HOW DO I LOGOS? (BALDESION ARSENAL EDITION) LOGOS BASICS This is a guide to using logos actions to prepare for, and to play in the Baldesion Arsenal raid. It does not cover optimal logos use for farming in Eureka Pyros and Eureka Hydatos, but once you get the basics, it should be fairly simple to figure out quality-of-life combinations. Logos Actions in Eureka can be extremely powerful. If you wandered through the Eurekan zones without properly figuring out how most of the logos actions work, but want a better understanding of the options available to you for BA, then this guide is for you! MAKING LOGOS: THE BASICS - - Only identified Logograms appraised by the NPC Drake (X21.3, Y13.3) in Eureka Hydatos sourced from unidentified Logograms (Fundamental, Conceptual, Protective, Mitigative, Curative, Inimical, Tactical, Offensive, and Obscure Logograms) may be used to make Logos Actions. Logos Actions are made by dragging or selecting anywhere from 1 to 3 Logograms to the Arrays and pressing the Extract Mneme button. The Astral Array (on the right side) must be filled first (maps to Duty Action I). The Umbral Array (on the left side) can be used to make a second Logos Action so that both can fit onto a single Logos Action tray (maps to Duty Action II). To make a single logos action, simply drag the correct combination of Logograms onto the Astral Array. But wait! I only have three slots in my Logos Action tray! How come you have six? You can expand your Logos Actions slots from 3 to 6, by turning in Aethertight Flasks to the Expedition Alchemist in any instance of Eureka Hydatos at (X20.9, Y13.3). You can get Aethertight Flasks by repeating the bunny FATE called Drink Me at (X13.8, Y21.6) and completing the treasure hunt. Silver chests have a chance to get you Aethertight Flasks. After you expand your Logos Actions slot to 6, the item no longer serves any purpose. MAKING DOUBLE LOGOS To make Spirit of the Remembered + Shell L double Logos Action as above, the following combination can be used: For forays into BA, for the most part you will want double Logos Actions. One is usually a Wisdom of the X action and the other is any other Logos Action. Spirit of the Remembered is an exception. - - Spirit of the Remembered is a special action that persists even after activating a brand-new Logos Action from your tray. This can also be usefully paired with literally any other Logos Actions (except another Spirit of the Remembered). An activated Spirit of the Remembered will only disappear if you die, if you leave the instance of Eureka, or if you get hit by a special move called On the Properties of Darkness by an Arsenal Strix right before Ozma. Think of it as a special death prevention buff that you can apply independently, and on top of everything else. All Wisdom of the X actions will overwrite each other upon use. This means you can pair utility, nonWisdom logos together (e.g. Shell L and Protect L) and be able to cast both, but you cannot have Wisdom of the Guardian and Wisdom of the Martialist active at the same time. Wisdom actions stay until you die. You will also notice that the success rate in the above example is 70%. That means there’s a 30% that all Logograms put into the arrays will break and that you get nothing. This is an inherent risk of having more than 3 total Logograms in the arrays. A total of 1, 2, or 3 Logograms in both arrays will always have a 100% chance of extraction. A total of 4 Logograms in both arrays will have a 70% chance of extraction. A total of 5 logograms in both arrays will have a 50% chance of extraction. A total of 6 logograms in both arrays will have a 30% chance of extraction. A table of the most commonly used Logograms → Logos Actions can be found at the end of this guide with quick comments on costs. A quick internet search will also bring up many resources (including full lists of Logogram combinations) that can be bookmarked if that’s all you need. Remember that you can take 8 Logos Action trays into the Baldesion Arsenal! One (used and active) Spirit of the Remembered, one active pair