Uploaded by Ao Jiang

SL - Topic 1

advertisement
1. I
Physical
Factors
ERGONOMICS
factors
consider
Designers
Objectives
3
human
of
o
I
errors
°
I
stress
°
T
°
T
ease
°
T
operational
°
T
performance
.
2
.
3
factors
factor
design
to
products
ensure
ergonomic
meet
needs
:
fatigue
t
of
factors
use
comfort
reliability
,
maintenance
,
:
Anthropometric
.
human
safety
Human
I
ergonomics
and
,
Psychological
factors
Physiological
factors
Human
I
ANTHROPOMETRIC
.
The
S
measurement
different
°
the
of
ergonomics
from
form
human
←
people
←
Definition
°
e.
g
Hair
.
shape
↳
handle
of
it
data
→
measurements
t
be
held
shape
,
height
etc
designs
to
properties
physical
of
.
users
Skin fold
digital
-
scanners
calipers
computer
Harpenden
-
calipers
Torso
-
3D
-
-
Motion
modelling
anthropometer
capture
humans
:
Reliability
°
-
Tool
used
Training
-
-
-
Time
of
Person
's
Each
-
°
Ethics
°
Types
of
limitations
of
head
the
from
Stadiometer
.
Body
Problems
anthropometric
size
hand
average
-
Tapes
-
of
environment
the
:
lasers
-
with
:
calipers
.
of
→
should
length
cord
Equipment
-
°
recording
distance
↳
°
application
relationship
dryer
↳
collecting
I
Study
:
their
t
movement
its
and
I
use
day
body
person
humans
's
of
techniques )
human
-
shape
measurements
-
interaction
selected
nude
with
I
change
throughout
the
day
clothed
the
tasks
1
product
could
differ
humans
Types
°
data
of
Secondary
Primary
°
data
t
static
°
:
Dynamic
t
structural
Static
Functional
t
data
Dynamic
t
Static
Anthropometry
Physical
°
data
e.
g
structure
-
:
of
body
bones
)
Dynamic
muscle
fat
,
Skin
,
Anthropometry
functional
g
→
dimensions
contour
-
e.
tissue
soft
-
°
centres
joint
-
between
distance
distances
how
-
:
people
many
moving
is
body
When
,
through
walk
can
doorway
a
at
once
:
Percentile
percentile
°
People
'
I
in
→
this
5th
the
aren't
I
targeted
th
95
are
because
designing
different
would
be
difficult
atheirpe.no?nIiear:md:iagningtormoretype
I
.
.
I
I
I
I
°
'
depends
/
more
°
Method
5th
5th
extremes
of
95
th
percentile
card
chairs
-
Door
-
5th
50
-
-
th
arch
percentile
I
:
e.g )
controls
car
-
doorways
percentile
to
-
:
percentile
:
I
e.g )
Desks
checkout
conveyor
:
leg
.
)
what
on
less
will
you
are
.
designing
,
may
need
to
accommodate
percentiles
percentile
accommodate
the
91
-
th
,
buttons
accommodate
the
population
User
defined
-
by
Adjust ability
allows
-
Clearance
°
°
feature
where
users
that
are
adjustable
e.g
.
helmets
comfort
and
seatbelts
,
are
etc
.
considerations
major
product
the
access
to
products
safety
needs
own
:
boards
e.
,
:
g
overhead
of
Amount
Reach
a
of
wheelchair
°
°
be
certain
for
their
to
goggles
°
°
data
products
especially
,
to
ironing
°
collect
to
group
range
products
-
ethnicity
customize
to
likely
allows
,
:
important
↳
-
age
,
user
users
very
-
sex
identify
must
-
:
cockpit
.
space
/
widths
which
allow
people
to
go
through
doorways
,
:
the
Can
e.g
.
user
reaching
reach
top
product
the
shelf
,
reaching
easily
I
steering
comfortably
wheel
,
reaching
across
table
etc
.
