Menu Control Box.
Step-2 : Type a name for the new folder and press Enter key.
5. The Recycle Bin is a temporary storage area for deleted files. The Recycle
Bin stores all the items that deleted from the hard disk.
6. The steps to delete a folder from Windows Explorer :
Step-1 : Click on the file / folder that needs to be deleted.
Step-2 : Click on the Organize button. A drop down menu appears.
Step-3 : Select delete option.
Step-4 : Click yes to delete the file / folder.
C. 1. Microsoft
2. Search box
3. Back button
4. Menu
5. Favourites area
Activity Time :
Student’s Activity
Brain Teaser :
1. BACK BUTTON
2. EMPTY YES CONFIRM YES
3. ENTERPRISE
4. MENU CONTROL
3. MORE ON MS WORD 2010
Overview :

MS Word is the most popular word processing software across the globe.

Advanced features allow us to specify options for editing, copying, pasting,
displaying, printing and saving.
Resources :
Students will use the text book and school computer lab to know about different
features of MS Word 2010.
Key Ideas :

Demonstrate different features of MS Word.

Each feature should be explained by step by step method.
Planning :

Plan to demonstrate the feature on a big screen so that students can view
and understand the steps clearly.
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Vocabulary :
Quick Access, Customizing, Proofing, Resizing Tables, Columns, Convert,
Format.
Teaching Sequence :

Begin the chapter with recalling features and components of Word 2010.

Customizing the environment by showing related windows.

Explain about Table in detail by showing on a big screen.
KEY
Rapid fire :
1. Title Bar
2. Near the top of the screen below the Quick Access Toolbar.
3. Status Bar
4. Close Button
Answer Time :
A. 1. b ;
2. d;
3. a ;
4. d
B. 1. Table is a icon which helps to organize text and other content on a page.
It is very useful in representing the data in an effective way. A Table
consists of a number of columns and rows.
2. The steps to add a table in the document :
Step-1 : Point the cursor where you want to insert the table.
Step-2 : Click on Insert tab.
Step-3 : Click on Table button in Tables group.
Step-4 : Drag the mouse over the diagram squares to select the number
of columns and rows in the table.
Step-5 : Left click your mouse and the table appears in the document.
3. The steps to add a row in a table :
Step-1 : Click on top border of the column to select it.
Step-2 : Click on Layout tab in Table Tools.
Step-3 : Click on insert above or insert below buttons in the Row &
Columns group.
Step-4 : An empty row will be inserted in the table.
4. The steps to change column width in a table :
Step-1 : Select the column whose width needs to be changed.
Step-2 : Click on Layout tab.
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Step-3 : Click on properties button in the Table group.
Step-4 : Click on Column tab.
Step-5 : Select the preferred width check box.
Step-6 : Type in the values to set the width.
Step-7 : Click on OK button.
5. The steps to convert existing text into a table :
Step-1 : Select the text you wish to convert.
Step-2 : Select the insert tab.
Step-3 : Click on Table opiton.
Step-4 : Click on convert text to table from the menu.
Step-5 : Select one of the options in the separate text at section.
Step-6 : Click on OK button.
C. 1. False
2. True
3. True
4. False
5. False
Activity Time :
Student’s Activity
Brain Teaser :
1. PROOFING
2. TABLE
3. AUTOFIT
4. WINDOW
5. INSERT
4. MORE ON MS POWER POINT 2010
Overview :

PowerPoint is a multimedia presentation software.

Knowing about the wide range of shapes such as circle, rectangle, triangle,
polygon, cloud, lines, etc.
Resources :
Students will use the text book and school computer lab to know about different
features of PowerPoint 2010.
Key Ideas :

Knowing of presentation and components of powerpoint window.

Inserting Pictures, Clipart, Smart Art, Bulleted and Numbered lists and
Shapes.
Planning :

Show the studens on a big screen in detail by step-by-step method.

Demonstrate all the features how they apply in power point slide.
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Vocabulary :
Presentation, Status Bar, Notes Pane, Placeholders, Bulleted and Numbered &
Smart Art.
Teaching Sequence :

Start by recalling Presentation and Components on Power Point.

Demonstrate Inserting Pictures, Clipart, Bulleted and Numbered lists, Smart
Art.

Demonstrate Inserting Shapes.
KEY
Rapid fire :
1. Home tab is used to insert bulleted and numbered lists.
2. In insert group Shapes command is located.
3. Home tab is used to insert Smart Art.
4. Shapes Command contains shapes such as circle and rectangle.
Answer Time :
A. 1. a ;
2. b;
3. c ;
4. d.
B. 1. A presentation is a collection of slides arranged in a systematical manner
to entertain, motivate, convey or give information.
2. The steps to insert a picture in a slide :
Step-1 : Click on insert tab.
Step-2 : Click the insert picture option in the Illustrations group. The insert
picture dialog box will appear.
Step-3 : Select the picture you want to use.
Step-4 : Click on insert button.
3. After placing the picture at the required location in the slide, it can resize
by dragging it from its corner.
4. Clip Arts are ready made images such as borders, illustrations
backgrounds etc. used in Word.
Steps to insert a Clip Art :
Step-1 : Click on insert tab.
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Step-2 : Click on Clip Art from the Illustrations group. The Clip Art task
appears at the right side of window.
Step-3 : Enter the name of Clip Art in search for box.
Step-4 : Click on Go button.
Step-5 : Click on picture required by you.
5. The steps to add Smart Art in a slide :
Step-1 : Click on Insert tab.
Step-2 : Click on Smart Art option from Illustrations group. The choose
a Smart Art Graphic dialog box appears.
Step-3 : Select the type of Smart Art required from left pane.
Step-4 : Click on OK button.
C. 1. True
2. False
3. True
4. False
5. False
Activity Time :
Student’s Activity
Brain Teaser :
1. ILLUSTRATIONS
2. INSERT TAB
3. SMARTART
SUMMATIVE ASSESSMENT - 1
A. 1. c
2. a
3. b
8. b
9. a
10. c
4. d
5. a
6. c
7. c
B. 1. A computer system is an electronic machine that accepts data and
instructions, processes it and gives the desired output.
2. CPU is the brain of a computer system. It renders data and instructions
(input) into desired information (output).
CPU functions through two parts:
1. Arithmetic Logic Unit : The ALU is an integrated circuit within a CPU
that performs arithmetic and logic operations. Arithmetic instructions
include addition, subtraction, and shifting operations, while logic unit
includes the logical operations.
2. Control Unit : The CU controls the flow of binary data or information in
the computer.
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3. ROM or Read Only Memory is a special type of built-in memory which can
only be read and contents of which are not lost even when the computer is
switched off. It typically contains manufacturer’s instructions. Among other
things, ROM also contains an initial program called the bootstrap loader
whose function is to start the computer software operating, once the power
is turned on.
4. An output device accepts data from computer and translates them into a
suitable form for use by user. Here are some examples of output devices.
Monitor, Printer, Inject Printer, Laser Printer.
5. Components of windows explorer : Address Bar, Search Box, More Options,
Get Help, Menu Control Bar, Details Pane, Back Button, Forward Button.
6. To create new folder in Windows Explorer, perform the steps given on the
next page:
1. Click New foler in the Menu Control Bar.
2. Type a name for the new folder and press Enter key.
7. Microsoft Word 2010 is the most popular word processing software across
the globe. Its impressive list of features makes it much superior and much
more comprehensive than the WordPad program. Let us quickly recall
features of MS Word.
u
It types, edits, saves and prints text documents like letters, stories, reports
etc.
u
Adds pictures in the document to make it more attractive.
u
Changes the look of the text using different colours, styles and effects.
u
Gives proper shape to documents by adjusting the page margins,
shading, borders etc.
u
Checks and corrects spelling mistakes and grammar.
u
Allows you to create tables and insert them into the text document.
8. 1. Point the cursor where you want to insert the table.
2. Click on Insert tab.
3. Click on Table button in Tables group.
4. Drag your mouse over the diagram squares to select the number of
columns and rows in the table.
5.
Left-click your mouse, and the table appears in the document.
9. Shapes command contains shapes such as rectangle, triangle, square etc.
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10. 1.
Click on Insert tab.
2.
Click on SmartArt option from Illustrations group.
The Choose a SmartArt Graphic dialog box appears as shown.
3.
Select the type of SmartArt required by you from left pane.
4.
Click on OK button.
The selected SmartArt appears on your slide and Design and Format
tab appears on the ribbon.
5.
Type the text in the text boxes.
C. 1. Joy Stick
2. amplifier
4. dot matrix printer
5. windows explorer
7. content
8. layout
3. mother board
6. Back button
5. MORE ON MS EXCEL 2010
Overview :

Microsoft Excel is an electronic spread sheet software used across the
world.

You can edit, copy, delete, move and resize calls and its contents in Excel.
Resources :
Students will use the text book and school Computer lab to know about different
features of Ms Excel.
Key Ideas :

Knowing about starting Ms Excel and its components.

Knowledge of Entering Data and Working on Cells, Columns and Rows.

Idea about using Auto Fill.
Planning :

Plan to show the windows on bigscreen.

Plan to make each student practice on system in lab.
Vocabulary :

Spread sheet, read sheet, quick access, work sheet, cell content, columns.
Teaching Sequence :

Start lesson by recalling spread sheet software, advantages of spread sheet.

Demonstrate the window and components of Excel by step-by-step method.