of Logos Actions, and 6 sitting on your tray. LOGOS COSTS Logogram Cost Cost Curative Inimical Obscure Protective Tactical Mitigative Offensive Conceptual Fundamental These are rough estimates of logogram costs. Costs may vary based on your server, what content is going on (or not going on), and whether someone just bought a bunch of them. READING THE LOADOUT: Umbral Array Astral Array Load the first 3 logos sets into your tray if you have 3 Logos Action tray slots 4-slot loadout 5-slot loadout 6-slot loadout TANKS FIRST TIME TANKING (SAFE LOADOUT) Umbral Array Astral Array Loadout before jumping down your side: + First time tanks who want to focus on tanking responsibilities and surviving mechanics can use a setup like this. It includes up to 5 Spirit of the Remembered and 4 double logos actions of Wisdom of the Guardian/another logos. Death L is a utility action that is always welcome all the way up to Absolute Virtue. If you are confident in your ability to play tank, then skip to the section below on adding damage and utility to your trays. Pros: Counting the set of Spirit of the Remembered you’ll have active before jumping down your side, you will have up to 5 chances at a second life. Plus, the healers might be nice and Sacrifice L for you even if that 70% chance at resurrection doesn’t pan out. You’ll also be able to help out by using Death L on dangerous mobs and/or on Wyverns at Absolute Virtue. The last Wisdom of the Guardian/Spirit of the Remembered is a good backup pair in case you die during Ozma and your Spirit of the Remembered procs. Cons: You’re not doing much damage with this setup. ADDING DAMAGE AND UTILITY TO YOUR TRAYS Umbral Array Astral Array Loadout before jumping down your side: + Tanks who are not assuming main tank roles for the four major bosses and who want to add some damage or utility to their trays can start mixing in other utility logos and Wisdom of the Martialist into their loadout. This particular loadout is just a guide for what you can do with your loadouts. Death L can also be replaced with another utility action such as Paralyze III L, Shell L, or Rapid Recast L. Pros: Counting the set of Spirit of the Remembered you’ll have active going into BA, you will still have up to 5 chances at a second life. You’ll do more damage by keeping Wisdom of the Martialist active when not main tanking. The Wisdom of the Guardian/Death L pair is good for elemental room tanking. The last Wisdom of the Guardian/Spirit of the Remembered is a good backup pair in case you die during Ozma and your Spirit of the Remembered procs. Pairing a Shell L with a Spirit of the Remembered (optional) will also allow you to reShell L yourself if you die and your Spirit of the Remembered procs. If you are considering using Wisdom of the Martialist/Double Edge L, see the melee DPS section. Cons: If you die more than 1-2 times, then your utility actions may not be where you want them. HEALERS FIRST TIME HEALING (SAFE/BUDGET LOADOUT) Umbral Array Astral Array Loadout before jumping down your side: + OR First time healers who want to focus on healing responsibilities and surviving mechanics can use a setup like this. It includes up to 5 Spirit of the Remembered and generous use of Wisdom of the Ordained (a relatively cheap but, healing-wise, a very strong Logos Action). For a tankier setup, use Wisdom of the Templar instead. If you are confident in your ability to play healer, then skip to the section below on adding damage and utility to your trays. Pros: Counting the set of Spirit of the Remembered you’ll have active before jumping down your side, you will have up to 5 chances at a second life (some of these may be burned resurrecting others, but other healers will also back you up). You will have the power to resurrect other people with your Sacrifice L. Coordinate with your co-healer on who is running Refresh L first, and who is applying Bravery L at which boss. The last Wisdom of the Ordained/Spirit of the Remembered is a good backup pair in case you die during Ozma and your Spirit of the Remembered procs. Cons: You’re