1. 2
Psychological
Factors
I
includes
senses
)
PSYCHOLOGICAL FACTORS
finitudes
'
senses
external
+
effects
↳
Sound
mood
Smell
working
suitable
be
may
I
suitable
not
,
stroking
emotions
I
dark
,
etc
rooms
make
may
sleepy
you
.
mood
e.
g
red
.
danger
is
is
green
,
safe
°
e.
g
Sight
impressions
velvet
.
pitch
:
:
I
:
e.
response
g
smell
.
of
etc
perfume
discourage
Quantative
length
be
can
,
use
phones )
mobile
l
dentistry
toxins
ingesting
C
odour
)
C
tools )
children
's
toy )
workspaces )
products
of
measured
width
for
Qualitative
→
be
seen
Psychological
Stands
)
products
,
I
screens
numerical
→
Stands
Can
for
homey
temperature
,
.
( computer
inability
friction
etc
→
wool
frequency
,
,
perfume
,
I
encourage
Data
grip
,
comfort
,
,
of
ease
volume
uncommon
Aroma
quality
of
,
,
texture
:
Taste
emotional
,
expensive
→
readability
:
Hearing
Touch
memories
:
Gives
°
°
when
person
a
Texture
°
music
.
clock
body
-
trigger
Can
of
°
g
.
:
°
°
e.
:
Effects
°
°
efficiency
's
ambience
Colour
°
signals )
understand
:
↳
will
brains
differently
concentration
Effects
Smell
I how
process
:
light
a
reacts
worker
Effects
o
I
work
:
Effects
°
individuals
everyone
°
brain
the
by
stimuli
how
Temperature
processed
is
it
because
,
for
,
height
,
cost
,
age
etc
different
for
.
data )
( numerical
quantity
opinion
but
factors
quality
based
not
I
measured
everyone
,
no
scale )
may
remind
you
of
Types
↳
data
in
developed
1946
.
categorical
I
:
:
NOMINAL
.
°
named
by
means
splits
°
°
aka
categories
by
names
tables
doesn't
°
2.
into
them
rank
ORDINAL
°
↳
°
°
Continuous
difference
4.
ordinal
°
also
Know
satisfaction
→
necessary
scale
scale
scale
measurements
,
weight
,
0
does
O
,
real
a
e.
I
retro
g
time
.
not
)
dit
-
it
mean
definitive
-
.
for
years
has
[
°
°
personally
How
you
How
reliable
They
way
O
that
Factors
Factors
influence
in
the
on
perception
also
→
depends
perception
perciever
world
depends
sense
react
you
it
information
qualitative
Usually
°
with
working
when
it
this
is
the
interpret
:
brain
our
designers
quanta tire
on
:
o
Target
Expectations
-
situation
°
-
-
work
Social
sire
-
Background
-
Proximity
-
:
time
-
Sounds
-
Experience
-
Motion
-
Interests
-
-
setting
setting
:
Novelty
-
Motives
-
state
mental
your
this
be
not
may
all
are
keep
must
Attitudes
-
which
similarity
different
in
?
mind
enough
:
happy
,
sad
Thai
temp
he
scale
Kelvin
,
to
values
Perception
↳
happiness
of
between
.
Celsius
of
with
but
,
dif
between
!
height
.
difference
interval
interval
g
not
scale
SCALE
e.
but
exact
:
previous
like
°
but
third
,
HUH )
t
with
Order
RATIO
them
second
,
symbols
,
SCALE
like
on
letters
,
between
; first
useful
temperature
builds
numbers
,
quantified
I the
:
INTERVAL
°
tell
be
could
°
words
ranked
maybe
items
of
be
can
doesn't
°
3.
position
I
order
etc
.
,
Chinese
etc
.
.
Adaption
Sensory
Your
°
°
e.
g
body
e.
The
↳
g
first
to
sounds
notice
into
walking
.
senses
5
restaurant
a
Smell
°
Taste
°
Touch
Your
system
processing
Application
design
to
You
then
you
to
it
and
you
food
smell
,
get
used
it
to
information
the
Alertness
signals
STORAGE
OUTPUT
→
PRO CEDES
→
Response
PROCESSES
stimulus
How
A
react
will
you
reaction
:
if
-
processes
µ
understand
must
Degenerate
clients
how
caused
,
I
brain
your
percieve
by
age
world
you
accident
,
not
,
degenerate
sensed
:
the
etc
how
would
not
it
percieve
yay
to
able
be
process
.