Demonstrate how work on cells, columns and rows.
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KEY
Rapid fire :
1. Cell
2. Workbook
4. Copy
5. Auto Fill
3. Work Area
Answer Time :
A. 1. c ;
2. c;
3. a ;
4. b;
5. c.
B. 1. Spreadsheet software is a special type of software that provides an
electronic spreadsheet for entering data and tools for quick manipulation
and analysis of the entered data.
2. Advantages of Spreadsheet :
i.
It allows to perform calculations on data quickly and accurately.
ii. It allows to sort data to view only selected data items from a huge
collection at data.
iii. It allows format data to give a desired look.
iv. It lets convert a set of data into a graph or chart.
v. It allows to edit and carried wrong data entries easily.
vi. It can store large spreadsheets effortlessly on the computer.
3. Microsoft Excel is an electronic spreadsheet software used across the
world. It is used to perform mathematical calculations quickly. The data is
spead in a tabular form consists of rows and columns. It provides built-infeatures and tools such as formulae, functions and data analysis tools
that make it easier to work with large amount of data.
4. A cell is small rectangular area formed by the intersection of row and
column. If we click on a cell it immediately becomes an active cell and we
can type data within it.
5. The steps to copy and paste cell contents :
Step-1: Select the cell.
Step-2 : Click on Home tab.
Step-3 : Click on copy button in the clipboard group.
Step-4 : Select the cell where you want to paste the content.
Step-5 : Click on paste button in the clipboard group. The cell content
will be pasted to desired cell.
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6. The steps to insert cells below the selected cells.
Step-1 : Select the range of cells where you want to insert cells.
Step-2 : Click on Home tab.
Step-3 : Click on Insert button in the cell group. A list of options appear.
Step-4 : Click on Insert cells. The insert dialog box appears.
Step-5 : Select the required option from the list. The required number of
cells will be inserted.
7. Autofill feature helps you to automate data entry tasks. We can use Autofill
to add duplicate entries or a data series to our worksheet cells. We can
create our own custom data list as well as use built-in lists of common
entries, such as days of the week, months and number series.
C. 1. Microsoft Excel
4. Formula Box
2. active cell
3. Title Bar
5. Copy and Past
Activity Time :
Student’s Activity
6. ADVANCE FEATURES ON MS EXCEL
Overview :

MS Excel is used to perform mathematical calculations quickly.

In MS Excel, Sort & Filter feature allows you to sort data by date.
Resources :
Students will use the text book and school Computer lab to know about different
features of Ms Excel.
Key Ideas :

Knowledge on Sorting and Filtering Data.

Knowing about conditional formatting and Multiple Column Sorting.

Getting knowledge on custom filtering.
Planning :

Plan to demonstrate the Excel windows step by step on a big screen.

Make the students to perform the steps individually to understand the method.
Vocabulary :
Spread sheet, Filter, Multiple, Auto Filter, Conditional Formatting.
Teaching Sequence :

Perform the steps in Sorting Date by Step-by-Step method.

Demonstrate the Steps of doing Multiple Column Sorting, Filtering Data,
Custom Filtering and Conditional Formatting in Step-by-Step on a big screen.
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KEY
Rapid fire :
1. Record
2. Field
3. Alphabetical Ordering
4. Editing
Answer Time :
A. 1. Microsoft Excel is an electronic spreadsheet software used across the
world. It is used to perform mathematical calculations quickly. The data
is spread in a tabular form consisting of rows and columns. It provides
built-in features and tools such as formulas, functions and data analysis
tools that make it easier to work with large amount of data.
2. Sorting data means re-arranging data which may be textual, numerical
or alphanumeric in specified order. In Ms Excel, sort & filter feature
allows you to sort data by date, by text or numbers, by multiple columns
or by colour. The most common type of sorting is alphabetical ordering
which we can do in ascending or descending order.
3. A column in worksheet containing data of a particular kind is called
filed.
4. Filter is a feature which hides or blocks the data we don't want to see.
Filters can be applied in different ways to improve the performance of
our worksheet. We can filter text, dates and numbers. We can even use
more than one filter to further narrow down our results.
5. The custom Auto filter dialog box in Ms Excel 2010 is used to locate
data based on specific conditions. We can use this mode when we
want to filter data based on a range of values.
6. Conditional formatting allows us to change the appearance of a cell,
depending on certain conditions. Using conditional formatting, we can
change the font colour, style of data depending on whether they are
greater than, equal to or less than a certain value.
7. The steps to sort in alphabetical order :
Step-1 : Create a work sheet.
Step-2 : Select a cell in the column you want to sort.
Step-3 : Click on Home tab.
Step-4 : Click on sort & filter button in Editing group. A list appears.
Step-5 : Click sort A to Z option.
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8. The steps to sort multiple columns :
Step-1 : Select the range of cells.
Step-2 : Click on Home tab.
Step-3 : Click on sort & filter button in Editing group. A list appears.
Step-4 : Click the custom sort option. The sort dialog box appears.
Step-5 : Click the drop down arrow in the column sort by field and
select one of the options.
Step-6 : Click in sort on category and select one of the options.
Step-7 : Click in order category and one of the options.
MS Excel will sort out the selected data as per specifications.
B. 1. sort
2. Filters
3. custom auto filter
C. 1. True
2. False
3. True
4. True
4. data
5. False
5. styles
6. True
Brain Teaser :
1. CLEAR
2. SORTING
3. CELLS RULES
4. CUSTOM AUTOFILTER
7. QBASIC - AN INTRODUCTION
Overview :

It is a Programming Language used to develop applications, scripts or
other set of instructions for a computer to execute.
Resources :
Students will use the text book and school Computer lab to know about QBasic.
Key Ideas :

Knowing about Programming Language.

Knowing about types of Programming Languages.

Knowledge on Components and Basic Elements of QBasic Program.
Planning :
Plan to explain the lesson on a big screen by performing the steps in explanation.
Vocabulary :
Language, Machine, Translators, Interpreters, Compilers, Constants,
Arithmetic, Variable String.
Teaching Sequence :

Begin the Chapter by explaining Programming Language and types of
Programming Languages.
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
Explain about QBasic and how to start it.

Demonstrate the Components of QBasic Window and explain the Basic
Elements.
KEY
Rapid fire :
1. Machine Code
2. Microsoft
3. Compilers
4. Assembly language
Answer Time :
A. 1. c;
2. c;
3. c;
4. c;
5. a.
B. 1. A programming language is a Computer language. The programmers
use it to develop applications, scripts or other set of instructions for a
computer to execute.
2. The Low Level Language means closeness to the way in which the
machine has been built. Low Level Languages are machine oriented
and require extensive knowledge of computer hardware and its
configuration. Low Level Languages are further divided into Machine
language and Assembly language.
3. The language translator is a software which translates programs in the
assembly language or high level language into the machine code.
4. QBasic is a high level programming language developed by the
Microsoft Corporation. We can easily convert the problem solving steps
shown in a flow chart or an algorithm into the QBasic programming
language to get the problem solved by the computer. QBasic works in an
Integrated Development Environment that includes a language editor, a
language translator and a debugger.
5. Basic Elements of QBasic program consist of a set of characters,
keywords, constants, variables, operators and expressions.
6. String Constant : String constant is a combination of letters with numbers
or special characters enclosed in double quotes. Mathematical operations
cannot be performed on string constant.
7. Variable : The word 'Variable' refers to a quantity in a program whose
value can change as many times as required during the execution of a
program. They are used in a program for storing constant values.
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8. Rules of Naming Variable :
i.
Variable names can have maximum 40 characters.
ii. Variable names can have alphabet, numbers and decimal point.
iii. A variable name must begin with a letter.
iv. A varibale name cannot begin with FN letter. For example : fnames,
$.fnum etc.
v. Variable names cannot be reserved words.
vi. Variable names may be concluded with typed declaration characters
like $, %, &, ! and #.
9. Arithmetic operators are the symbols which are used to perform
mathematical calculations like addition, subtraction, division,
multiplication and exponential.
10. Logical operators combine two or more relational expressions to
evaluate a single value as true (non zero) or false (zero). The result
of evaluation is used to make decisions about the program flow.
The commonly used logical operators in QBasic are AND, OR and
NOT.
C. 1. True
2. False
3. True
4. False
5. True
6. False
D. 1. Adds two or more numbers
2. –
3. Multiples two or more numbers
4. Divides two or more numbers
5. ^
Activity Time :
Student’s Activity
Brain Teaser :
1. DEBYG MENU
2. CONCATENATTION
3. OPERATORS
4. CHARACTER SET
5. MACHINE CODE
5. SEARCH
8. MORE ON E-MAIL
Over View :

E- Mail is one of the most used features of the internet, which helps
communication to be fast, reliable and accurate.
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
E-Mail helps us to send birthday cards or news letters as e-Mails throughout
the world while sitting at your home.
Resources :
Students will use the text book to know about internet and a School Computer
Lab to know the different requirements to get connected to Internet.
Key Ideas :

Knowledge on Advantages of e-Mail.

Knowledge on Parts of e-Mail Program Window.

Knowing about Parts, Composing, Attaching and Sending an e-Mail.
Planning :

Plan to teach this topic on big screen by performing the steps including in eMail.

Plan to demonstrate on Composing and Sending a mail on system.

Perform steps by step-by-step method to understand the concept.
Vocabulary :
Draft Link, Compose, Text Area, Reading e-Mail, Replying, Deleting.
Teaching Sequence :

Start with Recalling and Advantages of e-Mail.

Knowing about Parts of Program Window and Compose Mail Window.

Demonstrate :
• Composing and Sending
• Attaching a file and sending e-Mail.