not doing much damage with this setup. ADDING DAMAGE AND UTILITY TO YOUR TRAYS Umbral Array Astral Array Loadout before jumping down your side: + (use on everyone, then discard) → OR Healers who are comfortable with the damage pattern from the bosses and who want to add some damage or utility to their trays can start mixing in other utility logos and Wisdom of the Aetherweaver into their loadout. If you are healing Double Edge L users instead, then consider taking Wisdom of the Templar instead. This particular loadout is just a rough guide for what you can do with your loadouts. Healers are the most flexible class when it comes to providing utility logos support. WHM benefits most from Aetherweaver/Magic Burst L due to synergy with Thin Air and Presence of Mind. Noct AST excels at healing DE users. Utility logos to consider include Refresh L, Paralyze III, Shell L, Bravery L, Feint L, Death L, Magic Burst L. Pros: You can resurrect at least 3 people (more if you know how to use portal loading animations to prevent death from Sacrifice L). You’ll do more damage by keeping Wisdom of the Aetherweaver if healing requirements remain low and there are no Double Edge L users in your party. Wisdom of the Ordained can be exchanged with Wisdom of the Templar, depending on comfort. If you’re confident in not dying, then pairing two utility actions together (e.g. Shell L/Bravery L) can save you a tray. Cons: Loadouts can get expensive if you end up using a lot of Sacrifice Ls. MELEE DPS FIRST TIME DPSING (SAFE/BUDGET LOADOUT) Umbral Array Astral Array Loadout before jumping down your side: + First time players on a melee DPS role who want to focus on surviving mechanics can use a setup like this. It includes up to 5 Spirit of the Remembered and generous use of Wisdom of the Skirmisher (a relatively cheap Logos Action). If you are confident in your ability to play melee DPS or want more survivability, then Wisdom of the Duelist is a strictly better (and tankier!) Logos Action that can replace every Skirmisher (but Duelist is more expensive to make, and will probably require you to pair 1 or 2-Logogram utility Logos Actions (e.g. Shell L, Spirit Dart L, Spirit of the Remembered) with it because it can only be made with 3 Logograms). Pros: Counting the set of Spirit of the Remembered you’ll have active before jumping down your side, you will have up to 5 chances at a second life. Plus, the healers might be nice and Sacrifice L for you even if that 70% chance at resurrection doesn’t pan out. You’ll also be able to help out by using Death L on dangerous mobs and/or on Wyverns at Absolute Virtue. The last Wisdom of the Skirmisher/Spirit of the Remembered is a good backup pair in case you die during Ozma and your Spirit of the Remembered procs. Cons: You’re not doing as much damage as you could be with this setup. ADDING MASSIVE DAMAGE TO YOUR TRAYS (MY DAMAGE IS MY UTILITY!) Umbral Array Astral Array Loadout before jumping down your side: + Melee DPS players who are comfortable with boss mechanics and who want to add more damage or utility to their trays can start mixing in other utility logos and Double Edge L. Art/Owain have very lax DPS requirements, so you can consider using Wisdom of the Duelist and/or Double Edge L starting at Raiden or Absolute Virtue. Your first utility Logos Action is fairly flexible (Death L, Paralyze III, Shell L, Death L, Spirit Dart L, Rapid Recast L). Double Edge L is generally only recommended for players with a full Elemental +2 set or partially geared players with 6-7 magicites. If you do not feel comfortable with Double Edge L, simply leave that slot blank, or fill it with a 1 or 2-Logogram utility Logos Actions such as Spirit Dart L or Rapid Recast L. Your damage will be somewhere between a player of similar ability using Wisdom of the Skirmisher and a player of similar ability using any Wisdom + Double Edge L. Pros: Proper use of Double Edge L will anywhere from double to triple your personal damage output compared to someone not using it. Melee DPS have the highest damage ceiling of any class. Cons: Loadouts can get expensive. You are the class most likely to die from Double Edge L and if this happens at Ozma without your Spirit of the Remembered triggering, then your run is almost guaranteed to be over. Always ask your healers if they are comfortable with healing Double Edge L users (but even this is not a guarantee). Have a Double Edge L macro ready if you are planning to use it. PHYSICAL RANGED DPS FIRST TIME DPSING (SAFE/BUDGET LOADOUT) Umbral Array Astral Array Loadout before jumping down your side: + First time players on a ranged DPS role who want to focus on surviving mechanics can use a setup like this. It includes up to 5 Spirit of the Remembered and generous use of Wisdom of the Skirmisher (a relatively cheap Logos Action). If you are confident in your ability to play ranged DPS, then Wisdom of the Fiendhunter is a strictly better Logos Action that can replace every Wisdom of the Skirmisher (but Fiendhunter is more expensive to make, and will probably require you to pair one-Logogram utility Logos Actions (e.g. Shell L, Spirit Dart L, Spirit of the Remembered) with it because it can only be made with 3 Logograms). Pros: Counting the set of Spirit of the Remembered you’ll have active before jumping down your side, you will have up to 5 chances at a second life. Plus, the healers might be nice and Sacrifice L for you even if that 70% chance at resurrection doesn’t pan out. You’ll also be able to help out by using Death L on dangerous mobs and/or on Wyverns at Absolute Virtue. Spirit Dart L is an excellent raid-wide damage amp that should be kept up at all times. The last Wisdom of the Skirmisher/Spirit of the Remembered is a good backup pair in case you die during Ozma and your Spirit of the Remembered procs. Cons: You’re not doing as much damage as you could be with this setup. ADDING MASSIVE DAMAGE TO YOUR TRAYS (MY DAMAGE IS MY UTILITY!) Umbral Array Astral Array Loadout before jumping down your side: + OR Physical ranged DPS players who are comfortable with boss mechanics and who want to add more damage or utility to their trays can start mixing in other utility logos and Eagle Eye Shot L. Art/Owain have very lax DPS requirements, so you can consider using Wisdom of the Fiendhunter and/or Eagle Eye Shot L starting at Raiden or Absolute Virtue. Your first utility Logos Action is fairly flexible (Death L, Paralyze III, Shell L, Death L, Spirit Dart L, Rapid Recast L). Every use of Eagle Eye Shot L will generate significant amounts of aggression from the boss, and should generally only be used when the boss’ HP is <40% due to its scaling. If you do not feel comfortable with Eagle Eye Shot L, simply leave that slot blank, or fill it with a 1 or 2-Logogram utility Logos Actions such as Spirit Dart L or Rapid Recast L. Your damage will be somewhere between a player of similar ability using Wisdom of the Skirmisher and a player of similar ability using any Wisdom + Eagle Eye Shot L. Pros: Proper use of Eagle Eye Shot L will anywhere from double to triple your personal damage output compared to someone not using it. Cons: Loadouts can get expensive. You may die from ripping aggro from the boss, especially Ozma. Hold off from going overboard with Eagle Eye Shot L if you’re not confident your main tank is actually using Provoke on cooldown. MAGIC RANGED DPS FIRST TIME DPSING (SAFE /BUDGET LOADOUT) Umbral Array Astral Array Loadout before jumping down your side: + First time players on a magic ranged DPS role who want to focus on surviving mechanics can use a setup like this. It includes up to 5 Spirit of the Remembered and generous use of Wisdom of the Skirmisher (a relatively cheap Logos Action). If you are confident in your ability to play magic ranged DPS or want more survivability, then Wisdom of the Elder is a better Logos Action that can replace every Wisdom of the Skirmisher (but Elder is more expensive to make, will decrease your magic defense by 10%, and will probably require you to pair one-Logogram utility Logos Actions (e.g. Shell L, Spirit Dart L, Spirit of the Remembered) with it because it can only be made