Sound Design for New Media DESC9117 Sam Gillespie (samuel.gillespie@sydney.edu.au) Acknowledgement of Country I would like to acknowledge the Traditional Owners of Australia and recognise their continuing connection to land, water and culture. I am currently on the land of the Gadigal people and pay my respects to their Elders, past, present and emerging. I further acknowledge the Traditional Owners of the country on which you are on and pay respects to their Elders, past, present and future. Learning Outcomes • Design, develop and implement sound-based interactions for both products and immersive media. • Understand the requirements and limitations of sound-based designs and develop knowledge of how sound interacts with other interactive aspects of a design. • Apply interaction design theories and concepts to assess, analyse and interrogate sound-based content in both products and immersive media. Assessment Items 1 • Design Report (20%) • 31 Aug, 11:59pm AEST (Week 5) • Individual • Autonomous Vehicle Sound Prototype (40%) • 21 Sep, 11:59pm AEST (Week 8) • Group • Immersive Media Prototype (40%) • 4 Nov, 11:59pm AEDT (Week 13) • Group 2 3 4 5 A1 6 7 8 A2 - 9 10 11 12 13 A3 Software • Reaper https://www.reaper.fm/ • A2 and A3 • WWISE https://www.audiokinetic.com/en/products/wwise • A3 • Unity • A3 https://unity.com/ Course Structure Hybrid Lectures Readings + Max 1 hour 1-3 each week Weekly Tutorial + Max 2 hours Core Resources Subject Brief Autonomous Vehicles Immersive Media Week 1 - 7