Knowledge on Reading, Replying, Deleting an E-Mail.
KEY
Rapid fire :
1. Carbon copy
2. Inbox link
3. Compose
4. Sent Mail
Answer Time :
A. 1. e-Mail is an electronic network service that allows two or more users to
communicate with one another by messages that are sent and received
through a computer.
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2. Four advantages of e-Mail :
i.
e-Mails are easy to use. We can organise your daily communication.
Send and receive electronic messages and save them on computers.
ii. e-Mails are delivered at once around the world. No other form of
written communication is as fast as an e-Mail.
iii. e-Mails do not use paper. They are environment friendly and save a
lot of trees from being cut down.
iv. Products can be advertised with e-Mails. Companies can reach a lot
of people and inform them in a short time.
3. The steps to compose and send a e-Mail :
Step-1 : Open Internet Explorer.
Step-2 : Type www.gmail.com in the address bar of Internet explorer.
Step-3 : Enter your username and click on next.
Step-4 : Enter your password and click on next.
Step-5 : Click on COMPOSE button.
Step-6 : Type e-Mail address in the To box.
Step-7 : Type the subject of your e-Mail in the subject box.
Step-8 : Click in Text area and type the message you want to send.
Step-9 : Click on SEND button.
4. The steps to add attachment to your e-Mail :
Step-1 : Open COMPOSE mail window.
Step-2 : Write e-Mail address in the To box.
Step-3 : Type the subject of your e-Mail in the subject box.
Step-4 : Click on the Attach a file link. The select file(s) to upload by mail
google.com dialog box appears.
Step-5 : Select the file to be attached.
Step-6 : Click on open button. The file gets attached to the e-Mail.
Step-7 : Click on SEND button.
5. The steps to delete an e-Mail :
Step-1 : Open the Inbox.
Step-2 : Click on check box to select a mail.
Step-3 : Click on Delete button to delete the selected mail.
B. 1. False
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2. False
3. False
4. True
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SUMMATIVE ASSESSMENT - 1
A. 1. b
7. c
2. a
3. b
4. c
5. b
6. b
8. b
9. c
10. b
11. c
12. d
B. 1. Spreadsheet software offers numerous advantages. They are as follows:
u
It allows you to perform calculations on data quickly and accurately.
u
It allows you to sort data to view only selected data items from a huge
collection of data.
u
It allows you to format data to give a desired look.
u
It lets you convert a set of data into a graph or a chart.
u
It allows you to edit and correct wrong data entries easily.
u
It can store large spreadsheets effortlessly on the computer.
2. Formula Box : Formula Box is used to enter and edit formulae and perform
calculations on your worksheet data.
3. Copy and paste commands are used to copy cells and its contents. You
can copy the contents of a cell to other cells. To copy cell contents, perform
the following steps:
1. Select the cell.
2. Click on Home tab.
3. Click on Copy button in the Clipboard group.
4. Select the cell where you want to paste the content.
5. Click on paste button in the Clipboard group. The cell content will be
pasted to desired cell.
4. We need programming language because the computer cannot directly
understand the problem solving steps or instructions shown in the flowchart
or written in the form of an algorithm.
5. The Custom AutoFilter dialog box in MS Excel 2010 is used to locate data
based on specific conditions.
6. We can use the sort dialog box to sort on multiple columns and can make
it easier to find the data you need.
7. Machine Language is a collection of binary digits or bits (0s and 1s) that
the computer reads and interprets. Machine language is the only language
a computer is capable of understanding. A program written in the machine
languages is called a machine code.
8. QBasic is a high level programming language developed by the Microsoft
Corporation. You can easily convert the problem solving steps shown in a
flowchart or an algorithm into the QBasic programming language to get the
problem solved by the computer.
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QBasic works in an Integrated Development Environment that includes a
language editor, a language translator and a debugger.
9. Arithmetic Operator :
Arithmetic operators are used to perform mathematical calculations like
addition, subtraction, division, multiplication and exponential. The following
table shows arithmetic operators used in QBasic.
Operation
Arithmetic Operator
Explanation
Addition
+
Adds two or more numbers
Subtraction
-
Subtracts two or more numbers
Multiplication
*
Multiplies two or more numbers
Division
/
Divides two or more numbers
Exponential
^
Calculates exponential value
10. 1. Open COMPOSE mail window.
2. Write e-mail address in the To box.
3. Type the subject of your e-mail in the Subject box.
4. Click on the Attach a file link. The select file(s) to upload by mail
google.com dialog box appears as shown.
5. Select the file to be attached.
6. Click on Open button. The file gets attached to e-mail.
7. Click on SEND button. Your e-mail will be sent to recipient with your
attachment.
C. 1. True
2. False
3. True
5. True
6. False
7. False
4. True
CYBER OLYMPIAD
u
1. d
2. c
8. b
9. a
15. d
4. d
5. d
6. a
7. a
10. d
11. a
12. b
13. b
14. c
16. a
17. b
18. b
19. d
20. b
21. a
22. a
23. d
24. b
25. d
26. b
27. a
28. c
29. d
30. d
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BOOK - 7
1. MORE ON WINDOWS 7
Overview :

Microsoft Windows is an Operating System that acts as an interface between
the Computer Hardware and the user.

Windows 7 allows the theme changes to change the pointer style as well.
Resources :

Students will use the text book to know about Windows 7 and a school
computer lab to know about the Windows 7.
Key Ideas :

Knowledge on features of Windows.

Knowing about some links in Windows 7.
Planning :

Plan to show the Windows on a big screen.

Show the features individually to students on the system in lab.

Explain about features and links in a step-by-step method.
Vocabulary :
Control Panel, Mouse Pointer, Accessories, Defragmenter, Recorder.
Teaching Sequence :

Start by explaining about Contro Panel.

Explain Changing System Sounds.

Setting the Mouse Properties.

Demonstrate On-Screen Key board, Using System tools and about Sound
Recorder.
KEY
Rapid fire :
1. hardware
software
2. software
3. programs
4. Additional clock
Answer Time :
A. 1. c
2. d
3. c
4. a
5. a
B. 1. ii
2. iv
3. v
4. iii
5. i
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C. 1. Control Panel :
Control Panel is a feature of the Microsoft Windows graphical user
interface that allows us to modify computer's settings and controls. It includes
several links that can be used to view and change hardware or software
settings. Examples for hardware settings are display, keyboard and mouse
settings.
Examples for software settings include Date and Time, Power Options,
Fonts and Administrative Tools.
2. To change date and time of the system, perform the following steps :
Step-1 : Open Control Panel.
Step-2 : Click Clock Language and Region Link.
Step-3 : Click the Date and Time Link. The Date and Time dialog box
appears.
Step-4 : Click change date and time button. The Date and Time setting
dialog box appears.
Step-5 : Make the required change in Date and Time of the system.
Step-6 : Click on OK button.
We can change the time zone by clicking change time zone.
3. The steps to set the double click speed of the mouse, perform the following
steps :
Step-1 : Open Mouse Properties dialog box.
Step-2 : Click on the Buttons tab.
Step-3 : Drag the speed slider in a suitable direction to see the double
click speed as slow or fast.
Step-4 : Click on Apply button.
Step-5 : Click on OK button.
4. On Screen keyboard is a feature provided by Windows 7 to write or create
documents. It is available by clicking on All Programs
 Accessories 
Ease of Access  On Screen Key Board. We can use mouse or another
pointing device to type the required key by clicking on it.
5. Disk Cleanup is a utility that helps to increase speed of our computer by
finding and deleting files, we no longer need.
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6. The steps to use Disk Cleanup Utility :
Step-1 : Click on Start button.
Step-2 : Click on All programs.
Step-3 : Click on Accessories.
Step-4 : Click on System Tools.
Step-5 : Click on Disk Cleanup. The Disk Cleanup dialog box appears.
Step-6 : Click on OK button to begin checking your disk. The Disk Cleanup
message box appears.
Step-7 : Click the check box of the files you want to delete.
Step-8 : Click on OK to delete the selected files.
2. ANIMATION IN MS POWERPOINT
Overview :

Animation effects give motion to text, pictures and other content on sliders.

MS PowerPoint provides four types of animation : Entrance, Emphasis, Exit
and Motion Paths.
Resources :
Students will use the text book to know about Animation and the school computer
lab to know about the Animation in MS PowerPoint.
Key Ideas :

Knowledge on Animation in MS PowerPoint.

Knowing about steps in doing Animation.
Planning :

Plan to show the concept on a Big Screen.
Make the students practise Animation in lab.
Vocabulary :

Animations, Custom Animation, Sound Clips, Video Clips, Slide Show.
Teaching Sequence :

Starts with Applying Animation effects and about Custom Animation effects.

Explain about Removing and Adding Effects.

Explain about Sound, Video Clips and Inserting Recorded Sound.

Explain about Setting up Slide Show.
KEY
Rapid fire :
1. bob gaskins
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2. 1988
3. animation
102
4. four
Book - 7
Answer Time :
A.
1. a
2. b
3. c
4. c
B. 1. Visual effects applied to individual items on a slide or to an entire slide in
presentation software are animation. We use animation in presentation for
graphics, titles, bullet points and chart elements to keep their audience
interested in the presentation. In Power Point animation can be applied to
text boxes, bullet points and images so they move on the slide during a slide
show.
2. The steps to add animation to text or object.
Step-1 : Select the text or object that we want to animate.
Step-2 : Click on Animation tab.
Step-3 : Select an effect required by you.
3. The steps to remove animation effects :
Step-1 : Select the text or object on the slide you wish to modify.
Step-2 : Click on the Animations tab.
Step-3 : Click on the custom Animation task pane appears on the right.
Step-4 : Select the animation in the custom Animation task pane list.
Step-5 : Click Remove.
4. Custom Animation is a feature in Microsoft Office Power Point. It contains a list
of animation effects such as time, style, sound, etc. We can apply to objects to
have them animated during slide show.
5. Transition effect determine how our presentations move from one slide to the
next. Power Point provides several transition modes. We can apply a transition
to selected slides or to all of the slides in our presentation. We can add sound
to a transition and we can control speed.
6. The steps to add sound in a presentation :
Step-1 : Select the slide where we want to add sound.
Step-2 : Click the Insert tab.
Step-3 : Click the drop-down arrow of sound button in Media Clips group. A
menu appears.
Step-4 : Click on Sound from file option. The Insert sound dialog box appears.
Step-5 : Select the sound file we want to insert.
Step-6 : Click on OK button. The Microsoft Office PowerPoint message box
appears.
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Step-7 : Click on the Automatically button (or) Click on the when clicked button.
A sound icon will appear on the slide. Double click on the icon to play
the sound (or) go to sound tools and then click on the preview button on
options tab.
C. 1. True
2. True
3. True
4. True
5. False
6. False
Activity Time :
Student’s Activity
3. FORMULAS IN MS EXCEL
Overview :

Formulas are one of the most commonly used features of MS Excel.

Autosum feature is one of the most popular features available in Ms Excel
which helps to automatically total the contents of cells.
Resources :
Students will use the text book to know about Excel and a school computer lab
to know about Excel.
Key Ideas :

Knowing about Formula in Excel.

Knowing Work Sheet in Excel.

Knowledge on AutoSum Features & Function.
Planning :
Plan to show the Excel sheet by displaying on Big Screen.

Show on screen how to work on sheets.
 Make the students to do work in Excel on System in lab.
Vocabulary :
Formulas, Functions, Constants, Operators, Numerical Formulas, Auto Sum.
Teaching Sequence :

Start the Chapter by Formulas and explain about types of Formulas.

Creating numeric formulas including Text formulas and Using Autosum
Feature.