with 3 Logograms). Pros: Counting the set of Spirit of the Remembered you’ll have active before jumping down your side, you will have up to 5 chances at a second life. Plus, the healers might be nice and Sacrifice L for you even if that 70% chance at resurrection doesn’t pan out. You’ll also be able to help out by using Death L on dangerous mobs and/or on Wyverns at Absolute Virtue. Spirit Dart L is an excellent raid-wide damage up that should be kept up at all times. The last Wisdom of the Skirmisher/Spirit of the Remembered is a good backup pair in case you die during Ozma and your Spirit of the Remembered procs. Cons: You’re not doing as much damage as you could be with this setup. ADDING MASSIVE DAMAGE TO YOUR TRAYS (MY DAMAGE IS MY UTILITY!) Umbral Array Astral Array Loadout before jumping down your side: + OR Magic ranged DPS players who are comfortable with boss mechanics and who want to add more damage or utility to their trays can start mixing in other utility logos and Magic Burst L. Art/Owain have very lax DPS requirements, so you can consider using Wisdom of the Elder and/or Magic Burst L starting at Raiden or Absolute Virtue. Your first utility Logos Action is fairly flexible (Death L, Paralyze III, Shell L, Death L, Spirit Dart L, Bravery L). Magic Burst L will double your damage and also increase your mana cost, and so will require some practice to adjust to your rotation under a Magic Burst L window. Pros: Proper use of Magic Burst L will anywhere from double to triple your personal damage output compared to someone not using it. Cons: Loadouts can get expensive. You have slightly less defense to most boss attacks. Proper rotation management can get more difficult. RELEVANT LOGOS (AND HOW TO MAKE THEM) FOR EVERYONE Spirit of the Remembered Resurrects you after dying with a 70% success rate. Also increases your max HP by 10% and increases your accuracy by 30% (bypassing wind-aspected enemies’ natural evasion and pyramid Ozma’s evasion). Method 1: Wisdom of the Aetherweaver Wisdom of the Martialist Method 2: Wisdom of the Guardian Wisdom of the Martialist Method 3: Spirit of the Remembered Wisdom of the Platebearer Method 1 is the cheapest. Method 2 is actually the most expensive, and method 3 can be easily paired with another 3-Logogram action for a 70% extraction success rate. Death L Chance to instantly KO a trash mob. Does not work on certain mobs (Arsenal Geshunpest, Arsenal Logos, Arsenal Sprite). Method 1: Wisdom of the Aetherweaver Raise L Paralyze L Method 2: Tranquilizer L Tranquilizer L Raise L Method 3: Dispel L Dispel L Dispel L Method 4 Raise L Dispel L Methods 1 and 2 are the cheapest. Method 4 is your go-to if you want to pair it with another 3-Logogram action. Paralyze III Inflicts paralysis for 60s in a small AOE. Does not work on lightning-aspected mobs such as Arsenal Logos. Extra safety net that can interrupt casts from mobs, and is unaffected by all enemies’ naturally escalating repeatexposure stun and sleep resistance/immunity. Method 1: Paralyze L Paralyze L Method 2: Paralyze L Spirit Dart L Method 3: Wisdom of the Aetherweaver Paralyze L Paralyze L Paralyze L All the Logograms involved are relatively cheap. Pick method 2 if pairing it with a 3-Logogram action. Shell L Increases magic defense of target by 1,000 for 30 minutes. Useful throughout BA as most boss attacks are magic. Method 1: Protect L Method 2: Shell L Esuna L If you run BA often, you may find yourself short on Shell L and using method 1 can be more economical, especially when paired with 1- or 2-Logogram actions (such as Protect L). Protect L Increases physical defense of a target by 1,000 for 30 minutes. Relatively useless after Art/Owain (who have physical tankbusters) as most boss attacks from this point on are magic. Minor benefit on the main tank only from mitigating autoattacks from trash mobs and bosses. Method 1: Protect L Wisdom of the Breathtaker Increases movement (including while mounted) by 10%. Also increase poison resistance and evasion by 10% (but no one cares about that). Mainly used as a quality of