:
How
alert
You
may
when
°
workers
°
Factors
be
who
:
are
.
-
that
Things
Physical
:
fear
Fatigue
alert
have
bombarded
are
senses
your
your
-
more
information
with
or
heighten
senses
productivity
higher
temperature
brightness
sound
performance
affect
psychological
Discomfort
Pain
when
alert
in
situation
particular
a
more
are
you
in
are
you
-
-
used
brain
your
→
relieving
senses
-
get
:
INPUT
→
PROCESSES
-
first
you
,
to
signals
send
senses
stimulus
°
you
Sound
brain
o
then
,
sight
Information
°
road
adapt
senses
o
°
the
on
senses
your
,
:
The
o
°
surroundings
the
sleep
°
°
used
get
we
.
can
°
:
-
stress
-
Lack
Mental
:
of
motivation
l
sensory
:
Reduced
-
Boredom
.
:
cognitive
information
processing
-
:
hearing
)
ability
visual
Reduced
}
,
tactile
abilities
smell
alertness
to
Switches
°
of
sense
-
danger
Interest
-
Time
-
of
day
Ingested
Environmental
-
Sound
-
Aroma
-
effects
psychology
Engineering
↳
°
alertness
T
I
I
hormones
I
alert
e.g
I
wake
shift
drugs
caffeine
)
stress
t
I
I
e.g
.
sleep
melatonin
distract
morale
worker
I
depends
beats
on
per
minute
design
Promote
°
)
alertness
:
:
alertness
-
senses
Sight
light
bright
-
etc
.
5
the
engage
senses
:
:
easiest
°
°
e.
g
blue
.
red
Sound
appeal
to
sense
calm
=
citrus
Y
hues
stimulate
=
colours
nature
by
,
alertness
:
°
Sounds
°
Sound
Smell
distract
may
design
is
person
a
productivity
decreases
-
important
very
:
°
Certain
°
↳
Taste
powerful
indirectly
Most
scents
used
create
senses
emotions
certain
provoke
to
all
of
brand
I e.g
image
Starbucks
.
)
:
°
Caffeine
°
Carbohydrate
crash
n
=
§
s
°
-
µ
I
←
crash
sugar
Touch
:
makes
you
tired
very
after
of
spike
energy
I
>
Time
-
consumption
after
sugar
,
carbohydrate
of
,
caffeine
spike
of
)
day
induce
'
up
workers
following
the
that
lights
Straubing
,
.
sleep
for
important
function
you
:
you
so
,
efficiency
Workplace
5
T
concentrate
to
smells
induce
effects
-
ability
sharp
.
that
light
blue
-
soporifics
-
drugs
humidity
Y
-
chemicals
how
affect
may
hormones
relieves
body
your
sleep
I
regulates
=
sunlight
of
I
light
Temperature
-
lack
hormones
=
interest
lose
you
rythm
of
nutriets
Stimulants
°
amount
balance
Sleep
-
circadian
-
flight
or
posture
-
-
on
fight
.
make
may
activity
depends
-
boredom
-
Muscular
-
threat
or
energy
mind
)
1. 3
Physiological
Factors
PHYSIOLOGICAL
available
Data
FACTORS
for
the
anatomical
main
systems
:
Skeleton
°
functions
Respiratory
o
functions
°
Heart
o
Muscle
strength
a
°
Blood
pressure
°
Skin
condition
Central
o
Hand
°
depth
o
your
'
→
body
a
Take
sustain
to
°
to
°
be
able
world
cup
in
Qatar
}
we
How
is
hear
can
grow
limitations
When
you
can
of
range
you
as
Physical
°
may
Teenagers
↳
temperatures
people
.
Frequency
°
running
-
designing
when
focused
being
-
stamina
extreme
stamina
effort
mental
or
the
on
for
exam
hours
marathons
:
productivity
some
g
people 's
stamina
mental
.