Explain about Functions.
KEY
Rapid fire :
1. cell references
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2. operators
104
3. visicalc
4. Autosum
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Answer Time :
A. 1. c 2. b 3. c 4. c
B. 1. True
2. True
3. True
4. False
5. False
6. True
7. False
C. 1. A formula is an expression that includes cell numbers, addresses,
arithmetic operators and parenthesis. Using formulas we can carry out
simple addition and subtraction or far more complex mathematical
calculations. An Excel formula always begins with an equal sign (=).
Example : To calculate the sum of two numbers 2 and 2 will be written as
= 2 + 2.
2.
Operators are used to perform calculations on the given values. The
Table shows various operations and their function.
Operator
Operation
+
Addition
-
Subtraction
*
Multiplication
/
Division
%
Percentage
^
Expponentiation
=
Equal to
<
Less than
?
Less than or equal to
>
Greater than
?
Greater than or equal to
<>
Not equal to
3. The procedure of linking the text strings in a series is called
concatenation The operator used to link one or more text strings. Always
enclose text strings within double quotes.
4. Write the steps to create a text formula :
1. Click A8 cell where you want to display the result of formula.
2. Type the formula as - A2 & "has obtained" & G2 & "total marks in
examination".
3. Press the Enter key to view the result.
5. Functions :
Functions are ready-made formulas in Excel, which allow us to perform
simple and complex mathematical calculations. They eliminate the
chance to write wrong formulas. A function begins with an euqal sign
(=). A function has two main parts :
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Function name and arguments whicha are included within a parentheseis.
Some Functions used in
Function
Description
SUM
Adds values
ROUND
COUNT
Syntax
=SUM(number1,number2, ...)
Rounds a number specified by =ROUND(number,number_digits)
the number of digits
Returns a count of text or numbers =COUNT(value1,value2,...)
in range
AVERAGE Averages a series of arguments =AVERAGE(number1,number2,...)
MIN
Returns the smallest value in a series =MIN(number1,number2, ...)
MAX
Returns the largest value in a series =MAX(number1,number2, ...)
AND
Returns TRUE if all the arguments =AND(logical1,logical2,...) if any
are true, if any are false.
are false
Spread sheet works are : Sum, Round, Count, Average, Min, Max, And.
6. Average function finds the average of the numbers given to it as argument.
To calculate average, Ms Excel adds up the values in the selected range
and then divides that total by the number of non-blank cells in the range.
7. To use Max function, we have to perform the following steps :
Step-1 : Select the cell where Max formula will be entered.
Step-2 : Click the Formulas tab.
Step-3 : Click the Autosum button under Functions Library and select Max.
Step-4 : Change the range of cells.
Step-5 : Press the Enter Key.
By this the Maximum value box will appear.
8. Auto sum feature is one of the most popular features available in Ms Excel.
It helps to automatically total the contents of cells. We can find Autosum in
this group.
G2  Autosum in Editing group
sum in G2.
Sum  Enter 
appears total
Brain Teaser :
1. Concatenation
2. MINFunction
4. MAX Function
5. Rounds Function
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3. Function
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4. CHARTS IN MS EXCEL
Overview :

Charts provide an effective way of presenting data and information.

MS Excel provides different types of charts to represent data in a number of
ways.
Resources :
Students will use the text book to know about Excel and the school computer
lab to know about the Charts in MS Excel.
Key Ideas :

Knowledge on different types of Charts to represent the data in a number of
ways.

Knowledge on gridlines, legend and layout tab in charts.
Planning :

Plan to show the charts in Excel on a big screen.
Demonstrate the different types of Charts and their Windows by Step by
Step method.
Vocabulary :

Charts, Column, Horizontally, Vertically Gridlines, Patterns, Components.
Teaching Sequence :

Start by explaining the types of charts in Ms Excel.

Explain the Components of a Chart, creating a Chart.

Explain about the changing the Chart Layout in step-by-step method.
KEY
Rapid fire :
1. Charts
2. Chart area
3. Column charts
4. Legend
Answer Time :
A. 1. b
2. a
3. b
4. b
5. c
B. 1. Chart : A Chart is a graphical representation of data.
Uses of Charts in Excel :
i)
Charts provide an effective way of presenting data and information.
ii)
Charts enhance the look of our worksheet and also present a volume
of data in easy format.
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2. Ms Excel provides different types of charts to represent the data in a
number of ways.
i) Column Chart, ii) Line Chart, iii) Pie Chart, iv) Bar Chart, v) Area Chart,
vi) Scatter Chart, vii) Doughnut Chart, viii) Radar Chart.
3.
Column Chart
Bar Chart
1) A column chart uses vertical
1) The data displayed in Bar
bars (or) columns to display
Chart is vertical and
values over different categories.
horizontal.
2) Column charts make it easy to
see the differences in the data
being compared.
2) A Bar charts display
comparisions among
individual items.
4. A Pie Chart displays the contribution of each value
to the total. It highlights the relationship in terms of
percentage of each value in a data series to whole.
A Pie Chart represents only one data series. The
circle of a Pie Chart represents 100%. The circle is
subdivided into slices representing data values. The
size of each slice shows what part of the 100% it
represents.
Whereas line chart is useful for showing the change in a value over a
period of time. Each of the data series is plotted as a line of different colour
and shade.
5. Scatter Chart shows the relationships among the numeric values in several
data series (or) plots two groups of numbers as one series. It has two value
axes. Showing one set of numeric data along the horizontal axis (x-axis)
and another along the vertical axis (y-axis). It combines these values into
single data points and displays them in irregular intervals. It is used for
displaying and comparing numeric values.
6. Chart area is the area inside the chart window, including all part of the chart
are displayed. Whereas the area where Excel plots our data, including the
axes and all markers that represent data points.
7. Data series refers to many data entries from which a chart is derived.
8. The steps to create a chart :
Step-1 : Select the cell range in the worksheet for which you want to make
a chart.
Step-2 : Click the insert tab.
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Step-3 : Click column to insert a column chart. A list of column charts appears.
Step-4 : Click clustered column in 2-D column section. Ms Excel graphs the
selected data in 2-D column chart and places the chart in a box in
the centre of the worksheet.
Step-5 : Click on the design tab.
Step-6 : Select any of various design tools to help you design in our chart.
C. 1. True
2. False
3. True
4. False
5. False
6. True
Activity Time :
Student’s Activity
Brain Teaser :
1. LAYOUT
2. CHART TITLE
4. DATA MAKER
5. SCATTER
3. VALUE AXIS
SUMMATIVE ASSESSMENT - 1
A. 1. c
2. d
3. b
4. b
5. a
8. b
9. b
10. b
11. b
12. b
6. a
7. c
B. 1. Control Panel is a feature of the Microsoft Windows graphical user interface
that allows you to modify computer’s settings and controls. It includes
several links that can be used to view and change hardware or software
settings. Some examples of hardware settings are display, keyboard and
mouse settings. Some examples of software settings include Date and
Time, Power Options, Fonts and Administrative Tools.
2. On-Screen Keyboard is a feature provided by Windows 7 to write or create
documents.
3. Custom Animation is a feature in Microsoft Office PowerPoint. It contains a
list of animation effects such as time, style, sound, etc. that you can apply
to objects to have them animated during the slide show. MS PowerPoint
provides four types of animation: Entrance, Emphasis, Exit and Motion
Paths.
4. Transitions determine how your presentations move from one slide to the
next. PowerPoint provides several transition modes. You can apply a
transition to selected slides or to all of the slides in your presentation. You
can add sound to a transition and you can control its speed.
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Operation
Operatror
+
Addition
-
Subtraction
*
Multiplication
/
Division
%
Percentage
^
Exponentiation
=
Equal to
<
Less than
?
Less than or equal to
>
Greater than
?
Greater than or equal to
<>
Not equal to
5. Conditional formatting is a feature of Excel which allows you to apply a
format to a cell or a range of cells based on certain criteria.
6. Operators: These are used to perform calculations on the given values.
The table given below shows the use of various operators and their function.
7. Min function is used to find smallest number value in a given range of
cells on worksheets.
8. 1. Click A8 cell where you want to display the result of formula.
2. Type the formula as = A2& “has obtained” & G2 & “total marks in examination”
3. Press the Enter key to view the result.
9. 1. Oen Control Panel
2. Click the Clock, Language and Region link.
3. Click the Date and Time link.
The Date and Time dialog box appears as shown.
4. Click change date and time button.
5. Make the required change in date and time of your system.
6. Click on OK button.
You can also change the time zone by clicking Chnage time zone.
C. 1. Control panel
2. Disk Clean up
3. Transition
4. four
5. Spread sheet
6. Hides sheet
7. layout
8. Operators
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5. MORE ON QBASIC
Overview :
QBasic is a programming language developed by Microsoft Corporation.

QBasic has many Control Statements like GOTO, DO LOOP, IF THEN, IF
THEN ELSE, etc.
Resources :
Students will use the text book to know about QBasic and the school computer
lab to know about the language.
Key Ideas :

Knowledge on QBasic is a programming language.

Knowing on Basic Elements of QBasic.

Knowledge on Basic Statements in QBasic.
Planning :

Plan to explain the QBasic practically on the big screen.
 Show the students Opening of Windows step-by-step while explaining.
Vocabulary :
QBasic, Components, String Constant, Control Statement, THEN Statement.
Teaching Sequence :

Start lesson by recalling QBasic, Starting QBasic, Components of QBasic
Window.

Explain recalling Basic Elements of QBasic.

Demonstrate Basic Statements in QBasic and Control System.
KEY
Rapid fire :
1. Status Bar
2. numeric Constant
3. numeric
4. END
Answer Time :
A. 1. a
2. c
3. d
4. c
5. a
B. 1. QBasic is a programming language developed by Microsoft Corporation
for use in the MsDos operating system. It is the sucessor of earlier form
of BASIC, a simple programming language for beginning programmers
We can easily convert the problem solving steps. QBasic works in an
integrated Development Environment that includes a language editor,
a language translator and a debugger.
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2. We can run QBasic Program by : Click on Run. Then in the Run dialog box
type CMD and click on Ok. A DoS Window (sometimes called a command
prompt window) starts up. When it first starts, it will be set up to use a
particular part of the hard disk for the QBasic files it may save and read and
easiest method is by pressing F5.
3. The Basic Elements of QBasic : Every programming language consists of
some basic elements which are required to a program. The elements
required to construct a QBasic program consists of a set of characters,
constants, variables and operators.
4. Variable : The word 'Variable' refers to a quantity in a program whose value
can change as many times as required during the execution of a program.
They are used in a program for storing constant values. There are two types
of variables in QBasic.
String Variables : A string variable stores string data. It types declaration
sign is dollor ($).
Numeric Variables : A numeric variable stores numeric data. A numeric
variable can be integer, long integer and single precision or double precision
variables.
5. PRINT Statement : PRINT Statement is used to display message or result
on the screen. Characters or sentences should be written within inverted
commas (" ").
For Example : CLS
PRINT "5 + 7"
6. INPUT Statement : INPUT Statement allows user to input the information
when the program is already running. This command waits for the user to
enter the information and then assigns the information to a variable.
There are two types of variables :
Input A (for numeric value)
Input A $ (for a String)
Syntax : Input [prompt.1;] variable, or Input [prompt,1;] variable $
For Example : CLS
PRINT "What is your name ?
INPUT name $
PRINT "Hello"
INPUT "School"
END
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C. 1. True
2. False
3. True
4. False
5. True
Activity Time :
Student’s Activity
Brain Teaser :
1. FILE
2. DEBUG
3. STRING
4. IF THEN EISE
6. MACROMEDIA FLASH
Overview :

Macromedia Flash is one of the most popular technologies on Internet.