life measure by people farming Notorious Monsters in Pyros or Hydatos, and also by the support squad so they can scramble to their red portals faster. Method 1: Stealth L Stealth L Method 2: Featherfoot L Stealth L Method 3: Featherfoot L Featherfoot L Method 4 Wisdom of the Breathtaker Stealth L Featherfoot L This is usually a single action, so use what you have the most of. All components come from Tactical Logograms. Rapid Recast L Shortens recast time for the next ability use by 50%. Useful for long-cooldown, important skills such as Delirium, Trick Attack, Inner Release, Technical Step, Divination, Chain Stratagem, etc. Method 1: Feint L Esuna L Method 2: Dispel L Esuna L Cure L Method 1 is extremely cheap. Consider method 2 only if pairing with a 3-Logogram action with expensive components. FOR TANKS ONLY Wisdom of the Guardian Increases defense by 1,800 and max HP by 10%. A very solid defensive Wisdom for tanks. Method 1: Wisdom of the Platebearer Incense L Method 2: Wisdom of the Platebearer Stoneskin L Method 3: Wisdom of the Platebearer Protect L Method 4: Stoneskin L Stoneskin L Method 5: Wisdom of the Guardian Incense L Stoneskin L Look to method 2 or 3 if you’re looking to pair it with another Logos Actions, but are on a budget. Wisdom of the Martialist Increases damage output by 40%. Great choice for tanks not in a main tank role looking to contribute DPS. Method 1: Wisdom of the Martialist FOR HEALERS ONLY Wisdom of the Aetherweaver Increases magic damage by 60%. The only healer DPS Wisdom. Method 1: Wisdom of the Aetherweaver Wisdom of the Ordained Increases max mana by 50% and healing potency by 25%. Great choice for focusing on healing, including Double Edge L users. Method 1: Cure L II Cure L II Method 2: Wisdom of the Aetherweaver Esuna L Method 3: Wisdom of the Aetherweaver Cure L Method 4 Wisdom of the Ordained Cure L II Cure L Method 4 is relatively expensive (compared to the other options), so stick to 1-3 whenever possible. However, method 4 is good for pairing with 3-Logogram actions with expensive components. Wisdom of the Templar Increases max HP by 30% and healing potency by 50%, and reduces damage by 5%. The strongest healing and safety Wisdom, for a negligible decrease in damage. Method 1: Wisdom of the Skirmisher Cure L II Method 2: Wisdom of the Skirmisher Stoneskin L Method 3: Wisdom of the Platebearer Stoneskin L Cure L Refresh L Large AoE centered around you which massively increases the magia board spin regeneration rate of you and nearby party members. 99 charges. Massive quality of life improvement for everyone in your party when making your way through trash mobs. A backup tray that contains one of these is never a bad idea. Method 1: Wisdom of the Aetherweaver Wisdom of the Ordained Cure L II FOR HEALERS AND MAGIC RANGED DPS ONLY Magic Burst L Increases spell damage by 100% while increasing MP cost for 20s. Pairs well with WHM due to Thin Air and Presence of Mind. BLM and RDM need to watch their mana pool carefully when learning to use Magic Burst L. Recast of 90s. Method 1: Spirit of the Remembered Method 2: Magic Burst L Spirit of the Ordained Stoneskin L Method 2 is generally both cheaper and easier to make. Bravery L Increases damage by 10% for 5 minutes. Usually used before Ozma, Absolute Virtue, and sometimes Raiden. Method 1: Wisdom of the Martialist Wisdom of the Guardian Wisdom of the Ordained 99 charges. One of the more expensive logos to make. If the fight takes longer than 5 minutes and you are feeling like a pro gamer™ you can keep an eye on the Bravery L duration of other players and re-apply this mid-fight. FOR TANKS AND HEALERS ONLY Feint L Reduces target evasion. Also attacks with 100 potency. Mainly used against wind-aspected trash mobs, but especially Phuabos and Tristitia (from FATE Baldesion Arsenal Expedition Support) and Absolute Virtue. Having Spirit of the Remembered makes keeping Feint L up redundant, but it’s nice to have in case a physical DPS or tank dies and does not have another Spirit of the Remembered. Method 1: Feint L FOR HEALERS AND DPS ONLY Dispel