Effects
e.
signals
physical
prolonged
account
into
Tolerance
a
brain
the
to
reacts
physical
°
the
to
:
Ability
g
signals
send
your
°
e.
:
perception
eyes
stamina
°
coordination
eye
-
system
nervous
't
the
hearing
higher
frequencies
temps
extreme
hot
very
;
human
may
-
performance
decrease
:
adults
than
decreases
range
your
,
withstand
to
:
lots
have
live
data
in
of
G
space
collected
-
force
you
on
because
there
brain
waves
you
,
is
no
may
out
pass
etc
.
oxygen
?
EEG
ELECTROENCEPHALOGRAPHY
↳
measures
-
pictures
-
e.
g.
brain
are
ergonomics
waves
shown
of
plane
then
cockpit
-
has
are
to
be
measured
comfortable
t
alert
at
all
times
EMG
↳
ELECTROMYOGRAPHY
THERMO
where
e.g
.
How
.
"
to
-
material
test
MRI
lose
you
etc
CAPTURE
in
used
°
DIGITAL
:
film
to
observe
blood
-
JOINT
twists
-
turns
,
COLLECTION
DATA
-
analysis
how
gueFvhen
com
bio
Y
product
's
Optimising
physical
Y
how
:
-
-
-
STRAIN
of
Incremental
user
physical
under
/
mental
for
stress
extended
concentration
's
relate
characteristics
physical
to
interaction
ease
convenience
I
location
placement
of
frequently
accessibility
of
equipments )
C
(
frequency
frequently
used
tasks
performed
equipment )
located
together )
:
injury
damage
over
a
period
of
with
perceived
is
something
psychological
layout
put
are
mechanical
ri ,
workplace
:
effects
senses
anatomical
human
-
of
rotations
,
people
y
:
person
Type
models
devices
FACTORS
+
°
computer
monitors
functions
PHYSIOLOGICAL
REPETITIVE
3d
MEASUREMENTS
skeletal
(
into
sensors
FLEX
Aims
collected
-
:
oxygen
pressure
-
movements
human
pulse
I
heart
-
animations
for
-
devices
wearable
-
HUMANS
industry
technologies
other
°
.
scan
used
°
lose
you
heat
much
MOTION
°
design
cold
SCANNING
-
°
I
hot
is
water
much
How
-
°
body
MONITORING
SKIN
BOD
movement
muscle
SCAN
clothing
.
in
impulses
PHYSIOLOGICAL
Shows
-
electrical
checks
-
time
:
e.g
.
bad
H
posture
t,
efficiency
good posture
→
Y
long
term
injury
time
BIOMECHANICS
°
study
o
Vitruvian
°
links
I
↳
strengths
how
.
Shippen
Importance
organisms
of
's
man
body
does
performance
enhance
turn
to
need
one
e.g
knob
door
a
shoes
.
this
on
:
assumed
are
for
capabilities
with
People
-
living
movement
weaknesses
power
to
works
capabilities
-
Y
much
used
be
May
James
°
at
looks
g
simple
-
to
ergonomics
to
→
relation
in
laws
1490
man
e.
°
mechanical
of
population
the
design
need
may
to
adaptations
suit
them
Repetition
°
how
-
time
each
↳
task
the
do
to
have
how
Y
much
force
needed
it
seas
it
cycle
If
-
they
often
30
Formation
it
less
or
is
considered
repetitive
→
bad
for
skeleton
disorder
musculoskeletal
of
highly
Duration
°
length
-
°
talk
the
has
completed
be
to
Posture
in
Position
-
sitting
Biomechanics
User
°
special
°
Forces
the
,
involved
-
-
-
against
gravity
while
:
standing
,
movement
;
you
make
etc
adaptations
.
be
may
for
needed
the
user
:
Torsion
-
leverage
Grip
upright
body
your
:
arthritis
I
tools
walk
you
way
have
hold
you
down
disability
of
may
which
lying
Y
gait
°
time
of
-
turning
-
force
applying
pressure
on
a
a
force
moving
at
a
fukru① turning
surface
,
measured
in
point
Psl
I pounds
per
square
inch
)
etc
.
Download