Tools are used in different stages in drawing objects of different shapes.
Resources :
Students will use the text book to know about Flash and the school computer
lab to know about working on Flash and Tools.
Key Ideas :

Knowing about Macromedia Flash.

Knowledge on use of tools in drawing objects on slides.
Planning :

Plan to show the Animation on big screen.
 Explain the Each tool used in slides by step-by-step method.
Vocabulary :
Macromedia, Flash, Section tools, Property Inspector, Oval tool, Rectangle
tool, Gradients.
Teaching Sequence :

Start the chapter by saying about Animation, about Macromedia Flash.

Show starting Macromedia Flash.

Explain the drawing tools.

Show how to create a new Flash document.
KEY
Rapid fire :
1. animation
2. Timeline
3. Line
4. Paint Bucket
Answer Time :
A. 1. b
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3. a
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B. 1. Animation is a form of animate which means 'to bring to life'. It is the
process of displaying un-moving images in a rapid sequence to create
the illusion of movement. These images can be hand drawn, computer
generated or pictures of 3D objects.
2. Macromedia Flash is animation software used for creating animations,
games, cartoons, websites, graphic effects, text effects and special
effects. It is one of the most popular technologies on Internet with
thousands of websites using it for introductions, animations and
advertisement.
3. Property Inspector :
Property Inspector appears at the bottom of window. It is the panel that
displays the properties of the selected object. The properties include a
text, an image, a line, a shape, etc. The properties displayed in this panel
vary according to selected object.
4. Polystar Tool : Polystar Tool is used to draw polygons and stars. We can
modify the polystar in terms of the number of sides of the polygon or the
number of points on the star which can vary from 3 to 32.
5. Steps to draw rectangles :
Step-1 : Click on the Rectangle tool.
Step-2 : Select the desired stroke colour and fill colour.
Step-3 : Click on the stage and drag to draw a shape.
C. 1. True
2. False
3. False
4. True
D. 1. iii
2. iv
3. i
4. ii
5. False
Activity Time :
Student’s Activity
Brain Teaser :
1. VIEW
2. BRUSH
3. PAINT BUCKET TOOLS
4. LASSO
7. HTML : AN INTRODUCTION
Over view :

HTML is used for creating Web Pages.

This tag always begins with left angled, bracket (<) and ends with right
angled bracket (>).
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Resources :
Students will use the text book to know about HTML and the school computer
lab to work .
Key Ideas :

Knowledge about HTML.

Knowing about how web browser, Firefox, Safari, Chrome or Internet Explorer
translates HTML. Encoded Pages to display information text, Graphics and
links.
Planning :

Plan to explain language on big screen by showing windows.
 Make the children to practise individually in lab.
Vocabulary :
Hyper Text Markup, Versatile, angled bracket, Attributes, Document, Line Break,
Paragraph Tag.
Teaching Sequence :

Start the lesson by saying History of HTML.

Explain HTML Editors, Tags Attributes.

Explain about structure of HTML Document and Attributes of Body Tag.

Demonstrate Saving, Viewing of Documents.

Show using Background Colour and Text, Using Heading Tag, Using
Paragraph Tag.
KEY
Rapid fire :
1. Empty
2. 1-6
3. 1990
4. Body
5. WYSIWYG
2. b
3. d
4. c
5. b
Answer Time :
A. 1. b
6. c
B. 1. HTML is a markup language for creating web pages to display on World
Wide Web. HTML stands for Hyper Text Markup Language. The word
Hypertext was first named and used by Ted Nelson in 1960s.
Features of HTML :

HTML gives the text an attractive appearance.

HTML can display any kind of document from any computer on the host
computer anywhere in the world.
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2. A Web page is made up of HTML elements that are identified by HTML
tags. An HTML tag tells a web browser how to display a particular text.
An HTML tag always begins with left angled bracket (<) and ends with
right angled bracket (>). The text written in-between the angled brackets
provides specifications to web browser for displaying the element it
encloses.
3. HTML Attributes :
HTML attributes provide extra information about HTML elements.
Attributes are always specified in the start tag.
For Example : <bodybgcolor = "blue">
Here bgcolor is the attribute of the body
tag with specifies the background colour
of the web page
5. The Body tag can have a number of attributes that are used to describe
the formatting features for the entire body of HTML document.
Some of them are :
Bgcolor : It is used to set the background colour of our web page. Syntax
for bgcolor attribute is <body bgcolor = "colorname">.
(or)
Text : It is used to set text colour to the body text. The value can be a colur
name or a hexadecimal code. Syntax for text attribute is <bodytext =
"colorname">,
6. The steps to view HTML document in Internet Explorer :
Step-1 : Open Internet Explorer.
Step-2 : Click on File menu. A menu appears.
Step-3 : Click on Open option. The open dialog box appears.
Step-4 : Click on Browse button. The windows Internet Explorer dialog
box appears.
Step-5 : Select the location and choose the html file.
Step-6 : Click on Open button. The path will be displayed in the Open
dialog box.
Step-7 : Click on OK button.
7. <br> :The line break tag is an empty tag used to insert a line break. To start a
newline, insert a line break tag. This tag has no end tag.
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To use line break,
<html>
<head>
<title> DouglasEngalbart</title>.
</head>
<bodybgcolor = "blue" text = "white">
C. 1. True
2. True
3. False
4. True
5. False
6. False
7. True
Brain Teaser :
1. DHTML
2. WYSIWYG
3. EMPTY
4. BGCOLOR
5. HEADING
8. COMPUTER NETWORKING
Overview :
Two or more Computers connected together through a communication
media form a Computer Network.

The geometrical arrangement of Computer resources, Remote devices,
Communication facility is known as network topology.
Resources :

Students will use the text book to know about Computer Network and the
computer lab in school to do practically on systems.
Key Ideas :

Knowledge on Computer Network.

Knowing about Types of Computer Network.
Planning :

Plan to show the Concept on big screen.
 Show the Network types in lab.
Vocabulary :
Satellites, Telephone Lines, WAN, Metropolitan, Topology, Mesh Network.
Teaching Sequence :

Start by explaining Computer Network and Advantages of a Computer
Network.

Explain about types of Computer Network

Demonstrate the Network Topology.
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KEY
Rapid fire :
1. information, data
2. local area network
3. Internet
4. five, star
Answer Time :
A. 1. Networking is a vital factor for the successful working of information
systems. There are various networking systems. For example, television
networks, railway networks, Post and Telegraph networks and Computer
networks.
2. Computer Network : Two or more computers connected together through a
communication media form a computer network. The computers are
connected in a network to exchange information, data and can also use
resources of other computers. The computers on a network may be linked
through cables, telephones lines, satellites, etc. Each Computer in a network
is called a node.
3. Advantages of connecting computers into a network :

It allows different users to share the processing characteristics of
different computers.

It allows users to share common set of data files and software stored in
a main system.

It allows users to share common hardware resources such as printers,
scanners, modem, etc.

The cost of computing is reduced to each user as compared to the
development and maintenance of each single Computer System.
4. LAN and WAN
LAN
WAN
1) Local Area Network
1) Wide Area Network
2) The connection is
2) The connection is spread over
limited to a geographic
large geographical areas from
area like lab, school
country to country.
3) it is used intensively in offices,
3) It is a transmission of data in
enabling individual users to run
general takes place through
their specific program easily.
satellites.
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5. Network Topology :
A computer or device which is in a network is called a node. The geometrical
arrangement of computer resources, remote devices, communication facility
is known as network topology.
A network can be made in five different topologies. The are,
1. Bus Network Topology
2. Star Network Topology
3. Ring Network Topology
4. Tree Network Topology
5. Mesh Network Topology.
B. 1. False
2. True
3. False
4. True
5. True
6. True
Activity Time :
Student’s Activity
SUMMATIVE ASSESSMENT - 2
A. 1. b
2. a
3. c
4. b
5. c
8. d
9. a
10. d
11. b
12. a
6. c
7. c
B. 1. A chart is a graphical representation of data. Charts provide an effective
way of presenting data and information. They enhance the look of your
worksheet and also present a large volume of data in easy format.
Generating charts can help in making comparison, taking decisions and
forecasting weather reports.
2. Pie Chart : A pie chart displays the contribution of each value to the total. It
highlights the relationship in terms of percentage of each value in a data
series to whole. A pie chart represents only one data series.
Bar Chart : Bar charts display comparisons among individual items. They
organize the categories vertically and values horizontally. They are column
charts drawn sideways.
3. Numeric constant: A number with or without decimal point is a numeric
constant. Mathematical operations and logical operations can be
performed on the numeric constants.
4. Control statements are used to control the flow of the program according
to your choice. These are powerful tools for programmers. QBasic has
many control statements like GOTO, DO LOOP, IF THEN, IF THEN ELSE,
etc.
5. Macromedia Flash is animation software used for creating animations,
games, cartoons, websites, graphic effects, text effects and special effects.
It is one of the most popular technologies on Internet with thousands of
websites using it for introductions, animation and advertisement.
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6. Polystar tool is used to draw polygons and stars. You can modify the polystar
in terms of the number of sides of the polygon or the number of points on
the star which can vary from 3 to 32.
7.
u
HTML gives the text an attractive appearance.
u
HTML can display any kind of document from any computer on the host
computer anywhere in the world.
u
HTML links various documents with one another.
u
HTML is a versatile language suitable for use on such diverse platforms
as Machintosh, Windows, etc.
8. WYSIWYG stands for What You See Is What You Get. These types of editors allow you to create web pages without knowing how to write HTML
codes. They have graphical interfaces and tools to develop web pages.
They allow you to insert tables, hyperlinks, images, etc.
Adobe Dreamweaver and Microsoft FrontPage are some examples of
WYSIWYG editors.
9. Given below are some major advantages of computer network that have
provided making the human life more relaxed and easy.
u It allows different users to share the processing characteristics of different
computers.
u It allows users to share common set of data files and software stored in
a main system.
u It allows users to share common hardware resources such as printers,
scanners, modem etc.
u The cost of computing is reduced to each user as compared to the
development and maintenance of each single computer system.
10. The computers on a network may be linked through cables, telephone
lines, satellites, etc. Each computer in a network is called a node.
C. 1. Line
5. HTML
2. Ampersand
3. cls
4. Brush
6. Empty
7. angled
8. Internet
Cyber Olympiad
A.
1. c
2. b
3. a
4. b
5. c
6. a
7. d
8. a
9.b
10. c
11. a
12. b
13. c
14. a
15. b
16. d
17. d
18. d
19. c
20. d
21. b
22. d
23. d
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1. COMPUTER VIRUS
Overview :

A virus can destroy files, Software, Program applications and cause loss of
data.