L Removes one beneficial status from target. Essential for when Ovni (from FATE I Don’t Want to Believe) uses Fluorescence and when Tristitia (from FATE Baldesion Arsenal Expedition Support) uses Mighty Strikes. Can also be used to purge Berserk from the Arsenal Centaur, but don’t count anyone bringing Dispel L to BA. Method 1: Dispel L Method 2: Tranquilizer L Tranquilizer L Tranquilizer L Method 3: Esuna L Esuna L Esuna L Method 4: Wisdom of the Ordained Esuna L Strike a balance between method 1 or 2 (Inimical Logograms) and 3 or 4 (Curative Logograms) so that you aren’t too short on any one type of Logograms. FOR TANKS AND MELEE DPS ONLY Double Edge L Each stack increases physical damage by 15% with and deals escalating self-damage by 1200 potency. Stacks increase by one every 3 seconds, and goes up to 16, for a total duration of 48 seconds. Between 13-16 stacks, this is around 20-30% of a physical DPS’ health every 3 seconds. During this time, they are doing 300-350% damage. Self-damage is absorbed by shields (e.g. The Blackest Night, nocturnal Aspected Benefic, Catalyze/Galvanize, Divine Benison), but bypasses any personal mitigation (e.g. Rampart, etc.). Recast of 90s. Method 1: Wisdom of the Guardian Method 2: Double Edge L Bloodbath L Wisdom of the Skirmisher Method 2 is generally preferred since it pairs with Wisdom of the Duelist. Method 1 can be used if it’s going to be paired with Bloodbath L. FOR DPS ONLY Wisdom of the Skirmisher Increases damage by 20%. This one is available to all DPS. Method 1: Wisdom of the Skirmisher Method 2: Wisdom of the Martialist Feint L Method 3: Wisdom of the Martialist Wisdom of the Martialist Wisdom of the Martialist If you play DPS exclusively in Eurekan content, then you may need to mix it up with method 2 or 3. Generally not too expensive by any method. Spirit Dart L Method 1: Spirit Dart L Method 2: Wisdom of the Ordained Tranquilizer L Method 3: Wisdom of the Aetherweaver Paralyze L Tranquilizer L Method 3 is the cheapest. Methods 1 and 2 cost about the same. Wisdom of the Irregular Increases damage by 30% while reducing magic defense by 60%. Do not use this unless you geared and have 7 magicites and know what you are doing. Method 1: Wisdom of the Skirmisher Wisdom of the Guardian Method 2: Wisdom of the Martialist Wisdom of the Skirmisher Method 2 is cheaper but is not great for pairing with 3-Logogram actions. FOR HEALERS AND DPS ONLY Wisdom of the Platebearer Increases defense by 3,000 and maximum HP by 50%. Method 1: Never use this. Wisdom of the Platebearer Incense L FOR MELEE PHYSICAL DPS ONLY Wisdom of the Duelist Increases physical damage by 40% and max HP by 15%. The best DPS Wisdom action for melee. Method 1: Double Edge L Wisdom of the Skirmisher Wisdom of the Skirmisher Method 2: Backstep L Bloodbath L Double Edge L Method 2 is slightly cheaper than method 1, and uses fewer Offensive Logograms. FOR RANGED PHYSICAL DPS ONLY Wisdom of the Fiendhunter Increases physical damage by 25% and evasion by 25%. Second-best DPS Wisdom for ranged, but far safer than Wisdom of the Irregular. Method 1: Eagle Eye Shot L Spirit Dart L Featherfoot L Method 2: Feint L Tranquilizer L Eagle Eye Shot L Method 2 tends to be more preferred because Spirit Dart L is highly useful by itself. Eagle Eye Shot L Delivers a ranged attack with potency of 80, up to 800 potency based on the target’s HP (the lower, the higher damage). Has 30 shots with a recast of 2.5s. Method 1: Spirit of the Remembered Method 2: Eagle Eye shot L Wisdom of the Skirmisher Spirit Dart L Method 2 is generally preferred since this is usually paired with Wisdom of the Fiendhunter. FOR MAGIC RANGED DPS ONLY Wisdom of the Elder Increases magic damage by 35%, magic defense by 1,000, and decreases spell costs. Best DPS Wisdom for casters. Method 1: Wisdom of the Aetherweaver Wisdom of the Ordained Magic Burst L Method 2: Wisdom of the Guardian Stoneskin L Magic Burst L Method 1 uses more Obscure Logograms and tends to be cheaper. For those who switch between playing magic DPS and healer, method 2 might be more preferred.