<?xml version="1.0"?> <body> <namespace name="graphics"> <cvar name="force_auto_detect" value="0" /> <cvar name="force_enable_multi_threaded_render_submit" value="0" /> <cvar name="window_position_x" value="0" /> <cvar name="window_position_y" value="23" /> <cvar name="window_mode" value="3" /> <cvar name="anti_aliasing_mode" value="0" /> <cvar name="dof_mode" value="0" /> <cvar name="ssao_mode" value="0" /> <cvar name="shadow_quality" value="1" /> <cvar name="environment_detail" value="0" /> <cvar name="character_detail" value="0" /> <cvar name="texture_quality" value="4" /> <cvar name="texture_anisotropy_level" value="0" /> <cvar name="foliage_detail" value="0" /> <cvar name="local_light_shadows" value="1" /> <cvar name="wind_impulse" value="0" /> <cvar name="gamma_control" value="3" /> <cvar name="foliage_shadows_mode" value="0" /> <cvar name="hdr_output" value="1" /> <cvar name="atmosphere_lighting_detail" value="0" /> <cvar name="master" value="0" /> <cvar name="framerate_cap_enabled" value="0" /> <cvar name="fullscreen_resolution_width" value="2560" /> <cvar name="fullscreen_resolution_height" value="1440" /> <cvar name="fullscreen_refresh_rate_numerator" value="143999" /> <cvar name="fullscreen_refresh_rate_denominator" value="1000" /> <cvar name="windowed_resolution_width" value="2560" /> <cvar name="windowed_resolution_height" value="1417" /> <cvar name="render_resolution_percentage" value="100" /> <cvar name="framerate_cap" value="144" /> <cvar name="version" value="3" /> <cvar name="low_latency_mode" value="2" /> </namespace> <namespace name="key bindings"> <cvar name="fire" value="left mouse button!unused" /> <cvar name="toggle_zoom" value="unused!unused" /> <cvar name="hold_zoom" value="right mouse button!unused" /> <cvar name="melee" value="e!unused" /> <cvar name="grenade" value="q!unused" /> <cvar name="super" value="z!unused" /> <cvar name="reload" value="r!unused" /> <cvar name="light_attack" value="left mouse button!unused" /> <cvar name="heavy_attack" value="e!unused" /> <cvar name="block" value="right mouse button!unused" /> <cvar name="switch_weapons" value="[!unused" /> <cvar name="next_weapon" value="p!unused" /> <cvar name="previous_weapon" value="unused!unused" /> <cvar name="primary_weapon" value="mouse wheel down!unused" /> <cvar name="special_weapon" value="mouse wheel up!unused" /> <cvar name="heavy_weapon" value="x!unused" /> <cvar name="move_forward" value="w!unused" /> <cvar name="move_backward" value="s!unused" /> <cvar name="move_left" value="a!unused" /> <cvar name="move_right" value="d!unused" /> <cvar name="jump" value="space!unused" /> <cvar name="toggle_crouch" value="extra mouse button 1!unused" /> <cvar name="hold_crouch" value="t!unused" /> <cvar name="toggle_sprint" value="shift!unused" /> <cvar name="hold_sprint" value="unused!unused" /> <cvar name="vehicle_boost" value="right mouse button!unused" /> <cvar name="vehicle_brake" value="shift!unused" /> <cvar name="vehicle_zoom" value="right mouse button!unused" /> <cvar name="vehicle_fire_primary" value="left mouse button!unused" /> <cvar name="vehicle_fire_secondary" value="e!unused" /> <cvar name="vehicle_exit" value="space!unused" /> <cvar name="interact" value="f!shift" /> <cvar name="highlight_player" value="g!unused" /> <cvar name="emote_1" value="1!unused" /> <cvar name="emote_2" value="2!unused" /> <cvar name="emote_3" value="3!unused" /> <cvar name="emote_4" value="4!unused" /> <cvar name="air_move" value="middle mouse button!unused" /> <cvar name="class_ability" value="control!unused" /> <cvar name="death_cam_zoom_in" value="mouse wheel up!unused" /> <cvar name="death_cam_zoom_out" value="mouse wheel down!unused" /> <cvar name="push_to_talk" value="unused!unused" /> <cvar name="ui_gamepad_button_back" value="tab!unused" /> <cvar name="ui_open_director" value="m!unused" /> <cvar name="ui_open_director_mtx_tab" value="unused!unused" /> <cvar name="ui_open_director_pursuits_tab" value="unused!unused" /> <cvar name="ui_open_director_map_tab" value="unused!unused" /> <cvar name="ui_open_director_destinations_tab" value="unused!unused" /> <cvar name="ui_open_director_roster_tab" value="u!unused" /> <cvar name="ui_open_director_seasons_tab" value="unused!unused" /> <cvar name="ui_open_start_menu_alternative" value="b!unused" /> <cvar name="ui_open_start_menu_records_tab" value="unused!unused" /> <cvar name="ui_open_start_menu_collections_tab" value="unused!unused" /> <cvar name="ui_open_start_menu_clan_tab" value="unused!unused" /> <cvar name="ui_open_start_menu_inventory_tab" value="unused!unused" /> <cvar name="ui_open_start_menu_settings_tab" value="unused!unused" /> <cvar name="ui_open_exit_dialog_confirm" value="shift+escape!unused" /> <cvar name="ui_abort_activity" value="o!unused" /> <cvar name="ui_text_chat_toggle_state" value="l!unused" /> <cvar name="screenshot" value="print screen!unused" /> <cvar name="stasis_breakout" value="c!shift" /> </namespace> <namespace name="audio"> <cvar name="cached_music_volume" value="5" /> <cvar name="cached_sfx_volume" value="8" /> </namespace> <namespace name="gameplay"> <cvar name="mouse_smoothing_mode" value="0" /> </namespace> </body>