Antivirus Software is a Computer Program that detects, prevents and takes
action to disarm or remove malicious software programs.
Resources :
Students will need a text book to know about virus and a computer lab to do
practically on systems.
Key Ideas :

Knowing about virus (effects), sources of virus.

Knowledge about virus symptoms, Types of Computer Viruses.

Knowing about Antivirus.
Planning :

Plan to explain how viruses infect on computer.

Show the students the sources of Computer Virus on Systems in lab.
Vocabulary :
Viruses, information, Symptoms, Trojan Horse Antivirus.
Teaching Sequence :
Start with what Computer Viruses Infect.

Explain about sources of Computer Virus and its Symptoms.

Explain the types of Computer Viruses.

Demonstrate Preventing a Computer from Virus Infection and about Antivirus.
KEY
Rapid fire :
1. vital information resources under seize
2. creeper
3. program viruses
4. worms
Answer Time :
A. 1. c
2. a 3. c
4. a
5. c
B. 1. A Computer Virus is a type of malicious software program that, when
executed, replicates itself by modifying other computer programs and
inserting its own code. Infected computer programs can include, as well,
data files, or the boot sector of the hard drive.
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2. The sources of Computer Virus are :
*
Through the internet.
*
Through e-Mail attachements.
*
Through removable storage devices.
*
Through Blutooth transfer.
*
Through Computer Network.
3. A Computer Virus is small software program which has replicating
capabilities and are designed to spread from one computer to another one.
A virus can destroy files, software, program applications and cause loss of
data. Some viruses are even capable of destroying all the data and
information that is stored in the hard disk. A virus may or may not be
destructive. Viruses are written by programmers caused virus programmers.
4. A worm is a program very similar to a virus; it has the ability to self-replicate
and can lead to negative effects on your computer. Worms generally spread
through e-Mails and networks. They do not infect files or damage them, but
they replicate so fast that the entire network may collapse.
5. *
Install antivirus software from a well-known and reputed company.
Update it regularly and use it regularly.
*
Do not install pirated software.
*
Restrict access to your system.
*
Do not click on Sudden pop-up windows while browsing the internet.
*
Scan files that you download from the Internet.
*
Keep your operating system current with the latest patches and updates.
*
Scan your computer twice a month.
*
Never click on a link or attachement in an e-Mail unless it is formed a
trusted source.
6. Antivirus software is a computer program that detects, prevents and takes
action to disarm or remove malicious software programs, such as viruses
and worms. You can help protect your computer against viruses by using
antivirus software.
7. These are some of popular antivirus software :
*
Quick Heal Total Security.
*
McAfee Antivirus.
*
Kaspersky Antivirus.
*
Norton Antivirus.
*
AVG Antivirus.
C. 1. virus
2. infect
5. antivirus software
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3. Macro
4. boot viruses
5. Commwarrior
5. Memory resident
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Book - 8
Activity Time :
Student’s Activity
Brain Teaser :
1. CREEPER
2. MACRO
3. MEMORY RESIDENT
4. TROJAN HORSE
2. NUMBER SYSTEM
Over view :

Computer understands only the machine code which is in the form of
numbers.

Decimal number system is the system which is composed of numbers from
0 to 9.
Resources :
Students will know by text book about number system and they need a Computer
lab to do practically in school.
Key Ideas :

Knowledge about Binary Data.

Knowing Binary and Decimal Number System.
Planning :

Plan to show the topic on big screen.

Make the students to practise on system.
Vocabulary :
Binary Data, Character, Octal Number System, Hexa Decimal.
Teaching Sequence :
Start the lesson by Binary data, Character Presentation.

Explain Digital and String.

Demonstrate Binary Number System and Subtraction.

Demonstrate Number System and Octal Number System.
KEY
Rapid fire :
1. Calculations
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3. 0 and 1
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Book - 8
Answer Time :
A. 1.
The digital computers accept all the data in the form of binary numbers, of
using 1 and 0 which represent on and off respectively. Modern computers
work with the collection of 1 and 0 number. A single pair of 1 and 0 is called
bit which is an abbrevation for binary digit. A binary number like 1100 has
4 bits 110011 has 6 bits and 11001100 has 8 bits.
2.
The basic difference between analog and digital computers is the type of
data they process.
Digital computers process data which is binary, i.e. in the form of 0 and 1.
Analog computers operate on mathematical variables in the form of physical
quantities that are continuously varying.
3.
The octal numeral system, or oct for short, is the base-8 number system,
and uses the digits 0 to 7. Octal numerals can be made from binary
numerals by grouping consecutive binary digits into groups of three starting
from the right. For example, the binary representation for decimal 74 is
1001010.
4.
5.
A string is a group of characters (either letter or digits) written one after
another. For instance, 734 is the sting of 73 and 4. Similarly, 2C8A is sting
of 2, C, 8 and A.
Number systems are the technique to represent numbers in the computer
system architecture, every value that you are saving or getting into / from
computer memory has a defined number system. Computer architecture
supports following number systems.
i)
Binary Number System :
Binary is a two digit numerical system which computers use to store data
and compute functions. The reason for which computers use the binary
system is that digital switches inside the computer can only be set to either
on (or) off which are represented by a 1 or 0.
ii)
Decimal Number System :
The Decimal number system is the system which is composed of numbers
from 0 to 9. It has ten digits and hence the base of this system is also 1230,
7890, 45610, etc. are examples of Decimal number system.
iii)
Octal Number System :
The Octal number system has digits starting from 0 - 7. The base of this
system is 8. 1238, 5648, 2368, etc. are examples of Octal number system.
iv)
Hexa Decimal Number System :
The Hexa decimal number system are 0 to 9 digits and characters from A
- F. A represents 10, B represents 11, C represents 12, D represents 13, E
represents 14 and F represents 15. The base of this number system is 16.
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6.
A byte is used for holding a character code. There are about 105 to 108
keys on the keyboard considering of alphabet, digits, symbols and
punctuation marks, etc. All these characters must be digitized, i.e.,
expressed in 0s and 1s. Each of these are expressed in a given specific
number code and binary system. Each number code is organised in the
group of 8 bits is called a byte.
7.
An easy method of converting decimal to binary number equivalents is to
write down the decimal number and to continually divide-by-2 (two) to
give a result and a ramainder of either a "1" or a "0", until the final result
equals zero. So, for example "Convert the decimal number 29410 into its
binary number equivalent".
Start picking the remainder from the last, that is 1, then seocnd last
remainder 0 and then 1, 0, 1, 1, 0, 0, 1, 0, 1. Join them together as
101100101 which is the binary number.
2
2
2
2
2
2
2
2
294
147
73
36
18
9
4
2
1
1
0
1
0
0
1
1
0
1
Activity Time :
Student’s Activity
3. MORE ON FLASH
Over view :

Flash is an animation software that is used for creating animation, games,
cartoons, websites, graphic effects, text effects and special effects.

A motion tween is an animation that is created by specifying different values
for an object property in different frames.
Resources :
Students will need a text book to know about flash and a computer lab in
School.
Key Ideas :

Knowledge about Tools used in animation.
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
Knowing about Layers, Break apart, Movie Clips in Flash.
Planning :
Plan to demonstrate the animation on big screen.
Use computer lab for individual practice of the student.
Vocabulary :

Inspector, Eyedropper, Transform, Layers, Movie Clips, Motion Tween.
Teaching Sequence :

Start by recalling flash, starting Flash and Components of Flash Window.

Explain about usage of tools and layers, symbols in Animation.
KEY
Rapid fire :
1. tool box
2. Time line
3. Library
4. Text
Answer Time :
A. 1. b
2. c
3. a 4. b
5. c
B. 1. Flash, a popular authoring software developed by Macromedia, is used to
create vector graphics - based animation programs with full-screen
navigation interfaces, graphic illustrations and simple interactivity in an
antialiased, resizable file format that is small enough to stream across a
normal modern connection.
2. Timeline appears in the upper portion of the screen. It is used to create or
edit animation. It contains frames, which play an important role in making
animation.
3. The pen tool allows you to draw precise paths, such as straight lines or
smooth flowing curves. You can create straight or curved line segments
and adjust the angle and length of straight segment and the...................
slope of curved segments afterwards.
4. i) Click on the pen tool from the Tool box.
ii) Click on the stage to set the first anchor point.
iii) Click again on another point to set second anchot point. Flash will
automatically connect both the anchor points.
iv) Click again to set more anchor prints on the stage.
v) To close a path, position the pen tool over the first anchor point. A small
circle appears next to the tip when it is positioned correctly.
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vi) Click to close the path. Flash automatic adds a fill once the path becomes
a closed outline.
5. To import a picture or clipart, perform the following steps :
i) Click on the File menu. A menu appears.
ii) Point to Import option. A menu appears.
iii) Click on Import to stage option. The import dialog box appears.
iv) Select the picture and click open. The image will be added to the stage
as shown.
6. The Free transform tool is used to scale, rotate or skew objects drawn or
imported on the stage. To scale an object means to increase or decrease
the object size.
7. A layer is made up of many frames which appear to the right of the layer in
the form of small rectangular boxes. These frames are seperated by lines
known as the frame lines. Each frame contains a single image in sequences
of images, which when played together create animation. A keyframe is a
frame where a new object appears in the Timeline.
C. 1. True
2. False
3. True
4. True
5. Ture
Activity Time :
Student’s Activity
Brain Teaser :
1. FRAMES
2. FREE TRANSFORM
3. PEN
4. STAGE
5. BUTTON SYMBOLS
4. MORE ON HTML
Over View :

HTML is a character based method for describing and expressing the
control of a document.

A hyperlink is a word, group of words or image, that you can click on to
jump to another document.
Resources :
  Students need a text book and Computer lab in school to learn more on
HTML.
Key Ideas :

Knowledge on HTML.

Knowledge on how the attributes are used in HTML.
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Planning :

Plan to explain the lesson by showing HTML Windows on a big screen.
Demonstrate on system how the attributes used in HTML by step by step
method.
Vocabulary :

Character, Web Browser, Safari, Firefox, Alignment, Attributes, Hyperlink.
Teaching Sequence :

Start recalling features of HTML, Horizontal rule Tag, Formatting the text.

Explain about Marquee text, Inserting images and inserting an image as
Background and Hyperlinks.
KEY
Rapid fire :
1. Hyper text markup language
2. Font tag
3. <body> tag
4. <hr> tag is used to draw a horizontal line on the web page.
Answer Time :
A. 1. c
B. 1.
2. a
3. a 4. a
5. a
6. b
HTML stands for Hyper Text Markup Language. It is a markup language
that is used for creating web pages to display on world wide web. Web
pages are text document. These text documents have HTML commands
with an extension.html. HTML is a character based method for describing
and expressing the controls of a document. The content may be pictures,
text, sound, etc. A web browser, such as Firefox, Safari, Chrome or Internet
Explorer, translates HTML - encoded pages to display informative text,
graphics and links on your computer monitor.
2. The Horizontal - Rule or <hr> tag is an empty tag that is used to draw a
horizonal line on the web page to separate different parts of the text from
one another. You can also use <hr> tag to make web page more attractive
and readable. The <hr> tag has attributes which allow you to define the
size, width, alignment and shading for the horizontal line that you want to
add in the web page. The table given next lists some of these atrtributes :
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Attribute
Syntax
Size
<hr size=5>
Width
<hr size = 5 width = 80%>
Align
<hr size = 5 width = 80% align = “centre”>
Color
<hr size = 5 width = 80% align = “centre”
color = “green”>
3. To increase size, width and color attributes in horizontal line, type the
HTML codes given below and see the output in Internet Explorer.
<html>
<head>
<title> HTML </title>
</head>
<body>
<hl> HTML </hl>
<hr size = 10 width = 100%>
<p> HTML stands for Hyper Text Markup language. It is a markup
language that is used for creating web pages to display on World Wide
Web. </p>
</body>
</html>
4. You can also add pictures in your web page to make it more attractive
and interesting. You can insert images using <img> tag. The table given
below specifies various attributes of <img> tag.
<html>
<head>
<title> DOLPHINS </title>
</head>
<body>
< bidt background = "D:/My work/dolphins.jpg/">
</body>
</html>
5. A hyperlink is a word, group of words or image that you can click on to
jump to another document. When you move the cursor over a link in a
web page, the arrow will turn into a little hand.
6. The HTML <a> tag defines a hyperlink. This tag is called anchor tag.
7. The HREF attribute specifies the destination of a link. The BG color attribute
of the <body> tag is used to place an image as a background.
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8. Create a link to a location in another document.
i) Select the text or picture that you want to display as a hyperlink.
ii) On the Insert tab, click Hyperlink.
iii) Under link to, click existing file or web page.
iv) In the look in box, click the down arrow and find and select the file that
you want to link to.
C. 1. Horizontal
4. Hyperlink
D. 1. True
2. False
2. Underline
3. Image
5. Italics
6. Bold
3. False
4. True
5. True
6. True
Activity Time :
Student’s Activity
SUMMATIVE ASSESSMENT - 1
A. 1. d
2. a
3. b
4. b
8. a
9. c
10. d
11. a
5. a
6. c
7. c
B. 1. Program Viruses, Macro Viruses, Worms, Boot Viruses, Trojan Horse,
Polymorphic Viruses, Memory Resident Viruses
2. Sources of Computer Virus : Given below are some of the sources through
which a computer gets a virus:
u Through the Internet
u Through e-mail attachments
u Through removable storage devices
u Through Bluetooth transfer
u Through computer network
3. It is a virus that infects the part of the computer called a system sector. Boot
sector and master boot record (MBR) are terms used for the two types of
system sectors and both carry executable codes. A system sector is an area
of the computer hard drive that is executed when the computer is started.
Boot viruses are also known as boot sector virus. Stoned virus, Disk Killer
and Danish Boot are some examples of boot virus.
4. The digital computers accept all the data in the form of binary numbers, of
using 1 and 0 which represent on and off respectively. Modern computers
work with the collection of 1 and 0 number. A single pair of 1 and 0 is called
bit which is an abbrevation for binary digit. A binary number like 1100 has
4 bits 110011 has 6 bits and 11001100 has 8 bits.
The specific collections of bits are:
u A single 1 and 0 is called binary digit or bit.
u
A group of four bits is called a nibble.
u
A group of eight bits is called a byte.
u
A group of 16 bits or more is called a word.
5. Octal Number System : The octal number system has digits starting from
0 - 7. The base of this system is 8.
1238, 5648, 2368, etc. are examples of octal number system.
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6. The Pen tool allows you to draw precise paths, such as straight lines or
smooth flowing curves. You can create straight or curved line segments and
adjust the angle and length of straight segments and the slope of curved
segments afterwards.
7. Importing A picture : To import a picture or clipart, perform the following
steps:
1. Click on the File menu. A menu appears.
2. Point to Import option. A menu appears.
3. Click on Import to Stage option. The import dialog box appears.
4. Select the picture and click open.
The image will be added to the Stage as shown.
8. Layers are like multiple sheets stacked on top of each other, each containing
different objects that appears on the Stage. You can rearrange the order of
layers to set the orders of objects in the movie. For example: you can decide
which object(s) should appear first and which one later.
9. Inserting a Keyframe on Timeline : To insert a keyframe on Timeline,
perform the following steps :
1. Select the desired frame from the Timeline.
2. Click on Insert. A menu appears.
3. Point to Timeline and click on Keyframe option.
10. The HTML <a>tag defines a hyperlink. This tag is called anchor tag. The
HREF attribute specifies the destination of a link.
11. To add hyperlinks, type the HTML codes given below and see the output in
Internet Explorer.
<html>
<head>
<title>DOLPHINS</title>
</head>
<body>
<h l><font size=“25”>DOLPHINS</font></h l>
<hr size=15 width=100% color=Blue>
<p>Dolphins are actually marine mammals. These amazing marine animals
belong to the cetacean family, which also includes whales and porpoises.
Dolphins are extremely intelligent and playful animals.</p>
<a href=“D:/Dolphin.jpg”>Click here to see picture of dolphin</a>
</body>
</html>
C. 1. virus programmers
4. nibble
7. Animation software
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5. MORE TAGS IN HTML
Over view :

HTML supports several elements to create list for displaying items in a
specific order.

In HTML each table begins with <table> tag ends with </table>.
Resources :
Students will need a text book to know about HTML and the school computer
lab for practical work.
Key Ideas :

Knowledge on HTML and more about the attributes in HTML.

Knowing how to create table and borders on table.
Planning :

Plan to show the Windows on system on a big screen.
 Make the students to practise individually on systems in lab.
Vocabulary :
Unordered list, Definition, Nesting, Creating table, borders, attributes.
Teaching Sequence :

Start lesson by unordered list, ordered list and definition list.

Explain about the different Attributes of the Table Tags and Creating Borders
on Table.
KEY
Rapid fire :
1. bulleted
2. type
3. start
4. definition
Answer Time :
A. 1. a
2. b
3. c
4. a
5. b
6. a
B. 1. A number of interrelated items or names written in a sequence is called
a list. HTML supports several elements to create list for displaying items
in a specific order.
2. They are three types of lists :
1. Unordered List :
An unordered list is a list of items that is used when the items in the
list are not to be displayed in a specific order. An unordered list is
also called a bulleted list. This list is enclosed within the <ul> ... </ul>
tags. Each item in the list is defined using the <li> tag.
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2. Ordered List :
An ordered list is a list where the items are displayed in a specific
order. An ordered list is also called a numbered list. This list is
enclosed within the <ol> ... </ol> tags. Each item in this list starts with
the <li> tag.
3. Definition List :
A definition list is used to build a list of definitions. In this list, entries
do not have number or bullet front of them.
3. Unordered List :
i) An unordered list is also called a bulleted list.
ii) This list is enclosed within the <ul> ... </ul> tags.
iii) Each item in the list is defined using the <li> tag.
Ordered List :
i) An ordered list is also called a numbered list.
ii) This list is enclosed within the <ol> ... </ol> tags.
iii) Each item in this list starts with the <li> tag.
4. Type attribute allows you to select numbers, letters or Roman numerals to
give a numbering scheme.
5. Tables are most powerful tool for laying out contents of a web page. By
using tables, you can modify complex and bulky data and make it easy to
understand for the web page visitors. In HTML, tables are created by using
the <table> tag. Each table begins with <table> tag and ends with </table>.
You can define various attributes of a table in the <table> tag.
6. Border color is an attribute, adds a color to the border of a row or cell.
Bg color is an attribute, adds a color to the background of a row or cell.
7. Cellspacing is an attribute, adds space between cells.
C.
D.
1. un ordered list
2. list
3. ordered list
4. definition list
5. table
6. table header
1. Bgcolor
2. valign = bottom
3. table row
4. align = text
5. height = n/n%
6. align = left
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6. MICROSOFT ACCESS 2010
Overview :
Ms Access is one of the most popular and powerful RDBMS which comes as
an integral part of the Ms Office suite of application.

A database Management System is the Software that allows users to define,
create and maintain a database and provide controlled access to the data.
Resource :
Students need text book to learn about MS Access 2010 and require Computer
lab in School.
Planning :

Plan to explain the lesson on a big screen by showing the windows.

Explain to create data, table and data types in step by step showing Windows
on screen.
Vocabulary :
Database, Query, Quick access Toolbar, Navigation Pane, Field grid pane,
Filtering data.
Teaching Sequence :

Start the lesson by explaining Database and Database objects.

Demonstrate how to start MS Access 2010.

Explain the different stages in Data base and sorting and filtering data.
KEY
Rapid fire :
1. oracle database, sybase
2. My SQL, SQL server
3. A form
4. Database objects appear through database window
Answer Time :
A. 1. c
2. a
3. a
4. b
5. a
6. a
B. 1. DBMS stands for Database Management System. A Database Management
System is the software that allows users to define, create and maintain a
database and provides controlled access to the data. There are different
types of DBMS ranging from small systems that run on personal computers
to huge systems that run on main frames. Microsoft Access, Dbase, Visual
FoxPro, IMS and Oracle, MySQL, SQL Server and DBZ are some popular
DBMS Software.
2. A database contains four objects which are stored in a single file. All these
objects are managed through database window.
The database objects are : 1) Table, 2) Query, 3) Form, 4) Report.
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3. RDBMS data is structured in database tables, fields and records. Each
RDBMS table consists of database table rows. Each database table row
consists of one or more database table fields. RDBMS stores the data into
collection of tables which might be related by common fields database
table columns. RDBMS also provides relational operators to manipulate
the data stored into the database tables.
4. Microsoft Access is one of the most popular and powerful RDBMS which
comes as an integral part of the Ms Office suite of application. It is widely
used by small and medium sized business houses to organize and
manipulate data in an efficient manner.
5. There are two ways for creating a database :
i) By using a blank database.
ii) By using a template.
6. Field :
The entries stored in a record are stored in its columns known as fields.
Report :
Reports are designed to recall data and display it in an easy-to-read
format for printing. Using Ms Access, you can easily and quickly design
report based on your data.
7. A primary key is a field which uniquely identifies each record in a table. It
also allows establishing a relationship between tables to link them together.
A primary key does not allow null values.
8. To sort data in the table, perform the following steps :
i)
Open the table in Datasheet view.
ii) Click the arrow on the right of the column header you want to sort out.
iii) Click Sort A to Z to sort data in alphabetic ascending order. The data will
be arranged in alphabetic ascending.
C. 1. Data base
2. data sheet and design view
3. fields and records
4. Navigate pane
5. microsoft database
6. primary key
D. 1. True
2. True
3. False
4. True
5. False
6. True
Activity Time :
Student’s Activity
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7. INTRODUCTION TO MS PUBLISHERS
Over view :

MS Publisher is a desktop publishing application used to create and design
professional looking document such as brouchers, cards, etc.

It makes easier to print publications.
Resources :
Students will need text book to know about publishers and also computer lab to
need practice on systems.
Key Ideas :

Knowledge on MS Publishers and its features.

Knowing about creating, formating and publishing the document.
Planning :

Plan to show the students these Windows on big screen.
 Show the methods step by step how the stages in Publications used.
Vocabulary :
Desktop Publishing, Dynamic Publications, Document, Inserting Clip Art.
Teaching Sequence :

Start the lesson by explaining Desktop Publishing and MS Publishers.

Demonstrate starting Ms Publisher 2010.

Explain how to create and format Publication.

Explain how to Insert Clip Art, Editing Picture.

Show how to apply background to a Publication and save a Publication.
KEY
Rapid fire :
1. We can create and design documents. Ex : Newsletter, brouchers.
2. Yes, we can insert your own picture in MS publisher.
3. Yes, we can create anew letter in publisher.
4. Yes
Answer Time :
A. 1. b
2. c
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4. d
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B. 1. Ms Publisher is a desktop publishing application used to create and design
professional looking document such as newsletters, brouchers, fly ero,
business cards, website, etc. Many of the commands and toolbars in Ms
Publisher 2010 are similar to other Microsoft Office applications. Ms
Publisher 2010 provides many pre-designed publication templates such
as flyers, greeting cards, resumes, calendars, catalogs and many more.
2. Ms Publisher 2010 has improved editing tool including the ability to pan,
zoom and crop images with pictures placeholder which has the ability to
move picture on the page.
3. Now it is time to publish the document. Thus, to publish the document, click
on File menu. You can choose publish to the Web, Publish as PDF or XPs,
Web page preview. Select Web page Preview.
4. Formatting the publication means to change the fonts and colors of the
publication. To change colour schemes of the publication.
i) Click color schemes option from the Format Publication task pane.
ii) Choos and click any color schemes from the palatte.
To Change Font Schemes perform the following steps :
i) Click Font Schemes option from the format Publication task pane.
ii) Choose and click any font schemes from the palatte.
Use the tools in the formatting toolbar to format text in your publication.
5. Picture Tool Bar : The tool bar which provides buttons that enable you to add
or modify hot spots on an image is called picture tool bar.
We can edit pictures using picture tool bar. It has various tools to edit,
modify, crop or change the picture.
6. You can insert clipart from Clip Art task pane.
To insert a Clip Art in your publication, perform the following steps :
i) Click the picture frame tool on the objects tool bar.
ii) Click clip art option from the list that opens. The Clip Art task pane appears
on the left.
iii) Type the word for the picture you are looking for and click "Go" button.
iv) Click on the required picture to insert it in your publication.
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8. ADOBE PHOTOSHOP CS3
Overview :

Adobe Photoshop CS3 is an image editing software.

There are 60 tools in the Tools Palette of Photoshop CS3.
Resources :
Students need text book to learn Photoshop CS3 and a School Computer lab.
Key Ideas :

Knowledge on photoshop CS3

Knowing about how to use photoshop CS3 and how to use the tools and
create file.
Planning :
Plan to explain the topic by showing windows step by step on a big screen.
Vocabulary :
Photoshop, Components, Navigation, Layers Palette, Lasso Tools, Eraser Tool.
Teaching Sequence :

Starts the lesson by introduction and uses of Photoshop.

Explain the starting of photoshop.

Explain the components of Photoshop and Tools Palette.

Demonstrate the Photoshop Tools used for an image.
KEY
Rapid fire :
1. GNU image manipulating program
3. Text tool
2. Move tool
4. Background eraser tool
Answer Time :
A. 1. c
2. b
3. b
4. b
B. 1. Adobe Photoshop CS3 is an image editing software. It is widely used by
Web Designers and Photographers for creating and editing images or
pictures. It also allows to create special effect and optimise digital.
2. To start photoshop do the following steps :
i) Click on Start button.
ii) Click All Programs.
iii) Click on Adobe Photoshop CS3.
An opening screen of Adobe Photoshop appears before you where you
can work with your images.
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3. i) You can combine different image elements such as photographs,
scanned art, text etc. You can save them as a digital image.
ii) You can edit digital photographs by making subtle changes, such as
adjusting the colour in a scanned photoshop.
iii) You can apply colours or patterns to your images with different brush
styles.
iv) You can take the print of your images and save them in a suitable
format as per your requirement.
4. The lasso tools help to select an irregular-shaped area of an image. To
select an area of the image, perform the following steps :
i) Open an image.
ii) Right click on Lasso tools and select the required Lasso tool.
iii) Drag the mouse over the portion of your image.
5. It is located on the left side of the screen. It provides you with various tools,
which you can use while working on images.
6. Crop means to cut short some part of an image. The Crop tool enables you
to crop the image.
To crop an image, perform the following steps :
i) Click on crop tool
ii) Click and drag to select the portion of the image you want to crop.
iii) Press Enter Key.
7. To open an existing file, perform the following steps :
i) Click on the File menu. A menu appears.
ii) Select open option. The open dialog box appears.
iii) Select the location of the image file from look in box and select the
desired file.
iv) Click on OK button.
C. 1. Crop tool
4. Quick Selection
2. Gradient Tool
3. Eraser Tool
5. Type Tool
6. Lasso Tool
Activity Time :
Student’s Activity
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SUMMATIVE ASSESSMENT - 2
A. 1. b
8. b
2. c
3. a
4. c
9. b
10. b
11. b
5. b
6. a
7. d
B. 1. An unordered list is a list of items that is used when the items in the list are
not to be displayed in a specific order. An unordered list is also called a
bulleted list. This list is enclosed within the <ul>.....</ul> tags. Each item in
the list is defined using the <li> tag. You can add style of bullets by using
TYPE attribute of <ul>tag. The TYPE attribute can take three values:
u Disc produces dark, filled circle.
2.
u
Square produces a filled square bracket.
u
Circle produces a white, non-filled circle.
The TYPE attribute can take three values:
u
Disc produces dark, filled circle.
u
Square produces a filled square bracket.
u
Circle produces a white, non-filled circle.
3. To create a table and borders on it, type the HTML codes given below and
see the output in Internet Explorer.
<html>
<body>
<table border=“1”>
<tr>
<td>row1,cell1</td>
<td>row1,cell2</td>
</tr>
<tr>
<td>row2,cell1</td>
<td>row2,cell2</td>
</tr>
</table>
</body>
</html>
The Internet Explorer will show the output of the HTML code as shown.
4. A database is a collection of information that is organized so that it can
easily be accessed, managed and updated. For example, the database of
school contains data about student details and the details about teachers
and administrative staff. A telephone directory is also an example of a
simple database.
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5. The main examples of database applications are:
u
Computerized library systems
u
Automated Teller Machines (ATM)
u
Flight reservation systems
u
Computerized parts inventory systems
Microsoft Access, Dbase, Visual FoxPro, IMS and Oracle, MySQL, SQL
Server and DB2 are some popular DBMS software.
6. To create a database using template, perform the following steps :
1. Click the Local Templates from the Template Categories.
2. Select the database desired by you from the middle pane.
3. Type a name in the File Name box.
4. Click on the Create button.
7.
u
MS Publisher 2010 has improved editing tool including the ability to
pan, zoom and crop images with pictures placeholder which has the
ability to move picture on the page.
u
New object alignment technology through which we can align and
positioned the contents very easily.
u
It helps to create dynamic publications in very little time when you
insert and customize prebuilt building blocks of content.
u
It gives your text the appearance of expert typesetting with new Open
Type typography.
u
It provides support for the ligatures, stylistic sets and other professional
typography features available in many Open Type fonts.
u
It has much better spell check feature which helps to develop error free
publication.
u
Microsoft Office publisher 2010 makes it easier to print publications.
For example, publications can be previewed before print at the same
time.
8. To create a publication, perform the following steps :
1. Choose any type from the Publication Types task pane. For example,
Business Cards.
2. Scroll and choose the type of design for the publication from the designs
displayed.
3. Click Create button. Your Print publication is created and displayed as
shown.
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9. Tools Palette : It is located on the left side of the screen. It provides you with
various tools, which you can use while working on images.
10. Creating A File : To create a new Photoshop image file, perform the following
steps :
1. Click on File menu.
2. Click on New option. The New dialog box appears.
3. Specify Name, Size, Resolution, Background Contents, Color Mode.
4. Click on OK button.
C. This attribute aligns the table to the left, right or centre of the web page.
This attribute adds a background colour to the table.
This attribute adds a color to the table's border.
This attribute adds space between cells.
This attribute defines a minimum width of the table.
CYBER OLYMPIAD
A. 1. a
8. c
2. b
3. c
4. b
5. c
6. d
7. d
9. b
10. b
11. c
12. a
13. a
14. a
18. a
19. d
20. d
21. c
15. a
16. b
22. c
23. c
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NOTES
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Notes
NOTES
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Notes
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